plot_decisions = {

	plot_gain_title_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			always = no # Disabled
			has_plot = plot_gain_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.80
			num_of_plot_backers >= 1

			plot_target_char = {
				prisoner = no
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			plot_target_char = {
				show_scope_change = no

				letter_event = {
					id = 8000
					days = 3
					tooltip = EVTTOOLTIP8000
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power >= 0.9
			}
		}
	}

	plot_gain_vassal_title_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			always = no # Disabled in CK2Plus
			has_plot = plot_gain_vassal_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.80
			num_of_plot_backers >= 1

			plot_target_char = {
				prisoner = no
				in_revolt = no
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			plot_target_char = {
				show_scope_change = no

				letter_event = {
					id = 8030
					days = 3
					tooltip = EVTTOOLTIP8030
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power > 0.90
			}
		}
	}

	plot_weaken_fellow_vassal_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_rulers = yes

		potential = {
			has_plot = plot_weaken_fellow_vassal
			is_plot_active = no
		}

		allow = {
			plot_power >= 1.00
			num_of_plot_backers >= 1

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			plot_target_char = {
				show_scope_change = no

				letter_event = {
					id = 7505
					days = 3
					tooltip = EVTTOOLTIP7505
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power > 0.90
			}
		}
	}

	plot_weaken_fellow_vassal_decision_liege = {
		ai_check_interval = 12

		is_high_prio = yes

		only_rulers = yes

		potential = {
			has_plot = plot_weaken_fellow_vassal
			is_plot_active = no

			plot_target_char = {
				reverse_opinion = {
					who = liege
					value < 0
				}
			}
		}

		allow = {
			plot_power >= 0.60
			num_of_plot_backers >= 1

			plot_target_char = {
				is_primary_war_defender = no
			}

			liege = {
				opinion = {
					who = ROOT
					value >= 40
				}
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			liege = {
				show_scope_change = no

				letter_event = {
					id = 7500
					days = 3
					tooltip = EVTTOOLTIP7500
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power > 0.90
			}
		}
	}

	plot_gain_liege_title_decision_100 = {
		is_high_prio = yes

		ai = no

		potential = {
			has_plot = plot_gain_liege_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 1.00
			num_of_plot_backers >= 5

			plot_target_char = {
				is_primary_war_defender = no
			}

			trigger_if = {
				limit = {
					liege = {
						independent = no
					}
				}

				liege = {
					will_liege_enforce_peace = no
					has_liege_enforced_peace = no
				}
			}
		}

		effect = {
			random_list = {
				90 = {
					character_event = {
						id = 7600
						tooltip = EVTTOOLTIP7600
					}
				}

				10 = {
					character_event = {
						id = 7601
						tooltip = EVTTOOLTIP7601
					}
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 0
		}
	}

	plot_gain_liege_title_decision_75 = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_plot = plot_gain_liege_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.75
			num_of_plot_backers >= 3

			plot_target_char = {
				is_primary_war_defender = no
			}

			trigger_if = {
				limit = {
					liege = {
						independent = no
					}
				}

				liege = {
					will_liege_enforce_peace = no
					has_liege_enforced_peace = no
				}
			}
		}

		effect = {
			random_list = {
				60 = {
					character_event = {
						id = 7600
						tooltip = EVTTOOLTIP7600
					}
				}

				40 = {
					character_event = {
						id = 7601
						tooltip = EVTTOOLTIP7601
					}
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power >= 0.90
			}
		}
	}

	plot_gain_fellow_vassal_title_decision_100 = {
		is_high_prio = yes

		ai = no

		potential = {
			has_plot = plot_gain_fellow_vassal_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 1.00
			num_of_plot_backers >= 4

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			random_list = {
				90 = {
					character_event = {
						id = 7600
						tooltip = EVTTOOLTIP7600
					}
				}

				10 = {
					character_event = {
						id = 7602
						tooltip = EVTTOOLTIP7601
					}
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 0
		}
	}

	plot_gain_fellow_vassal_title_decision_75 = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_plot = plot_gain_fellow_vassal_title
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.75
			num_of_plot_backers >= 3

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			random_list = {
				60 = {
					character_event = {
						id = 7600
						tooltip = EVTTOOLTIP7600
					}
				}

				40 = {
					character_event = {
						id = 7602
						tooltip = EVTTOOLTIP7601
					}
				}
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power >= 0.9
			}
		}
	}

	plot_seize_trade_post_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_plot = plot_seize_trade_post
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.75
			num_of_plot_backers >= 3

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			character_event = {
				id = REP.300
				tooltip = EVTTOOLTIPREP.300
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power >= 0.90
				wealth >= 300
			}
		}
	}

}