targeted_decisions = {

	create_mercenary_company_feudal = {
		filter = home_court
		ai_target_filter = home_court
		ai_check_interval = 60

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
			is_landed = yes

			trigger_if = {
				limit = { ai = yes }

				OR = {
					trait = brilliant_strategist
					trait = fortune_builder
				}

				trigger_if = {
					limit = { is_republic = yes }
					higher_real_tier_than = BARON
				}
				trigger_else = {
					higher_real_tier_than = COUNT
				}

				is_primary_war_attacker = no
				is_primary_war_defender = no
			}

			is_nomadic = no
			mercenary = no
			holy_order = no
			NOT = { has_character_modifier = mercenary_traditions }
		}

		potential = {
			can_be_mercenary_leader_potential_trigger = yes

			NAND = {
				is_child_of = FROM

				any_owned_bloodline = {
					has_bloodline_flag = bloodline_mercenary_traditions
					bloodline_is_active_for = PREV
				}

				FROM = {
					any_owned_bloodline = {
						has_bloodline_flag = bloodline_mercenary_traditions
						bloodline_is_active_for = PREV
					}
				}
			}
		}

		allow = {
			can_be_mercenary_leader_allow_trigger = yes

			FROM = {
				NOT = { has_mercenary_band = yes }
				wealth >= 50
			}
		}

		effect = {
			FROM = {
				show_scope_change = no

				wealth = -50

				custom_tooltip = {
					text = CREATE_DYNAMIC_MERC_TOOLTIP

					primary_title = {
						create_title = {
							tier = DUKE
							name = DYNAMIC_MERCENARY_COMPANY_FEUDAL
							landless = yes
							temporary = yes
							adventurer = yes
							custom_created = yes
							culture = ROOT
							holder = ROOT
							base_title = THIS
							mercenary = yes
							replace_captain_on_death = yes
							siphons_income_to_creator = 0.15
							ruler = CAPTAIN
							ruler_female = CAPTAIN
							foa = CAPTAIN_FOA
						}
					}

					ROOT = {
						set_defacto_liege = THIS

						any_spouse = { move_character = ROOT }
						any_child  = { move_character = ROOT }
					}
				}
			}

			set_character_flag = is_mercenary_leader
			set_character_flag = mercenary_ambition_1

			primary_title = {
				set_title_flag = ze_dyn_merc
				set_title_flag = not_hired
			}
		}

		ai_will_do = {
			factor = 0.01

			trigger = {
				controls_religion = no
			}
		}
	}

	dissolve_mercenary_company_feudal = {
		ai = no

		from_potential = {
			has_dlc = "Conclave"
		}

		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}

		allow = {
			replace_mercenary_captain_allow_trigger = yes
		}

		effect = {
			character_event = { id = ZE.11020 }
		}

		ai_will_do = {
			factor = 0
		}
	}

	change_council_job = {
		filter = sub_realm

		ai = no

		from_potential = {
			has_dlc = "Conclave"
			NOT = { has_character_flag = is_moving_councillor }
		}

		potential = {
			change_council_job_potential_trigger = yes
		}

		allow = {
			in_seclusion = no
		}

		effect = {
			save_event_target_as = moving_councillor
			set_character_flag = is_moving_councillor

			FROM = {
				set_character_flag = is_moving_councillor
				character_event = { id = ZE.6021 }
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	ask_wards_liege_to_allow_culture_religion_swap = {
		filter = sub_realm
		ai_target_filter = court
		ai_check_interval = 12

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
		}

		potential = {
			is_adult = no

			NAND = {
				culture = educator
				religion = educator
			}

			host = {
				OR = {
					character = FROM
					is_vassal_or_below_of = FROM
				}
			}

			prisoner = no
			is_landed = no

			NOR = {
				vassal_of = FROM
				has_character_flag = guardian_asked_to_change_focus
				has_focus = focus_ch_heritage
			}
		}

		allow = {
			age < 10
		}

		effect = {
			set_character_flag = guardian_asked_to_change_focus

			liege = {
				show_scope_change = no

				if = {
					limit = { owes_favor_to = FROM }

					tooltip = {
						reverse_remove_favor = FROM
					}
				}

				letter_event = {
					id = ZE.2130
					days = 5
				}
			}
		}

		ai_will_do = {
			factor = 0.25

			trigger = {
				host = {
					character = FROM
				}

				educator = {
					culture = FROM
					religion = FROM
				}
			}

			mult_modifier = {
				factor = 4
				liege = { owes_favor_to = FROM }
			}

			mult_modifier = {
				factor = 2

				FROM = { trait = zealous }
				NOT = { religion = educator }
			}

			mult_modifier = {
				factor = 0.25

				FROM = { trait = cynical }
				NOT = { religion = educator }
			}

			mult_modifier = {
				factor = 2

				FROM = { trait = diligent }
				NOT = { culture = educator }
			}

			mult_modifier = {
				factor = 0.5
				trait = slothful
			}

			mult_modifier = {
				factor = 0.5
				trait = humble
			}

			mult_modifier = {
				factor = 0.5
				trait = content
			}
		}
	}

	change_wards_focus_to_heritage = {
		filter = court
		ai_target_filter = court
		ai_check_interval = 12

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
		}

		potential = {
			is_adult = no
			host = { character = FROM }

			NAND = {
				culture = educator
				religion = educator
			}

			trigger_if = {
				limit = { prisoner = no }

				is_ruler = no
				vassal_of = FROM
			}

			NOR = {
				has_focus = focus_ch_heritage
				has_character_flag = guardian_asked_to_change_focus
			}
		}

		allow = {
			age < 10
		}

		effect = {
			set_character_flag = guardian_asked_to_change_focus
			set_focus = focus_ch_heritage
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				educator = {
					culture = FROM
					religion = FROM
				}
			}

			mult_modifier = {
				factor = 2

				FROM = { trait = zealous }
				NOT = { religion = educator }
			}

			mult_modifier = {
				factor = 0.25

				FROM = { trait = cynical }
				NOT = { religion = educator }
			}

			mult_modifier = {
				factor = 2

				FROM = { trait = diligent }
				NOT = { culture = educator }
			}

			mult_modifier = {
				factor = 0.5
				trait = slothful
			}

			mult_modifier = {
				factor = 0.5
				trait = humble
			}

			mult_modifier = {
				factor = 0.5
				trait = content
			}
		}
	}

	ask_for_pardon = {
		filter = liege
		ai_target_filter = liege
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
			is_incapable = no
		}

		potential = {
			is_liege_or_above_of = FROM
			is_not_in_regency_trigger = yes

			OR = {
				# has_opinion_modifier = { who = FROM name = declared_war }
				has_opinion_modifier = { who = FROM name = opinion_dishonorable }
				has_opinion_modifier = { who = FROM name = opinion_traitor }
				has_opinion_modifier = { who = FROM name = opinion_rebel_traitor }
				has_opinion_modifier = { who = FROM name = opinion_regicide_traitor }
				has_opinion_modifier = { who = FROM name = opinion_killed_close_kin }
				# has_opinion_modifier = { who = FROM name = opinion_refused_abdicate_title }
				has_opinion_modifier = { who = FROM name = opinion_fatwa_target }
				has_opinion_modifier = { who = FROM name = opinion_refused_order }
				has_opinion_modifier = { who = FROM name = opinion_witch }
				has_opinion_modifier = { who = FROM name = opinion_takfir }
				has_opinion_modifier = { who = FROM name = opinion_unfaithful_wife }
				has_opinion_modifier = { who = FROM name = opinion_cuckolded }
				has_opinion_modifier = { who = FROM name = opinion_charge_heresiarch }
				has_opinion_modifier = { who = FROM name = opinion_charge_infidel }
				has_opinion_modifier = { who = FROM name = opinion_charge_deviant }
				has_opinion_modifier = { who = FROM name = opinion_charge_illegitimate }
				has_opinion_modifier = { who = FROM name = opinion_charge_traitor }
				has_opinion_modifier = { who = FROM name = opinion_charge_slanderer }
				has_opinion_modifier = { who = FROM name = abuse_of_office }

				# Missing, added by CleanSlate
				has_opinion_modifier = { who = FROM name = attempted_murder_of_spouse }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_child }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_parent }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_sibling }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_vassal }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_spouse_vassal }
				has_opinion_modifier = { who = FROM name = attempted_murder }
				has_opinion_modifier = { who = FROM name = opinion_spouse_slayer }
				has_opinion_modifier = { who = FROM name = opinion_murder_attempt }
				has_opinion_modifier = { who = FROM name = opinion_killed_father }
				has_opinion_modifier = { who = FROM name = opinion_hajj_attempt_murder }
				has_opinion_modifier = { who = FROM name = opinion_castrated_me }
				has_opinion_modifier = { who = FROM name = opinion_blinded_me }
				has_opinion_modifier = { who = FROM name = opinion_castrated_family }
				has_opinion_modifier = { who = FROM name = opinion_castrated_close_kin }
				has_opinion_modifier = { who = FROM name = opinion_blinded_family }
				has_opinion_modifier = { who = FROM name = opinion_blinded_close_kin }
				has_opinion_modifier = { who = FROM name = opinion_attempted_abduction }
				has_opinion_modifier = { who = FROM name = opinion_unfaithful_husband_crime }
				has_opinion_modifier = { who = FROM name = opinion_killed_lover }
				has_opinion_modifier = { who = FROM name = opinion_charge_cultist }
				has_opinion_modifier = { who = FROM name = opinion_charge_dw }
				has_opinion_modifier = { who = FROM name = opinion_tortured_me }
				has_opinion_modifier = { who = FROM name = opinion_tortured_family }
				has_opinion_modifier = { who = FROM name = opinion_tortured_close_kin }
				has_opinion_modifier = { who = FROM name = opinion_mutilated_me }
				has_opinion_modifier = { who = FROM name = opinion_mutilated_family }
				has_opinion_modifier = { who = FROM name = opinion_mutilated_close_kin }
				has_opinion_modifier = { who = FROM name = opinion_leave }
				has_opinion_modifier = { who = FROM name = opinion_thief }
				has_opinion_modifier = { who = FROM name = opinion_outlawed_society }
				has_opinion_modifier = { who = FROM name = opinion_accused_apostate }
				has_opinion_modifier = { who = FROM name = opinion_broke_contract }

				# CK2Plus
				has_opinion_modifier = { who = FROM name = opinion_targeted_by_adventurer }
				has_opinion_modifier = { who = FROM name = slut_seductress }
				has_opinion_modifier = { who = FROM name = opinion_unfaithful_husband }
				has_opinion_modifier = { who = FROM name = attempted_kidnapping }
				has_opinion_modifier = { who = FROM name = attempted_kidnapping_of_kin }
				has_opinion_modifier = { who = FROM name = attempted_kidnapping_of_vassal }
				has_opinion_modifier = { who = FROM name = attempted_murder_of_close_kin }
				has_opinion_modifier = { who = FROM name = devious_plotter }
				has_opinion_modifier = { who = FROM name = killed_vassal }
				has_opinion_modifier = { who = FROM name = mad_heretic }
				has_opinion_modifier = { who = FROM name = opinion_civil_war_loser }
				has_opinion_modifier = { who = FROM name = opinion_independent }
				has_opinion_modifier = { who = FROM name = opinion_kidnapped_kin }
				has_opinion_modifier = { who = FROM name = opinion_eloped_target }
			}
		}

		allow = {
			owes_favor_to = FROM
		}

		effect = {
			FROM = {
				save_event_target_as = pardon_target
			}

			character_event = { id = ZE.8120 }
		}

		ai_will_do = {
			factor = 1000
		}
	}

	change_composition_mercenary_company_feudal = {
		ai_target_filter = dynasty
		ai_check_interval = 36

		only_playable = yes

		from_potential = {
			has_mercenary_band = yes
			has_dlc = "Conclave"
			is_landed = yes
		}

		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}

		allow = {
			FROM = {
				wealth >= 50
			}

			replace_mercenary_captain_allow_trigger = yes
		}

		effect = {
			FROM = {
				character_event = { id = ZE.23101 }
			}
		}

		ai_will_do = {
			factor = 0.01
		}
	}

	send_troops_mercenary_company_feudal = {
		ai_target_filter = dynasty
		ai_check_interval = 36

		only_playable = yes

		from_potential = {
			has_mercenary_band = yes
			has_dlc = "Conclave"
			is_landed = yes
		}

		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}

		allow = {
			FROM = {
				wealth >= 50
			}

			replace_mercenary_captain_allow_trigger = yes
		}

		effect = {
			FROM = {
				character_event = { id = ZE.23106 }
			}
		}

		ai_will_do = {
			factor = 0.01
		}
	}

	introduce_heir = {
		filter = close_relative
		ai_target_filter = close_relatives
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		from_potential = {
			has_ambition = obj_groom_an_heir
			is_parent_of = player_heir
		}

		potential = {
			FROM = {
				player_heir = {
					character = ROOT
				}
			}

			host = { character = FROM }

			is_incapable = no
			is_ascetic_trigger = no

			NOR = {
				has_character_flag = introduced_heir
				trait = bastard
				trait = celibate
				trait = eunuch

				any_sibling = {
					has_character_flag = introduced_heir
				}
			}
		}

		allow = {
			age >= 12
			is_ruler = no
			prisoner = no
			is_ill = no
			is_inaccessible_trigger = no

			FROM = {
				num_of_vassals >= 7
				war = no
				is_not_in_regency_trigger = yes
				is_inaccessible_trigger = no
			}
		}

		effect = {
			custom_tooltip = {
				text = introduce_heir_custom_tooltip

				set_character_flag = introduced_heir
				save_event_target_as = introduced_heir

				FROM = {
					character_event = { id = ZE.22900 }
				}
			}
		}

		ai_will_do = {
			factor = 0.1

			mult_modifier = {
				factor = 10
				age >= 15
			}

			mult_modifier = {
				factor = 10
				FROM = { higher_real_tier_than = DUKE }
			}
		}
	}

	ask_wards_liege_to_allow_faith_focus = {
		filter = sub_realm
		ai_target_filter = court
		ai_check_interval = 12

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
		}

		potential = {
			is_adult = no

			host = {
				OR = {
					character = FROM
					is_vassal_or_below_of = FROM
				}
			}

			NOR = {
				religion = educator
				has_focus = focus_ch_faith
				vassal_of = FROM
				has_character_flag = guardian_asked_to_change_focus
			}

			prisoner = no
			is_landed = no
		}

		allow = {
			age < 10
		}

		effect = {
			set_character_flag = guardian_asked_to_change_focus

			liege = {
				letter_event = {
					id = ZE.2140
					days = 5
				}
			}
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				host = {
					character = FROM
				}

				educator = {
					religion = FROM
				}
			}
		}
	}

	change_wards_focus_to_faith = {
		filter = court
		ai_target_filter = court
		ai_check_interval = 12

		only_playable = yes

		from_potential = {
			has_dlc = "Conclave"
		}

		potential = {
			is_adult = no
			host = { character = FROM }

			NOR = {
				religion = educator
				has_focus = focus_ch_faith
				has_character_flag = guardian_asked_to_change_focus
			}

			trigger_if = {
				limit = { prisoner = no }

				is_ruler = no
				vassal_of = FROM
			}
		}

		allow = {
			age < 10
		}

		effect = {
			set_character_flag = guardian_asked_to_change_focus
			set_focus = focus_ch_faith
		}

		ai_will_do = {
			factor = 0.5

			trigger = {
				educator = {
					religion = FROM
				}
			}
		}
	}

}