namespace = PlusBuildings

# Fired from warrior_lodge_romuva_baltic_holds, hf_warrior_lodge_decisions.txt

# tb_hillfort_1
character_event = {
	id = PlusBuildings.001
	desc = PlusBuildings.001.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# tb_hillfort_2
character_event = {
	id = PlusBuildings.002
	desc = PlusBuildings.002.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# tb_hillfort_3
character_event = {
	id = PlusBuildings.003
	desc = PlusBuildings.003.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# tb_hillfort_4
character_event = {
	id = PlusBuildings.004
	desc = PlusBuildings.004.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# tb_hillfort_5
character_event = {
	id = PlusBuildings.005
	desc = PlusBuildings.005.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# ca_wall_1
character_event = {
	id = PlusBuildings.006
	desc = PlusBuildings.006.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# ca_wall_2
character_event = {
	id = PlusBuildings.007
	desc = PlusBuildings.007.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# ca_wall_3
character_event = {
	id = PlusBuildings.008
	desc = PlusBuildings.008.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# ca_wall_4
character_event = {
	id = PlusBuildings.009
	desc = PlusBuildings.009.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}

# ca_wall_5
character_event = {
	id = PlusBuildings.010
	desc = PlusBuildings.010.desc
	picture = GFX_evt_pagan
	border = GFX_event_normal_frame_religion

	notification = yes
	is_triggered_only = yes

	ai = no

	option = {
		name = GOOD
	}
}