namespace = GoPagan

# Reserved: GoPagan.100 to Plus.199

#######################################
# REVERSION TO PAGAN RELIGIONS
# Written by Rylock
#######################################

### EVENT CHAIN TO TRIGGER CONVERSION EVENTS

# Ruler following Scholarship focus gets opportunity to pursue ancient knowledge
character_event = {
	id = GoPagan.125
	title = EVTNAME_GoPagan_125
	desc = EVTDESC_GoPagan_125
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_yearly_pulse, random_events

	only_playable = yes
	has_dlc = "Way of Life"
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		has_focus = focus_scholarship
		is_ill = no
		is_theocracy = no
		controls_religion = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			rightful_religious_head = ROOT
			trait = zealous
			trait = imbecile
			religion = zoroastrian
			religion = manichaean
			religion_group = pagan_group
			culture_group = mesoamerican
			culture_group = indo_aryan_group
			culture_group = dravidian_group
			AND = {
				culture_group = chinese_group
				religion = taoist
			}
			has_character_modifier = voice_of_jesus
			has_character_modifier = voice_of_satan
			has_character_flag = seeks_pagan_knowledge
			has_character_flag = refused_pagan_knowledge
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.33
			ai = yes
		}

		mult_modifier = {
			factor = 1.25
			NOT = { religion_authority >= 0.3 }
		}

		mult_modifier = {
			factor = 1.25
			NOT = { religion_authority >= 0.2 }
		}

		mult_modifier = {
			factor = 1.25
			NOT = { religion_authority >= 0.1 }
		}

		mult_modifier = {
			factor = 0.83
			religion_authority >= 0.7
		}

		mult_modifier = {
			factor = 0.83
			religion_authority >= 0.8
		}

		mult_modifier = {
			factor = 0.83
			religion_authority >= 0.9
		}

		mult_modifier = {
			factor = 2
			trait = cynical
		}

		mult_modifier = {
			factor = 2
			trait = sympathy_pagans
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = mystic
				trait = scholar
				trait = theologian
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
				trait = depressed
				trait = stressed
			}
		}

		mult_modifier = {
			factor = 0.67
			trait = content
		}

		mult_modifier = {
			factor = 0.67
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA_GoPagan_125 # Pursue it

		set_character_flag = seeks_pagan_knowledge
		piety = -25

		custom_tooltip = {
			text = PURSUE_PAGAN_KNOWLEDGE

			change_variable = {
				which = lifestyle_learning
				value = 1
			}
		}

		ai_chance = {
			factor = 50

			trigger = {
				NOT = { religion = jewish }
			}

			mult_modifier = {
				factor = 0.5

				OR = {
					culture = bedouin_arabic
					culture = maghreb_arabic
					culture = levantine_arabic
					culture = andalusian_arabic
					culture = sicilian_arabic
				}
			}

			mult_modifier = {
				factor = 2
				trait = cynical
			}

			mult_modifier = {
				factor = 3
				trait = mystic
			}

			mult_modifier = {
				factor = 1.5

				OR = {
					trait = scholar
					trait = theologian
				}
			}

			mult_modifier = {
				factor = 2
				trait = sympathy_pagans
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.3 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.2 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.1 }
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.6
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.7
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.8
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.9
			}
		}
	}

	option = {
		name = EVTOPTB_GoPagan_125 # This doesn't interest me

		set_character_flag = refused_pagan_knowledge

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.1

				OR = {
					trait = lunatic
					trait = possessed
				}
			}

			mult_modifier = {
				factor = 0.5

				OR = {
					trait = cynical
					trait = mystic
					trait = scholar
					trait = theologian
				}
			}
		}
	}
}

# A ruler pursuing ancient knowledge has a mystic show up
character_event = {
	id = GoPagan.126
	title = EVTNAME_GoPagan_125
	desc = EVTDESC_GoPagan_126
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_yearly_pulse, random_events

	only_playable = yes
	has_character_flag = seeks_pagan_knowledge
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trigger_if = {
			limit = { has_dlc = "Way of Life" }
			has_focus = focus_scholarship
		}

		is_theocracy = no
		controls_religion = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			rightful_religious_head = ROOT
			religion = zoroastrian
			religion = manichaean
			religion_group = pagan_group
			culture_group = mesoamerican
			culture_group = indo_aryan_group
			culture_group = dravidian_group
			AND = {
				culture_group = chinese_group
				religion = taoist
			}
			has_character_flag = refused_pagan_knowledge

			any_courtier = {
				has_opinion_modifier = {
					name = opinion_pagan_advisor
					who = ROOT
				}
			}
		}

		trigger_if = {
			limit = { has_character_flag = received_pagan_mystic }

			had_character_flag = {
				flag = received_pagan_mystic
				years >= 10
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = zealous
		}

		mult_modifier = {
			factor = 2
			trait = cynical
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = mystic
				trait = scholar
				trait = theologian
			}
		}
	}

	option = {
		name = EVTOPTA_GoPagan_126 # Let him stay

		trigger = {
			NOR = {
				trait = zealous
				has_character_modifier = voice_of_jesus
				has_character_modifier = voice_of_satan
			}
		}

		set_character_flag = received_pagan_mystic

		create_random_priest = {
			random_traits = yes
			dynasty = none
			culture = ROOT
			religion = ROOT
			female = no
			health = 8
			age = 50
		}

		new_character = {
			add_trait = mystic
			remove_trait = cynical
			remove_trait = zealous

			if = {
				limit = { celtic_pagan_culture_trigger = yes }
				religion = celtic_pagan
			}
			else_if = {
				limit = { norse_pagan_culture_trigger = yes }
				religion = norse_pagan
			}
			else_if = {
				limit = { german_pagan_culture_trigger = yes }
				religion = german_pagan
			}
			else_if = {
				limit = { finnish_pagan_culture_trigger = yes }
				religion = finnish_pagan
			}
			else_if = {
				limit = { baltic_pagan_culture_trigger = yes }
				religion = baltic_pagan
			}
			else_if = {
				limit = { tengri_pagan_culture_trigger = yes }
				religion = tengri_pagan
			}
			else_if = {
				limit = { slavic_pagan_culture_trigger = yes }
				religion = slavic_pagan
			}
			else_if = {
				limit = { west_african_pagan_culture_trigger = yes }
				religion = west_african_pagan
			}
			else_if = {
				limit = { egyptian_pagan_culture_trigger = yes }
				religion = egyptian_pagan
			}
			else_if = {
				limit = { roman_pagan_culture_trigger = yes }
				religion = roman_pagan
			}
			else_if = {
				limit = { hellenic_pagan_culture_trigger = yes }
				religion = hellenic_pagan
			}
			else_if = {
				limit = { zoroastrian_culture_trigger = yes }
				religion = zoroastrian
			}
			else_if = {
				limit = { canaan_pagan_culture_trigger = yes }

				if = {
					limit = { ROOT = { religion_group = jewish_group } }
					religion = canaan_pagan
				}
				else = {
					religion = jewish
				}
			}
			else_if = {
				limit = { zun_pagan_culture_trigger = yes }
				religion = zun_pagan
			}
			else_if = {
				limit = { berber_pagan_culture_trigger = yes }
				religion = berber_pagan
			}
			else_if = {
				limit = { arabic_pagan_culture_trigger = yes }
				religion = arabic_pagan
			}
			else_if = {
				limit = { culture_group = tibetan_group }
				religion = bon_pagan
			}
			else_if = {
				limit = { culture_group = chinese_group }
				religion = taoist
			}

			opinion = {
				name = opinion_pagan_advisor
				who = ROOT
				years = 100
			}

			reverse_opinion = {
				name = opinion_pagan_advisor
				who = ROOT
				years = 100
			}
		}

		piety = -50

		if = {
			limit = {
				zoroastrian_culture_trigger = yes
				NOT = { trait = sympathy_zoroastrianism }
			}
			add_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				culture_group = israelite
				canaan_pagan_culture_trigger = yes
				NOT = { trait = sympathy_judaism }
			}
			add_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				culture_group = israelite
				canaan_pagan_culture_trigger = yes
				NOT = { trait = sympathy_judaism }
			}
			add_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				NOR = {
					zoroastrian_culture_trigger = yes
					canaan_pagan_culture_trigger = yes
					trait = sympathy_pagans
				}
			}
			add_trait = sympathy_pagans
		}

		random = {
			chance = 50
			change_learning = 1
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 2
				trait = cynical
			}

			mult_modifier = {
				factor = 3
				trait = mystic
			}

			mult_modifier = {
				factor = 1.5

				OR = {
					trait = scholar
					trait = theologian
				}
			}

			mult_modifier = {
				factor = 2
				trait = sympathy_pagans
			}
		}
	}

	option = {
		name = EVTOPTB_GoPagan_126 # Send him away

		clr_character_flag = seeks_pagan_knowledge
		set_character_flag = refused_pagan_knowledge
		piety = 25

		if = {
			limit = { trait = cynical }

			random = {
				chance = 50
				remove_trait = cynical
			}
		}
		else_if = {
			limit = { NOT = { trait = zealous } }

			random = {
				chance = 25
				add_trait = zealous
			}
		}

		ai_chance = {
			factor = 50

			trigger = {
				NOR = {
					trait = sympathy_pagans
					trait = sympathy_judaism
					trait = sympathy_zoroastrianism
				}
			}
		}
	}
}

# A ruler pursuing ancient knowledge is approached by the mystic
character_event = {
	id = GoPagan.127
	title = EVTNAME_GoPagan_125
	desc = EVTDESC_GoPagan_127
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	has_character_flag = seeks_pagan_knowledge
	war = no

	trigger = {
		trigger_if = {
			limit = { has_dlc = "Way of Life" }
			has_focus = focus_scholarship
		}

		any_opinion_modifier_target = {
			has_opinion_modifier = {
				name = opinion_pagan_advisor
				who = ROOT
			}

			trait = mystic
			prisoner = no
			is_adult = yes
			same_realm = ROOT
			is_incapable = no

			OR = {
				religion_group = pagan_group

				AND = {
					ROOT = { zoroastrian_culture_trigger = yes }
					religion = zoroastrian
				}

				AND = {
					ROOT = { canaan_pagan_culture_trigger = yes }
					religion = jewish
				}
			}
		}

		is_theocracy = no
		controls_religion = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			rightful_religious_head = ROOT
			trait = zealous
			religion = zoroastrian
			religion = manichaean
			religion_group = pagan_group
			culture_group = mesoamerican
			culture_group = indo_aryan_group
			culture_group = dravidian_group
			AND = {
				culture_group = chinese_group
				religion = taoist
			}
			has_character_modifier = voice_of_jesus
			has_character_modifier = voice_of_satan
			has_character_flag = refused_pagan_knowledge
			has_character_flag = may_go_pagan
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = cynical
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = mystic
				trait = scholar
				trait = theologian
			}
		}
	}

	immediate = {
		random_opinion_modifier_target = {
			limit = {
				has_opinion_modifier = {
					name = opinion_pagan_advisor
					who = ROOT
				}

				trait = mystic
				prisoner = no
				is_adult = yes
				same_realm = ROOT
				is_incapable = no

				OR = {
					religion_group = pagan_group

					AND = {
						ROOT = { zoroastrian_culture_trigger = yes }
						religion = zoroastrian
					}

					AND = {
						ROOT = { canaan_pagan_culture_trigger = yes  }
						religion = jewish
					}
				}
			}

			save_event_target_as = target_pagan_advisor
		}
	}

	option = {
		name = EVTOPTA_GoPagan_127 # Tell me more...

		set_character_flag = may_go_pagan
		piety = -50

		if = {
			limit = {
				zoroastrian_culture_trigger = yes
				NOT = { trait = sympathy_zoroastrianism }
			}
			add_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = { canaan_pagan_culture_trigger = yes }

			if = {
				limit = {
					NOR = {
						religion_group = jewish_group
						trait = sympathy_judaism
					}
				}
				add_trait = sympathy_judaism
			}
			else_if = {
				limit = {
					religion_group = jewish_group
					NOT = { trait = sympathy_pagans }
				}
				add_trait = sympathy_pagans
			}
		}
		else_if = {
			limit = { NOT = { trait = sympathy_pagans } }
			add_trait = sympathy_pagans
		}

		if = {
			limit = { lifestyle_traits < 1 }
			add_trait = mystic
		}

		change_learning = 1

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 2
				trait = cynical
			}

			mult_modifier = {
				factor = 3
				trait = mystic
			}

			mult_modifier = {
				factor = 1.5

				OR = {
					trait = scholar
					trait = theologian
				}
			}

			mult_modifier = {
				factor = 2
				trait = sympathy_pagans
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.3 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.2 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.1 }
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.6
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.7
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.8
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.9
			}
		}
	}

	option = {
		name = EVTOPTB_GoPagan_127 # Enough! This has gone too far!

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.1

				OR = {
					trait = lunatic
					trait = possessed
				}
			}

			mult_modifier = {
				factor = 0.5

				OR = {
					trait = cynical
					trait = mystic
					trait = scholar
					trait = theologian
				}
			}
		}

		clr_character_flag = may_go_pagan
		clr_character_flag = seeks_pagan_knowledge
		set_character_flag = refused_pagan_knowledge
		piety = 25

		if = {
			limit = { trait = cynical }

			random = {
				chance = 50
				remove_trait = cynical
			}
		}
		else_if = {
			limit = { NOT = { trait = zealous } }

			random = {
				chance = 25
				add_trait = zealous
			}
		}

		if = {
			limit = {
				zoroastrian_culture_trigger = yes
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = { canaan_pagan_culture_trigger = yes }

			if = {
				limit = { trait = sympathy_judaism }
				remove_trait = sympathy_judaism
			}

			if = {
				limit = { trait = sympathy_pagans }
				remove_trait = sympathy_pagans
			}
		}
		else_if = {
			limit = { trait = sympathy_pagans }
			remove_trait = sympathy_pagans
		}

		event_target:target_pagan_advisor = {
			show_scope_change = no

			remove_opinion = {
				name = opinion_pagan_advisor
				who = ROOT
			}

			reverse_remove_opinion = {
				name = opinion_pagan_advisor
				who = ROOT
			}

			opinion = {
				name = opinion_very_disappointed
				who = ROOT
				years = 5
			}

			reverse_opinion = {
				name = tried_to_convert_me
				who = ROOT
				years = 20
			}

			if = {
				limit = { is_ruler = no }
				banish = yes
			}
		}
	}
}

# A non-cynical ruler is appealed to by a religious leader
character_event = {
	id = GoPagan.128
	title = EVTNAME_GoPagan_125
	desc = EVTDESC_GoPagan_128
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_yearly_pulse, random_events

	only_playable = yes
	has_character_flag = seeks_pagan_knowledge
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trigger_if = {
			limit = { has_dlc = "Way of Life" }
			has_focus = focus_scholarship
		}

		trigger_if = {
			limit = { zoroastrian_culture_trigger = yes }
			trait = sympathy_zoroastrianism
		}
		trigger_else_if = {
			limit = { canaan_pagan_culture_trigger = yes }

			OR = {
				trait = sympathy_judaism
				trait = sympathy_pagans
			}
		}
		trigger_else = {
			trait = sympathy_pagans
		}

		top_liege = {
			any_realm_character = {
				is_priest = yes
				religion = ROOT
				is_adult = yes
				prisoner = no
				is_incapable = no
				ai = yes
			}
		}

		is_theocracy = no
		controls_religion = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			rightful_religious_head = ROOT
			trait = cynical
			religion = zoroastrian
			religion = manichaean
			religion_group = pagan_group
			culture_group = mesoamerican
			culture_group = indo_aryan_group
			culture_group = dravidian_group
			AND = {
				culture_group = chinese_group
				religion = taoist
			}
			has_character_flag = refused_pagan_knowledge
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		top_liege = {
			random_realm_character = {
				limit = {
					is_priest = yes
					religion = ROOT
					is_adult = yes
					prisoner = no
					is_incapable = no
					ai = yes
				}

				preferred_limit = { is_liege_of = ROOT } # Liege first
				preferred_limit = { independent = yes } # Then top liege

				preferred_limit = { # Then any vassal priest of count rank or higher
					vassal_of = ROOT
					is_playable = yes
				}

				preferred_limit = { # Then any realm priest of count rank or higher
					is_playable = yes
				}

				preferred_limit = { # Then any vassal priest
					vassal_of = ROOT
					is_ruler = yes
				}

				preferred_limit = { # Then any realm priest
					is_ruler = yes
				}

				# With fallback to an unlanded court chaplain

				save_event_target_as = target_concerned_priest
			}
		}
	}

	option = {
		name = EVTOPTA_GoPagan_128 # I am not one of your faithful

		trigger = {
			NOR = {
				trait = zealous
				has_character_modifier = voice_of_jesus
				has_character_modifier = voice_of_satan
			}
		}

		prestige = -50
		add_trait = cynical

		reverse_opinion = {
			name = opinion_very_disappointed
			who = event_target:target_concerned_priest
			years = 5
		}

		add_character_modifier = {
			name = strange_ideas
			years = 3
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value >= 25
				}
			}

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value >= 50
				}
			}

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value >= 75
				}
			}

			mult_modifier = {
				factor = 3
				trait = mystic
			}

			mult_modifier = {
				factor = 1.5

				OR = {
					trait = scholar
					trait = theologian
				}
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.3 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.2 }
			}

			mult_modifier = {
				factor = 1.5
				NOT = { religion_authority >= 0.1 }
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.6
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.7
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.8
			}

			mult_modifier = {
				factor = 0.8
				religion_authority >= 0.9
			}
		}
	}

	option = {
		name = EVTOPTB_GoPagan_128 # Perhaps you are right

		clr_character_flag = may_go_pagan
		clr_character_flag = seeks_pagan_knowledge
		set_character_flag = refused_pagan_knowledge
		piety = 25

		if = {
			limit = {
				zoroastrian_culture_trigger = yes
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = { canaan_pagan_culture_trigger = yes }

			if = {
				limit = { trait = sympathy_judaism }
				remove_trait = sympathy_judaism
			}
			else_if = {
				limit = { trait = sympathy_pagans }
				remove_trait = sympathy_pagans
			}
		}
		else_if = {
			limit = { trait = sympathy_pagans }
			remove_trait = sympathy_pagans
		}

		reverse_opinion = {
			name = opinion_pleased
			who = event_target:target_concerned_priest
			years = 5
		}

		random_opinion_modifier_target = {
			show_scope_change = no

			limit = {
				has_opinion_modifier = {
					name = opinion_pagan_advisor
					who = ROOT
				}
			}

			remove_opinion = {
				name = opinion_pagan_advisor
				who = ROOT
			}

			reverse_remove_opinion = {
				name = opinion_pagan_advisor
				who = ROOT
			}

			opinion = {
				name = opinion_very_disappointed
				who = ROOT
				years = 5
			}

			reverse_opinion = {
				name = tried_to_convert_me
				who = ROOT
				years = 20
			}

			if = {
				limit = { is_ruler = no }
				banish = yes
			}
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 2
				trait = craven
			}

			mult_modifier = {
				factor = 2
				trait = content
			}

			mult_modifier = {
				factor = 1.5
				trait = humble
			}

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value < 0
				}
			}

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value < -25
				}
			}

			mult_modifier = {
				factor = 0.8

				opinion = {
					who = event_target:target_concerned_priest
					value < -50
				}
			}

			mult_modifier = {
				factor = 0.1

				OR = {
					trait = lunatic
					trait = possessed
				}
			}
		}
	}
}

### CONVERSION EVENTS

# Main conversion event
character_event = {
	id = GoPagan.100
	title = EVTNAME_GoPagan_100
	desc = EVTDESC_GoPagan_100
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	immediate = {
		# Setup old and new religions
		religion_scope = { save_event_target_as = old_religion }

		if = {
			limit = { zoroastrian_culture_trigger = yes }
			zoroastrian = { save_event_target_as = new_religion }
		}
		else_if = {
			limit = {
				OR = {
					culture_group = iranian
					culture = pecheneg
					culture = karluk
					culture = kirghiz
					culture = mongol
				}
			}
			manichaean = { save_event_target_as = new_religion }
		}
		else_if = {
			limit = { celtic_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				celtic_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				celtic_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { tengri_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				tengri_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				tengri_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { baltic_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				baltic_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				baltic_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { slavic_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				slavic_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				slavic_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { west_african_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				west_african_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				west_african_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { celtic_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				celtic_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				celtic_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { berber_pagan_culture_trigger = yes }

			#if = {
			#	limit = {
			#		has_game_rule = {
			#			name = pagan_reformation
			#			value = start_reformed
			#		}
			#	}
			#	berber_pagan_reformed = { save_event_target_as = new_religion }
			#}
			#else = {
				berber_pagan = { save_event_target_as = new_religion }
			#}
		}
		else_if = {
			limit = { arabic_pagan_culture_trigger = yes }

			#if = {
			#	limit = {
			#		has_game_rule = {
			#			name = pagan_reformation
			#			value = start_reformed
			#		}
			#	}
			#	arabic_pagan_reformed = { save_event_target_as = new_religion }
			#}
			#else = {
				arabic_pagan = { save_event_target_as = new_religion }
			#}
		}
		else_if = {
			limit = { culture_group = tibetan_group }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				bon_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				bon_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
				limit = { culture_group = chinese_group }
			taoist = { save_event_target_as = new_religion }
		}
		else_if = {
			limit = { egyptian_pagan_culture_trigger = yes }

			#if = {
			#	limit = {
			#		has_game_rule = {
			#			name = pagan_reformation
			#			value = start_reformed
			#		}
			#	}
			#	egyptian_pagan_reformed = { save_event_target_as = new_religion }
			#}
			#else = {
				egyptian_pagan = { save_event_target_as = new_religion }
			#}
		}
		else_if = {
			limit = { zun_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				zun_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				zun_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { finnish_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				finnish_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				finnish_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { norse_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				norse_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				norse_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { german_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				german_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				german_pagan = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { canaan_pagan_culture_trigger = yes }

			if = {
				limit = { religion_group = jewish_group }

				#if = {
				#	limit = {
				#		has_game_rule = {
				#			name = pagan_reformation
				#			value = start_reformed
				#		}
				#	}
				#	canaan_pagan_reformed = { save_event_target_as = new_religion }
				#}
				#else = {
					canaan_pagan = { save_event_target_as = new_religion }
				#}
			}
			else = {
				jewish = { save_event_target_as = new_religion }
			}
		}
		else_if = {
			limit = { roman_pagan_culture_trigger = yes }

			#if = {
			#	limit = {
			#		has_game_rule = {
			#			name = pagan_reformation
			#			value = start_reformed
			#		}
			#	}
			#	roman_pagan_reformed = { save_event_target_as = new_religion }
			#}
			#else = {
				roman_pagan = { save_event_target_as = new_religion }
			#}
		}
		else_if = {
			limit = { hellenic_pagan_culture_trigger = yes }

			if = {
				limit = {
					has_game_rule = {
						name = pagan_reformation
						value = start_reformed
					}
				}
				hellenic_pagan_reformed = { save_event_target_as = new_religion }
			}
			else = {
				hellenic_pagan = { save_event_target_as = new_religion }
			}
		}
	}

	option = {
		name = {
			text = EVTOPTA_GoPagan_100 # Zoroaster will lead us to enlightenment!
			trigger = { event_target:new_religion = { religion = zoroastrian } }
		}
		name = {
			text = EVTOPTN_GoPagan_100 # We will follow the teachings of Mani
			trigger = { event_target:new_religion = { religion = manichaean } }
		}
		name = {
			text = EVTOPTB_GoPagan_100 # It's time to visit the elder druids
			trigger = { event_target:new_religion = { religion_openly_celtic_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_tengri_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_baltic_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_slavic_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_west_african_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_berber_pagan_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_arabic_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_bon_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion = taoist } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_egyptian_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_zun_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_finnish_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTD_GoPagan_100 # Valhalla awaits!
			trigger = { event_target:new_religion = { religion_openly_norse_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTE_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_german_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTL_GoPagan_100 # God will not lead us astray
			trigger = { event_target:new_religion = { religion_group = jewish_group } }
		}
		name = {
			text = EVTOPTC_GoPagan_100 # To the gods of old!
			trigger = { event_target:new_religion = { religion_openly_canaan_pagan_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTM_GoPagan_100 # Let us look to the pantheon for guidance
			trigger = { event_target:new_religion = { religion_openly_roman_or_reformed_trigger = yes } }
		}
		name = {
			text = EVTOPTM_GoPagan_100 # Let us look to the pantheon for guidance
			trigger = { event_target:new_religion = { religion_openly_hellenic_or_reformed_trigger = yes } }
		}

		religion = event_target:new_religion
		piety = -100

		if = {
			limit = { higher_real_tier_than = BARON }

			event_target:old_religion = {
				show_scope_change = no
				religion_authority = { name = ruler_converted_from }
			}

			event_target:new_religion = {
				show_scope_change = no
				religion_authority = { name = ruler_converted_to }
			}
		}

		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}
		if = {
			limit = { has_character_modifier = strange_ideas }
			remove_character_modifier = strange_ideas
		}

		hidden_effect = {
			any_courtier = {
				limit = {
					is_ruler = no

					OR = {
						is_close_relative = ROOT
						dynasty = ROOT
					}
				}

				religion = event_target:new_religion
			}
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.1
				religion_group = jewish_group
			}
		}
	}

	option = { # Convert secretly
		name = EVTOPTX_GoPagan_100

		set_secret_religion = event_target:new_religion
		piety = -250

		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}

		if = {
			limit = { has_character_modifier = strange_ideas }
			remove_character_modifier = strange_ideas
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.1
				religion_group = jewish_group
			}
		}
	}
	option = {
		name = EVTOPTZ_GoPagan_100 # Maybe Not

		ai_chance = { factor = 0 }
	}
}

# AI allowed to use the decision
character_event = {
	id = GoPagan.120

	hide_window = yes

	min_age = 16
	only_capable = yes
	prisoner = no
	ai = yes
	war = no
	is_sick = no

	trigger = {
		trigger_if = {
			limit = { trait = lunatic }
			NOT = { religion_authority = 0.40 }
		}
		trigger_else = {
			NOT = { religion_authority = 0.20 }
		}

		in_command_trigger = no
		controls_religion = no
		health >= 4
		piety < 500

		trigger_if = {
			limit = {
				is_female = yes
				is_ruler = no
				is_married = yes
				religion = spouse
			}

			is_married_matrilineally = yes
		}

		trigger_if = {
			limit = { is_ruler = yes }
			is_theocracy = no
		}

		NOR = {
			rightful_religious_head = ROOT
			trait = zealous
			trait = crusader
			trait = mujahid
			trait = holy_crusader
			trait = holy_warrior
			religion = jewish
			religion_group = zoroastrian_group
			religion_group = pagan_group
			culture_group = mesoamerican
			culture_group = indo_aryan_group
			culture_group = dravidian_group
			AND = {
				culture_group = chinese_group
				religion = taoist
			}
			culture = bedouin_arabic
			culture = maghreb_arabic
			culture = levantine_arabic
			culture = andalusian_arabic
			culture = sicilian_arabic
			has_character_modifier = voice_of_jesus
			has_character_modifier = voice_of_satan
			has_character_flag = refused_pagan_knowledge
			has_character_flag = gone_pagan
		}
	}

	mean_time_to_happen = {
		months = 200

		mult_modifier = {
			factor = 0.25
			trait = lunatic
		}

		mult_modifier = {
			factor = 0.25
			trait = cynical
		}

		mult_modifier = {
			factor = 0.25
			has_character_modifier = defied_church
		}

		mult_modifier = {
			factor = 0.75
			NOT = { religion_authority = 0.15 }
		}

		mult_modifier = {
			factor = 0.5
			NOT = { religion_authority = 0.10 }
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = mystic
				trait = scholar
				trait = theologian
			}
		}

		mult_modifier = {
			factor = 0.5
			location = { religion_group = pagan_group }
		}

		mult_modifier = {
			factor = 0.5

			independent = no
			liege = { religion_group = pagan_group }
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = sympathy_pagans
				trait = sympathy_zoroastrianism
				trait = sympathy_judaism
			}
		}

		mult_modifier = {
			factor = 0.75
			learning < 5
		}

		mult_modifier = {
			factor = 0.75
			learning < 2
		}

		mult_modifier = {
			factor = 1.5
			piety >= 100
		}

		mult_modifier = {
			factor = 1.5
			piety >= 200
		}

		mult_modifier = {
			factor = 1.5
			piety >= 300
		}

		mult_modifier = {
			factor = 1.5
			piety >= 400
		}

		mult_modifier = {
			factor = 3
			trait = slothful
		}

		mult_modifier = {
			factor = 3
			trait = content
		}

		mult_modifier = {
			factor = 3
			trait = craven
		}

		mult_modifier = {
			factor = 3
			trait = patient
		}

		mult_modifier = {
			factor = 3
			learning >= 10
		}

		mult_modifier = {
			factor = 3
			learning >= 15
		}

		mult_modifier = {
			factor = 5

			OR = {
				trait = pilgrim
				trait = hajjaj
			}
		}

		mult_modifier = {
			factor = 5

			independent = no
			religion = liege
		}
	}

	immediate = {
		if = {
			limit = { NOT = { trait = cynical } }
			add_trait = cynical
		}
		else = {
			if = {
				limit = {
					NOR = {
						trait = sympathy_zoroastrianism
						trait = sympathy_judaism
						trait = sympathy_pagans
					}
				}

				if = {
					limit = {
						zoroastrian_culture_trigger = yes
						NOT = { trait = sympathy_zoroastrianism }
					}
					add_trait = sympathy_zoroastrianism
				}
				if = {
					limit = {
						canaan_pagan_culture_trigger = yes
						NOT = { trait = sympathy_judaism }
					}
					add_trait = sympathy_judaism
				}
				if = {
					limit = {
						NOR = {
							zoroastrian_culture_trigger = yes
							canaan_pagan_culture_trigger = yes
							trait = sympathy_pagans
						}
					}
					add_trait = sympathy_pagans
				}
			}
		}
	}
}

#######################################
# DEMAND CONVERSION EVENTS
# Written by Rylock
# Tweaked by Vukica
#######################################

# WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
#
# If you edit these events keep in mind that modifiers and effects exist
# both in effect and tooltip blocks. EVERYTHING IS DUPLICATED.
# That means you MUST CHANGE BOTH INSTANCES.
#
# WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING

# Ruler considers approach to conversion
character_event = {
	id = GoPagan.130
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_130_a
		trigger = { NOT = { religion = event_target:conversion_target } }
	}
	desc = {
		text = EVTDESC_GoPagan_130_b
		trigger = { religion = event_target:conversion_target } # Chalcedonians and their rites
	}

	is_triggered_only = yes

	immediate = {
		save_event_target_as = conversion_ruler
		FROM = { save_event_target_as = conversion_target }
	}

	option = { # Convince him
		name = {
			text = EVTOPTA_GoPagan_130_a
			trigger = { NOT = { religion = event_target:conversion_target } }
		}
		name = {
			text = EVTOPTA_GoPagan_130_b
			trigger = { religion = event_target:conversion_target }
		}

		trigger = { event_target:conversion_target = { prisoner = no } }

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 1.5
				trait = kind
			}

			mult_modifier = {
				factor = 1.5
				trait = patient
			}

			mult_modifier = {
				factor = 1.5
				trait = gregarious
			}

			mult_modifier = {
				factor = 1.25
				trait = charitable
			}

			mult_modifier = {
				factor = 0.75
				trait = shy
			}

			mult_modifier = {
				factor = 0.75
				trait = slothful
			}

			mult_modifier = {
				factor = 0.5
				diplomacy < 8
			}

			mult_modifier = {
				factor = 2.0

				OR = {
					diplomacy >= 15
					trait = socializer
					trait = poet
				}
			}
		}

		event_target:conversion_target = {
			show_scope_change = no

			character_event = {
				id = GoPagan.131
				tooltip = CONVINCE_CONVERSION
			}
		}

		tooltip = {
			event_target:conversion_target = {
				show_scope_change = no

				random_list = {
					50 = { # Accept
						plus_accept_conversion_effect = yes

						trigger = { # Opinion < 0 means that there's no conversion chance
							opinion = {
								who = event_target:conversion_ruler
								value >= 0
							}

							# Male shiite claimant should always refuse
							NAND = {
								is_female = no
								father = { trait = shiite_claimant }
								any_sibling = { trait = shiite_claimant }
							}
						}

						mult_modifier = { # Having a correct sympathy trait increases chances
							factor = 2

							OR = {
								AND = {
									trait = sympathy_christendom
									event_target:conversion_ruler = { religion_group = christian }
								}
								AND = {
									trait = sympathy_islam
									event_target:conversion_ruler = { religion_group = muslim }
								}
								AND = {
									trait = sympathy_pagans
									event_target:conversion_ruler = { religion_group = pagan_group }
								}
								AND = {
									trait = sympathy_zoroastrianism
									event_target:conversion_ruler = { religion_group = zoroastrian_group }
								}
								AND = {
									trait = sympathy_judaism
									event_target:conversion_ruler = { religion_group = jewish_group }
								}
								AND = {
									trait = sympathy_indian
									event_target:conversion_ruler = { religion_group = indian_group }
								}
							}
						}

						mult_modifier = { # Reduce acceptance chance if my religion MA > 60%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.6
						}

						mult_modifier = { # Reduce acceptance chance if my religion MA > 70%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.7
						}

						mult_modifier = { # Reduce acceptance chance if my religion MA > 80%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.8
						}

						mult_modifier = { # Reduce acceptance chance if my religion MA > 90%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.9
						}

						mult_modifier = { # Increase acceptance chance if my religion MA < 40%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.4 }
						}

						mult_modifier = { # Increase acceptance chance if my religion MA < 30%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.3 }
						}

						mult_modifier = { # Increase acceptance chance if my religion MA < 20%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.2 }
						}

						mult_modifier = { # Increase acceptance chance if my religion MA < 10%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.1 }
						}

						mult_modifier = { # Decrease acceptance chance if a pagan is trying to convert me
							factor = 0.75

							event_target:conversion_ruler = { religion_group = pagan_group }
							NOT = { religion_group = pagan_group }
						}

						mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 12
							factor = 1.1
							event_target:conversion_ruler = { diplomacy >= 12 }
						}

						mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 16
							factor = 1.1
							event_target:conversion_ruler = { diplomacy >= 16 }
						}

						mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 20
							factor = 1.1
							event_target:conversion_ruler = { diplomacy >= 20 }
						}

						mult_modifier = { # Increase conversion chance if east_slavic pagan being converted by orthodox etc. non-heretic
							factor = 1.5

							culture_group = east_slavic
							religion_group = pagan_group

							event_target:conversion_ruler = {
								is_orthodox_branch = yes
								is_heretic = no
							}
						}

						mult_modifier = { # Increase conversion chance if north_germanic pagan being converted by catholic etc. non-heretic
							factor = 1.5

							culture_group = north_germanic
							religion_group = pagan_group

							event_target:conversion_ruler = {
								is_catholic_branch = yes
								is_heretic = no
							}
						}

						mult_modifier = { # Increase conversion chance if my location is converted
							factor = 1.25
							location = { religion = event_target:conversion_ruler }
						}

						mult_modifier = { # Baltic pagans are harder to convert
							factor = 0.2

							culture_group = baltic
							religion_group = pagan_group
						}

						mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
							factor = 0.1

							OR = {
								culture_group = north_germanic
								culture_group = east_slavic
							}

							religion_group = pagan_group
							event_target:conversion_ruler = { religion_group = muslim }
						}

						mult_modifier = { # Unreformed pagans are vulnerable
							factor = 1.2

							is_unreformed_pagan_trigger = yes
							event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
						}

						mult_modifier = { # Jewish hard to convert for other groups
							factor = 0.1

							religion_group = jewish_group
							event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
						}

						mult_modifier = { # Opinion < 25 decreases the chance by half
							factor = 0.5
							opinion = { who = event_target:conversion_ruler value < 25 }
						}

						mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
							factor = 0.75

							opinion = { who = event_target:conversion_ruler value >= 25 }
							opinion = { who = event_target:conversion_ruler value < 50 }
						}

						mult_modifier = { # Opinion < 50, 74 > has slight chance increase
							factor = 1.1

							opinion = { who = event_target:conversion_ruler value >= 50 }
							opinion = { who = event_target:conversion_ruler value < 75 }
						}

						mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
							factor = 1.5
							opinion = { who = event_target:conversion_ruler value >= 75 }
						}

						mult_modifier = { # I'm not a ruler and my spouse is asking me to convert
							factor = 1.2

							is_married = event_target:conversion_ruler
							is_ruler = no
						}

						mult_modifier = { # My relative or lover is asking me to convert
							factor = 1.1

							is_ruler = no

							OR = {
								is_close_relative = event_target:conversion_ruler
								is_lover = event_target:conversion_ruler
							}
						}

						mult_modifier = { # Whatever
							factor = 2.0
							trait = cynical
						}

						mult_modifier = { # Neat way to get out of this
							factor = 2.0
							trait = excommunicated
						}

						mult_modifier = { # One of us is a heretic, so this may not be the best idea
							factor = 0.75

							OR = {
								is_heresy_of = event_target:conversion_ruler
								is_parent_religion = event_target:conversion_ruler
							}
						}

						mult_modifier = { # My Allah is stronger than your Allah
							factor = 0.75

							religion_group = muslim
							event_target:conversion_ruler = { religion_group = muslim }

							NOR = {
								is_heresy_of = event_target:conversion_ruler
								is_parent_religion = event_target:conversion_ruler
							}
						}

						mult_modifier = { # My Thor has a bigger hammer than your Thor
							factor = 0.75

							religion_group = pagan_group
							event_target:conversion_ruler = { religion_group = pagan_group }

							NOR = {
								is_heresy_of = event_target:conversion_ruler
								is_parent_religion = event_target:conversion_ruler
							}
						}
					}

					50 = { # Gain Sympathy
						plus_sympathy_conversion_effect = yes

						trigger = {
							NOR = {
								religion = chalcedonian # Not applicable

								# Never refuse if already have same secret religion
								secret_religion = {
									target = event_target:conversion_ruler
									target_type = public
								}
							}

							# Male shiite claimant should always refuse
							NAND = {
								is_female = no
								father = { trait = shiite_claimant }
								any_sibling = { trait = shiite_claimant }
							}

							# Opinion < 0 means that there's no conversion chance
							opinion = {
								who = event_target:conversion_ruler
								value >= 0
							}
						}

						mult_modifier = { # Reduce sympathy chance if my religion MA > 60%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.6
						}

						mult_modifier = { # Reduce sympathy chance if my religion MA > 70%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.7
						}

						mult_modifier = { # Reduce sympathy chance if my religion MA > 80%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.8
						}

						mult_modifier = { # Reduce sympathy chance if my religion MA > 90%
							factor = 0.9

							is_heretic = no
							religion_authority >= 0.9
						}

						mult_modifier = { # Increase sympathy chance if my religion MA < 40%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.4 }
						}

						mult_modifier = { # Increase sympathy chance if my religion MA < 30%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.3 }
						}

						mult_modifier = { # Increase sympathy chance if my religion MA < 20%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.2 }
						}

						mult_modifier = { # Increase sympathy chance if my religion MA < 10%
							factor = 1.1

							is_heretic = no
							NOT = { religion_authority >= 0.1 }
						}

						mult_modifier = { # Increase sympathy chance if east_slavic pagan being converted by orthodox etc. non-heretic
							factor = 2 # a bit more than for conversion chance

							culture_group = east_slavic
							religion_group = pagan_group

							event_target:conversion_ruler = {
								is_orthodox_branch = yes
								is_heretic = no
							}
						}

						mult_modifier = { # Increase sympathy chance if north_germanic pagan being converted by catholic etc. non-heretic
							factor = 2 # a bit more than for conversion chance

							culture_group = north_germanic
							religion_group = pagan_group

							event_target:conversion_ruler = {
								is_catholic_branch = yes
								is_heretic = no
							}
						}

						mult_modifier = { # Increase sympathy chance if my location is converted
							factor = 1.25
							location = { religion = event_target:conversion_ruler }
						}

						mult_modifier = { # Baltic pagans are harder to convert
							factor = 0.5

							culture_group = baltic
							religion_group = pagan_group
						}

						mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
							factor = 0.2

							OR = {
								culture_group = north_germanic
								culture_group = east_slavic
							}

							religion_group = pagan_group
							event_target:conversion_ruler = { religion_group = muslim }
						}

						mult_modifier = { # Unreformed pagans are vulnerable
							factor = 1.5

							is_unreformed_pagan_trigger = yes
							event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
						}

						mult_modifier = { # Jewish hard to convert for other groups
							factor = 0.2

							religion_group = jewish_group
							event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
						}

						mult_modifier = { # Opinion < 25 decreases the chance by half
							factor = 0.5
							opinion = { who = event_target:conversion_ruler value < 25 }
						}

						mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
							factor = 0.75
							opinion = { who = event_target:conversion_ruler value >= 25 }
							opinion = { who = event_target:conversion_ruler value < 50 }
						}

						mult_modifier = { # Opinion < 50, 74 > has slight chance increase
							factor = 1.1
							opinion = { who = event_target:conversion_ruler value >= 50 }
							opinion = { who = event_target:conversion_ruler value < 75 }
						}

						mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
							factor = 1.5
							opinion = { who = event_target:conversion_ruler value >= 75 }
						}
					}

					100 = { # Nope
						plus_refuse_conversion_effect = yes

						trigger = { # Never refuse if already have same secret religion
							NOT = {
								secret_religion = {
									target = event_target:conversion_ruler
									target_type = public
								}
							}
						}
					}
				}
			}
		}
	}

	option = { # Engage him in religious debate
		name = EVTOPTB_GoPagan_130
		tooltip_info = learning

		trigger = {
			event_target:conversion_target = { prisoner = no }
			learning >= 8
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 2
				is_priest = yes
			}

			mult_modifier = {
				factor = 1.2
				learning >= 10
			}

			mult_modifier = {
				factor = 1.2
				learning >= 12
			}

			mult_modifier = {
				factor = 1.2
				learning >= 14
			}

			mult_modifier = {
				factor = 1.2
				learning >= 16
			}

			mult_modifier = {
				factor = 1.2
				learning >= 18
			}

			mult_modifier = {
				factor = 1.2
				learning >= 20
			}

			mult_modifier = {
				factor = 1.5
				trait = zealous
			}

			mult_modifier = {
				factor = 0.75
				trait = slothful
			}

			mult_modifier = {
				factor = 2.0

				OR = {
					trait = scholar
					trait = theologian
					trait = faqih
				}
			}
		}

		event_target:conversion_target = {
			show_scope_change = no

			character_event = {
				id = GoPagan.135
				tooltip = DEBATE_CONVERSION
			}
		}

		tooltip = {
			event_target:conversion_target = {
				show_scope_change = no

				random_list = {
					100 = { # Agrees to a debate
						custom_tooltip = { text = AGREES_TO_RELIGIOUS_DEBATE }

						trigger = {
							# Male shiite claimant should always refuse
							NAND = {
								is_female = no
								father = { trait = shiite_claimant }
								any_sibling = { trait = shiite_claimant }
							}
						}

						mult_modifier = { # Meh, who cares
							factor = 1.2
							trait = cynical
						}

						mult_modifier = { # One of us is a heretic, so this may not be the best idea
							factor = 0.75

							OR = {
								is_heresy_of = event_target:conversion_ruler
								is_parent_religion = event_target:conversion_ruler
							}
						}

						mult_modifier = { # I really don't want to... learning < 2
							factor = 0.8
							learning < 2
						}

						mult_modifier = { # I really don't want to... learning < 4
							factor = 0.8
							learning < 4
						}

						mult_modifier = { # I really don't want to... learning < 6
							factor = 0.8
							learning < 6
						}

						mult_modifier = { # I really don't want to... learning < 8
							factor = 0.8
							learning < 8
						}

						mult_modifier = { # My knowlege is vast... learning > 10
							factor = 1.1
							learning >= 10
						}

						mult_modifier = { # Surely you're not saying you're smarter than me? learning > 15
							factor = 1.2
							learning >= 15
						}

						mult_modifier = { # First the debate, then we take over the world! learning > 20
							factor = 1.3
							learning >= 20
						}

						random_list = {
							50 = { # Converted
								trigger = { # A really short debate.

									# Opinion < 0 means that there's no conversion chance
									opinion = {
										who = event_target:conversion_ruler
										value >= 0
									}

									NOT = {
										secret_religion = {
											target = event_target:conversion_ruler
											target_type = public
										}
									}
								}

								mult_modifier = { # Reduce acceptance chance if my religion MA > 60%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.6
								}

								mult_modifier = { # Reduce acceptance chance if my religion MA > 70%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.7
								}

								mult_modifier = { # Reduce acceptance chance if my religion MA > 80%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.8
								}

								mult_modifier = { # Reduce acceptance chance if my religion MA > 90%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.9
								}

								mult_modifier = { # Increase acceptance chance if my religion MA < 40%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.4 }
								}

								mult_modifier = { # Increase acceptance chance if my religion MA < 30%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.3 }
								}

								mult_modifier = { # Increase acceptance chance if my religion MA < 20%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.2 }
								}

								mult_modifier = { # Increase acceptance chance if my religion MA < 10%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.1 }
								}

								mult_modifier = { # Having a correct sympathy trait increases chances
									factor = 2

									OR = {
										AND = {
											trait = sympathy_christendom
											event_target:conversion_ruler = { religion_group = christian }
										}
										AND = {
											trait = sympathy_islam
											event_target:conversion_ruler = { religion_group = muslim }
										}
										AND = {
											trait = sympathy_pagans
											event_target:conversion_ruler = { religion_group = pagan_group }
										}
										AND = {
											trait = sympathy_zoroastrianism
											event_target:conversion_ruler = { religion_group = zoroastrian_group }
										}
										AND = {
											trait = sympathy_judaism
											event_target:conversion_ruler = { religion_group = jewish_group }
										}
										AND = {
											trait = sympathy_indian
											event_target:conversion_ruler = { religion_group = indian_group }
										}
									}
								}

								mult_modifier = { # Increase conversion chance if east_slavic pagan being converted by orthodox etc. non-heretic
									factor = 1.5

									culture_group = east_slavic
									religion_group = pagan_group

									event_target:conversion_ruler = {
										is_orthodox_branch = yes
										is_heretic = no
									}
								}

								mult_modifier = { # Increase conversion chance if north_germanic pagan being converted by catholic etc. non-heretic
									factor = 1.5

									culture_group = north_germanic
									religion_group = pagan_group

									event_target:conversion_ruler = {
										is_catholic_branch = yes
										is_heretic = no
									}
								}

								mult_modifier = { # Baltic pagans are harder to convert
									factor = 0.2

									culture_group = baltic
									religion_group = pagan_group
								}

								mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
									factor = 0.1

									OR = {
										culture_group = north_germanic
										culture_group = east_slavic
									}

									religion_group = pagan_group
									event_target:conversion_ruler = { religion_group = muslim }
								}

								mult_modifier = { # Unreformed pagans are vulnerable
									factor = 1.2

									is_unreformed_pagan_trigger = yes
									event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
								}

								mult_modifier = { # Increase conversion chance if my location is converted
									factor = 1.25
									location = { religion = event_target:conversion_ruler }
								}

								mult_modifier = { # Jewish hard to convert for other groups
									factor = 0.1

									religion_group = jewish_group
									event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
								}

								mult_modifier = { # Opinion < 25 decreases the chance by half
									factor = 0.5
									opinion = { who = event_target:conversion_ruler value < 25 }
								}

								mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
									factor = 0.75

									opinion = { who = event_target:conversion_ruler value >= 25 }
									opinion = { who = event_target:conversion_ruler value < 50 }
								}

								mult_modifier = { # Opinion < 50, 74 > has slight chance increase
									factor = 1.1

									opinion = { who = event_target:conversion_ruler value >= 50 }
									opinion = { who = event_target:conversion_ruler value < 75 }
								}

								mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
									factor = 1.5
									opinion = { who = event_target:conversion_ruler value >= 75 }
								}

								mult_modifier = { # My Allah is stronger than your Allah
									factor = 0.75

									religion_group = muslim
									event_target:conversion_ruler = { religion_group = muslim }

									NOR = {
										is_heresy_of = event_target:conversion_ruler
										is_parent_religion = event_target:conversion_ruler
									}
								}

								mult_modifier = { # My Thor has a bigger hammer than your Thor
									factor = 0.75

									religion_group = pagan_group
									event_target:conversion_ruler = { religion_group = pagan_group }

									NOR = {
										is_heresy_of = event_target:conversion_ruler
										is_parent_religion = event_target:conversion_ruler
									}
								}

								custom_tooltip = {
									text = RELIGIOUS_DEBATE_SUCCEEDS

									opinion = {
										name = converted_me
										who = event_target:conversion_ruler
										years = 20
									}

									event_target:conversion_ruler = {
										character_event = { id = GoPagan.137 }
									}

									character_event = { id = GoPagan.136 }
								}
							}
							50 = { # Sympathy
								trigger = { # A really short debate.
									NOT = {
										secret_religion = {
											target = event_target:conversion_ruler
											target_type = public
										}
									}

									# Already have sympathy
									NOR = {
										religion_group = event_target:conversion_ruler

										AND = {
											trait = sympathy_christendom
											event_target:conversion_ruler = { religion_group = christian }
										}
										AND = {
											trait = sympathy_islam
											event_target:conversion_ruler = { religion_group = muslim }
										}
										AND = {
											trait = sympathy_pagans
											event_target:conversion_ruler = { religion_group = pagan_group }
										}
										AND = {
											trait = sympathy_zoroastrianism
											event_target:conversion_ruler = { religion_group = zoroastrian_group }
										}
										AND = {
											trait = sympathy_judaism
											event_target:conversion_ruler = { religion_group = jewish_group }
										}
										AND = {
											trait = sympathy_indian
											event_target:conversion_ruler = { religion_group = indian_group }
										}
									}

									# Opinion < 0 means that there's no conversion chance
									opinion = {
										who = event_target:conversion_ruler
										value >= 0
									}
								}

								mult_modifier = { # Increase sympathy chance if east_slavic pagan being converted by orthodox etc. non-heretic
									factor = 2 # a bit more than for conversion chance

									culture_group = east_slavic
									religion_group = pagan_group

									event_target:conversion_ruler = {
										is_orthodox_branch = yes
										is_heretic = no
									}
								}

								mult_modifier = { # Increase sympathy chance if north_germanic pagan being converted by catholic etc. non-heretic
									factor = 2 # a bit more than for conversion chance

									culture_group = north_germanic
									religion_group = pagan_group

									event_target:conversion_ruler = {
										is_catholic_branch = yes
										is_heretic = no
									}
								}

								mult_modifier = { # Baltic pagans are harder to convert
									factor = 0.5

									culture_group = baltic
									religion_group = pagan_group
								}

								mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
									factor = 0.2

									OR = {
										culture_group = north_germanic
										culture_group = east_slavic
									}

									religion_group = pagan_group
									event_target:conversion_ruler = { religion_group = muslim }
								}

								mult_modifier = { # Unreformed pagans are vulnerable
									factor = 1.5

									is_unreformed_pagan_trigger = yes
									event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
								}

								mult_modifier = { # Jewish hard to convert for other groups
									factor = 0.2

									religion_group = jewish_group
									event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
								}

								mult_modifier = { # Opinion < 25 decreases the chance by half
									factor = 0.5
									opinion = { who = event_target:conversion_ruler value < 25 }
								}

								mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
									factor = 0.75

									opinion = { who = event_target:conversion_ruler value >= 25 }
									opinion = { who = event_target:conversion_ruler value < 50 }
								}

								mult_modifier = { # Opinion < 50, 74 > has slight chance increase
									factor = 1.1

									opinion = { who = event_target:conversion_ruler value >= 50 }
									opinion = { who = event_target:conversion_ruler value < 75 }
								}

								mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
									factor = 1.5
									opinion = { who = event_target:conversion_ruler value >= 75 }
								}

								mult_modifier = { # Reduce sympathy chance if my religion MA > 60%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.6
								}

								mult_modifier = { # Reduce sympathy chance if my religion MA > 70%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.7
								}

								mult_modifier = { # Reduce sympathy chance if my religion MA > 80%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.8
								}

								mult_modifier = { # Reduce sympathy chance if my religion MA > 90%
									factor = 0.9

									is_heretic = no
									religion_authority >= 0.9
								}

								mult_modifier = { # Increase sympathy chance if my religion MA < 40%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.4 }
								}

								mult_modifier = { # Increase sympathy chance if my religion MA < 30%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.3 }
								}

								mult_modifier = { # Increase sympathy chance if my religion MA < 20%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.2 }
								}

								mult_modifier = { # Increase sympathy chance if my religion MA < 10%
									factor = 1.1

									is_heretic = no
									NOT = { religion_authority >= 0.1 }
								}

								custom_tooltip = {
									text = RELIGIOUS_DEBATE_SYMPATHY

									event_target:conversion_ruler = {
										character_event = { id = GoPagan.139 }
									}

									character_event = { id = GoPagan.138 }
								}
							}

							10 = { # Liege gets Sympathy
								trigger = {
									NOR = {
										# A really short debate.
										secret_religion = {
											target = event_target:conversion_ruler
											target_type = public
										}

										# I'm a zealot!
										event_target:conversion_ruler = { trait = zealous }

										# I'm not sympathetic already
										religion_group = event_target:conversion_ruler

										AND = {
											event_target:conversion_ruler = { trait = sympathy_christendom }
											religion_group = christian
										}
										AND = {
											event_target:conversion_ruler = { trait = sympathy_islam }
											religion_group = muslim
										}
										AND = {
											event_target:conversion_ruler = { trait = sympathy_pagans }
											religion_group = pagan_group
										}
										AND = {
											event_target:conversion_ruler = { trait = sympathy_zoroastrianism }
											religion_group = zoroastrian_group
										}
										AND = {
											event_target:conversion_ruler = { trait = sympathy_judaism }
											religion_group = jewish_group
										}
										AND = {
											event_target:conversion_ruler = { trait = sympathy_indian }
											religion_group = indian_group
										}
									}

									# We're equals
									attribute_diff = {
										character = event_target:conversion_ruler
										attribute = learning
										value >= 1
									}
								}


								mult_modifier = { # Sure, whatever.
									factor = 1.2
									event_target:conversion_ruler = { trait = cynical }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 3
									factor = 1.1
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 3 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 5
									factor = 1.1
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 5 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 7
									factor = 1.1
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 7 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 9
									factor = 1.1
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 9 }
								}

								mult_modifier = { # Man, this is what *I* do.
									factor = 1.2

									is_priest = yes
									event_target:conversion_ruler = { is_priest = no }
								}

								mult_modifier = { # You're the priest... What the hell do I know.
									factor = 0.8

									is_priest = no
									event_target:conversion_ruler = { is_priest = yes }
								}

								event_target:conversion_ruler = {
									show_scope_change = no

									character_event = {
										id = GoPagan.141
										tooltip = RELIGIOUS_DEBATE_LIEGE_SYMPATHY
									}
								}

								character_event = { id = GoPagan.140 }
							}

							50 = { # Fails
								mult_modifier = { # Look at you with all your book smarts! learning_diff > 3
									factor = 1.2
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 3 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 5
									factor = 1.2
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 5 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 7
									factor = 1.2
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 7 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > 9
									factor = 1.2
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 9 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > -3
									factor = 0.8
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -3 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > -5
									factor = 0.8
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -5 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > -7
									factor = 0.8
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -7 }
								}

								mult_modifier = { # Look at you with all your book smarts! learning_diff > -9
									factor = 0.8
									attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -9 }
								}

								mult_modifier = { # I genuinely dislike you
									factor = 1.5

									opinion = { who = event_target:conversion_ruler value < 0 }
									opinion = { who = event_target:conversion_ruler value >= -25 }
								}

								mult_modifier = { # Not that I hate you, but... stop talking.
									factor = 1.5

									opinion = { who = event_target:conversion_ruler value < -25 }
									opinion = { who = event_target:conversion_ruler value >= -50 }
								}

								mult_modifier = { # Are you serious. I wouldn't believe you if you said water was wet.
									factor = 2.0
									opinion = { who = event_target:conversion_ruler value <= -50 }
								}

								set_character_flag = debate_failed
								character_event = { id = GoPagan.142 }

								event_target:conversion_ruler = {
									show_scope_change = no

									character_event = {
										id = GoPagan.134
										tooltip = RELIGIOUS_DEBATE_FAILS
									}
								}
							}
						}
					}

					30 = { # Refuses a debate
						trigger = {
							NOT = {
								secret_religion = {
									target = event_target:conversion_ruler
									target_type = public
								}
							}
						}

						mult_modifier = {
							factor = 0.25

							OR = {
								trait = scholar
								trait = theologian
								trait = faqih
							}
						}

						set_character_flag = refused_debate

						event_target:conversion_ruler = {
							show_scope_change = no

							opinion = {
								who = ROOT
								name = opinion_failed_conversion
								years = 10
							}

							character_event = { id = GoPagan.134 }
						}
					}
				}
			}
		}
	}

	option = { # Threaten him
		name = EVTOPTC_GoPagan_130

		trigger = {
			event_target:conversion_target = { prisoner = no }

			trigger_if = {
				limit = { is_tribal = yes }

				OR = {
					has_law = tribal_organization_2
					has_law = tribal_organization_3
					has_law = tribal_organization_4
				}
			}
			trigger_else = {
				crownlaw_title = {
					OR = {
						has_law = crown_authority_2
						has_law = crown_authority_3
						has_law = crown_authority_4
					}
				}
			}
		}

		ai_chance = {
			factor = 100

			trigger = {
				OR = {
					trait = wroth
					trait = proud
					trait = cruel
					trait = arbitrary
					trait = zealous
					trait = impaler
				}

				NOR = {
					trait = kind
					trait = just
					trait = humble
					is_friend = event_target:conversion_target

					AND = {
						trait = sympathy_christendom
						event_target:conversion_target = { religion_group = christian }
					}
					AND = {
						trait = sympathy_islam
						event_target:conversion_target = { religion_group = muslim }
					}
					AND = {
						trait = sympathy_pagans
						event_target:conversion_target = { religion_group = pagan_group }
					}
					AND = {
						trait = sympathy_zoroastrianism
						event_target:conversion_target = { religion_group = zoroastrian_group }
					}
					AND = {
						trait = sympathy_judaism
						event_target:conversion_target = { religion_group = jewish_group }
					}
					AND = {
						trait = sympathy_indian
						event_target:conversion_target = { religion_group = indian_group }
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				is_close_relative = event_target:conversion_target
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = impaler
			}

			mult_modifier = {
				factor = 1.5
				trait = proud
			}

			mult_modifier = {
				factor = 1.5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 1.5
				trait = paranoid
			}

			mult_modifier = {
				factor = 0.5
				trait = patient
			}

			mult_modifier = {
				factor = 0.5
				trait = charitable
			}

			mult_modifier = {
				factor = 0.5
				reverse_opinion = { who = event_target:conversion_target value >= 50 }
			}

			mult_modifier = {
				factor = 0.5
				reverse_opinion = { who = event_target:conversion_target value >= 75 }
			}

			mult_modifier = {
				factor = 1.5
				reverse_opinion = { who = event_target:conversion_target value < 25 }
			}

			mult_modifier = {
				factor = 1.5
				reverse_opinion = { who = event_target:conversion_target value < 0 }
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant1
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant2
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant3
			}

			mult_modifier = {
				factor = 0.5
				trait = tyrant4
			}

			mult_modifier = {
				factor = 0.5
				trait = tyrant5
			}
		}

		tyrant_plus_1_effect = yes

		event_target:conversion_target = {
			show_scope_change = no

			opinion = {
				name = opinion_tyrant
				who = ROOT
			}

			character_event = {
				id = GoPagan.143
				tooltip = THREATEN_CONVERSION
			}

			custom_tooltip = { text = IMPRISON_IF_REFUSE }
		}

		tooltip = {
			event_target:conversion_target = {
				show_scope_change = no

				random_list = {
					100 = { # Accept
						plus_accept_conversion_under_threat_effect = yes

						trigger = { # Male shiite claimant should always refuse
							NAND = {
								is_female = no
								father = { trait = shiite_claimant }
								any_sibling = { trait = shiite_claimant }
							}

							# Opinion < 0 means that there's no conversion chance
							opinion = {
								who = event_target:conversion_ruler
								value >= 0
							}
						}

						mult_modifier = { # Having a correct sympathy trait increases chances
							factor = 2

							OR = {
								AND = {
									trait = sympathy_christendom
									event_target:conversion_ruler = { religion_group = christian }
								}
								AND = {
									trait = sympathy_islam
									event_target:conversion_ruler = { religion_group = muslim }
								}
								AND = {
									trait = sympathy_pagans
									event_target:conversion_ruler = { religion_group = pagan_group }
								}
								AND = {
									trait = sympathy_zoroastrianism
									event_target:conversion_ruler = { religion_group = zoroastrian_group }
								}
								AND = {
									trait = sympathy_judaism
									event_target:conversion_ruler = { religion_group = jewish_group }
								}
								AND = {
									trait = sympathy_indian
									event_target:conversion_ruler = { religion_group = indian_group }
								}
							}
						}

						mult_modifier = { # Increase conversion chance if my location is converted
							factor = 1.25
							location = { religion = event_target:conversion_ruler }
						}

						mult_modifier = { # Jewish hard to convert for other groups
							factor = 0.1

							religion_group = jewish_group
							event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
						}

						mult_modifier = { # One of us is a heretic, so this may not be the best idea
							factor = 0.75

							OR = {
								is_heresy_of = event_target:conversion_ruler
								is_parent_religion = event_target:conversion_ruler
							}
						}

						mult_modifier = { # Brave or stupid?
							factor = 0.8
							trait = brave
						}

						mult_modifier = { # Pride goeth before fall
							factor = 0.8
							trait = proud
						}

						mult_modifier = { # Too pissed off to think
							factor = 0.8
							trait = wroth
						}

						mult_modifier = { # Coward or smart?
							factor = 1.2
							trait = craven
						}

						mult_modifier = { # Meh, who cares
							factor = 1.2
							trait = cynical
						}

						mult_modifier = { # Opinion < 25 decreases the chance by half
							factor = 0.5
							opinion = { who = event_target:conversion_ruler value < 25 }
						}

						mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
							factor = 0.75

							opinion = { who = event_target:conversion_ruler value >= 25 }
							opinion = { who = event_target:conversion_ruler value < 50 }
						}

						mult_modifier = { # Opinion < 50, 74 > has slight chance increase
							factor = 1.1

							opinion = { who = event_target:conversion_ruler value >= 50 }
							opinion = { who = event_target:conversion_ruler value < 75 }
						}

						mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
							factor = 1.5
							opinion = { who = event_target:conversion_ruler value >= 75 }
						}

						mult_modifier = { # Decrease acceptance chance if a pagan is trying to convert me
							factor = 0.75

							event_target:conversion_ruler = { religion_group = pagan_group }
							NOT = { religion_group = pagan_group }
						}

						mult_modifier = { # Increase chance if CA/TO is high
							factor = 1.1

							event_target:conversion_ruler = {
								trigger_if = {
									limit = { is_tribal = yes }
									has_law = tribal_organization_3
								}
								trigger_else = {
									crownlaw_title = { has_law = crown_authority_3 }
								}
							}
						}

						mult_modifier = { # Further increase if CA/TO is max
							factor = 1.1

							event_target:conversion_ruler = {
								trigger_if = {
									limit = { is_tribal = yes }
									has_law = tribal_organization_4
								}
								trigger_else = {
									crownlaw_title = { has_law = crown_authority_4 }
								}
							}
						}
					}

					100 = { # Refuse and maybe get jailed
						plus_refuse_conversion_under_threat_effect = yes

						trigger = { # Never refuse if already have same secret religion
							NOT = {
								secret_religion = {
									target = event_target:conversion_ruler
									target_type = public
								}
							}
						}
					}
				}
			}
		}
	}

	option = { # He may go free if he agrees
		name = {
			text = EVTOPTD_GoPagan_130_a
			trigger = { NOT = { religion = event_target:conversion_ruler } }
		}
		name = {
			text = EVTOPTD_GoPagan_130_b
			trigger = { religion = event_target:conversion_ruler }
		}

		trigger = {
			event_target:conversion_target = {
				prisoner = yes
				host = { character = event_target:conversion_ruler }
			}
		}

		event_target:conversion_target = {
			show_scope_change = no

			tooltip = {
				if = {
					limit = { NOT = { religion = event_target:conversion_ruler } } # Chalcedonians can switch rites instead
					religion = event_target:conversion_ruler
				}
				else = {
					set_character_flag = changed_rites

					trigger_switch = {
						on_trigger = trait

						latin_rites = { remove_trait = latin_rites }
						greek_rites = { remove_trait = greek_rites }
						iconoclast_rites = { remove_trait = iconoclast_rites }
					}

					event_target:conversion_ruler = {
						show_scope_change = no

						trigger_switch = {
							on_trigger = trait

							latin_rites = { PREV = { show_scope_change = no add_trait = latin_rites } }
							greek_rites = { PREV = { show_scope_change = no add_trait = greek_rites } }
							iconoclast_rites = { PREV = { show_scope_change = no add_trait = iconoclast_rites } }
						}
					}
				}

				imprison = no
			}

			character_event = { id = GoPagan.146 }
		}

		ai_chance = { factor = 100 }
	}

	option = { # Forget it
		name = EVTOPTE_GoPagan_130

		if = {
			limit = { event_target:conversion_target = { is_ruler = yes } }
			piety = 50
		}
		else = {
			piety = 10
		}

		hidden_effect = {
			event_target:conversion_target = {
				clr_character_flag = considering_conversion
			}
		}

		ai_chance = { factor = 0 }
	}
}

# Ruler attempts to convince courtier/vassal to convert
character_event = {
	id = GoPagan.131
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_131_a
		trigger = { NOT = { religion = event_target:conversion_ruler } }
	}
	desc = {
		text = EVTDESC_GoPagan_131_b
		trigger = { religion = event_target:conversion_ruler }
	}

	is_triggered_only = yes

	immediate = {
		clr_character_flag = considering_conversion

		# In case the event is fired from soa_heresy_events.txt
		save_event_target_as = conversion_target
		FROM = { save_event_target_as = conversion_ruler }
	}

	option = { # Accept
		name = {
			text = EVTOPTA_GoPagan_131_a
			trigger = { NOT = { religion = event_target:conversion_ruler } }
		}
		name = {
			text = EVTOPTA_GoPagan_131_b
			trigger = { religion = event_target:conversion_ruler }
		}

		plus_accept_conversion_effect = yes

		ai_chance = {
			factor = 50

			trigger = {
				# Male shiite claimant should always refuse
				NAND = {
					is_female = no
					father = { trait = shiite_claimant }
					any_sibling = { trait = shiite_claimant }
				}

				# Opinion < 0 means that there's no conversion chance
				opinion = {
					who = event_target:conversion_ruler
					value >= 0
				}
			}

			modifier = { # Having a correct sympathy trait increases chances
				factor = 2

				OR = {
					AND = {
						trait = sympathy_christendom
						event_target:conversion_ruler = { religion_group = christian }
					}
					AND = {
						trait = sympathy_islam
						event_target:conversion_ruler = { religion_group = muslim }
					}
					AND = {
						trait = sympathy_pagans
						event_target:conversion_ruler = { religion_group = pagan_group }
					}
					AND = {
						trait = sympathy_zoroastrianism
						event_target:conversion_ruler = { religion_group = zoroastrian_group }
					}
					AND = {
						trait = sympathy_judaism
						event_target:conversion_ruler = { religion_group = jewish_group }
					}
					AND = {
						trait = sympathy_indian
						event_target:conversion_ruler = { religion_group = indian_group }
					}
				}
			}

			mult_modifier = { # Reduce acceptance chance if my religion MA > 60%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.6
			}

			mult_modifier = { # Reduce acceptance chance if my religion MA > 70%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.7
			}

			mult_modifier = { # Reduce acceptance chance if my religion MA > 80%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.8
			}

			mult_modifier = { # Reduce acceptance chance if my religion MA > 90%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.9
			}

			mult_modifier = { # Increase acceptance chance if my religion MA < 40%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.4 }
			}

			mult_modifier = { # Increase acceptance chance if my religion MA < 30%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.3 }
			}

			mult_modifier = { # Increase acceptance chance if my religion MA < 20%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.2 }
			}

			mult_modifier = { # Increase acceptance chance if my religion MA < 10%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.1 }
			}

			mult_modifier = { # Decrease acceptance chance if a pagan is trying to convert me
				factor = 0.75

				event_target:conversion_ruler = { religion_group = pagan_group }
				NOT = { religion_group = pagan_group }
			}

			mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 12
				factor = 1.1
				event_target:conversion_ruler = { diplomacy >= 12 }
			}

			mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 16
				factor = 1.1
				event_target:conversion_ruler = { diplomacy >= 16 }
			}

			mult_modifier = { # Increase acceptance chance if conversion demander diplomacy > 20
				factor = 1.1
				event_target:conversion_ruler = { diplomacy >= 20 }
			}

			mult_modifier = { # Increase conversion chance if east_slavic pagan being converted by orthodox etc. non-heretic
				factor = 1.5

				culture_group = east_slavic
				religion_group = pagan_group

				event_target:conversion_ruler = {
					is_orthodox_branch = yes
					is_heretic = no
				}
			}

			mult_modifier = { # Increase conversion chance if north_germanic pagan being converted by catholic etc. non-heretic
				factor = 1.5

				culture_group = north_germanic
				religion_group = pagan_group

				event_target:conversion_ruler = {
					is_catholic_branch = yes
					is_heretic = no
				}
			}

			mult_modifier = { # Increase conversion chance if my location is converted
				factor = 1.25
				location = { religion = event_target:conversion_ruler }
			}

			mult_modifier = { # Baltic pagans are harder to convert
				factor = 0.2

				culture_group = baltic
				religion_group = pagan_group
			}

			mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
				factor = 0.1

				OR = {
					culture_group = north_germanic
					culture_group = east_slavic
				}

				religion_group = pagan_group
				event_target:conversion_ruler = { religion_group = muslim }
			}

			mult_modifier = { # Unreformed pagans are vulnerable
				factor = 1.2

				is_unreformed_pagan_trigger = yes
				event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
			}

			mult_modifier = { # Jewish hard to convert for other groups
				factor = 0.1

				religion_group = jewish_group
				event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
			}

			mult_modifier = { # Opinion < 25 decreases the chance by half
				factor = 0.5
				opinion = { who = event_target:conversion_ruler value < 25 }
			}

			mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
				factor = 0.75

				opinion = { who = event_target:conversion_ruler value >= 25 }
				opinion = { who = event_target:conversion_ruler value < 50 }
			}

			mult_modifier = { # Opinion < 50, 74 > has slight chance increase
				factor = 1.1

				opinion = { who = event_target:conversion_ruler value >= 50 }
				opinion = { who = event_target:conversion_ruler value < 75 }
			}

			mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
				factor = 1.5

				opinion = { who = event_target:conversion_ruler value >= 75 }
			}

			mult_modifier = { # I'm not a ruler and my spouse is asking me to convert
				factor = 1.2

				is_married = event_target:conversion_ruler
				is_ruler = no
			}

			mult_modifier = { # My relative or lover is asking me to convert
				factor = 1.1

				is_ruler = no

				OR = {
					is_close_relative = event_target:conversion_ruler
					is_lover = event_target:conversion_ruler
				}
			}

			mult_modifier = { # Whatever
				factor = 2.0
				trait = cynical
			}

			mult_modifier = { # Neat way to get out of this
				factor = 2.0
				trait = excommunicated
			}

			mult_modifier = { # One of us is a heretic, so this may not be the best idea
				factor = 0.75

				OR = {
					is_heresy_of = event_target:conversion_ruler
					is_parent_religion = event_target:conversion_ruler
				}
			}

			mult_modifier = { # My Allah is stronger than your Allah
				factor = 0.75

				religion_group = muslim
				event_target:conversion_ruler = { religion_group = muslim }

				NOR = {
					is_heresy_of = event_target:conversion_ruler
					is_parent_religion = event_target:conversion_ruler
				}
			}

			mult_modifier = { # My Thor has a bigger hammer than your Thor
				factor = 0.75

				religion_group = pagan_group
				event_target:conversion_ruler = { religion_group = pagan_group }

				NOR = {
					is_heresy_of = event_target:conversion_ruler
					is_parent_religion = event_target:conversion_ruler
				}
			}
		}
	}

	option = {
		name = EVTOPTB_GoPagan_131 # He makes some sense

		trigger = {
			is_heretic = no

			NOR = {
				religion_group = event_target:conversion_ruler

				AND = {
					trait = sympathy_christendom
					event_target:conversion_ruler = { religion_group = christian }
				}
				AND = {
					trait = sympathy_islam
					event_target:conversion_ruler = { religion_group = muslim }
				}
				AND = {
					trait = sympathy_pagans
					event_target:conversion_ruler = { religion_group = pagan_group }
				}
				AND = {
					trait = sympathy_zoroastrianism
					event_target:conversion_ruler = { religion_group = zoroastrian_group }
				}
				AND = {
					trait = sympathy_judaism
					event_target:conversion_ruler = { religion_group = jewish_group }
				}
				AND = {
					trait = sympathy_indian
					event_target:conversion_ruler = { religion_group = indian_group }
				}
			}
		}

		ai_chance = {
			factor = 50

			trigger = {
				# Never refuse if already have same secret religion
				NOT = {
					secret_religion = {
						target = event_target:conversion_ruler
						target_type = public
					}
				}

				# Male shiite claimant should always refuse
				NAND = {
					is_female = no
					father = { trait = shiite_claimant }
					any_sibling = { trait = shiite_claimant }
				}

				# Opinion < 0 means that there's no conversion chance
				opinion = {
					who = event_target:conversion_ruler
					value >= 0
				}
			}

			mult_modifier = { # Reduce sympathy chance if my religion MA > 60%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.6
			}

			mult_modifier = { # Reduce sympathy chance if my religion MA > 70%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.7
			}

			mult_modifier = { # Reduce sympathy chance if my religion MA > 80%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.8
			}

			mult_modifier = { # Reduce sympathy chance if my religion MA > 90%
				factor = 0.9

				is_heretic = no
				religion_authority >= 0.9
			}

			mult_modifier = { # Increase sympathy chance if my religion MA < 40%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.4 }
			}

			mult_modifier = { # Increase sympathy chance if my religion MA < 30%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.3 }
			}

			mult_modifier = { # Increase sympathy chance if my religion MA < 20%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.2 }
			}

			mult_modifier = { # Increase sympathy chance if my religion MA < 10%
				factor = 1.1

				is_heretic = no
				NOT = { religion_authority >= 0.1 }
			}

			mult_modifier = { # Increase sympathy chance if east_slavic pagan being converted by orthodox etc. non-heretic
				factor = 2 # a bit more than for conversion chance

				culture_group = east_slavic
				religion_group = pagan_group

				event_target:conversion_ruler = {
					is_orthodox_branch = yes
					is_heretic = no
				}
			}

			mult_modifier = { # Increase sympathy chance if north_germanic pagan being converted by catholic etc. non-heretic
				factor = 2 # a bit more than for conversion chance

				culture_group = north_germanic
				religion_group = pagan_group

				event_target:conversion_ruler = {
					is_catholic_branch = yes
					is_heretic = no
				}
			}

			mult_modifier = { # Increase sympathy chance if my location is converted
				factor = 1.25
				location = { religion = event_target:conversion_ruler }
			}

			mult_modifier = { # Baltic pagans are harder to convert
				factor = 0.5

				culture_group = baltic
				religion_group = pagan_group
			}

			mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
				factor = 0.2

				OR = {
					culture_group = north_germanic
					culture_group = east_slavic
				}

				religion_group = pagan_group
				event_target:conversion_ruler = { religion_group = muslim }
			}

			mult_modifier = { # Unreformed pagans are vulnerable
				factor = 1.5

				is_unreformed_pagan_trigger = yes
				event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
			}

			mult_modifier = { # Jewish hard to convert for other groups
				factor = 0.2

				religion_group = jewish_group
				event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
			}

			mult_modifier = { # Opinion < 25 decreases the chance by half
				factor = 0.5
				opinion = { who = event_target:conversion_ruler value < 25 }
			}

			mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
				factor = 0.75

				opinion = { who = event_target:conversion_ruler value >= 25 }
				opinion = { who = event_target:conversion_ruler value < 50 }
			}

			mult_modifier = { # Opinion < 50, 74 > has slight chance increase
				factor = 1.1

				opinion = { who = event_target:conversion_ruler value >= 50 }
				opinion = { who = event_target:conversion_ruler value < 75 }
			}

			mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
				factor = 1.5
				opinion = { who = event_target:conversion_ruler value >= 75 }
			}
		}

		plus_sympathy_conversion_effect = yes
	}

	option = {
		name = EVTOPTC_GoPagan_131 # Refuse

		ai_chance = {
			factor = 100

			trigger = {
				# Never refuse if already have same secret religion
				NOT = {
					secret_religion = {
						target = event_target:conversion_ruler
						target_type = public
					}
				}
			}
		}

		plus_refuse_conversion_effect = yes
	}
}

# Ruler informed that conversion has been accepted
character_event = {
	id = GoPagan.132
	desc = {
		text = EVTDESC_GoPagan_132_a
		trigger = { FROM = { NOT = { has_character_flag = changed_rites } } }
	}
	desc = {
		text = EVTDESC_GoPagan_132_b
		trigger = { FROM = { has_character_flag = changed_rites } }
	}

	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EXCELLENT

		reverse_opinion = {
			name = converted_me
			who = FROM
			years = 20
		}
	}

	after = {
		FROM = { clr_character_flag = changed_rites }

		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Ruler informed that conversion failed, but target is now sympathetic
character_event = {
	id = GoPagan.133
	desc = EVTDESC_GoPagan_133
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_133

		reverse_opinion = {
			name = opinion_mutual_respect
			who = FROM
			years = 10
			multiplier = 2
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Ruler informed that conversion was refused
character_event = {
	id = GoPagan.134
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		trigger = {
			event_target:conversion_target = {
				NOR = {
					religion = ROOT
					has_character_flag = refused_debate
					has_character_flag = debate_failed
				}
			}
		}
		text = EVTDESC_GoPagan_134A_1
	}
	desc = {
		trigger = {
			event_target:conversion_target = {
				religion = ROOT
				NOR = {
					has_character_flag = refused_debate
					has_character_flag = debate_failed
				}
			}
		}
		text = EVTDESC_GoPagan_134A_2
	}
	desc = {
		trigger = {
			event_target:conversion_target = {
				NOT = { religion = ROOT }
				has_character_flag = refused_debate
			}
		}
		text = EVTDESC_GoPagan_134B_1
	}
	desc = {
		trigger = {
			event_target:conversion_target = {
				religion = ROOT
				has_character_flag = refused_debate
			}
		}
		text = EVTDESC_GoPagan_134B_2
	}
	desc = {
		trigger = {
			event_target:conversion_target = {
				NOT = { religion = ROOT }
				has_character_flag = debate_failed
			}
		}
		text = EVTDESC_GoPagan_134C_1
	}
	desc = {
		trigger = {
			event_target:conversion_target = {
				religion = ROOT
				has_character_flag = debate_failed
			}
		}
		text = EVTDESC_GoPagan_134C_2
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_134 # Accept his decision

		event_target:conversion_target = {
			show_scope_change = no

			opinion = {
				name = tried_to_convert_me
				who = ROOT
				years = 10
			}

			clr_character_flag = refused_debate
			clr_character_flag = debate_failed

			if = {
				limit = { is_ruler = yes }
				ROOT = { show_scope_change = no piety = 25 }
			}
			else = {
				ROOT = { show_scope_change = no piety = 5 }
			}
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 2
				trait = patient
			}

			mult_modifier = {
				factor = 2
				trait = just
			}

			mult_modifier = {
				factor = 0.5
				trait = cruel
			}

			mult_modifier = {
				factor = 0.5
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTC_GoPagan_134 # Imprison him at once!

		trigger = {
			trigger_if = {
				limit = { is_tribal = yes }

				OR = {
					has_law = tribal_organization_2
					has_law = tribal_organization_3
					has_law = tribal_organization_4
				}
			}
			trigger_else = {
				crownlaw_title = {
					OR = {
						has_law = crown_authority_2
						has_law = crown_authority_3
						has_law = crown_authority_4
					}
				}
			}
		}

		ai_chance = {
			factor = 50

			trigger = {
				OR = {
					trait = wroth
					trait = proud
					trait = cruel
					trait = arbitrary
					trait = zealous
					trait = impaler
				}

				NOR = {
					trait = kind
					trait = just
					trait = humble
					is_friend = event_target:conversion_target

					AND = {
						trait = sympathy_christendom
						event_target:conversion_target = { religion_group = christian }
					}
					AND = {
						trait = sympathy_islam
						event_target:conversion_target = { religion_group = muslim }
					}
					AND = {
						trait = sympathy_pagans
						event_target:conversion_target = { religion_group = pagan_group }
					}
					AND = {
						trait = sympathy_zoroastrianism
						event_target:conversion_target = { religion_group = zoroastrian_group }
					}
					AND = {
						trait = sympathy_judaism
						event_target:conversion_target = { religion_group = jewish_group }
					}
					AND = {
						trait = sympathy_indian
						event_target:conversion_target = { religion_group = indian_group }
					}
				}
			}

			mult_modifier = {
				factor = 0.5
				is_close_relative = event_target:conversion_target
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = impaler
			}

			mult_modifier = {
				factor = 1.5
				trait = proud
			}

			mult_modifier = {
				factor = 1.5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 1.5
				trait = paranoid
			}

			mult_modifier = {
				factor = 0.5
				trait = patient
			}

			mult_modifier = {
				factor = 0.5
				trait = charitable
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 50 }
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 75 }
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 0 }
			}

			mult_modifier = {
				factor = 1.5
				opinion = { who = event_target:conversion_target value < -25 }
			}

			mult_modifier = {
				factor = 1.5
				opinion = { who = event_target:conversion_target value < -50 }
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant1
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant2
			}

			mult_modifier = {
				factor = 0.8
				trait = tyrant3
			}

			mult_modifier = {
				factor = 0.5
				trait = tyrant4
			}

			mult_modifier = {
				factor = 0.5
				trait = tyrant5
			}
		}

		if = {
			limit = {
				event_target:conversion_target = { religion_group = christian }
				trait = sympathy_christendom
			}
			remove_trait = sympathy_christendom
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = muslim }
				trait = sympathy_islam
			}
			remove_trait = sympathy_islam
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = pagan_group }
				trait = sympathy_pagans
			}
			remove_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = zoroastrian_group }
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = jewish_group }
				trait = sympathy_judaism
			}
			remove_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = indian_group }
				trait = sympathy_indian
			}
			remove_trait = sympathy_indian
		}

		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		else_if = {
			limit = { NOT = { trait = cruel } }

			random = {
				chance = 50
				add_trait_cruel_effect = yes
			}
		}

		tyrant_plus_1_effect = yes

		event_target:conversion_target = {
			show_scope_change = no

			character_event = {
				id = 39024
				tooltip = ATTEMPT_IMPRISON
			}

			clr_character_flag = refused_debate
			clr_character_flag = debate_failed
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Ruler attempts to engage courtier/vassal in a religious debate
character_event = {
	id = GoPagan.135
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_135_a
		trigger = { NOT = { religion = event_target:conversion_ruler } }
	}
	desc = {
		text = EVTDESC_GoPagan_135_b
		trigger = { religion = event_target:conversion_ruler }
	}

	is_triggered_only = yes

	immediate = {
		clr_character_flag = considering_conversion

		# In case the event is fired from soa_heresy_events.txt
		save_event_target_as = conversion_target
		FROM = { save_event_target_as = conversion_ruler }
	}

	option = {
		name = EVTOPTA_GoPagan_135 # Agree to debate

		custom_tooltip = { text = AGREES_TO_RELIGIOUS_DEBATE }

		random_list = {
			50 = { # Converted
				trigger = { # A really short debate.
					NOT = {
						secret_religion = {
							target = event_target:conversion_ruler
							target_type = public
						}
					}

					# Opinion < 0 means that there's no conversion chance
					opinion = {
						who = event_target:conversion_ruler
						value < 0
					}
				}

				mult_modifier = { # Reduce acceptance chance if my religion MA > 60%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.6
				}

				mult_modifier = { # Reduce acceptance chance if my religion MA > 70%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.7
				}

				mult_modifier = { # Reduce acceptance chance if my religion MA > 80%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.8
				}

				mult_modifier = { # Reduce acceptance chance if my religion MA > 90%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.9
				}

				mult_modifier = { # Increase acceptance chance if my religion MA < 40%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.4 }
				}

				mult_modifier = { # Increase acceptance chance if my religion MA < 30%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.3 }
				}

				mult_modifier = { # Increase acceptance chance if my religion MA < 20%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.2 }
				}

				mult_modifier = { # Increase acceptance chance if my religion MA < 10%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.1 }
				}

				mult_modifier = { # Having a correct sympathy trait increases chances
					factor = 2

					OR = {
						AND = {
							trait = sympathy_christendom
							event_target:conversion_ruler = { religion_group = christian }
						}
						AND = {
							trait = sympathy_islam
							event_target:conversion_ruler = { religion_group = muslim }
						}
						AND = {
							trait = sympathy_pagans
							event_target:conversion_ruler = { religion_group = pagan_group }
						}
						AND = {
							trait = sympathy_zoroastrianism
							event_target:conversion_ruler = { religion_group = zoroastrian_group }
						}
						AND = {
							trait = sympathy_judaism
							event_target:conversion_ruler = { religion_group = jewish_group }
						}
						AND = {
							trait = sympathy_indian
							event_target:conversion_ruler = { religion_group = indian_group }
						}
					}
				}

				mult_modifier = { # Increase conversion chance if east_slavic pagan being converted by orthodox etc. non-heretic
					factor = 1.5

					culture_group = east_slavic
					religion_group = pagan_group

					event_target:conversion_ruler = {
						is_orthodox_branch = yes
						is_heretic = no
					}
				}

				mult_modifier = { # Increase conversion chance if north_germanic pagan being converted by catholic etc. non-heretic
					factor = 1.5

					culture_group = north_germanic
					religion_group = pagan_group

					event_target:conversion_ruler = {
						is_catholic_branch = yes
						is_heretic = no
					}
				}

				mult_modifier = { # Baltic pagans are harder to convert
					factor = 0.2

					culture_group = baltic
					religion_group = pagan_group
				}

				mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
					factor = 0.1

					OR = {
						culture_group = north_germanic
						culture_group = east_slavic
					}

					religion_group = pagan_group
					event_target:conversion_ruler = { religion_group = muslim }
				}

				mult_modifier = { # Unreformed pagans are vulnerable
					factor = 1.2

					is_unreformed_pagan_trigger = yes
					event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
				}

				mult_modifier = { # Increase conversion chance if my location is converted
					factor = 1.25
					location = { religion = event_target:conversion_ruler }
				}

				mult_modifier = { # Jewish hard to convert for other groups
					factor = 0.1

					religion_group = jewish_group
					event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
				}

				mult_modifier = { # Opinion < 25 decreases the chance by half
					factor = 0.5
					opinion = { who = event_target:conversion_ruler value < 25 }
				}

				mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
					factor = 0.75

					opinion = { who = event_target:conversion_ruler value >= 25 }
					opinion = { who = event_target:conversion_ruler value < 50 }
				}

				mult_modifier = { # Opinion < 50, 74 > has slight chance increase
					factor = 1.1

					opinion = { who = event_target:conversion_ruler value >= 50 }
					opinion = { who = event_target:conversion_ruler value < 75 }
				}

				mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
					factor = 1.5
					opinion = { who = event_target:conversion_ruler value >= 75 }
				}

				mult_modifier = { # My Allah is stronger than your Allah
					factor = 0.75

					religion_group = muslim
					event_target:conversion_ruler = { religion_group = muslim }

					NOR = {
						is_heresy_of = event_target:conversion_ruler
						is_parent_religion = event_target:conversion_ruler
					}
				}

				mult_modifier = { # My Thor has a bigger hammer than your Thor
					factor = 0.75

					religion_group = pagan_group
					event_target:conversion_ruler = { religion_group = pagan_group }

					NOR = {
						is_heresy_of = event_target:conversion_ruler
						is_parent_religion = event_target:conversion_ruler
					}
				}

				custom_tooltip = {
					text = RELIGIOUS_DEBATE_SUCCEEDS

					opinion = {
						name = converted_me
						who = event_target:conversion_ruler
						years = 20
					}

					event_target:conversion_ruler = { character_event = { id = GoPagan.137 } }
					character_event = { id = GoPagan.136 }
				}
			}

			50 = { # Sympathy
				trigger = { # A really short debate.
					NOT = {
						secret_religion = {
							target = event_target:conversion_ruler
							target_type = public
						}
					}

					# Already have sympathy
					NOR = {
						religion_group = event_target:conversion_ruler

						AND = {
							trait = sympathy_christendom
							event_target:conversion_ruler = { religion_group = christian }
						}
						AND = {
							trait = sympathy_islam
							event_target:conversion_ruler = { religion_group = muslim }
						}
						AND = {
							trait = sympathy_pagans
							event_target:conversion_ruler = { religion_group = pagan_group }
						}
						AND = {
							trait = sympathy_zoroastrianism
							event_target:conversion_ruler = { religion_group = zoroastrian_group }
						}
						AND = {
							trait = sympathy_judaism
							event_target:conversion_ruler = { religion_group = jewish_group }
						}
						AND = {
							trait = sympathy_indian
							event_target:conversion_ruler = { religion_group = indian_group }
						}
					}

					# Opinion < 0 means that there's no conversion chance
					opinion = {
						who = event_target:conversion_ruler
						value > 0
					}
				}

				mult_modifier = { # Increase sympathy chance if east_slavic pagan being converted by orthodox etc. non-heretic
					factor = 2 # a bit more than for conversion chance

					culture_group = east_slavic
					religion_group = pagan_group

					event_target:conversion_ruler = {
						is_orthodox_branch = yes
						is_heretic = no
					}
				}

				mult_modifier = { # Increase sympathy chance if north_germanic pagan being converted by catholic etc. non-heretic
					factor = 2 # a bit more than for conversion chance

					culture_group = north_germanic
					religion_group = pagan_group

					event_target:conversion_ruler = {
						is_catholic_branch = yes
						is_heretic = no
					}
				}

				mult_modifier = { # Baltic pagans are harder to convert
					factor = 0.5

					culture_group = baltic
					religion_group = pagan_group
				}

				mult_modifier = { # north_germanic and east_slavic pagans hard to convert for muslims
					factor = 0.2

					OR = {
						culture_group = north_germanic
						culture_group = east_slavic
					}

					religion_group = pagan_group
					event_target:conversion_ruler = { religion_group = muslim }
				}

				mult_modifier = { # Unreformed pagans are vulnerable
					factor = 1.5

					is_unreformed_pagan_trigger = yes
					event_target:conversion_ruler = { NOT = { religion_group = pagan_group } }
				}

				mult_modifier = { # Jewish hard to convert for other groups
					factor = 0.2

					religion_group = jewish_group
					event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
				}

				mult_modifier = { # Opinion < 25 decreases the chance by half
					factor = 0.5
					opinion = { who = event_target:conversion_ruler value < 25 }
				}

				mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
					factor = 0.75

					opinion = { who = event_target:conversion_ruler value >= 25 }
					opinion = { who = event_target:conversion_ruler value < 50 }
				}

				mult_modifier = { # Opinion < 50, 74 > has slight chance increase
					factor = 1.1

					opinion = { who = event_target:conversion_ruler value >= 50 }
					opinion = { who = event_target:conversion_ruler value < 75 }
				}

				mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
					factor = 1.5
					opinion = { who = event_target:conversion_ruler value >= 75 }
				}

				mult_modifier = { # Reduce sympathy chance if my religion MA > 60%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.6
				}

				mult_modifier = { # Reduce sympathy chance if my religion MA > 70%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.7
				}

				mult_modifier = { # Reduce sympathy chance if my religion MA > 80%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.8
				}

				mult_modifier = { # Reduce sympathy chance if my religion MA > 90%
					factor = 0.9

					is_heretic = no
					religion_authority >= 0.9
				}

				mult_modifier = { # Increase sympathy chance if my religion MA < 40%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.4 }
				}

				mult_modifier = { # Increase sympathy chance if my religion MA < 30%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.3 }
				}

				mult_modifier = { # Increase sympathy chance if my religion MA < 20%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.2 }
				}

				mult_modifier = { # Increase sympathy chance if my religion MA < 10%
					factor = 1.1

					is_heretic = no
					NOT = { religion_authority >= 0.1 }
				}

				custom_tooltip = {
					text = RELIGIOUS_DEBATE_SYMPATHY

					event_target:conversion_ruler = { character_event = { id = GoPagan.139 } }
					character_event = { id = GoPagan.138 }
				}
			}

			10 = { # Liege gets Sympathy
				trigger = {
					# We're equals
					attribute_diff = {
						character = event_target:conversion_ruler
						attribute = learning
						value >= 1
					}

					NOR = {
						# A really short debate.
						secret_religion = {
							target = event_target:conversion_ruler
							target_type = public
						}

						# I'm a zealot!
						event_target:conversion_ruler = { trait = zealous }

						# I'm not sympathetic already.
						religion_group = event_target:conversion_ruler

						AND = {
							event_target:conversion_ruler = { trait = sympathy_christendom }
							religion_group = christian
						}
						AND = {
							event_target:conversion_ruler = { trait = sympathy_islam }
							religion_group = muslim
						}
						AND = {
							event_target:conversion_ruler = { trait = sympathy_pagans }
							religion_group = pagan_group
						}
						AND = {
							event_target:conversion_ruler = { trait = sympathy_zoroastrianism }
							religion_group = zoroastrian_group
						}
						AND = {
							event_target:conversion_ruler = { trait = sympathy_judaism }
							religion_group = jewish_group
						}
						AND = {
							event_target:conversion_ruler = { trait = sympathy_indian }
							religion_group = indian_group
						}
					}
				}

				mult_modifier = { # Sure, whatever.
					factor = 1.2
					event_target:conversion_ruler = { trait = cynical }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 3
					factor = 1.1
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 3 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 5
					factor = 1.1
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 5 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 7
					factor = 1.1
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 7 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 9
					factor = 1.1
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 9 }
				}

				mult_modifier = { # Man, this is what *I* do.
					factor = 1.2

					is_priest = yes
					event_target:conversion_ruler = { is_priest = no }
				}

				mult_modifier = { # You're the priest... What the hell do I know.
					factor = 0.8

					is_priest = no
					event_target:conversion_ruler = { is_priest = yes }
				}

				event_target:conversion_ruler = {
					show_scope_change = no

					character_event = {
						id = GoPagan.141
						tooltip = RELIGIOUS_DEBATE_LIEGE_SYMPATHY
					}
				}

				character_event = { id = GoPagan.140 }
			}

			50 = { # Fails
				mult_modifier = { # Look at you with all your book smarts! learning_diff > 3
					factor = 1.2
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 3 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 5
					factor = 1.2
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 5 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 7
					factor = 1.2
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 7 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > 9
					factor = 1.2
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value >= 9 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > -3
					factor = 0.8
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -3 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > -5
					factor = 0.8
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -5 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > -7
					factor = 0.8
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -7 }
				}

				mult_modifier = { # Look at you with all your book smarts! learning_diff > -9
					factor = 0.8
					attribute_diff = { character = event_target:conversion_ruler attribute = learning value <= -9 }
				}

				mult_modifier = { # I genuinely dislike you
					factor = 1.5

					opinion = { who = event_target:conversion_ruler value < 0 }
					opinion = { who = event_target:conversion_ruler value >= -25 }
				}

				mult_modifier = { # Not that I hate you, but... stop talking.
					factor = 1.5

					opinion = { who = event_target:conversion_ruler value < -25 }
					opinion = { who = event_target:conversion_ruler value >= -50 }
				}

				mult_modifier = { # Are you serious. I wouldn't belive you if you said water was wet.
					factor = 2.0
					opinion = { who = event_target:conversion_ruler value < -50 }
				}

				set_character_flag = debate_failed
				character_event = { id = GoPagan.142 }

				event_target:conversion_ruler = {
					show_scope_change = no

					character_event = {
						id = GoPagan.134
						tooltip = RELIGIOUS_DEBATE_FAILS
					}
				}
			}
		}

		ai_chance = {
			factor = 100

			trigger = {
				# Male shiite claimant should always refuse
				NAND = {
					is_female = no
					father = { trait = shiite_claimant }
					any_sibling = { trait = shiite_claimant }
				}
			}

			mult_modifier = { # Meh, who cares
				factor = 1.2
				trait = cynical
			}

			mult_modifier = { # One of us is a heretic, so this may not be the best idea
				factor = 0.75

				OR = {
					is_heresy_of = event_target:conversion_ruler
					is_parent_religion = event_target:conversion_ruler
				}
			}

			mult_modifier = { # I really don't want to... learning < 2
				factor = 0.8
				learning < 2
			}

			mult_modifier = { # I really don't want to... learning < 4
				factor = 0.8
				learning < 4
			}

			mult_modifier = { # I really don't want to... learning < 6
				factor = 0.8
				learning < 6
			}

			mult_modifier = { # I really don't want to... learning < 8
				factor = 0.8
				learning < 8
			}

			mult_modifier = { # My knowlege is vast... learning > 10
				factor = 1.1
				learning >= 10
			}

			mult_modifier = { # Surely you're not saying you're smarter than me? learning > 15
				factor = 1.2
				learning >= 15
			}

			mult_modifier = { # First the debate, then we take over the world! learning > 20
				factor = 1.3
				learning >= 20
			}
		}
	}
	option = { # Refused debate
		name = {
			text = EVTOPTB_GoPagan_135_a
			trigger = { NOT = { religion = event_target:conversion_ruler } }
		}
		name = {
			text = EVTOPTB_GoPagan_135_b
			trigger = { religion = event_target:conversion_ruler }
		}

		ai_chance = {
			factor = 30

			trigger = {
				NOT = {
					secret_religion = {
						target = event_target:conversion_ruler
						target_type = public
					}
				}
			}

			mult_modifier = {
				factor = 0.25

				OR = {
					trait = scholar
					trait = theologian
					trait = faqih
				}
			}
		}

		set_character_flag = refused_debate

		event_target:conversion_ruler = {
			show_scope_change = no

			character_event = { id = GoPagan.134 }

			opinion = {
				name = opinion_failed_conversion
				who = ROOT
				years = 10
			}
		}
	}
}

# Target converted via religious debate
character_event = {
	id = GoPagan.136
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_136_a
		trigger = { NOT = { religion = event_target:conversion_ruler } }
	}
	desc = {
		text = EVTDESC_GoPagan_136_b
		trigger = { religion = event_target:conversion_ruler }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_136

		if = {
			limit = {
				event_target:conversion_ruler = { religion_group = christian }
				trait = sympathy_christendom
			}
			remove_trait = sympathy_christendom
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = muslim }
				trait = sympathy_islam
			}
			remove_trait = sympathy_islam
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = pagan_group }
				trait = sympathy_pagans
			}
			remove_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = zoroastrian_group }
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = jewish_group }
				trait = sympathy_judaism
			}
			remove_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = indian_group }
				trait = sympathy_indian
			}
			remove_trait = sympathy_indian
		}

		if = {
			limit = { religion_group = christian }
			random = {
				chance = 50
				add_trait = sympathy_christendom
			}
		}
		else_if = {
			limit = { religion_group = muslim }
			random = {
				chance = 50
				add_trait = sympathy_islam
			}
		}
		else_if = {
			limit = { religion_group = pagan_group }
			random = {
				chance = 50
				add_trait = sympathy_pagans
			}
		}
		else_if = {
			limit = { religion_group = zoroastrian_group }
			random = {
				chance = 50
				add_trait = sympathy_zoroastrianism
			}
		}
		else_if = {
			limit = { religion_group = jewish_group }
			random = {
				chance = 50
				add_trait = sympathy_judaism
			}
		}
		else_if = {
			limit = { religion_group = indian_group }
			random = {
				chance = 50
				add_trait = sympathy_indian
			}
		}

		if = {
			limit = { has_secret_religion = yes }
			clear_secret_religion = yes
		}

		if = {
			limit = { NOT = { religion = event_target:conversion_ruler } } # Chalcedonians can switch rites instead
			religion = event_target:conversion_ruler
		}
		else = {
			set_character_flag = changed_rites

			trigger_switch = {
				on_trigger = trait

				latin_rites = { remove_trait = latin_rites }
				greek_rites = { remove_trait = greek_rites }
				iconoclast_rites = { remove_trait = iconoclast_rites }
			}

			event_target:conversion_ruler = {
				show_scope_change = no

				trigger_switch = {
					on_trigger = trait

					latin_rites = { PREV = { show_scope_change = no add_trait = latin_rites } }
					greek_rites = { PREV = { show_scope_change = no add_trait = greek_rites } }
					iconoclast_rites = { PREV = { show_scope_change = no add_trait = iconoclast_rites } }
				}

				if = {
					limit = { trait = latin_rites }

					# Change from open elective to investiture succession
					any_demesne_title = {
						limit = { is_law_potential = succ_catholic_bishopric }
						add_law = succ_catholic_bishopric
					}
				}
				else = {
					# Change from investiture succession to open elective
					any_demesne_title = {
						limit = {
							is_law_potential = succ_open_elective
							NOT = { has_law = succ_open_elective }
						}
						add_law = succ_open_elective
					}
				}
			}
		}

		add_character_modifier = {
			name = recently_converted
			years = 2
		}

		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}
		else_if = {
			limit = {
				NOR = {
					trait = sympathy_christendom
					trait = sympathy_islam
					trait = sympathy_pagans
					trait = sympathy_zoroastrianism
					trait = sympathy_judaism
					trait = sympathy_indian
				}
			}

			random = {
				chance = 25
				add_trait_zealous_effect = yes
			}
		}

		reverse_opinion = {
			name = agreed_to_convert
			who = event_target:conversion_ruler
			years = 20
		}

		hidden_effect = {
			if = {
				limit = { religion_group = indian_group }

				set_character_flag = india_converted
				character_event = { id = RoI.30122 }
			}

			if = {
				limit = { is_ruler = yes }

				any_courtier = {
					limit = {
						is_adult = no
						is_ruler = no
						dynasty = event_target:conversion_target
					}

					religion = event_target:conversion_target

					if = {
						limit = { religion_group = indian_group }

						set_character_flag = india_converted
						character_event = { id = RoI.30122 }
					}
				}
			}
		}
	}
}

# Ruler informed that religious debate was successful
character_event = {
	id = GoPagan.137
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_137_a
		trigger = { FROM = { NOT = { has_character_flag = changed_rites } } }
	}
	desc = {
		text = EVTDESC_GoPagan_137_b
		trigger = { FROM = { has_character_flag = changed_rites } }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_137

		reverse_opinion = {
			name = converted_me
			who = FROM
			years = 20
		}
	}

	after = {
		FROM = { clr_character_flag = changed_rites }

		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Target made sympathetic due to religious debate
character_event = {
	id = GoPagan.138
	desc = EVTDESC_GoPagan_138
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_138

		if = {
			limit = { event_target:conversion_ruler = { religion_group = christian } }
			add_trait = sympathy_christendom
		}
		else_if = {
			limit = { event_target:conversion_ruler = { religion_group = muslim } }
			add_trait = sympathy_islam
		}
		else_if = {
			limit = { event_target:conversion_ruler = { religion_group = pagan_group } }
			add_trait = sympathy_pagans
		}
		else_if = {
			limit = { event_target:conversion_ruler = { religion_group = zoroastrian_group } }
			add_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = { event_target:conversion_ruler = { religion_group = jewish_group } }
			add_trait = sympathy_judaism
		}
		else_if = {
			limit = { event_target:conversion_ruler = { religion_group = indian_group } }
			add_trait = sympathy_indian
		}

		if = {
			limit = { NOT = { trait = cynical } }

			random = {
				chance = 50
				add_trait_fully_cynical_effect = yes
			}
		}

		reverse_opinion = {
			name = opinion_mutual_respect
			who = event_target:conversion_ruler
			years = 10
			multiplier = 2
		}
	}
}

# Ruler informed that religious debate made target sympathetic
character_event = {
	id = GoPagan.139
	desc = EVTDESC_GoPagan_139
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_139

		reverse_opinion = {
			name = opinion_mutual_respect
			who = FROM
			years = 10
			multiplier = 2
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Target informed that ruler made sympathetic due to debate
character_event = {
	id = GoPagan.140
	desc = EVTDESC_GoPagan_140
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_136

		reverse_opinion = {
			name = opinion_mutual_respect
			who = FROMFROM
			years = 10
		}
	}
}

# Ruler informed that religious debate made them sympathetic
character_event = {
	id = GoPagan.141
	desc = EVTDESC_GoPagan_141
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_141

		piety = -100

		if = {
			limit = { event_target:conversion_target = { religion_group = christian } }
			add_trait = sympathy_christendom
		}
		else_if = {
			limit = { event_target:conversion_target = { religion_group = muslim } }
			add_trait = sympathy_islam
		}
		else_if = {
			limit = { event_target:conversion_target = { religion_group = pagan_group } }
			add_trait = sympathy_pagans
		}
		else_if = {
			limit = { event_target:conversion_target = { religion_group = zoroastrian_group } }
			add_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = { event_target:conversion_target = { religion_group = jewish_group } }
			add_trait = sympathy_judaism
		}
		else_if = {
			limit = { event_target:conversion_target = { religion_group = indian_group } }
			add_trait = sympathy_indian
		}

		if = {
			limit = { NOT = { trait = cynical } }

			random = {
				chance = 50
				add_trait_fully_cynical_effect = yes
			}
		}

		reverse_opinion = {
			name = opinion_mutual_respect
			who = event_target:conversion_target
			years = 10
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Target informed that religious debate failed
character_event = {
	id = GoPagan.142
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_142_a
		trigger = { NOT = { religion = FROMFROM } }
	}
	desc = {
		text = EVTDESC_GoPagan_142_b
		trigger = { religion = FROMFROM }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_142

		reverse_opinion = {
			name = opinion_failed_conversion
			who = FROMFROM
			years = 10
		}
	}
}

# Ruler threatens the target unless he converts
character_event = {
	id = GoPagan.143
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_143_a
		trigger = { NOT = { religion = event_target:conversion_ruler } }
	}
	desc = {
		text = EVTDESC_GoPagan_143_b
		trigger = { religion = event_target:conversion_ruler }
	}

	is_triggered_only = yes

	immediate = {
		clr_character_flag = considering_conversion

		# In case the event is fired from soa_heresy_events.txt
		save_event_target_as = conversion_target
		FROM = { save_event_target_as = conversion_ruler }
	}

	option = {
		name = EVTOPTA_GoPagan_143 # Agree

		plus_accept_conversion_under_threat_effect = yes

		ai_chance = {
			factor = 100

			trigger = {
				# Male shiite claimant should always refuse
				NAND = {
					is_female = no
					father = { trait = shiite_claimant }
					any_sibling = { trait = shiite_claimant }
				}

				# Opinion < 0 means that there's no conversion chance
				opinion = {
					who = event_target:conversion_ruler
					value >= 0
				}
			}

			mult_modifier = { # Having a correct sympathy trait increases chances
				factor = 2

				OR = {
					AND = {
						trait = sympathy_christendom
						event_target:conversion_ruler = { religion_group = christian }
					}
					AND = {
						trait = sympathy_islam
						event_target:conversion_ruler = { religion_group = muslim }
					}
					AND = {
						trait = sympathy_pagans
						event_target:conversion_ruler = { religion_group = pagan_group }
					}
					AND = {
						trait = sympathy_zoroastrianism
						event_target:conversion_ruler = { religion_group = zoroastrian_group }
					}
					AND = {
						trait = sympathy_judaism
						event_target:conversion_ruler = { religion_group = jewish_group }
					}
					AND = {
						trait = sympathy_indian
						event_target:conversion_ruler = { religion_group = indian_group }
					}
				}
			}

			mult_modifier = { # Increase conversion chance if my location is converted
				factor = 1.25
				location = { religion = event_target:conversion_ruler }
			}

			mult_modifier = { # Jewish hard to convert for other groups
				factor = 0.1

				religion_group = jewish_group
				event_target:conversion_ruler = { NOT = { religion_group = jewish_group } }
			}

			mult_modifier = { # One of us is a heretic, so this may not be the best idea
				factor = 0.75

				OR = {
					is_heresy_of = event_target:conversion_ruler
					is_parent_religion = event_target:conversion_ruler
				}
			}

			mult_modifier = { # Brave or stupid?
				factor = 0.8
				trait = brave
			}

			mult_modifier = { # Pride goeth before fall
				factor = 0.8
				trait = proud
			}

			mult_modifier = { # Too pissed off to think
				factor = 0.8
				trait = wroth
			}

			mult_modifier = { # Coward or smart?
				factor = 1.2
				trait = craven
			}

			mult_modifier = { # Meh, who cares
				factor = 1.2
				trait = cynical
			}

			mult_modifier = { # Opinion < 25 decreases the chance by half
				factor = 0.5
				opinion = { who = event_target:conversion_ruler value < 25 }
			}

			mult_modifier = { # Opinion < 25, 49 > has 75% chance decrease
				factor = 0.75

				opinion = { who = event_target:conversion_ruler value >= 25 }
				opinion = { who = event_target:conversion_ruler value < 50 }
			}

			mult_modifier = { # Opinion < 50, 74 > has slight chance increase
				factor = 1.1

				opinion = { who = event_target:conversion_ruler value >= 50 }
				opinion = { who = event_target:conversion_ruler value < 75 }
			}

			mult_modifier = { # Opinion < 75, 100 > has a bigger chance increase
				factor = 1.5
				opinion = { who = event_target:conversion_ruler value >= 75 }
			}

			mult_modifier = { # Decrease acceptance chance if a pagan is trying to convert me
				factor = 0.75

				event_target:conversion_ruler = { religion_group = pagan_group }
				NOT = { religion_group = pagan_group }
			}

			mult_modifier = { # Increase chance if CA/TO is high
				factor = 1.1

				event_target:conversion_ruler = {
					trigger_if = {
						limit = { is_tribal = yes }
						has_law = tribal_organization_3
					}
					trigger_else = {
						crownlaw_title = { has_law = crown_authority_3 }
					}
				}
			}

			mult_modifier = { # Further increase if CA/TO is max
				factor = 1.1

				event_target:conversion_ruler = {
					trigger_if = {
						limit = { is_tribal = yes }
						has_law = tribal_organization_4
					}
					trigger_else = {
						crownlaw_title = { has_law = crown_authority_4 }
					}
				}
			}
		}
	}

	option = { # Refuse
		name = {
			text = EVTOPTB_GoPagan_143_a
			trigger = { NOT = { religion = event_target:conversion_ruler } }
		}
		name = {
			text = EVTOPTB_GoPagan_143_b
			trigger = { religion = event_target:conversion_ruler }
		}

		plus_refuse_conversion_under_threat_effect = yes

		ai_chance = {
			factor = 100

			trigger = {
				# Never refuse if already have same secret religion
				NOT = {
					secret_religion = {
						target = event_target:conversion_ruler
						target_type = public
						}
					}
			}
		}
	}
}

# Ruler informed that the threat worked
character_event = {
	id = GoPagan.144
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_144_a
		trigger = { FROM = { NOT = { has_character_flag = changed_rites } } }
	}
	desc = {
		text = EVTDESC_GoPagan_144_b
		trigger = { FROM = { has_character_flag = changed_rites } }
	}

	is_triggered_only = yes

	option = {
		name = EXCELLENT

		reverse_opinion = {
			name = opinion_demanded_conversion
			who = FROM
			years = 20
		}
	}

	after = {
		FROM = { clr_character_flag = changed_rites }

		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Ruler informed that the threat failed
character_event = {
	id = GoPagan.145
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_145_a
		trigger = { NOT = { religion = event_target:conversion_target } }
	}
	desc = {
		text = EVTDESC_GoPagan_145_b
		trigger = { religion = event_target:conversion_target }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_GoPagan_145 # Let it slide

		if = {
			limit = { event_target:conversion_target = { is_ruler = yes } }
			piety = 25
		}
		else = {
			piety = 5
		}

		prestige = -50
		tyrant_plus_1_effect = yes

		reverse_opinion = {
			name = opinion_demanded_conversion
			who = event_target:conversion_target
			years = 5
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 2
				trait = patient
			}

			mult_modifier = {
				factor = 2
				trait = just
			}

			mult_modifier = {
				factor = 0.5
				trait = cruel
			}

			mult_modifier = {
				factor = 0.5
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTC_GoPagan_145 # Imprison him at once!

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 0.5

				OR = {
					trait = kind
					trait = just
					trait = humble
				}
			}

			mult_modifier = {
				factor = 0.5

				NOR = {
					trait = wroth
					trait = proud
					trait = cruel
					trait = arbitrary
					trait = zealous
					trait = impaler
				}
			}

			mult_modifier = {
				factor = 0.5
				is_close_relative = event_target:conversion_target
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = impaler
			}

			mult_modifier = {
				factor = 1.5
				trait = proud
			}

			mult_modifier = {
				factor = 1.5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 1.5
				trait = paranoid
			}

			mult_modifier = {
				factor = 0.5
				trait = patient
			}

			mult_modifier = {
				factor = 0.5
				trait = charitable
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 25 }
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 50 }
			}

			mult_modifier = {
				factor = 0.5
				opinion = { who = event_target:conversion_target value >= 75 }
			}

			mult_modifier = {
				factor = 1.5
				opinion = { who = event_target:conversion_target value < 25 }
			}

			mult_modifier = {
				factor = 1.5
				opinion = { who = event_target:conversion_target value < 0 }
			}

			mult_modifier = {
				factor = 1.5
				opinion = { who = event_target:conversion_target value < -25 }
			}
		}

		if = {
			limit = {
				event_target:conversion_target = { religion_group = christian }
				trait = sympathy_christendom
			}
			remove_trait = sympathy_christendom
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = muslim }
				trait = sympathy_islam
			}
			remove_trait = sympathy_islam
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = pagan_group }
				trait = sympathy_pagans
			}
			remove_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = zoroastrian_group }
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = jewish_group }
				trait = sympathy_judaism
			}
			remove_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				event_target:conversion_target = { religion_group = indian_group }
				trait = sympathy_indian
			}
			remove_trait = sympathy_indian
		}

		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		else_if = {
			limit = { NOT = { trait = cruel } }

			random = {
				chance = 50
				add_trait_cruel_effect = yes
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 39024
				tooltip = ATTEMPT_IMPRISON
			}
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

# Ruler releases a prisoner if they convert
character_event = {
	id = GoPagan.146
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_146_a
		trigger = { NOT = { religion = event_target:conversion_ruler } }
	}
	desc = {
		text = EVTDESC_GoPagan_146_b
		trigger = { religion = event_target:conversion_ruler }
	}

	is_triggered_only = yes

	immediate = {
		clr_character_flag = considering_conversion
	}

	option = {
		name = EVTOPTA_GoPagan_146

		if = {
			limit = {
				event_target:conversion_ruler = { religion_group = christian }
				trait = sympathy_christendom
			}
			remove_trait = sympathy_christendom
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = muslim }
				trait = sympathy_islam
			}
			remove_trait = sympathy_islam
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = pagan_group }
				trait = sympathy_pagans
			}
			remove_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = zoroastrian_group }
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = jewish_group }
				trait = sympathy_judaism
			}
			remove_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = indian_group }
				trait = sympathy_indian
			}
			remove_trait = sympathy_indian
		}

		trigger_switch = {
			on_trigger = religion_group

			christian = { add_trait = sympathy_christendom }
			muslim = { add_trait = sympathy_islam }
			pagan_group = { add_trait = sympathy_pagans }
			zoroastrian_group = { add_trait = sympathy_zoroastrianism }
			jewish_group = { add_trait = sympathy_judaism }
			indian_group = { add_trait = sympathy_indian }
		}

		if = {
			limit = { NOT = { trait = cynical } }
			add_trait_fully_silently_cynical_effect = yes
		}

		if = {
			limit = { has_secret_religion = yes }
			clear_secret_religion = yes
		}

		religion = event_target:conversion_ruler

		add_character_modifier = {
			name = recently_converted
			years = 2
		}

		imprison = no

		opinion = {
			name = opinion_demanded_conversion
			who = event_target:conversion_ruler
			years = 20
			multiplier = 2
		}

		if = {
			limit = { religion_group = indian_group }

			set_character_flag = india_converted
			character_event = { id = RoI.30122 }
		}
	}

	option = {
		name = EVTOPTA_GoPagan_146

		trigger = { has_secret_religion = no }

		if = {
			limit = {
				event_target:conversion_ruler = { religion_group = christian }
				trait = sympathy_christendom
			}
			remove_trait = sympathy_christendom
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = muslim }
				trait = sympathy_islam
			}
			remove_trait = sympathy_islam
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = pagan_group }
				trait = sympathy_pagans
			}
			remove_trait = sympathy_pagans
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = zoroastrian_group }
				trait = sympathy_zoroastrianism
			}
			remove_trait = sympathy_zoroastrianism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = jewish_group }
				trait = sympathy_judaism
			}
			remove_trait = sympathy_judaism
		}
		else_if = {
			limit = {
				event_target:conversion_ruler = { religion_group = indian_group }
				trait = sympathy_indian
			}
			remove_trait = sympathy_indian
		}

		trigger_switch = {
			on_trigger = religion_group

			christian = { add_trait = sympathy_christendom }
			muslim = { add_trait = sympathy_islam }
			pagan_group = { add_trait = sympathy_pagans }
			zoroastrian_group = { add_trait = sympathy_zoroastrianism }
			jewish_group = { add_trait = sympathy_judaism }
			indian_group = { add_trait = sympathy_indian }
		}

		if = {
			limit = { NOT = { trait = cynical } }
			add_trait_fully_silently_cynical_effect = yes
		}

		if = {
			limit = { has_secret_religion = yes }
			clear_secret_religion = yes
		}

		religion_scope = {
			save_event_target_as = my_old_religion
		}

		religion = event_target:conversion_ruler

		set_secret_religion = {
			target_type = public
			target = event_target:my_old_religion
		}

		clear_event_target = my_old_religion

		add_character_modifier = {
			name = recently_converted
			years = 2
		}

		imprison = no

		opinion = {
			name = opinion_demanded_conversion
			who = event_target:conversion_ruler
			years = 20
			multiplier = 2
		}

		if = {
			limit = { religion_group = indian_group }

			set_character_flag = india_converted
			character_event = { id = RoI.30122 }
		}
	}

	after = {
		character_event = {
			id = GoPagan.147
			days = 20
		}
	}
}

character_event = {
	id = GoPagan.147

	is_triggered_only = yes
	hide_window = yes

	immediate = {
		clear_event_target = conversion_ruler
		clear_event_target = conversion_target
	}
}

### SYMPATHY EVENTS

# Character has more than one sympathy trait
character_event = {
	id = GoPagan.150
	desc = EVTDESC_GoPagan_150
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	min_age = 16
	prisoner = no
	only_capable = no

	trigger = {
		calc_true_if = {
			amount >= 2

			trait = sympathy_christendom
			trait = sympathy_islam
			trait = sympathy_pagans
			trait = sympathy_zoroastrianism
			trait = sympathy_judaism
			trait = sympathy_indian
		}

		any_courtier = {
			religion = ROOT
			trait = zealous
			is_adult = yes
			at_location = ROOT
			prisoner = no
			is_incapable = no
			is_inaccessible_trigger = no

			NOR = {
				is_liege_of = ROOT
				is_rival = ROOT
			}
		}

		is_inaccessible_trigger = no
		NOT = { has_character_flag = sympathy_challenged }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			religion = location
		}

		mult_modifier = {
			factor = 2

			calc_true_if = {
				amount >= 3

				trait = sympathy_christendom
				trait = sympathy_islam
				trait = sympathy_pagans
				trait = sympathy_zoroastrianism
				trait = sympathy_judaism
				trait = sympathy_indian
			}
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				religion = ROOT
				trait = zealous
				is_adult = yes
				at_location = ROOT
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no

				NOR = {
					is_liege_of = ROOT
					is_rival = ROOT
				}
			}

			save_event_target_as = zealous_courtier
		}
	}

	option = {
		name = EVTOPTA_GoPagan_150 # Maybe our faith should be questioned

		trigger = { NOT = { trait = cynical } }

		set_character_flag = sympathy_challenged
		add_trait = cynical
		add_rival = event_target:zealous_courtier

		ai_chance = { factor = 20}
	}
	option = {
		name = EVTOPTB_GoPagan_150 # What's so good about our faith?
		tooltip_info = cynical

		trigger = { trait = cynical }

		set_character_flag = sympathy_challenged
		piety = -100
		add_rival = event_target:zealous_courtier

		ai_chance = { factor = 80 }
	}

	option = {
		name = EVTOPTC_GoPagan_150 # Perhaps I am too open-minded

		random = {
			chance = 50
			remove_trait_cynical_effect = yes
		}

		random_list = {
			50 = {
				trigger = { trait = sympathy_christendom }
				remove_trait = sympathy_christendom
			}

			50 = {
				trigger = { trait = sympathy_islam }
				remove_trait = sympathy_islam
			}

			50 = {
				trigger = { trait = sympathy_pagans }
				remove_trait = sympathy_pagans
			}

			50 = {
				trigger = { trait = sympathy_zoroastrianism }
				remove_trait = sympathy_zoroastrianism
			}

			50 = {
				trigger = { trait = sympathy_judaism }
				remove_trait = sympathy_judaism
			}

			50 = {
				trigger = { trait = sympathy_indian }
				remove_trait = sympathy_indian
			}
		}

		ai_chance = {
			factor = 80

			mult_modifier = {
				factor = 0.5
				trait = cynical
			}
		}
	}
}

### NEW CARDINAL EVENTS

# Character has become a religious elector
character_event = {
	id = GoPagan.155
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_GoPagan_155_manichaean
		trigger = { religion = manichaean }
	}
	desc = {
		text = EVTDESC_GoPagan_155_celtic
		trigger = { religion = celtic_pagan_reformed }
	}
	desc = {
		text = EVTDESC_GoPagan_155_hellenic
		trigger = { religion_openly_hellenic_or_reformed_trigger = yes }
	}
	desc = {
		text = EVTDESC_GoPagan_155_cathar
		trigger = { religion = cathar }
	}
	desc = {
		text = EVTDESC_GoPagan_155_bogomilist
		trigger = { religion = bogomilist }
	}

	is_triggered_only = yes

	option = {
		name = EXCELLENT

		hidden_effect = {
			if = {
				limit = {
					independent = no
					religion = liege
				}

				liege = {
					character_event = { id = GoPagan.156 }
				}
			}

			any_player = {
				limit = {
					religion = ROOT
					NOT = { is_liege_of = ROOT }
				}

				character_event = { id = GoPagan.157 }
			}
		}
	}
}

# Inform liege
character_event = {
	id = GoPagan.156
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC_GoPagan_156_manichaean
		trigger = { religion = manichaean }
	}
	desc = {
		text = EVTDESC_GoPagan_156_celtic
		trigger = { religion_openly_celtic_or_reformed_trigger = yes }
	}
	desc = {
		text = EVTDESC_GoPagan_156_hellenic
		trigger = { religion_openly_hellenic_or_reformed_trigger = yes }
	}
	desc = {
		text = EVTDESC_GoPagan_156_cathar
		trigger = { religion = cathar }
	}
	desc = {
		text = EVTDESC_GoPagan_156_bogomilist
		trigger = { religion = bogomilist }
	}

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Inform everyone else
character_event = {
	id = GoPagan.157
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC_GoPagan_157_manichaean
		trigger = { religion = manichaean }
	}
	desc = {
		text = EVTDESC_GoPagan_157_celtic
		trigger = { religion_openly_celtic_or_reformed_trigger = yes }
	}
	desc = {
		text = EVTDESC_GoPagan_157_hellenic
		trigger = { religion_openly_hellenic_or_reformed_trigger = yes }
	}
	desc = {
		text = EVTDESC_GoPagan_157_cathar
		trigger = { religion = cathar }
	}
	desc = {
		text = EVTDESC_GoPagan_157_bogomilist
		trigger = { religion = bogomilist }
	}

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}