namespace = Plus

########################################
# Mod-Specific Crusade Events
#
# reserved: Plus.400 to Plus.429
#
# Written by Rylock
########################################

# Who to give crusade land to
character_event = {
	id = Plus.400
	desc = EVTDESC_Plus_400
	picture = GFX_evt_crusaders

	is_triggered_only = yes

	immediate = {
		random_child = {
			limit = {
				is_alive = yes
				is_adult = yes
				religion = ROOT
				is_vassal_or_below_of = ROOT
				health >= 4
				prisoner = no
				is_ruler = no
				is_female = no
				is_incapable = no

				NOR = {
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = child_recipient
		}

		random_sibling = {
			limit = {
				is_alive = yes
				is_adult = yes
				religion = ROOT
				is_vassal_or_below_of = ROOT
				health >= 4
				prisoner = no
				is_ruler = no
				is_female = no
				is_incapable = no

				NOR = {
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOR = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = sibling_recipient
		}

		random_close_relative = {
			limit = {
				dynasty = ROOT
				is_vassal_or_below_of = ROOT
				is_alive = yes
				is_adult = yes
				religion = ROOT
				prisoner = no
				piety >= 0
				is_ruler = no
				is_female = no
				health >= 4
				is_incapable = no

				reverse_opinion = {
					who = ROOT
					value >= 0
				}

				NOR = {
					is_child_of = ROOT
					sibling = ROOT
					trait = lunatic
					trait = imbecile
					trait = inbred
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = relative_recipient
		}

		random_dynasty_member = {
			limit = {
				is_vassal_or_below_of = ROOT
				is_alive = yes
				is_adult = yes
				prisoner = no
				piety >= 0
				is_ruler = no
				is_female = no
				religion = ROOT
				health >= 4
				is_incapable = no

				reverse_opinion = {
					who = ROOT
					value >= 0
				}

				OR = {
					is_friend = ROOT
					is_smart_trigger = yes
					diplomacy >= 10
					martial >= 10
				}

				NOR = {
					is_child_of = ROOT
					sibling = ROOT
					trait = lunatic
					trait = imbecile
					trait = inbred
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = dynastic_recipient
		}
	}

	option = {
		name = "EVTOPTA_Plus_400" # To my son

		trigger = {
			event_target:child_recipient = { always = yes }
		}

		prestige = 500

		event_target:child_recipient = {
			show_scope_change = no

			add_character_modifier = {
				name = new_land_timer
				duration = 1
				hidden = yes
			}

			tooltip = {
				character_event = {
					id = Plus.400
					tooltip = CUSTOMTOOLTIP3
				}
			}

			custom_tooltip = {
				text = HOLYTRUCETOOLTIP

				set_character_flag = centralize_without_penalties

				if = {
					limit = { religion_group = christian }
					add_trait = crusader
				}
				else_if = {
					limit = { religion_group = muslim }
					add_trait = mujahid
				}
				else = {
					add_trait = holy_crusader
				}

				event_target:current_title = {
					ROOT = {
						random_demesne_title = {
							limit = {
								lower_real_tier_than = DUKE
								NOT = { has_title_flag = previous_holding }
							}

							if = {
								limit = {
									kingdom = { title = k_greece }
									ROOT = { religion = catholic }
									e_latin_empire = { has_holder = no }
								}

								e_latin_empire = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}
							else_if = {
								limit = {
									kingdom = { title = k_anatolia }
									ROOT = { religion_group = muslim }
									k_rum = { has_holder = no }
								}

								k_rum = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}

							kingdom = {
								set_title_flag = non_manual_law_change # No prestige loss
								destroy_landed_title = yes
								gain_title = PREVPREVPREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}

						any_demesne_title = {
							limit = { NOT = { has_title_flag = previous_holding } }
							gain_title = PREVPREVPREV
						}
					}
				}

				if = {
					limit = { is_feudal = no }
					set_government_type = feudal_government
				}

				wealth = 500
				prestige = 500
				piety = 100

				add_character_modifier = {
					name = holy_truce_timer
					years = 10
				}

				set_character_flag = move_capital
				character_event = { id = Plus.402 }
				clr_character_flag = centralize_without_penalties
				set_defacto_liege = THIS
				pf_liege_change_effect = yes
			}
		}

		hidden_effect = {
			any_demesne_title = { clr_title_flag = previous_holding }
			any_vassal = { clr_character_flag = previous_vassal }
		}

		ai_chance = {
			factor = 100

			trigger = {
				NOT = { religion_group = muslim }
			}
		}
	}

	option = {
		name = "EVTOPTE_Plus_400" # To my brother

		trigger = {
			event_target:sibling_recipient = { always = yes }
		}

		prestige = 500

		event_target:sibling_recipient = {
			show_scope_change = no

			add_character_modifier = {
				name = new_land_timer
				duration = 1
				hidden = yes
			}

			tooltip = {
				character_event = {
					id = Plus.400
					tooltip = CUSTOMTOOLTIP3
				}
			}

			custom_tooltip = {
				text = HOLYTRUCETOOLTIP

				set_character_flag = centralize_without_penalties

				if = {
					limit = { religion_group = christian }
					add_trait = crusader
				}
				else_if = {
					limit = { religion_group = muslim }
					add_trait = mujahid
				}
				else = {
					add_trait = holy_crusader
				}

				event_target:current_title = {
					ROOT = {
						random_demesne_title = {
							limit = {
								lower_real_tier_than = DUKE
								NOT = { has_title_flag = previous_holding }
							}

							if = {
								limit = {
									kingdom = { title = k_greece }
									ROOT = { religion = catholic }
									e_latin_empire = { has_holder = no }
								}

								e_latin_empire = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}
							else_if = {
								limit = {
									kingdom = { title = k_anatolia }
									ROOT = { religion_group = muslim }
									k_rum = { has_holder = no }
								}

								k_rum = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}

							kingdom = {
								set_title_flag = non_manual_law_change # No prestige loss
								destroy_landed_title = yes
								gain_title = PREVPREVPREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}

						any_demesne_title = {
							limit = { NOT = { has_title_flag = previous_holding } }
							gain_title = PREVPREVPREV
						}
					}
				}

				if = {
					limit = { is_feudal = no }
					set_government_type = feudal_government
				}

				wealth = 500
				prestige = 500
				piety = 100

				add_character_modifier = {
					name = holy_truce_timer
					years = 10
				}

				set_character_flag = move_capital
				character_event = { id = Plus.402 }
				clr_character_flag = centralize_without_penalties
				set_defacto_liege = THIS
				pf_liege_change_effect = yes
			}
		}

		hidden_effect = {
			any_demesne_title = { clr_title_flag = previous_holding }
			any_vassal = { clr_character_flag = previous_vassal }
		}

		ai_chance = {
			factor = 100

			trigger = {
				NOT = { religion_group = muslim }
			}
		}
	}

	option = {
		name = "EVTOPTC_Plus_400" # To a capable close relative

		trigger = {
			event_target:relative_recipient = { always = yes }
		}

		prestige = 500

		event_target:relative_recipient = {
			show_scope_change = no

			add_character_modifier = {
				name = new_land_timer
				duration = 1
				hidden = yes
			}

			tooltip = {
				character_event = {
					id = Plus.400
					tooltip = CUSTOMTOOLTIP3
				}
			}

			custom_tooltip = {
				text = HOLYTRUCETOOLTIP

				set_character_flag = centralize_without_penalties

				if = {
					limit = { religion_group = christian }
					add_trait = crusader
				}
				else_if = {
					limit = { religion_group = muslim }
					add_trait = mujahid
				}
				else = {
					add_trait = holy_crusader
				}

				event_target:current_title = {
					ROOT = {
						random_demesne_title = {
							limit = {
								lower_real_tier_than = DUKE
								NOT = { has_title_flag = previous_holding }
							}

							if = {
								limit = {
									kingdom = { title = k_greece }
									ROOT = { religion = catholic }
									e_latin_empire = { has_holder = no }
								}

								e_latin_empire = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}
							else_if = {
								limit = {
									kingdom = { title = k_anatolia }
									ROOT = { religion_group = muslim }
									k_rum = { has_holder = no }
								}

								k_rum = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}

							kingdom = {
								set_title_flag = non_manual_law_change # No prestige loss
								destroy_landed_title = yes
								gain_title = PREVPREVPREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}

						any_demesne_title = {
							limit = { NOT = { has_title_flag = previous_holding } }
							gain_title = PREVPREVPREV
						}
					}
				}

				if = {
					limit = { is_feudal = no }
					set_government_type = feudal_government
				}

				wealth = 500
				prestige = 500
				piety = 100

				add_character_modifier = {
					name = holy_truce_timer
					years = 10
				}

				set_character_flag = move_capital
				character_event = { id = Plus.402 }
				clr_character_flag = centralize_without_penalties
				set_defacto_liege = THIS
				pf_liege_change_effect = yes
			}
		}

		hidden_effect = {
			any_demesne_title = { clr_title_flag = previous_holding }
			any_vassal = { clr_character_flag = previous_vassal }
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { religion_group = muslim }
			}
		}
	}

	option = {
		name = "EVTOPTC_Plus_400" # To a capable distant relative

		trigger = {
			event_target:dynastic_recipient = { always = yes }
			NOT = { event_target:relative_recipient = { always = yes } }
		}

		prestige = 500

		event_target:dynastic_recipient = {
			show_scope_change = no

			add_character_modifier = {
				name = new_land_timer
				duration = 1
				hidden = yes
			}

			tooltip = {
				character_event = {
					id = Plus.400
					tooltip = CUSTOMTOOLTIP3
				}
			}

			custom_tooltip = {
				text = HOLYTRUCETOOLTIP

				set_character_flag = centralize_without_penalties

				if = {
					limit = { religion_group = christian }
					add_trait = crusader
				}
				else_if = {
					limit = { religion_group = muslim }
					add_trait = mujahid
				}
				else = {
					add_trait = holy_crusader
				}

				event_target:current_title = {
					ROOT = {
						random_demesne_title = {
							limit = {
								lower_real_tier_than = DUKE
								NOT = { has_title_flag = previous_holding }
							}

							if = {
								limit = {
									kingdom = { title = k_greece }
									ROOT = { religion = catholic }
									e_latin_empire = { has_holder = no }
								}

								e_latin_empire = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}
							else_if = {
								limit = {
									kingdom = { title = k_anatolia }
									ROOT = { religion_group = muslim }
									k_rum = { has_holder = no }
								}

								k_rum = {
									set_title_flag = non_manual_law_change # No prestige loss
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}

							kingdom = {
								set_title_flag = non_manual_law_change # No prestige loss
								destroy_landed_title = yes
								gain_title = PREVPREVPREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}

						any_demesne_title = {
							limit = { NOT = { has_title_flag = previous_holding } }
							gain_title = PREVPREVPREV
						}
					}
				}

				if = {
					limit = { is_feudal = no }
					set_government_type = feudal_government
				}

				wealth = 500
				prestige = 500
				piety = 100

				add_character_modifier = {
					name = holy_truce_timer
					years = 10
				}

				set_character_flag = move_capital
				character_event = { id = Plus.402 }
				clr_character_flag = centralize_without_penalties
				set_defacto_liege = THIS
				pf_liege_change_effect = yes
			}
		}

		hidden_effect = {
			any_demesne_title = { clr_title_flag = previous_holding }
			any_vassal = { clr_character_flag = previous_vassal }
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { religion_group = muslim }
			}
		}
	}

	option = {
		name = "EVTOPTF_Plus_400" # To a valiant retainer

		trigger = {
			calc_true_if = {
				amount < 3

				event_target:child_recipient = { always = yes }
				event_target:sibling_recipient = { always = yes }
				event_target:relative_recipient = { always = yes }
				event_target:dynastic_recipient = { always = yes }
			}
		}

		prestige = 500

		custom_tooltip = {
			text = CUSTOMTOOLTIP36

			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = ROOT
				female = no
				age = 25

				attributes = {
					martial = 10
					diplomacy = 10
				}
			}

			new_character = {
				add_character_modifier = {
					name = new_land_timer
					duration = 1
					hidden = yes
				}

				tooltip = {
					character_event = {
						id = Plus.400
						tooltip = CUSTOMTOOLTIP3
					}
				}

				custom_tooltip = {
					text = HOLYTRUCETOOLTIP

					set_character_flag = centralize_without_penalties

					if = {
						limit = { religion_group = christian }
						add_trait = crusader
					}
					else_if = {
						limit = { religion_group = muslim }
						add_trait = mujahid
					}
					else = {
						add_trait = holy_crusader
					}

					event_target:current_title = {
						ROOT = {
							random_demesne_title = {
								limit = {
									lower_real_tier_than = DUKE
									NOT = { has_title_flag = previous_holding }
								}

								if = {
									limit = {
										kingdom = { title = k_greece }
										ROOT = { religion = catholic }
										e_latin_empire = { has_holder = no }
									}

									e_latin_empire = {
										set_title_flag = non_manual_law_change # No prestige loss
										gain_title = PREVPREVPREVPREV
										copy_title_laws = PREVPREVPREV
										add_law = crown_authority_3
										clr_title_flag = non_manual_law_change # No prestige loss
									}
								}
								else_if = {
									limit = {
										kingdom = { title = k_anatolia }
										ROOT = { religion_group = muslim }
										k_rum = { has_holder = no }
									}

									k_rum = {
										set_title_flag = non_manual_law_change # No prestige loss
										gain_title = PREVPREVPREVPREV
										copy_title_laws = PREVPREVPREV
										add_law = crown_authority_3
										clr_title_flag = non_manual_law_change # No prestige loss
									}
								}

								kingdom = {
									set_title_flag = non_manual_law_change # No prestige loss
									destroy_landed_title = yes
									gain_title = PREVPREVPREVPREV
									copy_title_laws = PREVPREVPREV
									add_law = crown_authority_3
									clr_title_flag = non_manual_law_change # No prestige loss
								}
							}

							any_demesne_title = {
								limit = { NOT = { has_title_flag = previous_holding } }
								gain_title = PREVPREVPREV
							}
						}
					}

					if = {
						limit = { is_feudal = no }
						set_government_type = feudal_government
					}

					wealth = 500
					prestige = 500
					piety = 100

					add_character_modifier = {
						name = holy_truce_timer
						years = 10
					}

					set_character_flag = move_capital
					character_event = { id = Plus.402 }
					clr_character_flag = centralize_without_penalties
					set_defacto_liege = THIS
					pf_liege_change_effect = yes
				}
			}
		}

		hidden_effect = {
			any_demesne_title = { clr_title_flag = previous_holding }
			any_vassal = { clr_character_flag = previous_vassal }
		}

		ai_chance = {
			factor = 1

			trigger = {
				NOT = { religion_group = muslim }
			}
		}
	}

	option = {
		name = "EVTOPTD_Plus_400" # To myself

		if = {
			limit = { independent = yes }
			custom_tooltip = { text = CUSTOMTOOLTIP43 }
		}
		else = {
			custom_tooltip = { text = CUSTOMTOOLTIP42 }
		}

		wealth = 500

		custom_tooltip = {
			text = HOLYTRUCETOOLTIP

			if = {
				limit = { independent = no }

				liege = {
					ROOT = {
						any_vassal = {
							limit = { has_character_flag = previous_vassal }
							clr_character_flag = previous_vassal
							set_defacto_liege = PREVPREV
							pf_liege_change_effect = yes
						}

						any_demesne_title = {
							limit = {
								has_title_flag = previous_holding
								is_titular = no
								is_landless_type_title = no
							}

							clr_title_flag = previous_holding
							gain_title = PREVPREV
						}
					}
				}

				set_character_flag = move_capital
				set_defacto_liege = ROOT
				pf_liege_change_effect = yes
			}

			add_character_modifier = {
				name = new_land_timer
				duration = 1
				hidden = yes
			}

			set_character_flag = centralize_without_penalties

			if = {
				limit = { religion_group = christian }
				add_trait = crusader
			}
			else_if = {
				limit = { religion_group = muslim }
				add_trait = mujahid
			}
			else = {
				add_trait = holy_crusader
			}

			event_target:current_title = {
				ROOT = {
					random_demesne_title = {
						limit = {
							lower_real_tier_than = DUKE
							NOT = { has_title_flag = previous_holding }
						}

						if = {
							limit = {
								kingdom = { title = k_greece }
								ROOT = { religion = catholic }
								e_latin_empire = { has_holder = no }
							}

							e_latin_empire = {
								set_title_flag = non_manual_law_change # No prestige loss
								gain_title = PREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}
						else_if = {
							limit = {
								kingdom = { title = k_anatolia }
								ROOT = { religion_group = muslim }
								k_rum = { has_holder = no }
							}

							k_rum = {
								set_title_flag = non_manual_law_change # No prestige loss
								gain_title = PREVPREV
								copy_title_laws = PREVPREVPREV
								add_law = crown_authority_3
								clr_title_flag = non_manual_law_change # No prestige loss
							}
						}

						kingdom = {
							set_title_flag = non_manual_law_change # No prestige loss
							destroy_landed_title = yes
							gain_title = PREVPREV
							copy_title_laws = PREVPREVPREV
							add_law = crown_authority_3
							clr_title_flag = non_manual_law_change # No prestige loss

							if = {
								limit = { ROOT = { has_character_flag = move_capital } }

								capital_scope = {
									county = {
										ROOT = { capital = PREV }
									}
								}
							}
						}
					}
				}
			}

			add_character_modifier = {
				name = holy_truce_timer
				years = 10
			}

			character_event = { id = Plus.402 }
			clr_character_flag = centralize_without_penalties
			clr_character_flag = move_capital
		}

		ai_chance = {
			factor = 100000

			trigger = {
				OR = {
					independent = yes
					is_feudal = yes
				}

				OR = {
					AND = {
						independent = no
						lower_tier_than = king
					}

					any_demesne_title = {
						real_tier = COUNT
						NOT = { has_title_flag = previous_holding }

						location = {
							any_neighbor_province = {
								OR = {
									county = { has_title_flag = previous_holding }
									owner = { is_vassal_or_below_of = ROOT }
								}
							}
						}
					}
				}
			}
		}
	}
}

# Crusade participant requests a fief for relative
character_event = {
	id = Plus.401
	desc = EVTDESC_Plus_401
	picture = GFX_evt_crusaders

	is_triggered_only = yes

	immediate = {
		random_child = {
			limit = {
				is_female = no
				religion = ROOT
				is_vassal_or_below_of = ROOT
				is_alive = yes
				is_adult = yes
				prisoner = no
				is_ruler = no
				is_incapable = no
				health >= 4
				piety >= 0

				NOR = {
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = child_recipient
		}

		random_sibling = {
			limit = {
				is_female = no
				is_alive = yes
				is_adult = yes
				religion = ROOT
				is_vassal_or_below_of = ROOT
				prisoner = no
				is_ruler = no
				is_incapable = no
				piety >= 0
				health >= 4

				reverse_opinion = {
					who = ROOT
					value >= 0
				}

				NOR = {
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = sibling_recipient
		}

		random_dynasty_member = {
			limit = {
				is_vassal_or_below_of = ROOT
				religion = ROOT
				is_adult = yes
				prisoner = no
				is_ruler = no
				is_female = no
				is_incapable = no
				piety >= 0
				health >= 4

				reverse_opinion = {
					who = ROOT
					value >= 0
				}

				OR = {
					is_friend = ROOT
					is_smart_trigger = yes
					diplomacy >= 12
					martial >= 12
				}

				NOR = {
					is_child_of = ROOT
					sibling = ROOT
					trait = lunatic
					trait = imbecile
					trait = inbred
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = dynastic_recipient
		}

		random_courtier = {
			limit = {
				OR = {
					trait = crusader
					trait = mujahid
					trait = holy_crusader
					is_friend = ROOT
				}

				religion = ROOT
				is_adult = yes
				prisoner = no
				is_ruler = no
				is_female = no
				is_incapable = no
				piety >= 0
				health >= 4

				reverse_opinion = {
					who = ROOT
					value >= 0
				}

				OR = {
					is_friend = ROOT
					is_smart_trigger = yes
					diplomacy >= 12
					martial >= 12
				}

				NOR = {
					is_child_of = ROOT
					sibling = ROOT
					trait = lunatic
					trait = imbecile
					trait = inbred
					any_spouse = { is_ruler = yes }

					any_heir_title = {
						is_primary_holder_title = yes
						holder_scope = { character = ROOT }
					}
				}

				trigger_if = {
					limit = { age >= 30 }

					any_child = {
						is_alive = yes
						is_female = no
						is_ruler = no

						NOT = {
							any_heir_title = {
								is_primary_holder_title = yes
								holder_scope = { character = ROOT }
							}
						}
					}
				}
			}

			save_event_target_as = retainer_recipient
		}
	}


	option = {
		name = EVTOPTA_Plus_401 # Request a fief for my son

		trigger = {
			event_target:child_recipient = { always = yes }
		}

		prestige = 50

		event_target:child_recipient = {
			show_scope_change = no

			custom_tooltip = { text = CUSTOMTOOLTIP41 }

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 20
			}

			add_character_modifier = {
				name = wants_crusade_fief_timer
				days = 5
				hidden = yes
			}
		}

		ai_chance = {
			factor = 100

			mult_modifier = {
				factor = 2
				trait = ambitious
			}

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTB_Plus_401 # Request a fief for my brother

		trigger = {
			event_target:sibling_recipient = { always = yes }
		}

		prestige = 50

		event_target:sibling_recipient = {
			show_scope_change = no

			custom_tooltip = { text = CUSTOMTOOLTIP41 }

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 20
			}

			add_character_modifier = {
				name = wants_crusade_fief_timer
				days = 5
				hidden = yes
			}
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC_Plus_401 # Request a fief for a relative

		trigger = {
			event_target:dynastic_recipient = { always = yes }
		}

		prestige = 25

		event_target:dynastic_recipient = {
			show_scope_change = no

			custom_tooltip = { text = CUSTOMTOOLTIP41 }

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 20
			}

			add_character_modifier = {
				name = wants_crusade_fief_timer
				duration = 5
				hidden = yes
			}
		}

		ai_chance = {
			factor = 25

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTF_Plus_400 # To a valiant retainer

		trigger = {
			event_target:retainer_recipient = { always = yes }
			NOT = { event_target:dynastic_recipient = { always = yes } }
		}

		prestige = 10

		event_target:retainer_recipient = {
			show_scope_change = no

			custom_tooltip = { text = CUSTOMTOOLTIP41 }

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 20
			}

			add_character_modifier = {
				name = wants_crusade_fief_timer
				days = 5
				hidden = yes
			}
		}

		ai_chance = { factor = 5 }
	}

	option = {
		name = EVTOPTD_Plus_401 # No, our victory belongs to God

		piety = 25

		ai_chance = {
			factor = 5

			mult_modifier = {
				factor = 5
				trait = zealous
			}

			mult_modifier = {
				factor = 5
				trait = content
			}
		}
	}
}

# Grant fiefs to crusade participants
character_event = {
	id = Plus.402
	desc = EVTDESC_Plus_402
	picture = GFX_evt_crusaders

	is_triggered_only = yes

	trigger = {
		OR = {
			has_character_flag = move_capital
			any_character = { has_character_modifier = wants_crusade_fief_timer }
		}
	}

	immediate = {
		if = {
			limit = { has_character_flag = move_capital }

			if = {
				limit = {
					primary_title = {
						capital_scope = {
							owned_by = ROOT
							is_capital = no
						}
					}
				}

				primary_title = {
					capital_scope = {
						ROOT = { capital = PREV }
					}
				}
			}

			clr_character_flag = move_capital
		}

		capital_scope = {
			duchy = { save_event_target_as = capital_duchy }
		}

		any_character = {
			limit = {
				religion = ROOT
				has_character_modifier = wants_crusade_fief_timer
			}

			if = {
				limit = {
					ROOT = {
						NOT = { demesne_efficiency >= 1.00 }

						any_demesne_title = {
							real_tier = COUNT
							is_feudal = yes

							NOR = {
								has_title_flag = previous_holding
								any_direct_de_jure_vassal_title = { is_holy_site = ROOT }
								duchy = { title = event_target:capital_duchy }
								kingdom = { capital_scope = { county = { title = PREVPREVPREV } } }

								location = {
									OR = {
										province_id = c_jerusalem
										province_id = c_alexandria
										province_id = c_cairo
									}
								}
							}
						}
					}
				}

				liege = {
					primary_title = {
						save_event_target_as = liege_title
					}
				}

				save_event_target_as = wants_fief

				add_character_modifier = {
					name = new_land_timer
					days = 1
					hidden = yes
				}

				event_target:liege_title = {
					ROOT = {
						random_demesne_title = {
							limit = {
								real_tier = COUNT
								is_feudal = yes

								NOR = {
									has_title_flag = previous_holding
									any_direct_de_jure_vassal_title = { is_holy_site = ROOT }
									duchy = { title = event_target:capital_duchy }
									kingdom = { capital_scope = { county = { title = PREVPREVPREV } } }

									location = {
										OR = {
											province_id = c_jerusalem
											province_id = c_alexandria
											province_id = c_cairo
										}
									}
								}
							}

							set_title_flag = non_manual_law_change # No prestige loss
							grant_title_no_opinion  = event_target:wants_fief

							any_direct_de_jure_vassal_title = {
								limit = { holder = ROOT }
								grant_title_no_opinion  = event_target:wants_fief
							}

							copy_title_laws = PREVPREV
							clr_title_flag = non_manual_law_change # No prestige loss

							event_target:wants_fief = {
								if = {
									limit = { religion_group = christian }
									add_trait = crusader
								}
								else_if = {
									limit = { religion_group = muslim }
									add_trait = mujahid
								}
								else = {
									add_trait = holy_crusader
								}

								opinion = {
									name = loyal_vassal
									who = ROOT
									years = 100
								}

								recalc_succession = yes
							}
						}
					}
				}
			}

			remove_character_modifier = wants_crusade_fief_timer
		}

		any_demesne_title = { clr_title_flag = previous_holding }
		any_vassal = { clr_character_flag = previous_vassal }

		recalc_succession = yes

		character_event = {
			id = Plus.349
			days = 1
		}

		any_vassal = {
			character_event = {
				id = Plus.349
				days = 1
			}
		}
	}

	option = {
		name = OK
	}
}