################################################
#
# Events for Childhood Personality Traits
#
# ID 1500-1999 is reserved
#
# The basic events are triggered by on actions
#
#################################################
#
# Written by Sara Wendel-rtqvist, Johan Andersson & Henrik Fhraeus
#
#################################################

###################################
#
# Events for Guardian
#
# Id 2000-2499 and 38100 - 38299 is reserved
#
#
###################################
#
# Written by Sara Wendel-rtqvist & Henrik Fhraeus
# heavily revised by Johan Andersson
#
###################################

# Event ID 1500-1509 is reserved for Gluttonous events

# Gain Gluttony
character_event = {
	id = 1500
	desc = EVTDESC1500
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = temperate
			trait = gluttonous
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = slothful
		}

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = gluttonous }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = temperate }
		}
	}

	option = {
		name = EVTOPTA1500

		add_trait_silently_gluttonous_effect = yes

		guardian = {
			character_event = {
				id = 2000
				days = 3
			}
		}
	}
}

# Event ID 2000-2009 is reserved for Gluttonous events #
# Fosterling gains trait Gluttonous
character_event = {
	id = 2000
	desc = EVTDESC2000
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2000 # Encourage Gluttony

		trigger_switch = {
			on_trigger = trait

			temperate = { prestige = -5 }
			gluttonous = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = gluttonous
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = temperate }
			}

			mult_modifier = {
				factor = 4
				trait = gluttonous
			}

			mult_modifier = {
				factor = 2
				trait = slothful
			}

			mult_modifier = {
				factor = 2
				trait = hedonist
			}
		}
	}

	option = {
		name = EVTOPTB2000 # Birch Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		reverse_opinion = {
			name = opinion_sad
			who = FROM
			years = 5
		}

		random = {
			chance = 40

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = gluttonous
				}

				character_event = { id = 1501 }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 0.1
				trait = gluttonous
			}
		}
	}

	option = {
		name = EVTOPTC2000 # Talk to Him about moderation.

		trigger = {
			NOT = { trait = gluttonous }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_temperate_effect = yes

					ROOT = {
						character_event = { id = 38176 } # Notify guardian
					}
				}

				50 = {
					tooltip = {
						remove_trait = gluttonous
					}

					character_event = { id = 1501 }
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = temperate
			}

			mult_modifier = {
				factor = 10
				trait = diligent
			}

			mult_modifier = {
				factor = 10
				trait = celibate
			}
		}
	}

	option = {
		name = EVTOPTD2000 # Pray God will save her..

		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}

			NOT = { trait = cynical }
		}

		piety = 5

		random = {
			chance = 20

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = gluttonous
				}

				character_event = { id = 1501 }
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Guardian discourages gluttony
character_event = {
	id = 1501
	desc = EVTDESC1501
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1501

		remove_trait_silently_gluttonous_effect = yes
	}
}

#######################################################################

# Event ID 1510-1519 is reserved for Temperate events
# Temperate Child
character_event = {
	id = 1510
	desc = EVTDESC1510
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = temperate
			trait = gluttonous
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = diligent
		}

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = temperate }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = gluttonous }
		}
	}

	option = {
		name = EVTOPTA1510

		add_trait_silently_temperate_effect = yes

		guardian = {
			character_event = {
				id = 2010
				days = 3
			}
		}
	}
}

# Event ID 2010-2019 is reserved for Temperate events
# Fosterling is Temperate
character_event = {
	id = 2010
	desc = EVTDESC2010
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2010 # Encourage

		trigger_switch = {
			on_trigger = trait

			gluttonous = { prestige = -5 }
			temperate = { prestige = 5 }
		}

		if = {
			limit = { stewardship >= 10 }

			FROM = {
				show_scope_change = no

				change_stewardship = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = temperate
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = temperate
			}

			mult_modifier = {
				factor = 4
				trait = diligent
			}

			mult_modifier = {
				factor = 4
				trait = celibate
			}
		}
	}

	option = {
		name = EVTOPTB2010 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = gluttonous
			}

			NOT = { trait = gluttonous }
		}

		if = {
			limit = { stewardship >= 10 }

			FROM = {
				show_scope_change = no

				change_stewardship = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = gluttonous }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = temperate
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2010 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		random = {
			chance = 10

			FROM = {
				show_scope_change = no
				add_trait_fully_gluttonous_effect = yes
			}

			character_event = { id = 38177 } # Notify guardian
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2010 # He/She must learn to enjoy life!

		trigger = {
			NOT = { trait = temperate }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_gluttonous_effect = yes

					ROOT = {
						character_event = { id = 38177 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = temperate
					}

					character_event = { id = 1511 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = gluttonous
			}

			mult_modifier = {
				factor = 5
				trait = slothful
			}

			mult_modifier = {
				factor = 5
				trait = hedonist
			}
		}
	}
}

# Discourage Temperance
character_event = {
	id = 1511
	desc = EVTDESC1511
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1511

		remove_trait_silently_temperate_effect = yes
	}
}

#######################################################################

# Event ID 1520-1529 is reserved for Greedy events
# Greedy Child
character_event = {
	id = 1520
	desc = EVTDESC1520
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = charitable
			trait = greedy
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = kind
		}

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = greedy }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = charitable }
		}
	}

	option = {
		name = EVTOPTA1520

		add_trait = greedy

		guardian = {
			character_event = {
				id = 2020
				days = 3
			}
		}
	}
}

# Event ID 2020-2029 is reserved for Greedy events #
# Fosterling is Greedy
character_event = {
	id = 2020
	desc = EVTDESC2020
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2020 # Encourage Greed

		trigger_switch = {
			on_trigger = trait

			charitable = { prestige = -5 }
			greedy = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = greedy
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = greedy
			}

			mult_modifier = {
				factor = 5
				trait = envious
			}
		}
	}

	option = {
		name = EVTOPTB2020 # Birch Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		random = {
			chance = 40

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = greedy
				}

				character_event = { id = 1521 }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 0.1
				trait = greedy
			}
		}
	}

	option = {
		name = EVTOPTC2020 # Needs a lecture on charity!

		trigger = {
			NOT = { trait = greedy }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = greedy
					}

					character_event = { id = 1521 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = charitable
			}

			mult_modifier = {
				factor = 5
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTD2020 # God will save him from Hell

		trigger = {
			religion_group = christian
			NOT = { trait = cynical }
		}

		piety = 5

		random = {
			chance = 20

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = greedy
				}

				character_event = { id = 1521 }
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discourage Greed
character_event = {
	id = 1521
	desc = EVTDESC1521
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1521

		remove_trait = greedy
	}
}

#######################################################################

# Event ID 1530-1539 is reserved for Charitable events #
# Charitable Child
character_event = {
	id = 1530
	desc = EVTDESC1530
	picture = GFX_evt_child_talking

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = temperate
			trait = gluttonous
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = envious
		}

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = charitable }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = greedy }
		}
	}

	option = {
		name = EVTOPTA1530

		add_trait = charitable

		guardian = {
			character_event = {
				id = 2030
				days = 3
			}
		}
	}
}

# Event ID 2030-2039 is reserved for Charitable events #
# Fosterling is Charitable
character_event = {
	id = 2030
	desc = EVTDESC2030
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2030 # Encourage

		trigger_switch = {
			on_trigger = trait

			greedy = { prestige = -5 }
			charitable = { prestige = 5 }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = charitable
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = charitable
			}

			mult_modifier = {
				factor = 4
				trait = diligent
			}

			mult_modifier = {
				factor = 4
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTB2030 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = greedy
			}

			NOT = { trait = greedy }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = greedy }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = charitable
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2030 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		random = {
			chance = 10

			FROM = {
				show_scope_change = no

				add_trait_fully_greedy_effect = yes

				ROOT = {
					character_event = { id = 38152 } # Notify guardian
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2030 # Charity is for naive weaklings!

		trigger = {
			NOT = { trait = charitable }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = charitable
					}

					character_event = { id = 1531 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = gluttonous
			}

			mult_modifier = {
				factor = 5
				trait = slothful
			}

			mult_modifier = {
				factor = 5
				trait = hedonist
			}
		}
	}
}

# Discourage Charity
character_event = {
	id = 1531
	desc = EVTDESC1531
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1531

		remove_trait = charitable
	}
}

#######################################################################

# Event ID 1540-1549 is reserved for Slothful events #
# Slothful Child
character_event = {
	id = 1540
	desc = EVTDESC1540
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	religion_group = christian
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = diligent
			trait = slothful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = slothful }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = diligent }
		}
	}

	option = {
		name = EVTOPTA1540

		add_trait = slothful

		guardian = {
			character_event = {
				id = 2040
				days = 3
			}
		}
	}
}

# Event ID 2040-2049 is reserved for Slothful events #
# Fosterling is slothful
character_event = {
	id = 2040
	desc = EVTDESC2040
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2040 # Encourage

		trigger_switch = {
			on_trigger = trait

			diligent = { prestige = -5 }
			slothful = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = slothful
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = slothful
			}

			mult_modifier = {
				factor = 2
				trait = gluttonous
			}
		}
	}

	option = {
		name = EVTOPTB2040 # Birch Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		random = {
			chance = 40

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = slothful
				}

				character_event = { id = 1541 }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 0.1
				trait = slothful
			}
		}
	}

	option = {
		name = EVTOPTC2040 # needs a lecture on diligence!

		trigger = {
			NOT = { trait = slothful }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = slothful
					}

					character_event = { id = 1541 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = diligent
			}

			mult_modifier = {
				factor = 5
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTD2040 # Pray for his soul.

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		random = {
			chance = 20

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = slothful
				}

				character_event = { id = 1541 }
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1541
	desc = EVTDESC1541
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1541

		remove_trait = slothful
	}
}

#######################################################################


# Event ID 1550-1559 is reserved for Diligent events #
# Diligent Child
character_event = {
	id = 1550
	desc = EVTDESC1550
	picture = GFX_evt_child_reading

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = diligent
			trait = slothful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = temperate
		}

		mult_modifier = {
			factor = 0.5
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = diligent }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = slothful }
		}
	}

	option = {
		name = EVTOPTA1550

		add_trait = diligent

		guardian = {
			character_event = {
				id = 2050
				days = 3
			}
		}
	}
}

# Event ID 2050-2059 is reserved for Diligent events #
# Fosterling is Diligent
character_event = {
	id = 2050
	desc = EVTDESC2050
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2050 # Encourage

		trigger_switch = {
			on_trigger = trait

			slothful = { prestige = -5 }
			diligent = { prestige = 5 }
		}

		if = {
			limit = {
				learning >= 10

				OR = {
					diplomacy >= 12
					martial >= 12
					stewardship >= 12
					intrigue >= 12
				}
			}

			FROM = {
				show_scope_change = no

				random_list = {
					10 = { change_diplomacy = 1 }
					10 = { change_martial = 1 }
					10 = { change_stewardship = 1 }
					10 = { change_intrigue = 1 }
				}
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = diligent
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = diligent
			}

			mult_modifier = {
				factor = 5
				trait = temperate
			}
		}
	}

	option = {
		name = EVTOPTB2050 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = slothful
			}

			NOT = { trait = slothful }
		}

		if = {
			limit = {
				learning >= 10

				OR = {
					diplomacy >= 12
					martial >= 12
					stewardship >= 12
					intrigue >= 12
				}
			}

			FROM = {
				show_scope_change = no

				random_list = {
					10 = { change_diplomacy = 1 }
					10 = { change_martial = 1 }
					10 = { change_stewardship = 1 }
					10 = { change_intrigue = 1 }
				}
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = slothful }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = diligent
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2050 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		random = {
			chance = 10

			FROM = {
				show_scope_change = no

				add_trait_fully_slothful_effect = yes

				ROOT = {
					character_event = { id = 38151 } # Notify guardian
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2050 # The child needs to lighten up!

		trigger = {
			NOT = { trait = diligent }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = diligent
					}

					character_event = { id = 1551 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = gluttonous
			}

			mult_modifier = {
				factor = 5
				trait = slothful
			}

			mult_modifier = {
				factor = 5
				trait = hedonist
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1551
	desc = EVTDESC1551
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1551

		remove_trait = diligent
	}
}

#######################################################################

# Event ID 1560-1569 is reserved for Envious events #
# Envious Child
character_event = {
	id = 1560
	desc = EVTDESC1560
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = kind
			trait = envious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = greedy
		}

		mult_modifier = {
			factor = 2
			trait = arbitrary
		}

		mult_modifier = {
			factor = 0.5
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = just
		}

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = envious }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = kind }
		}
	}

	option = {
		name = EVTOPTA1560

		add_trait = envious

		guardian = {
			character_event = {
				id = 2060
				days = 3
			}
		}
	}
}

# Event ID 2060-2069 is reserved for Envious events #
# Fosterling is Envious
character_event = {
	id = 2060
	desc = EVTDESC2060
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2060 # Encourage

		trigger_switch = {
			on_trigger = trait

			kind = { prestige = -5 }
			envious = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = envious
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 2
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = envious
			}

			mult_modifier = {
				factor = 2
				trait = arbitrary
			}

			mult_modifier = {
				factor = 5
				trait = greedy
			}
		}
	}

	option = {
		name = EVTOPTB2060 # Beat some respect into Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		random = {
			chance = 40

			FROM = {
				show_scope_change = no

				tooltip = {
					remove_trait = envious
				}

				character_event = { id = 1561 }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 0.1
				trait = slothful
			}
		}
	}

	option = {
		name = EVTOPTC2060 # Discourage

		trigger = {
			NOT = { trait = envious }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = envious
					}

					character_event = { id = 1561 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = kind
			}

			mult_modifier = {
				factor = 5
				trait = just
			}
		}
	}

	option = {
		name = EVTOPTD2060 # Envy is the deadliest of sins!

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				20 = {
					tooltip = {
						remove_trait = envious
					}

					character_event = { id = 1561 }
				}

				80 = { }
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1561
	desc = EVTDESC1561
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1561

		trigger = { is_female = yes }

		remove_trait = envious
	}

	option = {
		name = EVTOPTB1561

		trigger = { is_female = no }

		remove_trait = envious
	}
}

#######################################################################

# Event ID 1570-1579 is reserved for Kind events #
# Kind Child
character_event = {
	id = 1570
	desc = EVTDESC1570
	picture = GFX_evt_child_talking

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = kind
			trait = cruel
			trait = envious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = arbitrary
		}

		mult_modifier = {
			factor = 2
			trait = charitable
		}

		mult_modifier = {
			factor = 2
			trait = just
		}

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = kind }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = envious }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = cruel }
		}
	}

	option = {
		name = EVTOPTA1570

		add_trait = kind

		guardian = {
			character_event = {
				id = 2070
				days = 3
			}
		}
	}
}

# Event ID 2070-2079 is reserved for Kind events #
# Fosterling is Kind
character_event = {
	id = 2070
	desc = EVTDESC2070
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2070 # Encourage

		trigger_switch = {
			on_trigger = trait

			envious = { prestige = -5 }
			cruel = { prestige = -5 }
			kind = { prestige = 5 }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = kind
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = kind
			}

			mult_modifier = {
				factor = 2
				trait = just
			}

			mult_modifier = {
				factor = 2
				trait = charitable
			}
		}
	}

	option = {
		name = EVTOPTB2070 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = envious
			}

			NOT = { trait = envious }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = envious }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = kind
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2070 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
			}

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random = {
				chance = 10

				add_trait_fully_envious_effect = yes

				ROOT = {
					character_event = { id = 38171 } # Notify guardian
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2070 # Discourage

		trigger = {
			NOT = { trait = kind }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_envious_effect = yes

					ROOT = {
						character_event = { id = 38171 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = kind
					}

					character_event = { id = 1571 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = envious
			}

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 5
				trait = greedy
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1571
	desc = EVTDESC1571
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1571

		remove_trait = kind
	}
}

#######################################################################

# Event ID 1580-1589 is reserved for Wroth events #
# Wroth Child
character_event = {
	id = 1580
	desc = EVTDESC1580
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = wroth
			trait = patient
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.1
			trait = lisp
		}

		mult_modifier = {
			factor = 1.1
			trait = stutter
		}

		mult_modifier = {
			factor = 0.1
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.2
			trait = genius
		}

		mult_modifier = {
			factor = 0.75

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.15

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 2.0
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.5
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = wroth }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = patient }
		}
	}

	option = {
		name = EVTOPTA1580

		add_trait = wroth

		guardian = {
			character_event = {
				id = 2080
				days = 3
			}
		}
	}
}

# Event ID 2080-2089 is reserved for Wroth events #
# Fosterling is Wroth
character_event = {
	id = 2080
	desc = EVTDESC2080
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2080 # Encourage

		trigger_switch = {
			on_trigger = trait

			patient = { prestige = -5 }
			wroth = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = wroth
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = envious
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTB2080 # Beat some respect into Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				70 = { }

				30 = {
					add_trait_fully_patient_effect = yes

					ROOT = {
						character_event = { id = 38164 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTC2080 # Discourage

		trigger = {
			NOT = { trait = wroth }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_patient_effect = yes

					ROOT = {
						character_event = { id = 38164 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = wroth
					}

					character_event = { id = 1581 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = kind
			}

			mult_modifier = {
				factor = 5
				trait = patient
			}
		}
	}

	option = {
		name = EVTOPTD2080 # Pray for his sins

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				80 = { }

				20 = {
					tooltip = {
						remove_trait = wroth
					}

					character_event = { id = 1581 }
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1581
	desc = EVTDESC1581
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1581

		remove_trait = wroth
	}
}

#######################################################################

# Event ID 1590-1599 is reserved for Patient events #
# Patient Child
character_event = {
	id = 1590
	desc = EVTDESC1590
	picture = GFX_evt_child_reading

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = wroth
			trait = patient
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = patient }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = wroth }
		}
	}

	option = {
		name = EVTOPTA1590

		add_trait = patient

		guardian = {
			character_event = {
				id = 2090
				days = 3
			}
		}
	}
}

# Event ID 2090-2099 is reserved for Patient events #
# Fosterling is Patient
character_event = {
	id = 2090
	desc = EVTDESC2090
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2090 # Encourage

		trigger_switch = {
			on_trigger = trait

			wroth = { prestige = -5 }
			patient = { prestige = 5 }
		}

		if = {
			limit = { intrigue >= 10 }

			FROM = {
				show_scope_change = no

				change_intrigue = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = patient
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = kind
			}

			mult_modifier = {
				factor = 2
				trait = just
			}

			mult_modifier = {
				factor = 6
				trait = patient
			}
		}
	}

	option = {
		name = EVTOPTB2090 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = wroth
			}

			NOT = { trait = wroth }
		}

		if = {
			limit = { intrigue >= 10 }

			FROM = {
				show_scope_change = no

				change_intrigue = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = wroth }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = patient
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2090 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				90 = { }

				10 = {
					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2090 # Discourage

		trigger = {
			NOT = { trait = patient }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = patient
					}

					character_event = { id = 1591 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = envious
			}

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 10
				trait = wroth
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1591
	desc = EVTDESC1591
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1591

		remove_trait = patient
	}
}

#######################################################################

# Event ID 1600-1609 is reserved for Proud events #
# Proud Child
character_event = {
	id = 1600
	desc = EVTDESC1600
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = proud
			trait = humble
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.1
			trait = harelip
		}

		mult_modifier = {
			factor = 0.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.1
			trait = lisp
		}

		mult_modifier = {
			factor = 0.1
			trait = stutter
		}

		mult_modifier = {
			factor = 5.0
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.1
			trait = dwarf
		}

		mult_modifier = {
			factor = 5.0
			trait = genius
		}

		mult_modifier = {
			factor = 5.0

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.1

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.1
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.5
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = proud }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = humble }
		}
	}

	option = {
		name = EVTOPTA1600

		add_trait = proud

		guardian = {
			character_event = {
				id = 2100
				days = 3
			}
		}
	}
}

# Event ID 2100-2109 is reserved for Proud events #
# Fosterling is Proud
character_event = {
	id = 2100
	desc = EVTDESC2100
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2100 # Encourage

		trigger_switch = {
			on_trigger = trait

			humble = { prestige = -5 }
			proud = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = proud
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = proud
			}

			mult_modifier = {
				factor = 5
				trait = ambitious
			}
		}
	}

	option = {
		name = EVTOPTB2100 # Beat some respect into him/her!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				60 = { }

				40 = {
					tooltip = {
						remove_trait = proud
					}

					character_event = { id = 1601 }
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTC2100 # Discourage

		trigger = {
			NOT = { trait = proud }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = proud
					}

					character_event = {	id = 1601 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = humble
			}

			mult_modifier = {
				factor = 5
				trait = content
			}
		}
	}

	option = {
		name = EVTOPTD2100 # Pray for his sins

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				80 = { }

				20 = {
					tooltip = {
						remove_trait = proud
					}

					character_event = { id = 1601 }
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1601
	desc = EVTDESC1601
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1601

		remove_trait = proud
	}
}

#######################################################################

# Event ID 1610-1619 is reserved for Humble events #
# Humble Child
character_event = {
	id = 1610
	desc = EVTDESC1610
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = proud
			trait = humble
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = clubfooted
		}

		mult_modifier = {
			factor = 2.0
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 2.0
			trait = lisp
		}

		mult_modifier = {
			factor = 2.0
			trait = stutter
		}

		mult_modifier = {
			factor = 0.1
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.5
			trait = genius
		}

		mult_modifier = {
			factor = 1.25

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 2.0

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.1
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.01
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.5
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = humble }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = proud }
		}
	}

	option = {
		name = EVTOPTA1610

		add_trait = humble

		guardian = {
			character_event = {
				id = 2110
				days = 3
			}
		}
	}
}

# Event ID 2110-2119 is reserved for Humble events #
# Fosterling is Humble
character_event = {
	id = 2110
	desc = EVTDESC2110
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2110 # Encourage

		trigger_switch = {
			on_trigger = trait

			proud = { prestige = -5 }
			humble = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = humble
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = humble
			}

			mult_modifier = {
				factor = 5
				trait = content
			}
		}
	}

	option = {
		name = EVTOPTB2110 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				80 = { }

				10 = {
					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				10 = {
					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTC2110 # Discourage

		trigger = {
			NOT = { trait = proud }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = humble
					}

					character_event = { id = 1611 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = proud
			}

			mult_modifier = {
				factor = 5
				trait = ambitious
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1611
	desc = EVTDESC1611
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = I_SEE

		remove_trait = humble
	}
}

#######################################################################

### OTHER ###

# Event ID 1620-1629 is reserved for Deceitful events #
# Deceitful Child
character_event = {
	id = 1620
	desc = EVTDESC1620
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = honest
			trait = deceitful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = deceitful }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = honest }
		}
	}

	option = {
		name = EVTOPTA1620

		add_trait = deceitful

		guardian = {
			character_event = {
				id = 2120
				days = 3
			}
		}
	}
}

### Event ID 2120-2129 is reserved for Deceitful events ###

# Fosterling is Deceitful
character_event = {
	id = 2120
	desc = EVTDESC2120
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2120 # Encourage

		if = {
			limit = { trait = honest }
			prestige = -5
		}
		else_if = {
			limit = {
				trait = deceitful
				intrigue >= 15
			}

			FROM = {
				show_scope_change = no

				change_intrigue = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = deceitful
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = deceitful
			}
		}
	}

	option = {
		name = EVTOPTB2120 # Beat some respect into Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				50 = { }

				40 = {
					tooltip = {
						remove_trait = deceitful
					}

					character_event = { id = 1621 }
				}

				10 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTC2120 # Discourage

		trigger = {
			NOT = { trait = deceitful }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = deceitful
					}

					character_event = { id = 1621 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTD2120 # Pray for his sins

		trigger = {
			NOT = { trait = cynical }
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				80 = { }

				20 = {
					tooltip = {
						remove_trait = deceitful
					}

					character_event = {	id = 1621 }
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1621
	desc = EVTDESC1621
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1621

		remove_trait = deceitful
	}
}

#######################################################################

# Event ID 1630-1639 is reserved for Zealous events #
### Zealous ###
# CleanSlate: Merged with event 1632
character_event = {
	id = 1630
	picture = GFX_evt_child_reading

	desc = {
		text = EVTDESC1630
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC1632
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			religion_group = indian_group
			trait = zealous
			trait = cynical
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = zealous }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = cynical }
		}
	}

	option = {
		name = EVTOPTA1630

		add_trait = zealous

		guardian = {
			character_event = {
				id = 2130
				days = 3
			}
		}
	}
}

# Event ID 2130-2139 is reserved for Zealous events
# Fosterling is Zealous
# CleanSlate: Merged with event 2132
character_event = {
	id = 2130
	picture = GFX_evt_child_bully

	desc = {
		text = EVTDESC2130
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC2132
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA2130 # Encourage

		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}

		if = {
			limit = { learning >= 10 }

			FROM = {
				show_scope_change = no

				change_learning = 1
			}

			if = {
				limit = { trait = zealous }

				FROM = {
					show_scope_change = no

					piety = 5
				}
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = zealous
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = cynical }
			}

			mult_modifier = {
				factor = 200
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTB2130 # Discourage

		if = {
			limit = { trait = zealous }

			remove_trait = zealous
			piety = -50
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = zealous
			}

			character_event = { id = 1631 }
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = zealous }
			}

			mult_modifier = {
				factor = 200
				trait = cynical
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1631
	desc = EVTDESC1631
	picture = GFX_evt_child_reading

	is_triggered_only = yes

	option = {
		name = EVTOPTA1631

		remove_trait = zealous
	}
}

#######################################################################

# Event ID 1640-1649 is reserved for Honest events #
# Honest Child
character_event = {
	id = 1640
	desc = EVTDESC1640
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = honest
			trait = deceitful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = honest }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = deceitful }
		}
	}

	option = {
		name = EVTOPTA1640

		add_trait = honest

		guardian = {
			character_event = {
				id = 2140
				days = 3
			}
		}
	}
}

# Event ID 2140-2149 is reserved for Honest events #
# Fosterling is Honest
character_event = {
	id = 2140
	desc = EVTDESC2140
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2140 # Encourage

		trigger_switch = {
			on_trigger = trait

			deceitful = { prestige = -5 }
			honest = { prestige = 5 }
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = gluttonous
				is_female = yes
				prisoner = no
			}

			opinion = {
				name = opinion_insulted
				who = ROOT
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = honest
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTB2140 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = deceitful
			}

			NOT = { trait = deceitful }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = deceitful }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = deceitful }
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2140 # Discourage Mildly

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = honest
			}

			character_event = { id = 1641 }
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = honest }
			}
		}
	}

	option = {
		name = EVTOPTD2140 # Discourage strongly

		trigger = {
			NOT = { trait = honest }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = honest
					}

					character_event = { id = 1641 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 5
				trait = deceitful
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1641
	desc = EVTDESC1641
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1641

		remove_trait = honest
	}
}

#######################################################################

# Event ID 1650-1659 is reserved for Craven events #
# Craven
character_event = {
	id = 1650
	desc = EVTDESC1650
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = craven
			trait = brave
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = craven }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = brave }
		}
	}

	option = {
		name = EVTOPTA1650

		add_trait = craven

		guardian = {
			character_event = {
				id = 2150
				days = 3
			}
		}
	}
}

# Event ID 2150-2159 is reserved for Craven events #
# Fosterling is Craven
character_event = {
	id = 2150
	desc = EVTDESC2150
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2150 # Encourage

		if = {
			limit = { trait = craven }
			prestige = 5
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = craven
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = brave }
			}

			mult_modifier = {
				factor = 10
				trait = craven
			}
		}
	}

	option = {
		name = EVTOPTB2150 # Encourage

		if = {
			limit = { trait = brave }
			prestige = -5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_content_effect = yes

					ROOT = {
						character_event = { id = 38179 } # Notify guardian
					}
				}

				30 = {
					tooltip = {
						remove_trait = craven
					}

					character_event = { id = 1651 }
				}

				20 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = content
			}
		}
	}

	option = {
		name = EVTOPTC2150 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = craven
			}

			character_event = { id = 1651 }

			random = {
				chance = 25

				add_trait_brave_effect = yes

				ROOT = {
					character_event = { id = 38170 } # Notify guardian
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = brave
			}

			mult_modifier = {
				factor = 5
				trait = ambitious
			}

			mult_modifier = {
				factor = 20
				religion = paulician
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1651
	desc = EVTDESC1651
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1651

		remove_trait = craven
	}
}

#######################################################################

# Event ID 1660-1669 is reserved for Brave events #
# Brave Child
character_event = {
	id = 1660
	desc = EVTDESC1660
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = craven
			trait = brave
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = brave }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = craven }
		}
	}

	option = {
		name = EVTOPTA1660

		add_trait = brave

		guardian = {
			character_event = {
				id = 2160
				days = 3
			}
		}
	}
}

# Event ID 2160-2169 is reserved for Brave events #
# Fosterling is Brave
character_event = {
	id = 2160
	desc = EVTDESC2160
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2160 # Encourage

		if = {
			limit = { trait = brave }
			prestige = 5
		}

		if = {
			limit = { martial >= 10 }

			FROM = {
				show_scope_change = no

				change_martial = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = brave
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = craven }
			}

			mult_modifier = {
				factor = 5
				trait = brave
			}

			mult_modifier = {
				factor = 5
				trait = ambitious
			}

			mult_modifier = {
				factor = 5
				religion = paulician
			}
		}
	}

	option = {
		name = EVTOPTB2160 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = craven
			}

			NOT = { trait = craven }
		}

		if = {
			limit = { martial >= 10 }

			FROM = {
				show_scope_change = no

				change_martial = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = craven }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = craven }
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2160 # Discourage

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = brave
					}

					character_event = { id = 1661 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = brave }
			}

			mult_modifier = {
				factor = 20
				trait = craven
			}

			mult_modifier = {
				factor = 0.5
				religion = paulician
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1661
	desc = EVTDESC1661
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1661

		remove_trait = brave
	}
}

#######################################################################

# Event ID 1670-1679 is reserved for Shy events #
# Shy Child
character_event = {
	id = 1670
	desc = EVTDESC1670
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = shy
			trait = gregarious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = shy }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = gregarious }
		}
	}

	option = {
		name = EVTOPTA1670

		add_trait = shy

		guardian = {
			character_event = {
				id = 2170
				days = 3
			}
		}
	}
}

# Event ID 2170-2179 is reserved for Shy events #
# Fosterling is Shy
character_event = {
	id = 2170
	desc = EVTDESC2170
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2170 # Encourage

		trigger_switch = {
			on_trigger = trait

			gregarious = { prestige = -5 }
			shy = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = shy
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOR = {
					trait = gregarious
					trait = proud
				}
			}

			mult_modifier = {
				factor = 4
				trait = shy
			}

			mult_modifier = {
				factor = 2
				trait = humble
			}

			mult_modifier = {
				factor = 2
				trait = content
			}
		}
	}

	option = {
		name = EVTOPTB2170 # Birch Him!

		trigger = {
			NOR = {
				trait = kind
				trait = shy
			}
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				60 = { }

				40 = {
					tooltip = {
						remove_trait = shy
					}

					character_event = { id = 1671 }
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = shy }
			}

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTC2170 # Talk to him

		trigger = {
			NOT = { trait = shy }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = shy
					}

					character_event = { id = 1671 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = temperate
			}

			mult_modifier = {
				factor = 10
				trait = diligent
			}

			mult_modifier = {
				factor = 10
				trait = celibate
			}
		}
	}

	option = {
		name = EVTOPTD2170 # Pray God will give her strength.

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				80 = { }

				20 = {
					tooltip = {
						remove_trait = shy
					}

					character_event = { id = 1671 }
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1671
	desc = EVTDESC1671
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1671

		remove_trait = shy
	}
}

#######################################################################

# Event ID 1680-1689 is reserved for Gregarious events #
# Gregarious Child
character_event = {
	id = 1680
	desc = EVTDESC1680
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = shy
			trait = gregarious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.05
			trait = lisp
		}

		mult_modifier = {
			factor = 0.05
			trait = stutter
		}

		mult_modifier = {
			factor = 5.0
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 2.0
			trait = genius
		}

		mult_modifier = {
			factor = 5.0

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = gregarious }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = shy }
		}
	}

	option = {
		name = EVTOPTA1680

		add_trait = gregarious

		guardian = {
			character_event = {
				id = 2180
				days = 3
			}
		}
	}
}

# Event ID 2180-2189 is reserved for Gregarious events #
# Fosterling is Gregarious
character_event = {
	id = 2180
	desc = EVTDESC2180
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2180 # Encourage

		trigger_switch = {
			on_trigger = trait

			shy = { prestige = -5 }
			gregarious = { prestige = 5 }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = gregarious
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = shy }
			}

			mult_modifier = {
				factor = 5
				trait = gregarious
			}

			mult_modifier = {
				factor = 4
				trait = proud
			}

			mult_modifier = {
				factor = 4
				trait = ambitious
			}
		}
	}

	option = {
		name = EVTOPTB2180 # Hold up X as an example for the court!

		trigger = {
			any_courtier = {
				trait = shy
			}

			NOT = { trait = shy }
		}

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = { trait = shy }

			opinion = {
				name = opinion_envy
				who = FROM
				years = 5
			}
		}

		FROM = {
			show_scope_change = no

			prestige = 5
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = shy }
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC2180 # Thank God for X's virtues!

		trigger = {
			NOR = {
				trait = cynical
				religion = buddhist
				religion = jain
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random_list = {
				90 = { }

				10 = {
					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD2180 # discourage

		trigger = {
			NOT = { trait = temperate }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = gregarious
					}

					character_event = { id = 1681 }
				}

				10 = { }
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = shy
			}

			mult_modifier = {
				factor = 5
				trait = humble
			}

			mult_modifier = {
				factor = 5
				trait = honest
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1681
	desc = EVTDESC1681
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1681

		remove_trait = gregarious
	}
}

#######################################################################

# Event ID 1690-1699 is reserved for Ambitious events #
# Ambitious Child
character_event = {
	id = 1690
	desc = EVTDESC1690
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = content
			trait = ambitious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = ambitious }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = content }
		}
	}

	option = {
		name = EVTOPTA1690

		add_trait = ambitious

		guardian = {
			character_event = {
				id = 2190
				days = 3
			}
		}
	}
}

# Event ID 2190-2199 is reserved for Ambitious events #
# Fosterling is Ambitious
character_event = {
	id = 2190
	desc = EVTDESC2190
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2190 # Encourage

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = ambitious
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 4
				trait = ambitious
			}

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTB2190 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = ambitious
			}

			character_event = { id = 1691 }
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = content
			}

			mult_modifier = {
				factor = 10
				trait = humble
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1691
	desc = EVTDESC1691
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1691

		remove_trait = ambitious
	}
}

#######################################################################

# Event ID 1700-1709 is reserved for Content events #
# Content Child
character_event = {
	id = 1700
	desc = EVTDESC1700
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = content
			trait = ambitious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 2
			trait = humble
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = content }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = ambitious }
		}
	}

	option = {
		name = EVTOPTA1700

		add_trait = content

		guardian = {
			character_event = {
				id = 2200
				days = 3
			}
		}
	}
}

# Event ID 2200-2209 is reserved for Content events #
# Fosterling is Content
character_event = {
	id = 2200
	desc = EVTDESC2200
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2200 # Encourage

		FROM = {
			tooltip = {
				add_trait = content
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 4
				trait = content
			}

			mult_modifier = {
				factor = 2
				trait = humble
			}
		}
	}

	option = {
		name = EVTOPTB2200 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = content
			}

			character_event = {	id = 1701 }
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = ambitious
			}

			mult_modifier = {
				factor = 10
				trait = proud
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1701
	desc = EVTDESC1701
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1701

		remove_trait = content
	}
}

#######################################################################

# Event ID 1710-1719 is reserved for Arbitrary events #
# Arbitrary Child
character_event = {
	id = 1710
	desc = EVTDESC1710
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = just
			trait = arbitrary
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = arbitrary }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = just }
		}
	}

	option = {
		name = EVTOPTA1710

		add_trait = arbitrary

		guardian = {
			character_event = {
				id = 2210
				days = 3
			}
		}
	}
}

# Event ID 2210-2219 is reserved for Arbitrary events#
# Fosterling is Arbitrary
character_event = {
	id = 2210
	desc = EVTDESC2210
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2210 # Encourage

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = arbitrary
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 4
				trait = arbitrary
			}

			mult_modifier = {
				factor = 2
				trait = slothful
			}

			mult_modifier = {
				factor = 2
				trait = deceitful
			}
		}
	}

	option = {
		name = EVTOPTB2210 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = arbitrary
			}

			character_event = { id = 1711 }
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = just
			}

			mult_modifier = {
				factor = 10
				trait = diligent
			}

			mult_modifier = {
				factor = 10
				trait = honest
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1711
	desc = EVTDESC1711
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1711

		remove_trait = arbitrary
	}
}

#######################################################################

# Event ID 1720-1729 is reserved for Just events #
# Just Child
character_event = {
	id = 1720
	desc = EVTDESC1720
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = just
			trait = arbitrary
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = just }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = arbitrary }
		}
	}

	option = {
		name = EVTOPTA1720

		add_trait = just

		guardian = {
			character_event = {
				id = 2220
				days = 3
			}
		}
	}
}

# Event ID 2220-2229 is reserved for Just events #
# Fosterling is Just
character_event = {
	id = 2220
	desc = EVTDESC2220
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2220 # Encourage

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = just
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 50

			mult_modifier = {
				factor = 4
				trait = just
			}

			mult_modifier = {
				factor = 2
				trait = diligent
			}

			mult_modifier = {
				factor = 2
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTB2220 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = just
			}

			character_event = { id = 1721 }
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 20
				trait = arbitrary
			}

			mult_modifier = {
				factor = 10
				trait = slothful
			}

			mult_modifier = {
				factor = 10
				trait = deceitful
			}
		}
	}
}

# Discouraged
character_event = {
	id = 1721
	desc = EVTDESC1721
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1721

		remove_trait = just
	}
}

#######################################################################

# Event ID 1730-1739 is reserved for Cynical events #
### Cynical Child ###
# CleanSlate: Merged with event 1732
character_event = {
	id = 1730
	picture = GFX_evt_child_play

	desc = {
		text = EVTDESC1730
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC1732
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = zealous
			trait = cynical
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = cynical }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = zealous }
		}
	}

	option = {
		name = EVTOPTA1730

		add_trait = cynical

		guardian = {
			character_event = {
				id = 2230
				days = 3
			}
		}
	}
}

# Event ID 2230-2239 is reserved for Cynical events #
# Fosterling is Cynical
character_event = {
	id = 2230
	desc = EVTDESC2230
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA2230 # Encourage

		if = {
			limit = { trait = zealous }
			remove_trait = zealous
		}

		if = {
			limit = { intrigue >= 10 }

			FROM = {
				show_scope_change = no

				change_intrigue = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = cynical
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = zealous }
			}

			mult_modifier = {
				factor = 200
				trait = cynical
			}
		}
	}

	option = {
		name = EVTOPTB2230 # Discourage

		FROM = {
			show_scope_change = no

			tooltip = {
				remove_trait = cynical
			}

			character_event = { id = 1731 }
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = cynical }
			}

			mult_modifier = {
				factor = 200
				trait = zealous
			}
		}
	}
}

# Discouraged
# CleanSlate: Merged with event 1733
character_event = {
	id = 1731
	picture = GFX_evt_guardian

	desc = {
		text = EVTDESC1731
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC1733
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA1731

		remove_trait = cynical
	}
}

#######################################################################

# Gain Cruel
# On-action: on_yearly_childhood_pulse
character_event = {
	id = 1965
	desc = EVTDESC1965
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = kind
			trait = cruel
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}

		# CK2Plus
		mult_modifier = {
			factor = 2
			guardian = { trait = cruel }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = kind }
		}
	}

	option = {
		name = EVTOPTA1965

		add_trait = cruel
		pacifists_lose_piety_effect = yes

		guardian = {
			character_event = {
				id = 2465
				days = 3
			}
		}
	}
}

# Fosterling gains trait Cruel
character_event = {
	id = 2465
	desc = EVTDESC2465
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	option = {
		name = EVTOPTA2465 # Encourage

		pacifists_lose_piety_effect = yes

		trigger_switch = {
			on_trigger = trait

			kind = { prestige = -5 }
			cruel = { prestige = 5 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				add_trait = cruel
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = impaler
			}

			mult_modifier = {
				factor = 5
				trait = greedy
			}
		}
	}

	option = {
		name = EVTOPTB2465 # Beat some respect into Him!

		trigger = {
			NOT = { trait = kind }
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random = {
				chance = 40

				tooltip = {
					remove_trait = cruel
				}

				character_event = { id = 1966 }
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = cruel }
			}

			mult_modifier = {
				factor = 10
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTC2465 # Discourage

		trigger = {
			NOT = { trait = cruel }
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				40 = {
					tooltip = {
						remove_trait = cruel
					}

					character_event = { id = 1966 }
				}
			}

			10 = { }
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = kind
			}

			mult_modifier = {
				factor = 5
				trait = just
			}
		}
	}

	option = {
		name = EVTOPTD2465 # Pray for his soul!

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		piety = 5

		FROM = {
			show_scope_change = no

			random = {
				chance = 20

				tooltip = {
					remove_trait = cruel
				}

				character_event = { id = 1966 }
			}
		}

		ai_chance = {
			factor = 2

			mult_modifier = {
				factor = 150
				trait = zealous
			}
		}
	}
}

# Guardian discourages cruelty
character_event = {
	id = 1966
	desc = EVTDESC1966
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA1966

		remove_trait = cruel
	}
}

#######################################################################

# Male Homosexual
character_event = {
	id = 1980
	desc = EVTDESC1980
	picture = GFX_evt_brothel

	is_triggered_only = yes # on_yearly_pulse, random_events, homosexual_events

	min_age = 13
	max_age = 17
	only_men = yes
	is_married = no
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes

		NOR = {
			trait = zealous
			trait = homosexual
			trait = chaste
			trait = celibate
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.33

			has_fair_trait_trigger = yes
			martial >= 10
		}

		mult_modifier = {
			factor = 1.33

			trait = shy
			learning >= 10
		}

		mult_modifier = {
			factor = 1.33

			trait = trusting

			any_courtier = {
				age >= 12
				practical_age < 18
				trait = homosexual

				reverse_opinion = {
					who = ROOT
					value >= 25
				}
			}
		}

		mult_modifier = {
			factor = 1.11

			OR = {
				guardian = {
					trait = homosexual
				}

				father = {
					trait = homosexual
				}
			}
		}
	}

	option = {
		name = EVTOPTA1980

		add_trait = homosexual
	}
}

### Female Homosexual ###
character_event = {
	id = 1990
	desc = EVTDESC1990
	picture = GFX_evt_garden

	is_triggered_only = yes # on_yearly_pulse, random_events, homosexual_events

	min_age = 12
	max_age = 17
	only_women = yes
	is_married = no
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes

		NOR = {
			trait = zealous
			trait = homosexual
			trait = chaste
			trait = celibate
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = zealous
		}

		mult_modifier = {
			factor = 2
			trait = lustful
		}
	}

	option = {
		name = EVTOPTA1980

		add_trait = homosexual
	}
}

### Remove Homosexual ###
character_event = {
	id = 1985
	picture = GFX_evt_brothel

	desc = {
		text = EVTDESC1985
		trigger = {
			is_female = no
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC1995
		picture = GFX_evt_garden
		trigger = {
			is_female = yes
			NOT = { religion_group = muslim }
		}
	}
	desc = {
		text = EVTDESC1986
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_yearly_pulse, random_events, homosexual_events

	min_age = 12
	max_age = 17
	is_married = no
	prisoner = no
	only_capable = yes

	trigger = {
		trait = homosexual
		has_guardian = yes
		num_traits >= 4

		NOR = {
			religion_group = muslim
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 10
			trait = zealous
		}
	}

	option = {
		name = {
			text = EVTOPTA1985
			trigger = {
				NOT = { religion_group = muslim }
			}
		}
		name = {
			text = EVTOPTA1986
			trigger = { religion_group = muslim }
		}

		piety = -50
	}

	option = {
		name = {
			text = EVTOPTB1985
			trigger = {
				NOT = { religion_group = muslim }
			}
		}
		name = {
			text = EVTOPTB1986
			trigger = { religion_group = muslim }
		}

		remove_trait = homosexual
	}
}

#################################
# More flavor events
#################################

######################################
# 38200 - CK1 ported events by Johan
######################################

# Child is slow to learn to talk
character_event = {
	id = 1900
	desc = EVTDESC1900
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 5
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		personality_traits < 5
		NOT = { trait = stutter }
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1900

		father = {
			character_event = {
				id = 38200
				days = 3
			}
		}
	}
}

# Child is slow to learn to talk.
character_event = {
	id = 38200
	desc = EVTDESC38200
	picture = GFX_evt_child_play

	is_triggered_only = yes # event 1900

	option = {
		name = EVTOPTA38200 # Encourage the child by example

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}

				15 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				10 = {
					add_trait_stutter_effect = yes

					ROOT = {
						character_event = { id = 38153 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = cruel }
			}

			mult_modifier = {
				factor = 4
				trait = trusting
			}

			mult_modifier = {
				factor = 2
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTB38200 # Birch the words from the child

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				15 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}

				5 = {
					add_trait_stutter_effect = yes

					ROOT = {
						character_event = { id = 38153 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = kind }
			}

			mult_modifier = {
				factor = 4
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTC38200 # Let the child take its time

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_stutter_effect = yes

					ROOT = {
						character_event = { id = 38153 } # Notify guardian
					}
				}

				45 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				5 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTD38200 # Send this child to the nannies instead

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					add_trait_stutter_effect = yes

					ROOT = {
						character_event = { id = 38153 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = slothful
			}
		}
	}
}

# Daddy, where do children come from?
character_event = {
	id = 1901
	desc = EVTDESC1901
	picture = GFX_evt_child_play

	max_age = 6
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	trigger = {
		personality_traits < 5
		NOT = { trait = trusting }
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1901

		father = {
			character_event = {
				id = 38201
				days = 3
			}
		}
	}
}

# Daddy, where do children come from?
character_event = {
	id = 38201
	desc = EVTDESC38201
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38201 # Daddy will tell you when you get older

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = cynical }
					}


					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = cynical
			}

			mult_modifier = {
				factor = 2
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTB38201 # You know there are bees and flowers...

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = deceitful
			}

			mult_modifier = {
				factor = 2
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTC38201 # Be silent or I'll slap you!

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				40 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = wroth
			}
		}
	}
}

# Child is afraid of the dark
character_event = {
	id = 1902
	desc = EVTDESC1902
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 6
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		personality_traits < 5
		NOT = { trait = trusting }
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1902

		father = {
			character_event = {
				id = 38202
				days = 3
			}
		}
	}
}

# Your child is afraid of the dark
character_event = {
	id = 38202
	desc = EVTDESC38202
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38202 # Ridicule the child, that should do it

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = cruel
			}

			mult_modifier = {
				factor = 2
				trait = slothful
			}
		}
	}

	option = {
		name = EVTOPTB38202 # Try to adress the causes of the fear

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = kind
			}

			mult_modifier = {
				factor = 2
				trait = diligent
			}
		}
	}

	option = {
		name = EVTOPTC38202 # Let the child handle this alone

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = craven
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}
		}
	}
}

# Child is often involved in fights with other toddlers
character_event = {
	id = 1903
	desc = EVTDESC1903
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 6
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		personality_traits < 5
		NOT = { trait = wroth }
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1903

		father = {
			character_event = {
				id = 38203
				days = 3
			}
		}
	}
}

# Your child is often involved in fights with other toddlers
character_event = {
	id = 38203
	desc = EVTDESC38203
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38203 # That's good news

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				40 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = cruel }
					}

					add_trait_fully_cruel_effect = yes

					ROOT = {
						character_event = { id = 38159 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTB38203 # Try to steer the child's energy elsewhere

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = diligent
			}
		}
	}

	option = {
		name = EVTOPTC38203 # Discipline the child

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = wroth
			}
		}
	}

	option = {
		name = EVTOPTD38203 # Let the monks purge sin from the child

		trigger = { religion_group = christian }

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = humble
			}
		}
	}
}

# Your child always wants more toys
character_event = {
	id = 1904
	desc = EVTDESC1904
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 6
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		personality_traits < 5
		NOT = { trait = greedy }
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1904

		father = {
			character_event = {
				id = 38204
				days = 3
			}
		}
	}
}

# Your child always wants more toys
character_event = {
	id = 38204
	desc = EVTDESC38204
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38204 # Let the child have them

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = slothful
			}
		}
	}

	option = {
		name = EVTOPTB38204 # Encourage the child to play outside instead

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = diligent
			}
		}
	}

	option = {
		name = EVTOPTC38204 # Teach the child some humility

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = humble
			}

			mult_modifier = {
				factor = 4
				trait = charitable
			}
		}
	}

	option = {
		name = EVTOPTD38204 # Off to the nannies with you, leech!

		FROM = {
			show_scope_change = no

			random_list = {
				90 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = greedy
			}
		}
	}
}

# Dad, Where is mom?
character_event = {
	id = 1905
	desc = EVTDESC1905
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		mother_even_if_dead = { is_alive = no }
		is_abroad = no
		NOT = { trait = bastard }
		personality_traits < 5
		at_location = father
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1905

		father = {
			character_event = {
				id = 38205
				days = 3
			}
		}
	}
}

# Dad, Where is mom?
character_event = {
	id = 38205
	desc = EVTDESC38205
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38205 # Mom is an angel now

		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
				religion_group = jewish_group
			}
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = honest
			}

			mult_modifier = {
				factor = 2
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTB38205 # Mom has gone to a long journey

		FROM = {
			show_scope_change = no

			random_list = {
				40 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = patient }
					}

					add_trait_fully_patient_effect = yes

					ROOT = {
						character_event = { id = 38164 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = patient
			}

			mult_modifier = {
				factor = 2
				trait = diligent
			}
		}
	}

	option = {
		name = EVTOPTC38205 # Don't me ask me things like that!

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = cynical
			}

			mult_modifier = {
				factor = 2
				trait = deceitful
			}
		}
	}
}

# Child has trouble making friends
character_event = {
	id = 1906
	desc = EVTDESC1906
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = gregarious
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1906

		guardian = {
			character_event = {
				id = 38206
				days = 3
			}
		}
	}
}

# Your child has trouble making friends
character_event = {
	id = 38206
	desc = EVTDESC38206
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38206 # Friends are overvalued commodity anyway

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = shy
			}

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTB38206 # Help the child along

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = gregarious
			}

			mult_modifier = {
				factor = 2
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTC38206 # Give the child toys to attract friends with

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = deceitful
			}

			mult_modifier = {
				factor = 2
				trait = greedy
			}
		}
	}
}

# Child wants to play with friends instead of studying
character_event = {
	id = 1907
	desc = EVTDESC1907
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			religion_group = muslim
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1907

		guardian = {
			character_event = {
				id = 38207
				days = 3
			}
		}
	}
}

# Your child wants to play with friends instead of studying
character_event = {
	id = 38207
	desc = EVTDESC38207
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38207 # He can play only after school

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}

				45 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				5 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = just
			}

			mult_modifier = {
				factor = 2
				trait = humble
			}
		}
	}

	option = {
		name = EVTOPTB38207 # Play all you like then

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = gregarious
			}

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTC38207 # You can play with a birch if you like, go to school!

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 4
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}
		}
	}
}

# Where do heathens come from?
character_event = {
	id = 1908
	desc = EVTDESC1908
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	religion_group = christian
	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = zealous
			trait = cynical
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA1908

		guardian = {
			character_event = {
				id = 38208
				days = 3
			}
		}
	}
}

# Where do heathens come from?
character_event = {
	id = 38208
	desc = EVTDESC38208
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38208 # Heathens are people just like us

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOR = { trait = kind }
					}

					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = zealous }
			}

			mult_modifier = {
				factor = 4
				trait = kind
			}

			mult_modifier = {
				factor = 2
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTB38208 # They are demons from Hell!

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = cruel }
					}

					add_trait_fully_cruel_effect = yes

					ROOT = {
						character_event = { id = 38159 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = wroth
			}

			mult_modifier = {
				factor = 10
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTC38208 # They are men like us, but unbeliever enemies

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 6
				trait = just
			}
		}
	}
}

# Child is often playing very daring games with other children
character_event = {
	id = 1909
	desc = EVTDESC1909
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = craven
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1909

		guardian = {
			character_event = {
				id = 38209
				days = 3
			}
		}
	}
}

# Your child is often playing very daring games with other children
character_event = {
	id = 38209
	desc = EVTDESC38209
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38209 # Let the child play, what harm could there be?

		FROM = {
			show_scope_change = no

			random_list = {
				95 = {
					if = {
						limit = {
							NOT = { trait = brave }
						}

						add_trait_fully_brave_effect = yes

						ROOT = {
							character_event = { id = 38170 } # Notify guardian
						}
					}
				}

				5 = {
					death = { death_reason = death_accident }
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = craven }
			}

			mult_modifier = {
				factor = 2
				trait = brave
			}
		}
	}

	option = {
		name = EVTOPTB38209 # Try to limit the child's games a bit

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = craven
			}

			mult_modifier = {
				factor = 2
				trait = humble
			}
		}
	}

	option = {
		name = EVTOPTC38209 # Curfew the child!

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = slothful
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}
		}
	}
}

# Daddy, does God exist?
character_event = {
	id = 1910
	desc = EVTDESC1910
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = zealous
			trait = cynical
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1910

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38210
				days = 3
				tooltip = EVTTOOLTIP38210
			}
		}
	}
}

# Daddy, does God exist?
character_event = {
	id = 38210
	desc = EVTDESC38210
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38210 # Of course my child, go to play now

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = trusting }
					}

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = trusting
			}

			mult_modifier = {
				factor = 2
				trait = humble
			}
		}
	}

	option = {
		name = EVTOPTB38210 # Certainly child, let me tell you all about Him

		FROM = {
			show_scope_change = no

			random_list = {
				90 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = kind }
					}

					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = cynical }
			}

			mult_modifier = {
				factor = 10
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTC38210 # My child, let me explain how things really are...

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = zealous }
			}

			mult_modifier = {
				factor = 10
				trait = cynical
			}
		}
	}
}

# Why do people die?
character_event = {
	id = 1911
	desc = EVTDESC1911
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		is_ruler = no
		has_guardian = yes
		personality_traits < 5
		NOT = { has_character_flag = is_child_of_destiny }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1911

		guardian = {
			character_event = {
				id = 38211
				days = 3
			}
		}
	}
}

# Why do people die?
character_event = {
	id = 38211
	desc = EVTDESC38211
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38211 # Because they are too carefree

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = patient }
					}

					add_trait_fully_patient_effect = yes

					ROOT = {
						character_event = { id = 38164 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = patient
			}

			mult_modifier = {
				factor = 2
				trait = craven
			}
		}
	}

	option = {
		name = EVTOPTB38211 # Everyone dies, sooner or later

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = brave
			}

			mult_modifier = {
				factor = 2
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTC38211 # It's all part of God's plan

		trigger = { religion_group = christian }

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = honest
			}

			mult_modifier = {
				factor = 8
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTD38211 # It's all part of Allah's plan

		trigger = { religion_group = muslim }

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = honest
			}

			mult_modifier = {
				factor = 8
				trait = zealous
			}
		}
	}
}

# Will I rule one day?
character_event = {
	id = 1912
	desc = EVTDESC1912
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	max_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		is_ruler = no
		has_guardian = yes
		personality_traits < 5
		NOT = { has_character_flag = is_child_of_destiny }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1912

		guardian = {
			character_event = {
				id = 38212
				days = 3
			}
		}
	}
}

# Will I rule one day?
character_event = {
	id = 38212
	desc = EVTDESC38212
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38212 # Of course you will...

		trigger = {
			FROM = {
				OR = {
					father = { is_ruler = yes }
					is_primary_heir = yes
				}
			}
		}

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = envious }
			}

			mult_modifier = {
				factor = 5
				trait = proud
			}
		}
	}

	option = {
		name = EVTOPTB38212 # If you deserve it, you shall

		FROM = {
			show_scope_change = no

			random_list = {
				40 = {
					trigger = {
						NOT = { trait = ambitious }
					}

					add_trait_fully_ambitious_effect = yes

					ROOT = {
						character_event = { id = 38178 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = gregarious
			}

			mult_modifier = {
				factor = 5
				trait = diligent
			}

			mult_modifier = {
				factor = 5
				trait = ambitious
			}
		}
	}

	option = {
		name = EVTOPTC38212 # No you won't, silly child!

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = envious }
					}

					add_trait_fully_envious_effect = yes

					ROOT = {
						character_event = { id = 38171 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = slothful }
					}

					add_trait_fully_slothful_effect = yes

					ROOT = {
						character_event = { id = 38151 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { is_parent_of = FROM }
			}

			mult_modifier = {
				factor = 10
				trait = envious
			}
		}
	}
}

# Child has developed a habit for wild parties
character_event = {
	id = 1913
	desc = EVTDESC1913
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = lustful
			trait = chaste
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = gregarious
		}
	}

	option = {
		name = EVTOPTA1913

		guardian = {
			character_event = {
				id = 38213
				days = 3
			}
		}
	}
}

# Your child has developed a habit for wild parties.
character_event = {
	id = 38213
	desc = EVTDESC38213
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38213 # There is nothing I can do

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						guardian = {
							NOT = { religion_group = muslim }
						}

						NOT = { trait = lustful }
					}

					add_trait_fully_lustful_effect = yes

					ROOT = {
						character_event = { id = 38172 } # Notify guardian
					}

				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = charitable
			}

			mult_modifier = {
				factor = 5
				trait = lustful
			}
		}
	}

	option = {
		name = EVTOPTB38213 # Curfews!

		FROM = {
			show_scope_change = no

			random_list = {
				60 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						guardian = {
							NOT = { religion_group = muslim }
						}

						NOT = { trait = chaste }
					}

					add_trait_fully_chaste_effect = yes

					ROOT = {
						character_event = { id = 38174 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}

			mult_modifier = {
				factor = 20
				trait = chaste
			}
		}
	}
}

# If we're Catholic and our enemies are Catholic, why are we fighting?
character_event = {
	id = 1914
	desc = EVTDESC1914
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	religion = catholic
	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		guardian = {
			religion = catholic

			OR = {
				any_current_enemy = {
					religion = catholic
				}

				any_liege = {
					any_current_enemy = {
						religion = catholic
					}
				}
			}
		}

		NOR = {
			trait = cynical
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1914

		guardian = {
			character_event = {
				id = 38214
				days = 3
			}
		}
	}
}

# If we're Catholic and our enemies are Catholic, why are we fighting?
character_event = {
	id = 38214
	desc = EVTDESC38214
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38214 # Fighting heathens is just silly church thing

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = cynical
			}

			mult_modifier = {
				factor = 2
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTB38214 # I fight who I like!

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = cruel }
					}

					add_trait_fully_cruel_effect = yes

					ROOT = {
						character_event = { id = 38159 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = cruel
			}
		}
	}

	option = {
		name = EVTOPTC38214 # Sometimes, even your brother can be an enemy

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				5 = {
					trigger = {
						NOT = { trait = paranoid }
					}

					add_trait_fully_paranoid_effect = yes

					ROOT = {
						character_event = { id = 38175 } # Notify guardian
					}
				}

				45 = { }
			}
		}

		ai_chance = {
			factor = 10

			trigger = { trait = paranoid }
		}
	}
}

### Why is the church so rich when the peasants are starving and poor? ###
character_event = {
	id = 1915
	desc = EVTDESC1915
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	religion_group = christian
	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = zealous
			trait = cynical
			trait = charitable
			trait = greedy
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1915

		guardian = {
			character_event = {
				id = 38215
				days = 3
			}
		}
	}
}

# Why is the church so rich when the peasants are starving and poor?
character_event = {
	id = 38215
	desc = EVTDESC38215
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38215 # Because for the poor is the kingdom of heaven

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = greedy
			}

			mult_modifier = {
				factor = 5
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTB38215 # How about sharing of your own then?

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = charitable
			}

			mult_modifier = {
				factor = 3
				trait = just
			}
		}
	}
}

# Why did you let off that peasant accused from poaching?
character_event = {
	id = 1916
	desc = EVTDESC1916
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5
		NOT = { has_character_flag = is_child_of_destiny }

		guardian = {
			NOR = {
				trait = cruel
				trait = arbitrary
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1916

		guardian = {
			character_event = {
				id = 38216
				days = 3
			}
		}
	}
}

# Why did you let off that peasant accused from poaching?
character_event = {
	id = 38216
	desc = EVTDESC38216
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38216 # Because he needed the deer more than I

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = kind }
					}

					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = just
			}

			mult_modifier = {
				factor = 5
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTB38216 # A good deed in a day keeps man happy

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = kind }
					}

					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 3
				trait = arbitrary
			}

			mult_modifier = {
				factor = 5
				trait = kind
			}
		}
	}
}

# These peasants we have are all mine to command like little slaves, right?
character_event = {
	id = 1917
	desc = EVTDESC1917
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = kind
			trait = just
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1917

		guardian = {
			character_event = {
				id = 38217
				days = 3
			}
		}
	}
}

# These peasants we have are all mine to command like little slaves, right?
character_event = {
	id = 38217
	desc = EVTDESC38217
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38217 # That's right child

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				40 = {
					trigger = {
						NOT = { trait = cruel }
					}

					add_trait_fully_cruel_effect = yes

					ROOT = {
						character_event = { id = 38159 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 2
				trait = cruel
			}

			mult_modifier = {
				factor = 5
				trait = arbitrary
			}
		}
	}

	option = {
		name = EVTOPTB38217 # That's it, you're under curfew!

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = wroth
			}

			mult_modifier = {
				factor = 2
				trait = proud
			}
		}
	}
}

# If a tree falls in the woods and there's nobody there to hear it, does it make a noise?
character_event = {
	id = 1918
	desc = EVTDESC1918
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5
		learning >= 4

		NOR = {
			trait = diligent
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1918

		guardian = {
			character_event = {
				id = 38218
				days = 3
			}
		}
	}
}

# If a tree falls in the woods and there's nobody there to hear it, does it make a noise?
character_event = {
	id = 38218
	desc = EVTDESC38218
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38218 # Good question, you should ponder it on your own

		FROM = {
			show_scope_change = no

			random_list = {
				70 = { change_learning = 1 }

				30 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38218 # You should concentrate on something useful instead

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				10 = { change_learning = -1 }
			}
		}
	}
}

# Since we all die anyway, why to be so hassled about life?
character_event = {
	id = 1919
	desc = EVTDESC1919
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			religion_group = indian_group
			trait = lustful
			trait = chaste
			trait = temperate
			trait = gluttonous
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1919

		guardian = {
			character_event = {
				id = 38219
				days = 3
			}
		}
	}
}

# Since we all die anyway, why to be so hassled about life?
character_event = {
	id = 38219
	desc = EVTDESC38219
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38219 # I suppose you are right

		FROM = {
			random_list = {
				50 = {
					trigger = {
						guardian = {
							NOT = { religion_group = muslim }
						}

						NOT = { trait = chaste }
					}

					add_trait_fully_chaste_effect = yes

					ROOT = {
						character_event = { id = 38174 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = temperate }
					}

					add_trait_fully_temperate_effect = yes

					ROOT = {
						character_event = { id = 38176 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 3
				trait = chaste
			}

			mult_modifier = {
				factor = 3
				trait = temperate
			}
		}
	}

	option = {
		name = EVTOPTB38219 # But what about the enjoyment?

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = lustful }
					}

					add_trait_fully_lustful_effect = yes

					ROOT = {
						character_event = { id = 38172 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = gluttonous }
					}

					add_trait_fully_gluttonous_effect = yes

					ROOT = {
						character_event = { id = 38177 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = lustful
			}

			mult_modifier = {
				factor = 5
				trait = gluttonous
			}
		}
	}
}

# How can I best serve God?
character_event = {
	id = 1920
	desc = EVTDESC1920
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		OR = {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
		}

		NOR = {
			trait = cynical
			trait = craven
			trait = brave
			trait = just
			trait = arbitrary
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1920

		guardian = {
			character_event = {
				id = 38220
				days = 3
			}
		}
	}
}

# How can I best serve God?
character_event = {
	id = 38220
	desc = EVTDESC38220
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38220 # Be brave against His enemies!

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = brave
			}
		}
	}

	option = {
		name = EVTOPTB38220 # Be just to all His children

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 5
				trait = just
			}
		}
	}
}

# Female Child is playing with swords instead of sewing
character_event = {
	id = 1921
	desc = EVTDESC1921
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	only_women = yes
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = brave
			trait = humble
			trait = just
			trait = wounded
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3
			religion = cathar
		}

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1921

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38221
				days = 3
				tooltip = EVTOOLTIP38221
			}
		}
	}
}

# Female Ward is playing with swords instead of sewing
character_event = {
	id = 38221
	desc = EVTDESC38221
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38221 # Let her do it

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = wounded }
					}

					add_trait_wounded_effect = yes

					ROOT = {
						character_event = { id = 38180 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 100
				trait = arbitrary
			}

			mult_modifier = {
				factor = 100
				trait = brave
			}
		}
	}

	option = {
		name = EVTOPTB38221

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = just }
					}

					add_trait_fully_just_effect = yes

					ROOT = {
						character_event = { id = 38167 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 100
				trait = just
			}
		}
	}
}

# Child is ridiculed for cowardness
character_event = {
	id = 1922
	desc = EVTDESC1922
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5
		learning >= 5
		martial < 3
		NOT = { has_character_flag = is_child_of_destiny }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1922

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38222
				days = 3
				tooltip = EVTOOLTIP38222
			}
		}
	}
}

# Ward is ridiculed for cowardness
character_event = {
	id = 38222
	desc = EVTDESC38222
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38222 # Show him how to fight yourself
		tooltip_info = martial

		trigger = { martial >= 10 }

		FROM = {
			show_scope_change = no
			change_martial = 1
			change_learning = -1
		}
	}

	option = {
		name = EVTOPTB38222 # Speak up for the child

		trigger = {
			any_courtier = {
				age >= 8
				is_adult = no
				NOT = { character = FROM }
			}
		}

		any_courtier = {
			show_scope_change = no

			limit = {
				age >= 8
				is_adult = no
				NOT = { character = FROM }
			}

			opinion = {
				name = opinion_coward
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = {
					NOT = { trait = shy }
				}

				random = {
					chance = 10

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTC38222 # Tell him/her not to worry

		FROM = {
			show_scope_change = no

			change_learning = 1

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}
				}
			}
		}
	}
}

# Child is sneaking through the dungeons, and comes up with a bloody knife it found
character_event = {
	id = 1923
	desc = EVTDESC1923
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = craven
			trait = deceitful
			trait = cruel
			trait = wroth
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			trait = clubfooted
			factor = 0.8
		}

		mult_modifier = {
			trait = harelip
			factor = 0.9
		}

		mult_modifier = {
			trait = hunchback
			factor = 0.7
		}

		mult_modifier = {
			trait = lisp
			factor = 0.95
		}

		mult_modifier = {
			trait = stutter
			factor = 0.95
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1923

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38223
				days = 3
				tooltip = EVTOOLTIP38223
			}
		}
	}
}

# Ward is sneaking through the dungeons, and comes up with a bloody knife it found
character_event = {
	id = 38223
	desc = EVTDESC38223
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38223 # I'll teach him/her some useful skills

		trigger = {
			OR = {
				trait = cruel
				trait = impaler
				trait = wroth
			}
		}

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = cruel }
					}

					add_trait_fully_cruel_effect = yes

					ROOT = {
						character_event = { id = 38159 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = wroth }
					}

					add_trait_fully_wroth_effect = yes

					ROOT = {
						character_event = { id = 38154 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}

			opinion = {
				name = opinion_happy_with_guardian
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB38223 # What have you done?
		tooltip_info = arbitrary

		trigger = { trait = arbitrary }

		FROM = {
			show_scope_change = no

			add_trait_fully_deceitful_effect = yes

			opinion = {
				name = opinion_mad_at_guardian
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTC38223

		trigger = {
			NOR = {
				trait = cruel
				trait = impaler
				trait = wroth
				trait = arbitrary
			}
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = kind }
					}

					add_trait_fully_kind_effect = yes

					ROOT = {
						character_event = { id = 38168 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = patient }
					}

					add_trait_fully_patient_effect = yes

					ROOT = {
						character_event = { id = 38164 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}
			}
		}
	}
}

# Child hides away to read books
character_event = {
	id = 1924
	desc = EVTDESC1924
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5
		learning >= 6
		martial < 5

		NOR = {
			trait = shy
			trait = gregarious
			trait = humble
			trait = proud
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.1
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.1
			trait = harelip
		}

		mult_modifier = {
			factor = 1.1
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.9
			trait = lisp
		}

		mult_modifier = {
			factor = 0.9
			trait = stutter
		}

		mult_modifier = {
			factor = 1.05
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 10
			trait = genius
		}

		mult_modifier = {
			factor = 2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.1
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 2.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1924

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38224
				days = 3
				tooltip = EVTOOLTIP38224
			}
		}
	}
}

# Ward hides away to read books
character_event = {
	id = 38224
	desc = EVTDESC38224
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38224 # Take pride in your learning

		FROM = {
			show_scope_change = no

			if = {
				limit = {
					ROOT = {
						learning >= 10
					}
				}

				change_learning = 1
			}

			random_list = {
				65 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}

				35 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38224 # Joke about bookworm

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}

					opinion = {
						name = opinion_mad_at_guardian
						who = ROOT
						years = 5
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = cruel
			}
		}
	}

	option = {
		name = EVTOPTC38224 # Encourage more activities with others

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}

				50 = {
					trigger = {
						NOT = { trait = humble }
					}

					add_trait_fully_humble_effect = yes

					ROOT = {
						character_event = { id = 38160 } # Notify guardian
					}

					opinion = {
						name = opinion_mad_at_guardian
						who = ROOT
						years = 5
					}
				}
			}
		}
	}
}

# Ugly child, fair courtier
character_event = {
	id = 1925
	desc = EVTDESC1925
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 10
	max_age = 16
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		has_ugly_trait_trigger = yes
		personality_traits < 5

		guardian = {
			any_courtier = {
				has_fair_trait_trigger = yes
			}
		}

		NOR = {
			trait = envious
			trait = ambitious
			trait = arbitrary
			trait = content
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA1925

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38225
				days = 3
				tooltip = EVTOOLTIP38225
			}
		}
	}
}

# Ugly Ward
character_event = {
	id = 38225
	desc = EVTDESC38225
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38225 # You can never be as good looking

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = envious }
					}

					add_trait_fully_envious_effect = yes

					ROOT = {
						character_event = { id = 38171 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = ambitious }
					}

					add_trait_fully_ambitious_effect = yes

					ROOT = {
						character_event = { id = 38178 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38225 # You look fine to me

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = content }
					}

					add_trait_fully_content_effect = yes

					ROOT = {
						character_event = { id = 38179 } # Notify guardian
					}
				}
			}
		}
	}
}

# Fair child
character_event = {
	id = 1926
	desc = EVTDESC1926
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 10
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		has_fair_trait_trigger = yes

		NOR = {
			trait = proud
			trait = gregarious
			trait = shy
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA1926

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38226
				days = 3
				tooltip = EVTOOLTIP38226
			}
		}
	}
}

# Fair ward
character_event = {
	id = 38226
	desc = EVTDESC38226
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38226 # Encourage flaunting beauty

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = envious }
					}

					add_trait_fully_envious_effect = yes

					ROOT = {
						character_event = { id = 38171 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = ambitious }
					}

					add_trait_fully_ambitious_effect = yes

					ROOT = {
						character_event = { id = 38178 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38226

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = content }
					}

					add_trait_fully_content_effect = yes

					ROOT = {
						character_event = { id = 38179 } # Notify guardian
					}
				}
			}
		}
	}
}

# Child shows a tendency to count money whenever possible...
character_event = {
	id = 1927
	desc = EVTDESC1927
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		trigger_if = {
			limit = { age < 11 }
			stewardship >= 3
		}
		trigger_else = {
			stewardship >= 6
		}

		NOR = {
			trait = greedy
			trait = charitable
			trait = zealous
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.5
			trait = harelip
		}

		mult_modifier = {
			factor = 2.0
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.5
			trait = lisp
		}

		mult_modifier = {
			factor = 1.5
			trait = stutter
		}

		mult_modifier = {
			factor = 1.5
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.5
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.05
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.75
			trait = genius
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.5

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.05
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.25
			trait = inbred
		}

		mult_modifier = {
			factor = 1.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1927

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38227
				days = 3
				tooltip = EVTOOLTIP38227
			}
		}
	}
}

# Ward shows a tendency to count money whenever possible...
character_event = {
	id = 38227
	desc = EVTDESC38227
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38227 # Teach X about joys of money

		if = {
			limit = { stewardship >= 10 }

			FROM = {
				show_scope_change = no

				change_stewardship = 1
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { is_smart_trigger = yes }
				change_stewardship = 1
			}

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = greedy }
					}

					add_trait_fully_greedy_effect = yes

					ROOT = {
						character_event = { id = 38152 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38227 # Tell about the joys of giving money

		if = {
			limit = { trait = greedy }
			prestige = -5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}

				25 = { change_stewardship = 1 }
			}
		}
	}

	option = {
		name = EVTOPTC38227 # Money is for god

		trigger = { religion_group = christian }

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTD38227 # Money is for god

		trigger = { religion_group = muslim }

		FROM = {
			show_scope_change = no

			random_list = {
				75 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					ROOT = {
						character_event = { id = 38169 } # Notify guardian
					}
				}

				25 = {
					trigger = {
						NOT = { trait = charitable }
					}

					add_trait_fully_charitable_effect = yes

					ROOT = {
						character_event = { id = 38173 } # Notify guardian
					}
				}
			}
		}
	}
}

# Child shows interest in visitors to the court
character_event = {
	id = 1928
	desc = EVTDESC1928
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		trigger_if = {
			limit = { age < 11 }
			intrigue >= 3
		}
		trigger_else = {
			intrigue >= 6
		}

		NOR = {
			trait = honest
			trait = deceitful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1928

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38228
				days = 3
				tooltip = EVTOOLTIP38228
			}
		}
	}
}

# Ward shows interest in visitors to the court
character_event = {
	id = 38228
	desc = EVTDESC38228
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38228 # Introduce him to visitors

		if = {
			limit = { diplomacy >= 10 }

			FROM = {
				show_scope_change = no

				change_diplomacy = 1
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { is_smart_trigger = yes }
				change_diplomacy = 1
			}

			add_trait_fully_gregarious_effect = yes
		}

		ai_chance = {
			factor = 99

			mult_modifier = {
				factor = 0.01
				trait = shy
			}
		}
	}

	option = {
		name = EVTOPTB38228 # Tell him to stop it!

		if = {
			limit = { trait = gregarious }
			prestige = -5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = shy }
					}

					add_trait_fully_shy_effect = yes

					ROOT = {
						character_event = { id = 38163 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = gregarious }
					}

					add_trait_fully_gregarious_effect = yes

					ROOT = {
						character_event = { id = 38165 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = shy
			}
		}
	}
}

# Child constantly plays with swords and practices fighting with older men
character_event = {
	id = 1929
	desc = EVTDESC1929
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	only_men = yes
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		trigger_if = {
			limit = { age < 11 }
			martial >= 3
		}
		trigger_else = {
			martial >= 6
		}

		NOR = {
			trait = craven
			trait = proud
			trait = diligent
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1929

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38229
				days = 3
				tooltip = EVTOOLTIP38229
			}
		}
	}
}

# Ward constantly plays with swords and practices fighting with older men
character_event = {
	id = 38229
	desc = EVTDESC38229
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38229 # This will turn him into a great knight!

		trigger = {
			NOT = { religion_group = muslim }
		}

		if = {
			limit = { martial >= 10 }

			FROM = {
				show_scope_change = no

				change_martial = 1
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { is_smart_trigger = yes }
				change_martial = 1
			}


			random_list = {
				40 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = diligent }
					}

					add_trait_fully_diligent_effect = yes

					ROOT = {
						character_event = { id = 38156 } # Notify guardian
					}
				}

				20 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38229 # Make sure he does not hurt himself

		if = {
			limit = {
				OR = {
					trait = brave
					trait = proud
					trait = diligent
				}
			}

			prestige = -5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}

				}

				20 = {
					trigger = {
						NOT = { trait = proud }
					}

					add_trait_fully_proud_effect = yes

					ROOT = {
						character_event = { id = 38161 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = craven
			}

			mult_modifier = {
				factor = 100
				NOT = { trait = cruel }
			}
		}
	}

	option = {
		name = EVTOPTC38229 # This will turn him into a great swordsmaster!

		trigger = { religion_group = muslim }

		if = {
			limit = { martial >= 10 }

			FROM = {
				show_scope_change = no

				change_martial = 1
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { is_smart_trigger = yes }
				change_martial = 1
			}

			if = {
				limit = { trait = brave }

				random_list = {
					60 = {
						trigger = {
							NOT = { trait = diligent }
						}

						add_trait_fully_diligent_effect = yes

						ROOT = {
							character_event = { id = 38156 } # Notify guardian
						}
					}

					40 = {
						trigger = {
							NOT = { trait = proud }
						}

						add_trait_fully_proud_effect = yes

						ROOT = {
							character_event = { id = 38161 } # Notify guardian
						}
					}
				}
			}

			else = {
				random_list = {
					40 = {
						add_trait_fully_brave_effect = yes

						ROOT = {
							character_event = { id = 38170 } # Notify guardian
						}
					}

					30 = {
						trigger = {
							NOT = { trait = diligent }
						}

						add_trait_fully_diligent_effect = yes

						ROOT = {
							character_event = {	id = 38156 } # Notify guardian
						}
					}

					20 = {
						trigger = {
							NOT = { trait = proud }
						}

						add_trait_fully_proud_effect = yes

						ROOT = {
							character_event = { id = 38161 } # Notify guardian
						}
					}
				}
			}
		}
	}
}

# First kiss
character_event = {
	id = 1930
	desc = EVTDESC1930
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes

		OR = {
			trait = kind
			trait = gregarious
			trait = trusting
		}

		NOR = {
			trait = chaste
			trait = lustful
			trait = deceitful
			trait = zealous
			trait = paranoid
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		days = 2

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1930

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38230
				days = 3
				tooltip = EVTOOLTIP38230
			}
		}
	}
}

### Ward's first kiss ###
character_event = {
	id = 38230
	desc = EVTDESC38230
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38230 # Teach about courtly love

		FROM = {
			show_scope_change = no

			add_trait_fully_chaste_effect = yes
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = chaste
			}
		}
	}

	option = {
		name = EVTOPTB38230 # Lecture about virtues and sins

		trigger = {
			NOT = { trait = cynical }

			OR = {
				religion_group = christian
				religion_group = jewish_group
			}
		}

		FROM = {
			show_scope_change = no

			random_list = {
				50 = { }

				25 = {
					trigger = {
						NOT = { trait = deceitful }
					}

					add_trait_fully_deceitful_effect = yes

					# Notify guardian
					ROOT = {
						character_event = { id = 38155 }
					}
				}

				25 = {
					trigger = {
						NOT = { trait = zealous }
					}

					add_trait_fully_zealous_effect = yes

					# Notify guardian
					ROOT = {
						character_event = { id = 38169 }
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTC38230 # Not necessary

		FROM = {
			show_scope_change = no

			add_trait_lustful_effect = yes
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = lustful
			}
		}
	}
}

# Boy is spending all his time in the kitchen, risk becoming gluttonous and craven
character_event = {
	id = 1931
	desc = EVTDESC1931
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	only_men = yes
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		NOR = {
			trait = brave
			trait = craven
			trait = gluttonous
			trait = temperate
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.05
			trait = clubfooted
		}

		mult_modifier = {
			factor = 1.10
			trait = harelip
		}

		mult_modifier = {
			factor = 1.5
			trait = hunchback
		}

		mult_modifier = {
			factor = 1.05
			trait = lisp
		}

		mult_modifier = {
			factor = 1.05
			trait = stutter
		}

		mult_modifier = {
			factor = 0.95
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.10
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.2
			trait = dwarf
		}

		mult_modifier = {
			factor = 0.95
			trait = genius
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 1.2

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 1.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 1.5
			trait = inbred
		}

		mult_modifier = {
			factor = 0.05
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1931

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38231
				days = 3
				tooltip = EVTOOLTIP38231
			}
		}
	}
}

# Boy is spending all his time in the kitchen, risk becoming gluttonous and craven
character_event = {
	id = 38231
	desc = EVTDESC38231
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38231 # Force him to learn how to fight

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = gluttonous }
					}

					add_trait_fully_gluttonous_effect = yes

					ROOT = {
						character_event = { id = 38177 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = craven }
					}

					add_trait_fully_craven_effect = yes

					ROOT = {
						character_event = { id = 38157 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38231 # This is not my concern (Let him eat until he bursts!)

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					trigger = {
						NOT = { trait = gluttonous }
					}

					add_trait_fully_gluttonous_effect = yes

					ROOT = {
						character_event = { id = 38177 } # Notify guardian
					}
				}

				20 = { change_martial = -1 }
			}
		}
	}
}

# Too curious a child: Guardian finds him/her in the highest tower
character_event = {
	id = 1932
	desc = EVTDESC1932
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		can_be_maimed_trigger = yes
		personality_traits < 5

		NOR = {
			trait = brave
			trait = honest
			trait = deceitful
			trait = craven
			trait = wounded
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1932

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38232
				days = 3
				tooltip = EVTOOLTIP38232
			}
		}
	}
}

# Too curious a child: Find ward in the highest tower
character_event = {
	id = 38232
	desc = EVTDESC38232
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38232 # Curiousity has never killed anyone!

		FROM = {
			show_scope_change = no

			random_list = {
				50 = {
					trigger = {
						NOT = { trait = honest }
					}

					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				35 = {
					trigger = {
						NOT = { trait = brave }
					}

					add_trait_fully_brave_effect = yes

					ROOT = {
						character_event = { id = 38170 } # Notify guardian
					}
				}

				10 = {
					trigger = {
						NOT = { trait = wounded }
					}

					add_trait_wounded_effect = yes

					ROOT = {
						character_event = { id = 38180 } # Notify guardian
					}
				}

				5 = {
					add_maimed_trait_effect = yes

					ROOT = {
						character_event = { id = 38181 } # Notify guardian
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB38232 # Teach her/him a lesson!

		pacifists_lose_piety_effect = yes
		set_character_flag = murdered_fosterling@FROM

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					add_maimed_trait_effect = yes

					ROOT = {
						character_event = { id = 38181 } # Notify guardian
					}

					opinion = {
						name = opinion_murder_attempt
						who = ROOT
						years = 5
					}
				}

				20 = {
					set_character_flag = murdered_by_guardian

					death = {
						death_reason = death_murder_unknown_fall
						killer = ROOT
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			trigger = {
				OR = {
					trait = cruel
					trait = wroth
				}
			}
		}
	}

	option = {
		name = EVTOPTC38232 # Strictly forbid

		FROM = {
			show_scope_change = no

			if = {
				limit = {
					intrigue < 6
					martial < 6
				}

				random_list = {
					50 = {
						trigger = {
							NOT = { trait = deceitful }
						}

						add_trait_fully_deceitful_effect = yes

						ROOT = {
							character_event = { id = 38155 } # Notify guardian
						}
					}

					50 = {
						trigger = {
							NOT = { trait = craven }
						}

						add_trait_fully_craven_effect = yes

						ROOT = {
							character_event = { id = 38157 } # Notify guardian
						}
					}
				}
			}

			else = {
				random_list = {
					90 = {
						trigger = {
							NOT = { trait = deceitful }
						}

						add_trait_fully_deceitful_effect = yes

						ROOT = {
							character_event = { id = 38155 } # Notify guardian
						}
					}

					10 = {
						trigger = {
							NOT = { trait = craven }
						}

						add_trait_fully_craven_effect = yes

						ROOT = {
							character_event = { id = 38157 } # Notify guardian
						}
					}
				}
			}
		}
	}
}

# Child is ill
character_event = {
	id = 1933
	desc = EVTDESC1933
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Reapers"
	prisoner = no
	only_capable = yes

	trigger = {
		trait = ill
		has_guardian = yes
		NOT = { has_character_flag = is_child_of_destiny }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA1933

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38233
				days = 3
				tooltip = EVTOOLTIP38233
			}
		}
	}
}

# Ward is Ill
character_event = {
	id = 38233
	desc = EVTDESC38233
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38233 # Make the child fast to atone for its sins

		trigger = { religion_group = christian }

		FROM = {
			show_scope_change = no

			random_list = {
				45 = { add_trait = pneumonic }

				50 = {
					remove_trait_ill_effect = yes

					ROOT = {
						character_event = { id = 38183 } # Notify guardian
					}
				}

				5 = {
					set_character_flag = murdered_by_guardian

					death = {
						death_reason = death_murder_unknown
						killer = ROOT
					}
				}
			}

			if = {
				limit = {
					trait = gluttonous
					NOT = { trait = zealous }
				}

				opinion = {
					name = opinion_mad_at_guardian
					who = ROOT
					years = 5
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTB38233 # Pay a doctor to cure ward

		scaled_wealth = -0.5

		FROM = {
			random_list = {
				50 = {
					remove_trait_ill_effect = yes

					ROOT = {
						character_event = { id = 38183 } # Notify guardian
					}
				}

				5 = {
					death = { death_reason = death_trait }
				}

				45 = { }
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				NOT = { trait = cruel }
			}

			mult_modifier = {
				factor = 100
				trait = kind
			}
		}
	}

	option = {
		name = EVTOPTC38233 # Only God decides over life and death

		trigger = { religion_group = christian }

		FROM = {
			random = {
				chance = 60

				death = { death_reason = death_trait }

				if = {
					limit = {
						father_even_if_dead = {
							is_alive = yes
						}
					}

					father = {
						show_scope_change = no

						opinion = {
							name = opinion_killed_close_kin
							who = ROOT
							years = 5
						}
					}
				}

				else_if = {
					limit = {
						mother_even_if_dead = {
							is_alive = yes
						}
					}

					mother = {
						show_scope_change = no

						opinion = {
							name = opinion_killed_close_kin
							who = ROOT
							years = 5
						}
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTD38233 # Only Allah decides over life and death

		trigger = { religion_group = muslim }

		FROM = {
			show_scope_change = no

			random = {
				chance = 60

				death = { death_reason = death_trait }

				if = {
					limit = {
						father_even_if_dead = {
							is_alive = yes
						}
					}

					father = {
						show_scope_change = no

						opinion = {
							name = opinion_killed_close_kin
							who = ROOT
							years = 5
						}
					}
				}
				else_if = {
					limit = {
						mother_even_if_dead = {
							is_alive = yes
						}
					}

					mother = {
						show_scope_change = no

						opinion = {
							name = opinion_killed_close_kin
							who = ROOT
							years = 5
						}
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTE38233 # Do nothing

		trigger = { religion_group = muslim }

		FROM = {
			show_scope_change = no

			random_list = {
				45 = { add_trait = pneumonic }

				50 = {
					remove_trait_ill_effect = yes

					ROOT = {
						character_event = { id = 38183 } # Notify guardian
					}
				}

				5 = {
					set_character_flag = murdered_by_guardian

					death = {
						death_reason = death_murder_unknown
						killer = ROOT
					}
				}
			}

			if = {
				limit = {
					trait = gluttonous
					NOT = { trait = zealous }
				}

				opinion = {
					name = opinion_mad_at_guardian
					who = ROOT
					years = 2
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = zealous
			}
		}
	}
}

# Homosexual child
character_event = {
	id = 1934
	desc = EVTDESC1934
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	min_age = 11

	trigger = {
		always = no # Disabled in CK2Plus
		trait = homosexual
		has_guardian = yes
		NOT = { has_character_flag = is_child_of_destiny }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA1934

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38234
				days = 3
				tooltip = EVTOOLTIP38234
			}
		}
	}
}

# Homosexual Ward
character_event = {
	id = 38234
	desc = EVTDESC38234
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38234 # Make the child fast to atone for its sins

		trigger = { religion_group = christian }

		FROM = {
			show_scope_change = no

			random = {
				chance = 20

				remove_trait = homosexual

				opinion = {
					name = opinion_mad_at_guardian
					who = ROOT
					years = 5
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 9
				trait = zealous
			}
		}
	}

	option = {
		name = EVTOPTB38234 # Try to beat it out of him/her

		pacifists_lose_piety_effect = yes

		FROM = {
			show_scope_change = no

			random = {
				chance = 10

				remove_trait = homosexual

				opinion = {
					name = opinion_mad_at_guardian
					who = ROOT
					years = 5
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 9
				trait = cruel
			}
		}
	}

	option = {
		name = EVTOPTC38234 # S/he will grow out of it

		FROM = {
			show_scope_change = no

			if = {
				limit = {
					NOT = { trait = trusting }
				}

				random = {
					chance = 25

					add_trait_fully_trusting_effect = yes

					ROOT = {
						character_event = { id = 38150 } # Notify guardian
					}
				}
			}
		}
	}
}

# Child is good at talking to people, and has no problem getting friends
character_event = {
	id = 1935
	desc = EVTDESC1935
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events

	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		has_guardian = yes
		personality_traits < 5

		trigger_if = {
			limit = { age < 11 }
			intrigue >= 3
		}
		trigger_else = {
			intrigue >= 6
		}

		NOR = {
			trait = honest
			trait = deceitful
			has_character_flag = is_child_of_destiny
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.8
			trait = clubfooted
		}

		mult_modifier = {
			factor = 0.9
			trait = harelip
		}

		mult_modifier = {
			factor = 0.7
			trait = hunchback
		}

		mult_modifier = {
			factor = 0.95
			trait = lisp
		}

		mult_modifier = {
			factor = 0.95
			trait = stutter
		}

		mult_modifier = {
			factor = 0.8
			has_fair_trait_trigger = yes
		}

		mult_modifier = {
			factor = 1.25
			has_ugly_trait_trigger = yes
		}

		mult_modifier = {
			factor = 0.9
			trait = dwarf
		}

		mult_modifier = {
			factor = 1.05
			trait = genius
		}

		mult_modifier = {
			factor = 1.05

			OR = {
				trait = quick
				trait = shrewd
			}
		}

		mult_modifier = {
			factor = 0.95

			OR = {
				trait = slow
				trait = dull
			}
		}

		mult_modifier = {
			factor = 0.5
			trait = imbecile
		}

		mult_modifier = {
			factor = 0.05
			trait = inbred
		}

		mult_modifier = {
			factor = 5.0
			is_strong_trigger = yes
		}

		mult_modifier = {
			factor = 0.05
			is_weak_trigger = yes
		}
	}

	option = {
		name = EVTOPTA1935

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38235
				days = 3
				tooltip = EVTOOLTIP38235
			}
		}
	}
}

# Ward is good at talking to people, and have no problem getting friends
character_event = {
	id = 38235
	desc = EVTDESC38235
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38235 # The goal justifies the means

		if = {
			limit = { intrigue >= 10 }

			FROM = {
				show_scope_change = no

				change_intrigue = 1
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { is_smart_trigger = yes }
				change_intrigue = 1
			}

			add_trait_deceitful_effect = yes
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = deceitful
			}
		}
	}

	option = {
		name = EVTOPTB38235 # Your tongue will cause you problems!

		if = {
			limit = { trait = deceitful }
			prestige = -10
		}

		FROM = {
			show_scope_change = no

			random_list = {
				80 = {
					add_trait_fully_honest_effect = yes

					ROOT = {
						character_event = { id = 38162 } # Notify guardian
					}
				}

				20 = {
					add_trait_fully_deceitful_effect = yes

					ROOT = {
						character_event = { id = 38155 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 100
				trait = honest
			}
		}
	}
}

# Child does not have a guardian
character_event = {
	id = 1991
	desc = EVTDESC1991
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_yearly_childhood_pulse

	ai = yes
	lacks_dlc = "Conclave"
	prisoner = no
	only_capable = yes

	trigger = {
		# has_guardian = no
		is_ruler = no
		personality_traits < 5

		liege = {
			any_courtier = {
				NOT = {
					any_ward = {
						count = 2
					}
				}

				is_adult = yes
				is_ruler = no
				prisoner = no
				is_incapable = no
				has_regent = no
				health_traits < 1
			}
		}

		trigger_if = {
			limit = { has_guardian = yes }

			NOT = { has_character_flag = random_guardian }

			liege = {
				is_close_relative = ROOT
				ai = yes
			}
		}

		trigger_if = {
			limit = {
				liege = {
					is_close_relative = ROOT
					ai = no
				}
			}

			age >= 7
		}
	}

	option = {
		name = EVTOPTA1991

		set_character_flag = random_guardian

		liege = {
			show_scope_change = no

			any_courtier = {
				show_scope_change = no

				limit = {
					ROOT = { has_guardian = no }

					NOT = {
						any_ward = {
							count = 2
						}
					}

					is_adult = yes
					is_ruler = no
					prisoner = no
					is_incapable = no
					has_regent = no
					health_traits < 1
				}

				score_value = {
					value = 1

					additive_modifier = {
						value = 800
						religion = ROOT
					}

					additive_modifier = {
						value = 400
						culture = ROOT
					}

					additive_modifier = {
						value = 200

						OR = {
							AND = {
								ROOT = { intrigue >= 3 }

								OR = {
									trait = intricate_webweaver
									trait = elusive_shadow
								}
							}

							AND = {
								ROOT = { diplomacy >= 3 }

								OR = {
									trait = charismatic_negotiator
									trait = grey_eminence
								}
							}

							AND = {
								ROOT = { stewardship >= 3 }

								OR = {
									trait = fortune_builder
									trait = midas_touched
								}
							}

							AND = {
								ROOT = { martial >= 3 }

								OR = {
									trait = skilled_tactician
									trait = brilliant_strategist
								}
							}

							AND = {
								ROOT = { learning >= 3 }

								OR = {
									trait = scholarly_theologian
									trait = mastermind_theologian
								}
							}
						}
					}

					additive_modifier = {
						value = 100

						OR = {
							trait = intricate_webweaver
							trait = elusive_shadow
							trait = charismatic_negotiator
							trait = grey_eminence
							trait = fortune_builder
							trait = midas_touched
							trait = skilled_tactician
							trait = brilliant_strategist
							trait = scholarly_theologian
							trait = mastermind_theologian
						}
					}
				}

				ROOT = {
					show_scope_change = no

					set_guardian = PREV
				}
			}
		}
	}
}

# A child is missing a guardian
# character_event = {
# 	id = 2490
# 	desc = EVTDESC2490
# 	picture = GFX_evt_child_bully
#
# 	is_triggered_only = yes
#
# 	option = {
# 		name = EVTOPTA2490
#
# 		trigger = { is_adult = yes }
#
# 		FROM = {
# 			show_scope_change = no
#
# 			set_guardian = ROOT
# 		}
#
# 		prestige = -2
# 	}
#
# 	option = {
# 		name = EVTOPTB2490
#
# 		FROM = {
# 			show_scope_change = no
#
# 			random_list = {
# 				10 = {
# 					trigger = {
# 						NOT = { trait = arbitrary }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_just_effect = yes
# 						add_trait = arbitrary
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_just_effect = yes
# 						add_trait_arbitrary_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38166 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = cruel }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_kind_effect = yes
# 						add_trait = cruel
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_kind_effect = yes
# 						add_trait_cruel_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38159 }
# 					}
#
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = gluttonous }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_temperate_effect = yes
# 						add_trait = gluttonous
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_temperate_effect = yes
# 						add_trait_gluttonous_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38177 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = slothful }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_diligent_effect = yes
# 						add_trait = slothful
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_diligent_effect = yes
# 						add_trait_slothful_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38151 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = lustful }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_chaste_effect = yes
# 						add_trait = lustful
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_chaste_effect = yes
# 						add_trait_lustful_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38172 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = wroth }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_patient_effect = yes
# 						add_trait = wroth
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_patient_effect = yes
# 						add_trait_wroth_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38154 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = envious }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_kind_effect = yes
# 						add_trait = envious
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_kind_effect = yes
# 						add_trait_envious_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38171 }
# 					}
# 				}
#
# 				10 = {
# 					trigger = {
# 						NOT = { trait = greedy }
# 					}
#
# 					tooltip = {
# 						remove_trait_silently_charitable_effect = yes
# 						add_trait = greedy
# 					}
#
# 					hidden_effect = {
# 						remove_trait_silently_charitable_effect = yes
# 						add_trait_greedy_effect = yes
# 					}
#
# 					ROOT = {
# 						character_event = { id = 38152 }
# 					}
# 				}
# 			}
# 		}
# 	}
# }

###################################

# Child asks guardian about religion
character_event = {
	id = 38100
	desc = EVTDESC38100
	picture = GFX_evt_guardian

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events, guardian_influence

	lacks_dlc = "Conclave"
	only_capable = yes

	trigger = {
		has_guardian = yes

		guardian = {
			religion = location
			NOT = { religion = ROOT }

			employer = {
				religion = PREV
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			guardian = { trait = zealous }
		}

		mult_modifier = {
			factor = 2
			guardian = { trait = diligent }
		}

		mult_modifier = {
			factor = 5
			guardian = { is_priest = yes }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = slothful }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = cynical }
		}
	}

	option = {
		name = {
			text = EVTOPTA38100 # Ask the guardian about God
			trigger = {
				NOT = { religion_group = muslim }
			}
		}
		name = {
			text = EVTOPTC38100 # Ask the guardian about Allah
			trigger = { religion_group = muslim }
		}

		guardian = {
			show_scope_change = no

			character_event = {
				id = 38101
				days = 2
				tooltip = EVTTOOLTIP38101
			}
		}

		piety = 5
	}

	option = {
		name = EVTOPTB38100 # Go play with my friends

		piety = -5

		ai_chance = { factor = 0 }
	}
}

# Guardian chooses whether to convert the child
character_event = {
	id = 38101
	desc = EVTDESC38101
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38101 # Teach the child the true faith

		FROM = {
			show_scope_change = no

			character_event = {
				id = 38102
				tooltip = EVTTOOLTIP38102
			}
		}
	}

	option = {
		name = EVTOPTB38101 # He/she will sort it out...
		tooltip_info = cynical

		trigger = { trait = cynical }

		piety = -5

		ai_chance = { factor = 0 }
	}
}

# Guardian chooses whether to convert the child
character_event = {
	id = 38102
	desc = EVTDESC38102
	picture = GFX_evt_guardian

	is_triggered_only = yes

	option = {
		name = EVTOPTA38102 # Conversion

		religion = FROM
	}
}

###################################

# Child is influenced by the culture of his or her guardian
character_event = {
	id = 38110
	desc = EVTDESC38110
	picture = GFX_evt_guardian

	is_triggered_only = yes # on_yearly_childhood_pulse, random_events, guardian_influence

	lacks_dlc = "Conclave"
	only_capable = yes

	trigger = {
		has_guardian = yes

		father = {
			is_nomadic = no
		}

		guardian = {
			religion = location
			NOT = { culture = ROOT }

			employer = {
				culture = PREV
			}
		}

		# Don't reverse melting pots
		trigger_if = {
			limit = {
				OR = {
					culture_group = north_germanic
					culture = norman
					culture = french
					culture = occitan
				}

				guardian = {
					culture = anglo-saxon
				}
			}

			guardian = {
				location = {
					NOT = { region = custom_england }
				}
			}
		}

		trigger_if = {
			limit = {
				OR = {
					culture = greek
					culture = maghreb_arabic
					culture = norman
				}
			}

			guardian = {
				location = {
					NOT = { region = custom_sicily }
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			guardian = { trait = diligent }
		}

		mult_modifier = {
			factor = 2
			guardian = { trait = gregarious }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = shy }
		}

		mult_modifier = {
			factor = 0.5
			guardian = { trait = slothful }
		}
	}

	option = {
		name = EVTOPTA38110

		guardian = {
			show_scope_change = no

			reverse_culture = ROOT
			character_event = { id = 38111 }
		}
	}

	option = {
		name = EVTOPTB38100 # Go play with my friends

		ai_chance = { factor = 0 }
	}
}

character_event = {
	id = 38111
	desc = EVTDESC38111
	picture = GFX_evt_child_play

	is_triggered_only = yes

	option = {
		name = EVTOPTA38111 # What a bright child

		prestige = 5
	}
}