######################################
# Trait Notification Events
# 38150->38199 & 38250->38299
# Written by Johan Andersson
######################################

					# added				# removed
					# Child # You		# Child	# You
# ambitious 		= 38178 & 38278		#		#
# arbitrary 		= 38166 & 38266     #		#
# brave 			= 38170 & 38270     #		# 38320
# charitable		= 38173 & 38273     #		# 38321
# chaste			= 38174 & 38274     #		# 38303
# content			= 38179 & 38279     #		# 38299
# craven 			= 38157 & 38257     #		# 38296
# cruel 			= 38159 & 38259     #		#
# cynical 			= 38158 & 38258     #		# 38316
# deceitful 		= 38155 & 38255     #		#
# diligent 			= 38156 & 38256     #		# 38319
# envious			= 38171 & 38271     #		#
# gluttonous		= 38177 & 38277     #		#
# gregarious 		= 38165 & 38265     #		# 38297
# greedy 			= 38152 & 38252     #		# 38322
# honest 			= 38162 & 38262     #		# 38311
# humble 			= 38160 & 38260     #		# 38312
# just	 			= 38167 & 38267     #		# 38317
# kind	 			= 38168 & 38268     #		# 38307
# lustful			= 38172 & 38272     #		#
# maimed			= 38181 & 38281     #		#
# paranoid 			= 38175 & 38275     #		# 38305
# patient 			= 38164 & 38264     #		#
# proud 			= 38161 & 38261     #		# 38300
# shy	 			= 38163 & 38263     #		# 38295
# slothful 			= 38151 & 38251     #		# 38298
# stutter 			= 38153 & 38253     #		#
# temperate			= 38176 & 38276     #		# 38318
# trusting			= 38150 & 38250     #		# 38306
# wounded			= 38180 & 38280     #		#
# wroth				= 38154 & 38254     #		#
# zealous 			= 38169 & 38269     #		# 38310
# stressed 			= 38182 & 38282     #		# 38313
# infirm 			= N/A 	& 38284     #		#
# celibate 			= N/A	& 38285     #		#
# drunkard			= N/A	& 38286     #		#
# kinslayer			= N/A	& 38287     #		#
# depressed			= 38188 & 38288     #		# 38314
# ill				= 38190 & 38290     # 38183	# 38283
# attractive		= N/A 	& 38301     #		#
# lunatic			= N/A 	& 38304     #		# 38309
# possessed			= N/A	& 			#		# 38315
# scarred (tiered)	= N/A	& 38308		#		#
# lisp				= N/A	& 			#		# 38302
# poet				= N/A	& 			#		# 38294
# hunter			= N/A	& 			#  		# 38293
# duelist			= N/A	&			#		# 38292
# impaler			= N/A	&			#		# 38291
# gardener			= N/A	&			#		# 38289

# Child has become trusting
character_event = {
	id = 38150
	desc = EVTDESC38150
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become trusting
character_event = {
	id = 38250
	desc = EVTDESC38250
	picture = GFX_evt_feast

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child has become slothful
character_event = {
	id = 38151
	desc = EVTDESC38151
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become slothful
character_event = {
	id = 38251
	desc = EVTDESC38251
	picture = GFX_evt_drunk

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child has become greedy
character_event = {
	id = 38152
	desc = EVTDESC38152
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become greedy
character_event = {
	id = 38252
	desc = EVTDESC38252
	picture = GFX_evt_lunatic

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child starts to stutter
character_event = {
	id = 38153
	desc = EVTDESC38153
	picture = GFX_evt_child_reading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I start to stutter
character_event = {
	id = 38253
	desc = EVTDESC38253
	picture = GFX_evt_library

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child starts to become wroth
character_event = {
	id = 38154
	desc = EVTDESC38154
	picture = GFX_evt_child_sword

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become wroth
character_event = {
	id = 38254
	desc = EVTDESC38254
	picture = GFX_evt_beheading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes deceitful
character_event = {
	id = 38155
	desc = EVTDESC38155
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become deceitful
character_event = {
	id = 38255
	desc = EVTDESC38255
	picture = GFX_evt_whispers

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes diligent
character_event = {
	id = 38156
	desc = EVTDESC38156
	picture = GFX_evt_child_reading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become diligent
character_event = {
	id = 38256
	desc = EVTDESC38256
	picture = GFX_evt_council

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes craven
character_event = {
	id = 38157
	desc = EVTDESC38157
	picture = GFX_evt_child_reading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become craven
character_event = {
	id = 38257
	desc = EVTDESC38257
	picture = GFX_evt_scandal

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes cynical
character_event = {
	id = 38158
	desc = EVTDESC38158
	picture = GFX_evt_child_reading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become cynical
character_event = {
	id = 38258
	desc = EVTDESC38258
	picture = GFX_evt_lunatic

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes cruel
character_event = {
	id = 38159
	desc = EVTDESC38159
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become cruel
character_event = {
	id = 38259
	desc = EVTDESC38259
	picture = GFX_evt_beheading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes humble
character_event = {
	id = 38160
	desc = EVTDESC38160
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become humble
character_event = {
	id = 38260
	desc = EVTDESC38260
	picture = GFX_evt_bishop

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes proud
character_event = {
	id = 38161
	desc = EVTDESC38161
	picture = GFX_evt_child_sword

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become proud
character_event = {
	id = 38261
	desc = EVTDESC38261
	picture = GFX_evt_holy_emperor

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes honest
character_event = {
	id = 38162
	desc = EVTDESC38162
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become honest
character_event = {
	id = 38262
	desc = EVTDESC38262
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes shy
character_event = {
	id = 38163
	desc = EVTDESC38163
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become shy
character_event = {
	id = 38263
	desc = EVTDESC38263
	picture = GFX_evt_library

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes patient
character_event = {
	id = 38164
	desc = EVTDESC38164
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become patient
character_event = {
	id = 38264
	desc = EVTDESC38264
	picture = GFX_evt_throne_room

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes gregarious
character_event = {
	id = 38165
	desc = EVTDESC38165
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become gregarious
character_event = {
	id = 38265
	desc = EVTDESC38265
	picture = GFX_evt_feast

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes arbitrary
character_event = {
	id = 38166
	desc = EVTDESC38166
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become arbitrary
character_event = {
	id = 38266
	desc = EVTDESC38266
	picture = GFX_evt_beheading

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child becomes just
character_event = {
	id = 38167
	desc = EVTDESC38167
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become just
character_event = {
	id = 38267
	desc = EVTDESC38267
	picture = GFX_evt_holy_emperor

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become kind
character_event = {
	id = 38168
	desc = EVTDESC38168
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become kind
character_event = {
	id = 38268
	desc = EVTDESC38268
	picture = GFX_evt_feast

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become zealous
character_event = {
	id = 38169
	desc = EVTDESC38169
	picture = GFX_evt_bishop

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become zealous
character_event = {
	id = 38269
	desc = EVTDESC38269
	picture = GFX_evt_bishop

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become brave
character_event = {
	id = 38170
	desc = EVTDESC38170
	picture = GFX_evt_child_sword

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become brave
character_event = {
	id = 38270
	desc = EVTDESC38270
	picture = GFX_evt_battle

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become envious
character_event = {
	id = 38171
	desc = EVTDESC38171
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become envious
character_event = {
	id = 38271
	desc = EVTDESC38271
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Youth become lustful
character_event = {
	id = 38172
	desc = EVTDESC38172
	picture = GFX_evt_lovers

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become lustful
character_event = {
	id = 38272
	desc = EVTDESC38272
	picture = GFX_evt_lovers

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Youth become charitable
character_event = {
	id = 38173
	desc = EVTDESC38173
	picture = GFX_evt_child_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become charitable
character_event = {
	id = 38273
	desc = EVTDESC38273
	picture = GFX_evt_feast

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Youth become chaste
character_event = {
	id = 38174
	desc = EVTDESC38174
	picture = GFX_evt_bishop

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become chaste
character_event = {
	id = 38274
	desc = EVTDESC38274
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Youth become paranoid
character_event = {
	id = 38175
	desc = EVTDESC38175
	picture = GFX_evt_whispers

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become paranoid
character_event = {
	id = 38275
	desc = EVTDESC38275
	picture = GFX_evt_whispers

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become temperate
character_event = {
	id = 38176
	desc = EVTDESC38176
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become temperate
character_event = {
	id = 38276
	desc = EVTDESC38276
	picture = GFX_evt_library

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become gluttonous
character_event = {
	id = 38177
	desc = EVTDESC38177
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become gluttonous
character_event = {
	id = 38277
	desc = EVTDESC38277
	picture = GFX_evt_feast

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become ambitious
character_event = {
	id = 38178
	desc = EVTDESC38178
	picture = GFX_evt_child_sword

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become ambitious
character_event = {
	id = 38278
	desc = EVTDESC38278
	picture = GFX_evt_emissary

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become content
character_event = {
	id = 38179
	desc = EVTDESC38179
	picture = GFX_evt_child_play

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become content
character_event = {
	id = 38279
	desc = EVTDESC38279
	picture = GFX_evt_emissary

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become wounded
character_event = {
	id = 38180
	desc = EVTDESC38180
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become wounded
character_event = {
	id = 38280
	desc = EVTDESC38280
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become maimed
character_event = {
	id = 38181
	desc = EVTDESC38181
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become maimed
character_event = {
	id = 38281
	desc = EVTDESC38281
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child become stressed
character_event = {
	id = 38182
	desc = EVTDESC38182
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become stressed
character_event = {
	id = 38282
	desc = EVTDESC38282
	picture = GFX_evt_throne_room

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child is Ill no more
character_event = {
	id = 38183
	desc = EVTDESC38183
	picture = GFX_evt_recovery

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am Ill no more
character_event = {
	id = 38283
	desc = EVTDESC38283
	picture = GFX_evt_recovery

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am Infirm
character_event = {
	id = 38284
	desc = EVTDESC38284
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am Celibate
character_event = {
	id = 38285
	desc = EVTDESC38285
	picture = GFX_evt_bishop

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am a Drunkard
character_event = {
	id = 38286
	desc = EVTDESC38286
	picture = GFX_evt_drunk

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am a Kinslayer
character_event = {
	id = 38287
	desc = {
		text = EVTDESCA38287
		trigger = { trait = kinslayer }
	}
	desc = {
		text = EVTDESCB38287
		trigger = { trait = familial_kinslayer }
	}
	desc = {
		text = EVTDESCC38287
		trigger = { trait = dynastic_kinslayer }
	}
	desc = {
		text = EVTDESCD38287
		trigger = { trait = tribal_kinslayer }
	}
	picture = GFX_evt_lunatic

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child is depressed
character_event = {
	id = 38188
	desc = EVTDESC38188
	picture = GFX_evt_child_bully

	is_triggered_only = yes
	hide_from = yes

	ai = no

	option = {
		name = OK
	}
}

# I am depressed
character_event = {
	id = 38288
	desc = EVTDESC38288
	picture = GFX_evt_drunk

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer a gardener
character_event = {
	id = 38289
	desc = EVTDESC38289
	picture = GFX_evt_garden

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# Child is ill
character_event = {
	id = 38190
	desc = EVTDESC38190
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am ill
character_event = {
	id = 38290
	desc = EVTDESC38290
	picture = GFX_evt_illness

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer an Impaler
character_event = {
	id = 38291
	desc = EVTDESC38291
	picture = GFX_evt_torture

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer a Duelist
character_event = {
	id = 38292
	desc = EVTDESC38292
	picture = GFX_evt_melee

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer a Hunter
character_event = {
	id = 38293
	desc = EVTDESC38293
	picture = GFX_evt_hunt

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer a Poet
character_event = {
	id = 38294
	desc = EVTDESC38294
	picture = GFX_evt_scandal

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer shy
character_event = {
	id = 38295
	desc = EVTDESC38295
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer craven
character_event = {
	id = 38296
	desc = EVTDESC38296
	picture = GFX_evt_throne_room

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer gregarious
character_event = {
	id = 38297
	desc = EVTDESC38297
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer slothful
character_event = {
	id = 38298
	desc = EVTDESC38298
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer content
character_event = {
	id = 38299
	desc = EVTDESC38299
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer proud
character_event = {
	id = 38300
	desc = EVTDESC38300
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am attractive
character_event = {
	id = 38301
	desc = EVTDESC38301
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I do not lisp anymore
character_event = {
	id = 38302
	desc = EVTDESC38302
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Chaste
character_event = {
	id = 38303
	desc = EVTDESC38303
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am A LUNATIC!
character_event = {
	id = 38304
	desc = EVTDESC38304
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Paranoid
character_event = {
	id = 38305
	desc = EVTDESC38305
	picture = GFX_evt_shadow
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Trusting
character_event = {
	id = 38306
	desc = EVTDESC38306
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Kind
character_event = {
	id = 38307
	desc = EVTDESC38307
	picture = GFX_evt_torture
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am Scarred
character_event = {
	id = 38308
	desc = EVTDESC38308
	picture = GFX_evt_illness
	border = GFX_event_normal_frame_war

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer a lunatic
character_event = {
	id = 38309
	desc = EVTDESC38309
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer zealous
character_event = {
	id = 38310
	desc = EVTDESC38310
	picture = GFX_evt_knight_kneeling
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer honest
character_event = {
	id = 38311
	desc = EVTDESC38311
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Humble
character_event = {
	id = 38312
	desc = EVTDESC38312
	picture = GFX_evt_family
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Stressed
character_event = {
	id = 38313
	desc = EVTDESC38313
	picture = GFX_evt_family
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Depressed
character_event = {
	id = 38314
	desc = EVTDESC38314
	picture = GFX_evt_family
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I have become possessed
character_event = {
	id = 38315
	desc = EVTDESC38315
	picture = GFX_evt_recovery
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Cynical
character_event = {
	id = 38316
	desc = EVTDESC38316
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Just
character_event = {
	id = 38317
	desc = evt_CK2_38317_desc_a
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

#I am no longer Temperate

character_event = {
	id = 38318
	desc = evt_CK2_38318_desc_a
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Diligent

character_event = {
	id = 38319
	desc = evt_CK2_38319_desc_a
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Brave
character_event = {
	id = 38320
	desc = EVTDESC38320
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Charitable
character_event = {
	id = 38321
	desc = EVTDESC38321
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}

# I am no longer Greedy
character_event = {
	id = 38322
	desc = EVTDESC38322
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	notification = yes

	ai = no

	option = {
		name = OK
	}
}