###########################################
#
# Events for Personality Traits Effects
#
# ID 3000-3999 is reserved
#
###########################################
#
# Written by Sara Wendel-rtqvist
# Revisions by Johan Andersson

# CleanSlate: These on_bi_yearly_pulse and on_five_year_pulse events frequently check for character modifiers they add that last for under year...

### Lustful positive ###
character_event = {
	id = 3000
	desc = EVTDESC3000
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		in_command_trigger = no
		trait = lustful
		NOT = { has_job_title = job_spiritual }

		job_spiritual = {
			is_adult = yes
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.75
			trait = greedy
		}

		mult_modifier = {
			factor = 4.0
			trait = temperate
		}

		mult_modifier = {
			factor = 3.0
			trait = charitable
		}
	}

	option = {
		name = EVTOPTB3000

		piety = 10
		remove_trait = lustful

		reverse_opinion = {
			name = opinion_approves
			who = job_spiritual
			years = 5
		}
	}

	option = {
		name = EVTOPTA3000

		piety = -5

		random = {
			chance = 15
			add_trait_fully_deceitful_effect = yes
		}

		reverse_opinion = {
			name = opinion_lying_about_confession
			who = job_spiritual
			years = 5
		}
	}
}

### Lustful negative ###
character_event = {
	id = 3001
	desc = EVTDESC3001
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = lustful
		in_command_trigger = no

		OR = {
			any_courtier = {
				trait = lustful
				is_adult = yes
				in_command_trigger = no

				opinion = {
					who = ROOT
					value >= 50
				}
			}

			spouse = {
				is_abroad = no
				NOT = { trait = lustful }
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = greedy
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3001

		scaled_wealth = -0.10
	}
}

### Lustful positive ###
character_event = {
	id = 3005
	desc = EVTDESC3005
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = lustful
		in_command_trigger = no

		NOR = {
			trait = wounded
			trait = craven
		}

		is_inaccessible_trigger = no

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				is_female = yes
				practical_age < 35
				block_general_event_trigger = no

				NOR = {
					is_close_relative = ROOT
					trait = ugly
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = wroth
		}

		mult_modifier = {
			factor = 0.75
			trait = proud
		}

		mult_modifier = {
			factor = 3.0
			trait = patient
		}

		mult_modifier = {
			factor = 4.0
			trait = humble
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = yes
				practical_age < 35
				block_general_event_trigger = no

				NOR = {
					is_close_relative = ROOT
					trait = ugly
				}
			}

			preferred_limit = {
				is_attractive_trigger = yes
			}

			save_event_target_as = scoped_lady
		}
	}

	option = {
		name = EVTOPTA3005

		trigger = { is_married = no }

		prestige = 15

		reverse_opinion = {
			name = opinion_tourney_boost
			who = event_target:scoped_lady
			years = 5
		}

		# random = {
		# 	chance = 10
		# 	add_trait_wounded_effect = yes
		# }
	}

	option = {
		name = EVTOPTB3005

		trigger = { is_married = yes }

		prestige = 15

		reverse_opinion = {
			name = opinion_tourney_boost
			who = spouse
			years = 5
		}

		random = {
			chance = 10
			add_trait_wounded_effect = yes
		}
	}

	option = {
		name = EVTOPTC3005

		prestige = -5

		random = {
			chance = 10
			add_trait_fully_craven_effect = yes
		}
	}
}

### Lustful negative ###
character_event = {
	id = 3010
	desc = EVTDESC3010
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = lustful
		in_command_trigger = no
		NOT = { has_job_title = job_spiritual }
		job_spiritual = { character = yes }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.3
			trait = diligent
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3010

		piety = -15

		job_spiritual = {
			show_scope_change = no

			prestige = 15
		}
	}
}

### Lustful negative ###
character_event = {
	id = 3011
	desc = EVTDESC3011
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		has_job_title = job_spiritual
		trait = lustful
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.3
			trait = diligent
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3011

		piety = -15
	}
}

### CHASTE ###

### Chaste positive ###
character_event = {
	id = 3020
	desc = EVTDESC3020
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		in_command_trigger = no
		controls_religion = no

		NOR = {
			trait = excommunicated
			religion = messalian
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.2
			trait = slothful
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 2.5
			has_children = no
		}
	}

	option = {
		name = EVTOPTA3020

		trigger = {
			lifestyle_traits < 1
			is_married = yes
		}

		piety = 20
		add_trait_silently_celibate_effect = yes

		ai_chance = { factor = 0 }
	}

	option = {
		name = EVTOPTB3020
		tooltip_info = cynical

		trigger = { trait = cynical }

		remove_trait = chaste
		piety = -5
	}

	option = {
		name = EVTOPTC3020

		any_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				in_command_trigger = no

				OR = {
					trait = lustful
					trait = hedonist
				}
			}

			opinion = {
				name = opinion_despise_chaste
				who = ROOT
				years = 1
			}
		}

		piety = 10
		prestige = 5
	}

	option = {
		name = EVTOPTD3020

		piety = 5
	}
}

### Chaste Positive (create character) ###
character_event = {
	id = 3021
	desc = EVTDESC3021
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		piety >= 25
		in_command_trigger = no

		NOR = {
			trait = excommunicated
			trait = cynical
			religion = messalian
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.2
			trait = slothful
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 1.5
			trait = crusader
		}

		mult_modifier = {
			factor = 2.0
			trait = diligent
		}

		mult_modifier = {
			factor = 1.5
			trait = zealous
		}

		mult_modifier = {
			factor = 2.0
			trait = just
		}

		mult_modifier = {
			factor = 2.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3021

		create_character = {
			female = no
			dynasty = random
			age = 55
			culture = ROOT
			religion = ROOT

			attributes = {
				learning = 9
			}

			add_trait = chaste
			add_trait = zealous
			add_trait = celibate
			add_trait = mastermind_theologian
		}
	}

	option = {
		name = EVTOPTB3021

		piety = 5
	}
}

### Old scholar ###
character_event = {
	id = 3022
	desc = EVTDESC3022
	picture = GFX_evt_monk
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	max_age = 25
	only_capable = yes
	prisoner = no

	trigger = {
		trait = chaste
		NOT = { trait = excommunicated }

		any_courtier = {
			trait = celibate
			is_female = no
			learning >= 9
			practical_age >= 55
			trait = chaste
			trait = zealous
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = zealous
		}
	}

	option = {
		name = EVTOPTA3022

		change_learning = 1

		add_character_modifier = {
			name = chaste_learning
			years = 1
		}
	}

	option = {
		name = EVTOPTB3022

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = celibate
				is_female = no
				learning >= 9
				practical_age >= 55
				trait = chaste
				trait = zealous
				prisoner = no
			}

			opinion = {
				name = opinion_chaste_advice_refused
				who = ROOT
				years = 2
			}
		}

		remove_trait = chaste
	}
}

### Chaste positive ###
character_event = {
	id = 3025
	desc = EVTDESC3025
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		in_command_trigger = no

		any_courtier = {
			is_female = yes
			age >= 18
			practical_age < 35
			fertility >= 0.40
			is_married = no
			is_pregnant = no
			prisoner = no

			NOR = {
				trait = celibate
				trait = homosexual
				is_close_relative = ROOT
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = yes
				age >= 18
				practical_age < 35
				fertility >= 0.40
				is_married = no
				is_pregnant = no
				prisoner = no

				NOR = {
					trait = celibate
					trait = homosexual
					is_close_relative = ROOT
				}
			}

			save_event_target_as = scoped_lady
		}
	}

	option = {
		name = EVTOPTA3025

		prestige = 5
	}

	option = {
		name = EVTOPTB3025

		piety = 5
	}

	after = {
		reverse_opinion = {
			name = opinion_admire_chaste
			who = event_target:scoped_lady
			years = 15
		}
	}
}

### Cornered by woman ###
character_event = {
	id = 3026
	desc = EVTDESC3026
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		fertility >= 0.40
		in_command_trigger = no

		NOR = {
			trait = celibate
			trait = homosexual
			trait = eunuch
		}

		any_courtier = {
			is_female = yes
			age >= 18
			practical_age < 35
			is_married = no
			is_pregnant = no
			fertility >= 0.40
			prisoner = no

			has_opinion_modifier = {
				name = opinion_admire_chaste
				who = ROOT
			}

			NOR = {
				trait = celibate
				trait = homosexual
				is_close_relative = ROOT
			}
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = yes
				age >= 18
				practical_age < 35
				is_married = no
				is_pregnant = no
				fertility >= 0.40
				prisoner = no

				has_opinion_modifier = {
					name = opinion_admire_chaste
					who = ROOT
				}

				NOR = {
					trait = celibate
					trait = homosexual
					is_close_relative = ROOT
				}
			}

			save_event_target_as = lovely_lady
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = {
			text = EVTOPTA3026
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTC3026
			trigger = {
				NOT = { religion_group = christian }
			}
		}

		event_target:lovely_lady = {
			show_scope_change = no

			if = {
				limit = {
					OR = {
						is_married = yes
						is_consort = yes
					}
				}
				impregnate_cuckoo = ROOT
			}
			else = {
				impregnate = ROOT
			}
		}

		add_trait_silently_stressed_effect = yes
	}

	option = {
		name = EVTOPTB3026

		reverse_remove_opinion = {
			name = opinion_admire_chaste
			who = event_target:lovely_lady
		}

		prestige = -5
		add_trait_fully_silently_wroth_effect = yes
	}
}

### Chaste negative ###
character_event = {
	id = 3030
	desc = EVTDESC3030
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	rivals = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		has_nickname = no
		prestige < 200
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = deceitful
		}

		mult_modifier = {
			factor = 0.5
			trait = honest
		}
	}

	option = {
		name = EVTOPTA3030

		if = {
			limit = { religion_group = zoroastrian_group }

			random_rival = {
				show_scope_change = no

				prestige = 10
			}

			give_nickname = nick_the_effeminate
			piety = -10
		}
		else = {
			random_rival = {
				show_scope_change = no

				prestige = 10
			}

			random = {
				chance = 25

				give_nickname = nick_the_effeminate
				prestige = -5
			}
		}
	}
}

### Chaste negative ###
character_event = {
	id = 3035
	desc = EVTDESC3035
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = chaste
		in_command_trigger = no
		is_inaccessible_trigger = no

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				is_female = yes
				is_adult = yes
				practical_age < 35
				NOT = { is_close_relative = ROOT }
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}

		mult_modifier = {
			factor = 4.0
			is_weak_trigger = yes
		}

		mult_modifier = {
			factor = 5.0
			trait = poet
		}

		mult_modifier = {
			factor = 4.0
			trait = scholar
		}

		mult_modifier = {
			factor = 5.0
			trait = mystic
		}
	}

	immediate = {
		random_courtier = {
			show_scope_change = no

			limit = {
				is_female = yes
				is_adult = yes
				practical_age < 35
				NOT = { is_close_relative = ROOT }
			}

			save_event_target_as = scoped_lady
		}
	}

	option = {
		name = EVTOPTB3035

		trigger = {
			trigger_if = {
				limit = { is_married = no }
				religion_group = christian
			}
			trigger_else = {
				religion_group = zoroastrian_group
			}
		}

		random = {
			chance = 25
			add_trait_fully_lustful_effect = yes
		}

		if = {
			limit = { religion_group = christian }
			piety = -25
		}
		else = {
			piety = 25
		}

		event_target:scoped_lady = {
			show_scope_change = no

			hidden_effect = {
				random = {
					chance = 20
					impregnate_cuckoo = ROOT
				}
			}

			add_trait_fully_silently_lustful_effect = yes

			opinion = {
				name = opinion_infatuated
				who = ROOT
				years = 3
			}
		}
	}

	option = {
		name = EVTOPTC3035

		trigger = { is_married = yes }

		if = {
			limit = { religion_group = zoroastrian_group }
			piety = 10
		}

		prestige = -25

		random = {
			chance = 5
			remove_trait_chaste_effect = yes
		}

		spouse = {
			show_scope_change = no
			add_trait_fully_silently_lustful_effect = yes
		}
	}

	option = {
		name = EVTOPTA3035

		scaled_wealth = -0.25
		prestige = -15

		random = {
			chance = 50
			remove_trait_chaste_effect = yes
		}
	}
}

### TEMPERATE ###

### Judge between knights ###
character_event = {
	id = 3012
	desc = EVTDESC3012
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = temperate
		in_command_trigger = no

		any_courtier = {
			is_female = no
			martial >= 8
			is_adult = yes
			religion_group = christian
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = no
				martial >= 8
				is_adult = yes
				religion_group = christian
				prisoner = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3012

		reverse_opinion = {
			name = temperate_good_judgement
			who = event_target:target_courtier
			years = 2
		}

		if = {
			limit = { trait = just }
			prestige = 5
		}

		wealth = -20

		ai_chance = {
			factor = 5

			trigger = {
				NOT = { trait = greedy }
			}

			mult_modifier = {
				factor = 0.1
				wealth < 25
			}
		}
	}

	option = {
		name = EVTOPTB3012

		add_character_modifier = {
			name = defer_to_church_decision
			years = 1
		}

		ai_chance = {
			factor = 1

			trigger = {
				NOT = { trait = cynical }
			}
		}
	}

	option = {
		name = EVTOPTC3012

		wealth = 50
		remove_trait = temperate
		add_trait_fully_silently_greedy_effect = yes
		remove_trait_silently_just_effect = yes

		reverse_opinion = {
			name = temperate_bad_judgement
			who = event_target:target_courtier
			years = 2
		}

		ai_chance = { factor = 0 }
	}
}

### Sinful feast ###
character_event = {
	id = 3013
	desc = EVTDESC3013
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no
	in_command = no

	trigger = {
		trait = temperate

		OR = {
			religion_group = christian
			religion_group = zoroastrian_group
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_vassal = {
			real_tier = BARON
			trait = gluttonous
			is_female = no
		}
	}

	option = {
		name = EVTOPTA3013

		trigger = { religion_group = christian }

		random_vassal = {
			show_scope_change = no

			limit = {
				real_tier = BARON
				trait = gluttonous
				is_female = no
			}

			opinion = {
				name = temperate_annoyer
				who = ROOT
				years = 2
			}
		}

		prestige = -5
	}

	option = {
		name = EVTOPTB3013

		trigger = { religion_group = christian }

		piety = -5
	}

	option = {
		name = EVTOPTC3013

		trigger = { religion_group = zoroastrian_group }

		random_vassal = {
			show_scope_change = no

			limit = {
				real_tier = BARON
				trait = gluttonous
				is_female = no
			}

			opinion = {
				name = temperate_pleaser
				who = ROOT
				years = 2
			}

			prestige = 5
		}

		piety = 5
	}

	option = {
		name = EVTOPTD3013

		trigger = { religion_group = zoroastrian_group }

		prestige = 5
	}
}

### GLUTTONOUS ###
character_event = {
	id = 3040
	desc = EVTDESC3040
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gluttonous

		OR = {
			trait = charitable
			trait = gregarious
			stewardship >= 8
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_adult = yes
			is_incapable = no
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.2
			trait = slothful
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}
	}

	option = {
		name = EVTOPTB3040

		trigger = { personality_traits < 5 }

		add_trait_fully_silently_greedy_effect = yes
	}

	option = {
		name = EVTOPTA3040

		scaled_wealth = -0.05

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				is_incapable = no
				prisoner = no
			}

			opinion = {
				name = opinion_enjoyed_feast
				who = ROOT
				years = 5
			}
		}
	}
}

### Gluttonous: Start ###
character_event = {
	id = 3045
	desc = EVTDESC3045
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gluttonous
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = gregarious
				trait = gluttonous
				trait = trusting
			}

			NOT = { trait = temperate }
			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = gluttonous
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3045

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = gregarious
					trait = gluttonous
					trait = trusting
				}

				NOT = { trait = temperate }
				in_command_trigger = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3046
				days = 5
				tooltip = EVTTOOLTIP3046
			}
		}
	}
}

# Gluttonous: Courtier
character_event = {
	id = 3046
	desc = EVTDESC3046
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA3046

		opinion = {
			name = gluttonous_pos
			who = FROM
			years = 5
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3047
				days = 5
				tooltip = EVTTOOLTIP3047
			}
		}
	}
}

# New friend
character_event = {
	id = 3047
	desc = EVTDESC3047
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3047

		tooltip = {
			reverse_opinion = {
				name = gluttonous_pos
				who = FROM
				years = 5
			}
		}
	}
}

### Gluttonous negative ###
character_event = {
	id = 3050
	desc = EVTDESC3050
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 40
	only_men = yes
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gluttonous

		OR = {
			trait = greedy
			trait = slothful
		}

		health >= 3
		martial >= 5
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3050

		health = -2
		change_martial = -2
	}
}

### Gluttonous negative: Start ###
character_event = {
	id = 3055
	desc = EVTDESC3055
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gluttonous
		in_command_trigger = no

		any_courtier = {
			is_adult = yes

			OR = {
				trait = temperate
				trait = honest

				NAND = {
					trait = hedonist
					trait = content
				}
			}

			in_command_trigger = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = greedy
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3055

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes

				OR = {
					trait = temperate
					trait = honest

					NAND = {
						trait = hedonist
						trait = content
					}
				}

				in_command_trigger = no
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3056
				tooltip = EVTTOOLTIP3056
			}
		}
	}
}

# Gluttonous negative
character_event = {
	id = 3056
	desc = EVTDESC3056
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA3056

		opinion = {
			name = gluttonous_neg
			who = FROM
			years = 5
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3057
				tooltip = EVTTOOLTIP3057
			}
		}
	}
}

# Gluttonous negative
character_event = {
	id = 3057
	desc = EVTDESC3057
	picture = GFX_evt_bad_news
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3057

		tooltip = {
			reverse_opinion = {
				name = gluttonous_neg
				who = FROM
				years = 5
			}
		}
	}
}

#######################################
# Greedy
#######################################
character_event = {
	id = 3060
	desc = EVTDESC3060
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = greedy
		wealth >= 100

		OR = {
			trait = wroth
			trait = deceitful
			has_nickname = nick_the_cruel
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3060

		scaled_wealth = 0.05
		prestige = -5
	}

	option = {
		name = EVTOPTB3060

		trigger = {
			any_courtier = {
				is_adult = yes
				is_ruler = no
				NOT = { is_close_relative = ROOT }
			}
		}

		scaled_wealth = 0.10

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				is_ruler = no
				NOT = { is_close_relative = ROOT }
			}

			opinion = {
				name = opinion_money_stolen
				who = ROOT
				years = 5
			}
		}
	}
}

### Greedy ###
character_event = {
	id = 3065
	desc = EVTDESC3065
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = greedy
		in_command_trigger = no

		any_courtier = {
			is_adult = yes
			in_command_trigger = no
			is_dumb_trigger = no

			reverse_opinion = {
				who = ROOT
				value >= 25
			}

			NOT = {
				reverse_has_opinion_modifier = {
					name = opinion_betrayed
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 2.0
			trait = kind
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3065

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				in_command_trigger = no
				is_dumb_trigger = no

				reverse_opinion = {
					who = ROOT
					value >= 25
				}

				NOT = {
					reverse_has_opinion_modifier = {
						name = opinion_betrayed
						who = ROOT
					}
				}
			}

			opinion = {
				name = opinion_betrayed
				who = ROOT
				years = 5
			}

			scaled_wealth = 0.10
		}
	}
}

### Greedy negative: Start ###
character_event = {
	id = 3070
	desc = EVTDESC3070
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = greedy
		NOT = { trait = craven }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			age >= 20
			practical_age < 70

			trigger_if = {
				limit = { is_female = yes }

				OR = {
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_religion_feature = religion_feature_bon
					has_law = status_of_women_4
					has_gender_equal_game_rule_trigger = yes
				}
			}

			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				practical_age >= 20
				practical_age < 70

				trigger_if = {
					limit = { is_female = yes }

					OR = {
						has_religion_feature = religion_matriarchal
						has_religion_feature = religion_equal
						has_religion_feature = religion_feature_bon
						has_law = status_of_women_4
						has_gender_equal_game_rule_trigger = yes
					}
				}

				prisoner = no
				is_incapable = no
			}

			preferred_limit = {
				trait = hunter
			}

			preferred_limit = {
				trait = brave
			}

			preferred_limit = {
				NOT = { trait = craven }
			}

			save_event_target_as = hunting_partner
		}
	}

	option = {
		name = EVTOPTA3070

		show_portrait = event_target:hunting_partner

		event_target:hunting_partner = {
			show_scope_change = no

			character_event = {
				id = 3071
				tooltip = EVTTOOLTIP3071
			}
		}

		ai_chance = { factor = 99 }
	}

	option = {
		name = EVTOPTB3070

		if = {
			limit = {
				NOT = { trait = content }
			}

			add_trait_fully_silently_content_effect = yes
		}
		else_if = {
			limit = {
				NOT = { trait = slothful }
			}

			add_trait_fully_silently_slothful_effect = yes
		}
		else = {
			prestige = -15
		}

		ai_chance = { factor = 1 }
	}
}

# Greedy negative: Courtier
character_event = {
	id = 3071
	desc = EVTDESC3071
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVTOPTA3071

		FROM = {
			show_scope_change = no

			tooltip = {
				reverse_opinion = {
					name = greedy_neg
					who = ROOT
					years = 2
				}
			}

			character_event = {
				id = 3072
				tooltip = EVTTOOLTIP3072
			}
		}
	}
}

# Greedy negative: ROOT
character_event = {
	id = 3072
	desc = EVTDESC3072
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes

	option = {
		name = EVTOPTA3072

		scaled_wealth = 0.10

		reverse_opinion = {
			name = greedy_neg
			who = FROM
			years = 2
		}
	}
}

### Greedy negative ###
character_event = {
	id = 3075
	desc = EVTDESC3075
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_economy

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = greedy

		trigger_if = {
			limit = { trait = kind }

			OR = {
				trait = wroth
				trait = gluttonous
			}
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}
	}

	option = {
		name = EVTOPTB3075

		random_list = {
			50 = {
				scaled_wealth = 0.05
			}

			50 = {
				piety = -30
				scaled_wealth = -0.02
			}
		}
	}

	option = {
		name = EVTOPTA3075

		piety = -15
	}
}

### Charitable ###
character_event = {
	id = 3080
	desc = EVTDESC3080
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = charitable
		is_inaccessible_trigger = no

		any_courtier_or_vassal = {
			block_general_event_trigger = no

			opinion = {
				who = ROOT
				value < 0
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = gregarious
		}
	}

	option = {
		name = EVTOPTA3080

		trigger = {
			any_courtier = {
				block_general_event_trigger = no

				opinion = {
					who = ROOT
					value < 0
				}
			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no

				opinion = {
					who = ROOT
					value < 0
				}
			}

			opinion = {
				name = charitable_to_you
				who = ROOT
			}
		}
	}

	option = {
		name = EVTOPTB3080

		trigger = {
			any_vassal = {
				block_general_event_trigger = no

				opinion = {
					who = ROOT
					value < 0
				}
			}
		}

		random_vassal = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no

				opinion = {
					who = ROOT
					value < 0
				}
			}

			opinion = {
				name = charitable_to_you
				who = ROOT
			}
		}
	}
}

### Caring for sick and infirm ###
character_event = {
	id = 3081
	desc = EVTDESC3081
	picture = GFX_evt_illness
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = charitable
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				is_ill = yes
				health_traits >= 1
			}

			is_inaccessible_or_incapable_trigger = no

			NOT = {
				has_opinion_modifier = {
					name = charitable_to_you
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.05
			trait = slothful
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				OR = {
					is_ill = yes
					health_traits >= 1
				}

				is_inaccessible_or_incapable_trigger = no

				NOT = {
					has_opinion_modifier = {
						name = charitable_to_you
						who = ROOT
					}
				}
			}

			save_event_target_as = ill_courtier
		}
	}

	option = {
		name = EVTOPTA3081

		reverse_opinion = {
			name = charitable_to_you
			who = event_target:ill_courtier
		}
	}

	option = {
		name = EVTOPTB3081

		trigger = {
			personality_traits < 6
			NOT = { trait = proud }
		}

		opinion = {
			who = ROOT
			name = charitable_to_you
		}

		add_trait_silently_humble_effect = yes
		piety = 10

		reverse_opinion = {
			name = charitable_to_you
			who = event_target:ill_courtier
		}
	}
}

### Harbour the homeless ###
character_event = {
	id = 3082
	desc = EVTDESC3082
	picture = GFX_evt_burning_house
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	prisoner = no

	trigger = {
		trait = charitable

		OR = {
			religion_group = christian
			religion_group = zoroastrian
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3082

		random_demesne_province = {
			show_scope_change = no

			limit = { owned_by = PREV }

			add_province_modifier = {
				name = harbour_the_homeless
				years = 1
			}
		}

		ai_chance = {
			factor = 1

			trigger = {
				NOR = {
					trait = cruel
					trait = wroth
					trait = slothful
				}
			}

			mult_modifier = {
				factor = 1000

				OR = {
					trait = zealous
					trait = just
					trait = kind
					trait = trusting
				}
			}
		}
	}

	option = {
		name = EVTOPTB3082

		piety = -10
	}
}

### Love the sinner ###
character_event = {
	id = 3083
	desc = EVTDESC3083
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = charitable
		trait = shy

		any_courtier = {
			is_adult = yes

			OR = {
				trait = lustful
				trait = gluttonous
				trait = greedy
				trait = slothful
				trait = envious
				trait = wroth
				trait = proud
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3083

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				has_vice_trigger = yes
			}

			opinion = {
				name = charitable_neg
				who = ROOT
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3083

		piety = -10
	}
}

### Thomas of Aquinas ###
character_event = {
	id = 3084
	desc = EVTDESC3084
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = charitable
		year >= 1256

		any_courtier_or_vassal = {
			opinion = {
				who = ROOT
				value < -50
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3084

		prestige = 5
		piety = 5
	}
}

### Virtue of Charity ###
character_event = {
	id = 3085
	desc = EVTDESC3085
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = charitable

		OR = {
			religion_group = christian
			religion_group = zoroastrian
		}

		any_courtier = {
			prisoner = yes
			host = { character = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3085

		random_courtier = {
			show_scope_change = no

			limit = {
				prisoner = yes
				host = { character = ROOT }
			}

			imprison = no

			opinion = {
				name = charitable_to_you
				who = ROOT
			}
		}

		piety = 5
	}

	option = {
		name = EVTOPTB3085

		piety = -10
	}
}

### Charitable positive: Start ###
character_event = {
	id = 3095
	desc = EVTDESC3095
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = charitable
		in_command_trigger = no
		is_inaccessible_trigger = no

		job_spiritual = {
			NOT = { trait = charitable }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = indulgent_wastrel
		}

		mult_modifier = {
			factor = 0.3
			trait = midas_touched
		}
	}

	option = {
		name = EVTOPTA3095

		job_spiritual = {
			show_scope_change = no

			character_event = {
				id = 3096
				tooltip = EVTTOOLTIP3096
				days = 2
			}
		}
	}
}

# Continue...
character_event = {
	id = 3096
	desc = EVTDESC3096
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA3096

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3097
				tooltip = EVTTOOLTIP3097
				days = 2
			}
		}

		opinion = {
			name = charitable_neg
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3096

		opinion = {
			name = charitable_pos
			who = FROM
			years = 2
		}

		random = {
			chance = 65
			add_trait_fully_charitable_effect = yes
		}
	}
}

# Charitable negative: The end
character_event = {
	id = 3097
	desc = EVTDESC3097
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA3097

		tooltip = {
			reverse_opinion = {
				name = charitable_neg
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3097

		reverse_remove_opinion = {
			name = charitable_neg
			who = FROM
		}

		random = {
			chance = 50
			remove_trait_charitable_effect = yes
		}

		ai_chance = { factor = 0 }
	}
}

### Slothful positive ###
character_event = {
	id = 3100
	desc = EVTDESC3100
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = slothful
		in_command_trigger = no

		trigger_if = {
			limit = { has_character_flag = had_evt_3100 }

			had_character_flag = {
				flag = had_evt_3100
				years >= 4
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	immediate = {
		set_character_flag = had_evt_3100
	}

	option = {
		name = EVTOPTA3100

		prestige = 10

		any_voter = {
			show_scope_change = no

			opinion = {
				name = slothful_neg
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB3100

		piety = -5
	}
}

### Slothful positive ###
character_event = {
	id = 3105
	desc = EVTDESC3105
	picture = GFX_evt_family
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = slothful
		in_command_trigger = no

		OR = {
			any_courtier = {
				reverse_opinion = {
					who = ROOT
					value >= 25
				}
			}

			spouse = {
				is_abroad = no

				reverse_opinion = {
					who = ROOT
					value >= 25
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3105

		random_courtier = {
			show_scope_change = no

			limit = {
				NOT = { is_married = ROOT }
			}

			opinion = {
				name = slothful_pos
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB3105

		trigger = {
			is_married = yes

			spouse = {
				is_abroad = no

				reverse_opinion = {
					who = ROOT
					value >= 25
				}
			}
		}

		reverse_opinion = {
			name = slothful_pos
			who = spouse
			years = 5
		}
	}
}

### Slothful negative ###
character_event = {
	id = 3110
	desc = EVTDESC3110
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = slothful
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_voter = {
			OR = {
				has_job_title = job_treasurer
				has_job_title = job_chancellor
			}

			OR = {
				trait = slothful
				trait = paranoid
				is_dumb_trigger = yes
				trait = depressed
				trait = stressed
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3110

		location = {
			show_scope_change = no

			add_province_modifier = {
				name = slothful_ruler
				months = 6
			}
		}
	}

	option = {
		name = EVTOPTB3110

		scaled_wealth = -0.05

		if = {
			limit = {
				NOT = { trait = stressed }
			}

			health = -1

			random = {
				chance = 33
				add_trait_stressed_effect = yes
			}
		}
	}
}

### Slothful negative: Start ###
character_event = {
	id = 3115
	desc = EVTDESC3115
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = slothful
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_adult = yes
			is_incapable = no
			prisoner = no

			OR = {
				is_priest = yes
				trait = zealous
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = deceitful
		}

		mult_modifier = {
			factor = 0.5
			trait = honest
		}
	}

	option = {
		name = EVTOPTA3115

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				is_incapable = no
				prisoner = no

				OR = {
					is_priest = yes
					trait = zealous
				}
			}

			character_event = {
				id = 3116
				days = 1
				random = 3
				tooltip = EVTTOOLTIP3116
			}
		}
	}
}

# Slothful negative: Courtier
character_event = {
	id = 3116
	desc = EVTDESC3116
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA3116

		opinion = {
			name = slothful_neg
			who = FROM
			years = 5
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3117
				days = 1
				random = 3
				tooltip = EVTTOOLTIP3117
			}
		}
	}
}

# ROOT is informed about courtier's opinion about him/her
character_event = {
	id = 3117
	desc = EVTDESC3117
	picture = GFX_evt_bishop

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3117

		tooltip = {
			reverse_opinion = {
				name = slothful_neg
				who = FROM
				years = 5
			}
		}
	}
}

### Diligent ###
character_event = {
	id = 3120
	desc = EVTDESC3120
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent
		independent = no
		in_command_trigger = no

		liege = {
			opinion = {
				who = ROOT
				value >= 0
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = gregarious
		}
	}

	option = {
		name = EVTOPTA3120

		trigger = {
			liege = {
				NOR = {
					trait = slothful
					trait = envious
				}
			}
		}

		reverse_opinion = {
			name = diligent_pos
			who = liege
			years = 10
		}
	}

	option = {
		name = EVTOPTB3120

		reverse_opinion = {
			name = diligent_pos
			who = liege
			years = 2
		}

		prestige = 10
	}
}

### Improve relations with vassal ###
character_event = {
	id = 3121
	desc = EVTDESC3121
	picture = GFX_evt_council

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_vassal = {
			opinion = {
				who = ROOT
				value < 0
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = gregarious
		}
	}

	immediate = {
		random_vassal = {
			limit = {
				opinion = {
					who = ROOT
					value < 0
				}
			}

			save_event_target_as = target_vassal
		}
	}

	option = {
		name = EVTOPTA3121

		event_target:target_vassal = {
			show_scope_change = no

			opinion = {
				name = diligent_pos
				who = ROOT
				years = 5
			}

			if = {
				limit = { trait = slothful }

				random = {
					chance = 20

					character_event = {
						id = 3122
						tooltip = EVTTOOLTIP3122
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3121

		reverse_opinion = {
			name = diligent_pos
			who = event_target:target_vassal
			years = 5
		}

		prestige = 10
	}
}

# Diligent ruler
character_event = {
	id = 3122
	desc = EVTDESC3122
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA3122

		add_trait_fully_silently_diligent_effect = yes
		prestige = -5
	}

	option = {
		name = EVTOPTB3122

		piety = -20

		ai_chance = { factor = 0 }
	}
}

### Strive for peaceful resolutions ###
character_event = {
	id = 3123
	desc = EVTDESC3123
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent

		OR = {
			religion_group = christian
			religion_group = zoroastrian_group
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_vassal = {
			block_general_event_trigger = no

			any_courtier = {
				is_ruler = no
				block_general_event_trigger = no

				opinion = {
					who = PREV
					value < 0
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = gregarious
		}
	}

	option = {
		name = EVTOPTA3123

		random_vassal = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no

				any_courtier = {
					is_ruler = no
					block_general_event_trigger = no

					opinion = {
						who = PREV
						value < 0
					}
				}
			}

			random_courtier = {
				show_scope_change = no

				limit = {
					is_ruler = no
					block_general_event_trigger = no

					opinion = {
						who = PREV
						value < 0
					}
				}

				opinion = {
					name = liege_peaceful_resolution
					who = PREV
					years = 2
				}
			}
		}
	}
}

### Castle Construction ###
character_event = {
	id = 3124
	desc = EVTDESC3124
	picture = GFX_evt_castle_construction

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent
		wealth >= 50
		in_command_trigger = no

		NOR = {
			has_character_modifier = diligent_on_cost
			has_character_modifier = diligent_on_time
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = just
		}
	}

	option = {
		name = EVTOPTA3124

		add_character_modifier = {
			name = diligent_on_cost
			years = 5
		}
	}

	option = {
		name = EVTOPTB3124

		add_character_modifier = {
			name = diligent_on_time
			years = 5
		}
	}
}

### Soldiers ###
character_event = {
	id = 3125
	desc = EVTDESC3125
	picture = GFX_evt_council

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3125

		trigger = {
			any_demesne_province = {
				NOT = { has_province_modifier = diligent_liege_size }
				owned_by = PREV
			}
		}

		random_demesne_province = {
			show_scope_change = no

			limit = {
				NOT = { has_province_modifier = diligent_liege_size }
				owned_by = PREV
			}

			add_province_modifier = {
				name = diligent_liege_size
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB3125

		add_character_modifier = {
			name = diligent_liege_morale
			years = 2
		}
	}
}

### Ignored issues ###
character_event = {
	id = 3126
	desc = EVTDESC3126
	picture = GFX_evt_castle_construction

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = diligent
		in_command_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = arbitrary
		}
	}

	option = {
		name = {
			text = EVTOPTA3126
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTC3126
			trigger = { religion_group = muslim }
		}

		piety = -10
	}

	option = {
		name = EVTOPTB3126

		remove_trait = diligent
		prestige = -5

		ai_chance = { factor = 0 }
	}
}

###############################
# Envious
###############################

### Envy someone's martial abilities... ###
character_event = {
	id = 3140
	desc = EVTDESC3140
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = envious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_female = no
			martial >= ROOT
			is_adult = yes
			is_ruler = no
			is_incapable = no
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = no
				martial >= ROOT
				is_adult = yes
				is_ruler = no
				is_incapable = no
				prisoner = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3140

		reverse_opinion = {
			name = envious_neg
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3140

		reverse_opinion = {
			name = envious_pos
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3140

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
				trait = zealous
			}
		}

		change_martial = 1

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

### Envy someones diplomatic ability ###
character_event = {
	id = 3141
	desc = EVTDESC3141
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = envious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			diplomacy >= ROOT
			is_adult = yes
			is_ruler = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				diplomacy >= ROOT
				is_adult = yes
				is_ruler = no
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3141

		reverse_opinion = {
			name = envious_neg
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3141

		reverse_opinion = {
			name = envious_pos
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3141

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
				trait = zealous
			}
		}

		change_diplomacy = 1

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

### Envy Stewardship ###
character_event = {
	id = 3142
	desc = EVTDESC3142
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = envious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			stewardship >= ROOT
			is_adult = yes
			is_ruler = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				stewardship >= ROOT
				is_adult = yes
				is_ruler = no
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3142

		reverse_opinion = {
			name = envious_neg
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3142

		reverse_opinion = {
			name = envious_pos
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3142

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
				trait = zealous
			}
		}

		change_stewardship = 1

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

### Envy intrigue ###
character_event = {
	id = 3143
	desc = EVTDESC3143
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = envious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			intrigue >= ROOT
			is_adult = yes
			is_ruler = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				intrigue >= ROOT
				is_adult = yes
				is_ruler = no
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3143

		reverse_opinion = {
			name = envious_neg
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3143

		reverse_opinion = {
			name = envious_pos
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3143

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
				trait = zealous
			}
		}

		change_intrigue = 1

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

### Envy learning ###
character_event = {
	id = 3144
	desc = EVTDESC3144
	picture = GFX_evt_library

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = envious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			learning >= ROOT
			is_adult = yes
			is_ruler = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				learning >= ROOT
				is_adult = yes
				is_ruler = no
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3144

		reverse_opinion = {
			name = envious_neg
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3144

		reverse_opinion = {
			name = envious_pos
			who = event_target:target_courtier
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3144

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
				trait = zealous
			}
		}

		change_martial = 1

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

### I have no children, and other women do... ###
character_event = {
	id = 3145
	desc = EVTDESC3145
	picture = GFX_evt_child_play

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_women = yes
	is_married = no
	max_age = 44
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = envious
		has_children = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_female = yes
			has_children = yes
			is_adult = yes

			age_diff = {
				who = ROOT
				years >= 5
			}

			NOT = { is_older_than = ROOT }
			is_ruler = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = yes
				has_children = yes
				is_adult = yes
				is_ruler = no

				age_diff = {
					who = ROOT
					years >= 5
				}

				NOT = { is_older_than = ROOT }
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = young_mother
		}
	}

	option = {
		name = EVTOPTA3145

		reverse_opinion = {
			name = envious_neg
			who = event_target:young_mother
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = proud
					trait = wroth
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_proud_effect = yes }
				20 = { add_trait_fully_wroth_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3145

		reverse_opinion = {
			name = envious_pos
			who = event_target:young_mother
			years = 10
		}

		if = {
			limit = {
				personality_traits < 6

				NOR = {
					trait = deceitful
					trait = humble
				}
			}

			random_list = {
				50 = { }
				30 = { add_trait_fully_deceitful_effect = yes }
				20 = { add_trait_fully_humble_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTC3145

		trigger = {
			OR = {
				trait = ambitious
				trait = proud
				trait = brave
			}
		}

		fertility = 0.10

		random = {
			chance = 33
			add_trait_stressed_effect = yes
		}
	}
}

### Kind positive: Start ###
character_event = {
	id = 3160
	desc = EVTDESC3160
	picture = GFX_evt_feast

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = kind
		in_command_trigger = no

		any_courtier = {
			is_adult = yes
			prisoner = no
			is_incapable = no

			NOR = {
				trait = envious
				has_character_modifier = modifier_positive
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = charitable
		}

		mult_modifier = {
			factor = 5.0
			trait = wroth
		}

		mult_modifier = {
			factor = 4.0
			trait = envious
		}
	}

	option = {
		name = EVTOPTA3160

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				prisoner = no
				is_incapable = no

				NOR = {
					trait = envious
					has_character_modifier = modifier_positive
				}
			}

			character_event = {
				id = 3161
				tooltip = EVTTOOLTIP3161
			}
		}
	}
}

# Kind Positive: Courtier
character_event = {
	id = 3161
	desc = EVTDESC3161
	picture = GFX_evt_feast

	is_triggered_only = yes

	option = {
		name = EVTOPTA3161

		opinion = {
			name = kind_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3162
				tooltip = EVTTOOLTIP3162
			}
		}
	}
}

# Kind Positive: The End
character_event = {
	id = 3162
	desc = EVTDESC3162
	picture = GFX_evt_feast

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3162

		tooltip = {
			reverse_opinion = {
				name = kind_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Kind: Villagers ask for help ###
character_event = {
	id = 3170
	desc = EVTDESC3170
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = kind
		wealth >= 20
		in_command_trigger = no

		OR = {
			trait = charitable
			trait = diligent
			diplomacy >= 10
		}

		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3170

		scaled_wealth = -0.15
		piety = 5

		ai_chance = { factor = 99 }
	}

	option = {
		name = EVTOPTB3170

		piety = -10
		remove_trait = kind

		ai_chance = { factor = 1 }
	}
}

### Kind negative: Start ###
character_event = {
	id = 3175
	desc = EVTDESC3175
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = kind
		in_command_trigger = no
		NOT = { has_character_modifier = the_kind }

		any_courtier = {
			is_adult = yes
			NOT = { trait = kind }
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3175

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				NOT = { trait = kind }
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3176
				tooltip = EVTTOOLTIP3176
			}
		}
	}
}

# Kind Negative: Courtier
character_event = {
	id = 3176
	desc = EVTDESC3176
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3176

		tooltip = {
			opinion = {
				name = kind_neg
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3177
				tooltip = EVTTOOLTIP3177
			}
		}
	}
}

# Kind Negative: The End
character_event = {
	id = 3177
	desc = EVTDESC3177
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3177

		add_character_modifier = {
			name = the_kind
			years = 1
		}

		reverse_opinion = {
			name = kind_neg
			who = FROM
			years = 1
		}
	}
}

### Wroth positive ###
character_event = {
	id = 3180
	desc = EVTDESC3180
	picture = GFX_evt_lunatic

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = wroth
		in_command_trigger = no
		NOT = { has_character_modifier = the_vicious }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}
	}

	option = {
		name = EVTOPTA3180

		add_character_modifier = {
			name = the_vicious
			years = 4
		}
	}
}

### Wroth positive: Start ###
character_event = {
	id = 3185
	desc = EVTDESC3185
	picture = GFX_evt_market

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = wroth
		real_tier = COUNT
		stewardship >= 10
		NOT = { trait = kind }
		in_command_trigger = no

		any_courtier = {
			trait = trusting
			is_adult = yes
			stewardship < 6
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 5.0
			trait = temperate
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}
	}

	option = {
		name = EVTOPTA3185

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = trusting
				is_adult = yes
				stewardship < 6
			}

			character_event = {
				id = 3186
				tooltip = EVTTOOLTIP3186
			}
		}
	}
}

# Wroth Positive: Courtier
character_event = {
	id = 3186
	desc = EVTDESC3186
	picture = GFX_evt_market

	is_triggered_only = yes

	option = {
		name = EVTOPTA3186

		opinion = {
			name = wroth_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3187
				days = 5
				tooltip = EVTTOOLTIP3187
			}
		}
	}
}

# Wroth Positive: Liege
character_event = {
	id = 3187
	desc = EVTDESC3187
	picture = GFX_evt_market

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3187

		tooltip = {
			reverse_opinion = {
				name = wroth_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Wroth: Start ###
# CleanSlate: Merged with event 3730
character_event = {
	id = 3190

	desc = {
		text = EVTDESC3190
		picture = GFX_evt_bishop
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3730
		picture = GFX_evt_scandal
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = wroth
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}

		any_courtier = {
			is_abroad = no
			religion_group = ROOT
			block_general_event_trigger = no

			OR = {
				trait = kind
				trait = charitable
				prestige >= 60
			}

			NOR = {
				trait = wroth
				trait = patient
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			is_priest = no
		}

		mult_modifier = {
			factor = 5.0
			is_weak_trigger = yes
		}

		mult_modifier = {
			factor = 0.5
			trait = scholarly_theologian
		}

		mult_modifier = {
			factor = 0.3
			trait = mastermind_theologian
		}
	}

	option = {
		name = {
			text = EVTOPTA3190
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3730
			trigger = { religion_group = muslim }
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_abroad = no
				religion_group = ROOT
				block_general_event_trigger = no

				OR = {
					trait = kind
					trait = charitable
					prestige >= 60
				}

				NOR = {
					trait = wroth
					trait = patient
				}
			}

			if = {
				limit = { religion_group = christian }
				custom_tooltip = { text = EVTTOOLTIP3191 }
			}
			else = {
				custom_tooltip = { text = EVTTOOLTIP3731 }
			}

			character_event = {
				id = 3191
				days = 1
			}
		}
	}
}

# Wroth: Courtier
character_event = {
	id = 3191

	desc = {
		text = EVTDESC3191
		picture = GFX_evt_bishop
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3731
		picture = GFX_evt_scandal
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	option = {
		name = {
			text = EVTOPTA3191
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3731
			trigger = { religion_group = muslim }
		}

		opinion = {
			name = wroth_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_irritated
				who = ROOT
				years = 2
			}

			if = {
				limit = { religion_group = christian }
				custom_tooltip = { text = EVTTOOLTIP3192 }
			}
			else = {
				custom_tooltip = { text = EVTTOOLTIP3732 }
			}

			character_event = {
				id = 3192
				days = 1
			}
		}
	}

	option = {
		name = {
			text = EVTOPTB3191
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTB3731
			trigger = { religion_group = muslim }
		}

		opinion = {
			name = wroth_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_pleased
				who = ROOT
				years = 2
			}

			if = {
				limit = { religion_group = christian }
				custom_tooltip = { text = EVTTOOLTIP3192 }
			}
			else = {
				custom_tooltip = { text = EVTTOOLTIP3733 }
			}

			character_event = {
				id = 3193
				days = 1
			}
		}
	}
}

# Wroth neg: ROOT
character_event = {
	id = 3192

	desc = {
		text = EVTDESC3192
		picture = GFX_evt_bishop
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3732
		picture = GFX_evt_scandal
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	ai = no

	option = {
		name = {
			text = EVTOPTA3192
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3732
			trigger = { religion_group = muslim }
		}

		tooltip = {
			reverse_opinion = {
				name = wroth_neg
				who = FROM
				years = 2
			}

			opinion = {
				name = opinion_irritated
				who = FROM
				years = 2
			}
		}
	}
}

# Wroth pos: ROOT
character_event = {
	id = 3193

	desc = {
		text = EVTDESC3193
		picture = GFX_evt_bishop
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3733
		picture = GFX_evt_courtiers_talking
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	ai = no

	option = {
		name = {
			text = EVTOPTA3193
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3733
			trigger = { religion_group = muslim }
		}

		tooltip = {
			reverse_opinion = {
				name = wroth_pos
				who = FROM
				years = 2
			}

			opinion = {
				name = opinion_pleased
				who = FROM
				years = 2
			}
		}
	}
}

### Wroth negative ###
character_event = {
	id = 3195
	desc = EVTDESC3195
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = wroth
		in_command_trigger = no

		any_courtier = {
			NOT = { trait = wroth }

			opinion = {
				who = ROOT
				value < -20
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3195

		prestige = -10
	}
}

##################################################
# Patient
##################################################

### Patient ###
character_event = {
	id = 3200
	desc = EVTDESC3200
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = patient
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			trait = wroth
			is_adult = yes
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				trait = wroth
				is_adult = yes
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3200

		event_target:target_courtier = {
			show_scope_change = no

			character_event = {
				id = 3201
				tooltip = EVTTOOLTIP3201
			}
		}
	}

	option = {
		name = EVTOPTB3200

		reverse_opinion = {
			name = patient_pos
			who = event_target:target_courtier
			years = 10
		}
	}
}

# Patient
character_event = {
	id = 3201
	desc = EVTDESC3201
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3201

		remove_trait = wroth
	}

	option = {
		name = EVTOPTB3201

		prestige = -5
	}
}

### Patient ###
character_event = {
	id = 3202
	desc = EVTDESC3202
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	max_age = 50
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = patient
		health < 8
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.1
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.1
			trait = drunkard
		}

		mult_modifier = {
			factor = 10

			OR = {
				has_ambition = obj_buddhist_stop_drinking
				has_ambition = obj_buddhist_temperance_food
			}
		}
	}

	option = {
		name = EVTOPTA3202

		trigger = {
			NOT = { trait = gluttonous }
		}

		health = 0.25
	}

	option = {
		name = EVTOPTB3202

		trigger = {
			NOT = { trait = drunkard }
		}

		health = 0.25
	}

	option = {
		name = EVTOPTC3202

		trigger = {
			OR = {
				trait = drunkard
				trait = gluttonous
			}
		}

		remove_trait_silently_drunkard_effect = yes
		remove_trait_silently_gluttonous_effect = yes
	}
}

### Patient ###
character_event = {
	id = 3203
	desc = EVTDESC3203
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = patient
		NOT = { trait = cruel }
		in_command_trigger = no

		any_vassal = {
			is_adult = yes

			reverse_opinion = {
				who = ROOT
				value < -10
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3203

		random_vassal = {
			show_scope_change = no

			limit = {
				is_adult = yes

				reverse_opinion = {
					who = ROOT
					value < -10
				}
			}

			character_event = {
				id = 3204
				tooltip = EVTTOOLTIP3204
			}

			opinion = {
				name = grace_to_forgive
				who = ROOT
				years = 10
			}
		}
	}

	option = {
		name = EVTOPTB3203

		piety = -10
	}
}

# Patient
character_event = {
	id = 3204
	desc = EVTDESC3204
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes

	option = {
		name = EVTOPTA3204

		reverse_opinion = {
			name = grace_to_forgive
			who = FROM
			years = 10
		}
	}
}

### Patient ###
character_event = {
	id = 3205
	desc = EVTDESC3205
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = patient
		learning >= 7
		piety >= 50
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			trait = cynical
			has_character_modifier = mercy_to_sinners
		}

		any_courtier = {
			is_female = no
			is_adult = yes

			OR = {
				trait = cynical
				is_heretic = yes
				piety < 25
			}

			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.5
			piety >= 100
		}

		mult_modifier = {
			factor = 1.5
			trait = zealous
		}
	}

	option = {
		name = EVTOPTA3205

		random_courtier = {
			limit = {
				is_female = no
				is_adult = yes

				OR = {
					trait = cynical
					is_heretic = yes
					piety < 25
				}

				is_inaccessible_trigger = no
			}

			character_event = {
				id = 3206
				tooltip = EVTTOOLTIP3206
			}
		}

		add_character_modifier = {
			name = mercy_to_sinners
			duration = -1
		}
	}

	option = {
		name = EVTOPTB3205

		piety = 5
	}
}

# Patient
character_event = {
	id = 3206
	desc = EVTDESC3206
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3206

		piety = 10
		remove_trait_silently_cynical_effect = yes

		if = {
			limit = { is_heretic = yes }
			abandon_heresy = yes
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3207
				tooltip = EVTTOOLTIP3207
			}
		}

		ai_chance = {
			factor = 5

			mult_modifier = {
				factor = 0.05
				trait = cynical
			}

			mult_modifier = {
				factor = 10.0
				trait = zealous
			}

			mult_modifier = {
				factor = 0.05
				is_heretic = yes
			}

			mult_modifier = {
				factor = 2.0
				trait = trusting
			}

			mult_modifier = {
				factor = 1.5
				FROM = { trait = zealous }
			}

			mult_modifier = {
				factor = 1.5
				FROM = { trait = gregarious }
			}

			mult_modifier = {
				factor = 1.5
				FROM = { trait = kind }
			}
		}
	}

	option = {
		name = EVTOPTB3206

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3208
				tooltip = EVTTOOLTIP3208
			}
		}
	}
}

# Patient
character_event = {
	id = 3207
	desc = EVTDESC3207
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3207

		reverse_opinion = {
			name = saved_my_soul
			who = FROM
			years = 5
		}

		piety = 10
	}
}

# Patient
character_event = {
	id = 3208
	desc = EVTDESC3208
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3208

		piety = 5
	}
}

### Proud positive ###
character_event = {
	id = 3220
	desc = EVTDESC3220
	picture = GFX_evt_castle_construction

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = proud
		health >= 5
		in_command_trigger = no

		trigger_if = {
			limit = { trait = wroth }

			OR = {
				diplomacy >= 10
				learning >= 10
				intrigue >= 10
				has_ambition = obj_buddhist_reject_pride
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 10
			has_ambition = obj_buddhist_reject_pride
		}
	}

	option = {
		name = EVTOPTA3220

		random_list = {
			50 = { }
			10 = { change_diplomacy = 1 }
			10 = { change_martial = 1 }
			10 = { change_stewardship = 1 }
			10 = { change_intrigue = 1 }
			10 = { change_learning = 1 }
		}

		health = -0.5
		piety = -10

		if = {
			limit = { has_ambition = obj_buddhist_reject_pride }
			cancel_ambition = yes
		}

		ai_chance = { factor = 10 }
	}

	option = {
		name = EVTOPTB3220

		piety = 10
		remove_trait = proud
	}
}

### Proud positive: Start ###
character_event = {
	id = 3225
	desc = EVTDESC3225
	picture = GFX_evt_market

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = proud
		wealth < 100
		in_command_trigger = no

		any_courtier = {
			OR = {
				has_job_title = job_treasurer
				has_education_stewardship_trigger = yes
			}

			is_adult = yes
			prisoner = no
			is_incapable = no
			NOT = { character = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = greedy
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3225

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					has_job_title = job_treasurer
					has_education_stewardship_trigger = yes
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
				NOT = { character = ROOT }
			}

			character_event = {
				id = 3226
				tooltip = EVTTOOLTIP3226
			}
		}
	}
}

# Proud Positive: Courtier
character_event = {
	id = 3226
	desc = EVTDESC3226
	picture = GFX_evt_market

	is_triggered_only = yes

	option = {
		name = EVTOPTA3226

		tooltip = {
			opinion = {
				name = proud_pos
				who = FROM
				years = 10
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3227
				tooltip = EVTTOOLTIP3227
			}
		}
	}
}

# Proud Positive: Courtier
character_event = {
	id = 3227
	desc = EVTDESC3227
	picture = GFX_evt_market

	is_triggered_only = yes

	option = {
		name = EVTOPTA3227

		scaled_wealth = 0.25

		reverse_opinion = {
			name = proud_pos
			who = FROM
			years = 10
		}
	}
}

### Proud negative ###
character_event = {
	id = 3230
	desc = EVTDESC3230
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no
	in_command = no

	trigger = {
		trait = proud
		NOT = { religion_group = pagan_group }
		in_command_trigger = no

		job_spiritual = {
			NOT = { trait = proud }

			OR = {
				trait = trusting
				trait = zealous
				NOT = { trait = cynical }
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = greedy
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3230

		reverse_opinion = {
			name = proud_neg
			who = job_spiritual
			years = 1
		}
	}
}

### Proud negative: Start ###
character_event = {
	id = 3235
	desc = EVTDESC3235
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = proud
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			opinion = {
				who = ROOT
				value >= 50
			}

			NOT = { trait = proud }
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.3
			trait = diligent
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3235

		random_courtier = {
			show_scope_change = no

			limit = {
				opinion = {
					who = ROOT
					value >= 50
				}

				NOT = { trait = proud }
				block_general_event_trigger = no
			}

			character_event = {
				id = 3236
				tooltip = EVTTOOLTIP3236
			}
		}
	}
}

# Proud Negative: Courtier
character_event = {
	id = 3236
	desc = EVTDESC3236
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3236

		opinion = {
			name = proud_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3237
				tooltip = EVTTOOLTIP3237
			}
		}
	}
}

# Proud Negative: The End
character_event = {
	id = 3237
	desc = EVTDESC3237
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3237

		tooltip = {
			reverse_opinion = {
				name = proud_neg
				who = FROM
				years = 2
			}
		}
	}
}

###########################################
# Humble
###########################################

### Submitting legitimate authority ###
character_event = {
	id = 3240
	desc = EVTDESC3240
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble
		independent = no

		opinion = {
			who = liege
			value < 10
		}

		NOT = {
			has_opinion_modifier = {
				name = show_true_humility
				who = liege
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3240 # Submit

		piety = 5

		liege = {
			show_scope_change = no

			opinion = {
				name = show_true_humility
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3241
				tooltip = EVTTOOLTIP3241
			}
		}
	}

	option = {
		name = EVTOPTB3240 # NOT submit

		prestige = 5
	}
}

# Submits
letter_event = {
	id = 3241
	desc = EVTDESC3241

	is_triggered_only = yes

	option = {
		name = EVTOPTA3241

		prestige = 5

		tooltip = {
			reverse_opinion = {
				name = shown_true_humility
				who = FROM
				years = 5
			}
		}
	}
}

### Submitting to God ###
character_event = {
	id = 3242
	desc = EVTDESC3242
	picture = GFX_evt_pope

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble
		is_catholic_branch = yes
		NOT = { rightful_religious_head = ROOT }

		rightful_religious_head_scope = {
			reverse_opinion = {
				who = ROOT
				value < 10
			}

			NOT = {
				has_opinion_modifier = {
					name = show_true_humility
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.5
			trait = zealous
		}
	}

	option = { # TODO: Unsure if the localisation here should exclude those under antipopes from the event?
		name = EVTOPTA3242 # Submit

		piety = 5

		rightful_religious_head_scope = {
			show_scope_change = no

			opinion = {
				name = show_true_humility
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3241
				tooltip = EVTTOOLTIP3241
			}
		}
	}

	option = {
		name = EVTOPTB3242 # NOT submit

		prestige = 5
	}
}

### Marshal is great ###
character_event = {
	id = 3243
	desc = EVTDESC3243
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble

		job_marshal = {
			martial >= ROOT

			NOT = {
				has_opinion_modifier = {
					name = talent_recognized
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3243

		job_marshal = {
			show_scope_change = no

			opinion = {
				name = talent_recognized
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3244
				tooltip = EVTTOOLTIP3244
			}
		}
	}

	option = {
		name = EVTOPTB3243

		piety = 10
	}
}

# Courtier with job title is told how great she/he is
letter_event = {
	id = 3244
	desc = EVTDESC3244

	is_triggered_only = yes

	option = {
		name = EVTOPTA3244

		prestige = 10

		tooltip = {
			opinion = {
				name = talent_recognized
				who = FROM
				years = 5
			}
		}
	}
}

### Chancellor is great ###
character_event = {
	id = 3245
	desc = EVTDESC3245
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble

		job_chancellor = {
			diplomacy >= ROOT

			NOT = {
				has_opinion_modifier = {
					name = talent_recognized
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3245

		job_chancellor = {
			show_scope_change = no

			opinion = {
				name = talent_recognized
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3244
				tooltip = EVTTOOLTIP3244
			}
		}
	}

	option = {
		name = EVTOPTB3245

		piety = 10
	}
}

### Spymaster is great ###
character_event = {
	id = 3246
	desc = EVTDESC3246
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble

		job_spymaster = {
			intrigue >= ROOT

			NOT = {
				has_opinion_modifier = {
					name = talent_recognized
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3246

		job_spymaster = {
			show_scope_change = no

			opinion = {
				name = talent_recognized
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3244
				tooltip = EVTTOOLTIP3244
			}
		}
	}

	option = {
		name = EVTOPTB3246

		piety = 10
	}
}

### Lord Spiritual is great ###
character_event = {
	id = 3247
	desc = EVTDESC3247
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble

		job_spiritual = {
			learning >= ROOT

			NOT = {
				has_opinion_modifier = {
					name = talent_recognized
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3247

		job_spiritual = {
			show_scope_change = no

			opinion = {
				name = talent_recognized
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3244
				tooltip = EVTTOOLTIP3244
			}
		}
	}

	option = {
		name = EVTOPTB3247

		piety = 10
	}
}

### Steward is great ###
character_event = {
	id = 3248
	desc = EVTDESC3248
	picture = GFX_evt_spymaster

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble

		job_treasurer = {
			stewardship >= ROOT

			NOT = {
				has_opinion_modifier = {
					name = talent_recognized
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = ambitious
		}
	}

	option = {
		name = EVTOPTA3248

		job_treasurer = {
			show_scope_change = no

			opinion = {
				name = talent_recognized
				who = ROOT
				years = 5
			}

			letter_event = {
				id = 3244
				tooltip = EVTTOOLTIP3244
			}
		}
	}

	option = {
		name = EVTOPTB3248

		piety >= 10
	}
}

### Limit my ambition ###
character_event = {
	id = 3258
	desc = EVTDESC3258
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = humble
		trait = ambitious

		NAND = {
			martial >= 7
			learning >= 7
			intrigue >= 7
			diplomacy >= 7
			stewardship >= 7
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3258

		remove_trait = ambitious
		piety = 5

		ai_chance = { factor = 0 }
	}

	option = {
		name = EVTOPTB3258

		remove_trait = humble
		piety = -5
	}
}

####################################
# Deceitful
####################################

### Hide martial ###
character_event = {
	id = 3260
	picture = GFX_evt_spymaster

	desc = {
		text = EVTDESC3260 # Hide martial
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3264
		trigger = {
			NOT = { religion_group = christian }
		}
	}

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = deceitful
		martial < 7

		job_marshal = {
			martial >= 10
			martial >= ROOT
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = deceitful_martial }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3260 # Appear to be X

		any_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					martial >= 10
					trait = honest
				}

				is_adult = yes
				NOT = { has_job_title = job_marshal }
			}

			opinion = {
				name = deceitful_neg
				who = ROOT
				years = 5
			}
		}

		add_character_modifier = {
			name = deceitful_martial
			years = 2
		}
	}

	option = {
		name = EVTOPTB3260 # Setup job for the blame

		reverse_opinion = {
			name = deceitful_neg
			who = job_marshal
			years = 5
		}
	}
}

### Hide stewardship ###
character_event = {
	id = 3261
	desc = EVTDESC3261
	picture = GFX_evt_council

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = deceitful
		stewardship < 7

		job_treasurer = {
			stewardship >= 10
			stewardship >= ROOT
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = deceitful_stewardship }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3261 # Appear to be X

		any_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					stewardship >= 10
					trait = honest
				}

				is_adult = yes
				NOT = { has_job_title = job_treasurer }
			}

			opinion = {
				name = deceitful_neg
				who = ROOT
				years = 5
			}
		}

		add_character_modifier = {
			name = deceitful_stewardship
			years = 2
		}
	}

	option = {
		name = EVTOPTB3261 # Setup job for the blame

		reverse_opinion = {
			name = deceitful_neg
			who = job_treasurer
			years = 5
		}
	}
}

### Hide diplomacy ###
character_event = {
	id = 3262
	desc = EVTDESC3262
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = deceitful
		diplomacy < 7

		job_chancellor = {
			diplomacy >= 10
			diplomacy >= ROOT
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = deceitful_diplomacy }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3262 # Appear to be X

		any_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					diplomacy >= 10
					trait = honest
				}

				is_adult = yes
				NOT = { has_job_title = job_chancellor }
			}

			opinion = {
				name = deceitful_neg
				who = ROOT
				years = 5
			}
		}

		add_character_modifier = {
			name = deceitful_diplomacy
			years = 2
		}
	}

	option = {
		name = EVTOPTB3262 # Setup job for the blame

		reverse_opinion = {
			name = deceitful_neg
			who = job_chancellor
			years = 5
		}
	}
}

### Hide learning ###
character_event = {
	id = 3263
	desc = EVTDESC3263
	picture = GFX_evt_library

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = deceitful
		learning < 7

		job_spiritual = {
			learning >= 10
			learning >= ROOT
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = deceitful_learning }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3263 # Appear to be X

		any_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					learning >= 10
					trait = honest
				}

				is_adult = yes
				NOT = { has_job_title = job_spiritual }
			}

			opinion = {
				name = deceitful_neg
				who = ROOT
				years = 5
			}
		}

		add_character_modifier = {
			name = deceitful_learning
			years = 2
		}
	}

	option = {
		name = EVTOPTB3263 # Setup job for the blame

		reverse_opinion = {
			name = deceitful_neg
			who = job_spiritual
			years = 5
		}
	}
}

# Merged into 3260
### Deceitful Martial - Muslim
# character_event = {
#	id = 3264
#	desc = EVTDESC3264 # Hide martial
#	picture = GFX_evt_spymaster
#
#	is_triggered_only = yes
#
#	only_playable = yes
#	religion_group = muslim
#	only_men = yes
#	min_age = 16
#	only_capable = yes
#	prisoner = no
#	war = no
#
#	trigger = {
#		trait = deceitful
#		martial < 7
#
#		job_marshal = {
#			martial >= 10
#			martial >= ROOT
#		}
#
#		in_command_trigger = no
#		is_inaccessible_trigger = no
#		NOT = { has_character_modifier = deceitful_martial }
#	}
#
#	weight_multiplier = {
#		factor = 1
#	}
#
#	option = {
#		name = EVTOPTA3260 # Appear to be X
#
#		any_courtier = {
#			show_scope_change = no
#
#			limit = {
#				OR = {
#					martial >= 10
#					trait = honest
#				}
#
#				is_adult = yes
#				NOT = { has_job_title = job_marshal }
#			}
#
#			opinion = {
#				name = deceitful_neg
#				who = ROOT
#				years = 5
#			}
#		}
#
#		add_character_modifier = {
#			name = deceitful_martial
#			years = 2
#		}
#	}
#
#	option = {
#		name = EVTOPTB3260 # Setup job for the blame
#
#		reverse_opinion = {
#			name = deceitful_neg
#			who = job_marshal
#			years = 5
#		}
#	}
# }

#######################################
# HONEST
#######################################

### Offend another courtier of a trait we dont have ###
character_event = {
	id = 3280
	desc = EVTDESC3280
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = honest
		NOT = { trait = shy }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_adult = yes
			NOT = { trait = honest }
			is_inaccessible_trigger = no

			trigger_if = {
				limit = { trait = gluttonous }
				ROOT = { NOT = { trait = gluttonous } }
			}
			trigger_else_if = {
				limit = { trait = slothful }
				ROOT = { NOT = { trait = slothful } }
			}
			trigger_else_if = {
				limit = { trait = greedy }
				ROOT = { NOT = { trait = greedy } }
			}
			trigger_else_if = {
				limit = { trait = envious }
				ROOT = { NOT = { trait = envious } }
			}
			trigger_else = {
				trait = lustful
				ROOT = { NOT = { trait = lustful } }
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 5
			trait = cruel
		}
	}

	option = {
		name = EVTOPTA3280

		random_courtier = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no
				NOT = { trait = honest }

				trigger_if = {
					limit = { trait = gluttonous }
					ROOT = { NOT = { trait = gluttonous } }
				}
				trigger_else_if = {
					limit = { trait = slothful }
					ROOT = { NOT = { trait = slothful } }
				}
				trigger_else_if = {
					limit = { trait = greedy }
					ROOT = { NOT = { trait = greedy } }
				}
				trigger_else_if = {
					limit = { trait = envious }
					ROOT = { NOT = { trait = envious } }
				}
				trigger_else = {
					trait = lustful
					ROOT = { NOT = { trait = lustful } }
				}
			}

			character_event = {
				id = 3281
				tooltip = EVTTOOLTIP3281
			}

			opinion = {
				name = honest_neg
				who = ROOT
				years = 10
			}
		}
	}

	option = {
		name = EVTOPTB3280

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}
}

# Honest
character_event = {
	id = 3281
	desc = EVTDESC3281
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3281

		prestige = -10
	}
}

### High intrigue and honest... ###
character_event = {
	id = 3282
	desc = EVTDESC3282
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = honest
		intrigue >= 12
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.5
			trait = stressed
		}
	}

	option = {
		name = EVTOPTA3282

		change_intrigue = -1
		change_diplomacy = 1

		ai_chance = {  factor = 10 }
	}

	option = {
		name = EVTOPTB3282

		remove_trait = honest
	}
}

### Praise liege for his virtues ###
# character_event = {
#	id = 3283
#	desc = EVTDESC3283
#	picture = GFX_evt_throne_room
#
#	is_triggered_only = yes # on_bi_yearly_pulse, random_events
#
#	min_age = 16
#	only_capable = yes
#	prisoner = no
#	war = no
#
#	trigger = {
#		trait = honest
#		independent = no
#		in_command_trigger = no
#
#		liege = {
#			practical_age >= 25
#
#			OR = {
#				trait = charitable
#				trait = kind
#				trait = diligent
#				trait = chaste
#				trait = temperate
#				trait = patient
#				trait = humble
#			}
#		}
#	}
#
#	weight_multiplier = {
#		factor = 1
#	}
#
#	option = {
#		name = EVTOPTA3283
#
#		liege = {
#			show_scope_change = no
#
#			character_event = {
#				id = 3284
#				tooltip = EVTTOOLTIP3284
#			}
#		}
#
#		prestige = 10
#	}
#
#	option = {
#		name = EVTOPTB3283
#
#		liege = {
#			show_scope_change = no
#
#			letter_event = {
#				id = 3285
#				tooltip = EVTTOOLTIP3285
#			}
#
#			opinion = {
#				name = honest_pos
#				who = ROOT
#				years = 10
#			}
#		}
#	}
# }

# Vassal compliments Liege
# character_event = {
#	id = 3284
#	desc = EVTDESC3284
#	picture = GFX_evt_throne_room
#
#	is_triggered_only = yes
#
#	option = {
#		name = EVTOPTA3284
#
#		prestige = 5
#
#		any_vassal = {
#			limit = {
#				NOT = { character = FROM }
#			}
#
#			if = {
#				limit = {
#					opinion = {
#						who = ROOT
#						value >= 20
#					}
#				}
#
#				opinion = {
#					name = honest_pos
#					who = ROOT
#					years = 5
#				}
#			}
#			else = {
#				opinion = {
#					name = honest_neg
#					who = ROOT
#					years = 5
#				}
#			}
#		}
#	}
# }

# Vassals agree (?)
# letter_event = {
#	id = 3285
#	desc = EVTDESC3285
#
#	is_triggered_only = yes
#
#	option = {
#		name = EVTOPTA3285
#
#		piety = 10
#	}
# }

####################################
# Craven
####################################

### Craven negative ###
character_event = {
	id = 3300
	desc = EVTDESC3300
	picture = GFX_evt_feast

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = craven
		NOT = { trait = hunter }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			trigger_if = {
				limit = { trait = craven }
				trait = hunter
			}

			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 5.0
			trait = temperate
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3300

		prestige = -10
	}
}

### Craven positive ###
# CleanSlate: Merged with event 3735
character_event = {
	id = 3305
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC3305
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3735
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = craven
		real_tier = COUNT
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}

		any_courtier = {
			is_priest = yes
			religion_group = christian
			block_general_event_trigger = no
			NOT = { trait = brave }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 2.0
			trait = kind
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = {
			text = EVTOPTA3305
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3735
			trigger = { religion_group = muslim }
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes
				religion_group = christian
				block_general_event_trigger = no
				NOT = { trait = brave }
			}

			if = {
				limit = { religion_group = christian }
				custom_tooltip = { text = EVTTOOLTIP3306 }
			}
			else = {
				custom_tooltip = { text = EVTTOOLTIP3736 }
			}

			character_event = {
				id = 3306
				days = 1
				random = 2
			}
		}
	}
}

# Courtier
character_event = {
	id = 3306
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC3306
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3736
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	option = {
		name = {
			text = EVTOPTA3306
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3736
			trigger = { religion_group = muslim }
		}

		tooltip = {
			opinion = {
				name = craven_pos
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			if = {
				limit = { religion_group = christian }
				custom_tooltip = { text = EVTTOOLTIP3307 }
			}
			else = {
				custom_tooltip = { text = EVTTOOLTIP3737 }
			}

			character_event = {
				id = 3307
				days = 2
				random = 2
			}
		}
	}
}

# ROOT
character_event = {
	id = 3307
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC3307
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3737
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	ai = no

	option = {
		name = {
			text = EVTOPTA3307
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3737
			trigger = { religion_group = muslim }
		}

		tooltip = {
			reverse_opinion = {
				name = craven_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Craven negative ###
character_event = {
	id = 3310
	desc = EVTDESC3310
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = craven
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 3.0
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3310

		prestige = -15
	}
}

### Craven ###
character_event = {
	id = 3315
	desc = EVTDESC3315
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	in_command = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = craven
		in_command_trigger = yes
		in_battle = no
		independent = no

		top_liege = {
			any_realm_character = {
				in_command_trigger = yes
				at_location = ROOT
				is_adult = yes
				prisoner = no
				is_incapable = no

				NOR = {
					trait = craven
					character = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3315

		top_liege = {
			show_scope_change = no

			random_realm_character = {
				show_scope_change = no

				limit = {
					in_command_trigger = yes
					at_location = ROOT
					is_adult = yes
					prisoner = no
					is_incapable = no

					NOR = {
						trait = craven
						character = ROOT
					}
				}

				opinion = {
					name = craven_neg
					who = ROOT
					years = 10
				}

				character_event = {
					id = 3316
					tooltip = EVTTOOLTIP3316
				}
			}
		}
	}

	option = {
		name = EVTOPTB3315

		prestige = -5
	}
}

character_event = {
	id = 3316
	desc = EVTDESC3316
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3316

		prestige = 5
	}
}

### Brave positive ###
character_event = {
	id = 3320
	desc = EVTDESC3320
	picture = GFX_evt_hunt
	border = GFX_event_normal_frame_war

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = brave
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_female = no
			age >= 20
			is_inaccessible_or_incapable_trigger = no

			NAND = {
				trait = brave
				martial >= 7
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				age = 20
				is_female = no
				is_inaccessible_or_incapable_trigger = no

				NAND = {
					trait = brave
					martial >= 7
				}
			}

			save_event_target_as = nagging_courtier
		}
	}

	option = {
		name = EVTOPTA3320

		event_target:nagging_courtier = {
			show_scope_change = no

			character_event = {
				id = 3321
				tooltip = EVTTOOLTIP3321
			}
		}
	}

	option = {
		name = EVTOPTB3320

		reverse_opinion = {
			name = opinion_disappointed
			who = event_target:nagging_courtier
			years = 1
		}
	}
}

# Brave Positive: Courtier
character_event = {
	id = 3321
	desc = EVTDESC3321
	picture = GFX_evt_hunt
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = EVTOPTA3321

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = brave_pos
					who = ROOT
					years = 2
				}
			}

			character_event = {
				id = 3322
				tooltip = EVTTOOLTIP3322
			}
		}
	}
}

# Brave Positive: Liege
character_event = {
	id = 3322
	desc = EVTDESC3322
	picture = GFX_evt_hunt
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = EVTOPTA3322

		prestige = 10

		FROM = {
			show_scope_change = no

			random = {
				chance = 30
				add_trait_wounded_effect = yes
			}

			opinion = {
				name = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3322

		reverse_opinion = {
			name = brave_pos
			who = FROM
			years = 2
		}
	}
}

### Brave positive ###
# CleanSlate: Merged with event 3740
character_event = {
	id = 3325
	border = GFX_event_normal_frame_war

	desc = {
		text = EVTDESC3325
		picture = GFX_evt_bandits
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3740
		picture = GFX_evt_jerusalem
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = brave
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3325
		piety = 15
	}
}

### Brave negative ###
character_event = {
	id = 3330
	desc = EVTDESC3330
	picture = GFX_evt_bandits
	border = GFX_event_normal_frame_war

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = brave

		OR = {
			religion_group = christian
			religion_group = muslim
		}

		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3330

		scaled_wealth = -0.1
	}
}

### Brave negative ###
character_event = {
	id = 3335
	desc = EVTDESC3335
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		independent = no
		NOT = { trait = brave }
		martial < 10
		in_command_trigger = no

		opinion = {
			who = liege
			value >= 25
		}

		liege = {
			trait = brave
			age >= 25
			war = no
			in_command = no
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 1.5
			trait = gluttonous
		}

		mult_modifier = {
			factor = 1.5
			trait = wroth
		}

		mult_modifier = {
			factor = 2.0
			trait = craven
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3335

		liege = {
			show_scope_change = no

			reverse_opinion = {
				name = brave_neg
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3336
				tooltip = EVTTOOLTIP3336
			}
		}

		ai_chance = {
			factor = 30

			mult_modifier = {
				factor = 2
				trait = honest
			}
		}
	}

	option = {
		name = EVTOPTB3335

		prestige = 1

		ai_chance = {
			factor = 70

			mult_modifier = {
				factor = 2
				trait = deceitful
			}

			mult_modifier = {
				factor = 0.5
				trait = honest
			}
		}
	}
}

# Brave Negative: Liege
character_event = {
	id = 3336
	desc = EVTDESC3336
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3336

		tooltip = {
			reverse_opinion = {
				name = brave_neg
				who = FROM
				years = 2
			}
		}
	}
}

### Shy negative ###
character_event = {
	id = 3340
	desc = EVTDESC3340
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = shy
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3340

		prestige = -2
	}
}

### Shy positive ###
character_event = {
	id = 3345
	desc = EVTDESC3345
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = shy
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_priest = yes
			is_female = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = temperate
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}
	}

	option = {
		name = EVTOPTA3345

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes
				is_female = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3346
				tooltip = EVTTOOLTIP3346
			}
		}
	}
}

# Shy Positive: Courtier
character_event = {
	id = 3346
	desc = EVTDESC3346
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3346

		opinion = {
			name = shy_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3347
				tooltip = EVTTOOLTIP3347
			}
		}
	}
}

# Shy Positive: The End
character_event = {
	id = 3347
	desc = EVTDESC3347
	picture = GFX_evt_bishop

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3347

		tooltip = {
			reverse_opinion = {
				name = shy_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Shy negative ###
character_event = {
	id = 3350
	desc = EVTDESC3350
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = shy
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3350

		prestige = -15
	}
}

### Shy negative: Start ###
character_event = {
	id = 3355
	desc = EVTDESC3355
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = shy
		in_command_trigger = no

		any_courtier = {
			is_adult = yes
			prisoner = no
			is_incapable = no
			NOT = { trait = shy }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3355

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				prisoner = no
				is_incapable = no
				NOT = { trait = shy }
			}

			character_event = {
				id = 3356
				tooltip = EVTTOOLTIP3356
			}
		}
	}
}

# Shy Negative: Courtier
character_event = {
	id = 3356
	desc = EVTDESC3356
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3356

		opinion = {
			name = shy_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3357
				tooltip = EVTTOOLTIP3357
			}
		}
	}
}

# Shy Negative: Courtier
character_event = {
	id = 3357
	desc = EVTDESC3357
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3357

		tooltip = {
			reverse_opinion = {
				name = shy_neg
				who = FROM
				years = 2
			}
		}
	}
}

### Ambitious positive ###
character_event = {
	id = 3360
	desc = EVTDESC3360
	picture = GFX_evt_feast

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = ambitious
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 2.0
			trait = kind
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3360

		scaled_wealth = 0.2
	}
}

### Ambitious positive: Start ###
character_event = {
	id = 3365
	desc = EVTDESC3365
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = ambitious
		in_command_trigger = no

		OR = {
			higher_real_tier_than = COUNT
			prestige >= 500
		}

		any_courtier = {
			OR = {
				trait = ambitious
				trait = diligent
				trait = envious
			}

			is_adult = yes
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = patient
		}

		mult_modifier = {
			factor = 0.4
			trait = humble
		}

		mult_modifier = {
			factor = 4.0
			trait = greedy
		}

		mult_modifier = {
			factor = 5.0
			trait = wroth
		}
	}

	option = {
		name = EVTOPTA3365

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = ambitious
					trait = diligent
					trait = envious
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3366
				tooltip = EVTTOOLTIP3366
			}
		}
	}
}

# Ambitious Positive: Courtier
character_event = {
	id = 3366
	desc = EVTDESC3366
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3366

		tooltip = {
			opinion = {
				name = ambitious_pos
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3367
				tooltip = EVTTOOLTIP3367
			}
		}
	}
}

# Ambitious Positive: The End
character_event = {
	id = 3367
	desc = EVTDESC3367
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3367

		reverse_opinion = {
			name = ambitious_pos
			who = FROM
			years = 5
		}

		wealth = 10
	}

	option = {
		name = EVTOPTA3376

		reverse_opinion = {
			name = ambitious_neg
			who = FROM
			years = 5
		}

		prestige = 10
	}
}

### Ambitious ###
# CleanSlate: Merged with event 3371
character_event = {
	id = 3370
	desc = EVTDESC3370

	picture = {
		picture = GFX_evt_bishop
		trigger = { religion_group = christian }
	}
	picture = {
		picture = GFX_evt_jerusalem
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = ambitious
		is_priest = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}

		any_courtier = {
			is_priest = yes
			religion_group = ROOT
			in_command_trigger = no
			is_inaccessible_trigger = no

			opinion = {
				who = ROOT
				value >= 75
			}

			reverse_opinion = {
				who = ROOT
				value >= 50
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.3
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3370

		piety = 15
	}
}

### Ambitious - Muslim ###
# CleanSlate: Event id 3371 merged with event 3370

### Ambitious: Start ###
character_event = {
	id = 3375
	desc = EVTDESC3375
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = ambitious
		NOT = { has_character_modifier = the_merciful }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_female = no
			in_command_trigger = no
			block_general_event_trigger = no

			NOR = {
				trait = ambitious
				trait = diligent
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3375

		random_courtier = {
			show_scope_change = no

			limit = {
				is_female = no
				in_command_trigger = no
				block_general_event_trigger = no

				NOR = {
					trait = ambitious
					trait = diligent
				}
			}

			character_event = {
				id = 3376
				tooltip = EVTTOOLTIP3376
			}
		}
	}

	option = {
		name = EVTOPTB3375

		add_character_modifier = {
			name = the_merciful
			months = 3
		}
	}
}

# Ambitious: Courtier
character_event = {
	id = 3376
	desc = EVTDESC3376
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3376

		opinion = {
			name = ambitious_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3377
				days = 1
				tooltip = EVTTOOLTIP3377
			}
		}
	}

	option = {
		name = EVTOPTB3376

		opinion = {
			name = ambitious_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3378
				days = 1
				tooltip = EVTTOOLTIP3378
			}
		}

		random = {
			chance = 20
			add_trait_fully_ambitious_effect = yes
		}
	}
}

# Ambitious Neg: ROOT
character_event = {
	id = 3377
	desc = EVTDESC3377
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3377

		tooltip = {
			reverse_opinion = {
				name = ambitious_neg
				who = FROM
				years = 2
			}
		}
	}
}

# Ambitious Pos: ROOT
character_event = {
	id = 3378
	desc = EVTDESC3378
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3378

		tooltip = {
			reverse_opinion = {
				name = ambitious_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Content positive: Start ###
character_event = {
	id = 3380
	desc = EVTDESC3380
	picture = GFX_evt_feast

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = content
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			block_general_event_trigger = no

			OR = {
				trait = stressed
				trait = depressed
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.2
			trait = slothful
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3380

		random_courtier = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no

				OR = {
					trait = stressed
					trait = depressed
				}
			}

			character_event = {
				id = 3381
				tooltip = EVTTOOLTIP3381
			}
		}
	}
}

# Content Positive: Courtier
character_event = {
	id = 3381
	desc = EVTDESC3381
	picture = GFX_evt_feast

	is_triggered_only = yes

	option = {
		name = EVTOPTA3381
		tooltip_info = depressed

		trigger = { trait = depressed }

		remove_trait = depressed
	}

	option = {
		name = EVTOPTB3381
		tooltip_info = stressed

		trigger = { trait = stressed }

		remove_trait = stressed
	}

	after = {
		opinion = {
			name = content_pos
			who = FROM
			years = 2
		}

		FROM = {
			character_event = { id = 3382 }
		}
	}
}

# Content Positive: The End
character_event = {
	id = 3382
	desc = EVTDESC3382
	picture = GFX_evt_feast

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3382

		tooltip = {
			reverse_opinion = {
				name = content_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Content positive ###
# CleanSlate: Merged with event 3745
character_event = {
	id = 3385
	picture = GFX_evt_bishop

	desc = {
		text = EVTDESC3385
		trigger = { religion_group = christian }
	}
	desc = {
		text = EVTDESC3745
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = content
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = {
			text = EVTOPTA3385
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTA3745
			trigger = { religion_group = muslim }
		}

		piety = 15
	}
}

### Content negative ###
character_event = {
	id = 3390
	desc = EVTDESC3390
	picture = GFX_evt_feast

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = content
		in_command_trigger = no

		trigger_if = {
			limit = { trait = greedy }

			OR = {
				trait = slothful
				trait = charitable
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3390

		scaled_wealth = -0.05
	}
}

### Content negative ###
character_event = {
	id = 3395
	desc = EVTDESC3395
	picture = GFX_evt_library

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = content
		NOT = { trait = diligent }
		in_command_trigger = no

		any_courtier = {
			trigger_if = {
				limit = { trait = content }
				trait = diligent
			}

			is_adult = yes
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3395

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					NOT = { trait = content }
					trait = diligent
					trait = ambitious
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3396
				days = 1
				tooltip = EVTTOOLTIP3396
			}
		}
	}
}

# Content Negative: Courtier
character_event = {
	id = 3396
	desc = EVTDESC3396
	picture = GFX_evt_library

	is_triggered_only = yes

	option = {
		name = EVTOPTA3396

		opinion = {
			name = content_neg
			who = FROM
			years = 1
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3397
				days = 1
				tooltip = EVTTOOLTIP3397
			}
		}
	}
}

# Content Negative: ROOT
character_event = {
	id = 3397
	desc = EVTDESC3397
	picture = GFX_evt_library

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3397

		tooltip = {
			reverse_opinion = {
				name = content_neg
				who = FROM
				years = 1
			}
		}
	}
}

### Arbitrary positive ###
character_event = {
	id = 3400
	desc = EVTDESC3400
	picture = GFX_evt_feast

	is_triggered_only = yes

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = arbitrary
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.2
			trait = slothful
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3400

		prestige = 15
	}
}

### Arbitrary: Start ###
character_event = {
	id = 3405
	desc = EVTDESC3405
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = arbitrary
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = envious
				trait = just
				trait = gregarious
			}

			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3405

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = envious
					trait = just
					trait = gregarious
				}

				in_command_trigger = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3406
				tooltip = EVTTOOLTIP3406
			}
		}
	}
}

# Arbitrary: Courtier
character_event = {
	id = 3406
	desc = EVTDESC3406
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3406

		opinion = {
			name = arbitrary_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3407
				days = 1
				tooltip = EVTTOOLTIP3407
			}
		}
	}

	option = {
		name = EVTOPTB3406

		opinion = {
			name = arbitrary_pos
			who = ROOT
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3408
				days = 1
				tooltip = EVTTOOLTIP3408
			}
		}
	}
}

# Arbitrary Neg: ROOT
character_event = {
	id = 3407
	desc = EVTDESC3407
	picture = GFX_evt_bishop

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3407

		tooltip = {
			reverse_opinion = {
				name = arbitrary_neg
				who = FROM
				years = 2
			}
		}
	}
}

# Arbitrary Pos: ROOT
character_event = {
	id = 3408
	desc = EVTDESC3408
	picture = GFX_evt_bishop

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3408

		tooltip = {
			reverse_opinion = {
				name = arbitrary_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Arbitrary - Muslim: Start ###
character_event = {
	id = 3411
	desc = EVTDESC3411
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = muslim
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = arbitrary
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = envious
				trait = just
				trait = gregarious
			}

			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3411

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = envious
					trait = just
					trait = gregarious
				}

				in_command_trigger = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3412
				days = 1
				random = 1
				tooltip = EVTTOOLTIP3412
			}
		}
	}
}

# Arbitrary: Courtier
character_event = {
	id = 3412
	desc = EVTDESC3412
	picture = GFX_evt_emissary

	is_triggered_only = yes

	option = {
		name = EVTOPTA3412

		tooltip = {
			opinion = {
				name = arbitrary_neg
				who = ROOT
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = flag_arbitrary_neg

			character_event = {
				id = 3413
				days = 5
				random = 2
				tooltip = EVTTOOLTIPA3413
			}
		}
	}

	option = {
		name = EVTOPTB3412

		tooltip = {
			opinion = {
				name = arbitrary_pos
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = flag_arbitrary_pos

			character_event = {
				id = 3413
				days = 5
				random = 2
				tooltip = EVTTOOLTIPB3413
			}
		}
	}
}

# Arbitrary Neg: ROOT
character_event = {
	id = 3413
	desc = EVTDESC3413
	picture = GFX_evt_emissary

	is_triggered_only = yes

	option = {
		name = EVTOPTA3413

		trigger = { has_character_flag = flag_arbitrary_neg }

		reverse_opinion = {
			name = arbitrary_neg
			who = FROM
			years = 2
		}

		clr_character_flag = flag_arbitrary_neg
	}

	option = {
		name = EVTOPTB3413

		trigger = { has_character_flag = flag_arbitrary_pos }

		reverse_opinion = {
			name = arbitrary_pos
			who = FROM
			years = 2
		}

		clr_character_flag = flag_arbitrary_pos
	}
}

### Arbitrary negative ###
character_event = {
	id = 3410
	desc = EVTDESC3410
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = arbitrary
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3410

		scaled_wealth = -0.05
	}
}

### Arbitrary: Start ###
character_event = {
	id = 3415
	desc = EVTDESC3415
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = arbitrary
		in_command_trigger = no
		is_inaccessible_trigger = no

	#	OR = {
	#		is_ruler = yes
	#		has_job_title = job_marshal
	#		has_job_title = job_chancellor
	#	}

		any_courtier = {
			at_location = ROOT
			in_command_trigger = no
			block_general_event_trigger = no
			NOT = { trait = arbitrary }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}
	}

	option = {
		name = EVTOPTA3415

		random_courtier = {
			show_scope_change = no

			limit = {
				at_location = ROOT
				in_command_trigger = no
				block_general_event_trigger = no
				NOT = { trait = arbitrary }
			}

			character_event = {
				id = 3416
				tooltip = EVTTOOLTIP3416
			}
		}
	}
}

# Arbitrary: Courtier
character_event = {
	id = 3416
	desc = EVTDESC3416
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes

	option = {
		name = EVTOPTA3416

		opinion = {
			name = arbitrary_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3417
				days = 1
				tooltip = EVTTOOLTIP3417
			}
		}
	}

	option = {
		name = EVTOPTB3416

		opinion = {
			name = arbitrary_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3418
				days = 1
				tooltip = EVTTOOLTIP3418
			}
		}
	}
}

# Arbitrary Neg: ROOT
character_event = {
	id = 3417
	desc = EVTDESC3417
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3417

		tooltip = {
			reverse_opinion = {
				name = arbitrary_neg
				who = FROM
				years = 2
			}
		}
	}
}

# Arbitrary Pos: ROOT
character_event = {
	id = 3418
	desc = EVTDESC3418
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3418

		tooltip = {
			reverse_opinion = {
				name = arbitrary_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Just positive: Start ###
character_event = {
	id = 3420
	desc = EVTDESC3420
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = just
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = just

				NAND = {
					trait = arbitrary
					trait = deceitful
				}
			}

			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3420

		random_courtier = {
			limit = {
				OR = {
					trait = just

					NAND = {
						trait = arbitrary
						trait = deceitful
					}
				}

				in_command_trigger = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3421
				tooltip = EVTTOOLTIP3421
			}
		}
	}
}

# Just Positive: Courtier
character_event = {
	id = 3421
	desc = EVTDESC3421
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = GOOD

		opinion = {
			name = just_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3422
				tooltip = EVTTOOLTIP3422
			}
		}
	}
}

# Just Positive: The End
character_event = {
	id = 3422
	desc = EVTDESC3422
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3422

		tooltip = {
			reverse_opinion = {
				name = just_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Just positive ###
character_event = {
	id = 3425
	desc = EVTDESC3425
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = just
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 5.0
			trait = temperate
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3425

		prestige = 15
	}
}

### Just negative ###
character_event = {
	id = 3430
	desc = EVTDESC3430
	picture = GFX_evt_library

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = just
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3430

		scaled_wealth = -0.05
	}
}

### Just: Start ###
character_event = {
	id = 3435
	desc = EVTDESC3435
	picture = GFX_evt_throne_room

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = just
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			opinion = {
				who = ROOT
				value >= 30
			}

			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				opinion = {
					who = ROOT
					value >= 30
				}

				in_command_trigger = no
				block_general_event_trigger = no
			}

			save_event_target_as = farmer_dispute_courtier
		}
	}

	option = {
		name = EVTOPTA3435

		event_target:farmer_dispute_courtier = {
			show_scope_change = no

			set_character_flag = farmer_wrong

			character_event = {
				id = 3436
				tooltip = EVTTOOLTIP3436
			}
		}
	}

	option = {
		name = EVTOPTB3435

		event_target:farmer_dispute_courtier = {
			show_scope_change = no

			set_character_flag = farmer_correct

			character_event = {
				id = 3436
				tooltip = EVTTOOLTIP3436
			}
		}
	}
}

# Just: Courtier
character_event = {
	id = 3436
	desc = EVTDESC3436
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA3436

		trigger = { has_character_flag = farmer_correct }

		clr_character_flag = farmer_correct

		tooltip = {
			opinion = {
				name = just_pos
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = approving_FROM

			character_event = {
				id = 3437
				days = 1
				tooltip = EVTTOOLTIP3437
			}
		}
	}

	option = {
		name = EVTOPTB3436

		trigger = { has_character_flag = farmer_correct }

		clr_character_flag = farmer_correct

		tooltip = {
			opinion = {
				name = just_neg
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = angry_FROM

			character_event = {
				id = 3438
				days = 1
				tooltip = EVTTOOLTIP3438
			}
		}
	}

	option = {
		name = EVTOPTC3436

		trigger = { has_character_flag = farmer_wrong }

		clr_character_flag = farmer_wrong

		tooltip = {
			opinion = {
				name = just_pos
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = glad_FROM

			character_event = {
				id = 3437
				days = 1
				tooltip = EVTTOOLTIP3437
			}
		}
	}

	option = {
		name = EVTOPTD3436

		trigger = { has_character_flag = farmer_wrong }

		clr_character_flag = farmer_wrong

		tooltip = {
			opinion = {
				name = opinion_disappointed
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = disappointed_FROM

			character_event = {
				id = 3438
				days = 1
				tooltip = EVTTOOLTIP3438
			}
		}
	}
}

# Just pos: ROOT
character_event = {
	id = 3437
	desc = EVTDESC3437
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA3437

		trigger = { has_character_flag = glad_FROM }

		clr_character_flag = glad_FROM
	}

	option = {
		name = EVTOPTB3437

		trigger = { has_character_flag = approving_FROM }

		clr_character_flag = approving_FROM
	}

	after = {
		reverse_opinion = {
			name = just_pos
			who = FROM
			years = 2
		}
	}
}

# Just neg: ROOT
character_event = {
	id = 3438
	desc = EVTDESC3438
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = {
		name = EVTOPTA3438

		trigger = { has_character_flag = disappointed_FROM }

		clr_character_flag = disappointed_FROM
	}

	option = {
		name = EVTOPTB3438

		trigger = { has_character_flag = angry_FROM }

		clr_character_flag = angry_FROM
	}

	after = {
		reverse_opinion = {
			name = just_neg
			who = FROM
			years = 2
		}

		opinion = {
			name = opinion_idiot
			who = FROM
			years = 2
		}
	}
}

### Cynical Negative: Start ###
character_event = {
	id = 3440
	desc = EVTDESC3440
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cynical
		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = the_cynical }

		any_courtier = {
			wealth >= 20
			in_command_trigger = no
			block_general_event_trigger = no
			NOT = { trait = cynical }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 2.0
			trait = kind
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3440

		random_courtier = {
			show_scope_change = no

			limit = {
				wealth >= 20
				in_command_trigger = no
				block_general_event_trigger = no
				NOT = { trait = cynical }
			}

			character_event = {
				id = 3441
				tooltip = EVTTOOLTIP3441
			}
		}
	}
}

# Cynical Negative: Courtier
character_event = {
	id = 3441
	desc = EVTDESC3441
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3441

		tooltip = {
			opinion = {
				name = cynical_neg
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3442
				tooltip = EVTTOOLTIP3442
			}
		}
	}
}

# Cynical Negative: The End
character_event = {
	id = 3442
	desc = EVTDESC3442
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3442

		add_character_modifier = {
			name = the_cynical
			years = 1
		}

		reverse_opinion = {
			name = cynical_neg
			who = FROM
			years = 2
		}
	}
}

### Cynical positive ###
character_event = {
	id = 3445
	desc = EVTDESC3445
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cynical
		in_command_trigger = no

		any_courtier = {
			trait = cynical
			is_adult = yes
			in_command_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 2.0
			trait = kind
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3445

		prestige = 15
	}
}

### Cynical negative: Start ###
character_event = {
	id = 3450
	desc = EVTDESC3450
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cynical
		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = the_cynical }

		any_courtier = {
			in_command_trigger = no
			block_general_event_trigger = no
			NOT = { trait = cynical }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = proud
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3450

		random_courtier = {
			show_scope_change = no

			limit = {
				in_command_trigger = no
				block_general_event_trigger = no
				NOT = { trait = cynical }
			}

			character_event = {
				id = 3451
				tooltip = EVTTOOLTIP3451
			}
		}
	}
}

# Cynical Negative: Courtier
character_event = {
	id = 3451
	desc = EVTDESC3451
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3451

		tooltip = {
			opinion = {
				name = cynical_neg
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3452
				tooltip = EVTTOOLTIP3452
			}
		}
	}
}

# Cynical Negative: The End
character_event = {
	id = 3452
	desc = EVTDESC3452
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3452

		reverse_opinion = {
			name = cynical_neg
			who = FROM
			years = 2
		}

		random = {
			chance = 20
			remove_trait_cynical_effect = yes
		}
	}
}

### Cynical negative ###
# CleanSlate: Merged with event 3456
character_event = {
	id = 3455
	desc = EVTDESC3455
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cynical
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			religion_group = christian
			religion_group = muslim
		}

		any_courtier = {
			trigger_if = {
				limit = { trait = cynical }
				is_priest = yes
			}

			religion_group = ROOT
			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.3
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3455

		piety = -15
	}
}

### Cynical negative - Muslim ### id = 3456
# CleanSlate: Event id 3456 merged with event 3455

### Zealous positive: Start ###
character_event = {
	id = 3460
	desc = EVTDESC3460
	picture = GFX_evt_heretic

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = zealous
		is_councillor = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				is_priest = yes
				trait = zealous
			}

			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3460

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					is_priest = yes
					trait = zealous
				}

				in_command_trigger = no
				block_general_event_trigger = no
			}

			character_event = {
				id = 3461
				tooltip = EVTTOOLTIP3461
			}
		}
	}
}

# Zealous positive: Courtier
character_event = {
	id = 3461
	desc = EVTDESC3461
	picture = GFX_evt_heretic

	is_triggered_only = yes

	option = {
		name = EVTOPTA3461

		opinion = {
			name = zealous_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3462
				tooltip = EVTTOOLTIP3462
			}
		}
	}
}

# Zealous positive: The End
character_event = {
	id = 3462
	desc = EVTDESC3462
	picture = GFX_evt_heretic

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3462

		tooltip = {
			reverse_opinion = {
				name = zealous_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Zealous positive ###
character_event = {
	id = 3465
	desc = EVTDESC3465
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		prestige >= 150
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 5.0
			trait = temperate
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3465
		prestige = 15
	}
}

### Zealous negative: Start ###
character_event = {
	id = 3470
	desc = EVTDESC3470
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		in_command_trigger = no

		OR = {
			spouse = {
				is_abroad = no
				religion_group = christian
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}

			any_child = {
				practical_age >= 15
				religion_group = christian
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	immediate = {
		random_child = {
			limit = {
				practical_age >= 15
				NOT = { trait = zealous }
				religion_group = christian

				opinion = {
					who = ROOT
					value >= 100
				}
			}

			save_event_target_as = nonzealous_child
		}
	}

	option = {
		name = EVTOPTA3470

		trigger = {
			spouse = {
				is_abroad = no
				NOT = { trait = zealous }
				religion_group = christian

				opinion = {
					who = ROOT
					value >= 100
				}
			}
		}

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3471
				tooltip = EVTTOOLTIP3471
				portrait = yes
			}
		}
	}

	option = {
		name = EVTOPTB3470

		trigger = {
			event_target:nonzealous_child = { always = yes }
		}

		event_target:nonzealous_child = {
			show_scope_change = no

			character_event = {
				id = 3471
				tooltip = EVTTOOLTIPB3471
				portrait = yes
			}
		}
	}
}

# Zealous negative: Spouse
character_event = {
	id = 3471
	desc = EVTDESC3471
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3471

		opinion = {
			name = zealous_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3472
				tooltip = EVTTOOLTIP3472
			}
		}
	}
}

# Zealous negative: Courtier
character_event = {
	id = 3472
	desc = EVTDESC3472
	picture = GFX_evt_bishop

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3472

		tooltip = {
			reverse_opinion = {
				name = zealous_neg
				who = FROM
				years = 2
			}
		}
	}
}

### Zealous negative ###
character_event = {
	id = 3475
	desc = EVTDESC3475
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3475

		scaled_wealth = -0.05
	}
}

### Zealous positive - Muslim: Start ###
character_event = {
	id = 3476
	desc = EVTDESC3476
	picture = GFX_evt_heretic

	is_triggered_only = yes # on_five_year_pulse, random_events

	ai = no
	# only_playable = yes
	religion_group = muslim
	has_global_flag = schism_happened
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		is_councillor = no
		in_command_trigger = no

		any_courtier = {
			OR = {
				is_priest = yes
				trait = zealous
			}

			is_adult = yes
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 4.0
			trait = patient
		}
	}

	immediate = {
		create_random_priest = {
			random_traits = yes
			dynasty = random
			culture = umbrian
			religion = catholic
			female = no
			age = 35
		}

		new_character = {
			save_event_target_as = christian_priest
		}
	}

	option = {
		name = EVTOPTA3476

		event_target:christian_priest = {
			show_scope_change = no

			imprison = ROOT

			add_character_modifier = {
				name = the_oubliette
				duration = -1
			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					is_priest = yes
					trait = zealous
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3477
				tooltip = EVTTOOLTIP3461
			}
		}
	}
}

# Zealous positive: Courtier
character_event = {
	id = 3477
	desc = EVTDESC3477
	picture = GFX_evt_heretic

	is_triggered_only = yes

	option = {
		name = EVTOPTA3461

		opinion = {
			name = zealous_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3478
				days = 1
				random = 2
				tooltip = EVTTOOLTIP3478
			}
		}
	}
}

# Zealous positive: The End
character_event = {
	id = 3478
	desc = EVTDESC3478
	picture = GFX_evt_heretic

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3462

		tooltip = {
			reverse_opinion = {
				name = zealous_pos
				who = FROM
				years = 2
			}
		}
	}
}

######################################
# PARANOID EVENTS
######################################

### Imaginary Plot ###
character_event = {
	id = 3480
	desc = EVTDESC3480
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = paranoid
		in_command_trigger = no

		any_courtier = {
			OR = {
				trait = trusting
				trait = ambitious
				trait = diligent
			}

			is_adult = yes
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = gluttonous
		}

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 4.0
			trait = charitable
		}

		mult_modifier = {
			factor = 5.0
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3480

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = trusting
					trait = ambitious
					trait = diligent
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 3481
				days = 2
				tooltip = EVTTOOLTIP3481
			}
		}
	}
}

# Paranoid
character_event = {
	id = 3481
	desc = EVTDESC3481
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3481

		opinion = {
			name = paranoid_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3482
				days = 3
				tooltip = EVTTOOLTIP3482
			}
		}
	}
}

# Paranoid
character_event = {
	id = 3482
	desc = EVTDESC3482
	picture = GFX_evt_scandal

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3482

		tooltip = {
			reverse_opinion = {
				name = paranoid_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Think someone is trying to kill you ###
character_event = {
	id = 3485
	desc = EVTDESC3485
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = paranoid
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.4
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 3.0
			trait = diligent
		}

		mult_modifier = {
			factor = 5.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3485

		random = {
			chance = 15
			add_trait_stressed_effect = yes
		}
	}

	option = {
		name = EVTOPTB3485

		trigger = {
			any_courtier = {
				is_female = no

				OR = {
					trait = deceitful
					trait = wroth
					trait = brave
					trait = ambitious
					trait = diligent
				}

				is_adult = yes
				prisoner = no
				is_incapable = no

			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_female = no

				OR = {
					trait = deceitful
					trait = wroth
					trait = brave
					trait = ambitious
					trait = diligent
				}

				is_adult = yes
				prisoner = no
				is_incapable = no
			}

			opinion = {
				name = paranoid_neg
				who = ROOT
				years = 10
			}
		}
	}
}

### Imagine that friend trying to poison? ###
character_event = {
	id = 3490
	desc = EVTDESC3490
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = paranoid
		in_command_trigger = no

		any_courtier = {
			is_adult = yes

			opinion = {
				who = ROOT
				value >= 65
			}

			is_incapable = no
			prisoner = no
			NOT = { trait = paranoid }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3490

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes

				opinion = {
					who = ROOT
					value >= 65
				}

				prisoner = no
				is_incapable = no
				NOT = { trait = paranoid }
			}

			character_event = {
				id = 3491
				days = 1
				tooltip = EVTTOOLTIP3491
			}
		}
	}
}

# Paranoid
character_event = {
	id = 3491
	desc = EVTDESC3491
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3491

		opinion = {
			name = paranoid_neg
			who = FROM
			years = 10
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3492
				days = 2
				tooltip = EVTTOOLTIP3492
			}
		}
	}
}

# Paranoid
character_event = {
	id = 3492
	desc = EVTDESC3492
	picture = GFX_evt_scandal

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3492

		tooltip = {
			reverse_opinion = {
				name = paranoid_neg
				who = FROM
				years = 2
			}
		}
	}
}

### Paranoia is dangerous ###
character_event = {
	id = 3495
	desc = EVTDESC3495
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = paranoid
		prestige >= 100
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2.0
			trait = slothful
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3495

		prestige = -10

		random = {
			chance = 15
			add_trait_fully_craven_effect = yes
		}
	}

	option = {
		name = EVTOPTB3495

		any_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				prisoner = no
			}

			opinion = {
				name = paranoid_neg
				who = ROOT
				years = 5
			}
		}
	}
}

### Trusting positive ###
character_event = {
	id = 3500
	desc = EVTDESC3500
	picture = GFX_evt_carriage

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = trusting
		piety >= 100
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = greedy
		}

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 1.5
			trait = diligent
		}

		mult_modifier = {
			factor = 2.0
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3500

		piety = 15
	}
}

### Trusting positive: Start ###
character_event = {
	id = 3505
	desc = EVTDESC3505
	picture = GFX_evt_carriage

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = trusting
		lower_real_tier_than = KING
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = envious
		}

		mult_modifier = {
			factor = 0.5
			trait = lustful
		}

		mult_modifier = {
			factor = 2.0
			trait = temperate
		}

		mult_modifier = {
			factor = 1.5
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3505

		random_courtier = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no
			}

			character_event = {
				id = 3506
				tooltip = EVTTOOLTIP3506
			}
		}
	}
}

# Trusting Positive: Courtier
character_event = {
	id = 3506
	desc = EVTDESC3506
	picture = GFX_evt_carriage

	is_triggered_only = yes

	option = {
		name = EVTOPTA3506

		opinion = {
			name = trusting_pos
			who = FROM
			years = 1
		}

		reverse_opinion = {
			name = trusting_pos
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3507
				tooltip = EVTTOOLTIP3507
			}
		}
	}
}

# Trusting Positive: The End
character_event = {
	id = 3507
	desc = EVTDESC3507
	picture = GFX_evt_carriage

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3507

		tooltip = {
			reverse_opinion = {
				name = trusting_pos
				who = FROM
				years = 1
			}

			opinion = {
				name = trusting_pos
				who = FROM
				years = 2
			}
		}
	}
}

### Trusting negative ###
character_event = {
	id = 3510
	desc = EVTDESC3510
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = trusting
		wealth >= 200
		learning < 9
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.4
			trait = charitable
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}
	}

	option = {
		name = EVTOPTA3510

		scaled_wealth = -0.05
	}
}

### Trusting negative: Start ###
character_event = {
	id = 3515
	desc = EVTDESC3515
	picture = GFX_evt_falconing

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = trusting
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = paranoid
				martial >= 8

				NAND = {
					trait = brave
					trait = falconer
				}
			}

			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 4.0
			trait = wroth
		}

		mult_modifier = {
			factor = 0.4
			trait = patient
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3515

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = paranoid
					martial = 8

					NAND = {
						trait = brave
						trait = falconer
					}
				}

				block_general_event_trigger = no
			}

			character_event = {
				id = 3516
				tooltip = EVTTOOLTIP3516
			}
		}
	}
}

# Trusting negative: Courtier
character_event = {
	id = 3516
	desc = EVTDESC3516
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3516

		reverse_opinion = {
			name = opinion_disappointed
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3517
				tooltip = EVTTOOLTIP3517
			}
		}
	}
}

# Trusting negative: The End
character_event = {
	id = 3517
	desc = EVTDESC3517
	picture = GFX_evt_falconing

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3517

		tooltip = {
			opinion = {
				name = opinion_disappointed
				who = FROM
				years = 2
			}
		}
	}
}

###################################################################################
# LIFESTYLE TRAITS
###################################################################################

### CELIBATE ###

# Celibate
character_event = {
	id = 3520
	desc = EVTDESC3520
	picture = GFX_evt_quarrel
	portrait = spouse

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	is_married = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = celibate
		has_lover = no
		in_command_trigger = no
		NOT = { trait = eunuch }

		OR = {
			piety >= 50
			trait = chaste
			trait = humble
		}

		spouse = {
			has_lover = no
			is_pregnant = no
			is_abroad = no
			prisoner = no

			trigger_if = {
				limit = {
					OR = {
						trait = chaste
						trait = celibate
					}
				}

				OR = {
					trait = lustful
					trait = hedonist
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = wroth
		}

		mult_modifier = {
			factor = 2
			diplomacy >= 8
		}
	}

	immediate = {
		spouse = {
			save_event_target_as = sex_partner
		}
	}

	option = {
		name = EVTOPTA3520

		piety = 10

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3521
				days = 2
				tooltip = EVTTOOLTIP3521
			}

			opinion = {
				name = opinion_spurned
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB3520

		remove_trait = celibate
		piety = -10
		add_lover = spouse
	}

	option = {
		name = EVTOPTC3520

		trigger = {
			OR = {
				reverse_opinion = {
					who = spouse
					value >= 30
				}

				opinion = {
					who = spouse
					value >= 30
				}
			}
		}

		remove_trait = celibate
		piety = -10
		add_lover = spouse
		hidden_effect = { unprotected_sex_effect_event_target = yes }
	}
}

# Celibate: Spouse
character_event = {
	id = 3521
	desc = EVTDESC3521
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3521

		if = {
			limit = { religion_group = christian }
			add_trait_fully_silently_chaste_effect = yes
		}
		else_if = {
			limit = { religion_group = muslim }
			piety = 5
		}
	}

	option = {
		name = EVTOPTB3521

		opinion = {
			name = opinion_spurned
			who = FROM
			years = 1
		}
	}
}

# Celibate: Advice
character_event = {
	id = 3525
	desc = EVTDESC3525
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 27
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = celibate
		in_command_trigger = no
		is_inaccessible_trigger = no

		trigger_if = {
			limit = { piety < 30 }
			NOT = { trait = lustful }
		}

		any_vassal = {
			trait = chaste
			is_adult = yes
			age < 25

			NOR = {
				trait = celibate
				trait = hedonist
			}

			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = shy
		}

		mult_modifier = {
			factor = 2
			trait = gregarious
		}
	}

	immediate = {
		random_vassal = {
			limit = {
				trait = chaste
				is_adult = yes
				age < 25

				NOR = {
					trait = celibate
					trait = hedonist
				}

				is_inaccessible_trigger = no
			}

			save_event_target_as = chaste_vassal
		}
	}

	option = {
		name = EVTOPTA3525

		event_target:chaste_vassal = {
			show_scope_change = no

			character_event = {
				id = 3526
				days = 2
				tooltip = EVTTOOLTIP3526
			}
		}
	}

	option = {
		name = EVTOPTB3525

		reverse_opinion = {
			name = opinion_disappointed
			who = event_target:chaste_vassal
			years = 5
		}
	}

	option = {
		name = EVTOPTC3525
		tooltip_info = zealous

		trigger = { trait = zealous }

		add_trait_fully_silently_paranoid_effect = yes

		event_target:chaste_vassal = {
			show_scope_change = no

			add_trait_fully_paranoid_effect = yes

			opinion = {
				name = opinion_horrified
				who = ROOT
				years = 5
			}
		}
	}
}

# Celibate: Vassal
character_event = {
	id = 3526
	desc = EVTDESC3526
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3526

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3527
				days = 2
				tooltip = EVTTOOLTIP3527
			}
		}

		tooltip = {
			opinion = {
				name = opinion_grateful
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3526

		add_character_modifier = {
			name = the_perturbed
			months = 3
		}
	}
}

# Celibate: ROOT
character_event = {
	id = 3527
	desc = EVTDESC3527
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3527

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 2
			}

			# random = { # TODO: This seems unlikely to do anything?
			# 	chance = 10
			#
			# 	character_event = {
			# 		id = 5062
			# 		days = 2
			# 	}
			# }
		}
	}
}

### Celibate: Start ###
character_event = {
	id = 3530
	desc = EVTDESC3530
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = celibate
		NOT = { trait = lustful }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_priest = yes
			is_female = no
			block_general_event_trigger = no

			OR = {
				trait = hedonist
				trait = lustful
			}

			opinion = {
				who = ROOT
				value >= 0
			}

			reverse_opinion = {
				who = ROOT
				value >= 0
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			diplomacy >= 5
		}

		mult_modifier = {
			factor = 2
			trait = proud
		}
	}

	option = {
		name = EVTOPTA3530

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes
				is_female = no
				block_general_event_trigger = no

				OR = {
					trait = hedonist
					trait = lustful
				}

				opinion = {
					who = ROOT
					value >= 0
				}

				reverse_opinion = {
					who = ROOT
					value >= 0
				}
			}

			character_event = {
				id = 3531
				days = 3
				tooltip = EVTTOOLTIP3530
			}
		}
	}

	option = {
		name = EVTOPTB3530

		add_trait_fully_silently_slothful_effect = yes
	}
}

# Celibate: Vassal
character_event = {
	id = 3531
	desc = EVTDESC3531
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3531

		tooltip = {
			opinion = {
				name = opinion_embarrassed
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3532
				days = 1
				tooltip = EVTTOOLTIP3532
			}
		}
	}
}

# Celibate: ROOT
character_event = {
	id = 3532
	desc = EVTDESC3532
	picture = GFX_evt_bishop

	is_triggered_only = yes

	option = {
		name = EVTOPTA3532 # Embarrassed

		piety = 10
	}

	option = {
		name = EVTOPTB3532

		add_character_modifier = {
			name = the_idle
			months = 3
		}
	}

	option = {
		name = EVTOPTC3532

		random = {
			chance = 25
			add_trait_fully_humble_effect = yes
		}
	}

	after = {
		reverse_opinion = {
			name = opinion_embarrassed
			who = FROM
			years = 2
		}
	}
}

# Celibate: Start ###
character_event = {
	id = 3535
	desc = EVTDESC3535
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = celibate
		trait = zealous
		NOT = { trait = lustful }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_priest = yes
			trait = celibate
			NOT = { trait = lustful }
			in_command_trigger = no
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.5
			trait = proud
		}

		mult_modifier = {
			factor = 2
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3535

		prestige = -10

		add_character_modifier = {
			name = the_flagellant
			years = 1
		}

		character_event = {
			id = 3536
			tooltip = EVTTOOLTIP3536
		}
	}

	option = {
		name = EVTOPTB3535

		piety = -5
		add_trait_fully_silently_slothful_effect = yes

		random = {
			chance = 10
			remove_trait_zealous_effect = yes
		}
	}
}

# Celibate
character_event = {
	id = 3536
	desc = EVTDESC3536
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes

	option = {
		name = EVTOPTA3536

		prestige = 10

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes
				in_command_trigger = no
				block_general_event_trigger = no
				trait = celibate
				NOT = { trait = lustful }
			}

			character_event = {
				id = 3537
				days = 2
				tooltip = EVTTOOLTIP3537
			}
		}
	}
}

# Celibate: Courtier
character_event = {
	id = 3537
	desc = EVTDESC3537
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes

	option = {
		name = EVTOPTA3537

		opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			set_character_flag = flagellation_idol

			character_event = {
				id = 3538
				days = 2
				tooltip = EVTTOOLTIPA3538
			}
		}
	}

	option = {
		name = EVTOPTB3537

		opinion = {
			name = opinion_pitiful
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			set_character_flag = flagellation_idiot

			character_event = {
				id = 3538
				days = 2
				tooltip = EVTTOOLTIPB3538
			}
		}
	}
}

# Celibate: ROOT
character_event = {
	id = 3538
	desc = EVTDESC3538
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes

	option = {
		name = EVTOPTA3538

		trigger = { has_character_flag = flagellation_idol }

		clr_character_flag = flagellation_idol

		tooltip = {
			reverse_opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3538

		trigger = { has_character_flag = flagellation_idiot }

		clr_character_flag = flagellation_idiot

		tooltip = {
			reverse_opinion = {
				name = opinion_pitiful
				who = FROM
				years = 2
			}
		}
	}
}

### SCHOLAR ###

### Scholar: Gain learning ###
character_event = {
	id = 3540
	desc = EVTDESC3540
	picture = GFX_evt_library

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = scholar
		learning < 15
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			trait = slothful
			trait = content
		}

		any_courtier = {
			OR = {
				learning >= 10
				trait = scholar
			}

			at_location = ROOT
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}

		mult_modifier = {
			factor = 2
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = shy
		}

		mult_modifier = {
			factor = 0.2
			trait = wroth
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				OR = {
					learning >= 10
					trait = scholar
				}

				at_location = ROOT
				block_general_event_trigger = no
			}

			save_event_target_as = my_courtier
		}
	}

	option = {
		name = EVTOPTA3540 # Demand

		piety = -10

		event_target:my_courtier = {
			show_scope_change = no

			set_character_flag = pressured_scholar

			character_event = {
				id = 3541
				days = 2
				tooltip = EVTTOOLTIP3541
			}
		}
	}

	option = {
		name = EVTOPTB3540 # Ask nicely

		prestige = -10

		event_target:my_courtier = {
			show_scope_change = no

			set_character_flag = asked_scholar

			character_event = {
				id = 3541
				days = 2
				tooltip = EVTTOOLTIP3541
			}
		}
	}

	option = {
		name = EVTOPTC3540 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:my_courtier
				value = 0.10
			}
		}

		event_target:my_courtier = {
			show_scope_change = no

			set_character_flag = bribed_scholar

			character_event = {
				id = 3541
				days = 2
				tooltip = EVTTOOLTIP3541
			}
		}
	}

	option = {
		name = EVTOPTD3540 # Ignore

		add_trait_fully_silently_content_effect = yes
	}
}

# Scholar: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3541
	desc = EVTDESC3541
	picture = GFX_evt_library

	is_triggered_only = yes

	option = {
		name = EVTOPTA3541

		trigger = { has_character_flag = pressured_scholar }

		clr_character_flag = pressured_scholar

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_scholar

			character_event = {
				id = 3542
				days = 7
				tooltip = EVTTOOLTIP3542
			}
		}

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3541

		trigger = { has_character_flag = asked_scholar }

		clr_character_flag = asked_scholar

		FROM = {
			show_scope_change = no

			set_character_flag = happy_scholar

			character_event = {
				id = 3542
				days = 7
				tooltip = EVTTOOLTIP3542
			}
		}

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTC3541

		trigger = { has_character_flag = bribed_scholar }

		clr_character_flag = bribed_scholar

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_scholar

			character_event = {
				id = 3542
				days = 7
				tooltip = EVTTOOLTIP3542
			}
		}
	}
}

# Scholar: ROOT get +learning
character_event = {
	id = 3542
	desc = EVTDESC3542
	picture = GFX_evt_library

	is_triggered_only = yes

	option = {
		name = EVTOPTA3542

		trigger = { has_character_flag = irritated_scholar }

		clr_character_flag = irritated_scholar

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}

		change_learning = 1
	}

	option = {
		name = EVTOPTA3542

		trigger = { has_character_flag = happy_scholar }

		clr_character_flag = happy_scholar

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}

		change_learning = 2
	}

	option = {
		name = EVTOPTA3542

		trigger = { has_character_flag = generous_scholar }

		clr_character_flag = generous_scholar
		change_learning = 1
	}
}

### Scholar: Improve relation ###
character_event = {
	id = 3543
	desc = EVTDESC3543
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = scholar

		NOR = {
			trait = cynical
			has_character_modifier = the_idle
		}

		in_command_trigger = no
		is_inaccessible_trigger = yes

		any_courtier = {
			is_priest = yes

			OR = {
				trait = scholar
				learning >= 9
			}

			opinion = {
				who = ROOT
				value >= 0
			}

			in_command_trigger = no
			at_location = ROOT
			block_general_event_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = gregarious
		}

		mult_modifier = {
			factor = 0.5
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA3543

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes

				OR = {
					trait = scholar
					learning >= 9
				}

				opinion = {
					who = ROOT
					value >= 0
				}

				in_command_trigger = no
				at_location = ROOT
				block_general_event_trigger = no
			}

			character_event = {
				id = 3544
				days = 2
				tooltip = EVTTOOLTIP3544
			}
		}
	}

	option = {
		name = EVTOPTB3543

		add_character_modifier = {
			name = the_idle
			months = 3
		}
	}
}

# Scholar - Continue
character_event = {
	id = 3544
	desc = EVTDESC3544
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3544

		tooltip = {
			opinion = {
				name = opinion_tiresome
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = you_tiresome

			character_event = {
				id = 3545
				days = 2
				tooltip = EVTTOOLTIP3545
			}
		}
	}

	option = {
		name = EVTOPTB3544

		tooltip = {
			add_friend = FROM
		}

		FROM = {
			show_scope_change = no

			set_character_flag = you_friend

			character_event = {
				id = 3545
				days = 2
				tooltip = EVTTOOLTIP3545
			}
		}
	}
}

### Scholar: ROOT gets Courtier's response ###
character_event = {
	id = 3545
	desc = EVTDESC3545
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	war = no

	trigger = {
		in_command_trigger = no
	}

	option = {
		name = EVTOPTA3545

		trigger = { has_character_flag = you_friend }

		clr_character_flag = you_friend
		add_friend = FROM
	}

	option = {
		name = EVTOPTB3545

		trigger = { has_character_flag = you_tiresome }

		clr_character_flag = you_tiresome

		reverse_opinion = {
			name = opinion_tiresome
			who = FROM
			years = 1
		}
	}
}

### Scholar: Daddy/Mummy, read a story for me! ###
character_event = {
	id = 3546
	desc = EVTDESC3546
	picture = GFX_evt_family

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = scholar
		in_command_trigger = no

		any_child = {
			is_alive = yes
			is_adult = no
			practical_age >= 6

			NOR = {
				trait = content
				trait = slothful
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_child = {
			limit = {
				is_alive = yes
				is_adult = no
				practical_age >= 6

				NOR = {
					trait = content
					trait = slothful
				}
			}

			save_event_target_as = scholar_child
		}
	}

	option = {
		name = EVTOPTA3546

		event_target:scholar_child = {
			show_scope_change = no

			set_character_flag = history_lesson

			character_event = {
				id = 3547
				tooltip = EVTTOOLTIP3547
			}
		}
	}

	option = {
		name = EVTOPTB3546

		reverse_opinion = {
			name = opinion_disappointed
			who = event_target:scholar_child
			months = 6
		}
	}

	option = {
		name = EVTOPTC3546

		event_target:scholar_child = {
			show_scope_change = no

			set_character_flag = legendary_story

			character_event = {
				id = 3547
				tooltip = EVTTOOLTIP3547
			}
		}
	}
}

# Scholar: Child
character_event = {
	id = 3547
	desc = EVTDESC3547
	picture = GFX_evt_family

	is_triggered_only = yes

	option = {
		name = EVTOPTA3547

		trigger = { has_character_flag = history_lesson }

		clr_character_flag = history_lesson

		tooltip = {
			opinion = {
				name = opinion_embarrassed
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = embarrassed_child

			character_event = {
				id = 3548
				tooltip = EVTTOOLTIP3548
			}
		}
	}

	option = {
		name = EVTOPTB3547

		trigger = { has_character_flag = legendary_story }

		clr_character_flag = legendary_story

		tooltip = {
			opinion = {
				name = opinion_embarrassed
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = embarrassed_child

			character_event = {
				id = 3548
				tooltip = EVTTOOLTIP3548
			}
		}
	}

	option = {
		name = EVTOPTC3547

		trigger = { has_character_flag = history_lesson }

		clr_character_flag = history_lesson

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = delighted_child

			character_event = {
				id = 3548
				tooltip = EVTTOOLTIP3548
			}
		}
	}

	option = {
		name = EVTOPTD3547

		trigger = { has_character_flag = legendary_story }

		clr_character_flag = legendary_story

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = delighted_child

			character_event = {
				id = 3548
				tooltip = EVTTOOLTIP3548
			}
		}
	}
}

# Scholar: ROOT
character_event = {
	id = 3548
	desc = EVTDESC3548
	picture = GFX_evt_family

	is_triggered_only = yes

	option = {
		name = EVTOPTA3548

		trigger = { has_character_flag = embarrassed_child }

		clr_character_flag = embarrassed_child

		reverse_opinion = {
			name = opinion_embarrassed
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3548

		trigger = { has_character_flag = delighted_child }

		clr_character_flag = delighted_child

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 2
			}

			if = {
				limit = {
					learning >= 6
					NOT = { trait = ambitious }
				}

				random_list = {
					40 = {
						add_trait_fully_ambitious_effect = yes

						ROOT = {
							character_event = { id = 38178 } # Notify guardian
						}
					}

					10 = {
						add_trait_fully_slothful_effect = yes

						ROOT = {
							character_event = { id = 38151 } # Notify guardian
						}
					}

					40 = {
						add_trait_fully_diligent_effect = yes

						ROOT = {
							character_event = { id = 38156 } # Notify guardian
						}
					}

					10 = {
						add_trait_fully_content_effect = yes

						ROOT = {
							character_event = { id = 38179 } # Notify parent
						}
					}
				}
			}
			else_if = {
				limit = { learning < 6 }

				random_list = {
					10 = {
						add_trait_fully_ambitious_effect = yes

						ROOT = {
							character_event = { id = 38178 } # Notify guardian
						}
					}

					40 = {
						add_trait_fully_slothful_effect = yes

						ROOT = {
							character_event = { id = 38151 } # Notify guardian
						}
					}

					10 = {
						add_trait_fully_diligent_effect = yes

						ROOT = {
							character_event = { id = 38156 } # Notify guardian
						}
					}

					40 = {
						add_trait_fully_content_effect = yes

						ROOT = {
							character_event = { id = 38179 } # Notify parent
						}
					}
				}
			}
		}
	}
}

### Scholar: The Intervention ###
character_event = {
	id = 3550
	desc = EVTDESC3550
	picture = GFX_evt_quarrel

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = scholar
		in_command_trigger = no

		OR = {
			trait = zealous
			trait = diligent
			trait = ambitious
		}

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				is_adult = yes

				OR = {
					trait = envious
					trait = paranoid
					trait = wroth
				}

				NOT = { trait = scholar }
				in_command_trigger = no

				opinion = {
					who = ROOT
					value >= 50
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			learning >= 10
		}

		mult_modifier = {
			factor = 0.5
			trait = wroth
		}
	}

	option = {
		name = EVTOPTA3550

		trigger = { is_married = yes }

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3551
				days = 2
				tooltip = EVTTOOLTIP3551
			}
		}
	}

	option = {
		name = EVTOPTB3550

		add_trait_fully_silently_content_effect = yes
	}

	option = {
		name = EVTOPTC3550

		trigger = {
			any_courtier = {
				is_adult = yes

				OR = {
					trait = envious
					trait = paranoid
					trait = wroth
				}

				NOT = { trait = scholar }
				in_command_trigger = no

				opinion = {
					who = ROOT
					value >= 50
				}
			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes

				OR = {
					trait = envious
					trait = paranoid
					trait = wroth
				}

				NOT = { trait = scholar }
				in_command_trigger = no

				opinion = {
					who = ROOT
					value >= 50
				}
			}

			character_event = {
				id = 3552
				days = 2
				tooltip = EVTTOOLTIP3552
			}
		}
	}

	option = {
		name = EVTOPTD3550

		scaled_wealth = 0.5

		random = {
			chance = 25
			remove_trait = scholar
		}
	}
}

# Scholar: Spouse worries - intervention?
character_event = {
	id = 3551
	desc = EVTDESC3551
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3551 # Intervention!

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3553
				tooltip = EVTTOOLTIP3553
			}
		}
	}

	option = {
		name = EVTOPTB3551

		add_trait_fully_silently_slothful_effect = yes
	}
}

# Scholar: Courtier worries - intervention?
character_event = {
	id = 3552
	desc = EVTDESC3552
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3552 # Intervention!

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3553
				tooltip = EVTTOOLTIP3553
			}
		}
	}

	option = {
		name = EVTOPTB3552

		add_trait_fully_silently_slothful_effect = yes
	}
}

# Scholar: Intervention!
character_event = {
	id = 3553
	desc = EVTDESC3553
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3553

		add_character_modifier = {
			name = the_bibliophage
			years = 1
		}

		reverse_opinion = {
			name = opinion_disappointed
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3553

		add_character_modifier = {
			name = the_bookaddict
			years = 1
		}

		reverse_opinion = {
			name = opinion_relieved
			who = FROM
			years = 2
		}
	}
}

### GARDENER ###

### Gardener: Flower Power ###
character_event = {
	id = 3555
	desc = EVTDESC3555
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	is_married = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gardener
		in_command_trigger = no

		OR = {
			trait = kind
			trait = charitable
			trait = gregarious
		}

		is_inaccessible_trigger = no
		NOT = { has_character_modifier = flower_power }

		spouse = {
			is_abroad = no
			prisoner = no
		}

		any_courtier = {
			is_opposite_sex = ROOT
			NOT = { is_married = ROOT }

			trigger_if = {
				limit = { is_female = yes }
				is_pregnant = no
			}
			trigger_else = {
				ROOT = { is_pregnant = no }
			}

			age >= 20
			practical_age < 40
			is_abroad = no
			is_inaccessible_or_incapable_trigger = no

			opinion = {
				who = ROOT
				value >= 30
			}

			reverse_opinion = {
				who = ROOT
				value >= 30
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = chaste
		}
	}

	option = {
		name = EVTOPTA3555

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3556
				days = 2
				tooltip = EVTTOOLTIPA3556
			}
		}
	}

	option = {
		name = EVTOPTB3555

		random_courtier = {
			show_scope_change = no

			limit = {
				is_opposite_sex = ROOT
				NOT = { is_married = ROOT }

				trigger_if = {
					limit = { is_female = yes }
					is_pregnant = no
				}
				trigger_else = {
					ROOT = { is_pregnant = no }
				}

				age >= 20
				practical_age < 40
				is_abroad = no
				is_inaccessible_or_incapable_trigger = no

				opinion = {
					who = ROOT
					value >= 30
				}

				reverse_opinion = {
					who = ROOT
					value >= 30
				}
			}

			character_event = {
				id = 3556
				days = 2
				tooltip = EVTTOOLTIPB3556
			}
		}

		random = {
			chance = 10

			reverse_opinion = {
				name = opinion_idiot
				who = spouse
				years = 1
			}
		}
	}

	option = {
		name = EVTOPTC3555

		add_character_modifier = {
			name = flower_power
			months = 1
		}
	}
}

# Gardener: Spouse
character_event = {
	id = 3556
	desc = EVTDESC3556
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3556

		opinion = {
			name = opinion_flattered
			who = FROM
			years = 1
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3557
				tooltip = EVTTOOLTIP3557
			}

			spouse = {
				if = {
					limit = {
						is_abroad = no
						prisoner = no
					}

					random = {
						chance = 15
						character_event = { id = 3559 }
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3556

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 1
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3558
				tooltip = EVTTOOLTIP3558
			}
		}
	}
}

# Gardener: Good response FROM spouse/courtier
character_event = {
	id = 3557
	desc = EVTDESC3557
	picture = GFX_evt_garden

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3557

		tooltip = {
			reverse_opinion = {
				name = opinion_flattered
				who = FROM
				years = 1
			}
		}
	}
}

# Gardener: Bad response FROM spouse/courtier
character_event = {
	id = 3558
	desc = EVTDESC3558
	picture = GFX_evt_garden

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3558

		tooltip = {
			reverse_opinion = {
				name = opinion_disappointed
				who = FROM
				years = 1
			}
		}
	}
}

# Gardener: Spouse sees ROOT give rose to courtier
character_event = {
	id = 3559
	desc = EVTDESC3559
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3559

		trigger = { is_lover = spouse }

		character_event = {
			id = 64105 # Fallout
			tooltip = EVTTOOLTIP64105
		}
	}

	option = {
		name = EVTOPTB3559

		opinion = {
			name = opinion_angry
			who = spouse
			years = 5
		}
	}

	option = {
		name = EVTOPTC3559

		opinion = {
			name = opinion_forgive
			who = spouse
			years = 5
		}
	}
}

### Gardener: Gain stewardship ###
character_event = {
	id = 3560
	desc = EVTDESC3560
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gardener
		stewardship < 15

		OR = {
			trait = diligent
			trait = ambitious

			NOR = {
				trait = slothful
				trait = content
			}
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				diplomacy >= 8
				learning >= 10
				trait = gardener
			}

			is_adult = yes
			in_command_trigger = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			learning >= 9
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				OR = {
					learning >= 10
					diplomacy >= 8
					trait = gardener
				}

				is_adult = yes
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3560 # Demand

		piety = -10

		event_target:target_courtier = {
			show_scope_change = no

			set_character_flag = pressured_scholar

			character_event = {
				id = 3561
				days = 2
				tooltip = EVTTOOLTIP3561
			}
		}
	}

	option = {
		name = EVTOPTB3560 # Ask nicely

		event_target:target_courtier = {
			show_scope_change = no

			set_character_flag = asked_scholar

			character_event = {
				id = 3561
				days = 2
				tooltip = EVTTOOLTIP3561
			}
		}
	}

	option = {
		name = EVTOPTC3560 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:target_courtier
				value = 0.10
			}
		}

		event_target:target_courtier = {
			show_scope_change = no

			set_character_flag = bribed_scholar

			character_event = {
				id = 3561
				days = 2
				tooltip = EVTTOOLTIP3561
			}
		}
	}

	option = {
		name = EVTOPTD3560 # Ignore

		add_trait_fully_silently_content_effect = yes
	}
}

# Gardener: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3561
	desc = EVTDESC3561
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3561

		trigger = { has_character_flag = pressured_scholar }

		clr_character_flag = pressured_scholar

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_scholar

			character_event = {
				id = 3562
				days = 7
				tooltip = EVTTOOLTIP3562
			}
		}
	}

	option = {
		name = EVTOPTB3561

		trigger = { has_character_flag = asked_scholar }

		clr_character_flag = asked_scholar

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = happy_scholar

			character_event = {
				id = 3562
				days = 7
				tooltip = EVTTOOLTIP3562
			}
		}
	}

	option = {
		name = EVTOPTC3561

		trigger = { has_character_flag = bribed_scholar }

		clr_character_flag = bribed_scholar

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_scholar

			character_event = {
				id = 3562
				days = 7
				tooltip = EVTTOOLTIP3562
			}
		}
	}
}

# Gardener: ROOT get +Stewardship
character_event = {
	id = 3562
	desc = EVTDESC3562
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3562

		trigger = { has_character_flag = irritated_scholar }

		clr_character_flag = irritated_scholar
		change_stewardship = 1

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTA3562

		trigger = { has_character_flag = happy_scholar }

		clr_character_flag = happy_scholar
		change_stewardship = 2

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTA3562

		trigger = { has_character_flag = generous_scholar }

		clr_character_flag = generous_scholar
		change_stewardship = 1
	}
}

### Gardener: Spend too much money? ###
character_event = {
	id = 3563
	desc = EVTDESC3563
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gardener
		NOT = { trait = greedy }
		in_command_trigger = no

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			stewardship >= 10
		}

		mult_modifier = {
			factor = 0.5
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA3563

		trigger = { is_married = yes }

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3564
				days = 2
				tooltip = EVTTOOLTIP3564
			}
		}
	}

	option = {
		name = EVTOPTB3563

		prestige = 10

		random_list = {
			70 = { }
			20 = { add_trait_depressed_effect = yes }
			10 = { remove_trait_gardener_effect = yes }
		}
	}

	option = {
		name = EVTOPTC3563

		trigger = {
			any_courtier = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}
		}

		scaled_wealth = -0.15

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}

			character_event = {
				id = 3565
				days = 2
				tooltip = EVTTOOLTIP3565
			}
		}
	}
}

# Gardener: Spouse interferes
character_event = {
	id = 3564
	desc = EVTDESC3564
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3564

		tooltip = {
			opinion = {
				name = opinion_worried
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3566
				tooltip = EVTTOOLTIP3566
			}
		}
	}

	option = {
		name = EVTOPTB3564

		scaled_wealth = -0.05

		reverse_opinion = {
			name = opinion_grateful
			who = FROM
			years = 2
		}
	}
}

# Gardener: Courtier interferes
character_event = {
	id = 3565
	desc = EVTDESC3565
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3565

		tooltip = {
			opinion = {
				name = opinion_worried
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3567
				tooltip = EVTTOOLTIP3567
			}
		}
	}

	option = {
		name = EVTOPTB3565

		add_trait_fully_silently_slothful_effect = yes
	}
}

# Gardener: Spouse confronts him/her
character_event = {
	id = 3566
	desc = EVTDESC3566
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3566

		add_character_modifier = {
			name = the_naturalist
			months = 3
		}

		reverse_opinion = {
			name = opinion_worried
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3566

		add_character_modifier = {
			name = the_natural_addict
			months = 3
		}

		reverse_opinion = {
			name = opinion_relieved
			who = FROM
			years = 2
		}
	}
}

# Gardener: Courtier confronts him/her
character_event = {
	id = 3567
	desc = EVTDESC3567
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3567

		add_character_modifier = {
			name = the_naturalist
			months = 3
		}

		reverse_opinion = {
			name = opinion_worried
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3567

		add_character_modifier = {
			name = the_natural_addict
			months = 3
		}

		reverse_opinion = {
			name = opinion_relieved
			who = FROM
			years = 2
		}
	}
}

### Gardener: The Bees! ###
character_event = {
	id = 3568
	desc = EVTDESC3568
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gardener
		health < 6
		is_ill = no
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_voter = {
			block_general_event_trigger = no

			OR = {
				trait = brave
				trait = diligent
				trait = ambitious
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = brave
		}

		mult_modifier = {
			factor = 0.5
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA3568

		random_voter = {
			show_scope_change = no

			limit = {
				block_general_event_trigger = no

				OR = {
					trait = brave
					trait = diligent
					trait = ambitious
				}
			}

			character_event = {
				id = 3569
				tooltip = EVTTOOLTIP3569
			}
		}
	}

	option = {
		name = EVTOPTB3568

		trigger = {
			any_child = {
				practical_age >= 14

				OR = {
					trait = brave
					trait = diligent
					trait = ambitious
				}

				is_abroad = no
				prisoner = no
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				practical_age >= 14

				OR = {
					trait = brave
					trait = diligent
					trait = ambitious
				}

				is_abroad = no
				prisoner = no
			}

			character_event = {
				id = 3569
				tooltip = EVTTOOLTIP3569
			}
		}
	}

	option = {
		name = EVTOPTC3568

		trigger = {
			spouse = {
				OR = {
					trait = brave
					trait = diligent
					trait = ambitious
				}

				is_abroad = no
				prisoner = no
				is_councillor = no
			}
		}

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3569
				tooltip = EVTTOOLTIP3569
			}
		}
	}

	option = {
		name = EVTOPTD3568

		random_list = {
			40 = { }
			30 = { add_trait_wounded_effect = yes }
			30 = { give_ill_effect = yes }
			20 = { change_stewardship = 1 }
		}
	}
}

# Gardener: Courtier/spouse/child is asked to help remove beehive
character_event = {
	id = 3569
	desc = EVTDESC3569
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3569

		random_list = {
			40 = {
				FROM = { set_character_flag = beehive_removed }
			}

			30 = {
				add_trait_wounded_effect = yes

				tooltip = {
					opinion = {
						name = opinion_irritated
						who = FROM
						years = 1
					}
				}

				FROM = { set_character_flag = beehive_wounded }
			}

			20 = {
				give_ill_effect = yes

				tooltip = {
					opinion = {
						name = opinion_irritated
						who = FROM
						years = 1
					}
				}

				FROM = { set_character_flag = beehive_ill }
			}

			10 = { change_stewardship = 1 }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_grateful
					who = ROOT
					years = 5
				}
			}

			character_event = { id = 3670 }
		}
	}

	option = {
		name = EVTOPTB3569

		tooltip = {
			opinion = {
				name = opinion_coward
				who = FROM
				years = 1
			}
		}

		FROM = {
			character_event = { id = 3671 }
		}
	}
}

# Gardener: FROM helped
character_event = {
	id = 3670
	desc = EVTDESC3670
	picture = GFX_evt_garden

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	option = {
		name = EVTOPTA3670

		trigger = { has_character_flag = beehive_removed }

		clr_character_flag = beehive_removed

		opinion = {
			name = opinion_grateful
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTB3670

		trigger = { has_character_flag = beehive_wounded }

		clr_character_flag = beehive_wounded

		reverse_opinion = {
			name = opinion_irritated
			who = FROM
			years = 4
		}

		opinion = {
			name = opinion_grateful
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTC3670

		trigger = { has_character_flag = beehive_ill }

		clr_character_flag = beehive_ill

		reverse_opinion = {
			name = opinion_irritated
			who = FROM
			years = 4
		}

		opinion = {
			name = opinion_grateful
			who = FROM
			years = 4
		}
	}
}

# Gardener: FROM refused to help
character_event = {
	id = 3671
	desc = EVTDESC3671
	picture = GFX_evt_garden

	is_triggered_only = yes

	option = {
		name = EVTOPTA3671

		opinion = {
			name = opinion_coward
			who = FROM
			years = 1
		}

		random_list = {
			40 = { }
			30 = { add_trait_wounded_effect = yes }
			20 = { give_ill_effect = yes }
			10 = { change_stewardship = 1 }
		}
	}
}

###  MYSTIC ###

### Mystic: Gain intrigue ###
character_event = {
	id = 3570
	desc = EVTDESC3570
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = mystic
		intrigue < 15

		NAND = {
			trait = slothful
			trait = content
		}

		NOT = { has_character_modifier = intriguing_book }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				learning >= 10
				intrigue >= 8
				trait = mystic
			}

			is_adult = yes
			in_command_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			learning >= 9
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				OR = {
					learning >= 10
					intrigue >= 8
					trait = mystic
				}

				is_adult = yes
				in_command_trigger = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA3570 # Demand

		piety = -10

		random = {
			chance = 25

			event_target:target_courtier = {
				show_scope_change = no

				set_character_flag = pressured_scholar

				character_event = {
					id = 3571
					days = 2
					tooltip = EVTTOOLTIP3571
				}
			}
		}
	}

	option = {
		name = EVTOPTB3570 # Ask nicely

		prestige = -10

		random = {
			chance = 25

			event_target:target_courtier = {
				show_scope_change = no

				set_character_flag = asked_scholar

				character_event = {
					id = 3571
					days = 2
					tooltip = EVTTOOLTIP3571
				}
			}
		}
	}

	option = {
		name = EVTOPTC3570 # Bribe

		transfer_scaled_wealth = {
			to = event_target:target_courtier
			value = 0.10
		}

		random = {
			chance = 25

			event_target:target_courtier = {
				show_scope_change = no

				set_character_flag = bribed_scholar

				character_event = {
					id = 3571
					days = 2
					tooltip = EVTTOOLTIP3571
				}
			}
		}
	}

	option = {
		name = EVTOPTD3570 # Ignore

		add_trait_fully_silently_content_effect = yes
	}
}

# Mystic: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3571
	desc = EVTDESC3571
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3571

		trigger = { has_character_flag = pressured_scholar }

		clr_character_flag = pressured_scholar

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_scholar

			character_event = {
				id = 3572
				days = 7
				tooltip = EVTTOOLTIP3572
			}
		}
	}

	option = {
		name = EVTOPTB3571

		trigger = { has_character_flag = asked_scholar }

		clr_character_flag = asked_scholar

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = happy_scholar

			character_event = {
				id = 3572
				days = 7
				tooltip = EVTTOOLTIP3572
			}
		}
	}

	option = {
		name = EVTOPTC3571

		trigger = { has_character_flag = bribed_scholar }

		clr_character_flag = bribed_scholar

		tooltip = {
			transfer_scaled_wealth = {
				from = FROM
				value = 0.10
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_scholar

			character_event = {
				id = 3572
				days = 7
				tooltip = EVTTOOLTIP3572
			}
		}
	}
}

# Mystic: ROOT get +intrigue
character_event = {
	id = 3572
	desc = EVTDESC3572
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3572

		trigger = { has_character_flag = irritated_scholar }

		clr_character_flag = irritated_scholar

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}

		add_character_modifier = {
			name = intriguing_book
			months = 2
		}
	}

	option = {
		name = EVTOPTA3572

		trigger = { has_character_flag = happy_scholar }

		clr_character_flag = happy_scholar

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}

		add_character_modifier = {
			name = intriguing_book
			months = 2
		}
	}

	option = {
		name = EVTOPTA3572

		trigger = { has_character_flag = generous_scholar }

		clr_character_flag = generous_scholar

		add_character_modifier = {
			name = intriguing_book
			months = 2
		}
	}
}

### Mystic: Start ###
character_event = {
	id = 3575
	desc = EVTDESC3575
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = mystic
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_priest = yes
			religion = ROOT
			piety >= 50
			is_adult = yes
			at_location = ROOT
			in_command_trigger = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = zealous
		}

		mult_modifier = {
			factor = 0.5
			trait = cynical
		}
	}

	option = {
		name = EVTOPTA3575

		random_courtier = {
			show_scope_change = no

			limit = {
				is_priest = yes
				religion = ROOT
				piety >= 50
				is_adult = yes
				at_location = ROOT
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			character_event = {
				id = 3576
				days = 1
				tooltip = EVTTOOLTIP3576
			}
		}
	}

	option = {
		name = EVTOPTB3575

		add_character_modifier = {
			name = the_pious
			months = 3
		}
	}
}

# Mystic: Initiation - noble
character_event = {
	id = 3576
	desc = EVTDESC3576
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3576 # Dangerous Initiation

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3577
				days = 7
				tooltip = EVTTOOLTIP3577
			}
		}
	}

	option = {
		name = EVTOPTB3576 # Skill-based Initiation

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3578
				days = 7
				tooltip = EVTTOOLTIP3578
			}
		}
	}

	option = {
		name = EVTOPTC3576 # Ignore

		add_character_modifier = {
			name = the_curious # Replace and use modifier somewhere else
			months = 3
		}
	}
}

# Mystic: Dangerous Initiation - ROOT
character_event = {
	id = 3577
	desc = EVTDESC3577
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3577 # Accept

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3579
				days = 1
				tooltip = EVTTOOLTIP3579
			}
		}
	}

	option = {
		name = EVTOPTB3577 # Decline

		remove_character_modifier = the_curious
	}
}

# Mystic: Skill-based Initiation - ROOT
character_event = {
	id = 3578
	desc = EVTDESC3578
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3578 # Accept

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3579
				days = 1
				tooltip = EVTTOOLTIP3579
			}
		}
	}

	option = {
		name = EVTOPTB3578 # Decline

		remove_character_modifier = the_curious
	}
}

# Mystic: Initiation success or fail? Noble
character_event = {
	id = 3579
	desc = EVTDESC3579
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3579

		change_diplomacy = 1

		FROM = {
			show_scope_change = no

			character_event = { # Success!
				id = 3580
				days = 1
				tooltip = EVTTOOLTIP3580
			}
		}
	}

	option = {
		name = EVTOPTB3579

		change_intrigue = 1

		tooltip = {
			reverse_opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			character_event = { # Fail!
				id = 3581
				days = 1
				tooltip = EVTTOOLTIP3581
			}
		}
	}
}

# Mystic: Successful Initiation - ROOT
character_event = {
	id = 3580
	desc = EVTDESC3580
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3580

		add_character_modifier = {
			name = esoteric_religion
			duration = -1
		}
	}
}

# Mystic: Failed Initiation - ROOT
character_event = {
	id = 3581
	desc =EVTDESC3581
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3581

		random = {
			chance = 20
			add_trait_depressed_effect = yes
		}

		opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}
	}
}

### Mystic: Alchemy - Start ###
character_event = {
	id = 3585
	desc = EVTDESC3585
	picture = GFX_evt_library

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = mystic

		OR = {
			learning >= 8
			is_smart_trigger = yes
		}

		OR = {
			trait = diligent
			trait = ambitious

			NOR = {
				trait = slothful
				trait = content
			}
		}

		NOT = { has_character_flag = alchemy_set }
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			stewardship >= 8
		}

		mult_modifier = {
			factor = 0.5
			martial >= 10
		}
	}

	option = {
		name = EVTOPTA3585

		set_character_flag = fiddle_alchemy

		character_event = {
			id = 3586
			tooltip = EVTTOOLTIPA3586
		}
	}

	option = {
		name = EVTOPTB3585

		set_character_flag = research_alchemy

		character_event = {
			id = 3586
			tooltip = EVTTOOLTIPB3586
		}
	}

	option = {
		name = EVTOPTC3585

		random_list = {
			70 = { }
			15 = { add_trait_stressed_effect = yes }
			15 = { remove_trait = mystic }
		}
	}
}

# Mystic: fiddle with alchemy
character_event = {
	id = 3586
	desc = EVTDESC3586
	picture = GFX_evt_library

	is_triggered_only = yes

	option = {
		name = EVTOPTA3586

		if = {
			limit = { has_character_flag = fiddle_alchemy }

			random_list = {
				70 = {
					character_event = {
						id = 3587
						tooltip = EVTTOOLTIP3587
					}
				}

				30 = {
					character_event = {
						id = 3588
						tooltip = EVTTOOLTIP3588
					}
				}
			}
		}
		else = {
			random_list = {
				50 = {
					character_event = {
						id = 3587
						tooltip = EVTTOOLTIP3587
					}
				}

				50 = {
					character_event = {
						id = 3588
						tooltip = EVTTOOLTIP3588
					}
				}
			}
		}
	}

	after = {
		clr_character_flag = fiddle_alchemy
		clr_character_flag = research_alchemy
	}
}

# Mystic: Alchemy - wounded
character_event = {
	id = 3587
	desc = EVTDESC3587
	picture = GFX_evt_library

	is_triggered_only = yes

	immediate = {
		set_character_flag = alchemy_set
	}

	option = {
		name = EVTOPTA3587

		trigger = { is_married = yes }

		reverse_opinion = {
			name = opinion_worried
			who = spouse
			years = 1
		}
	}

	option = {
		name = EVTOPTB3587

		trigger = { is_married = no }
	}

	after = {
		add_trait_silently_wounded_effect = yes

		if = {
			limit = {
				NOT = { trait = ugly }
			}

			if = {
				limit = { trait = attractive }
				remove_trait = attractive
			}

			add_trait = ugly
		}
	}
}

# Mystic: Alchemy - Success!
character_event = {
	id = 3588
	desc = EVTDESC3588
	picture = GFX_evt_library

	is_triggered_only = yes

	immediate = {
		set_character_flag = alchemy_set
	}

	option = {
		name = EVTOPTA3588

		add_character_modifier = {
			name = the_alchemist
			years = 5
		}
	}
}

### Mystic: Cure for illness - Start ###
character_event = {
	id = 3590
	desc = EVTDESC3590
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	lacks_dlc = "Reapers"
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = mystic
		is_ill = yes

		OR = {
			learning >= 10
			is_smart_trigger = yes
		}

		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			stewardship >= 8
		}

		mult_modifier = {
			factor = 0.5
			martial >= 10
		}
	}

	option = {
		name = EVTOPTA3590

		random_list = {
			70 = {
				character_event = {
					id = 3591
					tooltip = EVTTOOLTIP3591
				}
			}

			30 = {
				character_event = {
					id = 3592
					tooltip = EVTTOOLTIP3592
				}
			}
		}
	}

	option = {
		name = EVTOPTB3590

		random_list = {
			10 = { }
			10 = { add_trait = pneumonic }

			33 = {
				remove_trait_ill_effect = yes
				add_trait_fully_zealous_effect = yes
			}
		}
	}

	option = {
		name = EVTOPTC3590

		random = {
			chance = 10
			remove_trait_ill_effect = yes
		}
	}
}

# Mystic: Cure for illness - Lunatic
character_event = {
	id = 3591
	desc = EVTDESC3591
	picture = GFX_evt_illness

	is_triggered_only = yes

	option = {
		name = EVTOPTA3591

		trigger = { is_married = yes }

		reverse_opinion = {
			name = opinion_worried
			who = spouse
			years = 1
		}
	}

	option = {
		name = EVTOPTB3591

		trigger = { is_married = no }
	}

	after = {
		add_trait_silently_lunatic_effect = yes
	}
}

# Mystic: Cure for illness - Success!
character_event = {
	id = 3592
	desc = EVTDESC3592
	picture = GFX_evt_recovery

	is_triggered_only = yes

	option = {
		name = EVTOPTA3592

		cure_illness = yes

		add_character_modifier = {
			name = the_alchemist
			years = 5
		}
	}
}

### Mystic: Cure for illness - Start ###
character_event = {
	id = 3593
	desc = EVTDESC3593
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	lacks_dlc = "Reapers"
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = mystic
		has_character_modifier = the_alchemist
		is_ill = no
		in_command_trigger = no

		any_courtier = {
			OR = {
				has_epidemic = yes
				is_ill = yes
			}

			is_adult = yes
			in_command_trigger = no
			prisoner = no
			NOT = { dynasty = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			stewardship >= 8
		}

		mult_modifier = {
			factor = 0.5
			martial >= 10
		}
	}

	option = {
		name = EVTOPTA3593

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					has_epidemic = yes
					is_ill = yes
				}

				is_adult = yes
				prisoner = no
				in_command_trigger = no
				NOT = { dynasty = ROOT }
			}

			character_event = {
				id = 3594
				tooltip = EVTTOOLTIP3594
			}
		}
	}

	option = {
		name = EVTOPTB3593

		trigger = {
			any_child = {
				OR = {
					has_epidemic = yes
					is_ill = yes
				}

				is_abroad = no
				prisoner = no
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				OR = {
					has_epidemic = yes
					is_ill = yes
				}

				is_abroad = no
				prisoner = no
			}

			character_event = {
				id = 3594
				tooltip = EVTTOOLTIP3594
			}
		}
	}

	option = {
		name = EVTOPTC3593

		trigger = {
			spouse = {
				OR = {
					has_epidemic = yes
					is_ill = yes
				}

				is_abroad = no
				prisoner = no
			}
		}

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3594
				tooltip = EVTTOOLTIP3594
			}
		}
	}

	option = {
		name = EVTOPTD3593

		random_list = {
			60 = { }
			20 = { add_trait_fully_craven_effect = yes }
			20 = { remove_trait = mystic }
		}
	}
}

# Mystic: Cure for illness - Continue
character_event = {
	id = 3594
	desc = EVTDESC3594
	picture = GFX_evt_illness

	is_triggered_only = yes

	option = {
		name = EVTOPTA3594

		random_list = {
			50 = {
				add_trait_lunatic_effect = yes
				cure_illness = yes

				opinion = {
					name = opinion_disappointed
					who = FROM
					years = 2
				}

				FROM = {
					show_scope_change = no

					character_event = {
						id = 3595
						tooltip = EVTTOOLTIP3595
					}
				}
			}

			45 = {
				cure_illness = yes

				opinion = {
					name = opinion_grateful
					who = FROM
					years = 2
				}

				FROM = {
					show_scope_change = no

					character_event = {
						id = 3596
						tooltip = EVTTOOLTIP3596
					}
				}
			}

			5 = {
				death = { death_reason = death_trait }

				FROM = {
					show_scope_change = no

					character_event = {
						id = 3597
						tooltip = EVTTOOLTIP3597
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3594

		random = {
			chance = 25

			add_trait_depressed_effect = yes
		}
	}
}

# Mystic: Cure for illness - Lunatic
character_event = {
	id = 3595
	desc = EVTDESC3595
	picture = GFX_evt_illness

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3595

		tooltip = {
			reverse_opinion = {
				name = opinion_disappointed
				who = FROM
				years = 2
			}
		}
	}
}

# Mystic: Cure for illness - Success!
character_event = {
	id = 3596
	desc = EVTDESC3596
	picture = GFX_evt_recovery

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3596

		tooltip = {
			reverse_opinion = {
				name = opinion_grateful
				who = FROM
				years = 2
			}
		}
	}
}

# Mystic: Cure for illness - Death!
character_event = {
	id = 3597
	desc = EVTDESC3597
	picture = GFX_evt_illness

	is_triggered_only = yes

	option = {
		name = EVTOPTA3597

		add_trait_silently_depressed_effect = yes
	}
}

### IMPALER ###

### Impaler: New torture equipment - Start ###
character_event = {
	id = 3600
	desc = EVTDESC3600
	picture = GFX_evt_torture

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = impaler

		OR = {
			trait = wroth
			trait = deceitful
			trait = cynical
		}

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			trait = depressed
			has_character_modifier = brazen_bull

			any_owned_bloodline = {
				has_bloodline_flag = bloodline_brazen_bull # Handled by special decision
				bloodline_is_active_for = PREV
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			stewardship >= 8
		}

		mult_modifier = {
			factor = 0.5
			learning < 6
		}
	}

	option = {
		name = EVTOPTA3600

		trigger = { is_married = yes }

		scaled_wealth = -0.25

		add_character_modifier = {
			name = brazen_bull
			years = 5
		}

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3601
				days = 2
				tooltip = EVTTOOLTIP3601
			}
		}
	}

	option = {
		name = EVTOPTB3600

		prestige = -10

		random = {
			chance = 10
			add_trait_depressed_effect = yes
		}
	}

	option = {
		name = EVTOPTA3600

		trigger = {
			any_courtier = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}
		}

		scaled_wealth = -0.25
		clr_character_flag = gold_ten

		add_character_modifier = {
			name = brazen_bull
			years = 5
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = greedy
				stewardship >= 8
				is_adult = yes
				in_command_trigger = no
			}

			character_event = {
				id = 3601
				days = 2
				tooltip = EVTTOOLTIP3601
			}
		}
	}
}

# Impaler: New torture equipment - Spouse/courtier
character_event = {
	id = 3601
	desc = EVTDESC3601
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3601

		trigger = { is_married = FROM }

		tooltip = {
			opinion = {
				name = opinion_woeful
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_disgruntled
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3602
				days = 2
				tooltip = EVTTOOLTIP3602
			}
		}
	}

	option = {
		name = EVTOPTB3601

		trigger = { is_married = FROM }

		opinion = {
			name = opinion_selfsacrificing
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3603
				days = 2
				tooltip = EVTTOOLTIP3603
			}
		}
	}

	option = {
		name = EVTOPTA3601

		trigger = {
			NOT = { is_married = FROM }
		}

		tooltip = {
			opinion = {
				name = opinion_woeful
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_disgruntled
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3602
				days = 2
				tooltip = EVTTOOLTIP3602
			}
		}
	}

	option = {
		name = EVTOPTB3601

		trigger = {
			NOT = { is_married = FROM }
		}

		opinion = {
			name = opinion_selfsacrificing
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3603
				days = 2
				tooltip = EVTTOOLTIP3603
			}
		}
	}

	option = {
		name = EVTOPTC3601

		add_trait_silently_stressed_effect = yes
	}
}

# Impaler: New torture equipment - Bad ROOT
character_event = {
	id = 3602
	desc = EVTDESC3602
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3602

		scaled_wealth = 0.25
		remove_character_modifier = brazen_bull

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_grateful
					who = ROOT
					years = 2
				}
			}

			set_character_flag = sold_brazen_bull

			character_event = {
				id = 3604
				days = 7
				tooltip = EVTTOOLTIP3602
			}
		}
	}

	option = {
		name = EVTOPTB3602

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_woeful
					who = ROOT
					years = 2
				}
			}

			set_character_flag = kept_brazen_bull

			character_event = {
				id = 3604
				days = 7
				tooltip = EVTTOOLTIP3604
			}
		}
	}

	option = {
		name = EVTOPTC3602

		trigger = {
			FROM = {
				reverse_opinion = {
					who = ROOT
					value >= -20
				}

				reverse_opinion = {
					who = ROOT
					value < 0
				}
			}
		}

		FROM = {
			show_scope_change = no

			random = {
				chance = 80
				add_trait_wounded_effect = yes
			}

			opinion = {
				name = opinion_furious
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTC3602

		trigger = {
			opinion = {
				who = FROM
				value < -20
			}
		}

		FROM = {
			show_scope_change = no

			random = {
				chance = 80
				add_maimed_trait_effect = yes
			}

			opinion = {
				name = opinion_furious
				who = ROOT
				years = 5
			}
		}
	}
}

# Impaler: New torture equipment - Good ROOT
character_event = {
	id = 3603
	desc = EVTDESC3603
	picture = GFX_evt_torture

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3603

		tooltip = {
			reverse_opinion = {
				name = opinion_selfsacrificing
				who = FROM
				years = 2
			}
		}
	}
}

# Impaler: New torture equipment - Kept the brazen bull (Spouse/Courtier)
character_event = {
	id = 3604
	desc = EVTDESC3604
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3604

		trigger = { has_character_flag = sold_brazen_bull }

		clr_character_flag = sold_brazen_bull

		opinion = {
			name = opinion_grateful
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3604

		trigger = { has_character_flag = kept_brazen_bull }

		clr_character_flag = kept_brazen_bull

		opinion = {
			name = opinion_woeful
			who = FROM
			years = 2
		}
	}
}

### Impaler: Gain intrigue ###
character_event = {
	id = 3605
	desc = EVTDESC3605
	picture = GFX_evt_torture

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = impaler
		num_of_prisoners >= 1
		intrigue < 15
		in_command_trigger = no
		is_inaccessible_trigger = no

		NAND = {
			trait = slothful
			trait = content
		}

		any_courtier = {
			is_adult = yes
			in_command_trigger = no
			is_inaccessible_trigger = no

			OR = {
				intrigue >= 8
				learning >= 10
				trait = impaler
			}

			OR = {
				martial >= 10
				trait = wroth
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			learning >= 9
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_adult = yes
				in_command_trigger = no
				is_inaccessible_trigger = no

				OR = {
					intrigue >= 8
					learning >= 10
					trait = impaler
				}

				OR = {
					martial >= 10
					trait = wroth
				}
			}

			save_event_target_as = impaler_teacher
		}
	}

	option = {
		name = EVTOPTA3605 # Demand

		piety = -10

		event_target:impaler_teacher = {
			show_scope_change = no

			set_character_flag = pressured_teacher

			character_event = {
				id = 3606
				days = 2
				tooltip = EVTTOOLTIP3606
			}
		}
	}

	option = {
		name = EVTOPTB3605 # Ask nicely

		prestige = -10

		event_target:impaler_teacher = {
			show_scope_change = no

			set_character_flag = asked_teacher

			character_event = {
				id = 3606
				days = 2
				tooltip = EVTTOOLTIP3606
			}
		}
	}

	option = {
		name = EVTOPTC3605 # Ignore

		add_trait_fully_silently_content_effect = yes
	}

	option = {
		name = EVTOPTD3605 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:impaler_teacher
				value = 0.10
			}
		}

		event_target:impaler_teacher = {
			show_scope_change = no

			set_character_flag = bribed_teacher

			character_event = {
				id = 3606
				days = 2
				tooltip = EVTTOOLTIP3606
			}
		}
	}
}

# Impaler: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3606
	desc = EVTDESC3606
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3606

		trigger = { has_character_flag = pressured_teacher }

		clr_character_flag = pressured_teacher

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = ROOT
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_teacher

			character_event = {
				id = 3607
				days = 7
				tooltip = EVTTOOLTIP3607
			}
		}
	}

	option = {
		name = EVTOPTB3606

		trigger = { has_character_flag = asked_teacher }

		clr_character_flag = asked_teacher

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = happy_teacher

			character_event = {
				id = 3607
				days = 7
				tooltip = EVTTOOLTIP3607
			}
		}
	}

	option = {
		name = EVTOPTC3606

		reverse_opinion = {
			name = opinion_disappointed
			who = FROM
			years = 2
		}
	}


	option = {
		name = EVTOPTD3606

		trigger = { has_character_flag = bribed_teacher }

		clr_character_flag = bribed_teacher

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_teacher

			character_event = {
				id = 3607
				days = 7
				tooltip = EVTTOOLTIP3607
			}
		}
	}
}

# Impaler: ROOT get +Intrigue
character_event = {
	id = 3607
	desc = EVTDESC3607
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3607

		trigger_switch = {
			on_trigger = has_character_flag

			irritated_teacher = {
				clr_character_flag = irritated_teacher

				reverse_opinion = {
					name = opinion_disgruntled
					who = FROM
					years = 2
				}

				change_intrigue = 1
			}

			happy_teacher = {
				clr_character_flag = happy_teacher

				reverse_opinion = {
					name = opinion_delighted
					who = FROM
					years = 2
				}

				change_intrigue = 2
			}

			generous_teacher = {
				clr_character_flag = generous_teacher
				change_intrigue = 1
			}
		}
	}
}

### Impaler: Start ###
character_event = {
	id = 3610
	desc = EVTDESC3610
	picture = GFX_evt_torture

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = impaler
		num_of_prisoners >= 2
		in_command_trigger = no

		any_courtier = {
			prisoner = yes
			has_character_modifier = the_dungeon
			is_adult = yes
			is_female = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = wroth
		}

		mult_modifier = {
			factor = 0.5
			trait = kind
		}

		mult_modifier = {
			factor = 10
			has_ambition = obj_buddhist_reject_cruelty
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				prisoner = yes
				has_character_modifier = the_dungeon
				is_adult = yes
				is_female = no
			}

			save_event_target_as = confession_target
		}
	}

	option = {
		name = EVTOPTA3610

		event_target:confession_target = {
			show_scope_change = no

			character_event = {
				id = 3611
				tooltip = EVTTOOLTIP3611
			}
		}

		if = {
			limit = { has_ambition = obj_buddhist_reject_cruelty }
			cancel_ambition = yes
		}
	}

	option = {
		name = EVTOPTB3610

		trigger = { has_character_modifier = brazen_bull }

		event_target:confession_target = {
			show_scope_change = no

			set_character_flag = tortured_by_brazenbull

			character_event = {
				id = 3611
				tooltip = EVTTOOLTIP3611
			}
		}

		if = {
			limit = { has_ambition = obj_buddhist_reject_cruelty }
			cancel_ambition = yes
		}
	}

	option = {
		name = EVTOPTC3610

		random = {
			chance = 20
			add_trait_fully_kind_effect = yes
		}

		random = {
			chance = 20
			add_trait_fully_charitable_effect = yes
		}

		if = {
			limit = { has_ambition = obj_buddhist_reject_cruelty }
			remove_trait = impaler
			remove_trait_silently_cruel_effect = yes
		}
		else = {
			random = {
				chance = 10
				remove_trait_impaler_effect = yes
			}
		}
	}
}

# Impaler: Prisoner
character_event = {
	id = 3611
	desc = EVTDESC3611
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3611 # Confess

		trigger = {
			NOT = { has_character_flag = tortured_by_brazenbull }
		}

		FROM = {
			show_scope_change = no

			set_character_flag = prisoner_confessed

			character_event = {
				id = 3612
				days = 1
				tooltip = EVTTOOLTIP3612
			}
		}

		tooltip = {
			opinion = {
				name = opinion_cruel
				who = FROM
				years = 2
			}
		}

		add_character_modifier = {
			name = house_arrest
			months = 3
		}
	}

	option = {
		name = EVTOPTB3611 # Torture

		trigger = {
			NOT = { has_character_flag = tortured_by_brazenbull }
		}

		FROM = {
			show_scope_change = no

			set_character_flag = stubborn_prisoner

			character_event = {
				id = 3612
				days = 1
				tooltip = EVTTOOLTIP3612
			}
		}

		tooltip = {
			opinion = {
				name = opinion_cruel
				who = FROM
				years = 2
			}
		}

		add_character_modifier = {
			name = tortured_prisoner
			years = 1
		}
	}

	option = {
		name = EVTOPTC3611 # Confess

		trigger = { has_character_flag = tortured_by_brazenbull }

		FROM = {
			show_scope_change = no

			set_character_flag = prisoner_confessed

			character_event = {
				id = 3612
				days = 1
				tooltip = EVTTOOLTIP3612
			}
		}

		tooltip = {
			opinion = {
				name = opinion_cruel
				who = FROM
				years = 2
			}
		}

		add_character_modifier = {
			name = house_arrest
			years = 1
		}
	}

	option = {
		name = EVTOPTD3611 # Torture

		trigger = { has_character_flag = tortured_by_brazenbull }

		FROM = {
			show_scope_change = no

			set_character_flag = stubborn_prisoner

			character_event = {
				id = 3612
				days = 1
				tooltip = EVTTOOLTIP3612
			}
		}

		tooltip = {
			opinion = {
				name = opinion_cruel
				who = FROM
				years = 2
			}
		}

		add_character_modifier = {
			name = tortured_prisoner
			months = 3
		}
	}
}

# Impaler: The End
character_event = {
	id = 3612
	desc = EVTDESC3612
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3612

		trigger = { has_character_flag = prisoner_confessed }

		clr_character_flag = prisoner_confessed

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 2
		}

		reverse_opinion = {
			name = opinion_cruel
			who = FROM
			years = 2
		}

		add_character_modifier = {
			name = master_impaler
			years = 5
		}
	}

	option = {
		name = EVTOPTB3612

		trigger = { has_character_flag = stubborn_prisoner }

		clr_character_flag = stubborn_prisoner

		reverse_opinion = {
			name = opinion_cruel
			who = FROM
			years = 2
		}

		add_character_modifier = {
			name = master_impaler
			years = 5
		}
	}
}

### Impaler: Start ###
character_event = {
	id = 3615
	desc = EVTDESC3615
	picture = GFX_evt_torture

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = impaler
		in_command_trigger = no
		NOT = { has_ambition = obj_buddhist_reject_cruelty }

		any_child = {
			practical_age >= 15

			OR = {
				learning >= 9
				trait = envious
				trait = wroth
			}

			is_abroad = no
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}

		mult_modifier = {
			factor = 0.5
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA3615

		random_child = {
			show_scope_change = no

			limit = {
				practical_age >= 15

				OR = {
					learning >= 9
					trait = envious
					trait = wroth
				}

				is_abroad = no
				prisoner = no
			}

			character_event = {
				id = 3616
				days = 1
				tooltip = EVTTOOLTIP3616
			}
		}
	}

	option = {
		name = EVTOPTB3615

		random = {
			chance = 20
			add_trait_fully_kind_effect = yes
		}

		random = {
			chance = 20
			add_trait_fully_charitable_effect = yes
		}

		random = {
			chance = 15
			remove_trait_impaler_effect = yes
		}
	}
}

# Impaler: Child
character_event = {
	id = 3616
	desc = EVTDESC3616
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3616 # Interested

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_proud
					who = ROOT
					years = 2
				}
			}

			character_event = {
				id = 3617
				tooltip = EVTTOOLTIP3617
			}
		}

		tooltip = {
			random = {
				chance = 10
				add_trait = impaler
			}
		}
	}

	option = {
		name = EVTOPTB3616 # Refuse

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_disappointed
				who = ROOT
				years = 2
			}

			character_event = {
				id = 3618
				tooltip = EVTTOOLTIP3618
			}
		}
	}
}

# Impaler: ROOT
character_event = {
	id = 3617
	desc = EVTDESC3617
	picture = GFX_evt_torture

	is_triggered_only = yes

	option = {
		name = EVTOPTA3617 # Interested

		if = {
			limit = { is_female = yes }

			if = {
				limit = { same_sex = FROM }

				add_character_modifier = {
					name = mother_daughter
					years = 5
				}
			}
			else = {
				add_character_modifier = {
					name = mother_son
					years = 5
				}
			}
		}
		else = {
			if = {
				limit = { same_sex = FROM }

				add_character_modifier = {
					name = father_son
					years = 5
				}
			}
			else = {
				add_character_modifier = {
					name = father_daughter
					years = 5
				}
			}
		}

		opinion = {
			name = opinion_proud
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			random = {
				chance = 10
				add_trait = impaler
			}
		}
	}
}

# Impaler: ROOT
character_event = {
	id = 3618
	desc = EVTDESC3618
	picture = GFX_evt_torture

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3618 # Refused

		tooltip = {
			opinion = {
				name = opinion_disappointed
				who = FROM
				years = 2
			}
		}
	}
}

### DUELIST ###

### Duelist: Gain martial ###
character_event = {
	id = 3620
	desc = EVTDESC3620
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = duelist

		NOR = {
			trait = slothful
			trait = content
			has_character_modifier = averted_duel
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			is_female = no

			OR = {
				martial >= 10
				trait = duelist
			}

			age >= 20
			is_abroad = no
			prisoner = no
			at_location = ROOT
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}

		mult_modifier = {
			factor = 2
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = shy
		}

		mult_modifier = {
			factor = 0.2
			trait = wroth
		}

		# CK2Plus
		mult_modifier = {
			factor = 5
			has_focus = focus_war
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = no

				OR = {
					martial >= 10
					trait = duelist
				}

				age >= 20
				is_abroad = no
				prisoner = no
				at_location = ROOT
				is_inaccessible_trigger = no
			}

			save_event_target_as = duelist_partner
		}
	}

	option = {
		name = EVTOPTA3620 # Demand

		piety = -10

		event_target:duelist_partner = {
			show_scope_change = no

			set_character_flag = pressured_duelist

			character_event = {
				id = 3621
				days = 2
				tooltip = EVTTOOLTIP3621
			}
		}
	}

	option = {
		name = EVTOPTB3620 # Ask nicely

		prestige = -10

		event_target:duelist_partner = {
			show_scope_change = no

			set_character_flag = asked_duelist

			character_event = {
				id = 3621
				days = 2
				tooltip = EVTTOOLTIP3621
			}
		}
	}

	option = {
		name = EVTOPTC3620 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:duelist_partner
				value = 0.10
			}
		}

		event_target:duelist_partner = {
			show_scope_change = no

			set_character_flag = bribed_duelist

			character_event = {
				id = 3621
				days = 2
				tooltip = EVTTOOLTIP3621
			}
		}
	}

	option = {
		name = EVTOPTD3620 # Ignore

		add_trait_fully_silently_content_effect = yes

		random = {
			chance = 20
			remove_trait_duelist_effect = yes
		}
	}
}

# Duelist: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3621
	desc = EVTDESC3621
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3621

		trigger = { has_character_flag = pressured_duelist }

		clr_character_flag = pressured_duelist

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_duelist

			character_event = {
				id = 3622
				days = 7
				tooltip = EVTTOOLTIP3622
			}
		}

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3621

		trigger = { has_character_flag = asked_duelist }

		clr_character_flag = asked_duelist

		FROM = {
			show_scope_change = no

			set_character_flag = happy_duelist

			character_event = {
				id = 3622
				days = 7
				tooltip = EVTTOOLTIP3622
			}
		}

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTC3621

		trigger = { has_character_flag = bribed_duelist }

		clr_character_flag = bribed_duelist

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_duelist

			character_event = {
				id = 3622
				days = 7
				tooltip = EVTTOOLTIP3622
			}
		}
	}
}

# Duelist: ROOT gets +martial
character_event = {
	id = 3622
	desc = EVTDESC3622
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3622

		trigger = { has_character_flag = irritated_duelist }

		clr_character_flag = irritated_duelist

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}

		if = {
			limit = { has_dlc = "Way of Life" }
			character_event = { id = WoL.11200 }
		}
		else = {
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTA3622

		trigger = { has_character_flag = happy_duelist }

		clr_character_flag = happy_duelist

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}

		if = {
			limit = { has_dlc = "Way of Life" }
			character_event = { id = WoL.11200 }
		}
		else = {
			change_martial = 2
		}
	}

	option = {
		name = EVTOPTA3622

		trigger = { has_character_flag = generous_duelist }

		clr_character_flag = generous_duelist

		if = {
			limit = { has_dlc = "Way of Life" }
			character_event = { id = WoL.11200 }
		}
		else = {
			change_martial = 1
		}
	}
}

### Duelist: Start ###
character_event = { # TODO: Should this event be updated to use the standard dueling effects?
	id = 3625
	desc = EVTDESC3625
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 20
	max_age = 65
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = duelist
		in_command_trigger = no
		is_inaccessible_trigger = no
		NOT = { has_character_modifier = averted_duel }

		any_courtier = {
			is_female = no
			age >= 20
			practical_age < 65

			OR = {
				martial >= 9 # TODO: Shouldn't this be using combat_rating?
				trait = duelist
			}

			opinion = {
				who = ROOT
				value < 10
			}

			reverse_opinion = {
				who = ROOT
				value < 10
			}

			prisoner = no
			is_councillor = no
			is_inaccessible_trigger = no
			NOT = { is_married = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = no
				age >= 20
				practical_age < 65

				OR = {
					martial >= 9 # TODO: Shouldn't this be using combat_rating?
					trait = duelist
				}

				opinion = {
					who = ROOT
					value < 10
				}

				reverse_opinion = {
					who = ROOT
					value < 10
				}

				prisoner = no
				is_councillor = no
				is_inaccessible_trigger = no
				NOT = { is_married = ROOT }
			}

			save_event_target_as = duelist_opponent
		}
	}

	option = {
		name = EVTOPTA3625

		event_target:duelist_opponent = {
			show_scope_change = no

			character_event = {
				id = 3626
				days = 1
				tooltip = EVTTOOLTIP3626
			}
		}
	}

	option = {
		name = EVTOPTB3625

		prestige = -10

		random = {
			chance = 25
			remove_trait_duelist_effect = yes
		}

		reverse_opinion = {
			name = opinion_coward
			who = event_target:duelist_opponent
			years = 5
		}
	}

	option = {
		name = EVTOPTC3625

		trigger = {
			job_marshal = {
				martial >= 6 # TODO: Shouldn't this be using combat_rating?
				age >= 20
				can_be_maimed_trigger = yes
				NOT = { trait = wounded }
				prisoner = no
				is_abroad = no
			}
		}

		random = {
			chance = 10
			remove_trait_duelist_effect = yes
		}

		job_marshal = {
			show_scope_change = no

			opinion = {
				name = opinion_glad
				who = ROOT
				years = 5
			}

			if = {
				limit = { martial < 12 } # TODO: Shouldn't this be using combat_rating?

				random_list = {
					40 = { add_maimed_trait_effect = yes }
					40 = { add_trait_wounded_effect = yes }

					10 = {
						event_target:duelist_opponent = {
							add_trait_wounded_effect = yes
						}
					}

					10 = {
						event_target:duelist_opponent = {
							add_maimed_trait_effect = yes
						}
					}
				}
			}
			else = {
				random_list = {
					10 = { add_maimed_trait_effect = yes }
					20 = { add_trait_wounded_effect = yes }

					40 = {
						event_target:duelist_opponent = {
							add_trait_wounded_effect = yes
						}
					}

					30 = {
						event_target:duelist_opponent = {
							add_maimed_trait_effect = yes
						}
					}
				}
			}
		}
	}
}

# Duelist: Courtier
character_event = {
	id = 3626
	desc = EVTDESC3626
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3626 # I accept!

		tooltip = {
			reverse_opinion = {
				name = opinion_delighted
				who = FROM
				years = 1
			}

			opinion = {
				name = opinion_cautious
				who = FROM
				years = 1
			}
		}

		random_list = {
			50 = {
				add_trait_wounded_effect = yes

				FROM = {
					show_scope_change = no

					character_event = {
						id = 3627
						tooltip = EVTTOOLTIP3627
					}
				}
			}

			50 = {
				prestige = 10

				FROM = {
					show_scope_change = no

					character_event = {
						id = 3628
						tooltip = EVTTOOLTIP3628
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3626 # Never!

		add_character_modifier = {
			name = the_fainthearted
			years = 1
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3629
				tooltip = EVTTOOLTIP3629
			}
		}

		random = {
			chance = 20
			remove_trait_duelist_effect = yes
		}
	}
}

# Duelist: ROOT
character_event = {
	id = 3627
	desc = EVTDESC3627
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3627

		add_character_modifier = {
			name = master_duelist
			years = 5
		}

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 1
		}

		opinion = {
			name = opinion_cautious
			who = FROM
			years = 1
		}
	}
}

# Duelist: ROOT
character_event = {
	id = 3628
	desc = EVTDESC3628
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3628

		prestige = -10

		random = {
			chance = 70
			add_trait_wounded_effect = yes
		}

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 1
		}

		opinion = {
			name = opinion_cautious
			who = FROM
			years = 1
		}
	}
}

# Duelist: ROOT
character_event = {
	id = 3629
	desc = EVTDESC3629
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3629

		add_character_modifier = {
			name = master_duelist
			years = 5
		}
	}
}

### Duelist: Start ###
character_event = {
	id = 3630
	desc = EVTDESC3630
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = duelist

		NOR = {
			trait = craven
			has_character_modifier = averted_duel
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		trigger_if = {
			limit = { is_married = no }

			any_courtier = {
				is_adult = yes

				OR = {
					martial >= 6
					trait = craven
				}

				NOT = { trait = duelist}
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = wounded
		}

		mult_modifier = {
			factor = 0.1
			is_female = yes
		}

		mult_modifier = {
			factor = 0.5
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA3630

		if = {
			limit = { is_married = yes }

			spouse = {
				show_scope_change = no

				character_event = {
					id = 3631
					days = 2
					tooltip = EVTTOOLTIP3631
					portrait = yes
				}
			}
		}
		else = {
			random_courtier = {
				show_scope_change = no

				limit = {
					OR = {
						martial >= 6
						trait = craven
					}

					is_adult = yes
					NOT = { trait = duelist }
					in_command_trigger = no
					is_inaccessible_trigger = no
				}

				character_event = {
					id = 3632
					days = 2
					tooltip = EVTTOOLTIP3632
				}
			}
		}
	}

	option = {
		name = EVTOPTB3630

		spouse = {
			show_scope_change = no

			if = {
				limit = {
					prisoner = no
					is_abroad = no
				}

				opinion = {
					name = opinion_glad
					who = ROOT
					years = 5
				}
			}
		}

		random = {
			chance = 20
			remove_trait_duelist_effect = yes
		}
	}
}

# Duelist: Spouse worries - intervention?
character_event = {
	id = 3631
	desc = EVTDESC3631
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3631 # Intervention!

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3633
				tooltip = EVTTOOLTIP3633
			}
		}
	}

	option = {
		name = EVTOPTB3631

		add_trait_fully_silently_content_effect = yes
	}
}

# Duelist: Courtier worries - intervention?
character_event = {
	id = 3632
	desc = EVTDESC3632
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3632 # Intervention!

		prestige = 10

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3633
				tooltip = EVTTOOLTIP3633
			}
		}
	}

	option = {
		name = EVTOPTB3632

		add_trait_fully_silently_content_effect = yes
	}
}

# Duelist: Intervention!
character_event = {
	id = 3633
	desc = EVTDESC3633
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3633

		add_character_modifier = {
			name = the_dour_duellist
			years = 1
		}

		reverse_opinion = {
			name = opinion_disappointed
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3633

		add_character_modifier = {
			name = averted_duel
			years = 1
		}

		reverse_opinion = {
			name = opinion_relieved
			who = FROM
			years = 2
		}
	}
}

### Duelist: The unusual duel - Start ###
character_event = {
	id = 3635
	desc = EVTDESC3635
	picture = GFX_evt_melee

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes
	min_age = 20
	max_age = 65
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = duelist

		OR = {
			real_tier = DUKE
			real_tier = COUNT
		}

		NOR = {
			has_character_modifier = averted_duel
			has_character_modifier = master_duelist
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		top_liege = {
			any_realm_lord = {
				OR = {
					real_tier = DUKE
					real_tier = COUNT
				}

				OR = {
					trait = duelist
					martial >= 9 # TODO: Shouldn't this be using combat_rating?
				}

				is_female = no
				age >= 20
				practical_age < 65
				can_be_maimed_trigger = yes
				is_inaccessible_or_incapable_trigger = no

				opinion = {
					who = ROOT
					value < -10
				}

				NOR = {
					trait = wounded
					trait = infirm
					character = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = brave
		}

		mult_modifier = {
			factor = 0.5
			trait = craven
		}
	}

	immediate = {
		top_liege = {
			random_realm_province = {
				limit = {
					held_under_PREV = yes

					any_province_lord = {
						OR = {
							real_tier = DUKE
							real_tier = COUNT
						}

						OR = {
							trait = duelist
							martial >= 9 # TODO: Shouldn't this be using combat_rating?
						}

						is_female = no
						age >= 20
						practical_age < 65
						can_be_maimed_trigger = yes
						is_inaccessible_or_incapable_trigger = no

						opinion = {
							who = ROOT
							value < -10
						}

						NOR = {
							trait = wounded
							trait = infirm
							character = ROOT
						}
					}
				}

				save_event_target_as = duel_location
			}
		}
	}

	option = {
		name = EVTOPTA3635

		event_target:duel_location = {
			show_scope_change = no

			random_province_lord = {
				show_scope_change = no

				limit = {
					OR = {
						real_tier = DUKE
						real_tier = COUNT
					}

					OR = {
						trait = duelist
						martial >= 9 # TODO: Shouldn't this be using combat_rating?
					}

					is_female = no
					age >= 20
					practical_age < 65
					can_be_maimed_trigger = yes
					is_inaccessible_or_incapable_trigger = no

					opinion = {
						who = ROOT
						value < -10
					}

					NOR = {
						trait = wounded
						trait = infirm
						character = ROOT
					}
				}

				character_event = {
					id = 3636
					tooltip = EVTTOOLTIP3636
				}
			}
		}
	}

	option = {
		name = EVTOPTB3635

		add_trait_fully_silently_craven_effect = yes

		random = {
			chance = 20
			remove_trait_duelist_effect = yes
		}
	}
}

# Duelist: Unusual Duel - Noble
character_event = {
	id = 3636
	desc = EVTDESC3636
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3636 # Moorish cannon

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3637
				tooltip = EVTTOOLTIP3637
			}
		}
	}

	option = {
		name = EVTOPTB3636 # Forkful of pig dung

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3638
				tooltip = EVTTOOLTIP3638
			}
		}
	}
	option = {

		name = EVTOPTC3636 # With swords

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3639
				tooltip = EVTTOOLTIP3639
			}
		}
	}
}

# Duelist: Unusual Duel - ROOT
character_event = {
	id = 3637
	desc = EVTDESC3637
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3637 # Accept

		random_list = {
			50 = { add_trait_wounded_effect = yes }
			50 = { add_maimed_trait_effect = yes }
		}

		add_character_modifier = {
			name = master_duelist
			years = 5
		}
	}

	option = {
		name = EVTOPTB3637 # Refuse

		add_character_modifier = {
			name = averted_duel
			years = 1
		}
	}
}

# Duelist: Unusual Duel - ROOT
character_event = {
	id = 3638
	desc = EVTDESC3638
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3638 # Accept

		random_list = {
			50 = { prestige = -20 }

			50 = {
				add_character_modifier = {
					name = master_duelist
					years = 1
				}
			}
		}
	}

	option = {
		name = EVTOPTB3638 # Refuse

		add_character_modifier = {
			name = averted_duel
			years = 1
		}
	}
}

# Duelist: Unusual Duel - ROOT
character_event = {
	id = 3639
	desc = EVTDESC3639
	picture = GFX_evt_melee

	is_triggered_only = yes

	option = {
		name = EVTOPTA3639 # Accept

		random_list = { # TODO: Should this be updated to use the reular duel mechanics instead?
			50 = { add_trait_wounded_effect = yes }
			50 = { add_maimed_trait_effect = yes }
		}

		add_character_modifier = {
			name = master_duelist
			years = 1
		}
	}

	option = {
		name = EVTOPTB3639 # Refuse

		add_character_modifier = {
			name = averted_duel
			years = 1
		}
	}
}

### HUNTER ###

### Hunter: Gain martial ###
character_event = {
	id = 3640
	desc = EVTDESC3640
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = hunter
		martial < 15
		in_command_trigger = no
		is_inaccessible_trigger = no

		NOR = {
			trait = slothful
			trait = craven
		}

		any_courtier = {
			OR = {
				martial >= 10
				trait = hunter
			}

			is_adult = yes
			at_location = ROOT
			in_command_trigger = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}

		mult_modifier = {
			factor = 2
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = shy
		}

		mult_modifier = {
			factor = 0.2
			trait = wroth
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				OR = {
					martial >= 10
					trait = hunter
				}

				is_adult = yes
				at_location = ROOT
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			save_event_target_as = fellow_hunter
		}
	}

	option = {
		name = EVTOPTA3640 # Demand

		piety = -10

		event_target:fellow_hunter = {
			show_scope_change = no

			set_character_flag = pressured_hunter

			character_event = {
				id = 3641
				days = 2
				tooltip = EVTTOOLTIP3641
			}
		}
	}

	option = {
		name = EVTOPTB3640 # Ask nicely

		prestige = -10

		event_target:fellow_hunter = {
			show_scope_change = no

			set_character_flag = asked_hunter

			character_event = {
				id = 3641
				days = 2
				tooltip = EVTTOOLTIP3641
			}
		}
	}

	option = {
		name = EVTOPTC3640 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:fellow_hunter
				value = 0.10
			}
		}

		event_target:fellow_hunter = {
			show_scope_change = no

			set_character_flag = bribed_hunter

			character_event = {
				id = 3641
				days = 2
				tooltip = EVTTOOLTIP3641
			}
		}
	}

	option = {
		name = EVTOPTD3640 # Ignore

		add_trait_fully_silently_content_effect = yes

		random = {
			chance = 20
			remove_trait_hunter_effect = yes
		}
	}
}

# Hunter: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3641
	desc = EVTDESC3641
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3641

		trigger = { has_character_flag = pressured_hunter }

		clr_character_flag = pressured_hunter

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_hunter

			character_event = {
				id = 3642
				days = 7
				tooltip = EVTTOOLTIP3642
			}
		}

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3641

		trigger = { has_character_flag = asked_hunter }

		clr_character_flag = asked_hunter

		FROM = {
			show_scope_change = no

			set_character_flag = happy_hunter

			character_event = {
				id = 3642
				days = 7
				tooltip = EVTTOOLTIP3642
			}
		}

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTC3641

		trigger = { has_character_flag = bribed_hunter }

		clr_character_flag = bribed_hunter

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_hunter

			character_event = {
				id = 3642
				days = 7
				tooltip = EVTTOOLTIP3642
			}
		}
	}
}

# Hunter: ROOT gets +martial
character_event = {
	id = 3642
	desc = EVTDESC3642
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3642

		trigger = { has_character_flag = irritated_hunter }

		clr_character_flag = irritated_hunter

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}

		change_martial = 1
	}

	option = {
		name = EVTOPTA3642

		trigger = { has_character_flag = happy_hunter }

		clr_character_flag = happy_hunter

		reverse_opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}

		change_martial = 2
	}

	option = {
		name = EVTOPTA3642

		trigger = { has_character_flag = generous_hunter }

		clr_character_flag = generous_hunter
		change_martial = 1
	}
}

### Hunter: Invite for hunt - Start ###
character_event = {
	id = 3645
	desc = EVTDESC3645
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = hunter
		in_command_trigger = no
		is_inaccessible_trigger = no

		OR = {
			any_voter = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				is_adult = yes
				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			any_child = {
				practical_age >= 15

				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				NOT = { trait = craven }
				is_inaccessible_trigger = no
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = brave
		}

		mult_modifier = {
			factor = 2
			trait = craven
		}
	}

	option = {
		name = EVTOPTA3645

		trigger = {
			job_marshal = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}

		job_marshal = {
			show_scope_change = no

			character_event = {
				id = 3646
				days = 2
				tooltip = EVTTOOLTIP3646
			}
		}
	}


	option = {
		name = EVTOPTB3645

		trigger = {
			job_chancellor = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				is_adult = yes
				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}

		job_chancellor = {
			show_scope_change = no

			character_event = {
				id = 3646
				days = 2
				tooltip = EVTTOOLTIP3646
			}
		}
	}

	option = {
		name = EVTOPTC3645

		trigger = {
			job_spymaster = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				is_adult = yes
				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}

		job_spymaster = {
			show_scope_change = no

			character_event = {
				id = 3646
				days = 2
				tooltip = EVTTOOLTIP3646
			}
		}
	}

	option = {
		name = EVTOPTE3645

		trigger = {
			job_treasurer = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				is_adult = yes
				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}

		job_treasurer = {
			show_scope_change = no

			character_event = {
				id = 3646
				days = 2
				tooltip = EVTTOOLTIP3646
			}
		}
	}

	option = {
		name = EVTOPTF3645

		trigger = {
			job_spiritual = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				is_adult = yes
				NOT = { trait = craven }
				in_command_trigger = no
				is_inaccessible_trigger = no
			}
		}

		job_spiritual = {
			show_scope_change = no

			character_event = {
				id = 3646
				days = 2
				tooltip = EVTTOOLTIP3646
			}
		}
	}

	option = {
		name = EVTOPTD3645

		trigger = {
			any_child = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				practical_age >= 15
				NOT = { trait = craven }
				is_inaccessible_trigger = no
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				OR = {
					martial >= 9
					trait = hunter
					trait = brave
				}

				practical_age >= 15
				NOT = { trait = craven }
				is_inaccessible_trigger = no
			}

			character_event = {
				id = 3647
				days = 2
				tooltip = EVTTOOLTIP3647
			}
		}
	}
}

# Hunter: Courtier with job
character_event = {
	id = 3646
	desc = EVTDESC3646
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3646 # Accept

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3648
				days = 1
				tooltip = EVTTOOLTIP3648
			}
		}
	}

	option = {
		name = EVTOPTB3646 # Refuse

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_disappointed
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3649
				days = 1
				tooltip = EVTTOOLTIP3649
			}
		}
	}
}

# Hunter: Child
character_event = {
	id = 3647
	desc = EVTDESC3647
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3647 # Accept

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3648
				days = 1
				tooltip = EVTTOOLTIP3648
			}
		}
	}

	option = {
		name = EVTOPTB3647 # Refuse

		FROM = {
			show_scope_change = no

			opinion = {
				name = opinion_disappointed
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3649
				days = 1
				tooltip = EVTTOOLTIP3649
			}
		}
	}
}

# Hunter: ROOT
character_event = {
	id = 3648
	desc = EVTDESC3648
	picture = GFX_evt_hunt

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3648

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 1
			}
		}
	}
}

# Hunter: ROOT
character_event = {
	id = 3649
	desc = EVTDESC3649
	picture = GFX_evt_hunt

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3649

		tooltip = {
			opinion = {
				name = opinion_disappointed
				who = FROM
				years = 1
			}
		}
	}
}

### Hunter ###
character_event = {
	id = 3650
	desc = EVTDESC3650
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = hunter

		NOR = {
			religion_group = muslim
			religion_group = jewish_group
			trait = craven
			has_character_modifier = master_hunter
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_voter = {
			OR = {
				has_job_title = job_marshal
				has_job_title = job_spymaster
			}

			OR = {
				trait = ambitious
				trait = diligent
			}

			is_adult = yes
			in_command_trigger = no
			at_location = ROOT
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3650

		trigger = {
			job_marshal = {
				OR = {
					trait = ambitious
					trait = diligent
				}

				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no
			}
		}

		job_marshal = {
			show_scope_change = no

			character_event = {
				id = 3651
				tooltip = EVTTOOLTIPA3651
			}
		}
	}

	option = {
		name = EVTOPTB3650

		trigger = {
			job_spymaster = {
				OR = {
					trait = ambitious
					trait = diligent
				}

				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no
			}
		}

		job_spymaster = {
			show_scope_change = no

			character_event = {
				id = 3651
				tooltip = EVTTOOLTIPB3651
			}
		}
	}

	option = {
		name = EVTOPTC3650 # Do it myself!

		character_event = {
			id = 3652
			tooltip = EVTTOOLTIP3652
		}
	}

	option = {
		name = EVTOPTD3650

		trigger = {
			any_child = {
				is_female = no
				practical_age >= 14

				OR = {
					martial >= 7
					trait = brave
					trait = hunter
				}

				is_abroad = no
				prisoner = no
				is_inaccessible_trigger = no
			}
		}

		random_child = {
			limit = {
				is_female = no
				practical_age >= 14

				OR = {
					martial >= 7
					trait = brave
					trait = hunter
				}

				is_abroad = no
				prisoner = no
				is_inaccessible_trigger = no
			}

			character_event = {
				id = 3651
				tooltip = EVTTOOLTIPC3651
			}
		}
	}
}

# Hunter: Courtier
character_event = {
	id = 3651
	desc = EVTDESC3651
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3651

		random_list = {
			25 = {
				add_trait_wounded_effect = yes

				FROM = {
					show_scope_change = no

					set_character_flag = courtier_wounded

					character_event = {
						id = 3653
						tooltip = EVTTOOLTIP3653
					}
				}
			}

			25 = {
				add_maimed_trait_effect = yes

				FROM = {
					show_scope_change = no

					set_character_flag = courtier_maimed

					character_event = {
						id = 3653
						tooltip = EVTTOOLTIP3653
					}
				}
			}

			25 = {
				prestige = 15

				FROM = {
					show_scope_change = no

					set_character_flag = courtier_unharmed

					character_event = {
						id = 3653
						tooltip = EVTTOOLTIP3653
					}
				}
			}

			25 = {
				FROM = {
					show_scope_change = no

					set_character_flag = courtier_unharmed

					character_event = {
						id = 3653
						tooltip = EVTTOOLTIP3653
					}
				}
			}
		}

		tooltip = {
			reverse_opinion = {
				name = opinion_delighted
				who = FROM
				years = 1
			}
		}

		add_character_modifier = {
			name = master_hunter
			years = 5
		}

		ai_chance = { factor = 45 }
	}

	option = {
		name = EVTOPTB3651

		trigger = {
			NOT = { trait = brave }
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_disgruntled
					who = ROOT
					years = 1
				}
			}

			character_event = {
				id = 3654
				tooltip = EVTTOOLTIP3654
			}
		}

		ai_chance = { factor = 5 }
	}

	option = {
		name = EVTOPTC3651 # Prof. hunter

		wealth = -10

		FROM = {
			show_scope_change = no

			set_character_flag = prof_hunter

			tooltip = {
				opinion = {
					name = opinion_satisfied
					who = ROOT
					years = 1
				}
			}

			character_event = {
				id = 3653
				tooltip = EVTTOOLTIP3653
			}
		}

		ai_chance = { factor = 50 }
	}
}

# Hunter: ROOT
character_event = {
	id = 3652
	desc = EVTDESC3652
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3652

		random_list = {
			60 = { add_trait_wounded_effect = yes }
			40 = { prestige = 15 }
		}

		add_character_modifier = {
			name = master_hunter
			years = 5
		}
	}

	option = {
		name = EVTOPTB3652 # Prof. hunter

		wealth = -10

		add_character_modifier = {
			name = the_idle
			years = 1
		}
	}
}

# Hunter: ROOT
character_event = {
	id = 3653
	desc = EVTDESC3653
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3653

		trigger = { has_character_flag = prof_hunter }

		clr_character_flag = prof_hunter

		opinion = {
			name = opinion_satisfied
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3653

		trigger = { has_character_flag = courtier_unharmed }

		clr_character_flag = courtier_unharmed

		opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTC3653

		trigger = { has_character_flag = courtier_maimed }

		clr_character_flag = courtier_maimed

		opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTD3653

		trigger = { has_character_flag = courtier_wounded }

		clr_character_flag = courtier_wounded

		opinion = {
			name = opinion_delighted
			who = FROM
			years = 2
		}
	}
}

# Hunter: ROOT
character_event = {
	id = 3654
	desc = EVTDESC3654
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3654

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 1
		}

		character_event = {
			id = 3652
			tooltip = EVTTOOLTIP3652
		}
	}

	option = {
		name = EVTOPTB3654
		tooltip_info = wroth

		trigger = { trait = wroth }

		reverse_imprison = FROM
	}

	option = {
		name = EVTOPTC3654 # Prof. hunter

		wealth = -10

		add_character_modifier = {
			name = the_idle
			years = 1
		}
	}
}

### Hunter: The Deceit - Start ###
character_event = {
	id = 3655
	desc = EVTDESC3655
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	religion_group = christian
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = hunter
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_voter = {
			is_adult = yes
			in_command_trigger = no
			at_location = ROOT
			is_inaccessible_trigger = no

			NOR = {
				trait = paranoid
				trait = cynical
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = deceitful
		}

		mult_modifier = {
			factor = 2
			trait = kind
		}
	}

	option = {
		name = EVTOPTA3655

		trigger = {
			job_chancellor = {
				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no

				NOR = {
					trait = paranoid
					trait = cynical
				}
			}
		}

		job_chancellor = {
			show_scope_change = no

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}

	option = {
		name = EVTOPTB3655

		trigger = {
			job_marshal = {
				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no

				NOR = {
					trait = paranoid
					trait = cynical
				}
			}
		}

		job_marshal = {
			show_scope_change = no

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}

	option = {
		name = EVTOPTC3655

		trigger = {
			job_treasurer = {
				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no

				NOR = {
					trait = paranoid
					trait = cynical
				}
			}
		}

		job_treasurer = {
			show_scope_change = no

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}

	option = {
		name = EVTOPTD3655

		trigger = {
			job_spymaster = {
				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no

				NOR = {
					trait = paranoid
					trait = cynical
				}
			}
		}

		job_spymaster = {
			show_scope_change = no

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}

	option = {
		name = EVTOPTE3655

		trigger = {
			job_spiritual = {
				is_adult = yes
				in_command_trigger = no
				at_location = ROOT
				is_inaccessible_trigger = no

				NOR = {
					trait = paranoid
					trait = cynical
				}
			}
		}

		job_spiritual = {
			show_scope_change = no

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}

	option = {
		name = EVTOPTF3655

		trigger = {
			any_child = {
				OR = {
					trait = craven
					trait = paranoid
				}

				practical_age >= 13
				is_abroad = no
				prisoner = no
				is_inaccessible_trigger = no
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				OR = {
					trait = craven
					trait = paranoid
				}

				practical_age >= 13
				is_abroad = no
				prisoner = no
				is_inaccessible_trigger = no

			}

			character_event = {
				id = 3656
				tooltip = EVTTOOLTIP3656
			}
		}
	}
}

# Hunter: The Deceit - Courtier
character_event = {
	id = 3656
	desc = EVTDESC3656
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3656 # You... bastard!

		tooltip = {
			opinion = {
				name = opinion_angry
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = angry_courtier

			character_event = {
				id = 3657
				tooltip = EVTTOOLTIP3657
			}
		}
	}

	option = {
		name = EVTOPTB3656 # Heh, you scared me!

		tooltip = {
			opinion = {
				name = opinion_shocked
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = scared_courtier

			character_event = {
				id = 3657
				tooltip = EVTTOOLTIP3657
			}
		}
	}

	option = {
		name = EVTOPTC3656 # Did you try to scare me?

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = unimpressed_courtier

			character_event = {
				id = 3657
				tooltip = EVTTOOLTIP3657
			}
		}
	}
}

# Hunter: The Deceit - ROOT
character_event = {
	id = 3657
	desc = EVTDESC3657
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA3657

		trigger = { has_character_flag = unimpressed_courtier }

		clr_character_flag = unimpressed_courtier

		reverse_opinion = {
			name = opinion_disgruntled
			who = FROM
			years = 2
		}
	}

	option = {
		name = EVTOPTB3657

		trigger = { has_character_flag = scared_courtier }

		clr_character_flag = scared_courtier

		reverse_opinion = {
			name = opinion_shocked
			who = FROM
			years = 2
		}

		add_character_modifier = {
			name = wild_hunter
			years = 5
		}
	}

	option = {
		name = EVTOPTC3657

		trigger = { has_character_flag = angry_courtier }

		clr_character_flag = angry_courtier

		reverse_opinion = {
			name = opinion_angry
			who = ROOT
			years = 2
		}

		add_character_modifier = {
			name = wild_hunter
			years = 5
		}
	}
}

###### POET ######

### Poet: Gain diplomacy ###
character_event = {
	id = 3660
	desc = EVTDESC3660
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events
#	show_root = yes

	ai = no
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = poet

		OR = {
			trait = charitable
			trait = gregarious

			NAND = {
				diplomacy >= 15
				trait = content
			}
		}

		NOT = { has_character_flag = poet_3660_triggered }
		in_command_trigger = no
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = ambitious
		}

		mult_modifier = {
			factor = 2
			trait = diligent
		}

		mult_modifier = {
			factor = 0.5
			trait = shy
		}

		mult_modifier = {
			factor = 0.2
			trait = wroth
		}
	}

	immediate = {
		set_character_flag = poet_3660_triggered

		create_character = {
			dynasty = random
			age = 30
			female = no
			random_traits = yes
			culture = ROOT
			religion = ROOT

			attributes = {
				diplomacy = 10
			}

			add_trait = poet
		}

		new_character = {
			give_nickname = nick_the_troubadour
			save_event_target_as = target_poet
		}
	}

	option = {
		name = EVTOPTA3660 # Demand

		piety = -10

		event_target:target_poet = {
			show_scope_change = no

			set_character_flag = pressured_poet

			character_event = {
				id = 3661
				days = 2
				tooltip = EVTTOOLTIP3661
			}
		}
	}

	option = {
		name = EVTOPTB3660 # Ask nicely

		prestige = -10

		event_target:target_poet = {
			show_scope_change = no

			set_character_flag = asked_poet

			character_event = {
				id = 3661
				days = 2
				tooltip = EVTTOOLTIP3661
			}
		}
	}

	option = {
		name = EVTOPTC3660 # Bribe

		tooltip = {
			transfer_scaled_wealth = {
				to = event_target:target_poet
				value = 0.10
			}
		}

		event_target:target_poet = {
			show_scope_change = no

			set_character_flag = bribed_poet

			character_event = {
				id = 3661
				days = 2
				tooltip = EVTTOOLTIP3661
			}
		}
	}

	option = {
		name = EVTOPTD3660 # Ignore

		add_trait_fully_silently_content_effect = yes
	}
}

# Poet: Courtier reacts to demands/bribes or being asked nicely
character_event = {
	id = 3661
	desc = EVTDESC3661
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3661

		trigger = { has_character_flag = pressured_poet }

		clr_character_flag = pressured_poet

		FROM = {
			show_scope_change = no

			set_character_flag = irritated_poet

			character_event = {
				id = 3662
				days = 7
				tooltip = EVTTOOLTIP3662
			}
		}

		tooltip = {
			opinion = {
				name = opinion_disgruntled
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB3661

		trigger = { has_character_flag = asked_poet }

		clr_character_flag = asked_poet

		FROM = {
			show_scope_change = no

			set_character_flag = happy_poet

			character_event = {
				id = 3662
				days = 7
				tooltip = EVTTOOLTIP3662
			}
		}

		tooltip = {
			opinion = {
				name = opinion_delighted
				who = FROM
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTC3661

		trigger = { has_character_flag = bribed_poet }

		clr_character_flag = bribed_poet

		transfer_scaled_wealth = {
			from = FROM
			value = 0.10
		}

		FROM = {
			show_scope_change = no

			set_character_flag = generous_poet

			character_event = {
				id = 3662
				days = 7
				tooltip = EVTTOOLTIP3662
			}
		}
	}
}

# Poet: ROOT gets +diplomacy
character_event = {
	id = 3662
	desc = EVTDESC3662
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3662

		trigger_switch = {
			on_trigger = has_character_flag

			irritated_poet = {
				clr_character_flag = irritated_poet

				reverse_opinion = {
					name = opinion_disgruntled
					who = FROM
					years = 2
				}

				change_diplomacy = 1
			}

			happy_poet = {
				clr_character_flag = happy_poet

				reverse_opinion = {
					name = opinion_delighted
					who = FROM
					years = 2
				}

				change_diplomacy = 2
			}

			generous_poet = {
				clr_character_flag = generous_poet
				change_diplomacy = 1
			}
		}
	}
}

### Poet: Entertain the court ###
character_event = {
	id = 3665
	desc = EVTDESC3665
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = poet
		diplomacy >= 6
		NOT = { trait = wroth }
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			OR = {
				trait = gluttonous
				trait = greedy
				trait = wroth
			}

			is_adult = yes
			in_command_trigger = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3665

		piety = -10
		add_trait_fully_silently_lustful_effect = yes
	}

	option = {
		name = EVTOPTB3665

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					trait = gluttonous
					trait = greedy
					trait = wroth
				}

				is_adult = yes
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			opinion = {
				name = opinion_upset
				who = ROOT
				years = 5
			}
		}

		add_trait_fully_silently_cynical_effect = yes
		remove_trait_silently_kind_effect = yes
	}

	option = {
		name = EVTOPTC3665

		piety = 10

		any_courtier = {
			show_scope_change = no

			limit = {
				trait = zealous

				OR = {
					trait = chaste
					trait = humble
					piety >= 100
				}

				is_adult = yes
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			opinion = {
				name = opinion_approves
				who = ROOT
				years = 5
			}
		}

		add_trait_fully_silently_zealous_effect = yes
	}

	option = {
		name = EVTOPTD3665

		add_trait_fully_silently_wroth_effect = yes
	}
}

### Poet: Courtier asks for a poem ###
character_event = {
	id = 3675
	desc = EVTDESC3675
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = poet
		has_lover = no
		in_command_trigger = no

		any_courtier = {
			age >= 20
			prisoner = no
			has_lover = no
			NOT = { trait = poet }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		save_event_target_as = poem_author

		random_courtier = {
			limit = {
				age >= 20
				prisoner = no
				has_lover = no
				NOT = { trait = poet }
			}

			save_event_target_as = poem_customer
		}
	}

	option = {
		name = EVTOPTA3675

		add_character_modifier = {
			name = poetry_timer
			days = 430
			hidden = yes
		}

		add_trait_fully_silently_charitable_effect = yes

		event_target:poem_customer = {
			show_scope_change = no

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 5
			}

			add_character_modifier = {
				name = used_poetry_timer
				days = 430
				hidden = yes
			}

			random = {
				chance = 50

				character_event = {
					id = 3680 # Courtier might claim liege's poem is his/hers!
					days = 7
					random = 420
				}
			}
		}

		if = {
			limit = {
				is_married = yes
				is_female = no

				event_target:poem_customer = {
					is_female = yes
					practical_age < 30

					NOR = {
						trait = homosexual
						trait = celibate
					}
				}
			}

			spouse = {
				character_event = { id = 3676 }
			}
		}
	}

	option = {
		name = EVTOPTB3675

		add_character_modifier = {
			name = poetry_timer
			days = 430
			hidden = yes
		}

		wealth = 10

		event_target:poem_customer = {
			show_scope_change = no

			opinion = {
				name = opinion_mildly_disappointed
				who = ROOT
				years = 5
			}

			add_character_modifier = {
				name = used_poetry_timer
				days = 430
				hidden = yes
			}

			random = {
				chance = 50

				character_event = {
					id = 3680 # Courtier might claim liege's poem is his/hers!
					days = 7
					random = 420
				}
			}
		}
	}

	option = {
		name = EVTOPTC3675

		prestige = 10

		reverse_opinion = {
			name = opinion_disappointed
			who = event_target:poem_customer
			years = 5
		}
	}
}

# Poet: Spouse discover you gave poem to a courtier
character_event = {
	id = 3676
	desc = EVTDESC3676
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3676

		tooltip = {
			opinion = {
				name = opinion_forgive
				who = FROM
				years = 1
			}
		}

		FROM = {
			character_event = { id = 3677 }
		}
	}

	option = {
		name = EVTOPTB3676

		trigger = { is_lover = FROM }

		opinion = {
			name = opinion_sad
			who = FROM
			years = 1
		}

		random_list = {
			70 = {
				FROM = {
					show_scope_change = no

					character_event = {
						id = 3677
						tooltip = EVTTOOLTIP3677
					}
				}
			}

			20 = { }

			10 = {
				FROM = { save_event_target_as = target_lover }

				if = {
					limit = { has_dlc = "Way of Life" }

					character_event = {
						id = WoL.1102
						tooltip = EVTTOOLTIP64045
					}
				}
				else = {
					character_event = {
						id = 64045
						tooltip = EVTTOOLTIP64045
					}
				}
			}
		}
	}
}

# Poet: Spouse has discovered you gave poem to a courtier
character_event = {
	id = 3677
	desc = EVTDESC3677
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = EVTOPTA3677

		reverse_opinion = {
			name = opinion_forgive
			who = FROM
			years = 5
		}
	}

	option = {
		name = EVTOPTB3677

		scaled_wealth = -0.05

		reverse_opinion = {
			name = opinion_glad
			who = FROM
			years = 5
		}
	}
}

### Poet: Courtier might claim liege's poem is his/hers! ###
character_event = {
	id = 3680
	desc = EVTDESC3680
	picture = GFX_evt_scandal

	is_triggered_only = yes # CleanSlate: Now fired directly from event 3675, rather than on_bi_yearly_pulse

	# only_playable = yes
	only_men = yes
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		has_character_modifier = used_poetry_timer
		trait = deceitful
		has_lover = no
		in_command_trigger = no
		NOT = { trait = celibate }

		event_target:poem_author = {
			has_character_modifier = poetry_timer
			prisoner = no
			war = no
			in_command_trigger = no
		}

		any_courtier = {
			is_female = yes
			age >= 20
			is_valid_romance_target = ROOT
			has_lover = no
			prisoner = no
			is_abroad = no
			NOT = { trait = celibate }

			opinion = {
				who = ROOT
				value >= 20
			}

			reverse_opinion = {
				who = ROOT
				value >= 20
			}
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				is_female = yes
				age >= 20
				is_valid_romance_target = ROOT
				has_lover = no
				prisoner = no
				is_abroad = no
				NOT = { trait = celibate }

				opinion = {
					who = ROOT
					value >= 20
				}

				reverse_opinion = {
					who = ROOT
					value >= 20
				}
			}

			save_event_target_as = sweetheart
		}

		random_courtier = {
			limit = {
				has_character_modifier = poetry_timer
				is_adult = yes
				war = no
				in_command_trigger = no
				prisoner = no
				NOT = { character = ROOT }
			}

			save_event_target_as = poem_author
		}
	}

	option = {
		name = EVTOPTA3680

		event_target:sweetheart = {
			show_scope_change = no

			add_lover = ROOT
		}

		random = {
			chance = 10

			event_target:poem_author = {
				show_scope_change = no

				character_event = {
					id = 3681
					tooltip = EVTTOOLTIP3681
				}
			}
		}
	}

	option = {
		name = EVTOPTB3680

		prestige = -10
		remove_trait = deceitful

		reverse_opinion = {
			name = opinion_glad
			who = event_target:sweetheart
			years = 10
		}
	}
}

# Poet: Poetry thief is confronted
character_event = {
	id = 3681
	desc = EVTDESC3681
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3681 # Confront

		prestige = 5

		opinion = {
			name = opinion_irritated
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3682
				tooltip = EVTTOOLTIP3682
			}
		}
	}

	option = {
		name = EVTOPTB3681 # Seduced my little girl!

		trigger = {
			is_parent_of = event_target:sweetheart

			event_target:sweetheart = {
				NOT = { is_married = FROM }
			}
		}

		FROM = {
			show_scope_change = no

			imprison = ROOT
			set_character_flag = seduced_daughter
			character_event = { id = 3683 }
		}
	}

	option = {
		name = EVTOPTC3681 # Seduced my wife!

		trigger = { is_married = event_target:sweetheart }

		FROM = {
			show_scope_change = no

			imprison = ROOT
			set_character_flag = seduced_wife
			character_event = { id = 3683 }
		}
	}

	option = {
		name = EVTOPTD3681 # Forgive

		prestige = -5

		opinion = {
			name = opinion_forgive
			who = FROM
			years = 5
		}
	}
}

# Poet: ROOT gets his/her vengeance
character_event = {
	id = 3682
	desc = EVTDESC3682
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3682

		prestige = -20

		tooltip = {
			reverse_opinion = {
				name = opinion_irritated
				who = FROM
				years = 2
			}
		}
	}
}

# Poet: ROOT gets his/her vengeance
character_event = {
	id = 3683
	desc = EVTDESC3683
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA3683

		trigger = { has_character_flag = seduced_daughter }

		clr_character_flag = seduced_daughter
	}

	option = {
		name = EVTOPTB3683

		trigger = { has_character_flag = seduced_wife }

		clr_character_flag = seduced_wife
		prestige = 10
	}

	after = {
		opinion = {
			name = opinion_dislike
			who = FROM
			years = 5
		}
	}
}

### I have lost my inspiration ###
character_event = {
	id = 3685
	desc = EVTDESC3685
	picture = GFX_evt_recieve_letter

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	only_capable = yes
	war = no

	trigger = {
		trait = poet
		has_lover = no
		in_command_trigger = no

		NAND = {
			trait = ambitious
			trait = diligent
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3685

		character_event = {
			id = 3686
			tooltip = EVTTOOLTIP3686
		}
	}

	option = {
		name = EVTOPTB3685

		random = {
			chance = 20
			remove_trait_poet_effect = yes
		}
	}

	option = {
		name = EVTOPTC3685

		random_list = {
			25 = {
				character_event = {
					id = 3686
					tooltip = EVTTOOLTIP3686
				}
			}

			25 = { remove_trait_poet_effect = yes }
			25 = { add_trait_fully_diligent_effect = yes }
			25 = { add_trait_fully_ambitious_effect = yes }
		}
	}
}

# Poet: Found a muse?
character_event = {
	id = 3686
	desc = EVTDESC3686
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = EVTOPTA3686

		trigger = {
			any_courtier = {
				is_valid_romance_target = ROOT
				has_lover = no
				prisoner = no
				in_command_trigger = no

				NOR = {
					trait = celibate
					trait = eunuch
				}

				opinion = {
					who = ROOT
					value >= 20
				}

				reverse_opinion = {
					who = ROOT
					value >= 20
				}
			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_valid_romance_target = ROOT
				has_lover = no
				in_command_trigger = no
				prisoner = no

				NOR = {
					trait = celibate
					trait = eunuch
				}

				opinion = {
					who = ROOT
					value >= 20
				}

				reverse_opinion = {
					who = ROOT
					value >= 20
				}
			}

			character_event = {
				id = 3687
				tooltip = EVTTOOLTIP3687
			}
		}
	}

	option = {
		name = EVTOPTB3686

		trigger = {
			spouse = {
				has_lover = no
				prisoner = no
				is_abroad = no

				opinion = {
					who = ROOT
					value >= 10
				}

				reverse_opinion = {
					who = ROOT
					value >= 10
				}
			}
		}

		character_event = {
			id = 3760
			tooltip = EVTTOOLTIP64025
		}
	}

	option = {
		name = EVTOPTC3686

		add_trait_fully_silently_content_effect = yes

		random = {
			chance = 70
			remove_trait_poet_effect = yes
		}
	}
}

# Poet: Am I the muse for him/her?
character_event = {
	id = 3687
	desc = EVTDESC3687
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = EVTOPTA3687

		add_lover = FROM

		FROM = {
			character_event = { id = 3688 }
		}
	}

	option = {
		name = EVTOPTB3687

		opinion = {
			name = opinion_disgusted
			who = FROM
			years = 5
		}

		reverse_opinion = {
			name = opinion_sad
			who = FROM
			years = 5
		}

		FROM = {
			character_event = { id = 3689 }
		}
	}
}

# Poet: New muse!
character_event = {
	id = 3688
	desc = EVTDESC3688
	picture = GFX_evt_lovers

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3688

		tooltip = {
			add_lover = FROM
		}
	}
}

# Poet: Rejected by muse
character_event = {
	id = 3689
	desc = EVTDESC3689
	picture = GFX_evt_library

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3689

		tooltip = {
			reverse_opinion = {
				name = opinion_disgusted
				who = FROM
				years = 5
			}

			opinion = {
				name = opinion_sad
				who = FROM
				years = 5
			}
		}
	}
}

# You have fallen in love with your spouse
# CleanSlate: A duplicate of 64025, used to avoid issues in case you have Way of Life.
character_event = {
	id = 3760
	desc = EVTDESC64025
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = EVTOPTA64025 # Embrace the love

		piety = 5
		add_lover = spouse
	}

	option = {
		name = EVTOPTB64025 # Deny it

		reverse_opinion = {
			name = opinion_spurned
			who = spouse
			years = 10
		}
	}
}

###### FALCONER ######

#### Falconer: Bring-your-kids-to-hunt-day ###
character_event = {
	id = 3690
	desc = EVTDESC3690
	picture = GFX_evt_falconing

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	is_married = yes
	min_age = 20
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = falconer
		num_of_children >= 3
		in_command_trigger = no
		is_inaccessible_trigger = no

		spouse = {
			is_inaccessible_trigger = no
		}

		any_child = {
			practical_age >= 13
			practical_age < 20
			is_abroad = no
			is_inaccessible_or_incapable_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_child = {
			limit = {
				practical_age >= 13
				practical_age < 20
				is_abroad = no
				is_inaccessible_or_incapable_trigger = no
			}

			save_event_target_as = hunting_child
		}
	}

	option = {
		name = EVTOPTA3690

		event_target:hunting_child = {
			show_scope_change = no

			character_event = {
				id = 3691
				tooltip = EVTTOOLTIP3691
			}
		}
	}

	option = {
		name = EVTOPTB3690

		reverse_opinion = {
			name = opinion_disappointed
			who = spouse
			years = 5
		}

		event_target:hunting_child = {
			show_scope_change = no

			character_event = {
				id = 3692
				tooltip = EVTTOOLTIP3691
			}
		}
	}

	option = {
		name = EVTOPTC3690

		reverse_opinion = {
			name = opinion_angry
			who = spouse
			years = 5
		}

		reverse_opinion = {
			name = opinion_disappointed
			who = event_target:hunting_child
			years = 1
		}
	}

	option = {
		name = EVTOPTD3690

		trigger = {
			spouse = { trait = falconer }

			event_target:hunting_child = {
				trait = brave
				martial >= 10
			}
		}

		character_event = {
			id = 3697
			tooltip = EVTTOOLTIP3697
		}
	}
}

# Falconer: Child is welcome to hunt with parent
character_event = {
	id = 3691
	desc = EVTDESC3691
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3691

		opinion = {
			name = opinion_glad
			who = FROM
			years = 5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				20 = {
					character_event = {
						id = 3693
						tooltip = EVTTOOLTIP3693 # Good hunt!
					}
				}

				30 = {
					character_event = {
						id = 3694
						tooltip = EVTTOOLTIP3693 # You shame me!
					}
				}

				20 = {
					character_event = {
						id = 3695
						tooltip = EVTTOOLTIP3694 # I am impressed!
					}
				}

				30 = {
					character_event = {
						id = 3696
						tooltip = EVTTOOLTIP3695 # Plucking flowers? What for?
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3691

		change_martial = -1
		change_stewardship = 1

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_disappointed
					who = ROOT
					years = 5
				}
			}

			character_event = {
				id = 3698
				tooltip = EVTTOOLTIP3698
			}
		}
	}
}

# Falconer: Child is NOT welcome to hunt with parent
character_event = {
	id = 3692
	desc = EVTDESC3692
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3692

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 5
		}

		FROM = {
			show_scope_change = no

			random_list = {
				20 = {
					trigger = {
						event_target:hunting_child = {
							martial < 10
						}
					}

					character_event = {
						id = 3693
						tooltip = EVTTOOLTIP3693 # Good hunt!
					}
				}

				30 = {
					character_event = {
						id = 3694
						tooltip = EVTTOOLTIP3694 # You shame me!
					}
				}

				20 = {
					trigger = {
						event_target:hunting_child = {
							NOT = { trait = brave }
						}
					}

					character_event = {
						id = 3695
						tooltip = EVTTOOLTIP3694 # I am impressed!
					}
				}

				30 = {
					trigger = {
						event_target:hunting_child = {
							learning < 10
						}
					}

					character_event = {
						id = 3696
						tooltip = EVTTOOLTIP3695 # Plucking flowers? What for?
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB3692

		change_martial = -1
		change_stewardship = 2

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_disappointed
					who = ROOT
					years = 5
				}
			}

			character_event = {
				id = 3698
				tooltip = EVTTOOLTIP3698
			}
		}
	}
}

# Falconer: Good Hunt!
character_event = {
	id = 3693
	desc = EVTDESC3693
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3693

		change_martial = 1

		event_target:hunting_child = {
			show_scope_change = no

			hidden_effect = {
				remove_opinion = {
					name = opinion_disappointed
					who = ROOT
				}
			}

			opinion = {
				name = opinion_glad
				who = ROOT
				years = 5
			}

			change_martial = 1
		}
	}
}

# Falconer: You shame me!
character_event = {
	id = 3694
	desc = EVTDESC3694
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3694

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 5
		}

		event_target:hunting_child = {
			show_scope_change = no

			hidden_effect = {
				remove_opinion = {
					name = opinion_glad
					who = ROOT
				}
			}

			opinion = {
				name = opinion_sad
				who = ROOT
				years = 5
			}

			add_trait_fully_silently_shy_effect = yes
		}
	}
}

# Falconer: I am impressed! No one has ever killed so many hares!
character_event = {
	id = 3695
	desc = EVTDESC3695
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3695

		prestige = 10

		event_target:hunting_child = {
			show_scope_change = no

			random = {
				chance = 20
				add_trait_fully_brave_effect = yes
			}

			change_martial = 1

			opinion = {
				name = opinion_happy
				who = ROOT
				years = 5
			}
		}
	}
}

# Falconer: What did you pluck all those flowers for?
character_event = {
	id = 3696
	desc = EVTDESC3696
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3696

		event_target:hunting_child = {
			show_scope_change = no

			change_learning = 1

			opinion = {
				name = opinion_sad
				who = ROOT
				years = 5
			}
		}
	}
}

# Falconer: Family event!
character_event = {
	id = 3697
	desc = EVTDESC3697
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3697

		prestige = 100
	}
}

# Falconer: Child does NOT join
character_event = {
	id = 3698
	desc = EVTDESC3698
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3698

		prestige = -10

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 5
		}
	}
}

### Falconer: Courtier asks for help with bird ###
character_event = {
	id = 3700
	desc = EVTDESC3700
	picture = GFX_evt_falconing

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	min_age = 20
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = falconer
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			martial >= 6
			block_general_event_trigger = no

			opinion = {
				who = ROOT
				value >= 20
			}

			NOR = {
				trait = falconer
				trait = craven
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				martial >= 6
				block_general_event_trigger = no

				opinion = {
					who = ROOT
					value >= 20
				}

				NOR = {
					trait = falconer
					trait = craven
				}
			}

			save_event_target_as = falcon_help
		}
	}

	option = {
		name = EVTOPTA3700

		add_trait_fully_silently_deceitful_effect = yes

		event_target:falcon_help = {
			show_scope_change = no

			set_character_flag = sold_falcon

			opinion = {
				name = opinion_happy
				who = ROOT
				years = 5
			}
		}

		random_list = {
			40 = {
				character_event = {
					id = 3701
					tooltip = EVTTOOLTIP3701
				}
			}

			30 = {
				character_event = {
					id = 3702
					tooltip = EVTTOOLTIP3702
				}
			}

			20 = { }
			10 = { change_intrigue = 1 }
		}
	}

	option = {
		name = EVTOPTB3700

		wealth = 10

		reverse_opinion = {
			name = opinion_glad
			who = event_target:falcon_help
			years = 5
		}

		random_list = {
			30 = { }
			20 = { prestige = 10 }
			10 = { add_trait_wounded_effect = yes }
			20 = { add_trait_fully_charitable_effect = yes }
			20 = { add_trait_fully_greedy_effect = yes }
		}
	}

	option = {
		name = EVTOPTC3700

		event_target:falcon_help = {
			show_scope_change = no

			set_character_flag = trained_falcon

			opinion = {
				name = opinion_delighted
				who = ROOT
				years = 5
			}
		}

		random_list = {
			40 = {
				set_character_flag = good_bird

				character_event = {
					id = 3701
					days = 14
					tooltip = EVTTOOLTIP3701
				}
			}

			30 = {
				set_character_flag = bad_bird

				character_event = {
					id = 3702
					days = 14
					tooltip = EVTTOOLTIP3702
				}
			}
		}
	}

	option = {
		name = EVTOPTD3700

		prestige = -5

		event_target:falcon_help = {
			show_scope_change = no

			add_friend = ROOT
			set_character_flag = deceitful_falconer
		}

		character_event = {
			id = 3703
			days = 10
			random = 20
		}
	}
}

# Falconer: Good bird!
character_event = {
	id = 3701
	desc = EVTDESC3701
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3701 # Keep it

		trigger = {
			NOT = { has_character_flag = good_bird }
		}

		prestige = 10

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = sold_falcon

			random = {
				chance = 20

				set_character_flag = falcon_kept

				character_event = {
					id = 3704
					tooltip = EVTTOOLTIP3704
				}
			}
		}
	}

	option = {
		name = EVTOPTB3701 # Train it and sell it

		trigger = {
			NOT = { has_character_flag = good_bird }
		}

		wealth = 20

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = sold_falcon

			random = {
				chance = 45

				set_character_flag = sold_falcon

				character_event = {
					id = 3704
					tooltip = EVTTOOLTIP3704
				}
			}
		}
	}

	option = {
		name = EVTOPTC3701 # Good bird!

		trigger = { has_character_flag = good_bird }

		prestige = 20
		clr_character_flag = good_bird

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = trained_falcon

			opinion = {
				name = opinion_grateful
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3707
				tooltip = EVTTOOLTIP3707
			}
		}
	}
}

# Falconer: Bad bird!
character_event = {
	id = 3702
	desc = EVTDESC3702
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3702

		trigger = { has_character_flag = bad_bird }

		add_trait_silently_wounded_effect = yes

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = trained_falcon
			set_character_flag = untrainable_bird

			opinion = {
				name = opinion_sad
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3705
				tooltip = EVTTOOLTIPA3705
			}
		}
	}

	option = {
		name = EVTOPTB3702

		trigger = { has_character_flag = bad_bird }

		add_trait_silently_wounded_effect = yes

		random_list = {
			50 = { add_trait_fully_cruel_effect = yes }
			50 = { add_trait_fully_wroth_effect = yes }
		}

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = trained_falcon
			set_character_flag = killed_bird

			opinion = {
				name = opinion_angry
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3705
				tooltip = EVTTOOLTIPA3705
			}
		}
	}

	option = {
		name = EVTOPTC3702 # Sell it back

		trigger = {
			NOT = { has_character_flag = bad_bird }
		}

		add_trait_silently_wounded_effect = yes
		wealth = 10

		event_target:falcon_help = {
			show_scope_change = no

			opinion = {
				name = opinion_disappointed
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3705
				tooltip = EVTTOOLTIPB3705
			}
		}
	}

	option = {
		name = EVTOPTD3702 # Kill bird

		trigger = {
			any_courtier = {
				has_character_flag = sold_falcon
			}
		}

		add_trait_silently_wounded_effect = yes

		random_list = {
			50 = { add_trait_fully_cruel_effect = yes }
			50 = { add_trait_fully_wroth_effect = yes }
		}

		event_target:falcon_help = {
			show_scope_change = no

			clr_character_flag = sold_falcon

			random = {
				chance = 20

				set_character_flag = killed_falcon

				character_event = {
					id = 3705
					tooltip = EVTTOOLTIPB3705
				}
			}
		}
	}
}

# Falconer:
character_event = {
	id = 3703
	desc = EVTDESC3703
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3703

		event_target:falcon_help = {
			show_scope_change = no

			imprison = ROOT
			character_event = { id = 3706 }
		}
	}

	option = {
		name = EVTOPTB3703

		prestige = -10

		if = {
			limit = {
				NOT = { trait = content }
			}

			add_trait_fully_silently_content_effect = yes
		}
		else = {
			add_trait_fully_silently_slothful_effect = yes
		}
	}

	option = {
		name = EVTOPTC3703

		event_target:falcon_help = {
			show_scope_change = no

			reverse_opinion = {
				name = opinion_angry
				who = ROOT
				years = 1
			}

			character_event = {
				id = 3706
				tooltip = EVTTOOLTIP3706
			}
		}
	}
}

# Falconer: Courtier is informed about finished training Good Bird!
character_event = {
	id = 3704
	desc = EVTDESC3704
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3704

		trigger = { has_character_flag = falcon_kept }

		clr_character_flag = falcon_kept

		opinion = {
			name = opinion_liar
			who = FROM
			years = 5
		}
	}

	option = {
		name = EVTOPTB3704

		trigger = { has_character_flag = sold_falcon }

		clr_character_flag = sold_falcon

		opinion = {
			name = opinion_irritated
			who = FROM
			years = 5
		}
	}
}

# Falconer: Courtier is informed about finished training Bad Bird!
character_event = {
	id = 3705
	desc = EVTDESC3705
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3705

		trigger = { has_character_flag = untrainable_bird }

		clr_character_flag = untrainable_bird

		opinion = {
			name = opinion_sad
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTB3705

		trigger = { has_character_flag = killed_bird }

		clr_character_flag = killed_bird

		opinion = {
			name = opinion_angry
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTC3705

		trigger = { has_character_flag = killed_falcon }

		clr_character_flag = killed_falcon

		opinion = {
			name = opinion_sad
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTD3705

		trigger = { has_character_flag = sold_falcon }

		clr_character_flag = sold_falcon
		wealth = -10

		opinion = {
			name = opinion_disappointed
			who = FROM
			years = 4
		}
	}
}

# Falconer: Friend is confronted
character_event = {
	id = 3706
	desc = EVTDESC3706
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3706

		prestige = -5

		tooltip = {
			reverse_opinion = {
				name = opinion_angry
				who = FROM
				years = 4
			}
		}
	}
}

# Falconer: Courtier is informed about finished training Good Bird!
character_event = {
	id = 3707
	desc = EVTDESC3707
	picture = GFX_evt_falconing

	is_triggered_only = yes

	option = {
		name = EVTOPTA3707

		opinion = {
			name = opinion_grateful
			who = FROM
			years = 4
		}

		if = {
			limit = {
				martial >= 8
				war = no
			}

		#	Lifestyle events disabled/rewritten in Plus
		#	character_event = {
		#		id = 5040 # TODO: Requires lacks_dlc = "Way of Life". Should we use event 5050 instead or in addition?
		#		days = 5
		#		random = 1
		#	}

			hidden_effect = {
				change_variable = {
					which = lifestyle_diplomacy
					value = 1
				}
			}
		}
	}
}

### GREGARIOUS ###

### Vassal does NOT support liege ###
character_event = {
	id = 3710
	desc = EVTDESC3710
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = gregarious

		NAND = {
			trait = slothful
			trait = content
		}

		in_command_trigger = no
		is_inaccessible_trigger = no

		any_vassal = {
			opinion = {
				who = ROOT
				value < -10
			}

			prisoner = no
			war = no
			in_command_trigger = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_vassal = {
			limit = {
				opinion = {
					who = ROOT
					value < -10
				}

				prisoner = no
				war = no
				in_command_trigger = no
				is_inaccessible_trigger = no
			}

			save_event_target_as = nonsupportive_vassal
		}
	}

	option = {
		name = EVTOPTA3710

		event_target:nonsupportive_vassal = {
			show_scope_change = no

			character_event = {
				id = 3711
				tooltip = EVTTOOLTIP3711
			}
		}
	}

	option = {
		name = EVTOPTB3710

		prestige = 10

		reverse_opinion = {
			name = opinion_upset
			who = event_target:nonsupportive_vassal
			years = 5
		}
	}
}

# Liege talks to vassal, vassal reacts
character_event = {
	id = 3711
	desc = EVTDESC3711
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3711

		tooltip = {
			opinion = {
				name = opinion_irritated
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_stubborn
					who = ROOT
					years = 1
				}
			}

			set_character_flag = vassal_stubborn

			character_event = {
				id = 3712
				tooltip = EVTTOOLTIPA3712
			}
		}
	}

	option = {
		name = EVTOPTB3711

		tooltip = {
			opinion = {
				name = opinion_convinced
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			tooltip = {
				opinion = {
					name = opinion_glad
					who = ROOT
					years = 1
				}
			}

			set_character_flag = vassal_relented

			character_event = {
				id = 3712
				tooltip = EVTTOOLTIPB3712
			}
		}
	}
}

# Liege gets vassals reaction
character_event = {
	id = 3712
	desc = EVTDESC3712
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3712

		trigger = { has_character_flag = vassal_stubborn }

		clr_character_flag = vassal_stubborn
		prestige = -10

		opinion = {
			name = opinion_stubborn
			who = FROM
			years = 4
		}

		reverse_opinion = {
			name = opinion_irritated
			who = FROM
			years = 1
		}
	}

	option = {
		name = EVTOPTB3712

		trigger = { has_character_flag = vassal_relented }

		clr_character_flag = vassal_relented
		prestige = 10

		opinion = {
			name = opinion_glad
			who = FROM
			years = 4
		}

		reverse_opinion = {
			name = opinion_convinced
			who = FROM
			years = 1
		}
	}
}

### Gregarious character's child is shy! ###
character_event = {
	id = 3715
	desc = EVTDESC3715
	picture = GFX_evt_guardian

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = gregarious
		in_command_trigger = no

		any_child = {
			trait = shy
			is_adult = no
			is_abroad = no
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = trusting
		}

		mult_modifier = {
			factor = 0.5
			trait = paranoid
		}

		mult_modifier = {
			factor = 0.5
			trait = cynical
		}
	}

	immediate = {
		random_child = {
			limit = {
				trait = shy
				is_adult = no
				is_abroad = no
				prisoner = no
			}

			save_event_target_as = shy_child
		}
	}

	option = {
		name = EVTOPTA3715

		event_target:shy_child = {
			show_scope_change = no

			random_list = {
				25 = { remove_trait_shy_effect = yes }
				25 = { add_trait_fully_gregarious_effect = yes }
				30 = { add_trait_fully_paranoid_effect = yes }
				20 = { add_trait_stressed_effect = yes }
			}
		}
	}

	option = {
		name = EVTOPTB3715

		event_target:shy_child = {
			show_scope_change = no

			random_list = {
				30 = { }
				25 = { add_trait_fully_paranoid_effect = yes }
				25 = { add_trait_fully_cynical_effect = yes }
				20 = { change_intrigue = 1 }
			}
		}

		add_trait_fully_cynical_effect = yes
	}

	option = {
		name = EVTOPTC3715

		event_target:shy_child = {
			show_scope_change = no

			random_list = {
				20 = { }

				10 = {
					opinion = {
						name = opinion_unhappy
						who = ROOT
						years = 5
					}
				}

				20 = { add_trait_depressed_effect = yes }
				25 = { change_learning = 1 }
				25 = { remove_trait_shy_effect = yes }
			}
		}

		random = {
			chance = 25
			add_trait_fully_content_effect = yes
		}
	}
}

### Take care of a courtier? ###
character_event = {
	id = 3720
	desc = EVTDESC3720
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = gregarious
		in_command_trigger = no
		is_inaccessible_trigger = no

		any_courtier = {
			trait = proud
			is_adult = yes

			OR = {
				trait = shy
				trait = paranoid
				trait = cynical
			}

			opinion = {
				who = ROOT
				value >= 10
			}

			in_command = no
			is_inaccessible_trigger = no
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = zealous
		}
	}

	immediate = {
		random_courtier = {
			limit = {
				trait = proud
				is_adult = yes

				OR = {
					trait = shy
					trait = paranoid
					trait = cynical
				}

				opinion = {
					who = ROOT
					value >= 10
				}

				in_command_trigger = no
				is_inaccessible_trigger = no

			}

			save_event_target_as = proud_courtier
		}
	}

	option = {
		name = EVTOPTA3720

		event_target:proud_courtier = {
			show_scope_change = no

			character_event = {
				id = 3721
				tooltip = EVTTOOLTIP3721
			}
		}
	}

	option = {
		name = EVTOPTB3720

		random = {
			chance = 25

			if = {
				limit = {
					NOT = { trait = slothful }
				}

				add_trait_fully_slothful_effect = yes
			}
			else_if = {
				limit = {
					NOT = { trait = content }
				}

				add_trait_fully_content_effect = yes
			}
			else = {
				remove_trait_gregarious_effect = yes
			}
		}

		reverse_opinion = {
			name = opinion_upset
			who = event_target:proud_courtier
			years = 5
		}
	}

	option = {
		name = EVTOPTC3720

		reverse_opinion = {
			name = opinion_grateful
			who = event_target:proud_courtier
			years = 5
		}

		random = {
			chance = 25
			remove_trait_slothful_effect = yes
		}

		random = {
			chance = 25
			remove_trait_content_effect = yes
		}
	}
}

# Courtier reacts
character_event = {
	id = 3721
	desc = EVTDESC3721
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3721

		tooltip = {
			opinion = {
				name = opinion_insulted
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = courtier_insulted

			character_event = {
				id = 3722
				tooltip = EVTTOOLTIPA3722
			}
		}
	}

	option = {
		name = EVTOPTB3721

		prestige = -5

		random_list = {
			20 = { }
			40 = { remove_trait_proud_effect = yes }
			40 = { change_learning = 1 }
		}

		tooltip = {
			opinion = {
				name = opinion_grateful
				who = FROM
				years = 1
			}
		}

		FROM = {
			show_scope_change = no

			set_character_flag = courtier_grateful

			character_event = {
				id = 3722
				tooltip = EVTTOOLTIPB3722
			}
		}
	}
}

# Courtier reacts, liege gets answer
character_event = {
	id = 3722
	desc = EVTDESC3722
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = EVTOPTA3722

		trigger = { has_character_flag = courtier_insulted }

		prestige = -10
		clr_character_flag = courtier_insulted

		reverse_opinion = {
			name = opinion_insulted
			who = FROM
			years = 4
		}
	}

	option = {
		name = EVTOPTB3722

		trigger = { has_character_flag = courtier_grateful }

		prestige = 10
		clr_character_flag = courtier_grateful

		reverse_opinion = {
			name = opinion_grateful
			who = FROM
			years = 4
		}
	}
}

### Gregarious character ###
character_event = {
	id = 3725
	desc = EVTDESC3725
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = gregarious
		higher_real_tier_than = COUNT
		in_command_trigger = no

		any_courtier = {
			is_adult = yes
			in_command = no
			NOT = { trait = gregarious }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA3725

		prestige = 10

		any_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				in_command_trigger = no
				NOT = { trait = gregarious }
			}

			opinion = {
				name = opinion_lost_respect
				who = ROOT
				years = 5
			}
		}

		random = {
			chance = 25
			add_trait_stressed_effect = yes
		}
	}

	option = {
		name = EVTOPTB3725

		any_courtier = {
			show_scope_change = no

			limit = {
				is_adult = yes
				in_command_trigger = no
				NOT = { trait = gregarious }
			}

			opinion = {
				name = opinion_gained_respect
				who = ROOT
				years = 5
			}
		}

		random = {
			chance = 25
			remove_trait_gregarious_effect = yes
		}
	}

	option = {
		name = EVTOPTC3725

		random = {
			chance = 25

			change_intrigue = 1
			add_trait_fully_deceitful_effect = yes
		}
	}
}

### Muslim Events ###

### Wroth - Muslim: Start ###
# CleanSlate: Event id 3730 merged with event 3190

### Craven - Muslim ###
# CleanSlate: Event id 3735 merged with event 3305

### Brave positive - Muslim ###
# CleanSlate: Event id 3740 merged with event 3325

### Content positive ###
# CleanSlate: Event id 3745 merged with event 3385

### Zealous negative - Muslim: Start ###
character_event = {
	id = 3750
	desc = EVTDESC3750
	picture = GFX_evt_jerusalem

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = muslim
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		in_command_trigger = no

		OR = {
			spouse = {
				is_abroad = no
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}

			any_child = {
				practical_age >= 15
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 4.0
			trait = gluttonous
		}

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = humble
		}
	}

	option = {
		name = EVTOPTA3750

		trigger = {
			spouse = {
				is_abroad = no
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}
		}

		spouse = {
			show_scope_change = no

			character_event = {
				id = 3751
				tooltip = EVTTOOLTIP3751
			}
		}
	}

	option = {
		name = EVTOPTB3750

		trigger = {
			any_child = {
				practical_age >= 15
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				practical_age >= 15
				NOT = { trait = zealous }

				opinion = {
					who = ROOT
					value >= 100
				}
			}

			character_event = {
				id = 3751
				tooltip = EVTTOOLTIP3751
			}
		}
	}
}

# Spouse
character_event = {
	id = 3751
	desc = EVTDESC3751
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = {
			text = EVTOPTA3751
			trigger = {
				is_married = FROM
				is_female = no
			}
		}
		name = {
			text = EVTOPTB3751
			trigger = {
				is_married = FROM
				is_female = yes
			}
		}
		name = {
			text = EVTOPTC3751
			trigger = {
				father = {
					character = FROM
				}
			}
		}
		name = {
			text = EVTOPTD3751
			trigger = {
				mother = {
					character = FROM
				}
			}
		}

		opinion = {
			name = zealous_neg
			who = FROM
			years = 2
		}

		FROM = {
			show_scope_change = no

			character_event = {
				id = 3752
				tooltip = EVTTOOLTIP3752
			}
		}
	}
}

# ROOT
character_event = {
	id = 3752
	desc = EVTDESC3752
	picture = GFX_evt_jerusalem

	is_triggered_only = yes

	ai = no

	option = {
		name = EVTOPTA3752

		tooltip = {
			reverse_opinion = {
				name = zealous_neg
				who = FROM
				years = 2
			}
		}
	}
}

### Zealous negative - Muslim ###
character_event = {
	id = 3755
	desc = EVTDESC3755
	picture = GFX_evt_jerusalem

	is_triggered_only = yes # on_five_year_pulse, random_events

	only_playable = yes
	religion_group = muslim
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = zealous
		scaled_wealth = 0.5
		NOT = { trait = greedy }
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3.0
			trait = envious
		}

		mult_modifier = {
			factor = 5.0
			trait = lustful
		}

		mult_modifier = {
			factor = 0.5
			trait = temperate
		}

		mult_modifier = {
			factor = 0.2
			trait = kind
		}

		mult_modifier = {
			factor = 0.5
			trait = charitable
		}

		mult_modifier = {
			factor = 0.2
			trait = honest
		}
	}

	option = {
		name = EVTOPTA3755

		scaled_wealth = -0.025
	}
}