################################################
#
# Events for Various Traits
#
# ID 65000 - 65999 are reserved
#
##################################################
#
# Written by Sara Wendel-rtqvist & Johan Andersson
# Designed by Johan Andersson

### STRESSED EVENTS ###

# Stressed character: Command a unit
character_event = {
	id = 65000
	desc = EVTDESC65000
	picture = GFX_evt_crusaders

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	in_command = yes
	war = yes
	only_capable = yes
	prisoner = no
	min_age = 16

	trigger = {
		trait = stressed

		NOR = {
			has_character_modifier = stressed_commander
			has_character_modifier = misplaced_food
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65000

		add_character_modifier = {
			name = stressed_commander
			years = 1
		}
	}

	option = {
		name = EVTOPTB65000

		troops = -0.20
	}
}

# Stressed: Diplomacy
character_event = {
	id = 65001
	desc = EVTDESC65001
	picture = GFX_evt_emissary

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes # TODO: Does this need to be gender locked?
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed
		diplomacy >= 2
		diplomacy < 10

		job_chancellor = {
			diplomacy >= 10
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65001

		random = {
			chance = 25

			change_diplomacy = -1
			remove_trait_stressed_effect = yes
		}

		job_chancellor = {
			show_scope_change = no

			opinion = {
				name = trusting_pos
				who = ROOT
				years = 5
			}

			character_event = {
				id = 65002
				tooltip = EVTTOOLTIP65002
			}
		}
	}

	option = {
		name = EVTOPTB65001
	}
}

# Chancellor gets +diplomacy and relation
character_event = {
	id = 65002
	desc = EVTDESC65002
	picture = GFX_evt_emissary

	is_triggered_only = yes

	option = {
		name = EVTOPTA65002

		change_diplomacy = 1
	}
}

# Stressed: Martial
character_event = {
	id = 65003
	desc = EVTDESC65003
	picture = GFX_evt_crusaders

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes # TODO: Does this need to be gender locked?
	only_capable = yes
	prisoner = no
	in_command = no

	trigger = {
		trait = stressed
		martial >= 2
		martial < 10

		job_marshal = {
			martial >= 10
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65003

		random = {
			chance = 25

			change_martial = -1
			remove_trait_stressed_effect = yes
		}

		job_marshal = {
			show_scope_change = no

			opinion = {
				name = trusting_pos
				who = ROOT
				years = 5
			}

			character_event = {
				id = 65004
				tooltip = EVTTOOLTIP65004
			}
		}
	}

	option = {
		name = EVTOPTB65003
	}
}

# Marshal gets +martial and relation
character_event = {
	id = 65004
	desc = EVTDESC65004
	picture = GFX_evt_crusaders

	is_triggered_only = yes

	option = {
		name = EVTOPTA65004

		change_martial = 1
	}
}

# Stressed: Intrigue
character_event = {
	id = 65005
	desc = EVTDESC65005
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes # TODO: Does this need to be gender locked?
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed
		intrigue >= 2
		intrigue < 10

		job_spymaster = {
			intrigue >= 10
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65005

		random = {
			chance = 25

			change_intrigue = -1
			remove_trait_stressed_effect = yes
		}

		job_spymaster = {
			show_scope_change = no

			opinion = {
				name = trusting_pos
				who = ROOT
				years = 5
			}

			character_event = {
				id = 65006
				tooltip = EVTTOOLTIP65006
			}
		}
	}

	option = {
		name = EVTOPTB65005
	}
}

# Spymaster gets +intrigue and relation
character_event = {
	id = 65006
	desc = EVTDESC65006
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA65006

		change_intrigue = 1
	}
}

# Stressed: Stewardship
character_event = {
	id = 65007
	desc = EVTDESC65007
	picture = GFX_evt_library

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes # TODO: Does this need to be gender locked?
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed
		stewardship >= 2
		stewardship < 10

		job_treasurer = {
			stewardship >= 10
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65007

		random = {
			chance = 25

			change_stewardship = -1
			remove_trait_stressed_effect = yes
		}

		job_treasurer = {
			show_scope_change = no

			opinion = {
				name = trusting_pos
				who = ROOT
				years = 5
			}

			character_event = {
				id = 65008
				tooltip = EVTTOOLTIP65008
			}
		}
	}

	option = {
		name = EVTOPTB65007
	}
}

# Treasurer gets +stewardship and relation
character_event = {
	id = 65008
	desc = EVTDESC65008
	picture = GFX_evt_library

	is_triggered_only = yes

	option = {
		name = EVTOPTA65008

		change_stewardship = 1
	}
}

### Stressed: Learning ###
# CleanSlate: Merged with event 65166
character_event = {
	id = 65009
	desc = EVTDESC65009

	picture = {
		picture = GFX_evt_bishop
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	picture = {
		picture = GFX_evt_jerusalem_captured_muslims
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_playable = yes
	only_men = yes # TODO: Does this need to be gender locked?
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed

		NOR = {
			religion = buddhist
			religion = jain
		}

		learning >= 2
		learning < 10

		job_spiritual = {
			learning >= 10
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65009

		random = {
			chance = 25

			change_learning = -1
			remove_trait_stressed_effect = yes
		}

		job_spiritual = {
			show_scope_change = no

			opinion = {
				name = trusting_pos
				who = ROOT
				years = 5
			}

			character_event = {
				id = 65010
				tooltip = EVTTOOLTIP65010
			}
		}
	}

	option = {
		name = EVTOPTB65009

		if = {
			limit = { religion_group = muslim }
			piety = -5
		}
	}
}

# Spiritual gets +learning and relation
character_event = {
	id = 65010
	desc = EVTDESC65010

	picture = {
		picture = GFX_evt_bishop
		trigger = {
			NOT = { religion_group = muslim }
		}
	}
	picture = {
		picture = GFX_evt_jerusalem_captured_muslims
		trigger = { religion_group = muslim }
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA65010
		change_learning = 1
	}
}

### Ruler lashes out in anger to hide internal frustrations ###
character_event = {
	id = 65011
	desc = EVTDESC65011
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_men = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed
		NOT = { trait = kind }

		OR = {
			spouse = {
				is_abroad = no
				prisoner = no
				NOT = { trait = stressed }
			}

			any_child = {
				is_primary_heir = yes
				is_abroad = no
				prisoner = no
			}

			any_courtier = {
				is_abroad = no
				prisoner = no
			}
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = arbitrary
		}

		mult_modifier = {
			factor = 2
			trait = cruel
		}
	}

	option = {
		name = EVTOPTA65011

		trigger = { is_married = yes }

		random_spouse = {
			show_scope_change = no

			limit = {
				is_abroad = no
				prisoner = no
				NOT = { trait = stressed }
			}

			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPA65012
			}
		}
	}

	option = {
		name = EVTOPTB65011

		trigger = {
			any_child = {
				is_primary_heir = yes
				is_abroad = no
				prisoner = no
			}
		}

		random_child = {
			show_scope_change = no

			limit = {
				is_primary_heir = yes
				is_abroad = no
				prisoner = no
			}

			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPB65012
			}
		}
	}

	option = {
		name = EVTOPTC65011

		trigger = {
			any_voter = { always = yes }
		}

		random_voter = {
			show_scope_change = no

			limit = {
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPC65012
			}
		}
	}

	option = {
		name = EVTOPTD65011

		trigger = {
			any_courtier = {
				is_councillor = no
			}
		}

		random_courtier = {
			show_scope_change = no

			limit = {
				is_councillor = no
				prisoner = no
				is_incapable = no
			}

			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPD65012
			}
		}
	}
}

# Notifies Spouse/Heir/Chanchellor/Random Courtier
character_event = {
	id = 65012
	desc = EVTDESC65012
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA65012

		opinion = {
			name = opinion_horrified
			who = FROM
			years = 2
		}
	}
}

### CRUEL EVENTS ###

# Cruel character educates child
character_event = {
	id = 65020
	desc = EVTDESC65020
	picture = GFX_evt_guardian

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes
	prisoner = no

	trigger = {
		any_ward = {
			is_weak_trigger = yes
			is_adult = no
			practical_age >= 9
			can_be_maimed_trigger = yes
			NOT = { trait = brave }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_ward = {
			limit = {
				is_weak_trigger = yes
				is_adult = no
				practical_age >= 9
				can_be_maimed_trigger = yes
				NOT = { trait = brave }
			}

			save_event_target_as = target_ward
		}
	}

	option = {
		name = EVTOPTA65020 # Try to beat some sense in the child

		pacifists_lose_piety_effect = yes

		event_target:target_ward = {
			show_scope_change = no

			opinion = {
				name = opinion_cruel
				who = ROOT
				years = 5
			}

			random = {
				chance = 50
				add_maimed_trait_effect = yes
			}
		}
	}

	option = {
		name = EVTOPTB65020 # Put the child out with the wolves

		pacifists_lose_piety_effect = yes

		event_target:target_ward = {
			show_scope_change = no

			opinion = {
				name = opinion_mad_at_guardian
				who = ROOT
				years = 100
			}

			random_list = {
				25 = { add_trait_fully_brave_effect = yes }

				75 = {
					death = {
						death_reason = death_execution
						killer = ROOT
					}
				}
			}
		}
	}
}

# Imprisoned character and Cruel ruler
character_event = {
	id = 65021
	desc = EVTDESC65021
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cruel

		any_courtier = {
			prisoner = yes
			host = { character = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				prisoner = yes
				host = { character = ROOT }
			}

			save_event_target_as = target_prisoner
		}
	}

	option = {
		name = EVTOPTA65021 # Reduce food rations

		pacifists_lose_piety_effect = yes

		event_target:target_prisoner = {
			show_scope_change = no

			random = {
				chance = 25

				if = {
					limit = { has_dlc = "Reapers" }
					add_symptom_effect = yes
				}
				else = {
					add_trait_ill_effect = yes
				}
			}
		}
	}

	option = {
		name = EVTOPTB65021 # Release some rats in cell

		pacifists_lose_piety_effect = yes

		event_target:target_prisoner = {
			show_scope_change = no

			add_character_modifier = {
				name = rats_in_cell
				months = 3
			}
		}
	}
}

# You decide that firing arrows on your court is a good idea
character_event = {
	id = 65022
	desc = EVTDESC65022
	picture = GFX_evt_lunatic

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = lunatic
		trait = cruel
		in_command_trigger = no

		any_courtier = {
			prisoner = no
			NOT = { trait = wounded }
		}

		any_courtier = {
			prisoner = no
			practical_age >= 20
			can_be_maimed_trigger = yes
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65022 # Aim low

		pacifists_lose_piety_effect = yes

		random_courtier = {
			show_scope_change = no

			limit = {
				prisoner = no
				is_incapable = yes
				NOT = { trait = wounded }
			}

			add_trait_wounded_effect = yes

			opinion = {
				name = opinion_horrified
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB65022 # Aim high

		pacifists_lose_piety_effect = yes

		random_courtier = {
			show_scope_change = no

			limit = {
				practical_age >= 20
				prisoner = no
				can_be_maimed_trigger = yes
				is_incapable = no
			}

			random_list = {
				50 = {
					death = {
						death_reason = death_murder_unknown_arrow
						killer = ROOT
					}
				}

				50 = {
					add_maimed_trait_effect = yes

					opinion = {
						name = opinion_cruel
						who = ROOT
						years = 5
					}
				}
			}
		}
	}
}

# Craven courtier is frightened by ruler
character_event = {
	id = 65023
	desc = EVTDESC65023
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = cruel
		in_command_trigger = no

		any_courtier = {
			trait = craven
			practical_age >= 20
			prisoner = no
			is_incapable = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_courtier = {
			limit = {
				trait = craven
				practical_age >= 20
				prisoner = no
				is_incapable = no
			}

			save_event_target_as = target_courtier
		}
	}

	option = {
		name = EVTOPTA65023 # Pretend to push them off the walls

		event_target:target_courtier = {
			show_scope_change = no

			random = {
				chance = 33
				add_trait_stressed_effect = yes
			}

			opinion = {
				name = opinion_dislike
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB65023 # Scare them in the night

		event_target:target_courtier = {
			show_scope_change = no

			random = {
				chance = 50
				add_trait_depressed_effect = yes
			}

			opinion = {
				name = opinion_dislike
				who = ROOT
				years = 5
			}
		}
	}
}

### ZEALOUS EVENTS ###

# Depressed, Zealous Character
character_event = {
	id = 65030
	desc = EVTDESC65030 # God should not make us feel this...
	picture = GFX_evt_bad_news

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	prisoner = no

	trigger = {
		trait = depressed
		trait = zealous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65030 # Pray harder

		random_list = {
			50 = { remove_trait_depressed_effect = yes }
			25 = { add_trait_stressed_effect = yes }
			25 = { }
		}
	}

	option = {
		name = EVTOPTB65030 # Doubt self

		piety = -5

		random = {
			chance = 25
			remove_trait_zealous_effect = yes
		}
	}
}

# Ill, Zealous Character
character_event = {
	id = 65031
	desc = EVTDESC65031
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	prisoner = no
	lacks_dlc = "Reapers"

	trigger = {
		trait = ill
		trait = zealous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65031 # Spend a fortnight fasting for my sins

		random_list = {
			10 = {
				death = { death_reason = death_trait }
			}

			10 = {
				if = {
					limit = {
						NOT = { trait = pneumonic }
					}

					give_pneumonic_effect = yes
				}
				else_if = {
					limit = {
						NOT = { trait = flu }
					}

					give_flu_effect = yes
				}
				else = {
					give_measles_effect = yes
				}
			}

			33 = { remove_trait_ill_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65031 # Continue praying

		random = {
			chance = 1
			remove_trait_ill_effect = yes
		}
	}
}

# Pneumonic, Ill, Zealous Character
character_event = {
	id = 65032
	desc = EVTDESC65032
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	prisoner = no

	trigger = {
		trait = zealous

		OR = {
			trait = ill
			trait = pneumonic
		}

		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65032 # Give to the poor for my sins

		scaled_wealth = -1.0

		random = {
			chance = 10

			if = {
				limit = { trait = pneumonic }
				remove_trait = pneumonic
				clear_disease_level_effect = yes
			}

			remove_trait_ill_effect = yes
		}
	}

	option = {
		name = EVTOPTB65032 # Prayers are enough

		random = {
			chance = 10
			death = { death_reason = death_trait }
		}
	}
}

# Leper, Zealous Character
character_event = {
	id = 65033
	desc = EVTDESC65033
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	prisoner = no

	trigger = {
		trait = leper
		trait = zealous

		NOT = {
			has_game_rule = {
				name = supernatural_events
				value = off
			}
		}

		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65033

		scaled_wealth = -1.0
		remove_trait = leper
	}
}

### Sinful Character ###
character_event = {
	id = 65034
	desc = EVTDESC65034 # We feel so guilty...
	picture = GFX_evt_bad_news

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = zealous
		has_vice_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65034 # Prayer and fasting

		add_character_modifier = {
			name = one_year_fasting
			years = 1
		}
	}

	option = {
		name = EVTOPTB65034 # Pay church etc

		scaled_wealth = -0.5
	}
}

# Scholar wrote a small religious tract
character_event = {
	id = 65035
	desc = EVTDESC65035
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = scholar
		trait = zealous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65035 # Send to the Church

		trigger = { is_ruler = yes }

		add_character_modifier = {
			name = religious_tract
			years = 10
		}
	}

	option = {
		name = EVTOPTB65035 # Vassal give liege

		trigger = {
			independent = no

			liege = {
				practical_age >= 1
			}
		}

		piety = 10

		reverse_opinion = {
			name = opinion_religious_tract
			who = liege
			years = 10
		}
	}

	option = {
		name = EVTOPTC65035 # Courtier give host

		trigger = {
			host = {
				NOT = { character = ROOT }
				practical_age >= 1
			}
		}

		piety = 10

		host = {
			show_scope_change = no

			opinion = {
				name = opinion_religious_tract
				who = ROOT
				years = 10
			}
		}
	}
}

# Lack of sin
character_event = {
	id = 65036
	desc = EVTDESC65036
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = zealous
		is_virtous = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65036 # Proclaim lack of sin publicly

		prestige = 5

		random_courtier = {
			show_scope_change = no

			limit = {
				OR = {
					has_vice_trigger = yes
					trait = chaste
				}

				prisoner = no
				is_incapable = no
			}

			opinion = {
				name = opinion_bragger
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = {
			text = EVTOPTB65036 # Thank the Lord in private
			trigger = {
				NOT = { religion_group = muslim }
			}
		}
		name = {
			text = EVTOPTC65036 # Thank Allah in private
			trigger = { religion_group = muslim }
		}

		piety = 5
		add_trait_fully_silently_humble_effect = yes
	}
}

# Someone is Celibate
character_event = {
	id = 65037
	desc = EVTDESC65037
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = zealous
		in_command_trigger = no

		NOR = {
			trait = celibate
			trait = lustful
			trait = hedonist
			trait = master_seducer
			trait = master_seductress
			trait = eunuch
		}

		any_courtier_or_vassal = {
			trait = celibate
			prisoner = no
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		hidden_effect = {
			random_courtier_or_vassal = {
				limit = {
					trait = celibate
					prisoner = no
				}

				save_event_target_as = target_courtier
			}
		}
	}

	option = {
		name = EVTOPTA65037 # Ask him/her for advice...

		reverse_opinion = {
			name = opinion_flattered
			who = event_target:target_courtier
			years = 5
		}

		random = {
			chance = 50
			add_trait_celibate_effect = yes
		}
	}

	option = {
		name = EVTOPTC65037

		random = {
			chance = 25
			add_trait_celibate_effect = yes
		}
	}
}

######################################################
### DRUNKARD EVENTS
######################################################

# Fine meal..
character_event = {
	id = 65040
	desc = EVTDESC65040
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		OR = {
			trait = gluttonous
			trait = slothful
		}

		NOT = { trait = drunkard }
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 5
			trait = hedonist
		}
	}

	option = {
		name = EVTOPTA65040

		add_trait = drunkard
	}

	option = {
		name = EVTOPTB65040

		if = {
			limit = { trait = gluttonous }

			if = {
				limit = { has_dlc = "Reapers" }
				add_symptom_effect = yes
			}
			else = {
				add_trait = ill
			}
		}
		else = {
			add_trait_fully_silently_gluttonous_effect = yes
		}
	}
}

# Stressed and in command
character_event = {
	id = 65041
	desc = EVTDESC65041
	picture = GFX_evt_crusaders

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	in_command = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = stressed
		in_command_trigger = yes
		NOT = { trait = drunkard }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65041 # Find solace in the bottle of wine

		add_trait = drunkard
	}

	option = {
		name = EVTOPTB65041 # Find solace in god

		trigger = {
			NOT = { trait = zealous }
		}

		add_trait_fully_silently_zealous_effect = yes
		piety = 5
	}

	option = {
		name = EVTOPTC65041 # Find solace in the camp followers

		trigger = {
			NOT = { trait = lustful }
		}

		add_trait_fully_silently_lustful_effect = yes
	}

	after = {
		remove_trait = stressed
	}
}

# Hedonist!
character_event = {
	id = 65042
	desc = EVTDESC65042
	picture = GFX_evt_feast

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		trait = hedonist
		NOT = { trait = drunkard }
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65042 # I know I drank some wine..

		add_trait = drunkard
	}
}

# Falling asleep in church
character_event = {
	id = 65043
	desc = EVTDESC65043
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	religion_group = christian
	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65043 # Keep Sleeping

		piety = -10

		add_character_modifier = {
			name = slept_in_church
			duration = -1
		}
	}

	option = {
		name = EVTOPTB65043 # Apologise to the priest

		prestige = -10
	}
}

# Embarass yourself in front of your children
character_event = {
	id = 65044
	desc = EVTDESC65044
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		in_command_trigger = no

		any_child = {
			practical_age >= 5
			at_location = ROOT

			NOR = {
				trait = drunkard

				has_opinion_modifier = {
					name = despise_drunkard
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65044 # Oh well..

		any_child = {
			show_scope_change = no

			limit = {
				practical_age >= 5
				at_location = ROOT

				NOR = {
					trait = drunkard

					has_opinion_modifier = {
						name = despise_drunkard
						who = ROOT
					}
				}
			}

			opinion = {
				name = despise_drunkard
				who = ROOT
				years = 10
			}

		}
	}
}

# Spouse is upset with your drinking
character_event = {
	id = 65045
	desc = EVTDESC65045
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	is_married = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		in_command_trigger = no

		spouse = {
			is_abroad = no
			prisoner = no

			NOR = {
				trait = drunkard

				has_opinion_modifier = {
					name = despise_drunkard
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65045 # Force her to drink with you

		trigger = { is_female = no }

		spouse = {
			show_scope_change = no

			character_event = {
				id = 65047
				tooltip = EVTTOOLTIP65047
			}

		}
	}

	option = {
		name = EVTOPTB65045 # Ignore her

		reverse_opinion = {
			name = despise_drunkard
			who = spouse
			years = 2
		}
	}

	option = {
		name = EVTOPTC65045 # Attempt to stop

		prestige = -20

		random = {
			chance = 25

			character_event = {
				id = 65046
				tooltip = EVTTOOLTIP65046
			}
		}
	}
}

# We stop drinking..
character_event = {
	id = 65046
	desc = EVTDESC65046
	picture = GFX_evt_drunk

	is_triggered_only = yes

	option = {
		name = EVTOPTA65046

		remove_trait = drunkard
	}
}

# I start drinking
character_event = {
	id = 65047
	desc = EVTDESC65047
	picture = GFX_evt_drunk

	is_triggered_only = yes

	option = {
		name = EVTOPTA65047

		add_trait = drunkard

		opinion = {
			name = forced_drunkard
			who = FROM
			years = 2
		}

		if = {
			limit = { is_lover = FROM }
			remove_lover = FROM
		}
	}
}

# Motivating the troops
character_event = {
	id = 65048
	desc = EVTDESC65048
	picture = GFX_evt_crusaders

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	in_command = yes
	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		in_command_trigger = yes
		in_battle = no
		in_siege = no
		NOT = { has_character_modifier = drunk_commander }
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65048 # Talk to the commanders

		trigger = {
			any_vassal = {
				in_command_trigger = yes
				at_location = ROOT

				NOR = {
					trait = drunkard

					has_opinion_modifier = {
						name = despise_drunkard
						who = ROOT
					}
				}
			}
		}

		any_vassal = {
			show_scope_change = no

			limit = {
				in_command_trigger = yes
				at_location = ROOT

				NOR = {
					trait = drunkard

					has_opinion_modifier = {
						name = despise_drunkard
						who = ROOT
					}
				}
			}

			opinion = {
				name = despise_drunkard
				who = ROOT
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB65048 # Talk to the soldiers

		add_character_modifier = {
			name = drunk_commander
			months = 3
		}
	}
}

# I want to stop drinking
character_event = {
	id = 65049
	desc = EVTDESC65049
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard

		NOR = {
			trait = content
			trait = stressed
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.01

			OR = {
				trait = gluttonous
				trait = slothful
			}
		}

		mult_modifier = {
			factor = 5

			OR = {
				trait = ambitious
				trait = diligent
			}
		}

		mult_modifier = {
			factor = 10
			has_ambition = obj_buddhist_stop_drinking
		}
	}

	option = {
		name = EVTOPTA65049 # Work hard with the sword

		trigger = { is_female = no }

		change_martial = 1
		prestige = 5
		remove_trait = drunkard
	}

	option = {
		name = EVTOPTB65049 # Embroidery will take my mind off it

		trigger = { is_female = yes }

		change_intrigue = 1
		prestige = 5
		remove_trait = drunkard
	}

	option = {
		name = EVTOPTC65049 # God cures me!

		trigger = {
			NOR = {
				religion = buddhist
				religion = jain
			}
		}

		piety = 5
		change_learning = 1
		remove_trait = drunkard
	}
}

# Drink myself to an early grave
character_event = {
	id = 65050
	desc = EVTDESC65050
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		health >= 0
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = gluttonous
		}

		mult_modifier = {
			factor = 2
			trait = slothful
		}
	}

	option = {
		name = EVTOPTA65050 # But the wine..

		health = -1
		fertility = -0.05
	}

	option = {
		name = {
			text = EVTOPTB65050 # Ask priests for advice
			trigger = {
				NOT = { religion_group = muslim }
			}
		}
		name = {
			text = EVTOPTC65050 # Ask Imam for advice
			trigger = { religion_group = muslim }
		}

		trigger = {
			NOR = {
				religion = buddhist
				religion = jain
			}
		}

		piety = 5
		health = -0.5
		prestige = -10
	}
}

# Whine or wine?
character_event = {
	id = 65051
	desc = EVTDESC65051
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		health < 3
		immortal = no
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65051

		remove_trait = drunkard
		add_trait = incapable
	}
}

# Ill, commanding troops not in battle
character_event = {
	id = 65052
	desc = EVTDESC65052
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_eventsis_triggered_only = yes

	in_command = yes
	war = yes
	only_men = yes
	only_capable = yes
	prisoner = no

	trigger = {
		is_ill = yes
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.3
			trait = brave
		}

		mult_modifier = {
			factor = 3
			trait = craven
		}
	}

	option = {
		name = EVTOPTA65052 # Keep Hiding

		morale = -0.10
	}

	option = {
		name = EVTOPTB65052 # Mingle with the troops

		troops = -0.10
	}
}

# Ill, old and scared of God
character_event = {
	id = 65053
	desc = EVTDESC65053
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 50
	only_capable = yes
	prisoner = no
	lacks_dlc = "Reapers"

	trigger = {
		trait = ill
		has_vice_trigger = yes
		NOT = { trait = cynical }
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 3
			trait = zealous
		}
	}

	option = {
		name = EVTOPTA65053

		random = {
			chance = 25

			character_event = {
				id = 65054
				tooltip = EVTTOOLTIP65054
			}
		}
	}

	option = {
		name = EVTOPTB65053

		piety = 10
	}
}

# God answers my prayers
character_event = {
	id = 65054
	desc = EVTDESC65054
	picture = GFX_evt_recovery

	is_triggered_only = yes

	option = {
		name = EVTOPTA65054

		remove_trait_silently_ill_effect = yes
	}
}

# Why am I sick? Is God punishing me?
character_event = {
	id = 65055
	desc = EVTDESC65055
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	religion_group = christian
	min_age = 6
	max_age = 16
	only_capable = yes
	prisoner = no
	lacks_dlc = "Reapers"

	trigger = {
		trait = ill
		has_guardian = yes

		guardian = {
			religion_group = christian
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65055

		guardian = {
			show_scope_change = no

			character_event = {
				id = 65056
				tooltip = EVTTOOLTIP65056
			}
		}
	}
}

# Guardian answers
character_event = {
	id = 65056
	desc = EVTDESC65056
	picture = GFX_evt_illness

	is_triggered_only = yes

	option = {
		name = EVTOPTA65056 # Yes, you are a sinner who deserves it

		FROM = {
			show_scope_change = no

			if = {
				limit = {
					OR = {
						trait = lustful
						trait = gluttonous
						trait = greedy
						trait = slothful
						trait = envious
						trait = wroth
						trait = proud
					}
				}

				add_trait_stressed_effect = yes
			}
			else = {
				add_trait_cynical_effect = yes
			}
		}

		ai_chance = {
			factor = 10

			# CleanSlate: Included mother in these checks, used to only account for father
			mult_modifier = {
				factor = 0.01
				is_parent_of = FROM
			}

			mult_modifier = {
				factor = 0.01

				is_parent_of = FROM

				OR = {
					reverse_opinion = {
						who = FROM
						value >= 20
					}

					opinion = {
						who = FROM
						value >= 20
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTB65056 # Don't worry, I'll take care of you

		FROM = {
			show_scope_change = no

			random_list = {
				45 = {
					add_trait_fully_kind_effect = yes

					ROOT = {
						# Notify guardian
						character_event = { id = 38168 }
					}
				}

				45 = {
					add_trait_fully_charitable_effect = yes

					ROOT = {
						# Notify guardian
						character_event = { id = 38173 }
					}
				}

				10 = {
					remove_trait_ill_effect = yes

					ROOT = {
						# Notify guardian
						character_event = { id = 38183 }
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 10
				trait = just
			}

			mult_modifier = {
				factor = 10
				trait = kind
			}

			mult_modifier = {
				factor = 10
				trait = charitable
			}

			mult_modifier = {
				factor = 10
				NOT = { trait = cruel }
			}

			# CleanSlate: Included mother in these checks, used to only account for father
			mult_modifier = {
				factor = 10

				is_parent_of = FROM

				OR = {
					reverse_opinion = {
						who = FROM
						value >= 20
					}

					opinion = {
						who = FROM
						value >= 20
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTC65056 # Why do you bother me?

		FROM = {
			show_scope_change = no

			random_list = {
				70 = {
					trigger = {
						NOT = { trait = arbitrary }
					}

					add_trait_fully_arbitrary_effect = yes

					ROOT = {
						character_event = { id = 38166 } # Notify guardian
					}
				}

				30 = {
					trigger = {
						NOT = { trait = cynical }
					}

					add_trait_fully_cynical_effect = yes

					ROOT = {
						character_event = { id = 38158 } # Notify guardian
					}
				}
			}
		}

		ai_chance = {
			factor = 10

			mult_modifier = {
				factor = 100
				trait = arbitrary
			}

			mult_modifier = {
				factor = 100
				trait = cruel
			}
		}
	}

	option = {
		name = EVTOPTD65056 # God will cure you!

		FROM = {
			show_scope_change = no

			random = {
				chance = 10

				remove_trait_ill_effect = yes

				ROOT = {
					character_event = { id = 38183 } # Notify guardian
				}
			}
		}
	}
}

# Pneumonic - setup
character_event = {
	id = 65057

	hide_window = yes
	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_capable = yes

	trigger = {
		trait = pneumonic
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		trigger_switch = { # Should always fire in January
			on_trigger = month

			11 = {
				character_event = {
					id = 65058
					months = 1
				}
			}

			10 = {
				character_event = {
					id = 65058
					months = 2
				}
			}

			9 = {
				character_event = {
					id = 65058
					months = 3
				}
			}

			8 = {
				character_event = {
					id = 65058
					months = 4
				}
			}

			7 = {
				character_event = {
					id = 65058
					months = 5
				}
			}

			6 = {
				character_event = {
					id = 65058
					months = 6
				}
			}

			5 = {
				character_event = {
					id = 65058
					months = 7
				}
			}

			4 = {
				character_event = {
					id = 65058
					months = 8
				}
			}

			3 = {
				character_event = {
					id = 65058
					months = 9
				}
			}

			2 = {
				character_event = {
					id = 65058
					months = 10
				}
			}

			1 = {
				character_event = {
					id = 65058
					months = 11
				}
			}

			0 = {
				character_event = { id = 65058 }
			}
		}
	}
}

# Pneumonic
character_event = {
	id = 65058
	desc = EVTDESC65057
	picture = GFX_evt_illness

	is_triggered_only = yes

	only_capable = yes

	trigger = {
		trait = pneumonic
	}

	option = {
		name = EVTOPTA65057

		health = -1
		piety = 20
	}

	option = {
		name = EVTOPTB65057

		health = -0.5
		prestige = -10
	}
}

# Dwarf: The other children are mocking you
character_event = {
	id = 65060
	desc = EVTDESC65060
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = dwarf
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65060

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65060

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Dwarf: is ruler and Dwarf Troupe appears...
character_event = {
	id = 65061
	desc = EVTDESC65061
	picture = GFX_evt_jugglers

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		trait = dwarf
		in_command_trigger = no

		NOT = {
			any_vassal = {
				has_opinion_modifier = {
					name = opinion_laughing_at_you
					who = ROOT
				}
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65061

		prestige = -10
	}

	option = {
		name = EVTOPTB65061

		random_demesne_province = {
			show_scope_change = no

			limit = { owned_by = PREV }

			add_province_modifier = {
				name = peasants_upset
				years = 1
			}
		}
	}

	option = {
		name = EVTOPTC65061

		any_vassal = {
			show_scope_change = no

			limit = {
				NOT = { trait = dwarf }
			}

			opinion = {
				name = opinion_laughing_at_you
				who = ROOT
				years = 5
			}
		}
	}
}

# Dwarf: Tossing!
character_event = {
	id = 65065
	desc = EVTDESC65065
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_men = yes
	min_age = 12
	max_age = 60
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		is_strong_trigger = yes
		in_command_trigger = no

		NOR = {
			trait = kind
			trait = charitable
			trait = gregarious
			trait = dwarf
		}

		any_courtier = {
			trait = dwarf
			practical_age >= 12
			practical_age < 60
			war = no
			in_command_trigger = no
			prisoner = no
			NOT = { is_married = ROOT }
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = cruel
		}
	}

	option = {
		name = EVTOPTA65065

		random_courtier = {
			show_scope_change = no

			limit = {
				trait = dwarf
				war = no
				in_command_trigger = no
				prisoner = no
				practical_age >= 12
				practical_age < 60
				is_incapable = no
			}

			opinion = {
				name = opinion_tossed_me
				who = ROOT
				years = 1
			}

			character_event = {
				id = 65066
				tooltip = EVTTOOLTIP65066
			}
		}
	}

	option = {
		name = EVTOPTB65065

		random = {
			chance = 25
			add_trait_fully_slothful_effect = yes
		}
	}
}

# Dwarf: is tossed by FROM
character_event = {
	id = 65066
	desc = EVTDESC65066
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA65066

		opinion = {
			name = opinion_tossed_me
			who = FROM
			years = 5
		}
	}
}

# Clubfooted: Fall down stairs
character_event = {
	id = 65070
	desc = EVTDESC65070
	picture = GFX_evt_illness

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = clubfooted
		NOT = { trait = wounded }
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65070

		add_trait = wounded
	}
}

# Clubfooted: The other children are mocking you
character_event = {
	id = 65071
	desc = EVTDESC65071
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = clubfooted
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65071

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65071

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Clubfooted: Riding a horse is hard
character_event = {
	id = 65072
	desc = EVTDESC65072
	picture = GFX_evt_hunt

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	only_men = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = clubfooted

		OR = {
			trait = brave
			trait = hunter
		}

		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65072

		random_list = {
			30 = { }
			30 = { add_trait_fully_wroth_effect = yes }
			40 = { add_trait_fully_cruel_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65072

		random_list = {
			40 = { }
			30 = { add_trait_wounded_effect = yes }

			20 = {
				character_event = {
					id = 65073
					tooltip = EVTTOOLTIP65073
				}
			}

			10 = { add_maimed_trait_effect = yes }
		}
	}
}

# Clubfooted: fell off horse
character_event = {
	id = 65073
	desc = EVTDESC65073
	picture = GFX_evt_hunt

	is_triggered_only = yes

	option = {
		name = EVTOPTA65073

		random = {
			chance = 25
			add_trait_wounded_effect = yes
		}

		any_courtier = {
			show_scope_change = no

			limit = {
				NOR = {
					trait = kind
					trait = charitable
					trait = clubfooted
					trait = dwarf
				}
			}

			opinion = {
				name = opinion_lost_respect
				who = ROOT
				years = 5
			}
		}
	}
}

# Clubfooted: My clubfoot hinders me from getting married!
character_event = {
	id = 65074
	desc = EVTDESC65074
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_women = yes
	min_age = 20
	prisoner = no
	only_capable = yes
	war = no
	is_married = no

	trigger = {
		trait = clubfooted
		fertility >= 0.60
		is_betrothed = no
		has_ambition = no
		has_ugly_trait_trigger = no
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65074

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65074

		trigger = {
			father = {
				is_ruler = yes
				is_liege_of = ROOT
			}
		}

		add_ambition = obj_get_married

		father = {
			character_event = { id = 37051 }
		}
	}

	option = {
		name = EVTOPTC65074

		add_trait_fully_silently_content_effect = yes

		random = {
			chance = 25
			fertility = -0.20
		}
	}
}

# Harelip: The other children are mocking you
character_event = {
	id = 65080
	desc = EVTDESC65080
	picture = GFX_evt_child_bully

	is_triggered_only = yes

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = harelip
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65080

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65080

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Harelip: Mispronounce a vassal's name
character_event = {
	id = 65081
	desc = EVTDESC65081
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = harelip
		in_command_trigger = no

		NOR = {
			trait = stutter
			trait = lisp
		}

		any_vassal = {
			war = no
			in_command_trigger = no
			prisoner = no

			NOR = {
				trait = harelip
				trait = stutter
				trait = lisp
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65081

		prestige = 5

		random_vassal = {
			show_scope_change = no

			limit = {
				NOR = {
					trait = harelip
					trait = stutter
					trait = lisp
				}
			}

			opinion = {
				name = opinion_disgruntled
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTB65081

		prestige = -5

		random_vassal = {
			show_scope_change = no

			limit = {
				NOR = {
					trait = harelip
					trait = stutter
					trait = lisp
				}
			}

			opinion = {
				name = opinion_forgive
				who = ROOT
				years = 5
			}
		}
	}

	option = {
		name = EVTOPTC65081

		random_list = {
			50 = { add_trait_fully_deceitful_effect = yes }
			30 = { add_trait_fully_craven_effect = yes }
			20 = { }
		}
	}
}

# Hunchback: The other children are mocking you
character_event = {
	id = 65085
	desc = EVTDESC65085
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = hunchback
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65085

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65085

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Hunchback: of Notre Dame
character_event = {
	id = 65090
	desc = EVTDESC65090
	picture = GFX_evt_bishop

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	ai = no
	# only_rulers = yes
	only_men = yes
	only_capable = yes
	prisoner = no
	war = no
	is_married = no

	trigger = {
		trait = hunchback
		real_tier = COUNT

		OR = {
			piety >= 100
			is_priest = yes
			can_marry = yes
		}

		NOR = {
			trait = gregarious
			trait = trusting
			trait = cynical
			trait = homosexual
			trait = celibate
			trait = eunuch
		}

		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 2
			trait = paranoid
		}

		mult_modifier = {
			factor = 2
			trait = shy
		}
	}

	option = {
		name = EVTOPTA65090

		random_list = {
			40 = { add_trait_fully_wroth_effect = yes }
			30 = { add_trait_fully_cynical_effect = yes }
			30 = { }
		}
	}

	option = {
		name = EVTOPTB65090

		random = {
			chance = 25

			add_trait_fully_zealous_effect = yes

			character_event = {
				id = 65091
				days = 5
				random = 10
				tooltip = EVTTOOLTIP65091 # Help a fleeing woman?
			}
		}
	}

	option = {
		name = EVTOPTC65090

		random = {
			chance = 10
			add_trait_fully_ambitious_effect = yes
		}

		add_trait_partially_silently_gregarious_effect = yes
	}
}

# Hunchback: There is always Hope
character_event = {
	id = 65091
	desc = EVTDESC65091
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	immediate = {
		create_character = {
			name = "Hope"
			culture = ROOT
			religion = ROOT
			random_traits = yes
			dynasty = random
			female = yes
			age = 20
			health = 10

			attributes = {
				stewardship = 8
				intrigue = 6
			}
		}

		new_character = {
			save_event_target_as = hope
		}
	}

	option = {
		name = EVTOPTA65091

		event_target:hope = {
			show_scope_change = no

			set_character_flag = hope_everlasting

			opinion = {
				name = opinion_my_saviour
				who = ROOT
				years = 10
			}
		}

		character_event = {
			id = 65092
			days = 2
			tooltip = EVTTOOLTIP65092
		}
	}

	option = {
		name = EVTOPTB65091

		if = {
			limit = {
				NOT = { trait = wroth }
			}

			add_trait_fully_silently_wroth_effect = yes
		}
		else = {
			add_trait_fully_silently_cruel_effect = yes
		}

		reverse_imprison = event_target:hope
	}
}

# Hunchback: Everlasting Hope?
character_event = {
	id = 65092
	desc = EVTDESC65092
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = EVTOPTA65092

		add_lover = event_target:hope
	}

	option = {
		name = EVTOPTB65092

		add_trait_fully_silently_cynical_effect = yes
		prestige = -5
	}
}

# Hunchback: Laughter behind your back
character_event = {
	id = 65095
	desc = EVTDESC65095
	picture = GFX_evt_bad_news

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = hunchback
		prestige < 50
		has_vice_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65095

		random_list = {
			40 = { }

			30 = {
				any_courtier = {
					show_scope_change = no

					limit = {
						NOR = {
							trait = wroth
							trait = cruel
							character = ROOT
						}
					}

					opinion = {
						name = opinion_gained_respect
						who = ROOT
						years = 5
					}
				}
			}

			30 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65095

		random_list = {
			60 = { }
			20 = { add_trait_fully_proud_effect = yes }
			20 = { add_trait_fully_honest_effect = yes }
		}
	}

	option = {
		name = EVTOPTC65095

		prestige = 5

		random_list = {
			50 = { }
			25 = { add_trait_depressed_effect = yes }
			25 = { add_trait_fully_shy_effect = yes }
		}
	}
}

# Lisp: The other children are mocking you
character_event = {
	id = 65100
	desc = EVTDESC65100
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = lisp
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65100

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65100

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Lisp: Have trouble pronouncing a vassal's name
character_event = {
	id = 65101
	desc = EVTDESC65101
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = lisp
		in_command_trigger = no

		NOR = {
			trait = stutter
			trait = harelip
		}

		any_vassal = {
			war = no
			in_command_trigger = no
			prisoner = no

			NOR = {
				trait = harelip
				trait = stutter
				trait = lisp
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_vassal = {
			limit = {
				war = no
				in_command = no
				prisoner = no

				NOR = {
					trait = harelip
					trait = stutter
					trait = lisp
				}
			}

			save_event_target_as = target_vassal
		}
	}

	option = {
		name = EVTOPTA65101

		prestige = 5

		reverse_opinion = {
			name = opinion_disgruntled
			who = event_target:target_vassal
			years = 5
		}
	}

	option = {
		name = EVTOPTB65101

		prestige = -5

		reverse_opinion = {
			name = opinion_forgive
			who = event_target:target_vassal
			years = 5
		}
	}

	option = {
		name = EVTOPTC65101

		random_list = {
			50 = { add_trait_fully_deceitful_effect = yes }
			30 = { add_trait_fully_craven_effect = yes }
			20 = { }
		}
	}
}

# Lisp: Hard to understand
character_event = {
	id = 65102
	desc = EVTDESC65102
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = lisp
		in_command_trigger = no

		NOR = {
			trait = shy
			trait = gregarious
			trait = stutter
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65102

		random = {
			chance = 30
			add_trait_fully_gregarious_effect = yes
		}
	}

	option = {
		name = EVTOPTB65102

		random_list = {
			40 = { }
			20 = { add_trait_depressed_effect = yes }
			20 = { add_trait_fully_patient_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}

	option = {
		name = EVTOPTC65102

		random = {
			chance = 1
			remove_trait_lisp_effect = yes
		}

		add_trait_fully_silently_zealous_effect = yes
	}
}

# Stutter: The other children are mocking you
character_event = {
	id = 65105
	desc = EVTDESC65105
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = stutter
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65105

		random_list = {
			60 = { }
			20 = { add_trait_fully_brave_effect = yes }
			20 = { add_trait_wounded_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65105

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

# Stutter: Hard to understand
character_event = {
	id = 65106
	desc = EVTDESC65106
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = stutter
		in_command_trigger = no

		NOR = {
			trait = shy
			trait = gregarious
			trait = lisp
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65106

		random = {
			chance = 30
			add_trait_fully_gregarious_effect = yes
		}
	}

	option = {
		name = EVTOPTB65106

		random_list = {
			40 = { }
			20 = { add_trait_depressed_effect = yes }
			20 = { add_trait_fully_patient_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}

	option = {
		name = EVTOPTC65106

		random = {
			chance = 1
			remove_trait_lisp_effect = yes
		}

		add_trait_fully_silently_zealous_effect = yes
	}
}

# Stutter: Hard to pronounce a vassal's name
character_event = {
	id = 65107
	desc = EVTDESC65107
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = stutter
		in_command_trigger = no

		NOR = {
			trait = harelip
			trait = lisp
		}

		any_vassal = {
			is_female = no
			war = no
			in_command_trigger = no
			prisoner = no

			NOR = {
				trait = harelip
				trait = stutter
				trait = lisp
			}
		}
	}

	weight_multiplier = {
		factor = 1
	}

	immediate = {
		random_vassal = {
			limit = {
				is_female = no
				war = no
				in_command_trigger = no
				prisoner = no

				NOR = {
					trait = harelip
					trait = stutter
					trait = lisp
				}
			}

			save_event_target_as = target_vassal
		}
	}

	option = {
		name = EVTOPTA65107

		prestige = 5

		reverse_opinion = {
			name = opinion_disgruntled
			who = event_target:target_vassal
			years = 5
		}
	}

	option = {
		name = EVTOPTB65107

		prestige = -5

		reverse_opinion = {
			name = opinion_forgive
			who = event_target:target_vassal
			years = 5
		}
	}

	option = {
		name = EVTOPTC65107

		random_list = {
			50 = { add_trait_fully_deceitful_effect = yes }
			30 = { add_trait_fully_craven_effect = yes }
			20 = { }
		}
	}
}

# Inbred: The other children are mocking you
character_event = {
	id = 65110
	desc = EVTDESC65110
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = inbred
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65110

		random_list = {
			60 = { }
			35 = { add_trait_wounded_effect = yes }
			 5 = { add_trait_fully_brave_effect = yes }
		}
	}

	option = {
		name = EVTOPTB65110

		random_list = {
			80 = { add_trait_fully_shy_effect = yes }
			20 = { add_trait_fully_humble_effect = yes }
		}
	}
}

### IMBECILE EVENTS ###

# Imbecile: Mocked by other children
character_event = {
	id = 65115
	desc = EVTDESC65115
	picture = GFX_evt_child_bully

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 6
	max_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = imbecile
		in_command_trigger = no

		any_courtier = {
			is_adult = no
			practical_age >= 6
		}
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65115 # Not stupid

		random = {
			chance = 20
			add_trait_fully_proud_effect = yes
		}
	}

	option = {
		name = EVTOPTB65115 # Turn the other cheek

		random_list = {
			40 = { }
			40 = { add_trait_fully_humble_effect = yes }
			20 = { add_trait_fully_shy_effect = yes }
		}
	}
}

# Imbecile: Hurt by sword
character_event = {
	id = 65120
	desc = EVTDESC65120
	picture = GFX_evt_bloody_man

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	max_age = 60
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = imbecile
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65120 # Ouch!

		add_trait_silently_wounded_effect = yes
	}
}

# Imbecile: Riding backwards
character_event = {
	id = 65125
	desc = EVTDESC65125
	picture = GFX_evt_courier

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	max_age = 60
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = imbecile
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65125 # Oops

		random = {
			chance = 25
			add_trait_fully_honest_effect = yes
		}
	}

	option = {
		name = EVTOPTB65125 # My way is better

		random = {
			chance = 25
			add_trait_fully_proud_effect = yes
		}
	}
}

# Imbecile: Forgot pants
character_event = {
	id = 65126
	desc = EVTDESC65126
	picture = GFX_evt_scandal

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	only_men = yes
	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = imbecile
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65126

		random_courtier = {
			show_scope_change = no

			limit = {
				prisoner = no
				is_incapable = no
			}

			opinion = {
				name = opinion_shocked
				who = ROOT
				years = 5
			}
		}
	}
}

### UGLY EVENTS ###

# Ugly: Find insulting picture
character_event = {
	id = 65130
	desc = EVTDESC65130
	picture = GFX_evt_bad_news

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	max_age = 80
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		has_ugly_trait_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65130 # Is that what I look like?

		random = {
			chance = 25
			add_trait_depressed_effect = yes
		}
	}

	option = {
		name = EVTOPTB65130 # It's not so bad

		random_list = {
			60 = { }
			20 = { add_trait_fully_proud_effect = yes }
			20 = { add_trait_fully_deceitful_effect = yes }
		}
	}
}

# Ugly: Mothers warn daughters
character_event = {
	id = 65135
	desc = EVTDESC65135
	picture = GFX_evt_whispers

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_men = yes
	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		has_ugly_trait_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65135 # Spend more time indoors

		random = {
			chance = 30
			add_trait_fully_shy_effect = yes
		}
	}

	option = {
		name = EVTOPTB65135 # They could do worse

		random = {
			chance = 30
			add_trait_fully_proud_effect = yes
		}
	}
}

# Ugly: Accused of being a witch
character_event = {
	id = 65140
	desc = EVTDESC65140
	picture = GFX_evt_peasants

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_women = yes
	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		has_ugly_trait_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65140 # They'll bother someone else

		random = {
			chance = 30
			add_trait_fully_patient_effect = yes
		}
	}

	option = {
		name = EVTOPTB65140 # A pox on them

		random = {
			chance = 30
			add_trait_fully_cruel_effect = yes
		}
	}
}

# Ugly: Ugly Duckling
character_event = {
	id = 65145
	desc = EVTDESC65145
	picture = GFX_evt_child_talking

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 12
	max_age = 20
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		has_ugly_trait_trigger = yes
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65145 # No longer ugly

		random_list = {
			80 = {
				remove_trait_silently_ugly_effect = yes

				if = {
					limit = { trait = uncouth }
					remove_trait = uncouth
				}
			}

			20 = {
				add_trait_fully_attractive_effect = yes

				if = {
					limit = { trait = uncouth  }
					remove_trait = uncouth
					add_trait = groomed
				}
			}
		}
	}
}

### GLUTTONOUS EVENTS ###

# Gluttony Removal Notification
character_event = {
	id = 65151
	desc = EVTDESC65151
	picture = GFX_evt_feast

	is_triggered_only = yes

	ai = no

	option = {
		name = OK
	}
}


# Gluttonous: Crushes horse
character_event = {
	id = 65150
	desc = EVTDESC65150
	picture = GFX_evt_courier

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = gluttonous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 10
			has_ambition = obj_buddhist_temperance_food
		}
	}

	option = {
		name = EVTOPTA65150 # Admission of fatness

		trigger = {
			NOT = { has_ambition = obj_buddhist_temperance_food }
		}

		random_list = {
			50 = { }
			25 = { add_trait_fully_shy_effect = yes }
			25 = { remove_trait_gluttonous_effect = yes }
		}
	}

	option = {
		name = EVTOPTA65155 # Admission of fatness - Buddhist ambition

		trigger = { has_ambition = obj_buddhist_temperance_food }

		remove_trait_gluttonous_effect = yes
	}

	option = {
		name = EVTOPTB65150 # Get me another horse

		random = {
			chance = 20
			add_trait_wounded_effect = yes
		}
	}
}

# Gluttonous: Jammed in doorway
character_event = {
	id = 65155
	desc = EVTDESC65155
	picture = GFX_evt_castle_construction

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		trait = gluttonous
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 10
			has_ambition = obj_buddhist_temperance_food
		}
	}

	option = {
		name = {
			text = EVTOPTA65155 # No more food
			trigger = {
				NOR = {
					religion_group = muslim
					religion_group = jewish_group
				}
			}
		}
		name = {
			text = EVTOPTC65155 # No more food - Muslim or Jew
			trigger = {
				OR = {
					religion_group = muslim
					religion_group = jewish_group
				}
			}
		}

		trigger = {
			NOT = { has_ambition = obj_buddhist_temperance_food }
		}

		random_list = {
			55 = { }
			25 = { add_trait_depressed_effect = yes }
			20 = { remove_trait_gluttonous_effect = yes }
		}
	}

	option = {
		name = EVTOPTA65155 # No more food - Buddhist ambition

		trigger = { has_ambition = obj_buddhist_temperance_food }

		remove_trait_gluttonous_effect = yes
	}

	option = {
		name = EVTOPTB65155 # Expand doorways

		scaled_wealth = -0.05
	}
}

### SLOW EVENTS ###

# Slow: Coin Purse Inspector
character_event = {
	id = 65160
	desc = EVTDESC65160
	picture = GFX_evt_market

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	min_age = 16
	prisoner = no
	only_capable = yes
	war = no

	trigger = {
		is_dumb_trigger = yes
		trait = trusting
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65160 # Not the inspector?

		scaled_wealth = -0.10
	}
}

# Falling asleep in the mosque
character_event = {
	id = 65165
	desc = EVTDESC65165
	picture = GFX_evt_drunk

	is_triggered_only = yes # on_bi_yearly_pulse, random_events

	only_rulers = yes
	religion_group = muslim
	only_capable = yes
	prisoner = no

	trigger = {
		trait = drunkard
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}

	option = {
		name = EVTOPTA65165 # Keep Sleeping

		piety = -10

		add_character_modifier = {
			name = slept_in_church
			duration = -1
		}
	}

	option = {
		name = EVTOPTB65165 # Apologise to the imam

		prestige = -10
	}
}

### Stressed Muslim: Learning ###
# CleanSlate: Event id 65166 merged with event 65009