###########################################
#                                         #
# Way of Life theology events             #
#                                         #
# ID WoL.7000-WoL.7999                    #
#                                         #
###########################################

# Written by Tobias Bodlund
# Tweaks and additional events by Henrik Fhraeus

namespace = WoL


# Study religious myths?
character_event = {
	id = WoL.7000
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_WoL_7000_non_unref_pagan
		trigger = { is_unreformed_pagan_trigger = no } # Scriptures
	}
	desc = {
		text = EVTDESC_WoL_7000_unref_pagan
		trigger = { is_unreformed_pagan_trigger = yes } # Stories
	}

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		has_focus = focus_theology
		is_priest = no
		holy_order = no
		is_inaccessible_trigger = no
		NOT = { has_character_flag = studied_religious_myths }
	}

	immediate = {
		set_character_flag = studied_religious_myths
	}

	option = {
		name = {
			text = EVTOPTA_WoL_7000 # Yes, study scriptures
			trigger = { is_unreformed_pagan_trigger = no }
		}
		name = {
			text = EVTOPTA_WoL_7000 # Yes, listen to stories
			trigger = { is_unreformed_pagan_trigger = yes }
		}

		piety = 20

		character_event = {
			id = WoL.7001
			months = 3
		}
	}

	option = {
		name = EVTOPTC_WoL_7000 # I have no time

		piety = -5

		if = {
			limit = { has_character_modifier = religious_studies }
			remove_character_modifier = religious_studies
		}
	}
}

# Results of studying religous scriptures or stories
character_event = {
	id = WoL.7001
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_WoL_7001_non_unref_pagan
		trigger = { is_unreformed_pagan_trigger = no } # Scriptures
	}
	desc = {
		text = EVTDESC_WoL_7001_unref_pagan
		trigger = { is_unreformed_pagan_trigger = yes } # Stories
	}

	is_triggered_only = yes

	option = {
		name = {
			text = EVTOPTA_WoL_7001 # Scriptures
			trigger = { is_unreformed_pagan_trigger = no }
		}
		name = {
			text = EVTOPTB_WoL_7001 # Stories
			trigger = { is_unreformed_pagan_trigger = yes }
		}

		piety = 20

		add_character_modifier = {
			name = ancient_wisdom
			years = 3
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = religious_philosopher
					trait = theologian
				}
			}

			if = {
				limit = {
					NOT = { has_character_modifier = religious_studies }
				}

				add_character_modifier = {
					name = religious_studies
					duration = -1
				}

				set_character_flag = religious_studies_timer
			}
			else_if = {
				limit = {
					had_character_flag = {
						flag = religious_studies_timer
						days >= 1800
					}
				}

				clr_character_flag = religious_studies_timer
				remove_character_modifier = religious_studies

				add_character_modifier = {
					name = religious_philosopher
					duration = -1
				}
			}
		}
	}
}

# Befriend priest through your religious interest
character_event = {
	id = WoL.7012
	desc = EVTDESC_WoL_7012
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion
	portrait = event_target:target_priest

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		has_focus = focus_theology
		is_priest = no

		any_realm_character = {
			is_priest = yes
			religion = ROOT
			NOT = { is_friend = ROOT }
			is_inaccessible_or_incapable_trigger = no
		}
	}

	immediate = {
		random_realm_character = {
			limit = {
				is_priest = yes
				religion = ROOT
				NOT = { is_friend = ROOT }
				is_inaccessible_or_incapable_trigger = no
			}

			save_event_target_as = target_priest
		}
	}

	option = {
		name = EVTOPTA_WoL_7012

		add_friend = event_target:target_priest
	}
}

# Visit holy site and speak with priests there (not Muslims, Christians, Jews or Indians)
character_event = {
	id = WoL.7020
	desc = EVTDESC_WoL_7020
	picture = GFX_evt_cathedral
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no
	war = no

	trigger = {
		has_focus = focus_theology
		is_inaccessible_trigger = no
		in_command_trigger = no

		NOR = {
			religion_group = christian
			religion_group = muslim
			religion_group = jewish_group
			religion_group = indian_group
			has_character_flag = do_not_disturb
			has_character_flag = wol_theology_visited_holy_site
		}

		any_realm_title = {
			is_holy_site = ROOT
			holder_scope = { ai = yes }
		}
	}

	immediate = {
		set_character_flag = wol_theology_visited_holy_site

		random_realm_title = {
			limit = {
				is_holy_site = ROOT
				holder_scope = { ai = yes }
			}

			save_event_target_as = holy_site_visiting # For localization
		}
	}

	option = {
		name = EVTOPTA_WoL_7020 # Go

		piety = 20
		scaled_wealth = -0.2

		add_character_modifier = {
			name = do_not_disturb
			days = 20
			hidden = yes
		}

		character_event = {
			id = WoL.7021
			days = 20
		}
	}

	option = {
		name = EVTOPTB_WoL_7020 # Don't go

		piety = -5
	}
}

# Experience at holy site
character_event = {
	id = WoL.7021
	desc = EVTDESC_WoL_7021
	picture = GFX_evt_cathedral
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_7021

		piety = 50

		if = {
			limit = { trait = cynical }

			random = {
				chance = 20
				remove_trait_cynical_effect =yes
			}
		}
		else = {
			random = {
				chance = 20
				add_trait_zealous_effect = yes
			}
		}

		remove_do_not_disturb_effect = yes
		clear_event_target = holy_site_visiting

		if = {
			limit = {
				NOR = {
					has_character_modifier = religious_philosopher
					trait = theologian
				}
			}

			if = {
				limit = {
					NOT = { has_character_modifier = religious_studies }
				}

				add_character_modifier = {
					name = religious_studies
					duration = -1
				}

				set_character_flag = religious_studies_timer
			}
			else_if = {
				limit = {
					had_character_flag = {
						flag = religious_studies_timer
						days >= 1800
					}
				}

				clr_character_flag = religious_studies_timer
				remove_character_modifier = religious_studies

				add_character_modifier = {
					name = religious_philosopher
					duration = -1
				}
			}
		}
	}
}

# Reflect on own life and how it relates to the gods.
character_event = {
	id = WoL.7030
	desc = EVTDESC_WoL_7030
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes

	trigger = {
		is_priest = no
		has_focus = focus_theology

		NOR = {
			has_character_flag = wol_theology_reflect_on_self_and_gods
			has_character_modifier = religious_philosopher
			trait = possessed
			trait = theologian
		}

		any_realm_character = {
			is_priest = yes
			religion = ROOT
			is_incapable = no
			is_inaccessible_trigger = no
		}
	}

	immediate = {
		set_character_flag = wol_theology_reflect_on_self_and_gods
	}

	option = {
		name = EVTOPTA_WoL_7030 # Indeed

		piety = 10
	}

	option = {
		name = EVTOPTB_WoL_7030 # Study more deeply

		piety = 30

		if = {
			limit = {
				NOR = {
					has_character_modifier = religious_philosopher
					trait = theologian
				}
			}

			if = {
				limit = {
					NOT = { has_character_modifier = religious_studies }
				}

				add_character_modifier = {
					name = religious_studies
					duration = -1
				}

				set_character_flag = religious_studies_timer
			}
			else_if = {
				limit = {
					had_character_flag = {
						flag = religious_studies_timer
						days >= 1800
					}
				}

				clr_character_flag = religious_studies_timer
				remove_character_modifier = religious_studies

				add_character_modifier = {
					name = religious_philosopher
					duration = -1
				}
			}
		}
	}

	option = {
		name = EVTOPTC_WoL_7030 # Stop this

		piety = -10

		if = {
			limit = { has_character_modifier = religious_studies }

			remove_character_modifier = religious_studies
			add_trait_fully_silently_cynical_effect = yes
		}

		set_character_flag = religious_studies_timer

		ai_chance = { factor = 0 }
	}
}

# Theologian's view of other religions
character_event = {
	id = WoL.7042
	desc = EVTDESC_WoL_7042
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events
	hide_from = yes

	min_age = 16
	only_playable = yes
	only_capable = yes

	trigger = {
		has_focus = focus_theology
		is_priest = no
		has_any_sympathy_trait_trigger = no

		NOR = {
			trait = zealous
			has_character_flag = wol_theology_view_other_religions
		}

		any_realm_character = {
			NOT = { religion_group = ROOT }
		}
	}

	immediate = {
		set_character_flag = wol_theology_view_other_religions

		random_realm_character = {
			limit = {
				NOT = { religion_group = ROOT }
			}

			save_event_target_as = target_character
		}
	}

	option = {
		name = EVTOPTA_WoL_7042 # Accept

		event_target:target_character = {
			show_scope_change = no

			trigger_switch = {
				on_trigger = religion_group

				christian = { 			ROOT = { show_scope_change = no add_trait = sympathy_christendom } }
				muslim = { 				ROOT = { show_scope_change = no add_trait = sympathy_islam } }
				pagan_group = { 		ROOT = { show_scope_change = no add_trait = sympathy_pagans } }
				zoroastrian_group = { 	ROOT = { show_scope_change = no add_trait = sympathy_zoroastrianism } }
				jewish_group = { 		ROOT = { show_scope_change = no add_trait = sympathy_judaism } }
				indian_group = { 		ROOT = { show_scope_change = no add_trait = sympathy_indian } }
			}
		}

		ai_chance = {
			factor = 1

			mult_modifier = {
				factor = 5
				trait = cynical
			}
		}
	}

	option = {
		name = EVTOPTB_WoL_7042 # Condemn

		piety = 50
	}
}

# Question own faith
character_event = {
	id = WoL.7050
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_WoL_7050
		trigger = {
			OR = {
				is_unreformed_pagan_trigger = no

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}
	}
	desc = {
		text = EVTDESC_WoL_7050_PAGAN
		trigger = {
			is_unreformed_pagan_trigger = yes

			NOT = {
				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}
	}

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes

	trigger = {
		has_focus = focus_theology
		NOT = { has_character_flag = wol_theology_question_gods }
	}

	immediate = {
		set_character_flag = wol_theology_question_gods
	}

	option = {
		name = EVTOPTA_WoL_7050 # Become Cynical (non-zealous)

		trigger = {
			NOT = { trait = cynical }
		}

		add_trait_partially_silently_cynical_effect = yes
	}

	option = {
		name = EVTOPTB_WoL_7050 # Stay true to faith

		piety = 100

		random = {
			chance = 30
			add_trait_depressed_effect = yes
		}
	}

	option = {
		name = EVTOPTC_WoL_7050 # Become zealous

		trigger = {
			NOT = { trait = zealous }
		}

		add_trait_partially_silently_zealous_effect = yes

		ai_chance = { factor = 10 }
	}
}

# Embrace heresy?
character_event = {
	id = WoL.7060
	desc = EVTDESC_WoL_7060
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes

	trigger = {
		has_focus = focus_theology
		trait = zealous
		has_heresies = yes
		can_change_religion = yes

		OR = {
			religion_group = christian
			religion_group = muslim
			religion_group = zoroastrian_group
			religion_group = jewish_group
		}

		is_heretic = no
		is_priest = no
		holy_order = no
		mercenary = no
		controls_religion = no

		NOR = {
			has_character_flag = wol_theology_heretic
			rightful_religious_head = ROOT
		}
	}

	weight_multiplier = {
		days = 1

		mult_modifier = {
			factor = 0.5
			higher_real_tier_than = DUKE
		}

		mult_modifier = {
			factor = 0.5
			higher_real_tier_than = KING
		}
	}

	immediate = {
		set_character_flag = wol_theology_heretic
		set_character_flag = convert_heretic
	}

	option = {
		name = EVTOPTA_WoL_7060 # Settle firmly into orthodoxy

		piety = 30

		ai_chance = { factor = 40 }
	}

	option = {
		name = EVTOPTB_WoL_7060 # Take middle ground

		remove_trait = zealous

		ai_chance = { factor = 50 }
	}

	option = {
		name = EVTOPTC_WoL_7060 # Become heretic

		piety = 100

		if = {
			limit = { ai = no }

			# Workaround for automatic usurpation of theocratic characters
			religion_authority = { name = ruler_converted_from }
			convert_religion_failsafe_effect = yes
			religion_authority = { name = ruler_converted_to }

			hidden_effect = {
				any_courtier = {
					limit = {
						dynasty = ROOT
						is_adult = no
						is_ruler = no
					}

					religion = ROOT
				}
			}

			set_character_flag = converted_religion
		}
		else = {
			character_event = { id = WoL.7061 }
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = religious_philosopher
					trait = theologian
				}
			}

			if = {
				limit = {
					NOT = { has_character_modifier = religious_studies }
				}

				add_character_modifier = {
					name = religious_studies
					duration = -1
				}

				set_character_flag = religious_studies_timer
			}
			else_if = {
				limit = {
					had_character_flag = {
						flag = religious_studies_timer
						days >= 1800
					}
				}

				clr_character_flag = religious_studies_timer
				remove_character_modifier = religious_studies

				add_character_modifier = {
					name = religious_philosopher
					duration = -1
				}
			}
		}

		ai_chance = { factor = 10 }
	}

	after = {
		clr_character_flag = convert_heretic
	}
}

# Bounce event
character_event = {
	id = WoL.7061
	desc = EVTDESC_WoL_7060
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	immediate = {
		religion_authority = { name = ruler_converted_from }
		heresy_character_effect = yes
		set_character_flag = converted_religion
	}

	option = {
		name = OK

		religion_authority = { name = ruler_converted_to }

		hidden_effect = {
			any_courtier = {
				limit = {
					dynasty = ROOT
					is_adult = no
					is_ruler = no
				}

				religion = ROOT
			}
		}
	}
}

# Embrace theologian lifestyle?
character_event = {
	id = WoL.7070
	desc = EVTDESC_WoL_7070
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes

	trigger = {
		has_focus = focus_theology
		has_character_modifier = religious_philosopher
		lifestyle_traits < 1
		NOT = {  has_character_flag = wol_theology_lifestyle_question }
	}

	immediate = {
		set_character_flag = wol_theology_lifestyle_question
	}

	option = {
		name = EVTOPTA_WoL_7070 # Become theologian

		trigger = {
			NOT = { trait = cynical }
		}

		remove_character_modifier = religious_philosopher
		add_trait = theologian

		if = {
			limit = {
				ai = no
				is_ironman = yes
			}

			set_character_flag = achievement_by_the_gods
		}

		if = {
			limit = { has_nickname = no }

			random_list = {
				20 = { give_nickname = nick_the_pious }
				20 = { give_nickname = nick_the_holy }

				20 = {
					trigger = { religion_group = christian }
					give_nickname = nick_the_apostle
				}

				20 = {
					trigger = { religion_group = christian }
					give_nickname = nick_the_confessor
				}

				20 = {
					trigger = { religion_group = christian }
					give_nickname = nick_the_blessed
				}
			}
		}
	}

	option = {
		name = EVTOPTB_WoL_7070 # Become cynical theologian

		trigger = { trait = cynical }

		remove_character_modifier = religious_philosopher
		add_trait = theologian

		if = {
			limit = {
				ai = no
				is_ironman = yes
			}

			set_character_flag = achievement_by_the_gods
		}

		if = {
			limit = { has_nickname = no }

			random_list = {
				50 = { give_nickname = nick_the_scholar }
				50 = { give_nickname = nick_the_wise }
			}
		}
	}

	option = {
		name = EVTOPTC_WoL_7070  # There are other paths in life

		if = {
			limit = { has_nickname = no }

			random_list = {
				50 = { give_nickname = nick_the_scholar }
				50 = { give_nickname = nick_the_wise }
			}
		}

		ai_chance = { factor = 0 }
	}
}

# Lose Stressed/Depressed
character_event = {
	id = WoL.7080
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_WoL_7080
		trigger = {
			NOR = {
				religion_group = pagan_group
				religion_group = muslim
				has_dharmic_religion_trigger = yes
			}
		}
	}
	desc = {
		text = EVTDESC_WoL_7080_PAGAN
		trigger = { religion_group = pagan_group }
	}
	desc = {
		text = EVTDESC_WoL_7080_MUSLIM
		trigger = { religion_group = muslim }
	}
	desc = {
		text = EVTDESC_WoL_7080_INDIAN
		trigger = { has_dharmic_religion_trigger = yes }
	}

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	only_capable = yes
	min_age = 16

	trigger = {
		has_focus = focus_theology

		OR = {
			trait = stressed
			trait = depressed
		}
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.25
			trait = cynical
		}

		mult_modifier = {
			factor = 2
			trait = zealous
		}
	}

	option = {
		name = EVTOPTA_WoL_7080

		remove_trait_silently_stressed_effect = yes
		remove_trait_silently_depressed_effect = yes
	}
}

# Meditation/Prayer in Seclusion - Go into hiding for a week.
# Lose Drunkard, Gluttonous and Lustful and possible gain Temperate and Chaste (depending on religion).
# Tiny Chance of restored eyesight or cured illness.
character_event = {
	id = WoL.7090
	desc = EVTDESC_WoL_7090
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_focus_pulse, random_events

	only_playable = yes
	min_age = 16
	only_capable = yes
	prisoner = no

	trigger = {
		has_focus = focus_theology
		is_inaccessible_trigger = no
	}

	weight_multiplier = {
		factor = 1

		mult_modifier = {
			factor = 0.25
			trait = cynical
		}

		mult_modifier = {
			factor = 2
			trait = zealous
		}
	}

	option = {
		name = EVTOPTA_WoL_7090

		add_trait = in_hiding
		set_character_flag = in_religious_seclusion

		add_character_modifier = {
			name = do_not_disturb
			days = 30
			hidden = yes
		}

		character_event = {
			id = WoL.7092
			days = 7
			random = 14
		}
	}

	option = {
		name = EVTOPTB_WoL_7090
	}
}

# Hidden event - clear out the hiding status no matter what.
character_event = {
	id = WoL.7092

	is_triggered_only = yes
	hide_window = yes

	immediate = {
		remove_do_not_disturb_effect = yes
		clr_character_flag = in_religious_seclusion
		end_inaccessibility_effect = yes # removes in_hiding or in_seclusion
		character_event = { id = WoL.7091 }
	}
}

character_event = {
	id = WoL.7091
	picture = GFX_evt_religious_exultation
	border = GFX_event_normal_frame_religion

	desc = {
		text = EVTDESC_WoL_7091
		trigger = {
			NOR = {
				trait = lunatic
				religion_group = pagan_group
				has_dharmic_religion_trigger = yes
			}
		}
	}
	desc = {
		text = EVTDESC_WoL_7091_PAGAN
		trigger = {
			religion_group = pagan_group
			NOT = { trait = lunatic }
		}
	}
	desc = {
		text = EVTDESC_WoL_7091_INDIAN
		trigger = {
			has_dharmic_religion_trigger = yes
			NOT = { trait = lunatic }
		}
	}
	desc = {
		text = EVTDESC_WoL_7091_LUNATIC
		trigger = { trait = lunatic }
	}

	is_triggered_only = yes

	only_capable = yes
	prisoner = no

	trigger = {
		is_pilgrim = no
	}

	option = {
		name = EVTOPT_WoL_7091_DRUNKARD

		trigger = { trait = drunkard }

		remove_trait = drunkard

		random = {
			chance = 20
			add_trait_temperate_effect = yes
		}

		random = {
			chance = 10
			add_trait_diligent_effect = yes
		}

		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPT_WoL_7091_GLUTTON

		trigger = { trait = gluttonous }

		remove_trait = gluttonous

		random = {
			chance = 20

			tooltip = {
				add_trait = temperate
			}

			add_trait_temperate_effect = yes
		}

		random = {
			chance = 10
			add_trait_diligent_effect = yes
		}

		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPT_WoL_7091_SLOTHFUL

		trigger = { trait = slothful }

		remove_trait = slothful

		random = {
			chance = 10

			tooltip = {
				add_trait = diligent
			}

			add_trait_diligent_effect = yes
		}

		random = {
			chance = 20
			add_trait_temperate_effect = yes
		}

		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPT_WoL_7091_LUSTFUL

		trigger = {
			trait = lustful
			religion_group = christian
		}

		remove_trait = lustful
		piety = 100

		random = {
			chance = 10

			tooltip = {
				add_trait = chaste
			}

			add_trait_chaste_effect = yes
		}

		random = {
			chance = 20
			add_trait_temperate_effect = yes
		}

		random = {
			chance = 10
			add_trait_diligent_effect = yes
		}

		ai_chance = {
			factor = 10

			trigger = {
				NOT = { trait = hedonist }
			}
		}
	}

	option = {
		name = EVTOPT_WoL_7091_BLIND

		trigger = {
			trait = blinded

			NOT = {
				has_game_rule = {
					name = supernatural_events
					value = off
				}
			}

			random < 10 # 10% chance
		}

		remove_trait = blinded

		ai_chance = { factor = 1000 }
	}

	option = {
		name = EVTOPT_WoL_7091_POX

		trigger = {
			trait = great_pox
			random < 75 # 75% chance

			NOT = {
				has_game_rule = {
					name = supernatural_events
					value = off
				}
			}
		}

		remove_trait = great_pox

		ai_chance = { factor = 1000 }
	}

	option = {
		name = EVTOPT_WoL_7091_LUNATIC

		trigger = {
			trait = lunatic
			NOT = { trait = possessed }

			NOT = {
				has_game_rule = {
					name = supernatural_events
					value = off
				}
			}
		}

		random = {
			chance = 50
			remove_trait_lunatic_effect = yes
		}

		random = {
			chance = 50
			add_trait_possessed_effect = yes
		}

		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPT_WoL_7091_LEPER

		trigger = {
			trait = leper

			NOT = {
				has_game_rule = {
					name = supernatural_events
					value = off
				}
			}

			random < 10 # 10% chance
		}

		remove_trait = leper

		ai_chance = { factor = 1000 }
	}

	option = {
		name = EVTOPT_WoL_7091_CHASTE

		trigger = {
			trait = chaste

			NOT = { religion_group = christian }
			has_dharmic_religion_trigger = no
		}

		remove_trait = chaste
		piety = 50

		random = {
			chance = 50

			tooltip = {
				add_trait = lustful
			}

			add_trait_lustful_effect = yes
		}

		ai_chance = { factor = 100 }
	}

	option = {
		name = EVTOPT_WoL_7091

		piety = 25

		random = {
			chance = 20
			add_trait_temperate_effect = yes
		}

		random = {
			chance = 10
			add_trait_diligent_effect = yes
		}
	}

	# CK2Plus
	option = { # I feel much better now
		name = EVTOPTA6001

		trigger = {
			OR = {
				trait = leper
				trait = great_pox
			}

			has_game_rule = {
				name = supernatural_events
				value = off
			}

			random < 10
		}

		add_character_modifier = {
			name = mild_illness
			years = 4
		}

		ai_chance = { factor = 1000 }
	}
}