culture = {
	religion_group = "christian"

	templates = {
		"coa_plain:1"
		"coa_party_per_fess:2"
		"coa_party_per_pale:2"
		"coa_party_per_cross:4"
		"coa_party_triangle:3"
	}

	color = {
		{ 254 228 110 }	#0  	Or (Gold) (vannila:{ 255 231 93 })
		{ 245 245 245 } #1   	Argent (White ) (vannila:{ 245 245 245 })
		{ 19 83 180 } 	#2   	Azure ( Blue) (vannila:{ 48 92 164 })
		{ 206 15 37 } 	#3   	Gules (Red) (vannila:{ 201 43 43 } )
		{ 0 154 73 }	#4   	Vert (Light Green) (vannila:{ 131 192 114 })
		{ 20 20 20 }	#5   	Sable (Black) (vannila:)
		{ 129 24 164 }	#6   	Purple (vannila:)
		{ 113 0 0 }		#7   	Sanguine (Blood Red) (vannila:)
		{ 205 87 10 }	#8   	Tenne (Tawny aka orange) (vannila:)
		{ 133 194 226 }	#9	Bleu-Celeste (Sky Blue) (vannila:)
		{ 128 0 40 }	#10  	Murrey (Mulberry) Burgundy (vannila:)
		{ 17 53 13 }	#11  	Dark green (vannila:{ 17 53 13 })
		{ 51 33 20 }	#12  	Brown (vannila:)
		{ 50 173 192 }	#13  	Turqouise (vannila:)
		{ 1 182 108 }	#14  	Teal (vannila:)

		{ 250 188 0 }	#15  	Or (Gold) darker version

	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 15}					#0
		{ 0 1 9}					#1
		{ 2 3 4 6 7 8 9 12 14 }		#2
		{ 2 3 4 7 9 10  }			#3
		{ 2 4 6 7 9 10 13 14}		#4
		{ 5 10 14 15}				#5
		{ 2 4 6 10 11 12 }			#6
		{ 2 3 4 7 8 10 13 }			#7
		{ 2 4 6 7 8 9 }				#8
		{ 2 3 4 8 9 10 11 13 }		#9
		{ 3 4 5 6 7 9 10 }			#10
		{ 6 9 11 }					#11
		{ 6 12 }					#12
		{ 4 7 9 13 14 }				#13
		{ 2 4 13 14 }				#14

		{ 15 0 1}					#15
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem.tga"
		noOfFrames = 25
	}
	emblem = {
		file = "gfx\\coats_of_arms\\war_of_the_roses_non_random.tga"
		noOfFrames = 2
		random = no
	}
	emblem = {
		file = "gfx\\coats_of_arms\\war_of_the_roses_random.tga"
		noOfFrames = 5
		random = yes
	}
	emblem = {
		file = "gfx\\coats_of_arms\\pdxcon_emblems.tga"
		noOfFrames = 17
		random = yes
	}
	emblem = {
		file = "gfx\\coats_of_arms\\pdxcon_emblems_2.tga"
		noOfFrames = 1
		random = no
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 47
			color = 2
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2.tga"
			size = { x = 10 y = 3 }
			noOfFrames = 22
			color = 3
			emblem_chance = 30
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern3.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 44
			color = 3
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\dynasties.tga"
			size = { x = 16 y = 4 }
			noOfFrames = 51
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern4.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 45
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties2.tga"
			size = { x = 16 y = 4 }
			noOfFrames = 50
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
			file = "gfx\\coats_of_arms\\patricians.tga"
			size = { x = 16 y = 2 }
			noOfFrames = 25
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties3.tga"
			size = { x = 16 y = 4 }
			noOfFrames = 51
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties4.tga"
			size = { x = 16 y = 4 }
			noOfFrames = 52
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties5.tga"
			size = { x = 1 y = 1 }
			noOfFrames = 1
			color = 0
			random = no # Do not use for random CoAs
		}

		# WHEN ADDING NEW, ALWAYS ADD AT THE END !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
		# Customized CoAs:

		texture = {
			file = "gfx\\new_coats_of_arms\\Miaow_CoA.tga"
			size = { x = 2 y = 1 }
			noOfFrames = 1
			color = 0
			random = no # Do not use for random CoAs
		}

	}
}

culture = {
	religion = {
		"sunni"
		"zikri"
		"quranist"
		"ibadi"
		"kharijite"
		"shiite"
		"bektashi"
		"druze"
		"hurufi"
		"qarmatian"
		"zun_pagan"
		"zun_pagan_reformed"
		"arabic_pagan"
		"berber_pagan"
	}

	templates = {
		"coa_plain_muslim:1"
		#"coa_party_per_fess:2"
		#"coa_party_per_pale:2"
		#"coa_party_per_cross:4"
		#"coa_party_triangle:3"
	}

	color = {
		{ 254 228 110 }		# 0  	Gold (vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 110 181 90 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 50 162 150 }		# 11	Turqouise
		{ 195 195 195 }		# 12	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 9 12 }			# Gold
		{ 1 0 12 }				# White
		{ 2 4 6 8 10 11 }		# Dark Green
		{ 3 4 6 7 8 10 }		# Red
		{ 4 2 3 6 8 9 11 }		# Green
		{ 5 6 }					# Black
		{ 6 2 3 4 5 7 8 10 11 }	# Brown
		{ 7 3 6 8 10 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 11 }	# Orange
		{ 9 0 4 8 11 12 }		# Light Green
		{ 10 2 3 6 7 8 }		# Mulberry
		{ 11 2 4 6 8 9  }		# Turqouise
		{ 12 0 1 9  }			# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_muslim.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 35
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_muslim.tga"
			size = { x = 10 y = 6 }
			noOfFrames = 55
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties4_muslim.tga"
			size = { x = 3 y = 1 }
			noOfFrames = 3
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"pagan"
		"norse_pagan_reformed"
		"norse_pagan"
		"baltic_pagan_reformed"
		"baltic_pagan"
		"finnish_pagan_reformed"
		"finnish_pagan"
		"aztec_pagan_reformed"
		"aztec_pagan"
		"slavic_pagan_reformed"
		"slavic_pagan"
		"german_pagan_reformed"
		"german_pagan"
		"roman_pagan"
		"hellenic_pagan_reformed"
		"hellenic_pagan"
		"promethean_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 254 228 110 }		# 0  	Gold (Vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 119 201 94 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 19 83 180 }		# 11  	Blue (Vanilla{ 15 15 204 })
		{ 50 153 162 }		# 12	Turqouise
		{ 190 190 190 }		# 13	Silver
		{ 250 188 0 }		# 14  	darker gold

	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 14}			# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1 9  }				# Silver
		{ 14 0 1 4 9 13 }			# darker Gold
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 3
			emblem = no
		}
		texture = {
		# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
		# Skara, Kinda, Tioh�rad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"celtic_pagan_reformed"
		"celtic_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 254 228 110 }		# 0  	Gold (Vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 119 201 94 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 19 83 180 }		# 11  	Blue (Vanilla{ 15 15 204 })
		{ 50 153 162 }		# 12	Turqouise
		{ 190 190 190 }		# 13	Silver

		{ 250 188 0 }		# 14  	darker gold

	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 14}			# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1 9  }				# Silver
		{ 14 0 1 4 9 13 }			# darker Gold
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = { ###### Aedynn's Celtic CoAs 2-color
			file = "gfx\\new_coats_of_arms\\Aedynn_celtic_2c.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 12
			color = 2
			emblem = no
		}
		texture = { ###### Aedynn's Celtic CoAs 3-color left-right partition
			file = "gfx\\new_coats_of_arms\\Aedynn_celtic_3cLR.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 12
			color = 3
			emblem = no
		}
		texture = { ###### Aedynn's Celtic CoAs 3-color diagonal partition
			file = "gfx\\new_coats_of_arms\\Aedynn_celtic_3cDia.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 12
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 3
			emblem = no
		}
	}
}

culture = {
	religion = {
		"west_african_pagan_reformed"
		"west_african_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 254 228 110 }		# 0  	Gold (Vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 110 181 90 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 }				# Gold
		{ 1 0 9 }				# White
		{ 2 4 6 8 9 10 }		# Dark Green
		{ 3 4 6 7 8 10 }		# Red
		{ 4 0 2 3 6 8 9 }		# Green
		{ 5 6 }					# Black
		{ 6 2 3 4 5 7 8 9 10 }	# Brown
		{ 7 3 6 8 10 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 }	# Orange
		{ 9 0 1 2 4 6 8 }		# Light Green
		{ 10 2 3 6 7 8 }		# Mulberry
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_westafrican.tga"
			size = { x = 10 y = 1 }
			noOfFrames = 10
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_westafrican.tga"
			size = { x = 10 y = 1 }
			noOfFrames = 10
			color = 3
			emblem = no
		}
		texture = {
		# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
		# Skara, Kinda, Tioh�rad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"tengri_pagan_reformed"
		"tengri_pagan"
		"bon_pagan_reformed"
		"bon_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 } 	# 1 	White
		{ 48 92 164 } 		# 2   	Azure ( Blue)
		{ 201 43 43 } 		# 3   	Gules (Red)
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 133 194 226 }		# 9		Bleu-Celeste (Sky Blue)
		{ 128 0 40 }		# 10 	Mulberry
		{ 15 15 204 }		# 11  	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 195 195 195 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Azure ( Blue)
		{ 3 4 6	 8 10 11 }			# Gules (Red)
		{ 4 0 2 3 6 8 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 10 11 12 }  # Brown
		{ 7 6 8 10 11 }				# Dark Red
		{ 8 2 3 4 6 7 10 12 }		# Orange
		{ 9 0 1 2 12 }				# Bleu-Celeste (Sky Blue)
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1  }					# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_mongol.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 50
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_mongol.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 50
			color = 3
			emblem = no
		}
		texture = {
		# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}
		texture = {
		# Skara, Kinda, Tioh�rad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"zoroastrian"
		"mazdaki"
		"zurvanist"
		"manichaean"
		"mandaean"
		"khurmazta"
	}

	templates = {
		"coa_plain_muslim:1"
#		"coa_plain_pagan:1"
	}

	color = {
		{ 254 228 110 }		# 0  	Gold (Vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 119 201 94 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 15 15 204 }		# 11  	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 195 195 195 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1 9  }				# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = { ###### Aedynn's Zoroastrian CoAs 2-color
			file = "gfx\\new_coats_of_arms\\Aedynn_Zoroastrian_2c.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 2
			emblem = no
		}
		texture = { ###### Aedynn's Zoroastrian CoAs 3-color LR Partition
			file = "gfx\\new_coats_of_arms\\Aedynn_Zoroastrian_3cLR.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 3
			emblem = no
		}
		texture = { ###### Aedynn's Zoroastrian CoAs 3-color Diagonal Partition
			file = "gfx\\new_coats_of_arms\\Aedynn_Zoroastrian_3cDia.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 3
			emblem = no
		}

		# Customized CoAs:

		texture = {
			file = "gfx\\new_coats_of_arms\\Custom_CoA.tga"
			size = { x = 2 y = 1 }
			noOfFrames = 2
			color = 0
			emblem = no
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"jewish"
		"samaritan"
		"karaite"
		"canaan_pagan"
	}

	templates = {
		"coa_plain:1"
		"coa_party_per_fess:2"
		"coa_party_per_pale:2"
		"coa_party_per_cross:4"
		"coa_party_triangle:3"
	}

	color = {
		{ 254 228 110 }	#0  	Or (Gold) (vanilla:{ 255 231 93 })
		{ 245 245 245 } #1   	Argent (White ) (vanilla:{ 245 245 245 })
		{ 19 83 180 } 	#2   	Azure ( Blue) (vanilla:{ 48 92 164 })
		{ 206 15 37 } 	#3   	Gules (Red) (vanilla:{ 201 43 43 } )
		{ 0 154 73 }	#4   	Vert (Light Green) (vanilla:{ 131 192 114 })
		{ 20 20 20 }	#5   	Sable (Black)
		{ 129 24 164 }	#6   	Purple
		{ 113 0 0 }		#7   	Sanguine (Blood Red)
		{ 205 87 10 }	#8   	Tenne (Tawny aka orange)
		{ 133 194 226 }	#9		Bleu-Celeste (Sky Blue)
		{ 128 0 40 }	#10  	Murrey (Mulberry) Burgundy
		{ 17 53 13 }	#11  	Dark green (Vanilla:{ 17 53 13 })
		{ 51 33 20 }	#12  	Brown (Vanilla:)
		{ 50 173 192 }	#13  	Turqouise (Vanilla:)
		{ 1 182 108 }	#14  	Teal (Vanilla:)
		{ 250 188 0 }	#15  	Or (Gold) darker version
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 }						#0
		{ 0 1 9}					#1
		{ 2 3 4 6 7 8 9 12 14 }		#2
		{ 2 3 4 7 9 10  }			#3
		{ 2 4 6 7 9 10 13 14}		#4
		{ 5 10 14 15}				#5
		{ 2 4 6 10 11 12 }			#6
		{ 2 3 4 7 8 10 13 }			#7
		{ 2 4 6 7 8 9 }				#8
		{ 2 3 4 8 9 10 11 13 }		#9
		{ 3 4 5 6 7 9 10 }			#10
		{ 6 9 11 }					#11
		{ 6 12 }					#12
		{ 4 7 9 13 14 }				#13
		{ 2 4 13 14 }				#14
		{ 0 1 15 }					#15
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem.tga"
		noOfFrames = 25
	}
	emblem = {
		file = "gfx\\coats_of_arms\\war_of_the_roses_non_random.tga"
		noOfFrames = 2
		random = no
	}
	emblem = {
		file = "gfx\\coats_of_arms\\war_of_the_roses_random.tga"
		noOfFrames = 5
		random = yes
	}
	emblem = {
		file = "gfx\\coats_of_arms\\pdxcon_emblems.tga"
		noOfFrames = 17
		random = yes
	}
	emblem = {
		file = "gfx\\coats_of_arms\\pdxcon_emblems_2.tga"
		noOfFrames = 1
		random = no
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 47
			color = 2
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2.tga"
			size = { x = 10 y = 3 }
			noOfFrames = 22
			color = 3
			emblem_chance = 30
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern3.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 44
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern4.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 45
			color = 2
			emblem = no
		}

		# WHEN ADDING NEW, ALWAYS ADD AT THE END !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
	}
}

culture = {
	religion = {
		"buddhist"
		"hindu"
		"jain"
		"bon_pagan"
		"bon_pagan_reformed"
	}

	templates = {
		"coa_plain_indian:1"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 119 201 94 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 15 15 204 }		# 11  	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 190 190 190 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1 9  }				# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_indian.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 36
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_indian.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 36
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\dynasties4_indian.tga"
			size = { x = 2 y = 1 }
			noOfFrames = 2
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {
	religion = {
		"taoist"
	}

	templates = {
		"coa_plain_indian:1"
	}

	color = {
		{ 255 231 93 }	#0  	Or (Gold)
		{ 245 245 245 } #1   	Argent (White )
		{ 48 92 164 } 	#2   	Azure ( Blue)
		{ 201 43 43 } 	#3   	Gules (Red)
		{ 131 192 114 } #4   	Vert (Light Green)
		{ 20 20 20 }	#5   	Sable (Black)
		{ 129 24 164 }	#6   	Purple
		{ 113 0 0 }		#7   	Sanguine (Blood Red)
		{ 205 87 10 }	#8   	Tenn� (Tawny aka orange)
		{ 133 194 226 }	#9		Bleu-Celeste (Sky Blue)
		{ 128 0 40 }	#10  	Murrey (Mulberry) Burgundy
		{ 17 53 13 }	#11  	Dark green
		{ 51 33 20 }	#12  	Brown
		{ 50 173 192 }	#13  	Turqouise
		{ 1 182 108 }	#14  	Teal
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 }						#0
		{ 0 1 9}					#1
		{ 2 3 4 6 7 8 9 12 14 }		#2
		{ 2 3 4 7 9 10  }			#3
		{ 2 4 6 7 9 10 13 14}		#4
		{ 5 10 14 15}				#5
		{ 2 4 6 10 11 12 }			#6
		{ 2 3 4 7 8 10 13 }			#7
		{ 2 4 6 7 8 9 }				#8
		{ 2 3 4 8 9 10 11 13 }		#9
		{ 3 4 5 6 7 9 10 }			#10
		{ 6 9 11 }					#11
		{ 6 12 }					#12
		{ 4 7 9 13 14 }				#13
		{ 2 4 13 14 }				#14
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\coats_of_arms\\pattern_china.tga"
			size = { x = 10 y = 3 }
			noOfFrames = 26
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\coats_of_arms\\pattern2_china.tga"
			size = { x = 10 y = 3 }
			noOfFrames = 26
			color = 3
			emblem = no
		}
	}
}

culture = {
	religion_group = "egyptian_pagan_group"

	templates = {
		"coa_plain_muslim:1"
#		"coa_plain_pagan:1"
	}

	color = {
		{ 254 228 110 }		#0  	Or (Gold) (vanilla:{ 255 231 93 })
		{ 245 245 245 } 	# 1 	White
		{ 35 101 29 } 		# 2 	Dark Green
		{ 176 0 0 } 		# 3		Red
		{ 83 141 39 } 		# 4 	Green
		{ 20 20 20 }		# 5 	Black
		{ 80 40 0 }			# 6 	Brown
		{ 130 0 0 }			# 7 	Dark Red
		{ 205 87 10 }		# 8 	Orange
		{ 119 201 94 } 		# 9 	Light Green
		{ 128 0 40 }		# 10 	Mulberry
		{ 15 15 204 }		# 11  	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 195 195 195 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =
	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9  }			# Turqouise
		{ 13 0 1 9  }				# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END
	textures = {
		texture = {
			file = "gfx\\new_coats_of_arms\\egyptian_pagan_2c.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 2
			emblem = no
		}
		texture = {
			file = "gfx\\new_coats_of_arms\\egyptian_pagan_3cLR.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 3
			emblem = no
		}
		texture = {
			file = "gfx\\new_coats_of_arms\\egyptian_pagan_3cDia.tga"
			size = { x = 10 y = 2 }
			noOfFrames = 17
			color = 3
			emblem = no
		}

		# Customized CoAs:

		texture = {
			file = "gfx\\new_coats_of_arms\\Custom_CoA.tga"
			size = { x = 2 y = 1 }
			noOfFrames = 2
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}