### GERMAN
#When adding new custom loc keys, add them to the appropriate category (or add a new one) and describe them. Name the strings "string_DE_X" where x is its content.
# To not display anything, you can use 'localisation_key = ""'

## German Warrior Lodge Variables
#GetWarriorLodgeSymbolDE1
#GetWarriorLodgeSymbolDE2

# ********************************************************************************
### LodgeSymbol
##Example:
defined_text = { 
	name = GetWarriorLodgeSymbolDE1
	
	text = {
		trigger = { society_member_of = warrior_lodge_norse }
		localisation_key = string_DE_norse_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_tengri }
		localisation_key = string_DE_tengri_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_baltic }
		localisation_key = string_DE_baltic_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_finnish }
		localisation_key = string_DE_finnish_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_slavic }
		localisation_key = string_DE_slavic_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_west_african }
		localisation_key = string_DE_west_african_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_zun }
		localisation_key = string_DE_zun_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_bon }
		localisation_key = string_DE_bon_symbol_1
	}
	text = {
		trigger = { society_member_of = warrior_lodge_hellenic }
		localisation_key = string_DE_hellenic_symbol_1
	}
	fallback_text = {
		localisation_key = string_DE_hellenic_symbol_1
	}
}

defined_text = { 
	name = GetWarriorLodgeSymbolDE2
	
	text = {
		trigger = { society_member_of = warrior_lodge_norse }
		localisation_key = string_DE_norse_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_tengri }
		localisation_key = string_DE_tengri_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_baltic }
		localisation_key = string_DE_baltic_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_finnish }
		localisation_key = string_DE_finnish_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_slavic }
		localisation_key = string_DE_slavic_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_west_african }
		localisation_key = string_DE_west_african_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_zun }
		localisation_key = string_DE_zun_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_bon }
		localisation_key = string_DE_bon_symbol_2
	}
	text = {
		trigger = { society_member_of = warrior_lodge_hellenic }
		localisation_key = string_DE_hellenic_symbol_2
	}
	fallback_text = {
		localisation_key = string_DE_hellenic_symbol_2
	}
}

defined_text = { 
	name = GetWarriorLodgeSymbolDE3
	
	text = {
		trigger = { society_member_of = warrior_lodge_norse }
		localisation_key = string_DE_norse_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_tengri }
		localisation_key = string_DE_tengri_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_baltic }
		localisation_key = string_DE_baltic_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_finnish }
		localisation_key = string_DE_finnish_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_slavic }
		localisation_key = string_DE_slavic_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_west_african }
		localisation_key = string_DE_west_african_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_zun }
		localisation_key = string_DE_zun_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_bon }
		localisation_key = string_DE_bon_symbol_3
	}
	text = {
		trigger = { society_member_of = warrior_lodge_hellenic }
		localisation_key = string_DE_hellenic_symbol_3
	}
	fallback_text = {
		localisation_key = string_DE_hellenic_symbol_3
	}
}

defined_text = { 
	name = GetWarriorLodgeSymbolDE4
	
	text = {
		trigger = { society_member_of = warrior_lodge_norse }
		localisation_key = string_DE_norse_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_tengri }
		localisation_key = string_DE_tengri_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_baltic }
		localisation_key = string_DE_baltic_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_finnish }
		localisation_key = string_DE_finnish_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_slavic }
		localisation_key = string_DE_slavic_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_west_african }
		localisation_key = string_DE_west_african_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_zun }
		localisation_key = string_DE_zun_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_bon }
		localisation_key = string_DE_bon_symbol_4
	}
	text = {
		trigger = { society_member_of = warrior_lodge_hellenic }
		localisation_key = string_DE_hellenic_symbol_4
	}
	fallback_text = {
		localisation_key = string_DE_hellenic_symbol_4
	}
}

defined_text = {
	name = GetRandomMythologicalCreatureDE
	
	text = {
		localisation_key = string_DE_random_mythological_creature_dragon
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_giant_snail
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_hydra
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_gorgon
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_harpy
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_siren
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_giant
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_kraken
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_griffin
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_basilisk
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_manticore
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_cyclops
	}
	text = {
		trigger = {
		culture = norse
		}
		localisation_key = string_DE_random_mythological_creature_sleipnir
	}
	text = {
		trigger = {
		culture = norse
		}
		localisation_key = string_DE_random_mythological_creature_fenrir
	}
	text = {
		trigger = {
		culture = norse
		}
		localisation_key = string_DE_random_mythological_creature_jormungandr
	}
	text = {
		trigger = {
		culture = norse
		}
		localisation_key = string_DE_random_mythological_creature_nidhogg
	}
	text = {
		trigger = {
		culture = norse
		}
		localisation_key = string_DE_random_mythological_creature_draugr
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_chimera
	}
	text = {
		localisation_key = string_DE_random_mythological_creature_dryad
	}
}