### GERMAN
defined_text = {
	name = GetWonderTypeShort_derdiedas

	use_first_valid = yes # (Defaults to no)

	text = {
		trigger = { has_wonder = wonder_cathedral }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_mosque }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_synagogue }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = {
			OR = {
				has_wonder = wonder_temple_pagan
				has_wonder = wonder_temple_hindu
				has_wonder = wonder_temple_buddhist
				has_wonder = wonder_temple_hindu_konark
			}
		}
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_statue_ruler }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_statue_horse }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = {
			has_wonder = wonder_fortress
			wonder_stage = 6
		}
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = {
			has_wonder = wonder_fortress
			num_of_wonder_upgrades = 4
			any_wonder_upgrade = {
				has_wonder_upgrade = upgrade_garden_inner
			}
		}
		localisation_key = string_DE_Wonder_das
	}
	text = {
		trigger = {
			has_wonder = wonder_fortress
			wonder_stage = 3
		}
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_fortress }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_underground_city }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_wall }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_harbor }
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_lighthouse }
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_amphitheater }
		localisation_key = string_DE_Wonder_das
	}
	text = {
		trigger = {
			OR = {
				has_wonder = wonder_palace
				has_wonder = wonder_apostolic_palace
			}
		}
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_garden }
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = {
			has_wonder = wonder_university
			has_wonder = wonder_house_of_wisdom
		}
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_library }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = {
			OR = {
				has_wonder = wonder_mausoleum
				has_wonder = wonder_mausoleum_halicarnassus
			}
		}
		localisation_key = string_DE_Wonder_das
	}
	text = {
		trigger = {
			OR = {
				has_wonder = wonder_pyramid
				has_wonder = wonder_pyramid_giza
				has_wonder = wonder_aztec_pyramid
			}
		}
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_pagan_stones }
		localisation_key = string_DE_Wonder_der
	}
	text = {
		trigger = { has_wonder = wonder_pagan_stones_stonehenge }
		localisation_key = string_DE_Wonder_die
	}
	text = {
		trigger = { has_wonder = wonder_underground_city_petra }
		localisation_key = string_DE_Wonder_die
	}
	
	#In case it cannot find anything...
    fallback_text = {
        localisation_key = string_DE_Wonder_das
    }
}

defined_text = { #Needs a province scope
	name = GetTerrainWonderDE

	text = {
		trigger = { terrain = forest }
		localisation_key = string_DE_forest_Wonder
	}
	text = {
		trigger = { terrain = hills }
		localisation_key = string_DE_hills_Wonder
	}
	text = {
		trigger = { terrain = mountain }
		localisation_key = string_DE_mountains_Wonder
	}
	text = {
		trigger = { terrain = plains }
		localisation_key = string_DE_plains_Wonder
	}
	text = {
		trigger = { terrain = farmlands }
		localisation_key = string_DE_farmlands_Wonder
	}
	text = {
		trigger = { terrain = steppe }
		localisation_key = string_DE_steppe_Wonder
	}
	text = {
		trigger = { terrain = desert }
		localisation_key = string_DE_desert_Wonder
	}
	text = {
		trigger = { terrain = jungle }
		localisation_key = string_DE_jungle_Wonder
	}
	text = {
		trigger = { terrain = arctic }
		localisation_key = string_DE_arctic_Wonder
	}
	fallback_text = {
		localisation_key = string_DE_terrain_Wonder
	}
}
