defined_text = {
	name = GetStActivity
	use_first_valid = yes
	
	text = {
		trigger = {
			religion = catholic
			any_war = {
				OR = {
					using_cb = crusade
					using_cb = new_crusade
				}
			}
		}
		localisation_key = string_rp_crusading
	}
	
	text = {
		trigger = {
			NOT = { religion = catholic }
			any_war = {
				OR = {
					using_cb = crusade
					using_cb = new_crusade
				}
			}
		}
		localisation_key = string_rp_ghw
	}
	
	text = {
		trigger = {
			prisoner = yes
		}
		localisation_key = string_rp_prison
	}
	
	text = {
		trigger = {
			immortal = yes
		}
		localisation_key = string_rp_immortal
	}
	
	text = {
		trigger = {
			has_character_modifier = crazy_cannibal
		}
		localisation_key = string_rp_crazy_cannibal
	}
	
	text = {
		trigger = {
			trait = cruel
			has_artifact = prosthetic_hand_metal	
		}
		localisation_key = string_rp_metalhand
	}
	
	text = {
		trigger = {
			has_ambition = obj_forge_bloodline
		}
		localisation_key = string_rp_bloodline
	}
	
	text = {
		trigger = {
			has_ambition = obj_make_friends
		}
		localisation_key = string_rp_friends
	}
	
	text = {
		trigger = {
			num_of_rivals = 1
		}
		localisation_key = string_rp_rivals
	}

	
	text = {
		trigger = {
			trait = impaler
		}
		localisation_key = string_rp_impaler
	}
	
	text = {
		trigger = {
			is_any_kinslayer_trigger = yes
		}
		localisation_key = string_rp_kinslayer
	}
	
	text = {
		trigger = {
			trait = cannibal_trait
		}
		localisation_key = string_rp_cannibal
	}
	
	text = {
		trigger = {
			trait = has_bubonic_plague
		}
		localisation_key = string_rp_plague
	}
	
	text = {
		trigger = {
			culture = horse
		}
		localisation_key = string_rp_horse
	}
	
	text = {
		trigger = {
			trait = bloodthirsty_gods_3
		}
		localisation_key = string_rp_bloodthirsty_gods_3
	}
	
	
	text = {
		trigger = {
			trait = bloodthirsty_gods_2
		}
		localisation_key = string_rp_bloodthirsty_gods_2
	}
	
	
	text = {
		trigger = {
			trait = bloodthirsty_gods_1
		}
		localisation_key = string_rp_bloodthirsty_gods_1
	}
	
	text = {
		trigger = {
			religion_head = { character = ROOT }
		}
		localisation_key = string_rp_religion_head
	}
	
	text = {
		trigger = {
			trait = on_pilgrimage
		}
		localisation_key = string_rp_pilgrimage
	}
	
	text = {
		trigger = {
			trait = kow_tow_travels
		}
		localisation_key = string_rp_kow_tow
	}
	
	text = {
		trigger = {
			has_character_modifier = writing_a_book
			
		}
		localisation_key = string_rp_book
	}
	
	text = {
		trigger = {
			religion = zoroastrian
			OR = {
				any_consort = {
					is_parent_of = ROOT
				}
				any_spouse = {
					is_parent_of = ROOT
				}
				any_consort = {
					sibling = ROOT
				}
				any_spouse = {
					sibling = ROOT
				}
				any_consort = {
					is_child_of = ROOT
				}
				any_spouse = {
					is_child_of = ROOT
				}
			} 
		}
		localisation_key = string_rp_sacred_xwedodah
	}
	
	text = {
		trigger = {
			has_landed_title = e_roman_empire
		}
		localisation_key = string_rp_rome
	}
	
	text = {
		trigger = {
			has_focus = focus_seduction
		}
		localisation_key = string_rp_seduction
	}	
	
	text = {
		trigger = {
			trait = poet
		}
		localisation_key = string_rp_poet
	}

	text = {
		trigger = {
			trait = drunkard
		}
		localisation_key = string_rp_drinking
	}
	
	text = {
		trigger = {
			trait = gluttonous
			}
		localisation_key = string_rp_gluttonous
	}
	
	text = {
		trigger = {
			trait = content
		}
		localisation_key = string_rp_content
	}
	
	text = {
		trigger = {
			trait = craven
		}
		localisation_key = string_rp_craven
	}
	
	text = {
		trigger = {
			trait = stressed
		}
		localisation_key = string_rp_stressed
	}
	
	text = {
		trigger = {
			trait = paranoid
		}
		localisation_key = string_rp_paranoid
	}

	text = {
		trigger = {
			trait = gardener
		}
		localisation_key = string_rp_gardener
	}
	text = {
		trigger = {
			has_character_modifier = pet_hunting_dog
		}
		localisation_key = string_hunting_with_their_dog
	}
	text = {
		trigger = {
			has_character_modifier = pet_cat
		}
		localisation_key = string_taking_advice_from_their_cat
	}
	text = {
		trigger = {
			has_character_modifier = nomad_warhorse
		}
		localisation_key = string_riding_a_horse
	}
	text = {
		trigger = {
			has_character_modifier = pet_owl
		}
		localisation_key = string_keeping_a_pet_owl
	}
	text = {
		trigger = {
			has_character_modifier = pet_hunting_eagle
		}
		localisation_key = string_taming_an_eagle
	}	
	text = {
		trigger = {
			is_member_of_any_warrior_lodge_trigger = yes
		}
		localisation_key = string_rp_lodge
	}
	
	text = {
		trigger = {
			trait = greedy
		}
		localisation_key = string_rp_greedy
	}	
	
	text = {
		trigger = {
			age = 90
			NOT = { trait = immortal }
		}
		localisation_key = string_refusing_to_die
	}
	
	text = {
		trigger = {
			stewardship < 5
		}
		localisation_key = string_rp_ruling_poorly
	}
	
	text = {
		trigger = {
			wealth > 1000
		}
		localisation_key = string_rp_hoarding_gold
	}
	text = {
		trigger = {
			any_kill_list_character = {
	            count = 10
	            OR = {
	            	death_reason = death_legendary_win_duel
	            	death_reason = death_duel
	            	death_reason = death_mission_duel	            
	            	death_reason = death_battle_duel
	            	death_reason = death_claim_duel_attacker
	            	death_reason = death_claim_duel_defender
	            }
	        }
		}
		localisation_key = string_dueling_for_their_life
	}
	text = {
		trigger = {
			persistent_event_target:antagonize_target = { is_alive = yes }
		}
		localisation_key = string_provoking_enemies
	}
	
	text = {
		trigger = {
			is_random_world = yes
		}
		localisation_key = string_rp_random_world
	}
	
	text = {
		trigger = {
			is_shattered_world = yes
		}
		localisation_key = string_rp_shattered_world
	}

	
	text = {
		trigger = {
			always = yes
		}
		localisation_key = string_ruling
	}
}
