# Colosseum of Rome
wonder_colosseum = {
	picture = GFX_wonder_strip_amphitheatre
	allow_construction = no
	potential = {
	}
	active = {
	}
	flags = {
		is_historical
		cost_medium
	}
	available_upgrades = {
		# UNIQUE:
		upgrade_naval_spectacle
		upgrade_animal_cages
		upgrade_hippodrome
		upgrade_training_academy
		upgrade_theater_stage
		upgrade_master_of_the_games

		# OTHER:
		upgrade_roads
		upgrade_watchtower_network
		upgrade_spikes
		upgrade_tower
		upgrade_hypocausts
		upgrade_heating_pipes
		upgrade_retinue
		upgrade_road_tolls
		upgrade_tavern
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 2500
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 100
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
			local_revolt_risk = -0.01
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 100
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
			local_revolt_risk = -0.01
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
			local_revolt_risk = -0.01
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 6
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
			local_revolt_risk = -0.01
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
			build_cost_modifier = -0.1
			build_time_modifier = -0.1
		}
	}
}