plot_decisions = {
	assume_patrician_councillor_decision = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_patrician = yes
			is_merchant_republic = no
			NOT = { has_minor_title = title_patrician_councillor }
		}
		allow = {
			liege = { can_grant_title = title_patrician_councillor }
			can_hold_title = title_patrician_councillor
		}
		effect = {
			give_minor_title = title_patrician_councillor
		}
		ai_will_do = {
			factor = 1
		}
	}
}