plot_decisions = {
	plot_seize_trade_post_doge_decision = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 6
		
		potential = {
			has_plot = plot_seize_trade_post_doge
			is_plot_active = no
		}
		allow = {
			plot_power >= 1.0
			num_of_plot_backers >= 3

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}
		effect = {
			character_event = { id = REP.300 tooltip = EVTTOOLTIPREP.300 }
			activate_plot = yes
		}
		ai_will_do = {
			factor = 1
			trigger = {
				plot_power >= 1.0
				wealth >= 300
			}
		}
	}

	plot_seize_trade_post_non_councillor_decision = {
		ai_check_interval = 12

		is_high_prio = yes

		only_playable = yes

		potential = {
			has_plot = plot_seize_trade_post_non_councillor
			is_plot_active = no
		}

		allow = {
			plot_power >= 0.75
			num_of_plot_backers >= 3

			plot_target_char = {
				is_primary_war_defender = no
			}

			will_liege_enforce_peace = no
			has_liege_enforced_peace = no
		}

		effect = {
			character_event = {
				id = REP.300
				tooltip = EVTTOOLTIPREP.300
			}

			activate_plot = yes
		}

		ai_will_do = {
			factor = 1

			trigger = {
				plot_power >= 0.90
				wealth >= 300
			}
		}
	}

}