
elderscroll = {
	monthly_character_prestige = 1.5
        learning = 5
	combat_rating = 5
	quality = 5
	active = {
		is_adult = yes
	}
	stacking = no
	picture = "GFX_elderscroll"
	
	slot = library
}

stonemask = {
	monthly_character_prestige = 3
     learning = 5
	quality = 5
	active = {
		is_adult = yes
	}
	stacking = no
	picture = "GFX_stonemask"
	
	slot = crown 
}

arrow = {
	monthly_character_prestige = 3
	quality = 5
	active = {
		is_adult = yes
	}
	stacking = no
	picture = "GFX_arrow"
	
	slot = crown 
}