namespace = st_awake

character_event = {
id = st_awake.01
picture = GFX_evt_stand_awake
desc = st_awake.01.desc

trigger = {
trait = Stand_User
NOT = {has_character_flag = has_stand_name}
NOT = {has_character_flag = hamon_stand}
}

mean_time_to_happen = { 
	months  = 1 
	
	modifier = {
		factor = 0.5 
		some_condition = yes
	}
	}


option = {
name = st_awake.01.option.1
set_character_flag = has_stand_name
random_list = {
50 = {add_trait = Star_Platinum}
50 = {add_trait = magicians_red}
50 = {add_trait = hierophant_green}
50 = {add_trait = silver_chariot}
50 = {add_trait = the_fool}
50 = {add_trait = the_world}
50 = {add_trait = tower_of_gray}
50 = {add_trait = hanged_man}
50 = {add_trait = emperor}
50 = {add_trait = cream}
50 = {add_trait = crazy_diamond}
50 = {add_trait = the_hand}
}
}
}

character_event = {
id = st_awake.02
picture = GFX_evt_stand_awake
desc = st_awake.02.desc

trigger = {
trait = Stand_User
NOT = {has_character_flag = has_stand_name}
has_character_flag = hamon_stand
}

mean_time_to_happen = { 
	months  = 1 
	
	modifier = {
		factor = 0.5 
		some_condition = yes
	}
	}


option = {
name = st_awake.01.option.1
set_character_flag = has_stand_name
random_list = {
50 = {add_trait = the_pretender}
50 = {add_trait = one_headlight}
50 = {add_trait = hermit_purple }
}
}
}

