
decisions = {

	play_random_offspring = {
		is_high_prio = yes
		potential = {
			ai = no
			NOT = { has_dynasty_flag = player_dyn }
		}
		
		allow = { always = yes }
		
		effect = {
			custom_tooltip = { text = play_random_dynast }
			set_dynasty_flag = player_dyn
			character_event = { id = randomdynast.2 }
			
		}
		
		ai_will_do = { factor = 0 } 
	}
}
