XRWS           MF  ”  F˛ext_01.cat ext_01.dat assets/fx/weaponFx/macros/bullet_bor_l_pulse_macro.xml 853 1688294730 69a54792a7acc19b9988cd5f58243c16
assets/fx/weaponFx/macros/bullet_bor_m_arc_macro.xml 914 1692257887 a2de29878a78e1adb31f5496606f84de
assets/fx/weaponFx/macros/bullet_bor_m_inhibitor_macro.xml 962 1688295227 7b0f2827df8d14f51329c052f8d7525d
assets/fx/weaponFx/macros/bullet_bor_s_beam_macro.xml 1185 1692281956 6f7e5ae7fc81504e8838a13cbc911248
assets/fx/weaponFx/macros/bullet_bor_s_lasergatling_macro.xml 912 1692294143 65899c3fdaeedbdc12acceab020fe914
assets/fx/weaponFx/macros/bullet_bor_s_shotgun_macro.xml 939 1692281904 cd369a20c104dee5f1ca2d902b98b2ce
assets/props/WeaponSystems/capital/macros/weapon_bor_l_pulse_macro.xml 760 1692257693 6a9dbd5bbf20a0efb7cd14386c9d05ed
assets/props/WeaponSystems/heavy/macros/weapon_bor_m_arc_macro.xml 621 1692257693 c5e655051fb852eac274db5453cf486e
assets/props/WeaponSystems/heavy/macros/weapon_bor_m_inhibitor_macro.xml 670 1692257693 e229c1a715b2eb0939e918545255a99e
assets/props/WeaponSystems/heavy/macros/weapon_bor_s_beam_macro.xml 740 1692296802 d2f4cc12be6aca04cc9a81ff29194a9a
assets/props/WeaponSystems/heavy/macros/weapon_bor_s_shotgun_macro.xml 628 1692257693 8e06f80d5789f26c027bd7a046259ac6
assets/props/WeaponSystems/standard/macros/weapon_bor_s_lasergatling_macro.xml 635 1692294153 ba77a9008b875aea9af8465d7c04f298
index/macros.xml 1860 1692368778 219af85c4759668246b1055c9fe1a2a1
libraries/effects.xml 325 1685629430 39b88ab326452f4a386feeed19abd599
libraries/icons.xml 1140 1685810371 f905242e4c5c703ffc63d1aafd030b5f
libraries/wares.xml 4343 1688294730 c29eb85cedf00662df884277dc4321fe
t/0001-l044.xml 611 1692257693 b814e240588bca68c5ab87fc282fc354
<?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_l_pulse_macro" class="bullet">
    <component ref="bullet_bor_l_flak_01_mk1" />
    <properties>
      <bullet speed="1843" lifetime="4.56" barrelamount="1" icon="weapon_plasma_mk2" timediff="0.004" angle="0.2" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" />
      <heat value="2501" />
      <reload time="3" />
      <damage value="1180" shield="3644" repair="0" />
      <effects>
        <impact ref="impact_bor_m_flak_01_mk1" inside="impact_bor_m_flak_01_mk1_inside" />
        <bigobjectimpact ref="impact_bor_m_flak_01_mk1_bigobject" inside="impact_bor_m_railgun_01_mk1_bigobject_inside" />
        <launch ref="muzzle_bor_m_flak_01_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_m_arc_macro" class="bullet">
    <component ref="bullet_bor_s_arc_01_mk1" />
    <properties>
	  <ammunition value="35" reload="3" />
      <bullet speed="5470" lifetime="0.83" barrelamount="1" icon="weapon_gatling_mk1" angle="0.1" mass="15" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" influencelist="light_drive_disrupt" />
      <heat value="71" />
      <reload rate="7" />
      <damage value="20" shield="65" repair="0" />
      <effects>
        <impact ref="impact_bor_m_laser_01_mk1" inside="impact_bor_m_laser_01_mk1_inside" />
        <bigobjectimpact ref="impact_bor_m_laser_01_mk1_bigobject" inside="impact_bor_m_laser_01_mk1_bigobject_inside" />
        <launch ref="muzzle_bor_m_laser_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_m_inhibitor_macro" class="bullet">
    <component ref="bullet_bor_m_railgun_01_mk1" />
    <properties>
	  <ammunition value="5" reload="2" />
      <bullet speed="2582" lifetime="2.2" icon="weapon_bor_railgun_mk1" timediff="0.001" angle="0.27" mass="500" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" sticktime="2" influencelist="medium_drive_disrupt" />
      <heat value="1000" />
      <reload rate="0.7" />
      <damage value="656" shield="832" repair="0" />
      <effects>
        <impact ref="impact_bor_m_railgun_01_mk1" inside="impact_bor_m_railgun_01_mk1_inside" />
        <bigobjectimpact ref="impact_bor_m_railgun_01_mk1_bigobject" inside="impact_bor_m_railgun_01_mk1_bigobject_inside" />
        <launch ref="muzzle_bor_m_railgun_01_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_s_beam_macro" class="bullet">
    <component ref="bullet_ter_s_beam_01_mk1" />
    <properties>
      <bullet speed="2.997925e+08" lifetime="0.11" range="2000" amount="1" barrelamount="1" icon="weapon_beam_mk2" maxhits="3" ricochet="0" scale="1" attach="1" influencelist="emp_missile">
        <damagecurves>
          <distance>
            <point position="0" value="1" />
            <point position="0.6" value="1" />
            <point position="1" value="0.1" />
          </distance>
        </damagecurves>
      </bullet>
      <heat value="500000" />
      <reload time="1" />
      <damage shield="10000" repair="0" />
      <effects>
        <impact ref="impact_gen_s_beam_01_mk1" inside="impact_gen_s_beam_01_mk1_inside" />
        <bigobjectimpact ref="impact_gen_s_beam_01_mk1_bigobject" inside="impact_gen_s_beam_01_mk1_bigobject_inside" />
        <launch ref="muzzle_ter_s_beam_01_mk1" />
      </effects>
      <sounds>
        <firing ref="weapon_ter_s_beam_loop" />
      </sounds>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_s_lasergatling_macro" class="bullet">
    <component ref="bullet_bor_s_laser_01_mk1" />
    <properties>
      <ammunition value="18" reload="2" />
      <bullet speed="1767" lifetime="1.6" amount="1" barrelamount="1" icon="weapon_laser_mk1" timediff="0.01" angle="0.23" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" />
      <heat value="100" />
      <reload rate="4.5" />
      <damage value="10" noshield="45" repair="0" />
      <effects>
        <impact ref="impact_bor_s_laser_01_mk1" inside="impact_bor_s_laser_01_mk1_inside" />
        <bigobjectimpact ref="impact_bor_s_laser_01_mk1_bigobject" inside="impact_bor_s_laser_01_mk1_bigobject_inside" />
        <launch ref="muzzle_bor_s_laser_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="bullet_bor_s_shotgun_macro" class="bullet">
    <component ref="bullet_bor_s_laser_01_mk1" />
    <properties>
      <ammunition value="4" reload="2" />
      <bullet speed="1800" lifetime="1" amount="5" barrelamount="1" icon="weapon_laser_mk1" timediff="0.01" angle="1.2" maxhits="1" ricochet="0" restitution="1" scale="0" attach="0" influencelist="light_thruster_disrupt" />
      <heat value="125.1" />
      <reload rate="2" />
      <damage value="4" shield="96" repair="0" />
      <effects>
        <impact ref="impact_bor_s_laser_01_mk1" inside="impact_bor_s_laser_01_mk1_inside" />
        <bigobjectimpact ref="impact_bor_s_laser_01_mk1_bigobject" inside="impact_bor_s_laser_01_mk1_bigobject_inside" />
        <launch ref="muzzle_bor_s_laser_mk1" />
      </effects>
      <weapon system="weapon_standard" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_l_pulse_macro" class="weapon">
    <component ref="weapon_bor_l_beam_01_mk1" />
    <properties>
      <identification name="{40302,105}" basename="{40302,106}" shortname="{40302,106}" makerrace="boron" description="Ion Cannon" mk="1" />
      <bullet class="bullet_bor_l_pulse_macro" />
      <heat overheat="10000" cooldelay="3" coolrate="1000" reenable="2500" />
      <rotationspeed max="25" />
      <rotationacceleration max="8" />
      <reload />
      <hull max="8000" threshold="0.2" />
      <effects>
        <firing start="startshooting_gen_m_plasma_01_mk1" stop="stopshooting_gen_m_plasma_01_mk1" />
      </effects>
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_m_arc_macro" class="weapon">
    <component ref="weapon_bor_m_laser_01_mk1" />
    <properties>
      <identification name="{40302,115}" basename="{40302,116}" shortname="{40302,116}" makerrace="boron" description="Arc Gatling" mk="1" />
      <bullet class="bullet_bor_m_arc_macro" />
      <heat overheat="10000" cooldelay="2" coolrate="2000" reenable="9500" />
      <rotationspeed max="100" />
      <rotationacceleration max="280" />
      <reload />
      <hull max="1001" hittable="0" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_m_inhibitor_macro" class="weapon">
    <component ref="weapon_bor_m_railgun_01_mk1" />
    <properties>
      <identification name="{40302,113}" basename="{40302,114}" shortname="{40302,114}" makerrace="boron" description="Ionic Inhibitor" influencelist="light_thruster_disrupt" />
      <bullet class="bullet_bor_m_inhibitor_macro" />
      <heat overheat="10000" cooldelay="2" coolrate="2000" reenable="9000" />
      <rotationspeed max="50" />
      <rotationacceleration max="100" />
      <reload />
      <hull max="1001" hittable="0" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_s_beam_macro" class="weapon">
    <component ref="weapon_bor_s_arc_01_mk1" />
    <properties>
      <identification name="{40302,109}" basename="{40302,110}" shortname="{40302,110}" makerrace="boron" description="Disruptor" />
      <bullet class="bullet_bor_s_beam_macro" />
      <heat overheat="10000" cooldelay="1" coolrate="250" reenable="100" />
      <rotationspeed max="50" />
      <rotationacceleration max="10" />
      <reload />
      <hull max="500" hittable="0" />
      <effects>
        <firing start="startshooting_ter_s_beam_01_mk1" stop="stopshooting_ter_s_beam_01_mk1" />
      </effects>
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_s_shotgun_macro" class="weapon">
    <component ref="weapon_bor_s_laser_01_mk1" />
    <properties>
      <identification name="{40302,107}" basename="{40302,108}" shortname="{40302,108}" makerrace="boron" description="Ion Shotgun" mk="1" />
      <bullet class="bullet_bor_s_shotgun_macro" />
      <heat overheat="10000" cooldelay="1" coolrate="2000" reenable="9500" />
      <rotationspeed max="200" />
      <rotationacceleration max="330" />
      <reload />
      <hull max="500" hittable="0" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<macros>
  <macro name="weapon_bor_s_lasergatling_macro" class="weapon">
    <component ref="weapon_bor_s_gatling_01_mk1" />
    <properties>
      <identification name="{40302,111}" basename="{40302,112}" shortname="{40302,112}" makerrace="boron" description="Phase Gatling" />
      <bullet class="bullet_bor_s_lasergatling_macro" />
      <heat overheat="10000" cooldelay="1" coolrate="2000" reenable="9500" />
      <rotationspeed max="225" />
      <rotationacceleration max="400" />
      <reload />
      <hull max="500" hittable="0" />
    </properties>
  </macro>
</macros><?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/index">
	<entry name="weapon_bor_l_pulse_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/capital/macros/weapon_bor_l_pulse_macro" />
	<entry name="bullet_bor_l_pulse_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_l_pulse_macro" />
	<entry name="weapon_bor_s_shotgun_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/heavy/macros/weapon_bor_s_shotgun_macro" />
	<entry name="bullet_bor_s_shotgun_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_s_shotgun_macro" />
	<entry name="weapon_bor_s_beam_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/heavy/macros/weapon_bor_s_beam_macro" />
	<entry name="bullet_bor_s_beam_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_s_beam_macro" />
	<entry name="weapon_bor_s_lasergatling_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/standard/macros/weapon_bor_s_lasergatling_macro" />
	<entry name="bullet_bor_s_lasergatling_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_s_lasergatling_macro" />
	<entry name="weapon_bor_m_inhibitor_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/heavy/macros/weapon_bor_m_inhibitor_macro" />
	<entry name="bullet_bor_m_inhibitor_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_m_inhibitor_macro" />
	<entry name="weapon_bor_m_arc_macro" value="extensions/boron_weapon_additions/assets/props/WeaponSystems/heavy/macros/weapon_bor_m_arc_macro" />
	<entry name="bullet_bor_m_arc_macro" value="extensions/boron_weapon_additions/assets/fx/weaponFx/macros/bullet_bor_m_arc_macro" />
  </add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="//effects/effect[@name='impact_bor_m_flak_01_mk1_base']/elements/element[@id='4']/areadamage/@range">350</replace>
  <replace sel="//effects/effect[@name='impact_bor_l_disruptor_01_mk1_base']/elements/element[@id='5']/areadamage/@range">1850</replace>
</diff><icons>
  <icon name="upgrade_weapon_bor_s_beam_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_s_arc_01_mk1_macro.tga" height="256" width="256"></icon>
  <icon name="upgrade_weapon_bor_s_shotgun_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_s_laser_01_mk1_macro.tga" height="256" width="256"></icon>
  <icon name="upgrade_weapon_bor_s_lasergatling_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_s_gatling_01_mk1_macro.tga" height="256" width="256"></icon>
  <icon name="upgrade_weapon_bor_m_inhibitor_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_m_railgun_01_mk1_macro.tga" height="256" width="256"></icon>
  <icon name="upgrade_weapon_bor_m_arc_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_m_laser_01_mk1_macro.tga" height="256" width="256"></icon>
  <icon name="upgrade_weapon_bor_l_pulse_macro" texture="extensions\ego_dlc_boron\assets\fx\gui\textures\upgrades\weapon_bor_l_beam_01_mk1_macro.tga" height="256" width="256"></icon>
</icons>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/wares">
	<ware id="weapon_bor_l_pulse" name="BOR Ray Ion Cannon" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="1546000" average="1870302" max="2132687" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="220" />
          <ware ware="energycells" amount="100" />
          <ware ware="weaponcomponents" amount="500" />
        </primary>
      </production>
      <component ref="weapon_bor_l_pulse_macro" amount="1" />
      <restriction licence="capitalequipment" />
      <use threshold="0" />
      <owner faction="boron" />
    </ware>
	
	<ware id="weapon_bor_s_shotgun" name="BOR S Ion Shotgun" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="76200" average="132600" max="160000" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="13" />
          <ware ware="energycells" amount="5" />
          <ware ware="weaponcomponents" amount="37" />
        </primary>
      </production>
      <component ref="weapon_bor_s_shotgun_macro" amount="1" />
      <restriction licence="militaryequipment" />
      <use threshold="0.6" />
      <owner faction="boron" />
    </ware>
	
	<ware id="weapon_bor_s_beam" name="BOR S Disruptor" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="500000" average="650000" max="800000" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="55" />
          <ware ware="energycells" amount="45" />
          <ware ware="weaponcomponents" amount="120" />
        </primary>
      </production>
      <component ref="weapon_bor_s_beam_macro" amount="1" />
      <restriction licence="militaryequipment" />
      <use threshold="0.6" />
      <owner faction="boron" />
    </ware>
	
	<ware id="weapon_bor_s_lasergatling" name="BOR S Phase Gatling" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="120000" average="150000" max="180000" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="16" />
          <ware ware="energycells" amount="3" />
          <ware ware="weaponcomponents" amount="10" />
        </primary>
      </production>
      <component ref="weapon_bor_s_lasergatling_macro" amount="1" />
      <restriction licence="militaryequipment" />
      <use threshold="0.6" />
      <owner faction="boron" />
    </ware>
	
	<ware id="weapon_bor_m_inhibitor" name="BOR M Ionic Inhibitor" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="320000" average="375000" max="430000" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="112" />
          <ware ware="energycells" amount="100" />
          <ware ware="weaponcomponents" amount="76" />
        </primary>
      </production>
      <component ref="weapon_bor_m_inhibitor_macro" amount="1" />
      <restriction licence="militaryequipment" />
      <use threshold="0.6" />
      <owner faction="boron" />
    </ware>
	
	<ware id="weapon_bor_m_arc" name="BOR M Arc Gatling" description="None" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="183500" average="210000" max="243150" />
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="advancedelectronics" amount="74" />
          <ware ware="energycells" amount="85" />
          <ware ware="weaponcomponents" amount="132" />
        </primary>
      </production>
      <component ref="weapon_bor_m_arc_macro" amount="1" />
      <restriction licence="militaryequipment" />
      <use threshold="0.6" />
      <owner faction="boron" />
    </ware>
  </add>
</diff><?xml version="1.0" encoding="UTF-8" ?>
<diff>
  <add sel="/language">
    <page id="40302" title="boron_weapons" descr="boron_weapons" voice="yes">
	  <t id="105">BOR Ray Ion Cannon</t>
	  <t id="106">Ion Cannon</t>
	  <t id="107">BOR S Ion Shotgun</t>
	  <t id="108">Ion Shotgun</t>
	  <t id="109">BOR S Disruptor</t>
	  <t id="110">Disruptor</t>
	  <t id="111">BOR S Phase Blaster</t>
	  <t id="112">Phase Blaster</t>
	  <t id="113">BOR M Ionic Inhibitor</t>
	  <t id="114">Ionic Inhibitor</t>
	  <t id="115">BOR M Arc Gatling</t>
	  <t id="116">Arc Gatling</t>
    </page>
  </add>
</diff><?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" author="Someone" version="100" date="2023-08-18" save="0" lastupdate="">
  <dependency version="600"/>
  <dependency id="ego_dlc_boron" optional="false" name="Kingdom End"/>
</content>
