# -*- ck2.combat_tactics -*-

### At the moment we have a pretty basic icon system for combat tactics showing
### the uniticon which has the biggest bonus value in the tactic.
### This is the sprite number for each unit:
### Good 	 1=LI	 2=HI	 3=PIKE	 4=LC	 5=KNIGHTS	 6=ARCHERS	 7=HORSE ARCH.	 8=GALLEY	 9=ELEPHANT	10=CAMEL
### Neutral 11=LI	12=HI	13=PIKE	14=LC	15=KNIGHTS	16=ARCHERS	17=HORSE ARCH.	18=GALLEY	19=ELEPHANT	20=CAMEL
### Bad 	21=LI	22=HI	23=PIKE	24=LC	25=KNIGHTS	26=ARCHERS	27=HORSE ARCH.	28=GALLEY	29=ELEPHANT	30=CAMEL

#
# Tactics based off the following Lodge retinues info:
# Christian Lodge:  v1 pikemen + heavy infantry 					200 + 50
#					v2 knights + light cavalry/horse archers		150 + 100

#Call to Glory - v1 Quincunx Tactic - Only for Roman/Italian/Scottish Christians (pikemen (+ heavy infantry))
glorious_cws_christian_tactic = {
	days = 18
	sprite = 3
	group = stand_fast

	trigger = {
		phase = melee
		pikemen = 0.01
		leader = {
			has_character_modifier = call_to_glory
			society_member_of = warrior_lodge_cws_christian
			clws_uses_christian_pikeman = yes
		}
	}

	mean_time_to_happen = {
		days = 15
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			heavy_troops = { 
				who = pikemen
				value = 0.6
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 12
			}
			heavy_troops = { 
				who = pikemen
				value = 0.5
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 16
			}
			heavy_troops = { 
				who = pikemen
				value = 0.4
			}
		}
	}

	pikemen_offensive = 1.75
	pikemen_defensive = 2.75
	heavy_infantry_offensive = 1.75
	heavy_infantry_defensive = 2.75
	light_infantry_offensive = -0.5

	enemy = {
		group = charge
		factor = 3
	}
}

#Call to Glory - v2 God's Fury Charge - Greek and Latin Christians (knights + light cavalry/horse archers)
glorious_cws_christian_cavalry_tactic = {
	days = 18
	sprite = 5
	group = charge

	trigger = {
		phase = melee
		knights = 0.01
		leader = {
			has_character_modifier = call_to_glory
			society_member_of = warrior_lodge_cws_christian
			clws_uses_christian_pikeman = no
		}
	}

	mean_time_to_happen = {
		days = 15
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			heavy_troops = { 
				who = knights
				value = 0.6
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 12
			}
			heavy_troops = { 
				who = knights
				value = 0.5
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 16
			}
			heavy_troops = { 
				who = knights
				value = 0.4
			}
		}
	}
	
	knights_offensive = 5.0
	light_cavalry_offensive = 1.8
	horse_archers_offensive =  2.0
	
	enemy = {
		group = advance
		factor = 3
	}
}