# devil_worshipper_member_score
# warrior_lodge_member_score
# warrior_lodge_risk_reduction_score
# artifact_selection_score
# warrior_lodge_revival_selection_score
# warrior_recruit_score
# warrior_lodge_bloodline_reduction_score
# warrior_hero_score

devil_worshipper_member_score = {
	mult_modifier = {
		trait = ambitious
		factor = 1.5
	}
	mult_modifier = {
		trait = genius
		factor = 1.3
	}
	mult_modifier = {
		trait = quick
		factor = 1.3
	}
	mult_modifier = {
		trait = shrewd
		factor = 1.3
	}
	mult_modifier = {
		trait = hedonist
		factor = 1.3
	}
	mult_modifier = {
		trait = mystic
		factor = 1.3
	}
	mult_modifier = {
		trait = master_seducer
		factor = 1.3
	}
	mult_modifier = {
		trait = master_seductress
		factor = 1.3
	}
	mult_modifier = {
		trait = master_schemer
		factor = 1.3
	}
	mult_modifier = {
		trait = impaler
		factor = 1.3
	}
	mult_modifier = {
		trait = lustful
		factor = 1.1
	}
	mult_modifier = {
		trait = proud
		factor = 1.1
	}
	mult_modifier = {
		trait = greedy
		factor = 1.1
	}
	mult_modifier = {
		trait = deceitful
		factor = 1.1
	}
	mult_modifier = {
		trait = arbitrary
		factor = 1.1
	}
}

warrior_lodge_member_score = {
	# Positive mult_modifiers
	mult_modifier = {
		trait = hunter
		factor = 1.3
	}
	mult_modifier = {
		trait = strategist
		factor = 1.5
	}
	mult_modifier = {
		trait = duelist
		factor = 1.5
	}
	mult_modifier = {
		trait = misguided_warrior
		factor = 1.1
	}
	mult_modifier = {
		trait = tough_soldier
		factor = 1.2
	}
	mult_modifier = {
		trait = skilled_tactician
		factor = 1.4
	}
	mult_modifier = {
		trait = brilliant_strategist
		factor = 1.6
	}
	mult_modifier = {
		trait = scarred
		factor = 1.1
	}
	mult_modifier = {
		trait = scarred_mid
		factor = 1.15
	}
	mult_modifier = {
		trait = scarred_high
		factor = 1.2
	}
	mult_modifier = {
		trait = one_eyed
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = genius
		factor = 1.2
	}
	mult_modifier = {
		trait = quick
		factor = 1.1
	}
	mult_modifier = {
		trait = shrewd
		factor = 1.1
	}
	mult_modifier = {
		trait = strong
		factor = 1.2
	}
	mult_modifier = {
		trait = brawny
		factor = 1.1
	}
	mult_modifier = {
		trait = giant
		factor = 1.1
	}
	mult_modifier = {
		trait = impaler
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = falconer
		factor = 1.1
	}
	mult_modifier = {
		trait = wroth
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = proud
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = patient
		factor = 1.1
	}
	mult_modifier = {
		trait = diligent
		factor = 1.1
	}
	mult_modifier = {
		trait = humble
		factor = 1.1
	}
	mult_modifier = {
		trait = brave
		factor = 1.2
	}
	mult_modifier = {
		trait = ambitious
		factor = 1.1
	}
	mult_modifier = {
		trait = cruel
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = stubborn
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = adventurer
		factor = 1.1
	}
	mult_modifier = {
		trait = viking
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = pirate
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = ravager
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = sea_king
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = sea_queen
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = shieldmaiden
		factor = 1.1
	}
	mult_modifier = {
		trait = berserker
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 1.1
	}
	mult_modifier = {
		trait = varangian
		### CWS ###
		OR = {
			is_member_of_non_pagan_warrior_lodge_trigger = no
			society_member_of = warrior_lodge_cws_christian
		}
		factor = 1.1
	}
	
	### CWS ###
	mult_modifier = {
		cl_kinich_uses_human_sacrifice_trigger = yes
		trait = bloodthirsty_gods_1
		factor = 1.5
	}
	mult_modifier = {
		cl_kinich_uses_human_sacrifice_trigger = yes
		trait = bloodthirsty_gods_2
		factor = 2
	}
	mult_modifier = {
		cl_kinich_uses_human_sacrifice_trigger = yes
		trait = bloodthirsty_gods_3
		factor = 3
	}
	mult_modifier = {
		trait = zealous
		is_member_of_non_pagan_warrior_lodge_trigger = yes
		factor = 1.25
	}
	mult_modifier = {
		trait = pilgrim
		is_member_of_non_pagan_warrior_lodge_trigger = yes
		factor = 1.25
	}

	# Negative mult_modifiers
	mult_modifier = {
		trait = craven
		factor = 0.8
	}
	mult_modifier = {
		trait = weak
		factor = 0.8
	}
	mult_modifier = {
		trait = frail
		factor = 0.8
	}
	mult_modifier = {
		trait = slothful
		factor = 0.9
	}
	mult_modifier = {
		trait = content
		### CWS ###
		is_member_of_non_pagan_warrior_lodge_trigger = no
		factor = 0.9
	}
	mult_modifier = {
		trait = dwarf
		factor = 0.8
	}
	mult_modifier = {
		trait = clubfooted
		factor = 0.8
	}
	mult_modifier = {
		trait = hunchback
		factor = 0.8
	}
}

warrior_lodge_risk_reduction_score = {
	# Rank 1 Power: Fledgling
	mult_modifier = {
		factor = 0.9
		# Note: even being in a Warrior Lodge reduces risk, by default, as you have access to new battle events, effectively making the injury events less likely to fire from the same pool of events
		OR = {
			AND = {
				society_rank < 4
				is_member_of_any_warrior_lodge_trigger = yes
			}

			any_owned_bloodline = {
				has_bloodline_flag = battle_survivor_bloodline
				bloodline_is_active_for = PREV
			}
		}
	}

	# Rank 4 Power: Indomitable
	mult_modifier = {
		factor = 0.5 # NO risk of random death in battle (only duels)
		is_indomitable_trigger = yes
	}
}

# Used in legendary journey events
artifact_selection_score = {
	mult_modifier = {
		factor = 1.1
		has_artifact_flag = created
	}
	mult_modifier = {
		factor = 1.1
		event_target:original_hero = { society_member_of = warrior_lodge_norse }
		has_artifact_flag = axe
	}
	mult_modifier = {
		factor = 1.1
		event_target:original_hero = { society_member_of = warrior_lodge_tengri }
		has_artifact_flag = bow
	}
}

warrior_lodge_revival_selection_score = {
	# value = 10
	mult_modifier = {
		factor = 0.1
		is_incapable = yes
	}
	mult_modifier = {
		factor = 0.1
		prisoner = yes
	}
	mult_modifier = {
		factor = 0.1
		is_inaccessible_trigger = yes
	}
	mult_modifier = {
		factor = 0.1
		NOT = { is_landed = yes }
	}
}

# Rename to... "new_warrior_lodge_recruit_eligibility_score"?
warrior_recruit_score = {
	# value = 10
	#### Positive!
	mult_modifier = {
		factor = 1.5
		has_focus = focus_war
	}
	mult_modifier = {
		factor = 1.1
		has_focus = focus_hunting
	}
	mult_modifier = {
		factor = 1.1
		trait = brave
	}
	mult_modifier = {
		factor = 0.5
		trait = craven
	}
	mult_modifier = {
		factor = 1.1
		trait = wroth
	}
	mult_modifier = {
		factor = 1.1
		martial >= 12
	}
	mult_modifier = {
		factor = 1.1
		martial >= 16
	}
	mult_modifier = {
		factor = 1.2
		has_lifestyle_martial_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		has_lifestyle_diplomacy_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		has_pleasant_personality_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		has_pleasant_trait_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		is_benevolent_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		has_benevolent_trait_trigger = yes
	}
	mult_modifier = {
		factor = 1.5
		has_religion_matching_warrior_lodge_in_need_of_members_trigger = yes
		trait = zealous
	}
	mult_modifier = {
		factor = 1.2
		trait = duelist
	}
	mult_modifier = {
		factor = 1.1
		trait = hunter
	}
	mult_modifier = {
		factor = 1.1
		trait = strategist
	}
	mult_modifier = {
		factor = 1.1
		trait = genius
	}
	mult_modifier = {
		factor = 1.1
		has_education_martial_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		OR = {
			trait = tough_soldier
			trait = skilled_tactician
		}
	}
	mult_modifier = {
		factor = 1.2
		trait = brilliant_strategist
	}
	mult_modifier = {
		factor = 1.1
		has_top_tier_education_trait_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		duelist_skill_is_medium_group_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		duelist_skill_is_high_group_trigger = yes
	}
	mult_modifier = {
		factor = 1.5
		OR = {
			is_decent_duelist_trigger = yes
			is_good_duelist_trigger = yes
			is_great_duelist_trigger = yes
		}
	}
	mult_modifier = {
		factor = 2
		is_fantastic_duelist_trigger = yes
	}
	mult_modifier = {
		factor = 3
		is_the_best_duelist_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		OR = {
			trait = quick
			trait = shrewd
		}
	}
	mult_modifier = {
		factor = 1.1
		has_nickname = yes
	}
	mult_modifier = {
		factor = 1.1
		has_minor_title = title_commander
	}
	mult_modifier = {
		factor = 1.1
		has_job_title = job_marshal
	}
	mult_modifier = {
		factor = 1.1

		OR = { # Has minor title relating to martial
			has_minor_title = title_master_of_the_horse
			has_minor_title = title_cupbearer
			has_minor_title = title_commander
		}
	}
	mult_modifier = {
		factor = 1.2
		any_artifact = {
			is_dueling_weapon_artifact_and_equipped = yes
		}
	}
	mult_modifier = {
		factor = 1.1
		has_duel_exp_modifier_trigger = yes
	}
	mult_modifier = {
		factor = 1.1
		any_owned_bloodline = {
			has_bloodline_flag = bloodline_legendary_warrior
			bloodline_is_active_for = PREV
		}
	}

	#### Negative!
	mult_modifier = {
		factor = 0.9
		martial < 10
	}
	mult_modifier = {
		factor = 0.9
		martial < 8
	}
	mult_modifier = {
		factor = 0.9
		martial < 6
	}
	mult_modifier = {
		factor = 0.9
		martial < 4
	}
	mult_modifier = {
		factor = 0.9
		is_senior_age_trigger = yes
	}
	mult_modifier = {
		factor = 0.9
		is_the_worst_duelist_trigger = yes
	}
	mult_modifier = {
		factor = 0.9
		is_terrible_duelist_trigger = yes
	}
	mult_modifier = {
		factor = 0.9
		duelist_skill_is_low_group_trigger = yes
	}
	mult_modifier = {
		factor = 0.9
		lower_real_tier_than = COUNT
	}
	mult_modifier = {
		factor = 0.9
		OR = {
			mercenary = yes
			holy_order = yes
		}
	}
	mult_modifier = {
		factor = 0.9
		controls_religion = yes
	}
	mult_modifier = {
		factor = 0.1
		trait = imbecile
	}
	mult_modifier = {
		factor = 0.2
		trait = inbred
	}
	mult_modifier = {
		factor = 0.5
		trait = lunatic
	}
	mult_modifier = {
		factor = 0.5
		trait = possessed
	}
	mult_modifier = {
		factor = 0.9
		is_ill = yes
	}
	mult_modifier = {
		factor = 0.9
		trait = wounded
	}
	mult_modifier = {
		factor = 0.8
		is_maimed_trigger = yes
	}
	mult_modifier = {
		factor = 0.5
		trait = infirm
	}
	mult_modifier = {
		factor = 0.4
		is_incapable = yes
	}
	mult_modifier = {
		factor = 0.5
		trait = drunkard
	}
	mult_modifier = {
		factor = 0.5
		has_epidemic_disease_trigger = yes
	}
	mult_modifier = {
		factor = 0.5
		has_minor_disease_trigger = yes
	}
	mult_modifier = {
		factor = 0.2
		is_lowborn = yes
	}
}

warrior_lodge_bloodline_reduction_score = {
	mult_modifier = {
		factor = 0.5

		any_bloodline = {
			has_bloodline_flag = bloodline_legendary_warrior
			bloodline_is_active_for = PREV
		}
	}
}

warrior_hero_score = {
	# value = 10
	#### Positive!
	mult_modifier = {
		factor = 1.5
		has_focus = focus_war
	}
	mult_modifier = {
		factor = 1.1
		has_focus = focus_hunting
	}
	mult_modifier = {
		factor = 1.1
		trait = brave
	}
	mult_modifier = {
		factor = 0.5
		trait = craven
	}
	mult_modifier = {
		factor = 1.5
		society_rank == 2
	}
	mult_modifier = {
		factor = 2
		society_rank == 3
	}
	mult_modifier = {
		factor = 10
		society_rank == 4
	}

	### Negative
	mult_modifier = {
		factor = 0.5
		society_rank == 1
	}
	mult_modifier = {
		factor = 0.01
		character = event_target:recruiting_parent
	}
}
