namespace = WS

##################################################################
#Mazdan Warrior Society/Lodge has been created.
#Players notified.
narrative_event = {
	id = WS.00001
	title = EVTTITLEWS00001
	desc = EVTDESCWS00001
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_joust_arabic
	
	only_playable = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				is_heretic = no
				NOT = { is_title_active = d_immortals }
			}
			activate_title = { title = d_immortals status = yes }
			create_character = {
				random_traits = no
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 27
				attributes = {
					diplomacy = 3
					learning = 3
					stewardship = 3
					intrigue = 3
					martial = 9
				}
				trait = brilliant_strategist
				trait = zealous
				trait = humble
				trait = ambitious
				trait = strategist
				trait = holy_warrior
			}
			new_character = {
				wealth = 500
				d_immortals = {
					grant_title = PREV
					religion = PREV
				}
				set_government_type = order_government
				join_society = warrior_lodge_ws_mazdan
				spawn_great_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_great_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_great_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_great_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_ws_mazdan }
			}
		}
	}
	
	option = {
		name = EVTOPTAWS00001
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_ws_mazdan 
				religion_group = zoroastrian_group
				secret_religion_group = zoroastrian_group
				can_join_society = warrior_lodge_ws_mazdan
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_ws_mazdan }
				can_join_society = warrior_lodge_ws_mazdan
			}
			join_society = warrior_lodge_ws_mazdan
		}
		d_immortals = {
			holder_scope = { save_event_target_as = ws_immortals_temp_grandmaster }
		}
	}
	option = {
		name = EVTOPTBWS00001
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_ws_mazdan 
				religion_group = zoroastrian_group
				secret_religion_group = zoroastrian_group
			}
		}
	}
}

#Eastern Warrior Society/Lodge has been created.
#Players notified.
narrative_event = {
	id = WS.00002
	title = EVTTITLEWS00002
	desc = EVTDESCWS00002
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_battle_indo_aryan_group
	# picture = GFX_evt_hindu_temple_interior
	
	only_playable = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWS00002
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_ws_eastern 
				religion_group = indian_group
				secret_religion_group = indian_group
				can_join_society = warrior_lodge_ws_eastern
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_ws_eastern }
				can_join_society = warrior_lodge_ws_eastern
			}
			join_society = warrior_lodge_ws_eastern
		}
	}
	option = {
		name = EVTOPTBWS00002
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_ws_eastern 
				religion_group = indian_group
				secret_religion_group = warrior_lodge_ws_eastern
			}
		}
	}
}

#Aztec Warrior Society/Lodge has been created.
#Players notified.
narrative_event = {
	id = WS.00003
	title = EVTTITLEWS00003
	desc = EVTDESCWS00003
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_battle_mesoamerican
	
	only_playable = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWS00003
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_ws_aztec 
				religion_openly_aztec_or_reformed_trigger = yes
				religion_secretly_aztec_or_reformed_trigger = yes
				can_join_society = warrior_lodge_ws_aztec
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_ws_aztec }
				can_join_society = warrior_lodge_ws_aztec
			}
			join_society = warrior_lodge_ws_aztec
		}
	}
	option = {
		name = EVTOPTBWS00003
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_ws_aztec 
				religion_openly_aztec_or_reformed_trigger = yes
				religion_secretly_aztec_or_reformed_trigger = yes
			}
		}
	}
}

#Muslim Warrior Society/Lodge has been created.
#Players notified.
narrative_event = {
	id = WS.00004
	title = EVTTITLEWS00004
	desc = EVTDESCWS00004
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_battle
	
	only_playable = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWS00004
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_ws_muslim 
				religion_group = muslim
				secret_religion_group = muslim
				can_join_society = warrior_lodge_ws_muslim
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_ws_muslim }
				can_join_society = warrior_lodge_ws_muslim
			}
			join_society = warrior_lodge_ws_muslim
		}
	}
	option = {
		name = EVTOPTBWS00004
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_ws_muslim 
				religion_group = muslim
				secret_religion_group = muslim
			}
		}
	}
}

#Jewish Warrior Society/Lodge has been created.
#Players notified.
narrative_event = {
	id = WS.00005
	title = EVTTITLEWS00005
	desc = EVTDESCWS00005
	hide_from = yes
	hide_new = yes

	picture = GFX_evt_synagogue
	
	only_playable = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAWS00005
		trigger = {
			OR = { 
				society_member_of = warrior_lodge_ws_jewish 
				religion_group = jewish_group
				secret_religion_group = jewish_group
				can_join_society = warrior_lodge_ws_jewish
			}
		}
		if = {
			limit = { 
				NOT = { society_member_of = warrior_lodge_ws_jewish }
				can_join_society = warrior_lodge_ws_jewish
			}
			join_society = warrior_lodge_ws_jewish
		}
	}
	option = {
		name = EVTOPTBWS00005
		trigger = {
			NOR = { 
				society_member_of = warrior_lodge_ws_jewish 
				religion_group = jewish_group
				secret_religion_group = jewish_group
			}
		}
	}
}
