# Content by Adam 'theStormWeaver/xirsoi' Chevalier

silver_hand_of_nuada = {
	quality = 5
	monthly_character_prestige = 0.5
	monthly_character_piety = 0.5
	stewardship = 3
	active = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	stacking = no
	allowed_gift = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	flags = { celtic_pagan religious unique hand }
	picture = GFX_prosthetic_hand_metal
	indestructible = yes
}

spear_of_lugh = {
	quality = 5
	monthly_character_prestige = 0.5
	martial = 3
	combat_rating = 25
	same_religion_opinion = 5
	command_modifier = {
		cavalry = 0.1
		morale_offence = 0.1
	}
	active = {
		religion_openly_celtic_or_reformed_trigger = yes
	}
	stacking = no
	allowed_gift = {
		religion_openly_celtic_or_reformed_trigger = yes
	}
	flags = { celtic_pagan religious unique combat troops_morale }
	slot = weapon
	picture = GFX_strange_chest
	indestructible = yes
}

trident_of_britannia = {
	quality = 5
	monthly_character_prestige = 0.5
	martial = 3
	combat_rating = 25
	same_religion_opinion = 5
	command_modifier = {
		cavalry = 0.1
		morale_offence = 0.1
	}
	active = {
		religion = britannic_pagan
	}
	stacking = no
	allowed_gift = {
		religion = britannic_pagan
	}
	flags = { britannic_pagan religious unique combat troops_morale }
	slot = weapon
	picture = GFX_strange_chest
	indestructible = yes
}

helm_of_britannia = {
	quality = 5
	monthly_character_piety = 0.5
	martial = 5
	combat_rating = 10
	same_religion_opinion = 5
	command_modifier = {
		heavy_infantry = 0.1
	}
	active = {
		religion = britannic_pagan
	}
	stacking = no
	allowed_gift = {
		religion = britannic_pagan
	}
	flags = { britannic_pagan religious unique combat }
	slot = crown
	picture = GFX_strange_chest
	indestructible = yes
}

shield_of_britannia = {
	quality = 5
	martial = 1
	combat_rating = 20
	same_religion_opinion = 5
	command_modifier = {
		light_infantry = 0.1
		morale_defence = 0.1
	}
	active = {
		religion = britannic_pagan
	}
	stacking = no
	allowed_gift = {
		religion = britannic_pagan
	}
	flags = { britannic_pagan religious unique combat troops_morale }
	picture = GFX_strange_chest
	slot = wrist
	indestructible = yes
}

skull_of_brigid = {
	quality = 4
	monthly_character_piety = 0.5
	learning = 1
	same_religion_opinion = 10
	global_tax_modifier = 0.05
	active = {
		OR = {
			religion_group = christian
			religion_openly_in_celtic_subgroup_trigger = yes
		}
	}	
	stacking = no
	allowed_gift = {
		OR = {
			religion_group = christian
			religion_openly_in_celtic_subgroup_trigger = yes
		}
	}
	flags = { celtic_pagan christian religious saint bodypart head bone unique }
	picture = GFX_saintly_skull
	indestructible = yes
}

horn_of_bran_galed = {
	quality = 4
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.1
	martial = 1
	global_levy_size = 0.05
	command_modifier = {
		morale_defence = 0.2
	}
	active = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	stacking = no
	allowed_gift = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	flags = { celtic_pagan religious unique horn troops_morale }
	picture = GFX_gjallarhorn
}

tusk_of_torc_triath = {
	quality = 3
	monthly_character_prestige = 0.5
	same_religion_opinion = 10
	combat_rating = 20
	active = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	stacking = no
	allowed_gift = {
		religion_openly_in_celtic_subgroup_trigger = yes
	}
	flags = { celtic_pagan religious unique horn }
	picture = GFX_strange_chest
}

torque_of_boudicca = {
	quality = 2
	monthly_character_prestige = 0.1
	short_reign_length = -3
	active = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	stacking = no
	allowed_gift = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	flags = { celtic_pagan rare neckless jewelry }
	slot = neck
	picture = GFX_boudiccas_torque
}

old_carnyx = {
	quality = 2
	monthly_character_prestige = 0.05
	command_modifier = {
		morale_defence = 0.10
		morale_offence = 0.10
	}
	active = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	stacking = no
	allowed_gift = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	flags = { celtic_pagan rare horn troops_morale }
	picture = GFX_carnyx
}

horned_helm = {
	quality = 2
	monthly_character_prestige = 0.1
	active = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	stacking = no
	allowed_gift = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	flags = { celtic_pagan }
	picture = GFX_horned_helm
}

battersea_shield = {
	quality = 2
	monthly_character_prestige = 0.1
	command_modifier = {
		heavy_infantry = 0.1
	}
	active = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	stacking = no
	allowed_gift = {
		OR = {
			religion_openly_in_celtic_subgroup_trigger = yes
			culture_group = celtic
		}
	}
	flags = { celtic_pagan shield }
	picture = GFX_battersea_shield
}

crown_celtic_fylkir = { 
	monthly_character_prestige = 0.4
	monthly_character_piety = 0.7
	stewardship = 2
	martial = 2
	tribal_opinion = 10
	quality = 4
	active = { 
		has_landed_title = d_celtic_pagan_reformed
	}
	flags = { religious unique crown jewelry crown_jewel }
	stacking = no
	picture = "GFX_crown_fylkir"
	slot = crown
	indestructible = yes
	allowed_gift = {
		always = no
	}
}

### Crown Jewels ###

jeweled_torque_2 = {
	quality = 4
	monthly_character_prestige = 0.5
	castle_opinion = 4
	tribal_opinion = 3
	town_opinion = 3
	flags = { celtic torque jewelry crown_jewel created }
	stacking = no
	picture = GFX_jeweled_torque
	
	slot = neck
}

jeweled_torque = {
	quality = 3
	monthly_character_prestige = 0.4
	castle_opinion = 3
	tribal_opinion = 2
	town_opinion = 2
	flags = { celtic torque jewelry crown_jewel created }
	stacking = no
	picture = GFX_jeweled_torque
	
	slot = neck
}

golden_torque = {
	quality = 2
	monthly_character_prestige = 0.2
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	flags = { celtic torque jewelry crown_jewel created }
	stacking = no
	picture = GFX_golden_torque
	
	slot = neck
}

silver_torque = {
	quality = 1
	monthly_character_prestige = 0.1
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	flags = { celtic torque jewelry crown_jewel created }
	stacking = no
	picture = GFX_silver_torque
	
	slot = neck
}

# heads

immortal_skull = { # skull of an immortal, which gives you advice!
	quality = 5
	combat_rating = 10
	martial = 1
	diplomacy = 1
	stewardship = 1
	intrigue = 1
	learning = 1
	stacking = no
	allowed_gift = {
		always = no
	}
	indestructible = yes
	flags = { trophy skull }
	picture = GFX_immortal_skull
}

alexanders_skull = { # reborn alexander the great
	quality = 5
	monthly_character_prestige = 0.5
	hellenic_pagan_opinion = -10
	hellenic_pagan_reformed_opinion = -10
	vassal_opinion = 15
	stacking = no
	allowed_gift = {
		always = no
	}
	indestructible = yes
	flags = { trophy skull unique }
	picture = GFX_saintly_skull
}

karl_skull2 = { # emperor charlemagne
	quality = 4
	monthly_character_prestige = 0.30
	vassal_opinion = 10
	stacking = no
	allowed_gift = {
		always = no
	}
	indestructible = yes
	flags = { trophy skull unique }
	picture = GFX_saintly_skull
}

karl_skull1 = { # king karl
	quality = 3
	monthly_character_prestige = 0.20
	stacking = no
	allowed_gift = {
		always = no
	}
	indestructible = yes
	flags = { trophy skull unique }
	picture = GFX_saintly_skull
}

great_priest_skull = { # "pope" head
	quality = 4
	monthly_character_piety = 0.25
	monthly_character_prestige = 0.25
	stacking = no
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_saintly_skull
}

true_roman_skull = { # head of the true roman emperor
	quality = 4
	monthly_character_prestige = 0.30
	general_opinion = 10

	stacking = no
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_roman_skull
}

roman_pretender_skull = { # head of a roman sucessor (e.g. hremperor, eremperor)
	quality = 3
	monthly_character_prestige = 0.25
	feudal_opinion = 10
	stacking = no
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_saintly_skull
}

williams_skull = { # william the conqueror
	quality = 3
	monthly_character_prestige = 0.25
	feudal_opinion = 5
	combat_rating = 5
	stacking = no
	allowed_gift = {
		always = no
	}
	flags = { trophy skull unique }
	picture = GFX_skull
}

purple_skull = { # born in the purple character
	quality = 3
	monthly_character_prestige = 0.05
	vassal_opinion = 5
	sex_appeal_opinion = 5
	stacking = no
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_purple_skull
}

prestige_skull2 = { # 2000+ prestige
	quality = 3
	monthly_character_prestige = 0.15
	feudal_opinion = 5
	tribal_opinion = 5
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_saintly_skull
}

prestige_skull1 = { # 1000+ prestige
	quality = 2
	monthly_character_prestige = 0.10
	tribal_opinion = 5
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_skull
}

piety_skull2 = { # 2000+ piety
	quality = 3
	monthly_character_prestige = 0.10
	monthly_character_piety = 0.05
	temple_opinion = 5
	tribal_opinion = 5
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_saintly_skull
}

piety_skull1 = { # 1000+ piety
	quality = 2
	monthly_character_prestige = 0.05
	monthly_character_piety = 0.05
	temple_opinion = 5
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_skull
}

schmuck_skull = { # a nobody
	quality = 1
	monthly_character_prestige = 0.05
	allowed_gift = {
		always = no
	}
	flags = { trophy skull }
	picture = GFX_skull
}
