# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Knights (heavy cav)
# 5 - Archers
# 6 - Horse Archers

RETTYPE_CUL_ROMAN = {
	first_type = 1
	first_amount = 225
	second_type = 3
	second_amount = 25
	
	potential = {
		is_nomadic = no
		culture = roman
	}

	modifier = {
		light_cavalry_offensive = 0.3
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.2
	}
}

RETTYPE_CUL_GAULISH = {
	first_type = 4
	first_amount = 250

	potential = {
		is_nomadic = no
		culture = gaulish
	}

	modifier = {
		knights_offensive = 0.3
	}
}

RETTYPE_CUL_ECOPTIC = {
	first_type = 1
	first_amount = 175

	second_type = 6
	second_amount = 75

	special_troops = horse_archers

	potential = {
		NOT = { has_global_flag = is_kcb_save }
		is_nomadic = no
		trigger_if = {
			limit = { culture = coptic }
			religion_openly_in_egyptian_subgroup_trigger = yes
		}
		trigger_else = { culture = egyptian_coptic }
	}

	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_defensive = 0.1
		horse_archers_offensive = 0.2
	}
}

RETTYPE_CUL_2_ECOPTIC = {
	first_type = 2
	first_amount = 175

	second_type = 6
	second_amount = 75

	special_troops = camel_cavalry

	potential = {
		has_global_flag = is_kcb_save
		is_nomadic = no
		trigger_if = {
			limit = { culture = coptic }
			religion_openly_in_egyptian_subgroup_trigger = yes
		}
		trigger_else = { culture = egyptian_coptic }
	}

	modifier = {
		pikemen_offensive = 0.2
		pikemen_defensive = 0.1
		camel_cavalry_offensive = 0.2
	}
}