# death_murder_trigger
# death_murder_unknown_trigger
# death_murder_known_trigger
# death_execution_trigger
# death_sacrificed_trigger
# death_accident_trigger
# death_suicide_trigger
# martyrs_death_trigger
# death_no_trace_trigger

death_murder_trigger = {
	OR = {
		death_murder_unknown_trigger = yes
		death_murder_known_trigger = yes
	}
}

death_murder_unknown_trigger = {
	OR = {
		death_reason = death_murder_unknown
		death_reason = death_murder_unknown_poison
		death_reason = death_murder_unknown_fall
		death_reason = death_murder_unknown_arrow
		death_reason = death_murder_unknown_beheading
		death_reason = death_murder_unknown_snakes
		death_reason = death_murder_unknown_strangle
		death_reason = death_murder_unknown_hashashin
		death_reason = death_murder_unknown_fear
		death_reason = death_murder_unknown_lightning
		death_reason = death_murder_unknown_combustion
		death_reason = death_murder_unknown_crows
		death_reason = death_murder_unknown_possessed_fall
	}
}

death_murder_known_trigger = {
	OR = {
		death_reason = death_murder
		death_reason = death_murder_poison
		death_reason = death_murder_fall
		death_reason = death_murder_drowning
		death_reason = death_murder_butchered
		death_reason = death_murder_arrow
		death_reason = death_murder_beheading
		death_reason = death_murder_snakes
		death_reason = death_murder_strangle
		death_reason = death_murder_hashashin
	}
}

death_execution_trigger = {
	OR = {
		death_reason = death_execution
		death_reason = death_execution_crushing
		death_reason = death_execution_ash
		death_reason = death_execution_burning
		death_reason = death_execution_hdq
		death_reason = death_execution_bear
		death_reason = death_execution_lion
		death_reason = death_execution_snake_pit
		death_reason = death_execution_disembowelment
		death_reason = death_execution_boiling
		death_reason = death_execution_sawing
		death_reason = death_execution_hunt
		death_reason = death_execution_live_burial
		death_reason = death_execution_hanging
		death_reason = death_execution_immurement
		death_reason = death_execution_beheading
		death_reason = death_execution_wine
		death_reason = death_execution_poison
		death_reason = death_execution_flaying
		death_reason = death_execution_impaling
		death_reason = death_execution_tiger
		death_reason = death_execution_elephants
		death_reason = death_execution_bamboo
		death_reason = death_execution_stoning
		death_reason = death_execution_crucifixion
		death_reason = death_execution_blood_eagle
		death_reason = death_execution_scaphism
		death_reason = death_execution_drowning_pit
		death_reason = death_execution_garrotting
		death_reason = death_execution_horses
		death_reason = death_execution_back_breaking
		death_reason = death_execution_wheel
		death_reason = death_execution_boar
		death_reason = death_execution_eaten
		death_reason = death_execution_aztec_sacrifice
		death_reason = death_executed_by_chinese_emperor
		death_reason = death_execution_brazen_bull
		death_reason = death_execution_macabre_banquet
	}
}

death_sacrificed_trigger = {
	OR = {
		death_reason = death_sacrificed
		death_reason = death_sacrificed_norse
		death_reason = death_sacrificed_ancestors
		death_reason = death_execution_aztec_sacrifice
	}
}

death_accident_trigger = {
	OR = {
		death_reason = death_accident
		death_reason = death_accident_generic_beast
		death_reason = death_accident_bear
		death_reason = death_accident_boar
		death_reason = death_accident_drowning
		death_reason = death_accident_arrow
		death_reason = death_accident_tiger
		death_reason = death_accident_snakes
		death_reason = death_accident_fall
	}
}

death_suicide_trigger = {
	OR = {
		death_reason = death_suicide
		death_reason = death_suicide_fall
		death_reason = death_suicide_hanging
		death_reason = death_suicide_poison
	}
}

martyrs_death_trigger = {
	OR = {
		death_reason = death_sacrificed
		death_reason = death_sacrificed_norse
		death_reason = death_sacrificed_ancestors
		death_reason = death_execution_aztec_sacrifice
	}
}

death_no_trace_trigger = {
	OR = {
		death_reason = death_missing
		death_reason = death_vanished
		### ACR ###
		death_reason = death_lost_desert
	}
}