decisions = {
	establish_arch_dryad = {
		only_playable = yes
		is_high_prio = yes

		potential = {
			religion = britannic_pagan
			higher_tier_than = COUNT
			NOT = { has_global_flag = acr_arch_dryad_created }
			is_inaccessible_or_incapable_trigger = no
		}

		allow = {
			completely_controls = c_middlesex
			piety >= 500
			prestige >= 300
			wealth >= 300
			higher_tier_than = DUKE
			religion_authority >= 0.25

			custom_tooltip = {
				text = enough_dryads_for_council_tt

				hidden_tooltip = {
					any_character = {
						count = 16

						is_theocracy = yes
						religion = britannic_pagan
					}
				}
			}
		}

		effect = {
			piety = -500
			prestige = -300
			wealth = -300

			set_global_flag = acr_arch_dryad_created

			hidden_tooltip = {
				activate_title = {
					title = k_britannic_pagan
					status = yes
				}
				
				create_character = {
					female = yes
					age = 32
					trait = dryad
					trait = zealous
					trait = patient
					trait = gregarious
					trait = kind
					trait = just
					trait = lustful
					trait = mastermind_theologian
					culture = ROOT
					religion = britannic_pagan
				}
				new_character = {
					grant_title = k_britannic_pagan
					set_defacto_liege = THIS
					c_middlesex = {
						location = {
							random_province_holding = {
								limit = { holding_type = temple }

								grant_title = PREVPREVPREV
							}
						}
					}

					save_event_target_as = archdryad
				}

				character_event = { id = britannic.0 days = 0 }
				
				acr_investiture_antipope_flags_effect = yes
				acr_set_pagan_papal_laws_effect = yes
			}
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0
				NOR = {
					wealth = 500
					piety = 700
					prestige = 500
				}

			}
		}
	}

	hold_imbolg = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		potential = {
			is_playable = yes
			religion = britannic_pagan
			is_inaccessible_or_incapable_trigger = no
			NOT = { has_character_modifier = holding_imbolg }
			NOT = { has_character_modifier = imbolg_timer }
			num_of_vassals = 1
			OR = {
				NOT = { has_character_flag = recent_imbolg }
				had_character_flag = {
					flag = recent_imbolg
					days = 60
				}
			}
		}
		allow = {
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			wealth = 25
			month = 1
			NOT = { month = 4 }
		}
		effect = {
			wealth = -25
			add_character_modifier = {
				name = holding_imbolg
				duration = -1
			}
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = {
				character_event = {
					id = britannic.199
					days = 60
				}
				character_event = { id = britannic.150 }
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 8 }
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0
				NOT = {
					wealth = 200
				}
			}

			modifier = {
				factor = 0
				trait = slothful
			}

			modifier = {
				factor = 0
				NOT = { stewardship = 10 }
			}

			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}

		}
	}

	placate_archdryad = {
		only_playable = yes
		is_high_prio = yes

		potential = {
			religion = britannic_pagan
			is_title_active = k_britannic_pagan
			is_inaccessible_or_incapable_trigger = no
			NOT = { had_character_flag = { flag = archdryad_noninterference days = 1850 } }
		}

		allow = {
			scaled_wealth = { value = 1 min = 25 max = 500 }
		}

		effect = {
			k_britannic_pagan = {
				holder_scope = {
					transfer_scaled_wealth = {
						from = ROOT # decision taker
						to = THIS # holder of k_britannic_pagan
						value = 1
						min = 25
						max = 500
					}

					custom_tooltip = {
						text = placate_archdryad.tt
						hidden_tooltip = {
							letter_event = { id = britannic.26 days = 1 }
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				NOT = {
					scaled_wealth = 2
				}
			}
		}
	}
}

targeted_decisions = {
	#FROMFROM 	= Child to get tumtha, third_party
	#FROM 		= Decision Taker
	#ROOT 		= Dryad to Officiate
	hold_tumoidechais = {
		third_party = FROM
		filter = sub_realm
		third_party_filter = home_court_including_me

		from_potential = {
			religion = britannic_pagan
			is_inaccessible_or_incapable_trigger = no
		}
		potential = {
			religion = britannic_pagan
			is_theocracy = yes
			#is_celtic_clergy_trigger = yes
		}
		third_party_potential = {
			FROMFROM = {
				NOR = {
					age = 3
					has_character_flag = tumtha
				}
			}
		}
		allow = {
			FROM = {
				trigger_if = {
					limit = {
						any_demesne_province = {
							any_neighbor_province = {
								is_land = no
							}
						}
					}
					custom_tooltip = {
						text = has_direct_access_to_the_sea_tt
						any_demesne_province = {
							any_neighbor_province = {
								is_land = no
							}
						}
					}
					wealth = 25
				}
				trigger_else_if = {
					limit = {
						top_liege = {
							any_realm_province = {
								any_neighbor_province = {
									is_land = no
								}
							}
						}
					}
					custom_tooltip = {
						text = has_access_to_the_sea_tt
						top_liege = {
							any_realm_province = {
								any_neighbor_province = {
									is_land = no
								}
							}
						}
					}
					wealth = 50
				}
				trigger_else = {
					wealth = 100 # getting to the coast safely is expensive when your entire country is landlocked
				}
			}
		}
		third_party_allow = {
			FROMFROM = {
				OR = {
					religion = britannic_pagan
					mother = { religion = britannic_pagan }
				}
			}
		}
		effect = {
			save_event_target_as = the_dryad
			FROMFROM = {
				save_event_target_as = the_child
			}
			FROM = {
				save_event_target_as = the_ruler
			}
			custom_tooltip = {
				text = tumoidechais_tt
				hidden_tooltip = {
					character_event = { id = britannic.110 days = 2 }
				}
			}
		}
		ai_will_do = {
			factor = 0.5
			# figure out how to make the parent more likely to take the decision for their child
		}
		third_party_score = {
			factor = 500

			modifier = {
				factor = 2
				FROMFROM = {
					father = {
						character = ROOT_FROM
					}
				}
			}
			modifier = {
				factor = 2
				FROMFROM = {
					mother = {
						character = ROOT_FROM
					}
				}
			}
			modifier = {
				factor = 2
				FROMFROM = {
					mother = {
						character = ROOT
					}
				}
			}
			modifier = {
				factor = 1.5
				FROMFROM = {
					any_dynasty_member = {
						character = ROOT_FROM
					}
				}
			}
			modifier = {
				factor = 1.5
				FROMFROM = {
					any_dynasty_member = {
						character = ROOT
					}
				}
			}
			modifier = {
				factor = 10
				FROMFROM = {
					is_primary_heir = ROOT_FROM
				}
			}
			modifier = {
				factor = 2
				k_britannic_pagan = {
					holder_scope = { character = ROOT }
				}
			}
		}
	}
}

society_decisions = {
	warrior_lodge_britannic_call_hedge_knights = {
		is_mercenary = yes
		
		ai_check_interval = 20 #check only once every 20 months.
		
		is_high_prio = yes

		only_playable = yes

		potential = {
			has_dlc = "Holy Fury"
			is_adult = yes
			society_rank = {
				society = warrior_lodge_britannic
				rank == 3
			}

			trigger_if = {
				limit = { ai = yes }

				OR = {
					is_primary_war_defender = yes
					is_primary_war_attacker = yes
				}
			}
		}
		allow = {
			war = yes
			has_society_currency_medium_trigger = yes
			is_inaccessible_trigger = no
			is_incapable = no
			custom_tooltip = { 
				text = tooltip_has_not_already_called_hedge_knights
				hidden_tooltip = { NOT = { has_character_modifier = lodge_summon_warriors_cooldown } } 
			}
		}
		effect = {
			detract_society_currency_medium_effect = yes
			character_event = { id = britannic.351 }
			custom_tooltip = { text = tooltip_call_hedge_knights }
			hidden_tooltip = { 
				add_character_modifier = { 
					modifier = lodge_summon_warriors_cooldown 
					duration = -1 #Removed on_action when player is back at peace.
					hidden = yes
				} 
			}
		}
		ai_will_do = {
			factor = 0 # decisions with the "is_mercenary" will not be calculated from the script
		}
	}
}