title_decisions = {
	secretly_convert_to_celtic_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = celtic_pagan
				religion = celtic_pagan
				has_global_flag = celtic_pagan_reformation

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = celtic_pagan }
			}

			OR = {
				is_holy_site = celtic_pagan

				any_de_jure_vassal_title = {
					is_holy_site = celtic_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = celtic_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_celtic_pagan_reformed_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			has_global_flag = celtic_pagan_reformation
			NOR = {
				secret_religion = celtic_pagan_reformed
				religion = celtic_pagan_reformed

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = celtic_pagan_reformed }
			}

			OR = {
				is_holy_site = celtic_pagan_reformed

				any_de_jure_vassal_title = {
					is_holy_site = celtic_pagan_reformed
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = celtic_pagan_reformed
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_hellenic_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = hellenic_pagan
				religion = hellenic_pagan

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = hellenic_pagan }
			}

			OR = {
				is_holy_site = hellenic_pagan

				any_de_jure_vassal_title = {
					is_holy_site = hellenic_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = hellenic_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_promethean_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = promethean_pagan
				religion = promethean_pagan

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = promethean_pagan }
			}

			OR = {
				is_holy_site = promethean_pagan

				any_de_jure_vassal_title = {
					is_holy_site = promethean_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = promethean_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_titan_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = titan_pagan
				religion = titan_pagan

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = titan_pagan }
			}

			OR = {
				is_holy_site = titan_pagan

				any_de_jure_vassal_title = {
					is_holy_site = titan_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = titan_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_egyptian_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = egyptian_pagan
				religion = egyptian_pagan

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = egyptian_pagan }
			}

			OR = {
				is_holy_site = egyptian_pagan

				any_de_jure_vassal_title = {
					is_holy_site = egyptian_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = egyptian_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}

	secretly_convert_to_aten_pagan_holy_site = {
		filter = demesne
		
		ai = no
		
		from_potential = {
			NOR = {
				secret_religion = aten_pagan
				religion = aten_pagan

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}

			is_incapable = no
			controls_religion = no
		}
		
		potential = {
			tier = COUNT

			location = {
				NOT = { religion = aten_pagan }
			}

			OR = {
				is_holy_site = aten_pagan

				any_de_jure_vassal_title = {
					is_holy_site = aten_pagan
				}
			}

			trigger_if = {
				limit = { tier = BARON }

				holder_scope = {
					OR = {
						character = FROM
						vassal_of = FROM
					}
				}
			}
			trigger_else = {
				holder = FROM
			}
		}
		
		allow = {
			FROM = {
				show_scope_change = no

				piety >= 250
				prisoner = no
				is_incapable = no
				is_inaccessible_trigger = no
				NOT = { society_member_of = secret_religious_cult }
			}
		}
		
		effect = {
			FROM = {
				show_scope_change = no

				piety = -250
				set_secret_religion = aten_pagan
			}
		}

		ai_will_do = {
			factor = 0
		}
	}
}

decisions = {
	hold_tristeria = { # secret rites of dionysus
		only_playable = yes

		potential = {
			tier = COUNT
			society_member_of = mysteries_dionysus
			has_global_flag = ancrel_debug
		}

		allow = {
			wealth = 10
			custom_tooltip = {
				text = not_already_holding_tristeria
				hidden_tooltip = {
					NOT = {
						has_character_flag = ancrel_holding_tristeria
					}
				}
			}
		}

		effect = {
			set_character_flag = ancrel_holding_tristeria
			wealth = -10
			# fire starting event (sends invites)
			# pre-fire emergency cleanup event
		}



		ai_will_do = {
			factor = 0
		}
	}
	# Create Celtic Warrior Lodge - Dead at start.
	create_warrior_lodge_celtic = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 120 #check only once every 120 months.
		
		potential = {
			NOR = {
				has_global_flag = flag_restored_warrior_lodge_celtic
				has_alternate_start_parameter = { key = religion_names value = random }
				has_religion_feature = religion_peaceful
				warrior_lodge_celtic = { society_has_members = yes }
			}
			has_dlc = "Holy Fury"
			block_general_event_trigger = no
			religion_openly_celtic_or_reformed_trigger = yes
		}
		
		allow = {
			is_in_society = no
			has_education_martial_trigger = yes
			higher_tier_than = DUKE
			martial = 15
			scaled_wealth = 0.75
			prestige = 1500
		}
		
		effect = {
			scaled_wealth = -0.75
			prestige = -1500
			custom_tooltip = { text = create_warrior_lodge_celtic_tooltip }
			hidden_tooltip = {
				set_global_flag = flag_restored_warrior_lodge_celtic 
				join_society = warrior_lodge_celtic
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_celtic }
				any_vassal = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_celtic
					}
					random = { chance = 80 join_society = warrior_lodge_celtic }
				}
				any_neighbor_independent_ruler = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_celtic
					}
					random = { chance = 35 join_society = warrior_lodge_celtic }
				}
				any_player = {
					limit = {
						OR = {
							religion_openly_celtic_or_reformed_trigger = yes
							culture_group = celtic
							is_within_diplo_range = ROOT
						}
					}
					narrative_event = { id = celtic.303 }
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	# Create Britannic Warrior Lodge - Dead at start.
	create_warrior_lodge_britannic = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 120 #check only once every 120 months.
		
		potential = {
			NOR = {
				has_global_flag = flag_restored_warrior_lodge_britannic
				has_alternate_start_parameter = { key = religion_names value = random }
				has_religion_feature = religion_peaceful
				warrior_lodge_britannic = { society_has_members = yes }
			}
			has_dlc = "Holy Fury"
			block_general_event_trigger = no
			religion = britannic_pagan
		}
		
		allow = {
			is_in_society = no
			has_education_martial_trigger = yes
			higher_tier_than = DUKE
			martial = 15
			scaled_wealth = 0.75
			prestige = 1500
		}
		
		effect = {
			scaled_wealth = -0.75
			prestige = -1500
			custom_tooltip = { text = create_warrior_lodge_britannic_tooltip }
			hidden_tooltip = {
				set_global_flag = flag_restored_warrior_lodge_britannic 
				join_society = warrior_lodge_britannic
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				spawn_good_commander_effect = yes
				new_character = { join_society = warrior_lodge_britannic }
				any_vassal = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_britannic
					}
					random = { chance = 75 join_society = warrior_lodge_britannic }
				}
				any_neighbor_independent_ruler = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_britannic
					}
					random = { chance = 35 join_society = warrior_lodge_britannic }
				}
				any_player = {
					limit = {
						OR = {
							religion = britannic_pagan
							culture_group = celtic
							is_within_diplo_range = ROOT
						}
					}
					narrative_event = { id = britannic.350 }
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	# Create Titan Warrior Lodge - Dead at start.
	create_warrior_lodge_titan = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 120 #check only once every 120 months.
		
		potential = {
			NOR = {
				has_global_flag = flag_restored_warrior_lodge_titan
				has_alternate_start_parameter = { key = religion_names value = random }
				has_religion_feature = religion_peaceful
				warrior_lodge_titan = { society_has_members = yes }
			}
			has_dlc = "Holy Fury"
			block_general_event_trigger = no
			religion = titan_pagan
		}
		
		allow = {
			is_in_society = no
			has_education_martial_trigger = yes
			higher_tier_than = DUKE
			martial = 15
			scaled_wealth = 0.75
			prestige = 1500
		}
		
		effect = {
			scaled_wealth = -0.75
			prestige = -1500
			custom_tooltip = { text = create_warrior_lodge_titan_tooltip }
			hidden_tooltip = {
				set_global_flag = flag_restored_warrior_lodge_titan
				join_society = warrior_lodge_titan
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_titan }
				any_vassal = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_titan
					}
					random = { chance = 75 join_society = warrior_lodge_titan }
				}
				any_neighbor_independent_ruler = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_titan
					}
					random = { chance = 35 join_society = warrior_lodge_titan }
				}
				any_player = {
					limit = {
						OR = {
							religion = titan_pagan
							culture_group = byzantine
							is_within_diplo_range = ROOT
						}
					}
					narrative_event = { id = titan.150 }
				}
			}
		}		
		ai_will_do = {
			factor = 1
		}
	}
	# Create Egyptian Warrior Lodge - Dead at start.
	create_warrior_lodge_egyptian = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 120 #check only once every 120 months.
		
		potential = {
			NOR = {
				has_global_flag = flag_restored_warrior_lodge_egyptian
				has_alternate_start_parameter = { key = religion_names value = random }
				has_religion_feature = religion_peaceful
				warrior_lodge_egyptian = { society_has_members = yes }
			}
			has_dlc = "Holy Fury"
			block_general_event_trigger = no
			religion_openly_in_egyptian_subgroup_trigger = yes
		}
		
		allow = {
			is_in_society = no
			has_education_martial_trigger = yes
			higher_tier_than = DUKE
			martial = 15
			scaled_wealth = 0.75
			prestige = 1500
		}
		
		effect = {
			scaled_wealth = -0.75
			prestige = -1500
			custom_tooltip = { text = create_warrior_lodge_egyptian_tooltip }
			hidden_tooltip = {
				set_global_flag = flag_restored_warrior_lodge_egyptian 
				join_society = warrior_lodge_egyptian
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
					spawn_good_commander_effect = yes
					new_character = { join_society = warrior_lodge_egyptian }
				any_vassal = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_egyptian
					}
					random = { chance = 75 join_society = warrior_lodge_egyptian }
				}
				any_neighbor_independent_ruler = {
					limit = {
						ai = yes
						can_join_society = warrior_lodge_egyptian
					}
					random = { chance = 35 join_society = warrior_lodge_egyptian }
				}
				any_player = {
					limit = {
						OR = {
							religion_openly_in_egyptian_subgroup_trigger = yes
							culture_group = arabic
							is_within_diplo_range = ROOT
						}
					}
					narrative_event = { id = egyptian.400 }
				}
			}
		}		
		ai_will_do = {
			factor = 1
		}
	}
	restore_isiac_order = {
		is_high_prio = yes
		only_playable = yes
		ai_check_interval = 12

		potential = {
			NOR = {
				has_global_flag = flag_restored_monastic_order_isis
				has_alternate_start_parameter = { key = religion_names value = random }
				has_religion_feature = religion_patriarchal
				monastic_order_isis = { society_has_members = yes }
			}
			has_dlc = "Holy Fury"
			block_general_event_trigger = no
			religion_openly_egyptian_or_reformed_trigger = yes
		}
		
		allow = {
			is_in_society = no
			has_education_stewardship_trigger = yes
			higher_tier_than = DUKE
			stewardship > 14
			scaled_wealth = 0.75
			piety = 1500
		}
		
		effect = {
			scaled_wealth = -0.75
			piety = -1500
			custom_tooltip = { text = create_monastic_order_isis_tooltip }
			hidden_tooltip = {
				set_global_flag = flag_restored_monastic_order_isis 
				join_society = monastic_order_isis
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
					spawn_good_steward_effect = yes
					new_character = { join_society = monastic_order_isis }
				any_vassal = {
					limit = {
						ai = yes
						can_join_society = monastic_order_isis
					}
					random = { chance = 75 join_society = monastic_order_isis }
				}
				any_neighbor_independent_ruler = {
					limit = {
						ai = yes
						can_join_society = monastic_order_isis
					}
					random = { chance = 35 join_society = monastic_order_isis }
				}
				any_player = {
					limit = {
						OR = {
							religion_openly_egyptian_or_reformed_trigger = yes
							culture_group = arabic
							culture_group = east_african
							culture_group = central_african
							culture_group = west_african
							culture = coptic
							is_within_diplo_range = ROOT
						}
					}
					narrative_event = { id = egyptian.500 }
				}
			}
		}		
		ai_will_do = {
			factor = 1
		}
	}
}