#######################################
#
# ANCIENT RELIGIONS
# - Aonach Tailteann Events
#
# Event ID celtic.1190 - celtic.1251 reserved
#
###################################

# Written by Patrick Marchand

namespace = ancrel

# Invitation
character_event = {
	id = celtic.1190
	desc = celtic.1190.desc
	picture = GFX_evt_courier

	is_triggered_only = yes

	option = {
		name = celtic.1190.a
		prestige = 25
		piety = 25
		set_character_flag = attending_tailteann
		set_character_flag = tailteann_death_phase
	}
	option = {
		name = celtic.1190.b
		prestige = -50
		piety = -50
	}
}	

# Start of Aonach
character_event = {
	id = celtic.1191
	desc = celtic.1191.desc
	picture = GFX_evt_bonfire_celtic

	is_triggered_only = yes

	option = {
		name = celtic.1191.a
		trigger = {
			war = no
		}
		hidden_tooltip = {
			set_character_flag = tailteann_death_ruler
			set_character_flag = tailteann_begins
			set_character_flag = tailteann_death_phase
			set_character_flag = attending_tailteann
			location = {
				set_province_flag = tailteann_60_days
			}
			character_event = { id = celtic.1199 days = 10 }
		}
	}
	option = {
		name = celtic.1191.b
		trigger = {
			war = yes
		}
		wealth = 200
		prestige = -100
		hidden_tooltip = {
			any_realm_character = {
				limit = {
					has_character_flag = attending_tailteann
				}
				character_event = { id = celtic.1192 }
			}
		}
	}
}

# Aonach has been cancelled
character_event = {
	id = celtic.1192
	desc = celtic.1192.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1192.a
		prestige = -50
		clr_character_flag = attending_tailteann
	}
}

# Invitations have gone out
character_event = {
	id = celtic.1193
	desc = celtic.1193.desc
	picture = GFX_evt_courier

	is_triggered_only = yes

	option = {
		name = celtic.1193.a
	}
}

#[on_death] Ruler has died, the Aonach is over
character_event = {
	id = celtic.1194
	desc = celtic.1194.desc
	picture = GFX_evt_funeral_pyre

	is_triggered_only = yes
	
	has_character_flag = tailteann_begins
	
	option = {
		name = celtic.1194.a
		clr_character_flag = tailteann_begins
		clr_character_flag = winner_athletic
		clr_character_flag = winner_fighting
		clr_character_flag = winner_crafting
		clr_character_flag = attending_tailteann
		clr_character_flag = attending_tailteann_event
		clr_character_flag = tailteann_craftsman
		clr_character_flag = tailteann_fighter
		clr_character_flag = tailteann_winner_athlete
		any_vassal = {
			limit = {
				has_character_flag = attending_tailteann
				NOT = {
					character = PREV
					has_character_flag = tailteann_winner_athlete
					has_character_flag = tailteann_craftsman
					has_character_flag = tailteann_fighter
				}
			}
			set_character_flag = tailteann_has_ended
			clr_character_flag = attending_tailteann
			clr_character_flag = attending_tailteann_event
			letter_event = {
				id = celtic.1195
				days = 2
				random = 2
				tooltip = celtic.1195.tt
			}
		}
		any_vassal = {
			limit = {
				has_character_flag = attending_tailteann
				OR = {
					has_character_flag = tailteann_craftsman
					has_character_flag = tailteann_fighter
					has_character_flag = tailteann_winner_athlete
				}
			}
			letter_event = {
				id = celtic.1195
				days = 2
				random = 2
				tooltip = celtic.1195.tt
			}
			set_character_flag = tailteann_has_ended
			clr_character_flag = tailteann_craftsman
			clr_character_flag = tailteann_fighter
			clr_character_flag = tailteann_winner_athlete
			clr_character_flag = attending_tailteann
			clr_character_flag = attending_tailteann_event
		}
	}
}

# The Aonach has been cancelled due to Ruler's death
letter_event = {
	id = celtic.1195
	desc = celtic.1195.desc
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1195.a
	}
}

# Choose who to honor at the bonfire
character_event = {
	id = celtic.1196
	desc = celtic.1196.desc
	picture = GFX_evt_bonfire_celtic
	border = GFX_event_normal_frame_diplomacy
	
	only_rulers = yes
	has_character_flag = tailteann_death_phase
	
	trigger = {
		is_ruler = yes
		NOT = {
			has_character_flag = choose_dead_one_tailteann
		}
		OR = {
			father_even_if_dead = {
				is_alive = no
			}
			mother_even_if_dead = {
				is_alive = no
			}
		}
	}
	
	mean_time_to_happen = { days = 1 }
	
	hide_from = yes
	
	option = { # In memory of father
		name = celtic.1196.a
		trigger = {
			father_even_if_dead = {
				is_alive = no
			}
		}
		set_character_flag = choose_dead_one_tailteann
		custom_tooltip = {
			text = honor_dead_tailteann
			hidden_tooltip = { 
				narrative_event = { id = celtic.1197 days = 2 }
			}
		}
	}
	
	option = { # In memory of mother
		name = celtic.1196.b
		trigger = {
			mother_even_if_dead = {
				is_alive = no
			}
		}
		set_character_flag = choose_dead_one_tailteann
		custom_tooltip = {
			text = honor_dead_tailteann
			hidden_tooltip = { 
				narrative_event = { id = celtic.1198 days = 2 }
			}
		}
	}	
}

# In memory of father
narrative_event = {
	id = celtic.1197
	title = celtic.1197.title
	desc = celtic.1197.desc
	picture = GFX_evt_bonfire_celtic
	border = GFX_event_narrative_frame_diplomacy
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.1197.a
		piety = 100
	}
}

# In memory of mother
narrative_event = {
	id = celtic.1198
	title = celtic.1198.title
	desc = celtic.1198.desc
	picture = GFX_evt_bonfire_celtic
	border = GFX_event_narrative_frame_diplomacy
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.1198.a
		piety = 100
	}
}

# Ruler chooses which caste to favor
character_event = {
	id = celtic.1199
	desc = celtic.1199.desc
	picture = GFX_evt_ollamh_laws
	
	is_triggered_only = yes
	
	option = { # Favor warrior caste
		name = celtic.1199.a
		custom_tooltip = {
			text = give_laws_ollam
			change_martial = 1
			prestige = 150
			add_character_modifier = {
				name = favored_warriors
				duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1200 }
					}
				}
				character_event = { id = celtic.1207 }
			}
		}
	}
	
	option = { # Favor Druidic caste
		name = celtic.1199.b
		custom_tooltip = {
			text = give_laws_ollam
			change_learning = 1
			piety = 100
			add_character_modifier = {
				name = favored_druids
				duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1201 }
					}
				}
				character_event = { id = celtic.1208 }
			}
		}
	}
	
	option = { # Favor merchant caste
		name = celtic.1199.c
		custom_tooltip = {
			text = give_laws_ollam
			change_stewardship = 1
			wealth = 100
			add_character_modifier = {
				name = favored_merchants
				duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1202 }
					}
				}
				character_event = { id = celtic.1209 }
			}
		}
	}
	
	option = { # Balance
		name = celtic.1199.d
		trigger = {
			diplomacy = 12
		}
		custom_tooltip = {
			text = give_laws_ollam
			add_character_modifier = {
				name = favored_balance
				duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1203 }
					}
				}
				character_event = { id = celtic.1210 }
			}
		}
	}
	
	option = { # Favor the crown
		name = celtic.1199.e
		trigger = {
			trait = ambitious
			trait = diligent
		}
		custom_tooltip = {
			text = give_laws_ollam
			add_character_modifier = {
				name = favored_crown
				duration = 3650
			}
			prestige = 50
			piety = 50
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1204 }
					}
				}
				character_event = { id = celtic.1211 }
			}
		}
	}
	
	option = { # Fianna
		name = celtic.1199.g
		trigger = {
			trait = fian
		}
		custom_tooltip = { 
			text = give_laws_ollam
			add_character_modifier = {
				name = favored_fianna
				duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1205 }
					}
				}
				character_event = { id = celtic.1212 }
			}
		}
	}
	
	option = { # Lunatic
		name = celtic.1199.g
		trigger = {
			trait = lunatic
		}
		tooltip_info = lunatic
		custom_tooltip = {
			text = give_laws_ollam
			add_character_modifier = {
					name = favored_birds
					duration = 3650
			}
			hidden_tooltip = {
				clr_character_flag = tailteann_death_ruler
				clr_character_flag = tailteann_death_phase
				clr_character_flag = chosen_dead_one_tailteann
				clr_character_flag = tailteann_begins
				set_character_flag = tailteann_law_phase
				any_realm_character = {
					if = {
						limit = { has_character_flag = tailteann_death_phase }
						character_event = { id = celtic.1206 }
					}
				}
				character_event = { id = celtic.1213 }
			}
		}
	}
}

#  Learn of new laws from Ollamh ( Wariors )
character_event = {
	id = celtic.1200
	desc = celtic.1200.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1200.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Druids )
character_event = {
	id = celtic.1201
	desc = celtic.1201.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1201.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Merchants )
character_event = {
	id = celtic.1202
	desc = celtic.1202.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1202.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Balanced )
character_event = {
	id = celtic.1203
	desc = celtic.1203.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1203.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Fianna )
character_event = {
	id = celtic.1204
	desc = celtic.1204.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1204.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Crown )
character_event = {
	id = celtic.1205
	desc = celtic.1205.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1205.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

#  Learn of new laws from Ollamh ( Birds )
character_event = {
	id = celtic.1206
	desc = celtic.1206.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1206.a
		hidden_tooltip = {
			clr_character_flag = tailteann_death_phase
			clr_character_flag = chosen_dead_one_tailteann
			character_event = { id = celtic.1251 }
		}
	}
}

# Law Phase ( Wariors )
character_event = {
	id = celtic.1207
	desc = celtic.1200.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1207.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Druids )
character_event = {
	id = celtic.1208
	desc = celtic.1201.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1208.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Merchants )
character_event = {
	id = celtic.1209
	desc = celtic.1202.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1209.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Balanced )
character_event = {
	id = celtic.1210
	desc = celtic.1203.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1210.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Fianna )
character_event = {
	id = celtic.1211
	desc = celtic.1204.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1211.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Crown )
character_event = {
	id = celtic.1212
	desc = celtic.1205.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1212.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

#  Law phase ( Birds )
character_event = {
	id = celtic.1213
	desc = celtic.1206.desc
	picture = GFX_evt_bonfire_celtic
	
	is_triggered_only = yes

	option = {
		name = celtic.1213.a
		hidden_tooltip = {
			clr_character_flag = tailteann_law_phase
			set_character_flag = tailteann_game_phase
			character_event = { id = celtic.1251 }
		}
	}
}

# Character is the best athlete
character_event = {
	id = celtic.1214
	desc = celtic.1214.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOT = { has_character_flag = tailteann_has_ended }
		top_liege = {
			had_character_flag = { flag = tailteann_game_phase days = 20 }
			NOR = {
				has_character_flag = winner_athletic
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 10
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			trait = brave
		}
		modifier = {
			factor = 0.75
			is_strong_trigger = yes
		}
		modifier = {
			factor = 0.75
			trait = diligent
		}
		modifier = {
			factor = 1.25
			trait = dwarf
		}
		modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
		modifier = {
			factor = 1.25
			trait = ill
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
		set_character_flag = tailteann_winner_athletic
		top_liege = {
			set_character_flag = winner_athletic
		}
	}
	
	option = {
		name = celtic.1214.a
		wealth = 100
		prestige = 300
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1215 } }
			}
		}
	}
}

# Inform about best athlete
character_event = {
	id = celtic.1215
	desc = celtic.1215.desc
	picture = GFX_evt_athlete
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1215.a
		FROM = {
			opinion = {
				modifier = opinion_tailteann_athlete
				who = ROOT
				years = 20
			}
		}
	}
}

# Best fighter
character_event = {
	id = celtic.1216
	desc = celtic.1216.desc
	picture = GFX_evt_melee

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = tailteann_has_ended
			has_character_flag = tailteann_fighting
		}
		top_liege = {
			had_character_flag = { flag = tailteann_game_phase days = 20 }
			had_character_flag = { flag = winner_athletic days = 1 }
			NOR = {
				has_character_flag = tailteann_has_ended
				has_character_flag = winner_fighter
			}
		}
	}

	mean_time_to_happen = {
		months = 10
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			trait = brave
		}
		modifier = {
			factor = 0.75
			is_strong_trigger = yes
		}
		modifier = {
			factor = 0.75
			trait = diligent
		}
		modifier = {
			factor = 0.75
			trait = head1
		}
		modifier = {
			factor = 0.75
			trait = head2
		}
		modifier = {
			factor = 1.25
			trait = dwarf
		}
		modifier = {
			factor = 1.25
			is_weak_trigger = yes
		}
		modifier = {
			factor = 1.25
			trait = ill
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
		set_character_flag = tailteann_fighting
		top_liege = {
			set_character_flag = winner_fighter
		}
	}
	
	option = {
		name = celtic.1216.a
		wealth = 75
		prestige = 250
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1217 } }
			}
		}
	}
}

# Inform about best fighter
character_event = {
	id = celtic.1217
	desc = celtic.1217.desc
	picture = GFX_evt_melee
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1217.a
		FROM = {
			opinion = {
				modifier = opinion_tailteann_fighter
				who = ROOT
				years = 15
			}
		}
	}
}

# Character wins best crafstman
character_event = {
	id = celtic.1218
	desc = celtic.1218.desc
	picture = GFX_evt_craftsman

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = tailteann_has_ended
			has_character_flag = tailteann_winner_athletic
			has_character_flag = tailteann_fighting
		}
		top_liege = {
			had_character_flag = { flag = tailteann_game_phase days = 20 }
			had_character_flag = { flag = winner_fighter days = 1 }
			NOR = {
				has_character_flag = tailteann_has_ended
				has_character_flag = winner_crafting
			}
		}
	}

	mean_time_to_happen = {
		months = 10
		modifier = {
			factor = 0.75
			learning = 8
		}
		modifier = {
			factor = 0.75
			learning = 10
		}
		modifier = {
			factor = 0.75
			learning = 12
		}
		modifier = {
			factor = 0.75
			learning = 14
		}
		modifier = {
			factor = 0.75
			trait = genius
		}
		modifier = {
			factor = 0.75
			trait = quick
		}
		modifier = {
			factor = 0.75
			trait = diligent
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 1.25
			NOT = { learning = 7 }
		}
		modifier = {
			factor = 1.25
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.25
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { learning = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
		set_character_flag = tailteann_craftsman
		top_liege = {
			set_character_flag = winner_crafting
		}
	}
	
	option = {
		name = celtic.1218.a
		wealth = 50
		prestige = 200
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1219 } }
			}
		}
	}
}

# Inform about best crafstman
character_event = {
	id = celtic.1219
	desc = celtic.1219.desc
	picture = GFX_evt_craftsman
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1219.a
		FROM = {
			opinion = {
				modifier = opinion_tailteann_craftsman
				who = ROOT
				years = 10
			}
		}
	}
}

# Tailteann is over
province_event = {
	id = celtic.1220
	desc = celtic.1220.desc
	picture = GFX_evt_bonfire_celtic

	trigger = {
		had_province_flag = {
			flag = tailteann_60_days
			days = 60
		}
		owner = {
			has_character_flag = winner_athletic
			has_character_flag = winner_fighter
			has_character_flag = winner_crafting
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = celtic.1220.a
		clr_province_flag = tailteann_60_days
		owner = {
			clr_character_flag = tailteann_game_phase
			clr_character_flag = winner_athletic
			clr_character_flag = winner_fighter
			clr_character_flag = winner_crafting
			clr_character_flag = attending_tailteann
			clr_character_flag = attending_tailteann_event
			clr_character_flag = tailteann_craftsman
			clr_character_flag = tailteann_fighting
			clr_character_flag = tailteann_winner_athletic
			set_character_flag = tailteann_has_ended
			any_realm_character = {
				limit = {
					has_character_flag = attending_tailteann
					OR = {
						has_character_flag = tailteann_craftsman
						has_character_flag = tailteann_fighting
						has_character_flag = tailteann_winner_athletic
					}
				}
				set_character_flag = tailteann_has_ended
				clr_character_flag = tailteann_craftsman
				clr_character_flag = tailteann_fighting
				clr_character_flag = tailteann_winner_athletic
				reverse_opinion = {
					modifier = opinion_tailteann_participant
					who = PREV
					years = 2
				}
				clr_character_flag = attending_tailteann
				clr_character_flag = attending_tailteann_event
			}
			any_realm_character = {
				limit = {
					has_character_flag = attending_tailteann
					NOR = {
						character = PREV
						has_character_flag = tailteann_winner_athletic
						has_character_flag = tailteann_craftsman
						has_character_flag = tailteann_fighting
					}
				}
				hidden_tooltip = {
					random_list = {
						10 = {
							character_event = { id = celtic.1224 }
						}
						10 = {
							character_event = { id = celtic.1225 }
						}
						10 = {
							character_event = { id = celtic.1226 }
						}
						10 = {
							character_event = { id = celtic.1227 }
						}
						10 = {
							character_event = { id = celtic.1228 }
						}
						10 = {
							character_event = { id = celtic.1229 }
						}
					}
				}
				set_character_flag = tailteann_has_ended
				reverse_opinion = {
					modifier = opinion_tailteann_participant
					who = PREV
					years = 2
				}
				clr_character_flag = attending_tailteann
				clr_character_flag = attending_tailteann_event
			}
		}
	}
}

# Message about death
character_event = {
	id = celtic.1221
	desc = celtic.1221.desc
	picture = GFX_evt_funeral_pyre
	
	is_triggered_only = yes
	
	trigger = {
		NOR = {
			has_character_flag = no_msg_death
			has_character_flag = tailteann_has_ended
		}
	}
	
	option = {
		name = celtic.1221.a
	}
	option = {
		name = celtic.1221.b
		set_character_flag = no_msg_death
	}
}

# Message about maimed
character_event = {
	id = celtic.1222
	desc = celtic.1222.desc
	picture = GFX_evt_viking_throneroom_oldgods
	
	is_triggered_only = yes

	trigger = {
		NOR = {
			has_character_flag = no_msg_maimed
			has_character_flag = tailteann_has_ended
		}
	}
	
	option = {
		name = celtic.1221.a
	}
	option = {
		name = celtic.1221.b
		set_character_flag = no_msg_maimed
	}
}

# Message about wounded
character_event = {
	id = celtic.1223
	desc = celtic.1223.desc
	picture = GFX_evt_viking_throneroom_oldgods

	trigger = {
		NOR = {
			has_character_flag = no_msg_wounded
			has_character_flag = tailteann_has_ended
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = celtic.1221.a
	}
	option = {
		name = celtic.1221.b
		set_character_flag = no_msg_wounded
	}
}

# End of tailteann event
character_event = {
	id = celtic.1224
	desc = celtic.1224.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1224.a
		prestige = 50
	}
}

# End of tailteann event
character_event = {
	id = celtic.1225
	desc = celtic.1225.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1225.a
		prestige = 100
	}
}

# End of tailteann event
character_event = {
	id = celtic.1226
	desc = celtic.1226.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1226.a
		prestige = -50
	}
}

# End of tailteann event
character_event = {
	id = celtic.1227
	desc = celtic.1227.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1227.a
		prestige = -100
	}
}

# End of tailteann event
character_event = {
	id = celtic.1228
	desc = celtic.1228.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1228.a
		change_martial = 1
	}
}

# End of tailteann event
character_event = {
	id = celtic.1229
	desc = celtic.1229.desc
	picture = GFX_evt_athlete

	is_triggered_only = yes

	option = {
		name = celtic.1229.a
		change_martial = -1
	}
}	

# Character is killed
character_event = {
	id = celtic.1230
	desc = celtic.1230.desc
	picture = GFX_evt_death

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOT = {
			has_character_flag = tailteann_has_ended
		}
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 1000
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
		modifier = {
			factor = 2
			trait = craven
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			is_maimed_trigger = yes
		}
	}

	immediate = {
		clr_character_flag = attending_tailteann
	}
	
	option = {
		name = celtic.1230.a
		death = {
			death_reason = death_battle
		}
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1221 } }
			}
		}
	}
}

# Character is maimed
character_event = {
	id = celtic.1231
	desc = celtic.1231.desc
	picture = GFX_evt_melee

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		is_maimed_trigger = no
		NOT = {
			has_character_flag = tailteann_has_ended
		}
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 800
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
		modifier = {
			factor = 2
			trait = craven
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			has_injury_trigger = yes
		}
	}
	
	immediate = {
		clr_character_flag = attending_tailteann
	}

	option = {
		name = celtic.1231.a
		add_maimed_trait_effect = yes
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1222 } }
			}
		}
	}
}

# Character is wounded
character_event = {
	id = celtic.1232
	desc = celtic.1232.desc
	picture = GFX_evt_melee

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		has_injury_trigger = no
		is_maimed_trigger = no
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 500
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
		modifier = {
			factor = 2
			trait = craven
		}
		modifier = {
			factor = 0.5
			trait = brave
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1232.a
		if = {
			limit = { has_dlc = "Reapers" }
			add_trait_severely_injured_effect = yes
		}
		else = { add_trait_wounded_effect = yes }
		hidden_tooltip = {
			if = {
				limit = {
					top_liege = {
						NOT = {
							character = ROOT
						}
					}
				}
				top_liege = { character_event = { id = celtic.1223 } }
			}
		}
	}
}	

# Character becomes craven
character_event = {
	id = celtic.1233
	desc = celtic.1233.desc
	picture = GFX_evt_melee

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			trait = craven
		}
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1233.a
		add_trait_partially_craven_effect = yes
	}
}

# Character becomes brave
character_event = {
	id = celtic.1234
	desc = celtic.1234.desc
	picture = GFX_evt_melee

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
		
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			trait = brave
		}
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			martial = 14
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}	

	option = {
		name = celtic.1234.a
		add_trait_partially_brave_effect = yes
	}
}

# Character becomes tough soldier
character_event = {
	id = celtic.1235
	desc = celtic.1235.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = misguided_warrior
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			martial = 14
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1235.a
		upgrade_education_effect = yes
	}
}

# Character becomes skilled tactician
character_event = {
	id = celtic.1236
	desc = celtic.1236.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = tough_soldier 
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			martial = 14
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1236.a
		upgrade_education_effect = yes
	}
}

# Character becomes brilliant strategist
character_event = {
	id = celtic.1237
	desc = celtic.1237.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = skilled_tactician 
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.75
			martial = 8
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			martial = 14
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 1 }
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1237.a
		upgrade_education_effect = yes 
	}
}

# Character becomes skilled tactician
character_event = {
	id = celtic.1238
	desc = celtic.1238.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = brilliant_strategist 
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1238.a
		remove_trait = brilliant_strategist
		add_trait = skilled_tactician  
	}
}

# Character becomes tough soldier
character_event = {
	id = celtic.1239
	desc = celtic.1239.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = skilled_tactician 
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1239.a
		remove_trait = skilled_tactician
		add_trait = tough_soldier
	}
}

# Character becomes misguided warrior
character_event = {
	id = celtic.1240
	desc = celtic.1240.desc
	picture = GFX_evt_athlete

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
		trait = tough_soldier
		top_liege = {
			has_character_flag = tailteann_game_phase
			NOT = {
				has_character_flag = tailteann_has_ended
			}
		}
	}

	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.25
			martial = 8
		}
		modifier = {
			factor = 1.25
			martial = 10
		}
		modifier = {
			factor = 1.25
			martial = 12
		}
		modifier = {
			factor = 1.25
			martial = 14
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 7 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 0.75
			NOT = { martial = 1 }
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1240.a
		remove_trait = tough_soldier
		add_trait = misguided_warrior
	}
}

# Character becomes homosexual
character_event = {
	id = celtic.1241
	desc = celtic.1241.desc
	picture = GFX_evt_shadowy_cabal

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			trait = homosexual
			trait = bisexual		### SRR ###
		}
	}

	mean_time_to_happen = {
		months = 800
		modifier = {
			factor = 0.9
			trait = drunkard
		}
		modifier = {
			factor = 0.9
			trait = excommunicated
		}
		modifier = {
			factor = 0.9
			trait = ugly
		}
		modifier = {
			factor = 1.5
			trait = attractive
		}
		modifier = {
			factor = 0.9
			trait = celibate
		}
		modifier = {
			factor = 0.9
			trait = hedonist
		}
		modifier = {
			factor = 0.5
			trait = impaler
		}
		modifier = {
			factor = 1.5
			trait = lustful
		}
		modifier = {
			factor = 0.9
			trait = chaste
		}
		modifier = {
			factor = 3
			trait = zealous
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1241.a
		if = {			### SRR ###
			limit = { has_global_flag = is_srr_save }
			SRR_become_lgbt+ = yes
		}
		else = { add_trait = homosexual }
	}
}

# Character becomes syphilitic
character_event = {
	id = celtic.1242
	desc = celtic.1242.desc
	picture = GFX_evt_lovers

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			trait = great_pox
			trait = celibate
		}
	}

	mean_time_to_happen = {
		months = 800
		modifier = {
			factor = 1.5
			trait = ugly
		}
		modifier = {
			factor = 0.9
			trait = attractive
		}
		modifier = {
			factor = 0.9
			trait = hedonist
		}
		modifier = {
			factor = 0.5
			trait = impaler
		}
		modifier = {
			factor = 0.9
			trait = lustful
		}
		modifier = {
			factor = 2
			trait = chaste
		}
		modifier = {
			factor = 3
			trait = zealous
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1242.a
		give_great_pox_effect = yes
	}
}

# Character becomes drunkard
character_event = {
	id = celtic.1243
	desc = celtic.1243.desc
	picture = GFX_evt_drunk
	
	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			trait = drunkard
		}
	}

	mean_time_to_happen = {
		months = 500
		modifier = {
			factor = 0.5
			trait = depressed
		}
		modifier = {
			factor = 1.5
			is_strong_trigger = yes
		}
		modifier = {
			factor = 0.9
			trait = dwarf
		}
		modifier = {
			factor = 0.9
			trait = gluttonous
		}
		modifier = {
			factor = 0.9
			trait = lustful
		}
		modifier = {
			factor = 3
			trait = temperate
		}
		modifier = {
			factor = 0.9
			trait = greedy
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1243.a
		add_trait = drunkard
	}
}

# Character becomes duelist
character_event = {
	id = celtic.1244
	desc = celtic.1244.desc
	picture = GFX_evt_melee
	
	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
			lifestyle_traits = 1
		}
	}
	
	mean_time_to_happen = {
		months = 500
		modifier = {
			factor = 0.9
			trait = wroth
		}
		modifier = {
			factor = 1.5
			trait = kind
		}
		modifier = {
			factor = 0.9
			trait = proud
		}
		modifier = {
			factor = 1.5
			trait = humble
		}
		modifier = {
			factor = 1.5
			trait = craven
		}
		modifier = {
			factor = 0.9
			trait = brave
		}
		modifier = {
			factor = 1.5
			trait = just
		}
		modifier = {
			factor = 0.9
			trait = cruel
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1244.a
		add_trait = duelist
	}
}

# Character gains diplomacy
character_event = {
	id = celtic.1245
	desc = celtic.1245.desc
	picture = GFX_evt_whispers

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.8
			trait = elusive_shadow
		}
		modifier = {
			factor = 0.9
			trait = intricate_webweaver
		}
		modifier = {
			factor = 1.1
			trait = flamboyant_schemer
		}
		modifier = {
			factor = 1.5
			trait = amateurish_plotter
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = elusive_shadow
				trait = intricate_webweaver
				trait = flamboyant_schemer
				trait = amateurish_plotter
			}
		}
		modifier = {
			factor = 0.9
			trait = deceitful
		}
		modifier = {
			factor = 1.5
			trait = honest
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}
	
	immediate = {
		set_character_flag = attending_tailteann_event
	}

	option = {
		name = celtic.1245.a
		change_diplomacy = 1
	}
}

# Character loses diplomacy
character_event = {
	id = celtic.1246
	desc = celtic.1246.desc
	picture = GFX_evt_whispers

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.5
			trait = elusive_shadow
		}
		modifier = {
			factor = 1.1
			trait = intricate_webweaver
		}
		modifier = {
			factor = 0.9
			trait = flamboyant_schemer
		}
		modifier = {
			factor = 0.8
			trait = amateurish_plotter
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = elusive_shadow
				trait = intricate_webweaver
				trait = flamboyant_schemer
				trait = amateurish_plotter
			}
		}
		modifier = {
			factor = 1.5
			trait = deceitful
		}
		modifier = {
			factor = 0.9
			trait = honest
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1246.a
		change_diplomacy = -1
	}
}

# Character gains stewardship
character_event = {
	id = celtic.1247
	desc = celtic.1247.desc
	picture = GFX_evt_market

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.8
			trait = midas_touched
		}
		modifier = {
			factor = 0.9
			trait = fortune_builder
		}
		modifier = {
			factor = 1.1
			trait = thrifty_clerk 
		}
		modifier = {
			factor = 1.5
			trait = indulgent_wastrel
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = midas_touched 
				trait = fortune_builder
				trait = thrifty_clerk 
				trait = indulgent_wastrel
			}
		}
		modifier = {
			factor = 0.9
			trait = diligent 
		}
		modifier = {
			factor = 1.5
			trait = slothful
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1247.a
		change_stewardship = 1
	}
}

# Character loses stewardship
character_event = {
	id = celtic.1248
	desc = celtic.1248.desc
	picture = GFX_evt_market

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.5
			trait = midas_touched 
		}
		modifier = {
			factor = 1.1
			trait = fortune_builder
		}
		modifier = {
			factor = 0.9
			trait = thrifty_clerk 
		}
		modifier = {
			factor = 0.8
			trait = indulgent_wastrel
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = midas_touched
				trait = fortune_builder
				trait = thrifty_clerk 
				trait = indulgent_wastrel
			}
		}
		modifier = {
			factor = 1.5
			trait = diligent 
		}
		modifier = {
			factor = 0.9
			trait = slothful
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1248.a
		change_stewardship = -1
	}
}

# Character gains diplomacy
character_event = {
	id = celtic.1249
	desc = celtic.1249.desc
	picture = GFX_evt_council

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 0.8
			trait = grey_eminence 
		}
		modifier = {
			factor = 0.9
			trait = charismatic_negotiator
		}
		modifier = {
			factor = 1.1
			trait = underhanded_rogue
		}
		modifier = {
			factor = 1.5
			trait = naive_appeaser
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = grey_eminence 
				trait = charismatic_negotiator
				trait = underhanded_rogue
				trait = naive_appeaser
			}
		}
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1249.a
		change_diplomacy = 1
	}
}

# Character loses diplomacy
character_event = {
	id = celtic.1250
	desc = celtic.1250.desc
	picture = GFX_evt_council

	min_age = 16
	only_men = yes
	capable_only = yes
	prisoner = no
	has_character_flag = attending_tailteann
	
	trigger = {
		NOR = {
			has_character_flag = attending_tailteann_event
			has_character_flag = tailteann_has_ended
		}
	}
	
	mean_time_to_happen = {
		months = 250
		modifier = {
			factor = 1.5
			trait = grey_eminence 
		}
		modifier = {
			factor = 1.1
			trait = charismatic_negotiator
		}
		modifier = {
			factor = 0.9
			trait = underhanded_rogue
		}
		modifier = {
			factor = 0.8
			trait = naive_appeaser
		}
		modifier = {
			factor = 1.5
			NOR = {
				trait = grey_eminence 
				trait = charismatic_negotiator
				trait = underhanded_rogue
				trait = naive_appeaser
			}
		}
		modifier = {
			factor = 1.5
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = shy
		}
		modifier = {
			factor = 4
			martial = 10
		}
		modifier = {
			factor = 0.8
			NOT = {
				martial = 5
			}
		}
	}

	immediate = {
		set_character_flag = attending_tailteann_event
	}
	
	option = {
		name = celtic.1250.a
		change_diplomacy = -1
	}
}

#  Game Phase
character_event = {
	id = celtic.1251
	desc = celtic.1251.desc
	picture = GFX_evt_athlete
	
	is_triggered_only = yes
	has_character_flag = attending_tailteann

	option = {
		name = celtic.1211.a
	}
}
