#######################################
#
# ANCIENT RELIGIONS
# - Celtic Divination Events
#
# Event ID celtic.20 - celtic.109 is reserved
#
###################################

# Written by Patrick Marchand

namespace = celtic

# You summon your vassals to the divination
character_event = {
	id = celtic.20
	desc = celtic.20.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.20.a
		any_vassal = {
			limit = {
				religion_openly_celtic_or_reformed_trigger = yes
				age = 16
				prisoner = no
				war = no
				is_incapable = no
			}
			character_event = { id = celtic.21 tooltip = celtic.21.tt }
			hidden_tooltip = { character_event = { id = celtic.25 days = 10 } }
		}
		any_vassal = {
			limit = {
				religion_openly_celtic_or_reformed_trigger = no
				age = 16
				prisoner = no
				war = no
				is_incapable = no
			}
			character_event = { id = celtic.22 tooltip = celtic.22.tt }
		}
		hidden_tooltip = { character_event = { id = celtic.24 days = 10 } }
	}
}

# Summoned to divination (Vassal)
character_event = {
	id = celtic.21
	desc = celtic.21.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.21.a
		set_character_flag = attending_divination
	}
}

# Non-Druidic Pagans pay to skip divination
character_event = {
	id = celtic.22
	desc = celtic.22.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = { # Pay
		name = celtic.22.a
		trigger = {
			wealth = 20
		}
		FROM = {
			character_event = { id = celtic.23 tooltip = celtic.23.tt }
		}
		wealth = -20
	}
	option = { # Don't pay
		name = celtic.22.b
		FROM = {
			character_event = { id = celtic.56 tooltip = celtic.56.tt }
		}
		tooltip = {
			FROM = {
				opinion = {
					modifier = opinion_refused_divination
					who = ROOT
					years = 2
				}
				any_vassal = {
					limit = { has_character_flag = attending_divination }
					opinion = {
						modifier = opinion_refused_divination
						who = ROOT
						years = 2
					}
				}
			}
		}
	}
}

# Non-Druidic Pagans pay to skip divination (Liege)
character_event = {
	id = celtic.23
	desc = celtic.23.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.23.a
		wealth = 20
	}
}

# Non-Druidic Pagans refuse to pay to skip divination (Liege)
character_event = {
	id = celtic.56
	desc = celtic.56.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.56.a
	}
}

# Divination Begin! (Liege)
character_event = {
	id = celtic.24
	desc = celtic.24.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.24.a
		custom_tooltip = {
			text = divination_begin
			hidden_tooltip = {
				if = {
					limit = { 
						any_courtier = {
							prisoner = yes
							host = { character = ROOT }
							age = 16
						}
					}
					random_courtier = {
						limit = { 
							prisoner = yes 
							host = { character = ROOT }
							age = 16
						}
						character_event = { id = celtic.26 days = 5 }
					}
				}
				if = {
					limit = { 
						NOT = {
							any_courtier = {
								prisoner = yes
								host = { character = ROOT }
								age = 16
							}
						}
					}
					character_event = { id = celtic.54 days = 5 }
				}
			}
		}
	}
}

# Divination Begin! (Vassal)
character_event = {
	id = celtic.25
	desc = celtic.25.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.25.a
	}
}

# Sacrifice Prisoner 1 (Prisoner)
character_event = {
	id = celtic.26
	desc = celtic.26.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.26.a
		hidden_tooltip = {
			if = {
				limit = { # Generic
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
						religion_group = christian
						religion_group = muslim
					}
				}
				random_list = {
					25 = { FROM = { character_event = { id = celtic.30 } } }
					25 = { FROM = { character_event = { id = celtic.100 } } }
					25 = { FROM = { character_event = { id = celtic.101 } } }
					25 = { FROM = { character_event = { id = celtic.102 } } }
				}
			}
			if = {
				limit = { # Christian
					religion_group = christian
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.31 } }
			}
			if = {
				limit = { # Muslim
					religion_group = muslim
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.32 } }
			}
			if = {
				limit = { # Brother
					sibling = FROM
					is_female = no
				}
				FROM = { character_event = { id = celtic.33 } }
			}
			if = {
				limit = { # Sister
					sibling = FROM
					is_female = yes
				}
				FROM = { character_event = { id = celtic.34 } }
			}
			if = {
				limit = { # Father
					any_child = { character = FROM }
					is_female = no
				}
				FROM = { character_event = { id = celtic.35 } }
			}
			if = {
				limit = { # Mother
					any_child = { character = FROM }
					is_female = yes
				}
				FROM = { character_event = { id = celtic.36 } }
			}
			if = {
				limit = { # Son
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = no
				}
				FROM = { character_event = { id = celtic.37 } }
			}
			if = {
				limit = { # Daughter
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = yes
				}
				FROM = { character_event = { id = celtic.38 } }
			}
			if = {
				limit = { # Kin
					any_dynasty_member = { character = FROM}
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
					}
				}
				FROM = { character_event = { id = celtic.39 } }
			}
			if = {
				limit = { # Spouse
					any_spouse = { character = FROM }
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.40 } }
			}
			if = {
				limit = { # Aztec
					religion_openly_aztec_or_reformed_trigger = yes
					culture = nahua
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.41 } }
			}
			FROM = { character_event = { id = celtic.103 } }
		}
	}
}

# Sacrifice Prisoner 2 (Prisoner)
character_event = {
	id = celtic.27
	desc = celtic.26.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.26.a
		hidden_tooltip = {
			if = {
				limit = { # Generic
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
						religion_group = christian
						religion_group = muslim
					}
				}
				random_list = {
					25 = { FROM = { character_event = { id = celtic.30 } } }
					25 = { FROM = { character_event = { id = celtic.100 } } }
					25 = { FROM = { character_event = { id = celtic.101 } } }
					25 = { FROM = { character_event = { id = celtic.102 } } }
				}
			}
			if = {
				limit = { # Christian
					religion_group = christian
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.31 } }
			}
			if = {
				limit = { # Muslim
					religion_group = muslim
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.32 } }
			}
			if = {
				limit = { # Brother
					sibling = FROM
					is_female = no
				}
				FROM = { character_event = { id = celtic.33 } }
			}
			if = {
				limit = { # Sister
					sibling = FROM
					is_female = yes
				}
				FROM = { character_event = { id = celtic.34 } }
			}
			if = {
				limit = { # Father
					any_child = { character = FROM }
					is_female = no
				}
				FROM = { character_event = { id = celtic.35 } }
			}
			if = {
				limit = { # Mother
					any_child = { character = FROM }
					is_female = yes
				}
				FROM = { character_event = { id = celtic.36 } }
			}
			if = {
				limit = { # Son
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = no
				}
				FROM = { character_event = { id = celtic.37 } }
			}
			if = {
				limit = { # Daughter
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = yes
				}
				FROM = { character_event = { id = celtic.38 } }
			}
			if = {
				limit = { # Kin
					any_dynasty_member = { character = FROM}
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
					}
				}
				FROM = { character_event = { id = celtic.39 } }
			}
			if = {
				limit = { # Spouse
					any_spouse = { character = FROM }
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.40 } }
			}
			if = {
				limit = { # Aztec
					religion_openly_aztec_or_reformed_trigger = yes
					culture = nahua
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.41 } }
			}
			FROM = { character_event = { id = celtic.104 } }
		}
	}
}

# Sacrifice Prisoner 3 (Prisoner)
character_event = {
	id = celtic.28
	desc = celtic.26.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.26.a
		hidden_tooltip = {
			if = {
				limit = { # Generic
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
						religion_group = christian
						religion_group = muslim
					}
				}
				random_list = {
					25 = { FROM = { character_event = { id = celtic.30 } } }
					25 = { FROM = { character_event = { id = celtic.100 } } }
					25 = { FROM = { character_event = { id = celtic.101 } } }
					25 = { FROM = { character_event = { id = celtic.102 } } }
				}
			}
			if = {
				limit = { # Christian
					religion_group = christian
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.31 } }
			}
			if = {
				limit = { # Muslim
					religion_group = muslim
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.32 } }
			}
			if = {
				limit = { # Brother
					sibling = FROM
					is_female = no
				}
				FROM = { character_event = { id = celtic.33 } }
			}
			if = {
				limit = { # Sister
					sibling = FROM
					is_female = yes
				}
				FROM = { character_event = { id = celtic.34 } }
			}
			if = {
				limit = { # Father
					any_child = { character = FROM }
					is_female = no
				}
				FROM = { character_event = { id = celtic.35 } }
			}
			if = {
				limit = { # Mother
					any_child = { character = FROM }
					is_female = yes
				}
				FROM = { character_event = { id = celtic.36 } }
			}
			if = {
				limit = { # Son
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = no
				}
				FROM = { character_event = { id = celtic.37 } }
			}
			if = {
				limit = { # Daughter
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = yes
				}
				FROM = { character_event = { id = celtic.38 } }
			}
			if = {
				limit = { # Kin
					any_dynasty_member = { character = FROM}
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
					}
				}
				FROM = { character_event = { id = celtic.39 } }
			}
			if = {
				limit = { # Spouse
					any_spouse = { character = FROM }
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.40 } }
			}
			if = {
				limit = { # Aztec
					religion_openly_aztec_or_reformed_trigger = yes
					culture = nahua
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.41 } }
			}
			FROM = { character_event = { id = celtic.105 } }
		}
	}
}

# Sacrifice Prisoner 4 (Prisoner)
character_event = {
	id = celtic.29
	desc = celtic.26.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.26.a
		hidden_tooltip = {
			if = {
				limit = { # Generic
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
						religion_group = christian
						religion_group = muslim
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				random_list = {
					25 = { FROM = { character_event = { id = celtic.30 } } }
					25 = { FROM = { character_event = { id = celtic.100 } } }
					25 = { FROM = { character_event = { id = celtic.101 } } }
					25 = { FROM = { character_event = { id = celtic.102 } } }
				}
			}
			if = {
				limit = { # Christian
					religion_group = christian
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.31 } }
			}
			if = {
				limit = { # Muslim
					religion_group = muslim
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.32 } }
			}
			if = {
				limit = { # Brother
					sibling = FROM
					is_female = no
				}
				FROM = { character_event = { id = celtic.33 } }
			}
			if = {
				limit = { # Sister
					sibling = FROM
					is_female = yes
				}
				FROM = { character_event = { id = celtic.34 } }
			}
			if = {
				limit = { # Father
					any_child = { character = FROM }
					is_female = no
				}
				FROM = { character_event = { id = celtic.35 } }
			}
			if = {
				limit = { # Mother
					any_child = { character = FROM }
					is_female = yes
				}
				FROM = { character_event = { id = celtic.36 } }
			}
			if = {
				limit = { # Son
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = no
				}
				FROM = { character_event = { id = celtic.37 } }
			}
			if = {
				limit = { # Daughter
					OR = {
						father = { character = FROM }
						mother = { character = FROM }
					}
					is_female = yes
				}
				FROM = { character_event = { id = celtic.38 } }
			}
			if = {
				limit = { # Kin
					any_dynasty_member = { character = FROM}
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
					}
				}
				FROM = { character_event = { id = celtic.39 } }
			}
			if = {
				limit = { # Spouse
					any_spouse = { character = FROM }
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.40 } }
			}
			if = {
				limit = { # Aztec
					religion_openly_aztec_or_reformed_trigger = yes
					culture = nahua
					NOT = {
						sibling = FROM
						father = { character = FROM }
						mother = { character = FROM }
						any_spouse = { character = FROM }
						any_child = { character = FROM }
						any_dynasty_member = { character = FROM}
					}
				}
				FROM = { character_event = { id = celtic.41 } }
			}
			FROM = { 
				random_list = {
					20 = {
						character_event = { id = celtic.60 }
					}
					20 = {
						character_event = { id = celtic.61 }
					}
					20 = {
						character_event = { id = celtic.64 }
					}
					20 = {
						character_event = { id = celtic.65 }
					}
					20 = {
						character_event = { id = celtic.66 }
					}
				}
			}
		}
	}
}

# Sacrifice Generic 1 (Liege)
character_event = {
	id = celtic.30
	desc = celtic.30.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.30.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.44 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.30.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Christian (Liege)
character_event = {
	id = celtic.31
	desc = celtic.31.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.31.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.43 }
			}
		}
		prestige = 50
		piety = 25
	}
	option = {
		name = celtic.31.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -50
	}
}

# Sacrifice Muslim (Liege)
character_event = {
	id = celtic.32
	desc = celtic.32.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.32.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.44 }
			}
		}
		prestige = 50
		piety = 25
	}
	option = {
		name = celtic.32.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -50
	}
}

# Sacrifice Brother (Liege)
character_event = {
	id = celtic.33
	desc = celtic.33.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.33.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.45 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.33.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Sister (Liege)
character_event = {
	id = celtic.34
	desc = celtic.34.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.34.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.46 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.34.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Father (Liege)
character_event = {
	id = celtic.35
	desc = celtic.35.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.35.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.47 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.35.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Mother (Liege)
character_event = {
	id = celtic.36
	desc = celtic.36.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.36.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.48 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.36.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Son (Liege)
character_event = {
	id = celtic.37
	desc = celtic.37.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.37.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.49 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.37.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Daughter (Liege)
character_event = {
	id = celtic.38
	desc = celtic.38.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.38.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {

			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.50 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.38.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Other Kinsman (Liege)
character_event = {
	id = celtic.39
	desc = celtic.39.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.39.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.51 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.39.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Spouse/Consort (Liege)
character_event = {
	id = celtic.40
	desc = celtic.40.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.40.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			save_event_target_as = kinslayer_target
		}
		add_kinslayer_trait_effect = yes
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.52 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.40.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Aztec (Liege)
character_event = {
	id = celtic.41
	desc = celtic.41.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.41.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.53 }
			}
		}
		prestige = 50
		piety = 25
	}
	option = {
		name = celtic.41.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -50
	}
}

# Sacrifice Generic (Vassal)
character_event = {
	id = celtic.42
	desc = celtic.42.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Christian (Vassal)
character_event = {
	id = celtic.43
	desc = celtic.43.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Muslim (Vassal)
character_event = {
	id = celtic.44
	desc = celtic.44.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Brother (Vassal)
character_event = {
	id = celtic.45
	desc = celtic.45.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Sister (Vassal)
character_event = {
	id = celtic.46
	desc = celtic.46.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Father (Vassal)
character_event = {
	id = celtic.47
	desc = celtic.47.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Mother (Vassal)
character_event = {
	id = celtic.48
	desc = celtic.48.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Son (Vassal)
character_event = {
	id = celtic.49
	desc = celtic.49.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Daughter (Vassal)
character_event = {
	id = celtic.50
	desc = celtic.50.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Other Kinsman (Vassal)
character_event = {
	id = celtic.51
	desc = celtic.51.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Spouse/Consort (Vassal)
character_event = {
	id = celtic.52
	desc = celtic.52.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# Sacrifice Aztec (Vassal)
character_event = {
	id = celtic.53
	desc = celtic.53.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.42.a
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

# No Prisoners, Slaves sacrificed instead (Liege)
character_event = {
	id = celtic.54
	desc = celtic.54.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.54.a
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.55 }
			}
			if = {
				limit = {
					NOT = {
						has_character_modifier = sidhe_offerings_bad
						has_character_modifier = sidhe_offerings_neutral
						has_character_modifier = sidhe_offerings_good
					}
				}
				random_list = {
					20 = { character_event = { id = celtic.60 } }
					20 = { character_event = { id = celtic.61 } }
					20 = { character_event = { id = celtic.64 } }
					20 = { character_event = { id = celtic.65 } }
					20 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_bad
				}
				random_list = {
					15 = { character_event = { id = celtic.60 } }
					15 = { character_event = { id = celtic.61 } }
					15 = { character_event = { id = celtic.64 } }
					27 = { character_event = { id = celtic.65 } }
					28 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_neutral
				}
				random_list = {
					22 = { character_event = { id = celtic.60 } }
					22 = { character_event = { id = celtic.61 } }
					22 = { character_event = { id = celtic.64 } }
					17 = { character_event = { id = celtic.65 } }
					17 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_good
				}
				random_list = {
					25 = { character_event = { id = celtic.60 } }
					25 = { character_event = { id = celtic.61 } }
					25 = { character_event = { id = celtic.64 } }
					13 = { character_event = { id = celtic.65 } }
					12 = { character_event = { id = celtic.66 } }
				}
			}
		}
		wealth = -50
		prestige = 50
		piety = 50
	}
}

# No Prisoners, Slaves sacrificed instead (Vassal)
character_event = {
	id = celtic.55
	desc = celtic.55.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.55.a
	}
}

# Liege changed his mind about sacrifice (prisoner)
character_event = {
	id = celtic.57
	desc = celtic.57.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.57.a
	}
}

# Prisoner 2 (Liege invisible)
character_event = {
	id = celtic.103
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { 
				any_courtier = {
					prisoner = yes
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
			}
			random_courtier = {
				limit = { 
					prisoner = yes 
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
				character_event = { id = celtic.27 days = 5 }
			}
		}
		if = {
			limit = {
				NOT = { 
					any_courtier = {
						prisoner = yes
						host = { character = ROOT }
						age = 16
						NOT = { character = FROM }
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_character_modifier = sidhe_offerings_bad
						has_character_modifier = sidhe_offerings_neutral
						has_character_modifier = sidhe_offerings_good
					}
				}
				random_list = {
					20 = { character_event = { id = celtic.60 } }
					20 = { character_event = { id = celtic.61 } }
					20 = { character_event = { id = celtic.64 } }
					20 = { character_event = { id = celtic.65 } }
					20 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_bad
				}
				random_list = {
					15 = { character_event = { id = celtic.60 } }
					15 = { character_event = { id = celtic.61 } }
					15 = { character_event = { id = celtic.64 } }
					27 = { character_event = { id = celtic.65 } }
					28 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_neutral
				}
				random_list = {
					22 = { character_event = { id = celtic.60 } }
					22 = { character_event = { id = celtic.61 } }
					22 = { character_event = { id = celtic.64 } }
					17 = { character_event = { id = celtic.65 } }
					17 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_good
				}
				random_list = {
					25 = { character_event = { id = celtic.60 } }
					25 = { character_event = { id = celtic.61 } }
					25 = { character_event = { id = celtic.64 } }
					13 = { character_event = { id = celtic.65 } }
					12 = { character_event = { id = celtic.66 } }
				}
			}
		}
	}
}

# Prisoner 3 (Liege invisible)
character_event = {
	id = celtic.104
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { 
				any_courtier = {
					prisoner = yes
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
			}
			random_courtier = {
				limit = { 
					prisoner = yes 
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
				character_event = { id = celtic.28 days = 5 }
			}
		}
		if = {
			limit = {
				NOT = { 
					any_courtier = {
						prisoner = yes
						host = { character = ROOT }
						age = 16
						NOT = { character = FROM }
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_character_modifier = sidhe_offerings_bad
						has_character_modifier = sidhe_offerings_neutral
						has_character_modifier = sidhe_offerings_good
					}
				}
				random_list = {
					20 = { character_event = { id = celtic.60 } }
					20 = { character_event = { id = celtic.61 } }
					20 = { character_event = { id = celtic.64 } }
					20 = { character_event = { id = celtic.65 } }
					20 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_bad
				}
				random_list = {
					15 = { character_event = { id = celtic.60 } }
					15 = { character_event = { id = celtic.61 } }
					15 = { character_event = { id = celtic.64 } }
					27 = { character_event = { id = celtic.65 } }
					28 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_neutral
				}
				random_list = {
					22 = { character_event = { id = celtic.60 } }
					22 = { character_event = { id = celtic.61 } }
					22 = { character_event = { id = celtic.64 } }
					17 = { character_event = { id = celtic.65 } }
					17 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_good
				}
				random_list = {
					25 = { character_event = { id = celtic.60 } }
					25 = { character_event = { id = celtic.61 } }
					25 = { character_event = { id = celtic.64 } }
					13 = { character_event = { id = celtic.65 } }
					12 = { character_event = { id = celtic.66 } }
				}
			}
		}
	}
}

# Prisoner 4 (Liege invisible)
character_event = {
	id = celtic.105
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { 
				any_courtier = {
					prisoner = yes
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
			}
			random_courtier = {
				limit = { 
					prisoner = yes 
					host = { character = ROOT }
					age = 16
					NOT = { character = FROM }
				}
				character_event = { id = celtic.29 days = 5 }
			}
		}
		if = {
			limit = {
				NOT = { 
					any_courtier = {
						prisoner = yes
						host = { character = ROOT }
						age = 16
						NOT = { character = FROM }
					}
				}
			}
			if = {
				limit = {
					NOT = {
						has_character_modifier = sidhe_offerings_bad
						has_character_modifier = sidhe_offerings_neutral
						has_character_modifier = sidhe_offerings_good
					}
				}
				random_list = {
					20 = { character_event = { id = celtic.60 } }
					20 = { character_event = { id = celtic.61 } }
					20 = { character_event = { id = celtic.64 } }
					20 = { character_event = { id = celtic.65 } }
					20 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_bad
				}
				random_list = {
					15 = { character_event = { id = celtic.60 } }
					15 = { character_event = { id = celtic.61 } }
					15 = { character_event = { id = celtic.64 } }
					27 = { character_event = { id = celtic.65 } }
					28 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_neutral
				}
				random_list = {
					22 = { character_event = { id = celtic.60 } }
					22 = { character_event = { id = celtic.61 } }
					22 = { character_event = { id = celtic.64 } }
					17 = { character_event = { id = celtic.65 } }
					17 = { character_event = { id = celtic.66 } }
				}
			}
			if = {
				limit = {
					has_character_modifier = sidhe_offerings_good
				}
				random_list = {
					25 = { character_event = { id = celtic.60 } }
					25 = { character_event = { id = celtic.61 } }
					25 = { character_event = { id = celtic.64 } }
					13 = { character_event = { id = celtic.65 } }
					12 = { character_event = { id = celtic.66 } }
				}
			}
		}
	}
}

# Divination Glory (Liege)
character_event = {
	id = celtic.60
	desc = celtic.60.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.60.a
		prestige = 200
		piety = 50
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.67 }
			}
			character_event = { id = celtic.62 days = 1 }
		}
		set_character_flag = divination
		any_vassal = {
			limit = { has_character_flag = attending_divination }
			opinion = {
				modifier = opinion_held_divination
				who = ROOT
				years = 1
			}
		}
	}
}

# Divination Victory (Liege)
character_event = {
	id = celtic.61
	desc = celtic.61.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.61.a
		custom_tooltip = {
			text = divination_victory
			hidden_tooltip = {
				add_character_modifier = {
					name = promised_victory
					duration = 1095
				}
				any_vassal = {
					limit = { has_character_flag = attending_divination }
					character_event = { id = celtic.68 }
				}
				character_event = { id = celtic.62 days = 1 }
			}
			set_character_flag = divination
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				opinion = {
					modifier = opinion_held_divination
					who = ROOT
					years = 1
				}
			}
		}
	}
}

# Divination Ends (Liege)
character_event = {
	id = celtic.62
	desc = celtic.62.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.62.a
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.63 }
			}
		}
		add_character_modifier = {
			name = held_divination_timer
			duration = 2550
			hidden = yes
		}
		clr_character_flag = holding_divination
		clr_character_flag = divination
	}
}

# Divination Ends (Vassal)
character_event = {
	id = celtic.63
	desc = celtic.63.desc
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.62.a
		clr_character_flag = attending_divination
		clr_character_flag = divination_vassal
	}
}

# Divination Wealth (Liege)
character_event = {
	id = celtic.64
	desc = celtic.64.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.64.a
		custom_tooltip = {
			text = divination_wealth
			hidden_tooltip = {
				add_character_modifier = {
					name = promised_riches
					duration = 1095
				}
				any_vassal = {
					limit = { has_character_flag = attending_divination }
					character_event = { id = celtic.69 }
				}
				character_event = { id = celtic.62 days = 1 }
			}
			set_character_flag = divination
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				opinion = {
					modifier = opinion_held_divination
					who = ROOT
					years = 1
				}
			}
		}
	}
}

# Divination Loss (Liege)
character_event = {
	id = celtic.65
	desc = celtic.65.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.65.a	
		custom_tooltip = {
			text = divination_bad
			prestige = -200
			hidden_tooltip = {
				any_vassal = {
					limit = { has_character_flag = attending_divination }
					character_event = { id = celtic.70 }
				}
				character_event = { id = celtic.62 days = 1 }
			}
			set_character_flag = divination
			any_vassal = {
				limit = { 
					has_character_flag = attending_divination
					NOT = { trait = cynical }
				}
				opinion = {
					modifier = opinion_held_bad_divination
					who = ROOT
					years = 1
				}
			}
		}
	}
}

# Divination Anger (Liege)
character_event = {
	id = celtic.66
	desc = celtic.66.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = {
		name = celtic.66.a
		custom_tooltip = {
			text = divination_bad
			piety = -50
			hidden_tooltip = {
				any_vassal = {
					limit = { has_character_flag = attending_divination }
					character_event = { id = celtic.71 }
				}
				character_event = { id = celtic.62 days = 1 }
			}
			set_character_flag = divination
			any_vassal = {
				limit = { 
					has_character_flag = attending_divination
					NOT = { trait = cynical }
				}
				opinion = {
					modifier = opinion_held_bad_divination
					who = ROOT
					years = 1
				}
			}
		}
	}
}

# Divination Glory (Vassal)
character_event = {
	id = celtic.67
	desc = celtic.67.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.67.a
		set_character_flag = divination_vassal
	}
}

# Divination Victory (Vassal)
character_event = {
	id = celtic.68
	desc = celtic.68.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.68.a
		set_character_flag = divination_vassal
	}
}

# Divination Wealth (Vassal)
character_event = {
	id = celtic.69
	desc = celtic.69.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.69.a
		set_character_flag = divination_vassal
	}
}

# Divination Loss (Vassal)
character_event = {
	id = celtic.70
	desc = celtic.70.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.70.a
		set_character_flag = divination_vassal
	}
}

# Divination Anger (Vassal)
character_event = {
	id = celtic.71
	desc = celtic.71.desc
	picture = GFX_evt_ollamh_laws
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.71.a
		set_character_flag = divination_vassal
	}
}

# Sacrifice Generic 2 (Liege)
character_event = {
	id = celtic.100
	desc = celtic.100.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.30.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.42 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.30.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Generic 3 (Liege)
character_event = {
	id = celtic.101
	desc = celtic.101.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.30.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.42 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.30.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}

# Sacrifice Generic 4 (Liege)
character_event = {
	id = celtic.102
	desc = celtic.102.desc
	picture = GFX_evt_druidic_sacrifice
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = celtic.30.a
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
		}
		hidden_tooltip = {
			any_vassal = {
				limit = { has_character_flag = attending_divination }
				character_event = { id = celtic.42 }
			}
		}
		prestige = 25
		piety = 15
	}
	option = {
		name = celtic.30.b
		FROM = { character_event = { id = celtic.57 tooltip = celtic.57.tt } }
		piety = -25
	}
}