#######################################################################################
#
#
# Micellaneous Flavor Events for Hellenic Pagans
#
# hellenic.500-3599 reserved
#
# List of stuff:
#
# hellenic.500-2549 Generic Hellenic Flavor Events
# hellenic.550-2649 I Can't Believe My Virgin Goddess of the Hunt is This Cute Event Chain (Become bff with Artemis)
#
#######################################################################################

namespace = hellenic

# HadesxPersephone OTP
character_event = {
	id = hellenic.500
	desc = hellenic.500.desc
	picture = GFX_evt_pomegranate

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = gardener
		}
		modifier = {
			factor = 0.8
			trait = hunter
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}

	option = { # Hades ur a dick
		name = hellenic.500.a
		custom_tooltip = { text = hellenic.500.tooltip.1 }
		prestige = 5
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # ILLUMINERTY
		name = hellenic.500.b
		custom_tooltip = { text = hellenic.500.tooltip.2 }
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # Hades is a kind, lonely, sexy misundersetood god who rules a third of the universe and is looking for a wife and companionship
		name = hellenic.500.c
		custom_tooltip = { text = hellenic.500.tooltip.3 }
		piety = 5
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # Demeter wants the Hades D
		name = hellenic.500.d
		custom_tooltip = { text = hellenic.500.tooltip.4 }
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
}

# ApolloxArtemis twincest ftw
character_event = {
	id = hellenic.501
	desc = hellenic.501.desc
	picture = GFX_evt_sun_and_moon

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}
	
	immediate = {
		set_character_flag = VIET_pondered_artemis_apollo_twincest
	}

	option = { # Just siblings, is all
		name = hellenic.501.a
		piety = 5
		if = {
			limit = { religion_has_incest = yes }		
			add_trait_partially_cynical_effect = yes
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # I ship Apollo and Artemis
		name = hellenic.501.b
		prestige = 5
		if = {
			limit = { religion_has_incest = yes }		
			add_trait_partially_zealous_effect = yes
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # we r zoroastrians lul
		name = hellenic.501.c
		trigger = { religion_has_incest = no }
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
	}
	option = { # why not ask Artemis herself?
		name = hellenic.501.d
		trigger = {
			has_character_flag = VIET_hunted_with_artemis_twice
		}
		add_character_modifier = {
			name = VIET_greek_mythology_thoughts
			duration = 365
		}
		long_character_event = { id = hellenic.564 tooltip = hellenic.501.tooltip.0 days = 3 random = 10 }
	}
}

# Zeus knocked me up
long_character_event = {
	id = hellenic.502
	desc = hellenic.502.desc
	picture = GFX_evt_zeus_on_throne

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}

	option = { # dismiss argument
		name = hellenic.502.a
		piety = 5
		prestige = 5
		random_list = {
			10 = { add_trait_partially_slothful_effect = yes }
			10 = { add_trait_partially_just_effect = yes }
			10 = { add_trait_partially_content_effect = yes }
			10 = { add_trait_partially_cynical_effect = yes }
			60 = {}
		}
	}
	option = { # support husband - woman is clearly lying
		name = hellenic.502.b
		add_character_modifier = {
			name = VIET_not_convinced_Zeus
			duration = 1000
		}
	}
	option = { # support wife - her newborn is a child of Zeus!
		name = hellenic.502.c
		add_character_modifier = {
			name = VIET_convinced_Zeus
			duration = 1000
		}
	}
	option = { # if wife lets you have sex with her, you'll support her
		name = hellenic.502.d
		trigger = {
			NOR = {
				trait = chaste
				trait = zealous
				trait = celibate
				trait = eunuch
			}
		}
		add_trait_partially_lustful_effect = yes
		piety = -20
		custom_tooltip = { text = hellenic.502.tooltip }
	}
}

# Help beggar with Charon
character_event = {
	id = hellenic.503
	desc = hellenic.503.desc
	picture = GFX_evt_small_town_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}

	option = {
		name = hellenic.503.a
		wealth = -2
		random = {
			add_trait_partially_charitable_effect = yes
			chance = 25
		}
	}
	option = {
		name = hellenic.503.b
		random_list = {
			30 = { add_trait_partially_greedy_effect = yes }
			10 = { add_trait_partially_proud_effect = yes }
			10 = { add_trait_partially_cruel_effect = yes }
			50 = {}
		}
	}
}

# Zeus pays a visit
character_event = {
	id = hellenic.504
	desc = hellenic.504.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		supernatural_events_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = gluttonous
		}
		modifier = {
			factor = 0.8
			trait = temperate
		}
	}

	option = { #Let him in
		name = hellenic.504.a
		prestige = -10
		random_list = {
			10 = { add_trait_partially_charitable_effect = yes }
			10 = { add_trait_partially_kind_effect = yes }
			10 = { add_trait_partially_trusting_effect = yes }
			70 = {}
		}
		hidden_tooltip = {
			character_event = { id = hellenic.506 }
		}
	}
	option = { #Get rid of him
		name = hellenic.504.b
		prestige = 10
		hidden_tooltip = {
			character_event = { id = hellenic.505 }
		}
	}
}

# Zeus pays a visit - punishment
character_event = {
	id = hellenic.505
	desc = hellenic.505.desc
	picture = GFX_evt_zeus_on_throne

	is_triggered_only = yes

	option = { #uh oh
		name = hellenic.505.a
		if = {
			limit = {
				NOT = { piety = 1000 }
			}		
			piety = -100
		}
		if = {
			limit = {
				piety = 1000
			}		
			piety = -500
		}
		add_character_modifier = {
			name = VIET_gods_curse
			duration = 3650
		}
		random = {
			death = {
				death_reason = death_natural
			}
			chance = 25
		}
	}
}

# Zeus pays a visit - reward
character_event = {
	id = hellenic.506
	desc = hellenic.506.desc
	picture = GFX_evt_zeus_on_throne

	is_triggered_only = yes

	option = { #yay
		name = hellenic.506.a
		piety = 250
		add_character_modifier = {
			name = VIET_Zeus_blessing
			duration = -1
		}
	}
}

# Stumble on some nymphs
character_event = {
	id = hellenic.507
	desc = hellenic.507.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	max_age = 40
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_men = yes
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOR = {
			trait = ugly
			trait = hunchback
			trait = harelip
			trait = dwarf
			trait = imbecile
			trait = weak
		}

		supernatural_events_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 3
			trait = attractive
		}
	}

	option = { #Don't mind if I do!
		name = hellenic.507.a
		if = {
			limit = {
				NOT = { trait = lustful }
			}
			random = {
				add_trait_partially_lustful_effect = yes
				chance = 30
			}
		}
		add_character_modifier = {
			name = VIET_played_with_nymphs
			duration = 1000
		}
	}
	option = { # get awya
		name = hellenic.507.b
		trigger = {
			OR = {
				is_married = yes
				has_lover = yes
			}
		}		
		if = {
			limit = {
				trait = lustful
			}
			random = {
				remove_trait = lustful
				chance = 60
			}
		}
		else_if = {
			limit = {
				NOR = {
					trait = chaste
					trait = lustful
				}
			}
			random = {
				add_trait = chaste
				chance = 20
			}
		}
		piety = 5
	}
	option = { # stupid nymphs
		name = hellenic.507.c
		add_character_modifier = {
			name = the_prude
			duration = 1000
		}
	}
	option = { # i'll stay but don't touch me
		name = hellenic.507.d
		if = {
			limit = {
				trait = lustful
			}
			random = {
				remove_trait = lustful
				chance = 50
			}
		}
		random_list = {
			30 = { add_trait_partially_gregarious_effect = yes }
			10 = { add_trait_partially_chaste_effect = yes }
			60 = {}
		}
		add_character_modifier = {
			name = VIET_played_with_nymphs
			duration = 1000
		}
	}
}

# Pharmakos
character_event = {
	id = hellenic.508
	desc = hellenic.508.desc
	picture = GFX_evt_small_town_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_demesne_province = {
			culture_group = byzantine
			religion = ROOT
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
	}

	option = { # observe ceremony
		name = hellenic.508.a
		prestige = 5
	}
	option = { # stop the superstition!
		name = hellenic.508.b
		random = {
			add_trait_partially_kind_effect = yes
			chance = 25
		}
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 25
		}
	}
}

# Curse tablet
character_event = {
	id = hellenic.509
	desc = hellenic.509.desc
	picture = GFX_evt_hades_forest

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = cruel
		}
		modifier = {
			factor = 0.8
			trait = kind
		}
		modifier = {
			factor = 1.2
			trait = arbitrary
		}
		modifier = {
			factor = 0.8
			trait = just
		}
		modifier = {
			factor = 1.2
			trait = deceitful
		}
		modifier = {
			factor = 0.8
			trait = honest
		}
		modifier = {
			factor = 1.2
			trait = paranoid
		}
		modifier = {
			factor = 0.8
			trait = trusting
		}
	}

	option = { # Panic!
		name = hellenic.509.a
		random_list = {
			10 = { add_trait_partially_craven_effect = yes }
			10 = { add_trait_partially_zealous_effect = yes }
			10 = { add_trait_partially_trusting_effect = yes }
			70 = {}
		}
		random = {
			add_character_modifier = {
				name = VIET_curse_tablet
				duration = 730
			}
			chance = 33
		}
	}
	option = { # It's superstition
		name = hellenic.509.b
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 20
		}
		random = {
			add_character_modifier = {
				name = VIET_curse_tablet
				duration = 730
			}
			chance = 33
		}
	}
	option = { # I don't fear some stupid writing!
		name = hellenic.509.c
		random = {
			add_trait_partially_brave_effect = yes
			chance = 20
		}
		random = {
			add_character_modifier = {
				name = VIET_curse_tablet
				duration = 730
			}
			chance = 33
		}
	}
}

# Maid attempts to make you fall in love with her using binding spell
character_event = {
	id = hellenic.510
	desc = hellenic.510.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	max_age = 60
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_men = yes
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOR = {
			trait = ugly
			trait = hunchback
			trait = harelip
			trait = dwarf
			trait = imbecile
			trait = weak
			trait = cruel
			trait = arbitrary
			trait = wroth
		}
		NOT = { has_character_flag = VIET_servant_binding_spell }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 3
			trait = attractive
		}
		modifier = {
			factor = 1.5
			trait = strong
		}
	}
	
	immediate = {
		set_character_flag = VIET_servant_binding_spell
	}

	option = { # Let's pretend this never happened
		name = hellenic.510.a
		random = {
			add_trait_partially_content_effect = yes
			chance = 10
		}
		custom_tooltip = { text = hellenic.510.tooltip.1 }
	}
	option = { # Be mai lover
		name = hellenic.510.b
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = chaste
				OR = {
					has_lover = yes
					is_married = yes
				}
			}
			modifier = {
				factor = 0.1
				OR = {
					has_lover = yes
					is_married = yes
				}
			}
		}
		random = {
			add_trait_partially_lustful_effect = yes
			chance = 33
		}
		prestige = 5
		create_character = {
			dynasty = none
			religion = ROOT
			culture = ROOT
			female = yes
			age = 16
			trait = attractive
			trait = shy
			trait = kind
			trait = chaste
			trait = trusting
		}		
		hidden_tooltip = {
			new_character = {
				add_random_education_trait = yes
				add_lover = ROOT
				if = {
					limit = {
						has_global_flag = VIET_Traits_On
					}
					random = { #bewbs
						add_trait = fertile
						chance = 20
					}
				}
				if = {
					limit = {
						has_global_flag = VIET_Traits_On
					}
					random_list = {
						15 = { add_trait = melodious_voice }
						15 = { add_trait = calm_voice }
						70 = {}
					}
				}
			}
		}
		custom_tooltip = { text = hellenic.510.tooltip.2 }
	}
	option = { # Punish!
		name = hellenic.510.c
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.1
				OR = {
					trait = kind
					trait = patient
					trait = content
					trait = trusting
					trait = humble
				}
			}
		}
		random_list = {
			25 = { add_trait_partially_cruel_effect = yes }
			25 = { add_trait_partially_wroth_effect = yes }
			25 = { add_trait_partially_zealous_effect = yes }
			25 = { add_trait_partially_arbitrary_effect = yes }
		}
		custom_tooltip = { text = hellenic.510.tooltip.3 }
	}
	option = { # Gently reject them and help them find a proper spouse
		name = hellenic.510.d
		trigger = {
			NOT = { age = 30 }
		}
		random_list = {
			25 = { add_trait_partially_kind_effect = yes }
			25 = { add_trait_partially_patient_effect = yes }
			25 = { add_trait_partially_just_effect = yes }
			25 = { add_trait_partially_chaste_effect = yes }
		}
		add_character_modifier = {
			name = VIET_hellenic_helped_maid
			duration = 1095
		}
		custom_tooltip = { text = hellenic.510.tooltip.4 }
	}
	option = { # Gently reject them and help them find a proper spouse
		name = hellenic.510.e
		trigger = {
			age = 30
		}
		random_list = {
			25 = { add_trait_partially_kind_effect = yes }
			25 = { add_trait_partially_patient_effect = yes }
			25 = { add_trait_partially_just_effect = yes }
			25 = { add_trait_partially_chaste_effect = yes }
		}
		add_character_modifier = {
			name = VIET_hellenic_helped_maid
			duration = 1095
		}
		custom_tooltip = { text = hellenic.510.tooltip.5 }
	}
}

# Servant boy attempts to make you fall in love with him using binding spell
character_event = {
	id = hellenic.511
	desc = hellenic.511.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	max_age = 45
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_women = yes
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOR = {
			trait = ugly
			trait = hunchback
			trait = harelip
			trait = dwarf
			trait = imbecile
			trait = weak
			trait = cruel
			trait = arbitrary
			trait = wroth
		}
		NOT = { has_character_flag = VIET_servant_binding_spell }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 3
			trait = attractive
		}
	}
	
	immediate = {
		set_character_flag = VIET_servant_binding_spell
	}

	option = { # Let's pretend this never happened
		name = hellenic.511.a
		random = {
			add_trait_partially_content_effect = yes
			chance = 10
		}
		custom_tooltip = { text = hellenic.511.tooltip.1 }
	}
	option = { # be mai lover
		name = hellenic.511.b
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = chaste
				OR = {
					has_lover = yes
					is_married = yes
				}
			}
			modifier = {
				factor = 0.1
				OR = {
					has_lover = yes
					is_married = yes
				}
			}
		}
		random = {
			add_trait_partially_lustful_effect = yes
			chance = 50
		}
		prestige = 5
		create_character = {
			dynasty = none
			religion = ROOT
			culture = ROOT
			#female = yes
			age = 16
			trait = attractive
			trait = shy
			trait = kind
			trait = chaste
			trait = trusting
		}		
		hidden_tooltip = {
			new_character = {
				add_random_education_trait = yes
				add_lover = ROOT
				random = {
					add_trait = strong
					chance = 20
				}
				if = {
					limit = {
						has_global_flag = VIET_Traits_On
					}
					random = { #big
						add_trait = fertile
						chance = 20
					}
				}
				if = {
					limit = {
						has_global_flag = VIET_Traits_On
					}
					random = { #big
						add_trait = tall
						chance = 20
					}
				}
			}
		}
		custom_tooltip = { text = hellenic.511.tooltip.2 }
	}
	option = { # Punish!
		name = hellenic.511.c
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.1
				OR = {
					trait = kind
					trait = patient
					trait = content
					trait = trusting
					trait = humble
				}
			}
		}
		random_list = {
			25 = { add_trait_partially_cruel_effect = yes }
			25 = { add_trait_partially_wroth_effect = yes }
			25 = { add_trait_partially_zealous_effect = yes }
			25 = { add_trait_partially_arbitrary_effect = yes }
		}
		custom_tooltip = { text = hellenic.511.tooltip.3 }
	}
	option = { # Gently reject them and help them find a proper spouse
		name = hellenic.511.d
		trigger = {
			NOT = { age = 30 }
		}
		random_list = {
			25 = { add_trait_partially_kind_effect = yes }
			25 = { add_trait_partially_patient_effect = yes }
			25 = { add_trait_partially_just_effect = yes }
			25 = { add_trait_partially_chaste_effect = yes }
		}
		add_character_modifier = {
			name = VIET_hellenic_helped_servant
			duration = 1095
		}
		custom_tooltip = { text = hellenic.511.tooltip.4 }
	}
	option = { # Gently reject them and help them find a proper spouse
		name = hellenic.511.e
		trigger = {
			age = 30
		}
		random_list = {
			25 = { add_trait_partially_kind_effect = yes }
			25 = { add_trait_partially_patient_effect = yes }
			25 = { add_trait_partially_just_effect = yes }
			25 = { add_trait_partially_chaste_effect = yes }
		}
		add_character_modifier = {
			name = VIET_hellenic_helped_servant
			duration = 1095
		}
		custom_tooltip = { text = hellenic.511.tooltip.5 }
	}
}

# Roman pietas/filial piety - daughter breastfeeds starving father
character_event = {
	id = hellenic.512
	desc = hellenic.512.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = arbitrary
		}
		modifier = {
			factor = 0.8
			trait = just
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
	}

	option = { # release the father
		name = hellenic.512.a
		piety = 5
		prestige = -10
	}

	option = { # release the father and provide them public support for the rest of their lives
		name = hellenic.512.b
		piety = 40
		prestige = -20
		wealth = -30
	}

	option = { # do not release them
		name = hellenic.512.c
		piety = -10
		prestige = 10
	}

	option = { # execute them
		name = hellenic.512.d
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					trait = kind
					trait = patient
					trait = just
					trait = humble
					trait = zealous
				}
			}
		}
		piety = -20
		prestige = 10
		random_list = {
			50 = { add_trait_partially_cruel_effect = yes }
			20 = { add_trait_partially_wroth_effect = yes }
			30 = {}
		}
		if = {
			limit = {
				trait = kind
			}
			remove_trait = kind
		}
	}
}

# Nymph legend in local province
character_event = {
	id = hellenic.513
	desc = hellenic.513.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = {
			any_demesne_province = {
				has_province_modifier = VIET_nymph_protector
			}
		}
		any_demesne_province = {
			religion = ROOT
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
	}

	option = { # ok
		name = hellenic.513.a
		random_demesne_province = {
			limit = {
				religion = ROOT
			}
			add_province_modifier = {
				name = VIET_nymph_protector
				duration = 7300
			}
		}
	}
}

# Courtier's son wants to become follower of Cybele and castraste himself!
character_event = {
	id = hellenic.514
	desc = hellenic.514.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = {
			any_courtier = {
				has_character_modifier = VIET_follower_of_cybele
			}
		}
		any_courtier = {
			is_female = no
			religion = ROOT
			is_incapable = no
			ai = yes
			NOT = { dynasty = ROOT }
			is_ruler = no
			any_child = {
				is_female = no
				age = 13
				NOT = { trait = zealous }
				is_incapable = no
				NOT = { trait = eunuch }
				ai = yes
				NOT = { dynasty = ROOT }
				is_ruler = no
			}
		}
		NOT = { has_character_flag = VIET_follower_of_cybele_event }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = honest
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
	}
	
	immediate = {
		set_character_flag = VIET_follower_of_cybele_event
		random_courtier = {
			limit = {
				is_female = no
				religion = ROOT
				is_incapable = no
				ai = yes
				NOT = { dynasty = ROOT }
				is_ruler = no
			}
			random_child = {
				limit = {
					is_female = no
					age = 13
					NOT = { trait = zealous }
					is_incapable = no
					NOT = { trait = eunuch }
					ai = yes
					NOT = { dynasty = ROOT }
					is_ruler = no				
				}
				save_event_target_as = the_son
				PREV = {
					save_event_target_as = the_father
				}
			}
		}
	}

	option = { # support father - no castration!
		name = hellenic.514.a
		prestige = 10
		event_target:the_father = {
			opinion = {
				modifier = opinion_cybele_agree
				who = ROOT
				years = 100
			}			
		}
		event_target:the_son = {
			opinion = {
				modifier = opinion_cybele_disagree
				who = ROOT
				years = 100
			}			
		}
	}
	option = { # support son - yes castration!
		name = hellenic.514.b
		piety = 10
		event_target:the_father = {
			opinion = {
				modifier = opinion_cybele_disagree
				who = ROOT
				years = 100
			}			
		}
		event_target:the_son = {
			opinion = {
				modifier = opinion_cybele_agree
				who = ROOT
				years = 100
			}
			add_trait = eunuch
			add_character_modifier = {
				name = VIET_follower_of_cybele
				duration = -1
			}
		}
	}
	option = { #go to oracle for advice
		name = hellenic.514.c
		random_list = {
			75 = { #father wins
				custom_tooltip = { text = hellenic.514.tt.1 }
			}
			25 = { #son wins
				custom_tooltip = { text = hellenic.514.tt.2 }
				event_target:the_son = {
					add_trait = eunuch
					add_character_modifier = {
						name = VIET_follower_of_cybele
						duration = -1
					}				
				}
			}
		}
	}
}

# Leptis Manialis
character_event = {
	id = hellenic.515
	desc = hellenic.515.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		capital_scope = {
			religion = ROOT
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # ok
		name = hellenic.515.a
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
	}
}

# Hunted in Diana's sacred groves!
character_event = {
	id = hellenic.516
	desc = hellenic.516.desc
	picture = GFX_evt_hades_forest

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_courtier = {
			is_female = no
			NOT = { health_traits = 1 }
			is_adult = yes
			NOT = { trait = cynical }
			NOT = { trait = hunchback }
			ai = yes
			OR = {
				trait = hunter
				trait = wroth
				trait = slothful
				trait = gregarious
				trait = strong
				trait = falconer
				trait = cruel
				trait = zealous
				trait = paranoid
				trait = trusting
			}
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = honest
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # pray to Diana idiot!
		name = hellenic.516.a
		piety = 5
		random_courtier = {
			limit = {
				is_female = no
				NOT = { health_traits = 1 }
				is_adult = yes
				NOT = { trait = cynical }
				NOT = { trait = hunchback }
				ai = yes
				OR = {
					trait = hunter
					trait = wroth
					trait = slothful
					trait = gregarious
					trait = strong
					trait = falconer
					trait = cruel
					trait = zealous
					trait = paranoid
					trait = trusting
				}			
			}
			random_list = {
				30 = { piety = -50 }
				30 = { give_ill_effect = yes }
				39 = {
					add_character_modifier = {
						name = VIET_gods_curse
						duration = 3650
					}
				}
				1 = {
					death = {
						death_reason = death_natural
					}				
				}
			}
		}
	}
	option = { # lol who cares
		name = hellenic.516.b
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 25
		}
		random_courtier = {
			limit = {
				is_female = no
				NOT = { health_traits = 1 }
				is_adult = yes
				NOT = { trait = cynical }
				NOT = { trait = hunchback }
				ai = yes
				OR = {
					trait = hunter
					trait = wroth
					trait = slothful
					trait = gregarious
					trait = strong
					trait = falconer
					trait = cruel
					trait = zealous
					trait = paranoid
					trait = trusting
				}			
			}
			random_list = {
				20 = { piety = -50 }
				20 = { give_ill_effect = yes }
				55 = {
					add_character_modifier = {
						name = VIET_gods_curse
						duration = 3650
					}
				}
				5 = {
					death = {
						death_reason = death_natural
					}				
				}
			}
		}
	}
}

# Courtier marries nymph
character_event = {
	id = hellenic.517
	desc = hellenic.517.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_demesne_province = {
			any_province_character = {
				is_adult = yes
				is_married = no
				has_lover = no
				NOR = {
					age = 30
					health_traits = 1
					trait = ugly
					trait = hunchback
					trait = harelip
					trait = dwarf
					trait = imbecile
					trait = weak
					trait = cruel
					trait = wroth
					trait = arbitrary
					trait = gluttonous
				}
				OR = {
					trait = attractive
					trait = strong
					trait = kind
					trait = zealous
					trait = lustful
					trait = gregarious
					trait = shy
				}
			}		
		}
	}
	
	weight_multiplier = {
		days = 30
	}

	option = { # ok
		name = hellenic.517.a
		random_demesne_province = {
			random_province_character = {
				limit = {
					is_adult = yes
					is_married = no
					has_lover = no
					NOR = {
						age = 30
						health_traits = 1
						trait = ugly
						trait = hunchback
						trait = harelip
						trait = dwarf
						trait = imbecile
						trait = weak
						trait = cruel
						trait = wroth
						trait = arbitrary
						trait = gluttonous
					}
					OR = {
						trait = attractive
						trait = strong
						trait = kind
						trait = zealous
						trait = lustful
						trait = gregarious
						trait = shy
					}				
				}
				create_character = {
					#random_traits = yes
					dynasty = NONE
					female = yes
					religion = PREV
					culture = PREV
				}
				new_character = {
					add_random_education_trait = yes
					add_spouse = PREV
					add_lover = PREV
					add_trait = attractive
					add_trait = chaste
					add_trait = kind
					add_trait = patient
					add_trait = gregarious
					add_character_modifier = {
						name = VIET_rumored_nymph
						duration = -1
					}
				}
			}		
		}
	}
}

# Lightning strikes tree
character_event = {
	id = hellenic.518
	desc = hellenic.518.desc
	picture = GFX_evt_lightning_strike

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
	}

	option = { # ok
		name = hellenic.518.a
		piety = 20
		add_character_modifier = {
			name = VIET_fanatic_tree
			duration = 3650
		}
	}
}

# Odysseus
character_event = {
	id = hellenic.519
	desc = hellenic.519.desc
	picture = GFX_evt_busy_trading_dock_republic_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = deceitful
		}
		modifier = {
			factor = 0.8
			trait = honest
		}
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
	}

	option = { # Odysseus is a coward
		name = hellenic.519.a
		piety = 5
	}
	option = { # Odysseus is smart and cool
		name = hellenic.519.b
		prestige = 5
	}
	option = { # who cares m8
		name = hellenic.519.c
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 20
		}
	}
}

# Stupid courtier claims he will "rescue" Persephone and marry her, like Pirithous
character_event = {
	id = hellenic.520
	desc = hellenic.520.desc
	picture = GFX_evt_small_town_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_character_flag = VIET_theseus_and_pirithous }
		any_courtier = {
			is_heir = no
			is_female = no
			is_adult = yes
			is_married = no
			NOR = {
				is_incapable = yes
				trait = zealous
				trait = chaste
				trait = temperate
				trait = humble
				trait = craven
			}
			OR = {
				trait = drunkard
				trait = cynical
				trait = lustful
				trait = proud
				trait = ambitious
				trait = gregarious
			}
			religion = ROOT
			ai = yes
		}
	}
	
	weight_multiplier = {
		days = 360
		modifier = {
			factor = 0.8
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = chaste
		}
		modifier = {
			factor = 0.8
			trait = honest
		}
		modifier = {
			factor = 1.2
			trait = deceitful
		}
		modifier = {
			factor = 0.8
			trait = brave
		}
		modifier = {
			factor = 1.2
			trait = craven
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
	}

	option = { # Don't be stupid bro
		name = hellenic.520.a
		if = {
			limit = {
				trait = cynical
			}
			random = {
				remove_trait = cynical
				chance = 33
			}
		}
		random_courtier = {
			limit = {
				is_female = no
				is_adult = yes
				is_married = no
				NOR = {
					is_incapable = yes
					trait = zealous
					trait = chaste
					trait = temperate
					trait = humble
					trait = craven
				}
				OR = {
					trait = drunkard
					trait = cynical
					trait = lustful
					trait = proud
					trait = ambitious
					trait = gregarious
				}
				religion = ROOT
				ai = yes
			}
			add_trait = proud
			hidden_tooltip = {
				character_event = { id = hellenic.521 }
			}
		}
		custom_tooltip = { text = hellenic.520.tooltip }
		hidden_tooltip = {
			narrative_event = { id = hellenic.522 }
		}
	}
}

# Stupid courtier claims he will "rescue" Persephone and marry her - AND DIES
character_event = {
	id = hellenic.521
	desc = hellenic.521.desc
	picture = GFX_evt_hades_forest

	is_triggered_only = yes

	option = { # Don't be stupid bro
		name = hellenic.521.a
		death = {
			death_reason = death_natural
		}
	}
}

# Stupid courtier claims he will "rescue" Persephone and marry her - and you get a blessing
narrative_event = {
	id = hellenic.522
	title = hellenic.522.title
	desc = hellenic.522.desc
	picture = GFX_evt_pomegranate

	is_triggered_only = yes

	option = { # Hades' blessing
		name = hellenic.522.a
		piety = 20
		add_character_modifier = {
			name = VIET_hades_blessing
			duration = -1
		}
	}	
	option = { # Persephone's blessing
		name = hellenic.522.b
		piety = 20
		add_character_modifier = {
			name = VIET_persephone_blessing
			duration = -1
		}
	}
}

# Who's the fairest of them all?
character_event = {
	id = hellenic.523
	desc = hellenic.523.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_character_flag = VIET_who_is_fairest_goddess }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
	}

	option = { # Aphrodite of course, because she's the goddess of BEAUTY
		name = hellenic.523.a
		prestige = 5
		any_courtier = {
			limit = {
				OR = {
					trait = lustful
					trait = gregarious
					trait = hedonist
				}
				NOR = {
					trait = scholar
					trait = diligent
					trait = just
					trait = ambitious
					trait = chaste
				}
			}
			opinion = {
				modifier = opinion_aphrodite_attractive
				who = ROOT
				years = 1
			}
		}
		if = {
			limit = {
				supernatural_events_trigger = yes
			}
			hidden_tooltip = {
				character_event = { id = hellenic.524 }
			}
		}
	}
	option = { # Hera, because MILFs or she's queenly or something
		name = hellenic.523.b
		piety = 5
		any_courtier = {
			limit = {
				OR = {
					trait = chaste
					trait = ambitious
				}
				NOR = {
					trait = scholar
					trait = diligent
					trait = just
					trait = gregarious
					trait = lustful
				}
			}
			opinion = {
				modifier = opinion_hera_attractive
				who = ROOT
				years = 1
			}
		}
		if = {
			limit = {
				supernatural_events_trigger = yes
			}
			hidden_tooltip = {
				character_event = { id = hellenic.525 }
			}
		}
	}
	option = { # Athena, because nerds are sexy
		name = hellenic.523.c
		any_courtier = {
			limit = {
				OR = {
					trait = scholar
					trait = diligent
					trait = just
				}
				NOR = {
					trait = chaste
					trait = ambitious
					trait = gregarious
					trait = lustful
				}
			}
			opinion = {
				modifier = opinion_athena_attractive
				who = ROOT
				years = 1
			}
		}
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
		if = {
			limit = {
				supernatural_events_trigger = yes
			}
			hidden_tooltip = {
				character_event = { id = hellenic.526 }
			}
		}
	}
	option = { # I am a grill
		name = hellenic.523.d
		trigger = {
			is_female = yes			
		}
		random ={
			add_trait_partially_proud_effect = yes
			chance = 20
		}
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}		
	}
	option = { # Dicks not chicks!
		name = hellenic.523.e
		trigger = {
			OR = {
				is_female = yes
				AND = {
					is_female = no
					OR = {
						trait = homosexual
						### SRR ###
						trait = bisexual
					}
				}
			}
		}
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
	}
}

# Aphrodite is pleased
character_event = {
	id = hellenic.524
	desc = hellenic.524.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes

	option = { # no Helen of Troy for you, tho
		name = hellenic.524.a
		add_character_modifier = {
			name = VIET_aphrodite_blessing
			duration = -1
		}
	}
}

# Hera is pleased
character_event = {
	id = hellenic.525
	desc = hellenic.525.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes

	option = { # yay bonus
		name = hellenic.525.a
		add_character_modifier = {
			name = VIET_hera_blessing
			duration = -1
		}
	}
}

# Athena is pleased
character_event = {
	id = hellenic.526
	desc = hellenic.526.desc
	picture = GFX_evt_maiden_hellenic_pagan

	is_triggered_only = yes

	option = { # u very smart
		name = hellenic.526.a
		add_character_modifier = {
			name = VIET_athena_blessing
			duration = -1
		}
	}
}

# Herma
character_event = {
	id = hellenic.527
	desc = hellenic.527.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = greedy
		}
		modifier = {
			factor = 0.8
			trait = charitable
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}

	option = { # yes phallic statues
		name = hellenic.527.a
		wealth = -10
		piety = 10
		random = {
			add_character_modifier = {
				name = VIET_hermes_blessing
				duration = -1
			}
			chance = 50
		}
	}
	option = { # no phallic statues
		name = hellenic.527.b
		piety = -5
	}
}

# Priapus statue
character_event = {
	id = hellenic.528
	desc = hellenic.528.desc
	picture = GFX_evt_small_town_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = greedy
		}
		modifier = {
			factor = 0.8
			trait = charitable
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
	}

	option = { # yes phallic statues
		name = hellenic.528.a
		add_character_modifier = {
			name = VIET_priapus_blessing
			duration = -1
		}
	}
	option = { # ewwww phallic statues
		name = hellenic.528.b
		random = {
			add_trait_partially_chaste_effect = yes
			chance = 40
		}
		random = {
			add_character_modifier = {
				name = VIET_priapus_curse
				duration = 730
			}
			chance = 20
		}
	}
}

# Lars familiaris
character_event = {
	id = hellenic.529
	desc = hellenic.529.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	war = no
	
	trigger = {
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # yes phallic statues
		name = hellenic.529.a
		piety = 5
		random_list = {
			75 = {}
			5 = {
				add_character_modifier = {
					name = VIET_lars_diplomacy
					duration = 1095
				}
			}
			5 = {
				add_character_modifier = {
					name = VIET_lars_martial
					duration = 1095
				}
			}
			5 = {
				add_character_modifier = {
					name = VIET_lars_stewardship
					duration = 1095
				}
			}
			5 = {
				add_character_modifier = {
					name = VIET_lars_intrigue
					duration = 1095
				}
			}
			5 = {
				add_character_modifier = {
					name = VIET_lars_learning
					duration = 1095
				}
			}
		}
	}
}

#####################################################################################################
#
# I Can't Believe My Virgin Goddess of the Hunt is This Cute
#
# Event chain starting off like the legend of Actaeon; however if the player chooses properly there is
# a chance that instead of punishment the character will basically become Diana/Artemis' platonic friend.
# A few events in this event chain were very vaguely based off some Greek Mythology fanfiction I've read
# (Yes, that exists as a genre. .___. )
#
# hellenic.550-4349 reserved
#
#####################################################################################################

# While hunting, stumble on Artemis who is naked and bathing
character_event = {
	id = hellenic.550
	desc = hellenic.550.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	min_age = 16
	max_age = 40
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_men = yes
	war = no

	trigger = {
		in_command = no 
		is_abroad = no	

		#global flag only triggers if character becomes friends with Artemis
		NOT = { has_global_flag =  VIET_i_cant_believe_the_virgin_goddess_of_the_hunt_is_this_cute } 
		NOR = { 
			has_character_flag =  VIET_stumbled_on_artemis
			has_character_flag =  VIET_is_artemis_bff
		}
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOR = { 
			health_traits = 1
			trait = inbred
			trait = hunchback
			trait = clubfooted
			trait = dwarf
			trait = imbecile
			trait = cruel
			trait = arbitrary
			trait = wroth
			trait = lustful
		}
		prestige = 500

		supernatural_events_trigger = yes
	}

	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = hunter
		}
		modifier = {
			factor = 0.8
			trait = scholar
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
		modifier = {
			factor = 1.2
			trait = strong
		}
		modifier = {
			factor = 0.8
			trait = weak
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}
	
	immediate = {
		set_character_flag =  VIET_stumbled_on_artemis
		set_global_flag =  VIET_artemis_event_happened_previously
	}

	option = {
		name = hellenic.550.a
		narrative_event = { id = hellenic.551 tooltip = hellenic.551.tooltip days = 1 }
	}
}

# Artemis discovers intruder - choose how to react wisely!
narrative_event = {
	id = hellenic.551
	title = hellenic.551.title
	desc = hellenic.551.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { #beg for mercy
		name = hellenic.551.a
		custom_tooltip = { text = VIET_artemis_response_possibility }
		hidden_tooltip = {
			random_list = {
				20 = { character_event = { id = hellenic.552 } } #Artemis kills you
				30 = { character_event = { id = hellenic.553 } } #Artemis injures you
				50 = { narrative_event = { id = hellenic.554 } } #Artemis spares you and becomes your bff
			}
		}
	}
	option = { #charm and persuade her with clever words
		name = hellenic.551.b
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 9
		}
		custom_tooltip = { text = VIET_artemis_response_possibility }
		hidden_tooltip = {
			random_list = {
				5 = { character_event = { id = hellenic.552 } } #Artemis kills you
				20 = { character_event = { id = hellenic.553 } } #Artemis injures you
				75 = { narrative_event = { id = hellenic.555 } } #Artemis spares you and becomes your bff
			}
		}
	}
	option = { #be an arrogant dick - choose only if you didn't learn anything from Greek mythology and/or are roleplaying and/or suicidal
		name = hellenic.551.c
		custom_tooltip = { text = VIET_artemis_response_possibility }
		hidden_tooltip = {
			random_list = {
				40 = { character_event = { id = hellenic.552 } } #Artemis kills you because you're an idiot
				60 = { character_event = { id = hellenic.553 } } #Artemis injures you
				#10 = { narrative_event = { id = hellenic.554 } } #Artemis spares you and becomes your bff
			}
		}
	}
}

# GG, you died
character_event = {
	id = hellenic.552
	desc = hellenic.552.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # die
		name = hellenic.552.a
		death = {
			death_reason = death_accident
		}		
	}
	option = { # die
		name = hellenic.552.b
		random = {
			add_trait_partially_lustful_effect = yes
			chance = 25
		}
		death = {
			death_reason = death_accident
		}		
	}
}

# You are injured
character_event = {
	id = hellenic.553
	desc = hellenic.553.desc
	picture = GFX_evt_artemis

	is_triggered_only = yes

	option = { # die
		name = hellenic.553.a
		add_trait_partially_zealous_effect = yes
		piety = 50
		random_list = {
			90 = {
				if = {
					limit = { has_dlc = "Reapers" }
					add_trait_severely_injured_effect = yes
				}
				else = { add_trait_wounded_effect = yes }
				hidden_tooltip = { character_event = { id = 38280 } }
			}
			10 = {
				add_maimed_trait_effect = yes
				hidden_tooltip = { character_event = { id = 38281 } }
			}			
		}
	}
}

# You successfully beg for mercy
narrative_event = {
	id = hellenic.554
	title = hellenic.554.title
	desc = hellenic.554.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # phew
		name = hellenic.554.a
		hidden_tooltip = { narrative_event = { id = hellenic.557 days = 1 } }
	}
}

# You try to charm her...
narrative_event = {
	id = hellenic.555
	title = hellenic.555.title
	desc = hellenic.555.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # phew
		name = hellenic.555.a
		hidden_tooltip = { narrative_event = { id = hellenic.556 } }
	}
}

# ... and it works.
narrative_event = {
	id = hellenic.556
	title = hellenic.556.title
	desc = hellenic.556.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # I can't believe my virgin goddess of the hunt actually has a sense of humor
		name = hellenic.556.a
		random = {
			change_diplomacy = 1
			chance = 50
		}
		hidden_tooltip = { narrative_event = { id = hellenic.557 days = 1 } }
	}
}

# Artemis invites you to join her hunting
narrative_event = {
	id = hellenic.557
	title = hellenic.557.title
	desc = hellenic.557.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # I can't believe my virgin goddess of the hunt wants to hunt with me
		name = hellenic.557.a
		hidden_tooltip = { narrative_event = { id = hellenic.558 days = 1 } }
	}
}

# You and Artemis go hunting
narrative_event = {
	id = hellenic.558
	title = hellenic.558.title
	desc = hellenic.558.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes

	option = { # I can't believe the virgin goddess of the hunt is my friend
		name = hellenic.558.a
		set_global_flag =  VIET_i_cant_believe_the_virgin_goddess_of_the_hunt_is_this_cute
		set_character_flag =  VIET_is_artemis_bff
		if = {
			limit = {
				NOR = {
					trait = misguided_warrior
					trait = tough_soldier
					trait = skilled_tactician
				}
			}
			random_list = {
				25 = { change_martial = 1 }
				15 = { change_martial = 2 }
				10 = { change_martial = 3 }
			}
		}
		else = { upgrade_education_effect = yes }
		random_list = {
			25 = { health = 0.2 }
			15 = { health = 0.5 }
			10 = { health = 1 }		
		}
		add_character_modifier = {
			name = VIET_artemis_blessing
			duration = -1
		}
		hidden_tooltip = { character_event = { id = hellenic.566 days = 123 random = 234 } } #second time hunting w/ Artemis
	}
}

# Give Artemis another offering of dead animals...
character_event = {
	id = hellenic.559
	desc = hellenic.559.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes

	ai = no
	war = no
	has_character_flag =  VIET_is_artemis_bff

	trigger = { 
		in_command = no 
		is_abroad = no
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_baklava }
		religion_openly_in_hellenic_subgroup_trigger = yes
	}

	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_baklava
	}

	option = { # Give offering
		name = hellenic.559.a
		piety = 20
		hidden_tooltip = { narrative_event = { id = hellenic.560 } }
	}
}

# ... and she says that nowadays...
narrative_event = {
	id = hellenic.560
	title = hellenic.560.title
	desc = hellenic.560.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes

	option = { # hey girl y u no like animal carcasses
		name = hellenic.560.a
		hidden_tooltip = { narrative_event = { id = hellenic.561 } }
	}
	option = { # hey girl y u no like animal carcasses
		name = hellenic.560.b
		hidden_tooltip = { narrative_event = { id = hellenic.561 } }
	}
}

# ... she prefers baklava
narrative_event = {
	id = hellenic.561
	title = hellenic.561.title
	desc = hellenic.561.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes

	option = { # I can't believe my virgin goddess of the hunt has such a sweet tooth
		name = hellenic.561.a
		piety = 10
	}
}

# Apollo pays you a visit
narrative_event = {
	id = hellenic.562
	title = hellenic.562.title
	desc = hellenic.562.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	is_triggered_only = yes

	ai = no
	war = no
	has_character_flag =  VIET_is_artemis_bff

	trigger = { 
		in_command = no 
		is_abroad = no
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_apollo_visited }
		religion_openly_in_hellenic_subgroup_trigger = yes
	}

	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
	}
	
	immediate = {
		set_character_flag = VIET_apollo_visited
	}

	option = { # wait I have no interest in your sister!
		name = hellenic.562.a
		hidden_tooltip = { narrative_event = { id = hellenic.563 } }
	}
}

# Apollo pays you a visit Part 2
narrative_event = {
	id = hellenic.563
	title = hellenic.563.title
	desc = hellenic.563.desc
	picture = GFX_evt_sun_and_moon

	is_triggered_only = yes

	option = { # I wonder why Apollo and Artemis are so close...
		name = hellenic.563.a
		piety = 10
		add_character_modifier = {
			name = VIET_apollo_blessing
			duration = -1
		}
		if = {
			limit = {
				NOT = { has_character_flag = VIET_pondered_artemis_apollo_twincest }
			}
			long_character_event = { id = hellenic.564 tooltip = hellenic.564.tooltip days = 3 random = 10 }
		}
	}
}

# Artemis is tsundere for Apollo
long_character_event = {
	id = hellenic.564
	title = hellenic.564.title
	desc = hellenic.564.desc
	picture = GFX_evt_sun_and_moon

	is_triggered_only = yes

	option = { # I-i-it's not like I like my twin brother or anything
		name = hellenic.564.a
		custom_tooltip = { text = VIET_apollo_is_a_baka }
	}
}

# Devotion to Artemis inspires virtue - repeatable event
character_event = {
	id = hellenic.565
	desc = hellenic.565.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes
	
	ai = no
	war = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		in_command = no 
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		OR = {
			trait = envious
			trait = wroth
			trait = lustful
			trait = slothful
			trait = greedy
			trait = gluttonous
			trait = proud
		}
	}
	
	option = { # I-i-it's not like I care about Artemis or anything, she's just a random god I worship
		name = hellenic.565.a
		if = {
			limit = {
				trait = envious
			}
			remove_trait = envious
		}
		else_if = {
			limit = {
				NOT = { trait = kind }
			}
			random = {
				add_trait = kind
				chance = 33
			}
		}
		if = {
			limit = {
				trait = wroth
			}
			remove_trait = wroth
		}
		else_if = {
			limit = {
				NOT = { trait = patient }
			}
			random = {
				add_trait = patient
				chance = 33
			}
		}
		if = {
			limit = {
				trait = lustful
			}
			remove_trait = lustful
		}
		else_if = {
			limit = {
				NOT = { trait = chaste }
			}
			random = {
				add_trait = chaste
				chance = 33
			}
		}
		if = {
			limit = {
				trait = slothful
			}
			remove_trait = slothful
		}
		else_if = {
			limit = {
				NOT = { trait = diligent }
			}
			random = {
				add_trait = diligent
				chance = 33
			}
		}
		if = {
			limit = {
				trait = gluttonous
			}
			remove_trait = gluttonous
		}
		else_if = {
			limit = {
				NOT = { trait = temperate }
			}
			random = {
				add_trait = temperate
				chance = 33
			}
		}
		if = {
			limit = {
				trait = proud
			}
			remove_trait = proud
		}
		else_if = {
			limit = {
				NOT = { trait = humble }
			}
			random = {
				add_trait = humble
				chance = 33
			}
		}
		if = {
			limit = {
				trait = greedy
			}
			remove_trait = greedy
		}
		else_if = {
			limit = {
				NOT = { trait = temperate }
			}
			random = {
				add_trait = temperate
				chance = 33
			}
		}
	}
}

# Second time hunting with Artemis
character_event = {
	id = hellenic.566
	#title = hellenic.566.title
	desc = hellenic.566.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes
	
	immediate = {
		set_character_flag =  VIET_hunted_with_artemis_twice
	}

	trigger = {
		has_character_flag = VIET_is_artemis_bff
	}

	option = { # Ok
		name = hellenic.566.a
		hidden_tooltip = { character_event = { id = hellenic.567 } }
	}
}

# Good time hunting with Artemis
character_event = {
	id = hellenic.567
	desc = hellenic.567.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes
	
	option = { # Ok
		name = hellenic.567.a
		piety = 20
		prestige = 20
		random_list = {
			25 = { change_martial = 1 }
			15 = { change_martial = 2 }
			10 = { change_martial = 3 }
			25 = { health = 0.2 }
			15 = { health = 0.5 }
			10 = { health = 1 }
		}
		add_character_modifier = {
			name = VIET_chosen_of_artemis
			duration = -1
		}
	}
}

# Artemis saves your ass in battle
character_event = {
	id = hellenic.568
	desc = hellenic.568.desc
	picture = GFX_evt_battle_hellenic_pagan

	is_triggered_only = yes
	
	ai = no
	#war = no
	has_character_flag =  VIET_is_artemis_bff

	trigger = {
		#in_command = no 
		#is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # thanks pal
		name = hellenic.568.a
		prestige = 5
	}
}

# Ask Artemis for relationship advice
narrative_event = {
	id = hellenic.569
	title = hellenic.569.title
	desc = hellenic.569.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes
	
	ai = no
	war = no
	has_character_flag =  VIET_is_artemis_bff
	is_married = yes

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_relationship_advice }
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = chaste
		}
		modifier = {
			factor = 0.8
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = wroth
		}
		modifier = {
			factor = 0.8
			trait = patient
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_relationship_advice
	}

	option = { # but ur a grill Artemis
		name = hellenic.569.a
		hidden_tooltip = { narrative_event = { id = hellenic.570 } }
	}
}

# Artemis gives relationship advice
narrative_event = {
	id = hellenic.570
	title = hellenic.570.title
	desc = hellenic.570.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	ai = no

	option = { # but ur a grill Artemis
		name = hellenic.570.a
		random_list = {
			50 = { character_event = { id = hellenic.571 days = 3 random = 3 tooltip = hellenic.571.tooltip } } #it doesn't work
			50 = { character_event = { id = hellenic.572 days = 3 random = 3 tooltip = hellenic.572.tooltip } } #it works
		}
	}
}

# Artemis would make a bad marriage counselor
character_event = {
	id = hellenic.571
	desc = hellenic.571.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes
	
	ai = no

	option = { # but ur a grill Artemis
		name = hellenic.571.a
		prestige = -10
		spouse = {
			opinion = {
				modifier = opinion_artemis_bad_advice
				who = ROOT
				years = 5
			}			
		}
	}
}

# Artemis would make a good marriage counselor
character_event = {
	id = hellenic.572
	desc = hellenic.572.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes
	
	ai = no

	option = { # thank you Artemis
		name = hellenic.572.a
		spouse = {
			opinion = {
				modifier = opinion_artemis_good_advice
				who = ROOT
				years = 5
			}
			random = {
				add_friend = ROOT
				chance = 66
			}
			random = {
				add_lover = ROOT
				chance = 33
			}
		}
	}
}

# Artemis gives sibling advice
narrative_event = {
	id = hellenic.573
	title = hellenic.573.title
	desc = hellenic.573.desc
	picture = GFX_evt_artemis

	is_triggered_only = yes
	
	ai = no
	war = no
	has_character_flag =  VIET_is_artemis_bff

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag =  VIET_apollo_visited
		NOT = { has_character_flag = VIET_artemis_sibling_advice }
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_sibling = {
			is_alive = yes
			is_adult = yes
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = wroth
		}
		modifier = {
			factor = 0.8
			trait = patient
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_sibling_advice
	}

	option = { # but ur a grill Artemis
		name = hellenic.573.a
		hidden_tooltip = { character_event = { id = hellenic.574 } }
	}
}

# Artemis says siblings have to stick together
character_event = {
	id = hellenic.574
	desc = hellenic.574.desc
	picture = GFX_evt_sun_and_moon

	is_triggered_only = yes
	
	ai = no

	option = { # Artemis x Apollo lolololol
		name = hellenic.574.a
		prestige = -10
		random_sibling = {
			limit = {
				is_alive = yes
				is_adult = yes			
			}
			opinion = {
				modifier = opinion_artemis_sibling_advice
				who = ROOT
				years = 20
			}			
		}
	}
}

# Hunting with Artemis (should repeat regularly)
character_event = {
	id = hellenic.575
	desc = hellenic.575.desc
	picture = GFX_evt_artemis
	
	ai = no
	war = no
	has_character_flag = VIET_is_artemis_bff

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag = VIET_hunted_with_artemis_twice
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	mean_time_to_happen = {
		months = 160
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.25
			trait = cynical
		}
	}

	option = { # Artemis is my bff
		name = hellenic.575.a
		piety = 10
		random = {
			change_martial = 1
			chance = 10
		}
		if = {
			limit = {
				trait = depressed
			}
			random = {
				remove_trait = depressed
				chance = 40
			}
		}
		if = {
			limit = {
				trait = stressed
			}
			random = {
				remove_trait = stressed
				chance = 60
			}
		}
	}
}

# Artemis heals wounds
character_event = {
	id = hellenic.576
	desc = hellenic.576.desc
	picture = GFX_evt_artemis
	
	ai = no
	war = no
	has_character_flag = VIET_is_artemis_bff

	trigger = {
		in_command = no 
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		OR = {
			is_maimed_trigger = yes
			has_injury_trigger = yes
			trait = blinded
			trait = eunuch
			#trait = lunatic
		}
	}
	
	mean_time_to_happen = {
		months = 24
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.25
			trait = cynical
		}
		modifier = {
			factor = 1.2
			NOT = { has_character_flag = VIET_hunted_with_artemis_twice }
		}
		modifier = {
			factor = 1.25
			has_injury_trigger = yes
		}
	}

	option = { # Artemis is kewl
		name = hellenic.576.a
		if = {
			limit = { is_maimed_trigger = yes }
			remove_random_maimed_effect = yes
		}
		if = {
			limit = { trait = wounded }
			remove_trait = wounded
		}
		if = {
			limit = { trait = severely_injured }
			remove_trait = severely_injured
		}
		if = {
			limit = {
				trait = blinded
			}
			remove_trait = blinded
		}
		if = {
			limit = {
				trait = eunuch
			}
			remove_trait = eunuch
		}
	}
}

# Artemis helps you break out of jail
character_event = {
	id = hellenic.577
	#title = hellenic.577.title
	desc = {
		text = hellenic.577.desc.a
		trigger = {
			NOT = { has_character_flag =  VIET_artemis_jailbreak_happened }
		}
	}
	desc = { #lol we do it again
		text = hellenic.577.desc.b
		trigger = {
			has_character_flag =  VIET_artemis_jailbreak_happened
		}
	}
	picture = GFX_evt_artemis
	
	ai = no
	
	prisoner = yes
	war = no
	has_character_flag = VIET_is_artemis_bff

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag = VIET_hunted_with_artemis_twice
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	mean_time_to_happen = {
		months = 12
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.25
			trait = cynical
		}
		modifier = { #she can't save your ass all the time
			factor = 4
			has_character_flag = VIET_artemis_jailbreak_happened
		}
	}

	option = { # Artemis is kewl
		name = hellenic.577.a
		trigger = {
			NOT = { has_character_flag =  VIET_artemis_jailbreak_happened }
		}
		if = {
			limit = {
				NOT = { has_character_flag =  VIET_artemis_jailbreak_happened }
			}
			set_character_flag =  VIET_artemis_jailbreak_happened
		}
		hidden_tooltip = {
			host = {
				character_event = { id = hellenic.578 }
			}
		}
		imprison = no
	}
	option = { # Artemis previously helped you break out of jail
		name = hellenic.577.b
		trigger = {
			has_character_flag =  VIET_artemis_jailbreak_happened
		}
		hidden_tooltip = {
			host = {
				character_event = { id = hellenic.578 }
			}
		}
		imprison = no
	}
}

# Notify about Artemis jailbreak
character_event = {
	id = hellenic.578
	#title = hellenic.578.title
	desc = hellenic.578.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes

	option = { # Artemis is kewl
		name = hellenic.578.a
		prestige = -50
	}
}

# Artemis is in a bad mood
narrative_event = {
	id = hellenic.579
	title = hellenic.579.title
	desc = hellenic.579.desc
	picture = GFX_evt_artemis_moon

	is_triggered_only = yes
	
	ai = no
	war = no
	has_character_flag = VIET_is_artemis_bff
	is_married = yes

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_hates_fanfiction_about_her }
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			learning = 13
		}
		modifier = {
			factor = 0.8
			NOT = { learning = 7 }
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = honest
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_hates_fanfiction_about_her
	}

	option = { # what's the matter?
		name = hellenic.579.a
		hidden_tooltip = { narrative_event = { id = hellenic.580 } }
	}
}

# Artemis talks about misconceptions poets have of her
narrative_event = {
	id = hellenic.580
	title = hellenic.580.title
	desc = hellenic.580.desc
	picture = GFX_evt_artemis_bathing

	is_triggered_only = yes

	option = { # lolol
		name = hellenic.580.a
		hidden_tooltip = { narrative_event = { id = hellenic.581 } }
	}
}

# Artemis gives you scrolls of poetry about her
narrative_event = {
	id = hellenic.581
	title = hellenic.581.title
	desc = hellenic.581.desc
	picture = GFX_evt_ancient_greek_scroll

	is_triggered_only = yes

	option = { # keep it
		name = hellenic.581.a
		add_character_modifier = {
			name = VIET_artemis_bad_poetry
			duration = 3650
		}
	}
	option = { # burn it
		name = hellenic.581.b
		piety = 50
	}
}

#Artemis blesses capital
character_event = {
	id = hellenic.582
	desc = hellenic.582.desc
	picture = GFX_evt_busy_trading_dock_republic_hellenic_pagan
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes	
		capital_scope = { 
			religion = ROOT
			NOT = { has_province_modifier = VIET_artemis_protects_province }
		}
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		has_character_flag =  VIET_artemis_baklava
		NOT = { has_character_flag = VIET_artemis_province_done }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_province_done
	}

	option = {#ok
		name = hellenic.582.a
		capital_scope = {
			add_province_modifier = {
				name = VIET_artemis_protects_province
				duration = -1
			}		
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = province_prospers_custom_tooltip
					hidden_tooltip = {
						ROOT = {
							change_variable = { which = prosperity_value value = 4 }
						}
					}
				}
			}
		}
	}
}

# Rumors about your relationship with Artemis
character_event = {
	id = hellenic.583
	desc = hellenic.583.desc
	picture = GFX_evt_artemis_bathing
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		has_character_flag =  VIET_artemis_hates_fanfiction_about_her
		NOT = { has_character_flag = VIET_artemis_silly_literature }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_silly_literature
	}

	option = {#ok
		name = hellenic.583.a
		add_character_modifier = {
			name = VIET_artemis_rumors
			duration = 730
		}
		narrative_event = { id = hellenic.584 days = 30 random = 10 tooltip = hellenic.584.tooltip }
	}
}

# Artemis barges into your office
narrative_event = {
	id = hellenic.584
	title = hellenic.584.title
	desc = hellenic.584.desc
	picture = GFX_evt_ancient_greek_scroll
	
	is_triggered_only = yes

	option = {#ok
		name = hellenic.584.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.585 }
		}
	}
}

# Artemis is bored
narrative_event = {
	id = hellenic.585
	title = hellenic.585.title
	desc = hellenic.585.desc
	picture = GFX_evt_small_town_hellenic_pagan
		
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.585.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.586 }
		}
	}
}

# Artemis and player reads bad fiction about her
narrative_event = {
	id = hellenic.586
	title = hellenic.586.title
	desc = hellenic.586.desc
	picture = GFX_evt_ancient_greek_scroll
			
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.586.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.587 }
		}
	}
}

# Artemis and player reads bad fiction about her
narrative_event = {
	id = hellenic.587
	title = hellenic.587.title
	desc = hellenic.587.desc
	picture = GFX_evt_artemis_moon
			
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.587.a
		piety = 20
		if = {
			limit = {
				trait = stressed
			}
			random = {
				remove_trait = stressed
				chance = 66
			}
		}
		if = {
			limit = {
				trait = depressed
			}
			random = {
				remove_trait = depressed
				chance = 66
			}
		}
	}
}

# Artemis and you are chatting when Zeus interrupts
character_event = {
	id = hellenic.588
	desc = hellenic.588.desc
	picture = GFX_evt_tuscan_country_byzantine
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		NOT = { has_character_flag = VIET_artemis_zeus_interruption }
		NOT = { has_character_modifier = VIET_heard_about_apollo_prank }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_zeus_interruption
	}

	option = {#ok
		name = hellenic.588.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.589 }
		}
	}
}

# Zeus is running away from Hera, Artemis doesn't want to deal with his BS
narrative_event = {
	id = hellenic.589
	title = hellenic.589.title
	desc = hellenic.589.desc
	picture = GFX_evt_zeus_on_throne
		
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.589.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.590 }
		}
	}
}

# Artemis complains about Zeus' infidelity
narrative_event = {
	id = hellenic.590
	title = hellenic.590.title
	desc = hellenic.590.desc
	picture = GFX_evt_artemis
		
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.590.a
		add_character_modifier = {
			name = VIET_heard_about_apollo_prank
			duration = 365
		}
	}
}


# Artemis tells you about a prank she played on Apollo
character_event = {
	id = hellenic.591
	desc = hellenic.591.desc
	picture = GFX_evt_artemis_bathing
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		NOT = { has_character_flag = VIET_artemis_pranks_apollo }
		NOT = { has_character_modifier = VIET_heard_about_apollo_prank }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
		modifier = {
			factor = 1.2
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_pranks_apollo
	}

	option = {#ok
		name = hellenic.591.a
		hidden_tooltip = {
			character_event = { id = hellenic.592 }
		}
	}
}

# Artemis tells you about a prank she played on Apollo, part 2
character_event = {
	id = hellenic.592
	#title = hellenic.592.title
	desc = hellenic.592.desc
	picture = GFX_evt_zeus_on_throne
		
	is_triggered_only = yes
	
	option = {#ok
		name = hellenic.592.a
		add_character_modifier = {
			name = VIET_heard_about_apollo_prank
			duration = 365
		}		
	}
}

# Artemis and Apollo are arguing
character_event = {
	id = hellenic.593
	#title = hellenic.593.title
	desc = hellenic.593.desc
	picture = GFX_evt_sun_and_moon
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		NOT = { has_character_flag = VIET_artemis_apollo_argument }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_apollo_argument
	}
	
	option = {#ok
		name = hellenic.593.a
		hidden_tooltip = {
			character_event = { id = hellenic.594 }
		}
	}
}

# Artemis and Apollo ask you to choose a side
character_event = {
	id = hellenic.594
	#title = hellenic.594.title
	desc = hellenic.594.desc
	picture = GFX_evt_stone_church_hellenic_pagan
	
	is_triggered_only = yes
	
	option = {#Pick Artemis
		name = hellenic.594.a
		piety = 20
		prestige = -10
		custom_tooltip = { text = hellenic.595.tooltip.1 }
	}	
	option = {#Pick Apollo
		name = hellenic.594.b
		piety = 20
		prestige = -10
		custom_tooltip = { text = hellenic.595.tooltip.2 }
	}	
	option = {#Pick both
		name = hellenic.594.c
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 13
		}
		piety = 20
		prestige = 20
		custom_tooltip = { text = hellenic.595.tooltip.3 }
	}
}

# Artemis complaining about Apollo having loud sex
character_event = {
	id = hellenic.595
	#title = hellenic.595.title
	desc = hellenic.595.desc
	picture = GFX_evt_maiden_hellenic_pagan
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag =  VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		has_character_flag =  VIET_apollo_visited
		NOT = { has_character_flag = VIET_artemis_complains_about_apollo }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = honest
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 1.2
			trait = chaste
		}
		modifier = {
			factor = 0.8
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_complains_about_apollo
	}
	
	option = {# he's a man, can't help it
		name = hellenic.595.a
		prestige = 5
		hidden_tooltip = {
			narrative_event = { id = hellenic.596 }
		}
	}	
	option = {# he's not being considerate
		name = hellenic.595.b
		piety = 5
		hidden_tooltip = {
			narrative_event = { id = hellenic.596 }
		}
	}
}

# Wow Artemis actually cares about Apollo
narrative_event = {
	id = hellenic.596
	title = hellenic.596.title
	desc = hellenic.596.desc
	picture = GFX_evt_sun_and_moon
	
	is_triggered_only = yes
	
	option = {#lolol
		name = hellenic.596.a
	}	
}

# Ask Artemis about death
character_event = {
	id = hellenic.597
	#title = hellenic.597.title
	desc = hellenic.597.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	min_age = 50
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_ask_artemis_about_death }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = honest
		}
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 1.2
			trait = chaste
		}
		modifier = {
			factor = 0.8
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
	}
	
	immediate = {
		set_character_flag = VIET_ask_artemis_about_death
	}
	
	option = {# what is death?
		name = hellenic.597.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.598 }
		}
	}	
}

# Artemis talks about death
narrative_event = {
	id = hellenic.598
	title = hellenic.598.title
	desc = hellenic.598.desc
	picture = GFX_evt_pomegranate
	
	is_triggered_only = yes
	
	option = {# pomegranates
		name = hellenic.598.a
		piety = 10
	}	
}

# Character dies - Artemis escorts to the underworld
narrative_event = {
	id = hellenic.599
	title = hellenic.599.title
	desc = hellenic.599.desc
	picture = GFX_evt_artemis_moon
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		#Character's actual religion doesn't matter, better to have a nice end
		has_character_flag =  VIET_hunted_with_artemis_twice
	}
	
	immediate = {
		set_global_flag = VIET_artemis_bff_has_died
	}
	
	###########
	#
	# Nickname is based on Homeric Epithets. 
	# I want to give it at the end of the character's life.
	# The idea is that they will be remembered as a hero-figure in Greek mythology
	# who was Diana/Artemis' champion, just like how Odysseus was sorta like Athena's champion.
	#
	###########
	
	option = {
		name = hellenic.599.a
		custom_tooltip = { text = VIET_artemis_finally_a_lotr_reference }
		give_nickname = nick_cherished_of_diana 
		if = {
			limit = {
				is_female = yes
			}
			create_bloodline = {
				type = chosen_of_artemis_female
			}
		} 
		else = {
			create_bloodline = {
				type = chosen_of_artemis_male
			}
		}
		###############################
		#
		# Need to add event_target so character's name is saved for later events about hero cult?
		#
		###############################
	}	
}

##############################################
# Artemis Event Chain Heroic Deed Events
##############################################

# Wild Boar Spotted
character_event = {
	id = hellenic.600
	desc = hellenic.600.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_boar_heroism }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = paranoid
		}
		modifier = {
			factor = 0.8
			trait = trusting
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_boar_heroism
	}
	
	option = {# oh noes
		name = hellenic.600.a
		hidden_tooltip = {
			character_event = { id = hellenic.601 }
		}
	}	
}

# Boar attacks!
character_event = {
	id = hellenic.601
	desc = hellenic.601.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# i will be brave
		name = hellenic.601.a
		trigger = {
			NOT = { trait = craven }
		}
		random = {
			add_trait = brave
			chance = 40
		}
		prestige = 10
		hidden_tooltip = {
			narrative_event = { id = hellenic.603 }
		}
	}	
	option = {# run away!
		name = hellenic.601.b
		hidden_tooltip = {
			narrative_event = { id = hellenic.602 }
		}
	}	
}

# Artemis tells you to stop being a wuss
narrative_event = {
	id = hellenic.602
	title = hellenic.602.title
	desc = hellenic.602.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# i will be brave
		name = hellenic.602.a
		if = {
			limit = {
				trait = craven
			}
			remove_trait = craven
		}
		random = {
			add_trait = brave
			chance = 30
		}
		narrative_event = { id = hellenic.603 tooltip = hellenic.603.tooltip }
	}	
}

# Slay the boar
narrative_event = {
	id = hellenic.603
	title = hellenic.603.title
	desc = hellenic.603.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# i will be brave
		name = hellenic.603.a
		random = {
			add_trait = wounded
			hidden_tooltip = { character_event = { id = 38280 } }
			chance = 25
		}
		narrative_event = { id = hellenic.604 tooltip = hellenic.603.tooltip }
	}	
}

# Boar is dead - but who sent it?
narrative_event = {
	id = hellenic.604
	title = hellenic.604.title
	desc = hellenic.604.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# kewl
		name = hellenic.604.a
		prestige = 20
		add_character_modifier = {
			name = VIET_killed_hellenic_great_boar
			duration = 1000
		}
	}	
}

# Ceryneian Hind Spotted
character_event = {
	id = hellenic.605
	desc = hellenic.605.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_golden_hind_heroism }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_golden_hind_heroism
	}
	
	option = {# oh noes
		name = hellenic.605.a
		hidden_tooltip = {
			character_event = { id = hellenic.606 }
		}
	}	
}

# Ceryneian Hind goes crazy
character_event = {
	id = hellenic.606
	title = hellenic.606.title
	desc = hellenic.606.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# oh noes
		name = hellenic.606.a
		hidden_tooltip = {
			character_event = { id = hellenic.607 }
		}
	}	
}

# Ceryneian Hind goes crazy
character_event = {
	id = hellenic.607
	desc = hellenic.607.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# oh noes
		name = hellenic.607.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.608 }
		}
	}	
}

# Run away from Ceryneian Hind because can't kill Artemis' sacred animal
narrative_event = {
	id = hellenic.608
	title = hellenic.608.title
	desc = hellenic.608.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# oh noes
		name = hellenic.608.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.609 }
		}
	}	
}

# Artemis and Apollo save the day - turns out to be Apollo's prank on his sister
narrative_event = {
	id = hellenic.609
	title = hellenic.609.title
	desc = hellenic.609.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# oh yays
		name = hellenic.609.a
		hidden_tooltip = {
			character_event = { id = hellenic.610 }
		}
	}	
}

# Successfully survived Ceryneian Hind
character_event = {
	id = hellenic.610
	desc = hellenic.610.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# oh yays
		name = hellenic.610.a
		add_character_modifier = {
			name = VIET_survived_golden_hind
			duration = 1000
		}
	}	
}

# Artemis helps you recover from illnesses - might need to be changed for upcoming DLC
character_event = {
	id = hellenic.611
	desc = hellenic.611.desc
	picture = GFX_evt_artemis
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	war = no

	trigger = {
		in_command = no 
		is_abroad = no
		has_character_flag = VIET_hunted_with_artemis_twice
		religion_openly_in_hellenic_subgroup_trigger = yes
		character_disease_trigger = yes
	}
	
	mean_time_to_happen = {
		months = 24
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.25
			trait = cynical
		}
	}

	option = { # Artemis is kewl
		name = hellenic.611.a
		remove_disease_flags_effect = yes
		remove_disease_trait_effect = yes
	}
}

# Artemis helps you recover from mental issues
narrative_event = {
	id = hellenic.612
	title = hellenic.612.title
	desc = hellenic.612.desc
	picture = GFX_evt_artemis
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	war = no

	trigger = {
		in_command = no 
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		OR = {
			trait = incapable
			trait = infirm
			trait = lunatic
		}
	}
	
	mean_time_to_happen = {
		months = 24
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.25
			trait = cynical
		}
		modifier = {
			factor = 1.2
			NOT = { has_character_flag = VIET_hunted_with_artemis_twice }
		}
	}

	option = { # Artemis is kewl
		name = hellenic.612.a
		if = {
			limit = {
				trait = incapable
			}
			remove_trait = incapable
		}
		if = {
			limit = {
				trait = infirm
			}
			remove_trait = infirm
		}
		if = {
			limit = {
				trait = lunatic
			}
			remove_trait = lunatic
		}
	}
}

# Reports of a highwayman
character_event = {
	id = hellenic.613
	desc = hellenic.613.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_highwayman_heroism }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_highwayman_heroism
	}
	
	option = {# oh noes
		name = hellenic.613.a
		hidden_tooltip = {
			narrative_event = { id = hellenic.614 days = 2 random = 3 }
		}
	}	
}

# Capture the Highwayman
narrative_event = {
	id = hellenic.614
	title = hellenic.614.title
	desc = hellenic.614.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# imprison
		name = hellenic.614.a
		prestige = 20
		add_character_modifier = {
			name = VIET_artemis_captured_highwayman
			duration = 1825
		}
		create_character = {
			dynasty = culture
			religion = ROOT
			culture = ROOT
			female = no
			trait = tough_soldier
			trait = envious
			trait = brave
			trait = gregarious
			trait = deceitful
		}		
		new_character = {
			if = {
				limit = {
					has_global_flag = VIET_Traits_On
				}
				random = {
					add_trait = perceptive
					chance = 15
				}
				random = {
					add_trait = agile
					chance = 15
				}
			}
			random = {
				add_trait = strong
				chance = 40
			}
			random = {
				add_trait = attractive
				chance = 20
			}
			random = {
				add_trait = quick
				chance = 20
			}
			imprison = ROOT
		}		
	}	
	option = {# kill!
		name = hellenic.614.b
		prestige = 20
		add_character_modifier = {
			name = VIET_artemis_captured_highwayman
			duration = 1825
		}	
	}	
}

# Someone has sex in Artemis' temple
character_event = {
	id = hellenic.615
	desc = hellenic.615.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	ai = no
	has_character_flag = VIET_is_artemis_bff
	
	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_temple_sex }
		NOT = { has_character_modifier = VIET_heard_about_apollo_prank }
		is_incapable = no
		NOT = { trait = infirm }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = chaste
		}
		modifier = {
			factor = 0.8
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = paranoid
		}
		modifier = {
			factor = 0.8
			trait = trusting
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_temple_sex
	}
	
	option = {# make the offenders pay a fine
		name = hellenic.615.a
		random = {
			add_trait_partially_kind_effect = yes
			chance = 25
		}
		hidden_tooltip = {
			narrative_event = { id = hellenic.616 }
		}
	}	
	option = {# imprison the offenders
		name = hellenic.615.b
		random = {
			add_trait_partially_zealous_effect = yes
			chance = 25
		}
		hidden_tooltip = {
			narrative_event = { id = hellenic.616 }
		}
	}	
	option = {# kill the offenders
		name = hellenic.615.c
		random_list = {
			10 = { add_trait_partially_zealous_effect = yes }
			15 = { add_trait_partially_wroth_effect = yes }
			75 = {}
		}
		hidden_tooltip = {
			narrative_event = { id = hellenic.616 }
		}
	}	
}

# Discuss decision with Artemis
narrative_event = {
	id = hellenic.616
	title = hellenic.616.title
	desc = hellenic.616.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# ok
		name = hellenic.616.a
		random = {
			add_trait_partially_gregarious_effect = yes
			chance = 20
		}
	}	
	option = {# ok
		name = hellenic.616.b
		add_character_modifier = {
			name = VIET_heard_about_apollo_prank
			duration = 365
		}
	}	
}

# Yo Artemis if you hate sex why are you hanging out with me?
character_event = {
	id = hellenic.617
	desc = hellenic.617.desc
	picture = GFX_evt_hades_forest

	is_triggered_only = yes
	ai = no
	has_character_flag = VIET_is_artemis_bff

	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		has_character_flag =  VIET_hunted_with_artemis_twice
		NOT = { has_character_flag = VIET_artemis_sex_question }
		NOT = { trait = celibate }
		NOT = { trait = eunuch }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
	}
	
	immediate = {
		set_character_flag = VIET_artemis_sex_question
	}

	option = {
		name = hellenic.617.a
		long_character_event = { id = hellenic.618 }
	}
}

long_character_event = {
	id = hellenic.618
	desc = hellenic.618.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# CASTRATE MYSELF
		name = hellenic.618.a
		piety = 500
		character_event = { id = hellenic.619 }
	}	
	option = {# Become celibate
		name = hellenic.618.b
		piety = 200
		add_trait = celibate
	}	
	option = {# Become chaste
		name = hellenic.618.c
		trigger = {
			NOT = { trait = chaste }
		}
		piety = 50
		add_trait = chaste
	}	
	option = {# Is chaste
		name = hellenic.618.d
		trigger = {
			trait = chaste
		}
		piety = 50
	}		
	option = {# ok cool
		name = hellenic.618.e
		piety = 20
		if = {
			limit = {
				trait = lustful
			}
			remove_trait = lustful
		}
	}	
}

# Artemis says you're cuckoo for wanting to castrate yourself
character_event = {
	id = hellenic.619
	desc = hellenic.619.desc
	picture = GFX_evt_hades_forest
	
	is_triggered_only = yes
	
	option = {# Become celibate
		name = hellenic.619.a
		add_trait = celibate
		piety = 50
	}	
	option = {# Become chaste
		name = hellenic.619.b
		trigger = {
			NOT = { trait = chaste }
		}
		add_trait = chaste
		piety = 50
	}	
	option = {# Is chaste
		name = hellenic.618.d
		trigger = {
			trait = chaste
		}
		piety = 50
	}		
	option = {# ok cool
		name = hellenic.618.e
		if = {
			limit = {
				trait = lustful
			}
			remove_trait = lustful
		}
	}	
}


###################################################
#Second set of flavor events added after Holy Fury
###################################################


# The greatest Greek city-state?
character_event = {
	id = hellenic.530
	desc = hellenic.530.desc
	picture = GFX_evt_busy_trading_dock_republic_hellenic_pagan

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = erudite
		}
		modifier = {
			factor = 0.8
			trait = stubborn
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
	}

	option = { # Athens
		name = hellenic.530.a
		prestige = 5
	}

	option = { # Sparta
		name = hellenic.530.b
		prestige = 5
	}

	option = { # Sparta
		name = hellenic.530.c
		piety = 5
	}

	option = { # Thebes
		name = hellenic.530.d
		trigger = {
			learning = 12
		}
		tooltip_info = learning
		prestige = 5
	}

	option = { # Thebes
		name = hellenic.530.d
		trigger = {
			trait = erudite
		}
		tooltip_info = erudite
		prestige = 5
	}
}

# Prayers for Nyx / Nox
character_event = {
	id = hellenic.531
	desc = hellenic.531.desc
	picture = GFX_evt_comet

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_character_modifier = VIET_nyx_devotee }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = erudite
		}
		modifier = {
			factor = 0.8
			trait = stubborn
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
	}

	option = { # pray
		name = hellenic.531.a
		piety = 5
	}

	option = { # pray
		name = hellenic.531.b
		custom_tooltip = { text = VIET_nyx_poetry_praise }
		add_character_modifier = {
			name = VIET_nyx_devotee
			duration = -1
		}
	}

	option = { # superstitious
		name = hellenic.531.c
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 20
		}
	}
}

# Erotes
character_event = {
	id = hellenic.532
	desc = hellenic.532.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { trait = lustful }
		NOT = { trait = celibate }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # pray
		name = hellenic.532.a
		piety = 5
		random = {
			add_trait_partially_lustful_effect = yes
			chance = 25
		}
	}

	option = { # pray
		name = hellenic.532.b
		random = {
			add_trait_partially_lustful_effect = yes
			chance = 50
		}
	}

	option = { # superstitious
		name = hellenic.532.c
		long_character_event = { id = hellenic.533 tooltip = hellenic.533.tooltip }
		wealth = -5
	}
}

# Erotes - aphrodite helps
long_character_event = {
	id = hellenic.533
	desc = hellenic.533.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	option = { # pray
		name = hellenic.533.a
		piety = 5
		add_character_modifier = {
			name = VIET_aphrodites_dream_blessing
			duration = 1000
		}
	}
}



# Priest recitation mistake
character_event = {
	id = hellenic.534
	desc = hellenic.534.desc
	picture = GFX_evt_ancient_greek_scroll

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = diligent
		}
		modifier = {
			factor = 0.8
			trait = slothful
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
	}

	option = { # restart
		name = hellenic.534.a
		random_list = {
			10 = { add_trait_partially_humble_effect = yes }
			10 = { add_trait_partially_trusting_effect = yes }
			10 = { add_trait_partially_patient_effect = yes }
			70 = {}
		}
	}
	option = { # punish
		name = hellenic.534.b
		random_list = {
			10 = { add_trait_partially_wroth_effect = yes }
			10 = { add_trait_partially_zealous_effect = yes }
			10 = { add_trait_partially_proud_effect = yes }
			70 = {}
		}
	}
	option = { # boring
		name = hellenic.534.c
		random_list = {
			30 = { add_trait_partially_slothful_effect = yes }
			10 = { add_trait_partially_cynical_effect = yes }
			10 = { add_trait_partially_proud_effect = yes }
			50 = {}
		}
	}
	option = { # just words
		name = hellenic.534.d
		random_list = {
			30 = { add_trait_partially_cynical_effect = yes }
			10 = { add_trait_partially_slothful_effect = yes }
			10 = { add_trait_partially_proud_effect = yes }
			50 = {}
		}
	}
}


# Epona statue
province_event = {
	id = hellenic.535
	desc = hellenic.535.desc
	picture = GFX_evt_stone_church_hellenic_pagan


	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_province_modifier = VIET_epona_statue }
		NOT = {
			owner = {
				any_realm_province = {
					has_province_modifier = VIET_epona_statue
				}
			}		
		}
	}
	
	mean_time_to_happen = {
		months = 3000
		modifier = {
			factor = 0.8
			OR = {
				culture_group = celtic
				culture = frankish
				culture = occitan
				culture = norman
				culture = arpitan
			}
		}
	}

	option = { # ok
		name = hellenic.535.a
		add_province_modifier = {
			name = VIET_epona_statue
			duration = 9125
		}
	}
}


# Oathbreaking courtier
character_event = {
	id = hellenic.536
	desc = hellenic.536.desc
	picture = GFX_evt_scandal

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_courtier = {
			is_adult = yes
			is_incapable = no
			OR = {
				trait = arbitrary
				trait = ambitious
				trait = deceitful
			}
			NOT = { trait = honest }
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
	}
	
	immediate = {
		random_courtier = {
			limit = {
				is_adult = yes
				is_incapable = no
				OR = {
					trait = arbitrary
					trait = ambitious
					trait = deceitful
				}
				NOT = { trait = honest }			
			}
			save_event_target_as = target_VIET_oathbreaking_orcus_courtier
		}
	}

	option = { # restart
		name = hellenic.536.a
		event_target:target_VIET_oathbreaking_orcus_courtier = {
			piety = -10
		}
		random = {
			add_trait_partially_content_effect = yes
			chance = 25
		}
	}

	option = { # restart
		name = hellenic.536.b
		event_target:target_VIET_oathbreaking_orcus_courtier = {
			piety = -10
		}
		piety = 10
	}

	option = { # restart
		name = hellenic.536.c
		event_target:target_VIET_oathbreaking_orcus_courtier = {
			piety = -10
		}
		random = {
			add_trait_partially_cynical_effect = yes
			chance = 25
		}
	}
}


# Vulcan's appearance
character_event = {
	id = hellenic.537
	desc = hellenic.537.desc
	picture = GFX_evt_treasure_chamber

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_character_modifier = VIET_greek_mythology_idle_thoughts }
		NOT = { trait = cynical }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
	}

	option = { # he's ugly
		name = hellenic.537.a		
		add_character_modifier = {
			name = VIET_greek_mythology_idle_thoughts
			duration = 365
		}
		prestige = 5
	}
	option = { # beauty in the eye of the beholder
		name = hellenic.537.b		
		add_character_modifier = {
			name = VIET_greek_mythology_idle_thoughts
			duration = 365
		}
		random_list = {
			50 = { prestige = 5 }
			50 = { piety = 5 }
		}
	}
	option = { # he's hot
		name = hellenic.537.c		
		add_character_modifier = {
			name = VIET_greek_mythology_idle_thoughts
			duration = 365
		}
		piety = 5
	}
}


# Hanging for Ceres
province_event = {
	id = hellenic.538
	desc = hellenic.538.desc
	picture = GFX_evt_hades_forest


	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_province_modifier = VIET_ceres_hanging }
		NOT = {
			owner = {
				any_realm_province = {
					has_province_modifier = VIET_ceres_hanging
				}
			}		
		}
		OR = {
			terrain = farmlands
			terrain = plains
			terrain = hills
		}
	}
	
	mean_time_to_happen = {
		months = 3000
	}

	option = { # ok
		name = hellenic.538.a
		add_province_modifier = {
			name = VIET_ceres_hanging
			duration = 1095
		}
	}
}




# Statue of Flora
character_event = {
	id = hellenic.539
	desc = hellenic.539.desc
	picture = GFX_evt_garden

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		any_courtier = {
			is_adult = yes
			is_incapable = no
			OR = {
				trait = zealous
				trait = proud
				trait = gardener
				trait = gregarious
				trait = socializer
				trait = diligent
			}
			NOT = { trait = cynical }
		}
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
	}
	
	immediate = {
		random_courtier = {
			limit = {
				is_adult = yes
				is_incapable = no
				OR = {
					trait = zealous
					trait = proud
					trait = gardener
					trait = gregarious
					trait = socializer
					trait = diligent
				}
				NOT = { trait = cynical }		
			}
			save_event_target_as = target_VIET_flora_statue
		}
	}

	option = { # PROUD
		name = hellenic.539.a
		event_target:target_VIET_flora_statue = {			
			wealth = -25
			add_character_modifier = {
				name = VIET_flora_statue
				duration = 1460
			}
		}
		wealth = -25
		prestige = 5
		add_character_modifier = {
			name = VIET_flora_statue
			duration = 1460
		}
	}

	option = { # altar
		name = hellenic.539.b
		event_target:target_VIET_flora_statue = {			
			wealth = -25
			add_character_modifier = {
				name = VIET_flora_statue
				duration = 1460
			}
		}
		wealth = -25
		piety = 5
		add_character_modifier = {
			name = VIET_flora_statue
			duration = 1460
		}
	}

	option = { # imagination
		name = hellenic.539.c
		trigger = {
			is_female = no
		}
		event_target:target_VIET_flora_statue = {			
			wealth = -25
			add_character_modifier = {
				name = VIET_flora_statue
				duration = 1460
			}
		}
		wealth = -25
		piety = -5
		add_character_modifier = {
			name = VIET_flora_statue_lustful
			duration = 1460
		}
	}

	option = { # nah
		name = hellenic.539.d
		event_target:target_VIET_flora_statue = {			
			wealth = -25
			add_character_modifier = {
				name = VIET_flora_statue
				duration = 1460
			}
		}
	}
}


# Sterquilinus - god of feces (yes this is an actual god)
character_event = {
	id = hellenic.540
	desc = hellenic.540.desc
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = greedy
		}
		modifier = {
			factor = 0.8
			trait = charitable
		}
	}

	option = { # sacrilege
		name = hellenic.540.a
		piety = 5
	}

	option = { # silly but
		name = hellenic.540.b
		prestige = 5
	}

	option = { # poop
		name = hellenic.540.c
		trigger = {
			trait = erudite
		}
		tooltip_info = erudite
		prestige = 10
	}

	option = { # yes i am being immature
		name = hellenic.540.c
		trigger = {
			learning = 13
			NOT = { trait = erudite }
		}
		tooltip_info = learning
		prestige = 10
	}
}

# fruit of Pomona
character_event = {
	id = hellenic.541
	desc = hellenic.541.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
	}

	option = { # eat fruit
		name = hellenic.541.a
		piety = 5
	}
	option = { # eat fruit
		name = hellenic.541.b
		wealth = -5
		piety = 10
	}
}

# Lightning breaks statue
character_event = {
	id = hellenic.542
	desc = hellenic.542.desc
	picture = GFX_evt_zeus_on_throne

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = arbitrary
		}
		modifier = {
			factor = 0.8
			trait = just
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}

	option = { # eat apples
		name = hellenic.542.a
		piety = 5
	}
	option = { # eat apples
		name = hellenic.542.b
		prestige = 5
	}
	option = { # eat apples
		name = hellenic.542.c
		piety = -5
		random_list = {
			10 = { add_trait_partially_cynical_effect = yes }
			10 = { add_trait_partially_slothful_effect = yes }
			80 = {}
		}
	}
}

# Herb of immortality
province_event = {
	id = hellenic.543
	desc = hellenic.543.desc
	picture = GFX_evt_stone_church_hellenic_pagan

	trigger = {
		religion_openly_in_hellenic_subgroup_trigger = yes
		NOT = { has_province_modifier = VIET_glaucus_herb }
		NOT = {
			owner = {
				any_realm_province = {
					has_province_modifier = VIET_glaucus_herb
				}
			}		
		}
		NOT = {
			owner = {
				has_character_modifier = VIET_glaucus_herb_good
			}
		}
		NOT = {
			owner = {
				has_character_modifier = VIET_glaucus_herb_bad
			}
		}
	}
	
	mean_time_to_happen = {
		months = 3000
		modifier = {
			factor = 0.9
			OR = {
				duchy = { title = d_achaia }
				duchy = { title = d_aegean_islands }
				duchy = { title = d_hellas }
			}
		}
	}

	option = { # ok
		name = hellenic.543.a
		add_province_modifier = {
			name = VIET_glaucus_herb
			duration = 1095
		}
	}
	option = { # ok
		name = hellenic.543.b
		add_province_modifier = {
			name = VIET_glaucus_herb
			duration = 1095
		}
		owner = {
			wealth = -5
			random = {
				add_trait_partially_trusting_effect = yes
				chance = 20
			}
			random_list = {
				50 = {
					custom_tooltip = { text = VIET_glaucus_herb_good_text }
					hidden_tooltip = {
						add_character_modifier = {
							name = VIET_glaucus_herb_good
							duration = -1
						}
					}
				}
				50 = {
					custom_tooltip = { text = VIET_glaucus_herb_bad_text }
					hidden_tooltip = {
						add_character_modifier = {
							name = VIET_glaucus_herb_bad
							duration = -1
						}
					}
				}
			}
		}
	}
}

# Athena visits
character_event = {
	id = hellenic.544
	desc = hellenic.544.desc
	picture = GFX_evt_ancient_greek_scroll

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = erudite
		}
		modifier = {
			factor = 0.8
			trait = stubborn
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 5			
			has_character_flag = VIET_Athena_visit
		}
	}

	option = { # whoa
		name = hellenic.544.a
		random_list = {
			20 = { change_diplomacy = 1}
			20 = { change_martial = 1}
			20 = { change_stewardship = 1}
			20 = { change_intrigue = 1}
			20 = { change_learning = 1}
		}
		set_character_flag = VIET_Athena_visit
	}
}

# Pomegranate gift
character_event = {
	id = hellenic.545
	desc = hellenic.545.desc
	picture = GFX_evt_pomegranate

	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
		is_abroad = no
		religion_openly_in_hellenic_subgroup_trigger = yes
		capital_scope = {
			OR = {
				region = world_europe_west
				region = world_europe_south
				region = world_middle_east
				region = world_africa_north
			}
		}
		NOT = { has_character_flag = VIET_pomegranate_gift }
	}
	
	weight_multiplier = {
		days = 30
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
	}

	option = { # whoa
		name = hellenic.545.a
		prestige = 5
		set_character_flag = VIET_pomegranate_gift 
	}
}