4UPtxtmodesrealistic realismOxi addoninfoq$i// The addoninfo.txt file is a metadata file that is required by all Source Engine Add-ons. "AddonInfo" { addonSteamAppID 550 // 500 is the app ID for Left 4 Dead, 550 for Left 4 Dead 2 addontitle "Realistic Realism" // Add-on title that shows up in Add-ons list. ~20 chars max addonversion 1.0 // Add-on version. addontagline "Realistic weapon damage and infected health, damage values." // Add-on tagline or wrap-up- a short description. ~100 chars max addonauthor "Erkliks" // Name/alias of the author addonSteamGroupName "" // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page. addonauthorSteamID "" // (Optional) Steam ID of author. We use this to construct a URL to the author's page. addonURL0 "" //An html home page for the add-on that includes a download link. // short description that appears in the Add-on list screen... addonDescription "Play Mutation." // Authors can add localized descriptions here. (Not yet supported) //addonDescription_FR "" addonContent_Script 0 // Has Scripts }"Realistic Realism" { "base" "realism" "maxplayers" "4" "DisplayTitle" "Realistic Realism" "ShortDescription" "" "Description" "Realistic weapon damage and infected health, damage values." "Image" "maps/any" "Author" "Erkliks" convar { //Cvars go here mp_gamemode realism // AMMO ammo_grenadelauncher_max 9 //30 M203 ammo_pistol_max 300 //-2 9mm handgun ammo_smg_max 480 //650 9mm smg ammo_shotgun_max 70 //56 12Gauge 2 3/4" ammo_autoshotgun_max 60 //90 12Gauge 3" ammo_assaultrifle_max 240 //360 5.56x45mm - 7.62x39mm ammo_sniperrifle_max 120 //180 7.62x51mm ammo_huntingrifle_max 70 //150 .50AE ammo_m60_max 60 //0 .338 Lapua Magnum // GUNS z_gun_horiz_punch 1 //0 z_gun_swing_coop_min_penalty 6 //5 z_gun_swing_coop_max_penalty 10 //8 z_gun_force 200 //300 z_gun_kick 0 //0 z_gun_stun_duration 0.85 //1.25 z_gun_range 52 //75 melee_range 80 //70 melee_collateral_shove_count 1 //16 z_tracer_particles 0 //1 // HEALTH ITEMS first_aid_heal_percent 0.6 //0.8 first_aid_kit_max_heal 90 //100 first_aid_kit_use_duration 4.5 //5 pain_pills_decay_rate 0.11 //0.27 pain_pills_health_value 40 //50 adrenaline_backpack_speedup 0.75 //0.5 adrenaline_duration 100 //15.0f adrenaline_health_buffer 100 //25 adrenaline_revive_speedup 0.75 //0.5 // DIRECTOR (This sick bastard) // INTENSITY AND WANDERERS director_intensity_relax_allow_wanderers_threshold 0.15 //0.3 All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard 0.25 //0.5 director_intensity_relax_allow_wanderers_threshold_expert 0.40 //0.8 director_intensity_relax_threshold 0.9 //0.9 All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold 0.9 // No info Default: 0.9 director_always_allow_wanderers 0 //0 director_num_reserved_wanderers 155 //0 intensity_enemy_death_far_range 1024 //500 intensity_enemy_death_near_range 512 //150 intensity_factor 0.2 //0.25 // SPECIAL INFECTED SPAWN z_director_special_spawn_delay 18 //10 z_special_spawn_interval 55 //45 director_special_battlefield_respawn_interval 15 //10 director_special_initial_spawn_delay_max 80 //60 director_special_initial_spawn_delay_max_extra 120 //100 director_special_initial_spawn_delay_min 40 //30 director_special_respawn_interval 55 //45 // ITEMS director_per_map_weapon_upgrade_chance 1.0 //0.25s director_pain_pill_density 19.44 //6.48 director_convert_pills 1 //1 director_convert_pills_critical_health 75 //50 director_convert_pills_to_defib_health 50 //25 director_adrenaline_density 3.24 //6.48 director_upgradepack_density 19.44 //6.48 upgrade_explosive_bullet_force 1 upgrade_explosive_slug_force 1 // SURVIVORS adrenaline_run_speed 290 //260 survivor_speed 210 //210 survivor_limp_walk_speed 85 //85 survivor_fumes_walk_speed 85 //85 survivor_crouch_speed 75 //75 survivor_crawl_speed 22 //15 survivor_allow_crawling 1 //0 survivor_burn_factor_easy 0.3 //was 0.2 survivor_burn_factor_normal 0.3 //was 0.2 survivor_burn_factor_hard 0.5 //was 0.4 survivor_burn_factor_expert 0.8 //was 1.0 survivor_ff_avoidance 1 survivor_friendly_fire_factor_easy 1.5 //0 survivor_friendly_fire_factor_normal 3.0 //0.1 survivor_friendly_fire_factor_hard 6.0 //0.3 survivor_friendly_fire_factor_expert 6.0 //0.5 survivor_shove_teammates 1 //0 survivor_incap_decay_rate 1 //3 survivor_incap_hopeless_decay_rate 10 //12 survivor_incap_tongued_decay_rate 3 //12 survivor_incap_health 300 //300 survivor_incapacitated_accuracy_penalty 0.2 //0.4 survivor_incapacitated_cycle_time 0.3 //0.3 survivor_incapacitated_reload_multiplier 1.33 //1.25 survivor_max_incapacitated_count 2 //2 survivor_ledge_grab_health 300 //300 sb_temp_health_consider_factor 1.0 //0.5 survivor_revive_health 30 //30 survivor_limp_health 40 //40 z_survivor_respawn_health 30 //50 bullet_ff_through_walls 1 //0 // SHOTGUN z_shotgun_bonus_damage_multiplier 2.0 //5 z_shotgun_bonus_damage_range 540 //15 yards // MINIGUN 7.62x51mm z_minigun_damage_rate 32000 //18 damage per shot z_minigun_overheat_time 45 //20 they don't overheat that quickly z_minigun_rate_of_fire 1500 //1500 z_minigun_fire_anim_speed 1 //1 // HEAVY MACHINE GUN .50 BMG mounted_gun_overheat_time 25 mounted_gun_rate_of_fire 10 //always 50 damage per round // GRENADE LAUNCHER grenadelauncher_damage 300 //400 grenadelauncher_ff_scale 0.18 grenadelauncher_ff_scale_self 0.18 grenadelauncher_radius_kill 360 //180 grenadelauncher_radius_stumble 720 //250 // CHAINSAW chainsaw_damage 12 z_hit_chainsawer_factor 0.5 //was 0.5 // INFECTED z_head_damage_causes_wounds 0 //was 1 on realism z_health 60 //common infected health was 50 z_speed 290 //common infected speed was 250 z_hit_from_behind_factor 0.5 //was 0.5 //common infected damage to incapacitated survivors z_attack_incapacitated_damage 10 //10 z_hit_incap_factor_easy 1.0 //was 0.1 z_hit_incap_factor_normal 1.0 //was 1.0 z_hit_incap_factor_hard 0.8 //was 1.0 z_hit_incap_factor_expert 0.4 //was 1.0 z_use_next_difficulty_damage_factor 0 //was 1 on realism, 0 on default //z_non_head_damage_factor_easy 2.0 //z_non_head_damage_factor_normal 1.0 //z_non_head_damage_factor_hard 0.75 //z_non_head_damage_factor_expert 0.5 z_non_head_damage_factor_multiplier 5 z_burning_lifetime 40 //30 z_common_limit 50 //30 z_mob_spawn_max_size 50 //30 z_special_burn_dmg_scale 1 //3 z_hear_gunfire_range 2000 //200 cl_ragdoll_gravity 700 //386 claw_swing_duration 0.5 z_experimental_blast_damage_probability 70 z_throttle_hit_interval_easy 0 //0.5 z_throttle_hit_interval_normal 0 //0.33 z_throttle_hit_interval_hard 0 //0.5 z_throttle_hit_interval_expert 0 //1 // FALLEN SURVIVOR sv_fallen_survivor_health_multiplier 6 //was 20 z_fallen_kill_suppress_time 15 //300 z_fallen_max_count 2 //1 // TANK z_tank_health 1000 //4000 z_tank_incapacitated_health 150 //5000 tank_burn_duration 60 tank_burn_duration_hard 90 tank_burn_duration_expert 120 tank_swing_physics_prop_force 1 //4 z_tank_grenade_damage 750 //750 z_tank_grenade_launcher_dmg_scale 2.5 z_tank_autoshotgun_dmg_scale 0.9 z_tank_throw_health 30 //50 z_tank_throw_interval 5 //5 z_tank_speed 210 //210 // SPITTER z_spitter_health 35 //100 z_spitter_speed 210 //210 spit_scaling_min_scale 0.4 //0.35 // BOOMER z_boomer_limit 2 //1 z_female_boomer_spawn_chance 35 //25 // HUNTER z_hunter_health 70 //250 z_hunter_speed 425 //300 hunter_pz_claw_dmg 20 //10 z_pounce_damage 2 //5 z_pounce_damage_delay 0.16 //1 z_pounce_damage_interval 0.16 //0.5 z_pounce_damage_interrupt 20 //50 z_pounce_stumble_force 4 //5 survivor_min_lunge_stagger_speed 100 //50 survivor_max_lunge_stagger_speed 300 //220 z_hunter_lunge_stagger_time 0.5 //1 z_hunter_limit 1 //1 // SMOKER z_gas_health 50 //250 smoker_tongue_delay 1 //1.5 tongue_drag_damage_amount 1 //3 tongue_health 10 tongue_choke_damage_amount 10 //10 tongue_choke_damage_interval 1 //1 // JOCKEY z_jockey_health 35 //325 z_jockey_leap_again_timer 1 //5 z_jockey_ride_damage 1 //4 z_jockey_ride_damage_delay 0.25 //1.0 z_jockey_ride_damage_interval 0.25 //1.0 z_jockey_speed 325 //250 z_jockey_ride_scan_interval 1 //3 z_jockey_min_mounted_speed 0.9 //0.6 // CHARGER z_charger_health 175 //650 charger_pz_claw_dmg 24 //10 z_charger_pound_dmg 24 //15 z_charge_max_damage 24 //10 z_charge_max_speed 450 //500 z_charge_start_speed 200 //250 z_charge_interval 60 //12 z_charger_limit 1 //1 // WITCH z_witch_health 700 //was 1000 z_witch_always_kills 0 //was 1 on realism z_witch_anger_rate 0.5 //was 0.2 z_witch_damage 100 //was 100 z_witch_damage_per_kill_hit 100 //was 30 z_witch_speed 400 //was 300 z_witch_burn_time 20 //was 15 z_witch_flashlight_range 720 //was 400 z_witch_personal_space 192 //was 100 z_witch_wander_personal_space 192 //240 z_witch_wander_personal_time 4 //10 } }