family_palace = {

	fp_mansion_0 = {
		desc = fp_mansion_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 360
		ai_creation_factor = 200

		levy_size = 0.1		
		tax_income = 1
		max_tradeposts = 1
		
		#extra_tech_building_start = 0.0 #Always present at Game start
	}
	fp_mansion_1 = {
		desc = fp_mansion_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_0
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 115

		levy_size = 0.1			
		tax_income = 2
		max_tradeposts = 1
		
		extra_tech_building_start = 0.5 #Sometimes present at Game start
	}
	fp_mansion_2 = {
		desc = fp_mansion_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_1
		gold_cost = 400
		build_time = 1440
		ai_creation_factor = 109
		
		levy_size = 0.1
		tax_income = 2
		max_tradeposts = 1
		
		extra_tech_building_start = 1.0 # Almost never present at Game start
	}
	fp_mansion_3 = {
		desc = fp_mansion_3_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_2
		gold_cost = 500
		build_time = 2160
		ai_creation_factor = 100
		
		levy_size = 0.1
		tax_income = 2
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_mansion_4 = {
		desc = fp_mansion_4_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_3
		gold_cost = 500
		build_time = 2880
		ai_creation_factor = 96
		
		levy_size = 0.1
		tax_income = 2
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_mansion_5 = {
		desc = fp_mansion_5_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_4
		gold_cost = 1000
		build_time = 3600
		ai_creation_factor = 91
		
		levy_size = 0.15
		tax_income = 3
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_mansion_6 = {
		desc = fp_mansion_6_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_mansion_5
		gold_cost = 1500
		build_time = 4320
		ai_creation_factor = 87
		
		levy_size = 0.2
		tax_income = 3
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#RETINUE
	fp_retinue_0 = {
		desc = fp_retinue_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 500
		build_time = 1080
		ai_creation_factor = 96

		land_morale = 0.1
		levy_reinforce_rate = 0.1		
		retinuesize = 200
		
		extra_tech_building_start = 3.0 # Present at later Start dates
	}
	fp_retinue_1 = {
		desc = fp_retinue_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_4 }
		upgrades_from = fp_retinue_0
		gold_cost = 600
		build_time = 2160
		ai_creation_factor = 86

		land_morale = 0.1
		levy_reinforce_rate = 0.1		
		retinuesize = 400
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_retinue_2 = {
		desc = fp_retinue_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_6}
		upgrades_from = fp_retinue_1
		gold_cost = 700
		build_time = 3240
		ai_creation_factor = 76

		land_morale = 0.1
		levy_reinforce_rate = 0.1		
		retinuesize = 600
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#LIGHT INFANTRY
	fp_lightguards_0 = {
		desc = fp_lightguards_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 360
		ai_creation_factor = 120

		light_infantry = 200
		
		#extra_tech_building_start = 0.0 #Always Present at Gamestart
	}
	#HEAVY INFANTRY
	fp_barracks_0 = {
		desc = fp_barracks_0_desc
		prerequisites = { fp_lightguards_0 }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 100
		build_time = 1080
		ai_creation_factor = 105

		heavy_infantry = 25
		
		extra_tech_building_start = 0.5 #
	}
	fp_barracks_1 = {
		desc = fp_barracks_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_barracks_0
		prerequisites = { fp_mansion_1 }
		gold_cost = 200
		build_time = 1440
		ai_creation_factor = 100
		
		heavy_infantry = 50
		
		extra_tech_building_start = 3.0 # Present at later Start Dates
	}
	fp_barracks_2 = {
		desc = fp_barracks_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_barracks_1
		prerequisites = { fp_mansion_2 }
		gold_cost = 300
		build_time = 1800
		ai_creation_factor = 95
		
		heavy_infantry = 75
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_barracks_3 = {
		desc = fp_barracks_3_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_barracks_2
		prerequisites = { fp_mansion_3 }
		gold_cost = 400
		build_time = 2160
		ai_creation_factor = 90
		
		heavy_infantry = 100
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_barracks_4 = {
		desc = fp_barracks_4_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_barracks_3
		prerequisites = { fp_mansion_4 }
		gold_cost = 500
		build_time = 2520
		
		ai_creation_factor = 85
		
		heavy_infantry = 100
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#ARCHERS
	fp_archery_0 = {
		desc = fp_archery_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 100
		build_time = 720
		ai_creation_factor = 101
		
		archers = 25
		
		extra_tech_building_start = 0.5
	}
	fp_archery_1 = {
		desc = fp_archery_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_archery_0
		gold_cost = 200
		build_time = 1080
		ai_creation_factor = 91
		
		archers = 100
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_fletcher_0 = {
		desc = fp_fletcher_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		#upgrades_from = fp_fletcher_0
		gold_cost = 300
		build_time = 1440
		ai_creation_factor = 81
		
		archers = 100
		
		extra_tech_building_start = 0.5
	}
	fp_fletcher_1 = {
		desc = fp_fletcher_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_fletcher_0
		gold_cost = 400
		build_time = 1800
		ai_creation_factor = 71
		
		archers = 150
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#LIGHT CAVALRY
	fp_stable_1 = {
		desc = fp_stable_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 150
		build_time = 720
		ai_creation_factor = 105
		
		light_cavalry = 25
		
		extra_tech_building_start = 0.5
	}
	fp_stable_2 = {
		desc = fp_stable_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 300
		build_time = 1080
		upgrades_from = fp_stable_1
		prerequisites = { fp_mansion_1 }
		ai_creation_factor = 90
		
		light_cavalry = 75
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#KNIGHTS
	fp_knights_0 = {
		desc = fp_knights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 1440
		prerequisites = { fp_stable_2 }
		ai_creation_factor = 104
		
		knights = 20
		
		extra_tech_building_start = 3.0
	}
	fp_knights_1 = {
		desc = fp_knights_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 300
		build_time = 2160
		upgrades_from = fp_knights_0
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 92
		
		knights = 30
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#GALLEYS
	fp_shipyard_0 = {
		desc = fp_shipyard_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 150
		build_time = 720
		ai_creation_factor = 105
		
		galleys = 10
		
		extra_tech_building_start = 1.0
	}
	fp_shipyard_1 = {
		desc = fp_shipyard_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 300
		build_time = 1440
		ai_creation_factor = 115
		upgrades_from = fp_shipyard_0
		
		galleys = 20
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_shipyard_2 = {
		desc = fp_shipyard_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 500
		build_time = 1800
		upgrades_from = fp_shipyard_1
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 91
		
		galleys = 30
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_shipyard_3 = {
		desc = fp_shipyard_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 500
		build_time = 2160
		upgrades_from = fp_shipyard_2
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 84
		
		galleys = 30
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_dockmasters = {
		desc = fp_dockmasters_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 500
		build_time = 720
		prerequisites = { fp_shipyard_1 }
		ai_creation_factor = 110
		
		max_tradeposts = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#MAGES
	fp_wizards_0 = {
		desc = fp_wizards_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 100
		build_time = 720
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 102
		
		battlemages = 5
		
		extra_tech_building_start = 3.0
	}
	fp_wizards_1 = {
		desc = fp_wizards_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 1080
		upgrades_from = fp_wizards_0
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 92
		
		battlemages = 10
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_wizards_2 = {
		desc = fp_wizards_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 300
		build_time = 1440
		upgrades_from = fp_wizards_0
		prerequisites = { fp_mansion_4 }
		ai_creation_factor = 82
		
		battlemages = 15
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_wizards_3 = {
		desc = fp_wizards_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 1800
		upgrades_from = fp_wizards_0
		prerequisites = { fp_mansion_6 }
		ai_creation_factor = 72
		
		battlemages = 20
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	#Levy Growth
	fp_training_0 = {
		desc = fp_training_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 500
		build_time = 720
		prerequisites = { fp_mansion_2 }
		ai_creation_factor = 103
		
		levy_reinforce_rate = 0.25
		
		extra_tech_building_start = 3.0
	}
	fp_training_1 = {
		desc = fp_training_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_training_0
		gold_cost = 500
		build_time = 1440
		prerequisites = { fp_mansion_4 }
		ai_creation_factor = 103
		
		levy_reinforce_rate = 0.25
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_trainers_0 = {
		desc = fp_trainers_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		#upgrades_from = fp_training_1
		gold_cost = 500
		build_time = 1440
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		levy_reinforce_rate = 0.25
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}
	fp_trainers_1 = {
		desc = fp_trainers_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_trainers_0
		gold_cost = 500
		build_time = 2160
		prerequisites = { fp_mansion_3 }
		ai_creation_factor = 103
		
		levy_reinforce_rate = 0.25
		
		extra_tech_building_start = 10.0 # Never Present at Game start
	}	
	#TECH
	fp_library = {
		desc = fp_library_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		gold_cost = 500
		build_time = 1440
		ai_creation_factor = 99
		
		tech_growth_modifier_economy = 0.25
		tech_growth_modifier_military = 0.25
		tech_growth_modifier_culture = 0.25
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_economic_0 = {
		desc = fp_economic_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library fp_mansion_4}
		gold_cost = 400
		build_time = 360
		ai_creation_factor = 99
		
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_economic_1 = {
		desc = fp_economic_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library fp_mansion_5}
		upgrades_from = fp_economic_0
		gold_cost = 600
		build_time = 720
		ai_creation_factor = 99
		
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	fp_culture_0 = {
		desc = fp_culture_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library fp_mansion_4}
		gold_cost = 400
		build_time = 360
		ai_creation_factor = 90
		
		culture_techpoints = 0.01
	}
	fp_culture_1 = {
		desc = fp_culture_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library fp_mansion_5}
		upgrades_from = fp_culture_0
		gold_cost = 600
		build_time = 720
		ai_creation_factor = 90
		
		culture_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	fp_military_0 = {
		desc = fp_military_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3}
		gold_cost = 400
		build_time = 360
		ai_creation_factor = 80
		
		military_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_military_1 = {
		desc = fp_military_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library fp_mansion_4}
		upgrades_from = fp_military_0		
		gold_cost = 400
		build_time = 720
		ai_creation_factor = 80
		
		military_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	#Skillpoints (Library)
	fp_diplomacy = {
		desc = fp_diplomacy_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 76
		
		diplomacy = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_stewardship = {
		desc = fp_stewardship_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 78
		
		stewardship = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_martial = {
		desc = fp_martial_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library }
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 72
		
		martial = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_intrigue = {
		desc = fp_intrigue_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library }
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 77
		
		intrigue = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	fp_learning = {
		desc = fp_learning_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_library }
		gold_cost = 300
		build_time = 720
		ai_creation_factor = 73
		
		learning = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_enchanting_table = {
		desc = fp_enchanting_table_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_learning }
		gold_cost = 400
		build_time = 1080
		ai_creation_factor = 69
		
		learning = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_alchemist_table = {
		desc = fp_alchemist_table_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_learning }
		gold_cost = 500
		build_time = 1440
		ai_creation_factor = 69
		
		learning = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	#TRADEPOSTS
	fp_study = {
		desc = fp_study_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 500
		build_time = 1080
		ai_creation_factor = 100
		
		stewardship = 1
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_maps_0 = {
		desc = fp_maps_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_study }
		gold_cost = 500
		build_time = 360
		ai_creation_factor = 95
		
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_maps_1 = {
		desc = fp_maps_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		upgrades_from = fp_maps_0
		gold_cost = 500
		build_time = 720
		ai_creation_factor = 90
		
		max_tradeposts = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_writing_desk = {
		desc = fp_writing_desk_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_study }
		gold_cost = 400
		build_time = 1080
		ai_creation_factor = 88
		
		diplomacy = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_counting_room = {
		desc = fp_counting_room_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_treasury_0 }
		gold_cost = 1000
		build_time = 1440
		ai_creation_factor = 88
		
		stewardship = 1
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	#PIETY
	fp_shrine_0 = {
		desc = fp_shrine_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		gold_cost = 500
		build_time = 1080
		ai_creation_factor = 89
		
		monthly_character_piety = 0.10
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_shrine_1 = {
		desc = fp_shrine_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }		
		upgrades_from = fp_shrine_0
		gold_cost = 500
		build_time = 1440
		ai_creation_factor = 89
		
		monthly_character_piety = 0.10
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_shrine_2 = {
		desc = fp_shrine_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }		
		upgrades_from = fp_shrine_1
		gold_cost = 750
		build_time = 1800
		ai_creation_factor = 89
		
		monthly_character_piety = 0.10
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	#PRESTIGE
	fp_private_art_0 = {
		desc = fp_private_art_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_4 }
		gold_cost = 500
		build_time = 720
		ai_creation_factor = 72
		
		monthly_character_prestige = 0.5
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_private_art_1 = {
		desc = fp_private_art_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_4 }
		upgrades_from = fp_private_art_0
		gold_cost = 500
		build_time = 1440
		ai_creation_factor = 72
		
		monthly_character_prestige = 0.5
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_private_art_2 = {
		desc = fp_private_art_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_4 }
		upgrades_from = fp_private_art_1
		gold_cost = 750
		build_time = 2160
		ai_creation_factor = 72
		
		monthly_character_prestige = 0.5
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}	
	#STATE ROOM
	fp_stateroom = {
		desc = fp_stateroom_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_5 }
		gold_cost = 500
		build_time = 1080
		ai_creation_factor = 85
		
		diplomacy = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	#PRIVATE DOJO
	fp_dojo = {
		desc = fp_dojo_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		gold_cost = 400
		build_time = 720
		ai_creation_factor = 89
		
		martial = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_trainer = {
		desc = fp_trainer_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_dojo }
		gold_cost = 500
		build_time = 1080
		ai_creation_factor = 89
		
		heavy_infantry = 1 #For lulz
		martial = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	#Secreterooms
	fp_hiddenroom = {
		desc = fp_hiddenroom_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		gold_cost = 400
		build_time = 360
		ai_creation_factor = 85
		
		intrigue = 1	
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}		
	fp_dungeon = {
		desc = fp_hiddenroom_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_4 }
		gold_cost = 500
		build_time = 720
		ai_creation_factor = 85
		
		intrigue = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}		
	#TAX INCOME
	fp_treasury_0 = {
		desc = fp_treasury_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 400
		build_time = 720
		ai_creation_factor = 99
		
		tax_income = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_treasury_1 = {
		desc = fp_treasury_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		upgrades_from = fp_treasury_0
		gold_cost = 400
		build_time = 1080
		ai_creation_factor = 87
		
		tax_income = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_banking_0 = {
		desc = fp_banking_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 fp_treasury_0}
		gold_cost = 400
		build_time = 1440
		ai_creation_factor = 89
		
		tax_income = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_banking_1 = {
		desc = fp_banking_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 fp_treasury_0}
		gold_cost = 800
		build_time = 1800
		ai_creation_factor = 84
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_banking_2 = {
		desc = fp_banking_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_5 fp_treasury_0}
		gold_cost = 800
		build_time = 2160
		ai_creation_factor = 79
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_vineyard = {
		desc = fp_vineyard_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_3 }
		gold_cost = 800
		build_time = 1800
		ai_creation_factor = 81
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_winecellar = {
		desc = fp_winecellar_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_vineyard }
		gold_cost = 400
		build_time = 720
		ai_creation_factor = 71
		
		tax_income = 1
	}
	fp_beehives = {
		desc = fp_beehives_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_1 }
		gold_cost = 400
		build_time = 1080
		ai_creation_factor = 91
		
		tax_income = 1
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_meadery = {
		desc = fp_meadery_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = {
			fp_mansion_2
			fp_beehives
		}
		gold_cost = 800
		build_time = 2160
		ai_creation_factor = 81
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_tenant_farmers = {
		desc = fp_tenantfarmers_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_2 }
		gold_cost = 800
		build_time = 1800
		ai_creation_factor = 100
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_horse_breeders = {
		desc = fp_horse_breeders_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_1 }
		gold_cost = 800
		build_time = 1800
		ai_creation_factor = 61
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
	fp_tenanments = {
		desc = fp_tenanments_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { fp_mansion_5 }
		gold_cost = 800
		build_time = 1800
		ai_creation_factor = 61
		
		tax_income = 2
		
		extra_tech_building_start = 10.0 # Never Present at Game start		
	}
}