obj_become_legendary_diplomat = {
	type = character
	
	allow = {
		age = 16
		NOT = { trait = diplomat_5 }
		OR = {	
			trait = diplomat_4
		}
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.25
			trait = slothful
		}
	}
	
	success = {
		trait = diplomat_5
	}
	
	abort = {
	}
	
	abort_effect = {
	}
	
	effect = {
		prestige = 50
		change_diplomacy = 2
	}
}

obj_become_legendary_warrior = {
	type = character
	
	allow = {
		age = 16
		NOT = { trait = warrior_5 }
		OR = {		
			trait = warrior_4
		}
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.25
			trait = slothful
		}
	}
	
	success = {
		trait = warrior_5
	}
	
	abort = {
	}
	
	abort_effect = {
	}
	
	effect = {
		prestige = 50		
		change_martial = 2
	}
}

obj_become_legendary_magistrate = {
	type = character
	
	allow = {
		age = 16
		NOT = { trait = magistrate_5 }
		OR = {		
			trait = magistrate_4
		}
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.25
			trait = slothful
		}
	}
	
	success = {
		trait = magistrate_5
	}
	
	abort = {
	}
	
	abort_effect = {
	}
	
	effect = {
		prestige = 50
		change_stewardship = 2
	}
}

obj_become_legendary_agent = {
	type = character
	
	allow = {
		age = 16
		NOT = { trait = agent_5 }
		OR = {	
			trait = agent_4
		}
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.25
			trait = slothful
		}
	}
	
	success = {
		trait = agent_5
	}
	
	abort = {
	}
	
	abort_effect = {
	}
	
	effect = {
		prestige = 50
		change_intrigue = 2
	}
}

obj_become_legendary_mage = {
	type = character
	
	allow = {
		age = 16
		NOT = { trait = mage_5 }
		OR = {	
			trait = mage_4
		}
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 2.0
			trait = ambitious
		}
		modifier = {
			factor = 0.25
			trait = slothful
		}
	}
	
	success = {
		trait = mage_5
	}
	
	abort = {
	}
	
	abort_effect = {
	}
	
	effect = {
		prestige = 50
		change_learning = 2
	}
}