on_pregnancy = {
	effect = {
		if = {
			limit = { is_mer = yes is_pregnant = yes }
			roll_d20 = yes
			if = {
				limit = {
					OR = {
						age <= 25
						age >= 275
						is_infertile_trigger = yes
						AND = {
							num_of_children >= 3
							any_child = { is_alive = yes }
							any_spouse = {
								OR = {
									num_of_children > 1
									AND = {
										num_of_children > 1
										any_child = { is_alive = yes }
									}
								}
							}
						}
						num_of_children >= 6
						check_variable = { which = d20 value == 7 }
						check_variable = { which = d20 value == 14 }
						check_variable = { which = d20 value == 20 }
						fertility <= 0.01
						health < 1.0
					}
				}
				cancel_pregnancy = yes
			}
			else_if = {
				limit = { has_children = no }
				random = {
					chance = 20
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
			else_if = {
				limit = {
					num_of_children == 1
				}
				random = {
					chance = 25
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
			else_if = {
				limit = { num_of_children == 2 }
				random = {
					chance = 50
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 1.25	any_child = { is_alive = yes } }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
			else_if = {
				limit = { num_of_children == 3 }
				random = {
					chance = 70
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 1.25	any_child = { is_alive = yes } }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
			else_if = {
				limit = { num_of_children == 4 }
				random = {
					chance = 90
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 1.25	any_child = { is_alive = yes } }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
			else_if = {
				limit = { num_of_children > 4 }
				random = {
					chance = 99
					modifier = { factor = 1.25 in_command = yes }
					#Juvenile Mer Phase
					modifier = { factor = 1.99	age <= 25 }
					modifier = { factor = 1.95	age > 25 age <= 35 }
					modifier = { factor = 1.9	age > 35 age <= 45 }
					modifier = { factor = 1.85	age > 45 age <= 56 }
					#Adult Mer Phase
					modifier = { factor = 1.5	age > 56 age <= 70 }
					modifier = { factor = 1.25	age > 70 age <= 80 }
					modifier = { factor = 1.0	age > 80 age <= 100 }
					modifier = { factor = 0.75	age > 100 age <= 135 }
					modifier = { factor = 0.5	age > 135 age <= 156 }
					#Aging Mer Phase
					modifier = { factor = 0.75	age > 156 age <= 176 }
					modifier = { factor = 1.0	age > 176 age <= 196 }
					modifier = { factor = 1.25	age > 196 age <= 216 }
					#Old Mer Phase
					modifier = { factor = 1.5	age > 216 age <= 236 }
					modifier = { factor = 1.75	age > 236 age <= 250 }
					modifier = { factor = 1.9	age > 250 }
					#Other Modifiers
					modifier = { factor = 0.9	is_ruler = yes }
					modifier = { factor = 0.95	has_focus = focus_family }
					modifier = { factor = 0.85	trait = lucky }
					modifier = { factor = 1.25	trait = unlucky }
					modifier = { factor = 1.25	has_mental_disorder_trigger = yes }
					modifier = { factor = 1.25	is_weak_trigger = yes }
					modifier = { factor = 1.99	character_disease_trigger = yes }
					modifier = { factor = 1.99	has_symptom_trigger = yes }
					modifier = { factor = 1.25	has_injury_trigger = yes }
					modifier = { factor = 1.25	is_maimed_trigger = yes }
					modifier = { factor = 1.25	has_severe_disability_trigger = yes }
					modifier = { factor = 0.9	is_fertile_trigger = yes }
					modifier = { factor = 1.99	has_character_flag = race_changer }
					modifier = { factor = 1.25	any_child = { is_alive = yes } }
					modifier = { factor = 0.75	NOT = { any_child = { is_alive = yes } } }
					modifier = { factor = 0.75 fertility > 0.9 }
					modifier = { factor = 0.9 fertility < 0.9 fertility >= 0.8 }
					modifier = { factor = 1.05 fertility < 0.8 fertility >= 0.7 }
					modifier = { factor = 1.2 fertility < 0.7 fertility >= 0.6 }
					modifier = { factor = 1.35 fertility < 0.6 fertility >= 0.5 }
					modifier = { factor = 1.65 fertility < 0.5 fertility >= 0.4 }
					modifier = { factor = 1.8 fertility < 0.4 fertility >= 0.3 }
					modifier = { factor = 1.95 fertility < 0.3 fertility >= 0.2 }
					modifier = { factor = 2.1 fertility < 0.2 fertility >= 0.1 }
					modifier = { factor = 2.25 fertility < 0.1 fertility >= 0 }
					modifier = { factor = 2.4 fertility < 0 }
					modifier = { factor = 0.5 health >= 8.0 }
					modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
					modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
					modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
					modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
					modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
					modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
					modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
					modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
					modifier = { factor = 10.0 health < 0 }
					cancel_pregnancy = yes
				}
			}
		}
		else_if = {
			limit = {
				is_pregnant = yes
				OR = {
					trait = polymorph_chicken
					trait = undead
					trait = lich
					trait = sload
					trait = dremora
					NOT = { age > 16 }
					father_of_unborn = {
						OR = {
							trait = polymorph_chicken
							trait = undead
							trait = lich
							trait = sload
							trait = dremora
							NOT = { age > 16 }
						}
					}
					AND = {
						OR = {
							graphical_culture = argoniangfx
							graphical_culture = imperialargoniangfx
						}
						father_of_unborn = {
							NOR = {
								graphical_culture = argoniangfx
								graphical_culture = imperialargoniangfx
							}
						}						
					}
					AND = {
						NOR = {
							graphical_culture = argoniangfx
							graphical_culture = imperialargoniangfx
						}
						father_of_unborn = {
							OR = {
								graphical_culture = argoniangfx
								graphical_culture = imperialargoniangfx
							}
						}						
					}
					AND = {
						OR = {
							graphical_culture = anequinagfx
							graphical_culture = pellitinegfx
							graphical_culture = kapotungfx
						}
						father_of_unborn = {
							NOR = {
								graphical_culture = anequinagfx
								graphical_culture = pellitinegfx
								graphical_culture = kapotungfx
							}
						}
					}
					AND = {
						NOR = {
							graphical_culture = anequinagfx
							graphical_culture = pellitinegfx
							graphical_culture = kapotungfx
						}
						father_of_unborn = {
							OR = {
								graphical_culture = anequinagfx
								graphical_culture = pellitinegfx
								graphical_culture = kapotungfx
							}
						}
					}
					AND = {
						graphical_culture = tangmogfx
						father_of_unborn = { NOT = { graphical_culture = tangmogfx } }
					}
					AND = {
						NOT = { graphical_culture = tangmogfx }
						father_of_unborn = { graphical_culture = tangmogfx }
					}
				}
			}
			cancel_pregnancy = yes
		}
		else_if = {
			limit = { is_mer = no is_pregnant = yes }
			random = {
				chance = 5
				modifier = { factor = 1.25 in_command = yes }
				modifier = { factor = 1.25 any_child = { is_alive = yes } }
				modifier = { factor = 0.5 NOT = { any_child = { is_alive = yes } } }
				modifier = { factor = 1.1 num_of_children > 1 } modifier = { factor = 1.2 num_of_children > 2 }
				modifier = { factor = 1.3 num_of_children > 3 } modifier = { factor = 1.4 num_of_children > 4 }
				modifier = { factor = 1.5 num_of_children > 5 } modifier = { factor = 1.6 num_of_children > 6 }
				modifier = { factor = 1.7 num_of_children > 7 } modifier = { factor = 1.8 num_of_children > 8 }
				modifier = { factor = 1.9 num_of_children > 9 } modifier = { factor = 2.0 num_of_children > 10 }
				modifier = { factor = 0.5 OR = { is_ruler = yes any_spouse = { is_ruler = yes } } }
				modifier = { factor = 0.5 health >= 8.0 }
				modifier = { factor = 0.6 health >= 7.0 health < 8.0 }
				modifier = { factor = 0.7 health >= 6.0 health < 7.0 }
				modifier = { factor = 0.8 health >= 5.0 health < 6.0 }
				modifier = { factor = 0.9 health >= 4.0 health < 5.0 }
				modifier = { factor = 1.0 health >= 3.0 health < 4.0 }
				modifier = { factor = 2.0 health >= 2.0 health < 3.0 }
				modifier = { factor = 3.0 health >= 1.0 health < 2.0 }
				modifier = { factor = 5.0 health >= 0.0 health < 1.0 }
				modifier = { factor = 10.0 health < 0 }
				modifier = { factor = 1.1 trait = unlucky } modifier = { factor = 0.9 trait = lucky }
				cancel_pregnancy = yes
			}
		}
		else_if = {
			limit = { any_artifact = { artifact_type = ring_impotence } }
			cancel_pregnancy = yes
		}
	}
}