race_trait_portrait_dont_align = {
	### Short-lived
	trigger_if = {
		limit = { trait = imperial }
		NOR = {
			graphical_culture = southerngfx
			graphical_culture = italiangfx
			graphical_culture = westernslavicgfx
			graphical_culture = saxongfx
			graphical_culture = byzantinegfx
		}
	}
	trigger_else_if = {
		limit = { trait = orsimer }
		NOR = {
			graphical_culture = orsimergfx
		}
	}
	trigger_else_if = {
		limit = { trait = nord }
		NOR = {
			graphical_culture = norsegfx
			graphical_culture = germangfx
		}
	}
	trigger_else_if = {
		limit = { trait = breton }
		NOR = {
			graphical_culture = celticgfx
			graphical_culture = frankishgfx
		}
	}
	trigger_else_if = {
		limit = { trait = reachman }
		NOR = {
			graphical_culture = easternslavicgfx
		}
	}
	trigger_else_if = {
		limit = { trait = quey }
		NOR = {
			graphical_culture = indiangfx
			graphical_culture = arabicgfx
		}
	}
	trigger_else_if = {
		limit = { trait = redguard }
		NOR = {
			graphical_culture = westafricangfx
			graphical_culture = africangfx
			graphical_culture = muslimgfx
			graphical_culture = redguardgfx
		}
	}
	trigger_else_if = {
		limit = { trait = akaviri }
		NOR = {
			graphical_culture = chinesegfx
			graphical_culture = mongolgfx
			graphical_culture = turkishgfx
		}
	}
	trigger_else_if = {
		limit = { trait = khajiit }
		NOR = {
			graphical_culture = pellitinegfx
			graphical_culture = anequinagfx
		}
	}
	trigger_else_if = {
		limit = { trait = argonian }
		NOR = {
			graphical_culture = argoniangfx
			graphical_culture = imperialargoniangfx
		}
	}
	trigger_else_if = {
		limit = { trait = kamal }
		NOR = {
			graphical_culture = kamalgfx
		}
	}
	trigger_else_if = {
		limit = { trait = potun }
		NOR = {
			graphical_culture = potungfx
		}
	}
	trigger_else_if = {
		limit = { trait = tangmo }
		NOR = {
			graphical_culture = tangmogfx
		}
	}
	## Long-lived
	trigger_else_if = {
		limit = { trait = altmer }
		NOR = {
			graphical_culture = altmergfx
		}
	}
	trigger_else_if = {
		limit = { trait = ayleid }
		NOR = {
			graphical_culture = ayleidgfx
		}
	}
	trigger_else_if = {
		limit = { trait = bosmer }
		NOR = {
			graphical_culture = bosmergfx
		}
	}
	trigger_else_if = {
		limit = { trait = chimer }
		NOR = {
			graphical_culture = chimergfx
		}
	}
	trigger_else_if = {
		limit = { trait = dunmer }
		NOR = {
			graphical_culture = dunmergfx
		}
	}
	trigger_else_if = {
		limit = { trait = maormer }
		NOR = {
			graphical_culture = maormergfx
		}
	}
	trigger_else_if = {
		limit = { trait = falmer }
		NOR = {
			graphical_culture = falmergfx
		}
	}
	trigger_else_if = {
		limit = { trait = dwemer }
		NOR = {
			graphical_culture = dwemergfx
		}
	}
	trigger_else_if = {
		limit = { trait = tsaesci }
		NOR = {
			graphical_culture = tsaescigfx
		}
	}
}