disinherited = {
	diplomacy = -1
	monthly_character_prestige = -10
	same_opinion = 5
	cannot_inherit = yes
	customizer = no
	random = no
	
	daedra_malacath_opinion = 5 #Outcasts and so on.
}
in_hiding = {
	potential = {
		prisoner = no
	}

	monthly_character_prestige = -2
	diplomacy = -5
	vassal_opinion = -15
	global_revolt_risk = 0.025
	
	in_hiding = yes

	customizer = no
	random = no

	male_insult = INSULT_COWARD
	female_insult = INSULT_COWARD
	male_insult_adj = INSULT_SNEAKING
	female_insult_adj = INSULT_SNEAKING
}
immortal = {
	fertility = -10
	customizer = no
	random = no
	immortal = yes
}
physician = {
	random = no
	customizer = no
	
	health = 1
	learning = 1
	stewardship = 1
	diplomacy = 1
	combat_rating = 3 #Anatomical knowledge and all.
	
	general_opinion = 3
	monthly_character_prestige = 0.25
}
cannot_marry = {
	cannot_marry = yes
	hidden = yes
	
	customizer = no
	random = no
}
cannibal_trait = {
	martial = 1
	general_opinion = -25
	green_pact_opinion = 30 # Part of the Green Pact, not of Bosmeri culture (a Bosmer following the Eight Divines doesn't have to eat their enemies)
	daedra_namira_opinion = 30
	
	combat_rating = 5
	
	same_opinion = 30
	
	ai_rationality = -20
	ai_honor = -10
	
	random = no
	
	male_insult = INSULT_CANNIBAL
	female_insult = INSULT_CANNIBAL
	male_insult_adj = INSULT_CANNIBALISTIC  
	female_insult_adj = INSULT_CANNIBALISTIC
}
# Christian pilgrim while doing pilgrimage
on_pilgrimage = {
	potential = {
		NOT = { trait = pilgrim }
	}
	
	cached = yes    # Keep a cache of all trait holders, to use with the corresponding event trigger 
	
	monthly_character_piety = 0.2
	same_religion_opinion = 5
	
	pilgrimage = yes    # Will need a regent, but can still be guardian to children
	customizer = no
	random = no
}
# Anyone who has completed a Pilgrimage
pilgrim = {
	customizer = no
	religious = yes
	random = no

	same_religion_opinion = 5
	monthly_character_piety = 0.25
	
	male_compliment = COMPL_PILGRIM
	female_compliment = COMPL_PILGRIM
}
# The character is visibly scarred from an old wound
scarred = {
	opposites = {
		scarred_mid
		scarred_high
	}
	sex_appeal_opinion = 3
	opposite_opinion = 10
	monthly_character_prestige = 0.1
}
peasant_leader = {
	diplomacy = -3
	stewardship = 1
	combat_rating = 3 #new value!
	
	same_opinion = 25
	
	vassal_opinion = -20

	rebel_inherited = yes
	#customizer = no
	random = no
	
	male_insult = INSULT_PEASANT
	male_insult_adj = INSULT_LOWBORN
	female_insult = INSULT_PEASANT_WOMAN
	female_insult_adj = INSULT_LOWBORN
}
heresiarch = {
	infidel_opinion = -15
	
	same_religion_opinion = 25
	combat_rating = 3 #new value!
	
	rebel_inherited = yes
	#customizer = no
	random = no
	religious = yes
	
	male_insult = INSULT_HERESIARCH
	female_insult = INSULT_HERESIARCH
	child_insult = INSULT_PEABRAIN
}
berserker = {
	martial = 3
	diplomacy = -2
	combat_rating = 12 #old value: 3
	
	same_opinion = 10
	general_opinion = -5
	
	ai_rationality = -5
	
	random = no
	
	male_compliment = COMPL_BERSERKER
	female_compliment = COMPL_BERSERKER
	male_insult = INSULT_LUNATIC
	female_insult = INSULT_LUNATIC
	child_insult = INSULT_TROLL
	male_insult_adj = INSULT_CRAZED
	female_insult_adj = INSULT_CRAZED
	child_insult_adj = INSULT_CRAZY
}
viking = {
	potential = {
	#	OR = {
	#		religion = norse_pagan
	#		religion = norse_pagan_reformed
	#	}
	}
	
	random = no
	
	opposites = {
		ravager
		seaking
		sea_queen
	}
	martial = 1
	combat_rating = 5
	#monthly_character_prestige = 0.3
	#same_religion_opinion = 15
	
	same_opinion = 5
	#religious = yes
	
	male_insult = COMPL_PIRATE
	female_insult = COMPL_PIRATE
	male_compliment = COMPL_VIKING
	male_compliment_adj = COMPL_VIKING
	female_compliment = COMPL_VALKYRIE
	female_compliment_adj = COMPL_VIKING

	ai_greed = 5
	ai_honor = -5
}
ravager = {
	potential = {
	#	OR = {
	#		religion = norse_pagan
	#		religion = norse_pagan_reformed
	#	}
	}
	opposites =  {
		viking
		seaking
		sea_queen
	}
	customizer = no
	random = no
	
	martial = 2
	combat_rating = 8
	#monthly_character_prestige = 0.4
	#same_religion_opinion = 20
	
	same_opinion = 5
	#religious = yes
	
	male_insult = COMPL_PIRATE
	female_insult = COMPL_PIRATE
	male_compliment = COMPL_VIKING
	male_compliment_adj = COMPL_VIKING
	female_compliment = COMPL_VALKYRIE
	female_compliment_adj = COMPL_VIKING
}
seaking = {
	potential = {
	#	OR = {
	#		religion = norse_pagan
	#		religion = norse_pagan_reformed
	#	}
	}
	opposites =  {
		viking
		ravager
		sea_queen
	}
	customizer = no
	random = no
	
	martial = 3
	combat_rating = 12
	#monthly_character_prestige = 0.5
	#same_religion_opinion = 25
	
	#religious = yes
	
	male_insult = COMPL_PIRATE
	female_insult = COMPL_PIRATE
	male_compliment = COMPL_VIKING
	male_compliment_adj = COMPL_VIKING
	female_compliment = COMPL_VALKYRIE
	female_compliment_adj = COMPL_VIKING
}
sea_queen = {
	potential = {
		#OR = {
		#	religion = norse_pagan
		#	religion = norse_pagan_reformed
		#}
	}
	opposites =  {
		viking
		ravager
		seaking
	}
	martial = 3
	combat_rating = 12
	#monthly_character_prestige = 0.5
	
	#religious = yes
	customizer = no
	random = no
	
	male_insult = COMPL_PIRATE
	female_insult = COMPL_PIRATE
	male_compliment = COMPL_VIKING
	male_compliment_adj = COMPL_VIKING
	female_compliment = COMPL_VALKYRIE
	female_compliment_adj = COMPL_VIKING
}
monk = {
	potential = {
		is_ruler = no
		is_female = no
	}
	
	monthly_character_piety = 0.3
	same_religion_opinion = 5
	
	religious = yes # Lost immediately on religion change
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	random = no
	
	male_compliment = COMPL_MONK
}
nun = {
	potential = {
		is_ruler = no
		is_female = yes
	}
	
	monthly_character_piety = 0.3
	same_religion_opinion = 5
	
	religious = yes # Lost immediately on religion change
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	random = no
	
	female_compliment = COMPL_NUN
}

warlord = {
	martial = 2
	stewardship = 1
	diplomacy = -1
	
	command_modifier = {
		damage = 0.01
		morale_offence = 0.01
		defence = -0.01
	}
	
	general_opinion = -5
	vassal_opinion = 5
	threat_decay_speed = -0.5
	
	ai_ambition = 100
	ai_zeal = 25
	ai_honor = -10
	ai_greed = 15
	
	customizer = no
	random = no
	
	daedra_mehrunes_opinion = 5
}
dragonborn = {
	opposites = {
		dragonborn_g_1
		dragonborn_g_2
		dragonborn_g_3
		dragonborn_g_4
		dragonborn_g_5
		dragonborn_descendant
	}
	martial = 5
	diplomacy = 2
	intrigue = 3
	learning = 5
	health = 1
	
	cached = yes

	general_opinion = 10
	
	ai_ambition = 50
	ai_zeal = 15
	
	command_modifier = {
		damage = 0.1
		morale_offence = 0.1
		morale_defence = 0.05
	}
	customizer = no
	random = no
	#unique = yes
	
	male_compliment = DRAGONBORN
	female_compliment = DRAGONBORN

	combat_rating = 20
	
	human_pantheon_opinion = 5
}
dragonborn_g_1 = {
	opposites = {
		dragonborn
		dragonborn_g_2
		dragonborn_g_3
		dragonborn_g_4
		dragonborn_g_5
		dragonborn_descendant
	}
	customizer = no
	random = no
	
	martial = 4
	diplomacy = 1
	intrigue = 2
	learning = 4
	health = 0.5
	
	general_opinion = 5
	
	cached = yes
	
	command_modifier = {
		damage = 0.05
		morale_offence = 0.05
	}
	ai_ambition = 25
	ai_zeal = 5
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
	
	combat_rating = 12
	
	human_pantheon_opinion = 5
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
}
dragonborn_g_2 = {
	opposites = {
		dragonborn
		dragonborn_g_1
		dragonborn_g_3
		dragonborn_g_4
		dragonborn_g_5
		dragonborn_descendant
	}
	customizer = no
	random = no
	
	martial = 3
	intrigue = 1
	learning = 3
	health = 0.25
	
	general_opinion = 5
	
	cached = yes
	
	command_modifier = {
		damage = 0.025
		morale_offence = 0.025
	}
	ai_ambition = 20
	ai_zeal = 5
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
	
	combat_rating = 10
	
	human_pantheon_opinion = 5
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
}
dragonborn_g_3 = {
	opposites = {
		dragonborn
		dragonborn_g_1
		dragonborn_g_2
		dragonborn_g_4
		dragonborn_g_5
		dragonborn_descendant
	}
	customizer = no
	random = no
	
	martial = 2
	learning = 2
	health = 0.15
	
	general_opinion = 3
	
	cached = yes
	
	command_modifier = {
		morale_offence = 0.025
	}
	ai_ambition = 15
	ai_zeal = 5
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
	
	combat_rating = 8
	
	human_pantheon_opinion = 3
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
}
dragonborn_g_4 = {
	opposites = {
		dragonborn
		dragonborn_g_1
		dragonborn_g_2
		dragonborn_g_3
		dragonborn_g_5
		dragonborn_descendant
	}
	customizer = no
	random = no
	
	martial = 1
	learning = 1
	health = 0.1
	
	general_opinion = 2
	
	cached = yes
	
	command_modifier = {
		morale_offence = 0.02
	}
	ai_ambition = 12
	ai_zeal = 4
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
	
	combat_rating = 4
	
	human_pantheon_opinion = 2
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
}
dragonborn_g_5 = {
	opposites = {
		dragonborn
		dragonborn_g_1
		dragonborn_g_2
		dragonborn_g_3
		dragonborn_g_4
		dragonborn_descendant
	}
	customizer = no
	random = no

	learning = 1
	health = 0.05
	
	general_opinion = 1
	
	cached = yes
	
	command_modifier = {
		morale_offence = 0.01
	}
	ai_ambition = 10
	ai_zeal = 3
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
	
	combat_rating = 1
	
	human_pantheon_opinion = 1
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
}
dragonborn_descendant = {
	opposites = {
		dragonborn
		dragonborn_g_1
		dragonborn_g_2
		dragonborn_g_3
		dragonborn_g_4
		dragonborn_g_5
	}
	customizer = no
	random = no
	
	health = 0.05
	
	
	is_visible = {
		FROM = {
			OR = {
				AND = {
					true_father_even_if_dead = { is_dragonblood = yes }
					NOT = { trait = bastard }
				}
				mother_even_if_dead = { is_dragonblood = yes }
			}
		}
	}
	
	cached = yes

	ai_ambition = 5
	ai_zeal = 1
	
	male_compliment = DRAGONBLOOD
	female_compliment = DRAGONBLOOD
}

daedric_scion = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			FROM = { has_character_flag = revealed_daedric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	#customizer = no
	random = no
	cached = yes
	
	health = 2.0
	fertility = -0.1
	
	learning = 5
	martial = 3
	intrigue = 4
	diplomacy = 1
	
	combat_rating = 12
	
	ai_zeal = 10
	ai_ambition = 25
	ai_rationality = -5
}
daedric_scion_g_1 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			FROM = { has_character_flag = revealed_daedric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	customizer = no
	random = no
	cached = yes
	
	health = 1.0
	fertility = -0.08
	
	learning = 4
	martial = 2
	intrigue = 3
	
	combat_rating = 9
	
	ai_zeal = 10
	ai_ambition = 20
	ai_rationality = -5
}
daedric_scion_g_2 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			FROM = { has_character_flag = revealed_daedric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	customizer = no
	random = no
	cached = yes
	
	health = 0.5
	fertility = -0.05
	
	learning = 3
	martial = 1
	intrigue = 2
	
	combat_rating = 6
	
	ai_zeal = 5
	ai_ambition = 15
	ai_rationality = -5
}
daedric_scion_g_3 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			FROM = { has_character_flag = revealed_daedric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	customizer = no
	random = no
	cached = yes
	
	health = 0.25
	fertility = -0.02
	
	learning = 2
	intrigue = 1
	
	combat_rating = 3
	
	ai_zeal = 5
	ai_ambition = 10
}

vampiric_scion = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			is_vampire = yes
			FROM = { has_character_flag = revealed_vampiric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	
	health = 3.0
	fertility = -0.05
	combat_rating = 8
	
	random = no
}
vampiric_scion_g_1 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			is_vampire = yes
			FROM = { has_character_flag = revealed_vampiric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}

	health = 2.0
	fertility = -0.03
	combat_rating = 6
	
	customizer = no
	random = no
}
vampiric_scion_g_2 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			is_vampire = yes
			FROM = { has_character_flag = revealed_vampiric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}
	
	health = 1.0
	fertility = -0.01
	combat_rating = 4
	
	customizer = no
	random = no
}
vampiric_scion_g_3 = {
	is_visible = {
		OR = {
			is_dragon = yes
			is_daedra = yes
			is_vampire = yes
			FROM = { has_character_flag = revealed_vampiric_heritage }
			AND = {
				character = FROM
				FROM = { has_character_flag = known_heritage_self }
			}
			has_character_flag = known_heritage_@FROM
		}
	}

	health = 0.5
	combat_rating = 2
	
	customizer = no
	random = no
}

greybeard = {
	learning = 5
	martial = 2
	stewardship = 2
	diplomacy = -2
	fertility = -1
	combat_rating = 12
	
	same_opinion = 100
	opinion_of_dragon_paarthurnax = 100
	opinion_of_dragon_alduin = -100
	
	ai_ambition = -100
	ai_greed = -100
	ai_zeal = -100
	
	customizer = no
	random = no
	cannot_marry = yes
	cannot_inherit = yes
	
	eight_divines_opinion = 3
	nord_opinion = 3
}
lich = {
	immortal = yes
	customizer = no
	random = no
	fertility = -10
	learning = 5
	martial = 3
	intrigue = 2
	diplomacy = -3
	command_modifier = {
		defence = 0.05
		morale_offence = 0.05
		morale_defence = 0.15
	}
	general_opinion = -5
	
	counts_as_known_undead = 1
	
	gives_necromantic_charge = 1
	
	combat_rating = 12
	male_insult = INSULT_CORPSE-WIZARD
	female_insult = INSULT_CORPSE-WITCH
	
	pro_necromancy_trait_opinion = 10
	sload_opinion = 15
	
	anti_necromancy_trait_opinion = -15
	yokudan_pantheon_opinion = -5
	tribunal_opinion = -10
	daedra_meridia_opinion = -15
}
slaver = {
	random = no
	
	opposites = {
		exslave
		slave
	}
	opposite_opinion = -50
	same_opinion = 10
	
	martial = 1
	stewardship = 1
	
	monthly_character_prestige = 0.035
	
	ai_greed = 15
	ai_honor = -5
	ai_zeal = 5
	ai_ambition = 10
	male_insult = SLAVE_DRIVER
	female_insult = SLAVE_DRIVER
}
exslave = {
	random = no

	monthly_character_prestige = -0.25
	health = -0.1
	intrigue = 1
	stewardship = 1
	diplomacy = -2
	learning = -3
	vassal_opinion = -10
	same_opinion = 25
	ai_ambition = -25
	ai_greed = -50
	ai_honor = 10
	ai_zeal = -50
}
# Liberated many slaves
liberator = {
	random = no
	
	opposites = {
		slaver
	}
	
	opposite_opinion = -50
	
	slave_opinion = 25
	exslave_opinion = 25
	
	diplomacy = 1
	martial = 1
	stewardship = 1
	
	monthly_character_prestige = 0.1
	
	ai_honor = 5
}
thuum_1 = {
	diplomacy = 1
	martial = 2
	stewardship = -1
	
	health = 0.25
	
	command_modifier = {
		damage = 0.1
		morale_offence = 0.1
		morale_defence = 0.1
	}
	customizer = no
	random = no
	
	male_compliment = USER_OF_THE_VOICE
	female_compliment = USER_OF_THE_VOICE
	
	combat_rating = 8
}
thuum_2 = {
	diplomacy = 2
	martial = 3
	
	health = 0.50
	
	command_modifier = {
		damage = 0.2
		morale_offence = 0.2
		morale_defence = 0.2
	}
	customizer = no
	random = no
	
	male_compliment = USER_OF_THE_VOICE
	female_compliment = USER_OF_THE_VOICE
	
	combat_rating = 20
}
thuum_3 = {
	diplomacy = 3
	martial = 5
	
	health = 1.0
	
	command_modifier = {
		damage = 0.3
		morale_offence = 0.3
		morale_defence = 0.3
	}
	customizer = no
	random = no
	
	male_compliment = USER_OF_THE_VOICE
	female_compliment = USER_OF_THE_VOICE
	
	combat_rating = 40
}
adopted = {
	diplomacy = -1
	monthly_character_prestige = -1
	same_opinion = 10
}
soulless_clavicus = {
	sex_appeal_opinion = -25
	general_opinion = -5
	learning = -3
	diplomacy = -5
	fertility = -5
	immortal = yes
	customizer = no
	random = no
}
#Marriage/Racial Interbeeding handling
interracial_inc = { #225
	fertility = -10
	vassal_opinion = -5
	dynasty_opinion = -10
	
	customizer = no
	random = no
}
interracial_com = { #226
	fertility = -0.15
	dynasty_opinion = -5
	
	customizer = no
	random = no
}
samesex = {
	fertility = -10
	dynasty_opinion = -15
	spouse_opinion = 25
	same_opinion = 5
	
	customizer = no
	random = no
}
#Rebel Traits
bandit_leader = {
	diplomacy = -5
	martial = 2
	vassal_opinion = -15
	rebel_inherited = yes
	#customizer = no
	random = no
	
	monthly_character_wealth = 0.25 #From Bandits paying a portion of their loot
}
rebel_slave = {
	diplomacy = -5
	martial = 2
	vassal_opinion = -15
	rebel_inherited = yes
	#customizer = no
	random = no
}

#Away Traits
on_adventure = { # Taking part in a Quest
	cached = yes
	customizer = no
	monthly_character_prestige = 0.01
	pilgrimage = yes
	random = no
}
on_assassination = { # On Assassination mission
	customizer = no
	pilgrimage = yes
	cached = yes
	random = no
}
on_diplomatic = { # On Diplomatic Mission
	customizer = no
	pilgrimage = yes
	cached = yes
	random = no
}
on_tour = { # Touring the Realm
	customizer = no
	pilgrimage = yes
	monthly_character_prestige = 0.05
	vassal_opinion = 10
	cached = yes
	random = no
}
on_guild = { # On a foreign guild
	customizer = no
	pilgrimage = yes # Will need a regent, but can still be guardian to children
	cached = yes
	random = no
}
on_mission = {
	customizer = no
	pilgrimage = yes
	cached = yes
	random = no
}

#Others
former_soldier = {
	diplomacy = -1
	intrigue = -1
	martial = 1
	combat_rating = 10
	
	levy_reinforce_rate = 0.025
	
	command_modifier = {
		defence = 0.025
	}
	
	same_opinion = 5
	random = no
}

ideal_warlord = {
	ai_ambition = 100
	ai_rationality = -100
	ai_zeal = 100
	is_visible = { always = no }
	customizer = no
	same_religion_opinion = 300
	infidel_opinion = -200 # warlord's opinion of others
	general_opinion = -200
	threat_decay_speed = -1
	random = no
}

loyalist = { #This character is steadfast in their loyalty to their liege even if it means following them into Oblivion. While serving on the Council, they will ALWAYS serve as a Loyalist.
	liege_opinion = 15
	opposite_opinion = -10
	intrigue = -1
	diplomacy = 1
	opposites = {
		rebellious
	}
	
	customizer = no
	random = no
}
rebellious = { #This individual has a serious issue with authority and often finds themselves on the side of the underdogs, if not being the underdog themselves. Rebellious individuals who are also powerful vassals are highly likely to rise up against their liege if they aren't given a position, and while serving on the Council they are more likely to choose a pragmatic or malcontent stance than any other.
	liege_opinion = -5
	opposite_opinion = -10
	intrigue = 1
	diplomacy = -1
	opposites = {
		loyalist
	}
	
	customizer = no
	random = no
}
#############
#Supernatural
#############
#Doom-Driven, replacing Dragonborns as the main "hero" type. Doesn't necessarily mean they HAVE to be heroes, they could be villains too.
hero = {
	martial = 3
	diplomacy = 2
	intrigue = 2
	learning = 3
	health = 1
	
	cached = yes
	
	ai_ambition = 20
	ai_zeal = 10
	ai_rationality = -5
	ai_honor = 5
	
	command_modifier = {
		damage = 0.01
		defence = 0.01
		morale_defence = 0.03
		religious_enemy = 0.01
	}
	
	is_visible = {
		character = FROM
	}

	combat_rating = 10

	customizer = no
	random = no
}
#Lycans
lycan = {
	is_visible = { 
		OR = {
			# People are aware of their own condition
			character = FROM
			# Lycans are aware of other lycans, if they're geographically close
			AND = {
				location = { any_province_character = { character = FROM } }
				OR = {
					trait = lycan
					trait = known_lycan
					trait = known_lycan_benevolent
				}
			}
			# You can't forget that a lycan revealed themselves to you
			OR = {
				has_opinion_modifier = { who = FROM modifier = opinion_lycan_aware_bad }
				has_opinion_modifier = { who = FROM modifier = opinion_lycan_aware_good }
			}
		}
	}
	
	health = 3
	
	combat_rating = 8
	
	customizer = no
	random = no
}
known_lycan = {
	opposites = {
		known_lycan_benevolent
		known_vampire
		known_vampire_benevolent
	}
	
	#health = 3
	
	combat_rating = 12
	
	general_opinion = -100
	same_opinion = 105
	
	daedra_hircine_opinion = 15
	daedra_namira_opinion = 10
	pro_lycanthropy_trait_opinion = 100
	
	random = no
}
known_lycan_benevolent = {
	opposites = {
		known_lycan
		known_vampire
		known_vampire_benevolent
	}
	
	#health = 3
	
	combat_rating = 12
	
	general_opinion = -25
	same_opinion = 30
	
	daedra_hircine_opinion = 5
	pro_lycanthropy_trait_opinion = 25
	
	random = no
}
#New Vampires
known_vampire = {
	combat_rating = 12
	
	opposites = {
		known_vampire_benevolent
		known_lycan
		known_lycan_benevolent
	}
	
	counts_as_known_undead = 1
	
	general_opinion = -50
	same_opinion = 55
	
	pro_necromancy_trait_opinion = 50
	house_telvanni_opinion = 25
	
	anti_necromancy_trait_opinion = -50
	yokudan_pantheon_opinion = -15
	tribunal_opinion = -25
	daedra_meridia_opinion = -50
	
	immortal = yes
	
	random = no
}
known_vampire_benevolent = {
	combat_rating = 12
	
	opposites = {
		known_vampire
		known_lycan
		known_lycan_benevolent
	}
	
	counts_as_known_undead = 1
	
	general_opinion = -10
	same_opinion = 15
	
	pro_necromancy_trait_opinion = 15
	
	anti_necromancy_trait_opinion = -15
	yokudan_pantheon_opinion = -5
	tribunal_opinion = -10
	daedra_meridia_opinion = -15
	
	immortal = yes
	
	random = no
}
#Hidden traits
vampire = {
	combat_rating = 8
	fertility = -0.25
	
	counts_as_unknown_undead = 1
	
	is_visible = { 
		OR = {
			# People are aware of their own condition
			character = FROM
			# Vampires are aware of other vampires, if they're geographically close
			AND = {
				location = { any_province_character = { character = FROM } }
				OR = {
					trait = vampire
					trait = known_vampire
					trait = known_vampire_benevolent
				}
			}
			# You can't forget that a vampire revealed themselves to you
			OR = {
				has_opinion_modifier = { who = FROM modifier = opinion_vampire_aware_bad }
				has_opinion_modifier = { who = FROM modifier = opinion_vampire_aware_good }
			}
		}
	}
	
	immortal = yes
	
	customizer = no
	random = no
}
## Dunmer ##
house_telvanni = {
	opposites = {
		house_dres
		house_hlaalu
		house_indoril
		house_redoran
		house_sadras
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -20
	customizer = no
	random = no
}
house_dres = {
	opposites = {
		house_telvanni
		house_hlaalu
		house_indoril
		house_redoran
		house_sadras
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -15
	same_opinion = 15
	
	customizer = no
	random = no
}
house_indoril = {
	opposites = {
		house_telvanni
		house_hlaalu
		house_dres
		house_redoran
		house_sadras
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -15
	same_opinion = 20
	
	customizer = no
	random = no
}
house_redoran = {
	opposites = {
		house_telvanni
		house_hlaalu
		house_dres
		house_indoril
		house_sadras
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -10
	same_opinion = 25
	
	customizer = no
	random = no
}
house_hlaalu = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -5
	same_opinion = 10
	
	customizer = no
	random = no
}
house_sadras = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_hlaalu
		house_sul
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -10
	same_opinion = 10
	
	customizer = no
	random = no
}
house_sul = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_veloth
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -20
	same_opinion = 25
	
	customizer = no
	random = no
}
house_veloth = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_dagoth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	same_opinion = 10
	
	customizer = no
	random = no
}
house_dagoth = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_veloth
		houseless_dunmer
		house_custom_1
		house_custom_2
		house_custom_3
	}
	same_opinion = 10
	
	religious = yes
	customizer = no
	random = no
}
houseless_dunmer = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_veloth
		house_dagoth
		house_custom_1
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -10
	same_opinion = 5
	monthly_character_prestige = -0.25
	
	customizer = no
	random = no
	
	cannot_inherit = yes
}
house_custom_1 = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_veloth
		house_dagoth
		house_custom_2
		house_custom_3
	}
	opposite_opinion = -5
	same_opinion = 10
	
	customizer = no
	random = no
}
house_custom_2 = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_veloth
		house_dagoth
		house_custom_1
		house_custom_3
	}
	opposite_opinion = -5
	same_opinion = 10
	
	customizer = no
	random = no
}
house_custom_3 = {
	opposites = {
		house_telvanni
		house_redoran
		house_dres
		house_indoril
		house_sadras
		house_hlaalu
		house_sul
		house_veloth
		house_dagoth
		house_custom_2
		house_custom_1
	}
	opposite_opinion = -5
	same_opinion = 10
	
	customizer = no
	random = no
}

#Slavery
slave = {
	same_opinion = 5
	enatic = yes #By default, any child born of a female slave is a slave.
	
	opposites = {
		slaver
	}
	
	cannot_inherit = yes
	can_hold_titles = no
	cannot_marry = yes
	
	ai_ambition = -100
	ai_greed = -100
	ai_zeal = -100
	ai_rationality = 100
	
	random = no
	customizer = no
	cached = yes
}

# Legion Cached Trait
legion_trait = {
	random = no
	customizer = no
	hidden = yes
	cached = yes
}

#Trait for characters who have held the Amulet of Kings
owns_amulet_of_kings = {
	random = no
	customizer = no
	hidden = yes
	cached = yes
}

#Special traits for M'aiqs
maiq_the_liar = {
	random = no
	customizer = no
	hidden = yes
	cached = yes
	
	cannot_inherit = yes
	can_hold_titles = yes
	
	health = 3
	combat_rating = 20
	
	is_visible = {
		always = no
	}
}

#Characters blinded from Elder Scrolls and other things
blind_moth = {
	sex_appeal_opinion = -5
	martial = -6
	stewardship = -2
	intrigue = -2
	health = -0.1
	
	customizer = no
	random = no
	
	combat_rating = -50
	
	male_insult_adj = INSULT_BLIND
	female_insult_adj = INSULT_BLIND
}

#Tribunal Temple
almalexia = {
	opposites = {
		dagothur
	}

	diplomacy = 35
	martial = 35
	stewardship = 35
	intrigue = 35
	learning = 35
	fertility = -100
	
	combat_rating = 125
	
	opposite_opinion = -100
	same_religion_opinion = 100
	immortal = yes
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	cached = yes
	random = no
}
sothasil = {
	opposites = {
		dagothur
	}

	diplomacy = 35
	martial = 35
	stewardship = 35
	intrigue = 35
	learning = 35
	fertility = -100
	
	combat_rating = 125
	
	opposite_opinion = -100
	same_religion_opinion = 100
	immortal = yes
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	cached = yes
	random = no
}
vivec = {
	opposites = {
		dagothur
	}

	diplomacy = 35
	martial = 35
	stewardship = 35
	intrigue = 35
	learning = 35
	fertility = -100
	
	combat_rating = 125
	
	opposite_opinion = -100
	same_religion_opinion = 100
	immortal = yes
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	cached = yes
	random = no
}
dagothur = {
	opposites = {
		almalexia
		sothasil
		vivec
	}

	diplomacy = 50
	martial = 50
	stewardship = 50
	intrigue = 50
	learning = 50
	fertility = -100
	
	combat_rating = 250
	
	opposite_opinion = -100
	same_religion_opinion = 100
	immortal = yes
	cannot_marry = yes
	cannot_inherit = yes
	customizer = no
	cached = yes
	random = no
}

# Empire and Elder Council traits

councilist = {
	opposites = {
		imperialist
	}

	same_opinion = 10
	opposite_opinion = -20
	opinion_of_warlord = -40
	opinion_of_tamriel_emperor = -10
	customizer = no
	cached = yes
	random = no
	is_visible = {
		FROM = { # What they don't know can't hurt them
			society_member_of = elder_council
			ai = yes # Players make up their own mind
		}
	}
}

imperialist = {
	opposites = {
		councilist
	}
	same_opinion = 10
	opposite_opinion = -20
	customizer = no
	cached = yes
	random = no
	is_visible = {
		FROM = {
			society_member_of = elder_council
			ai = yes # Players make up their own mind
		}
	}
}

tamriel_emperor = {
	monthly_character_prestige = 0.5
	customizer = no
	cached = yes
	random = no
}

tamriel_emperor_former = {
	monthly_character_prestige = 0.25
	customizer = no
	cached = yes
	random = no
}