decisions = {

	#GENERAL
	
	white_gold_coronation = {
		is_high_prio = yes
		potential = {
			has_submenu_open = no
			NOT = {
				has_landed_title = e_potentate
			}
			OR = {
				has_landed_title = e_tamriel
				has_landed_title = k_cyrodiil
				has_landed_title = e_cyrodiil
				has_landed_title = e_pretender_empire
				AND = {
					tier = EMPEROR
					OR = {
						OR = {
							is_former_emperor_bloodline = yes
							is_potential_emperor_bloodline = yes
						}
						is_dragonblood = yes
					}
				}
			}
			OR = {
				has_landed_title = c_imperialisle
				any_vassal = {
					has_landed_title = c_imperialisle
				}
			}
			independent = yes
			NOT = { trait = incapable }
			NOT = { is_inaccessible_trigger = yes }
			NOT = { has_character_flag = crowned_emperor }
			NOT = { has_character_flag = wants_coronation }
		}
		allow = {
			prisoner = no
			wealth = 100				
		}
		effect = {
			wealth = -100
			set_character_flag = wants_coronation
			character_event = { id = aflavor.2 }
		}
		ai_will_do = {
			factor = 1000
		}
	}

	light_dragonfires = {
		is_high_prio = yes

		potential = {
			has_character_flag = crowned_emperor # If uncrowned, take the White-Gold coronation decision instead
			NOT = {
				has_submenu_open = yes
				has_character_flag = lighting_dragonfires
			}
			NOT = { religion_group = daedra }
			NOT = {
				event_target:lit_dragonfires = {
					is_alive = yes
				}
			}
		}

		allow = {
			OR = {
				has_landed_title = c_imperialisle
				any_vassal = {
					has_landed_title = c_imperialisle
				}
			}
			OR = {
				is_former_emperor_bloodline = yes
				is_dragonblood = yes
			}
			has_artifact = amulet_of_kings
			NOT = { trait = incapable }
			NOT = { is_inaccessible_trigger = yes }
		}

		effect = {
			set_character_flag = lighting_dragonfires
			character_event = { id = aflavor.8 }
		}
	}
	
	#ev_renounce_bloodline = { #Obsolete with Holy Fury
	#	ai = no
	#	
	#	potential = {
	#		has_bloodline = yes
	#		has_character_flag = title_open #Close enough.
	#	}
	#	allow = {
	#		prisoner = no
	#		prestige = 100
	#	}
	#	effect = {
	#		character_event = { id = bloodlines.1 }
	#	}
	#}
	
	#ev_snow_prince_mausoleum = { #For Falmer
	#}
	
	#ev_falmer_museum = { #For Non-Falmer
	#}
}