offmap_decisions = {
	#Azura: Cure Stressed, Depressed, and Paranoid
	oblivion_azura_peace_of_mind = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			worships_azura = yes
			mercenary = no
			holy_order = no
			is_landed = yes
			is_adult = yes
			OR = {
				trait = depressed
				trait = stressed
				trait = paranoid
			}
			NOT = { has_character_flag = azura_deal }
		}

		potential = {
			is_offmap_tag = oblivion_azura
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_azura
				}
				has_offmap_currency = { offmap = oblivion_azura value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_azura }
			oblivion_azura_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_azura
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = azura_deal
					long_character_event = { id = azura.10 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Boethiah: Gain a command trait
	oblivion_boethiah_martial_expertise = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_adult = yes
			can_have_more_leadership_traits = yes
			leadership_max_total = no
			leadership_max_type = no
			worships_boethiah = yes
			NOT = { has_character_flag = boethiah_deal }
		}

		potential = {
			is_offmap_tag = oblivion_boethiah
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_boethiah
				}
				has_offmap_currency = { offmap = oblivion_boethiah value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_boethiah }
			oblivion_boethiah_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_boethiah
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = boethiah_deal
					character_event = { id = boethiah.50 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Clavicus: Bargain for Immortality
	oblivion_clavicus_bargain_immortality = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_immortal = no
			is_adult = yes
			worships_clavicus = yes
			NOT = { has_character_flag = clavicus_deal }
		}

		potential = {
			is_offmap_tag = oblivion_clavicus
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_clavicus
				}
				has_offmap_currency = { offmap = oblivion_clavicus value = 2000 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_clavicus }
			oblivion_clavicus_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_clavicus
					value = -2000
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = clavicus_deal
					character_event = { id = clavicus.25 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Clavicus: Whirlwind Romance (spouse or courtier)
	#Condensed into one decision that uses the vanilla events
	oblivion_clavicus_bargain_romance = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			worships_clavicus = yes
			mercenary = no
			holy_order = no
			is_landed = yes
			is_adult = yes
			NOT = { has_character_flag = clavicus_deal }
			NOT = { has_character_modifier = clavicus_cooldown }
		}

		potential = {
			is_offmap_tag = oblivion_clavicus
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_clavicus
				}
				has_offmap_currency = { offmap = oblivion_clavicus value = 500 }
				prisoner = no
				is_adult = yes
				is_marriage_adult = yes
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_clavicus }
			oblivion_clavicus_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_clavicus
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = clavicus_deal
					long_character_event = { id = clavicus.40 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Clavicus: Bargain for Fame and Renown
	oblivion_clavicus_bargain_fame = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_immortal = no
			is_adult = yes
			worships_clavicus = yes
			NOT = { has_character_flag = clavicus_deal }
			NOT = { has_character_modifier = clavicus_cooldown }
		}

		potential = {
			is_offmap_tag = oblivion_clavicus
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_clavicus
				}
				has_offmap_currency = { offmap = oblivion_clavicus value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_clavicus }
			oblivion_clavicus_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_clavicus
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = clavicus_deal
					character_event = { id = clavicus.80 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Clavicus: Bargain for power!
	oblivion_clavicus_bargain_power = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_immortal = no
			is_adult = yes
			worships_clavicus = yes
			NOT = { has_character_flag = clavicus_deal }
			NOT = { has_character_modifier = clavicus_cooldown }
		}

		potential = {
			is_offmap_tag = oblivion_clavicus
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_clavicus
				}
				has_offmap_currency = { offmap = oblivion_clavicus value = 1000 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_clavicus }
			oblivion_clavicus_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_clavicus
					value = -1000
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = clavicus_deal
					character_event = { id = clavicus.100 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	
	#Hermaeus Mora: Black Books
	oblivion_hermaeus_black_book = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_hermaeus = yes
			NOT = { has_character_modifier = hermaeus_cooldown }
			NOT = { has_character_flag = black_book }
		}

		potential = {
			is_offmap_tag = oblivion_hermaeus
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_hermaeus
				}
				has_offmap_currency = { offmap = oblivion_hermaeus value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
				check_variable = { which = black_books_read value < 8 }
			}
			ROOT = { is_offmap_tag = oblivion_hermaeus }
			oblivion_hermaeus_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_hermaeus
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = black_book
					long_character_event = { id = hermaeus.1 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Hircine: Lycanthropy
	oblivion_hircine_lycanthropy = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_hircine = yes
			NOR = {
				has_character_flag = lycanthrope_decision
				has_character_flag = lycan_disease
				is_lycan = yes
			}
		}

		potential = {
			is_offmap_tag = oblivion_hircine
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_hircine
				}
				has_offmap_currency = { offmap = oblivion_hircine value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_hircine }
			oblivion_hircine_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_hircine
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = lycanthrope_decision
					long_character_event = { id = hircine.1 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	oblivion_hircine_unicorn = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_hircine = yes
		}

		potential = {
			is_offmap_tag = oblivion_hircine
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_hircine
				}
				has_offmap_currency = { offmap = oblivion_hircine value = 1500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_hircine }
			oblivion_hircine_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_hircine
					value = -1500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					add_artifact = mount_horse_unicorn
					new_artifact = {
						set_artifact_flag = summoned_creature
					}
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Malacath: Goblin-Ken Army
	oblivion_malacath_goblins = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_malacath = yes
			NOT = { has_character_flag = malacath_deal }
		}

		potential = {
			is_offmap_tag = oblivion_malacath
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_malacath
				}
				has_offmap_currency = { offmap = oblivion_malacath value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_malacath }
			oblivion_malacath_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_malacath
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = malacath_deal
					character_event = { id = malacath.100 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Mehrunes Dagon: Agent of Change
	oblivion_mehrunes_fuel_ambitions = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_mehrunes = yes
			NOR = {
				has_character_flag = mehrunes_deal
				has_character_flag = mehrunes_agent_of_change
			}
		}

		potential = {
			is_offmap_tag = oblivion_mehrunes
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_mehrunes
				}
				has_offmap_currency = { offmap = oblivion_mehrunes value = 1000 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_mehrunes }
			oblivion_mehrunes_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_mehrunes
					value = -1000
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = mehrunes_deal
					long_character_event = { id = mehrunes.10 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Mephala: Power of Seduction for several stat boosts
	oblivion_mephala_power_of_seduction = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_mephala = yes
			NOR = {
				has_character_flag = mephala_deal
				has_character_modifier = mephala_seduction
			}
		}

		potential = {
			is_offmap_tag = oblivion_mephala
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_mephala
				}
				has_offmap_currency = { offmap = oblivion_mephala value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_mephala }
			oblivion_mephala_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_mephala
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = mephala_deal
					character_event = { id = mephala.25 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Meridia: Grand Bane of the Undead - Harms and severely debuffs Undead characters, reveals secret vampires
	oblivion_meridia_grand_bane_of_undead = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_meridia = yes
			NOT = { has_character_flag = meridia_deal }
		}

		potential = {
			is_offmap_tag = oblivion_meridia
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_meridia
				}
				has_offmap_currency = { offmap = oblivion_meridia value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_meridia }
			oblivion_meridia_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_meridia
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = meridia_deal
					character_event = { id = meridia.10 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Molag Bal: Pure-Blooded Vampirism
	oblivion_molag_pureblood_vampirism = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_molag = yes
			OR = {
				is_disease_immune = no
				AND = {
					is_disease_immune = yes
					is_vampire = yes
				}
			}
			NOR = {
				has_character_flag = pureblood_decision
				has_character_flag = vampire_disease
				has_character_modifier = pureblood_vampire #Vital to prevent becoming Pure-Blooded repeatedly
			}
		}

		potential = {
			is_offmap_tag = oblivion_molag
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_molag
				}
				
				trigger_if = {
					limit = { is_vampire = yes }
					has_offmap_currency = { offmap = oblivion_molag value = 3000 }
				}
				
				trigger_else = {
					has_offmap_currency = { offmap = oblivion_molag value = 6000 }
				}
				
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_molag }
			oblivion_molag_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				
				if = {
					limit = { is_vampire = yes }
					add_offmap_currency = {
						offmap = oblivion_molag
						value = -3000
					}
				}
				
				else = {
					add_offmap_currency = {
						offmap = oblivion_molag
						value = -6000
					}
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = pureblood_decision
					long_character_event = { id = molag.1 }
				}
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Namira: Make Decay Feed New Life
	oblivion_namira_decay_feeds_life = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_namira = yes
			NOT = { has_character_flag = namira_deal }
		}

		potential = {
			is_offmap_tag = oblivion_namira
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_namira
				}
				has_offmap_currency = { offmap = oblivion_namira value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_namira }
			oblivion_namira_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_namira
					value = -750
				}
			}
			hidden_effect = {
				if = {
					limit = {
						has_dlc = "Reapers"
					}
					FROM = {
						#set_china_boon_cd_effect = yes
						set_character_flag = namira_deal
						character_event = { id = namira.10 }
					}
				}
				if = {
					limit = {
						NOT = { has_dlc = "Reapers" }
					}
					FROM = {
						#set_china_boon_cd_effect = yes
						set_character_flag = namira_deal
						character_event = { id = namira.15 }
					}
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Nocturnal: Lady Luck's Fortunes
	oblivion_nocturnal_lady_luck = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_nocturnal = yes
			NOT = { has_character_flag = nocturnal_deal }
			NOT = { trait = lucky }
		}

		potential = {
			is_offmap_tag = oblivion_nocturnal
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_nocturnal
				}
				has_offmap_currency = { offmap = oblivion_nocturnal value = 750 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_nocturnal }
			oblivion_nocturnal_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_nocturnal
					value = -750
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = nocturnal_deal
					character_event = { id = nocturnal.20 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Peryite: Peryite's Immunizing Plague
	oblivion_peryite_plague = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_peryite = yes
			NOT = { has_character_flag = peryite_deal }
		}

		potential = {
			is_offmap_tag = oblivion_peryite
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_peryite
				}
				has_offmap_currency = { offmap = oblivion_peryite value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_peryite }
			oblivion_peryite_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_peryite
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = peryite_deal
					character_event = { id = peryite.1 }
				}
			}
		}



		ai_will_do = {
			factor = 0.15
		}
	}
	
	#Sanguine: Special Brews
	oblivion_sanguine_special_brew = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_sanguine = yes
			NOR = {
				has_character_flag = sanguine_deal
				has_character_flag = sanguine_agent_of_change
			}
		}

		potential = {
			is_offmap_tag = oblivion_sanguine
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_sanguine
				}
				has_offmap_currency = { offmap = oblivion_sanguine value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_sanguine }
			oblivion_sanguine_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_sanguine
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = sanguine_deal
					long_character_event = { id = sanguine.20 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Sheogorath: Gift of Madness
	oblivion_sheogorath_mad_gifts = {
		only_playable = yes
		button_name = offmap_boons
		ai_check_interval = 60

		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_indisposed = no
			is_adult = yes
			worships_sheogorath = yes
			NOT = { has_character_flag = sheogorath_deal }
		}

		potential = {
			is_offmap_tag = oblivion_sheogorath
		}
	
		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_sheogorath
				}
				has_offmap_currency = { offmap = oblivion_sheogorath value = 500 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_sheogorath }
			oblivion_sheogorath_boon_decisions_enabled_trigger = yes
		}

		effect = {
			FROM = {
				show_scope_change = no
				sound_effect = china_grace_spend
				add_offmap_currency = {
					offmap = oblivion_sheogorath
					value = -500
				}
			}
			hidden_effect = {
				FROM = {
					#set_china_boon_cd_effect = yes
					set_character_flag = sheogorath_deal
					long_character_event = { id = sheogorath.100 }
				}
			}
		}



		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1 # slow down
			}
		}
	}
	
	#Vaermina - Nightmares
	oblivion_vaermina_nightmare_rival = {
		only_playable = yes
		button_name = offmap_boons
		
		third_party_filter = rivals
		ai_third_party_filter = rivals
		third_party = FROM
		ai_check_interval = 1
		show_third_party_potential = yes

		potential = {
			is_offmap_tag = oblivion_vaermina
		}
	
		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_adult = yes
			worships_vaermina = yes
			NOT = { has_character_flag = vaermina_deal }
		}

		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_vaermina
				}
				has_offmap_currency = { offmap = oblivion_vaermina value = 400 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_vaermina }
			oblivion_vaermina_boon_decisions_enabled_trigger = yes
		}
		
		third_party_potential = {
			show_only_failed_conditions = yes
			FROMFROM = {
				show_scope_change = no
				is_incapable = no
				is_adult = yes
				NOT = { has_character_modifier = vaermina_character_nightmares }
			}
		}
		
		third_party_allow = {
			show_only_failed_conditions = yes
		}
		
		third_party_score = {
			factor = -400
		}
	
		effect = {
			FROM = {
				sound_effect = china_grace_gain
			}
			FROMFROM = { character_event = { id = vaermina.20 } }
			
			FROM = {
				show_scope_change = no
				set_character_flag = vaermina_deal
				add_offmap_currency = {
					offmap = oblivion_vaermina
					value = local_third_party_score
				}
			}
		}
	

	
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.3 # slow down
			}
		}
	}
	
	oblivion_vaermina_nightmare_ruler = {
		only_playable = yes
		button_name = offmap_boons
		
		third_party_filter = independent_rulers
		ai_third_party_filter = independent_rulers
		third_party = FROM
		ai_check_interval = 1
		show_third_party_potential = yes

		potential = {
			is_offmap_tag = oblivion_vaermina
		}
	
		from_potential = {
			has_dlc = "Jade Dragon"
			mercenary = no
			holy_order = no
			is_landed = yes
			is_adult = yes
			worships_vaermina = yes
			NOT = { has_character_flag = vaermina_deal }
		}

		allow = {
			show_only_failed_conditions = yes
			FROM = {
				show_scope_change = no
				ROOT = {
					is_offmap_tag = oblivion_vaermina
				}
				has_offmap_currency = { offmap = oblivion_vaermina value = 400 }
				prisoner = no
				NOT = { trait = incapable }
				is_inaccessible_trigger = no
			}
			ROOT = { is_offmap_tag = oblivion_vaermina }
			oblivion_vaermina_boon_decisions_enabled_trigger = yes
		}
		
		third_party_potential = {
			show_only_failed_conditions = yes
			FROMFROM = {
				show_scope_change = no
				is_incapable = no
				is_adult = yes
				is_within_diplo_range = FROM
				NOR = {
					is_rival = FROM
					has_character_modifier = vaermina_character_nightmares
				}
			}
		}
		
		third_party_allow = {
			show_only_failed_conditions = yes
		}
		
		third_party_score = {
			factor = -400
		}
	
		effect = {
			FROM = {
				sound_effect = china_grace_gain
			}
			FROMFROM = { character_event = { id = vaermina.20 } }
			
			FROM = {
				show_scope_change = no
				set_character_flag = vaermina_deal
				add_offmap_currency = {
					offmap = oblivion_vaermina
					value = local_third_party_score
				}
			}
		}
	

	
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.3 # slow down
			}
		}
	}
}