#Events for Friends, Lovers and Rivals at the Guilds

namespace = ekguildrelationships

#Making a Landless Friend at the Guilds
character_event = {
	id = ekguildrelationships.10
	desc = ekguildrelationships10
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		NOT = {
			num_of_friends = 2
		}
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_friends = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_friend
			}
		}
	}

	option = { #I'll ask my potential friend to be my ACTUAL friend!
		name = ekguildrelationships10Accept
		event_target:potential_guild_friend = {
			character_event = { id = ekguildrelationships.15 }
		}
	}
	option = { #Meh, no thanks
		name = ekguildrelationships10Decline
		event_target:potential_guild_friend = {
			character_event = { id = ekguildrelationships.11 }
		}
	}
}

character_event = {
	id = ekguildrelationships.11
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_friend
	}
}

character_event = {
	id = ekguildrelationships.15
	desc = ekguildrelationships15
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships25Accept
		ai_chance = {
			factor = 15
		}
		add_friend = FROM
		clear_event_target = potential_guild_friend
		FROM = {
			character_event = { id = ekguildrelationships.16 }
		}
	}
	option = {
		name = ekguildrelationships25Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.17 }
		}
	}
}

character_event = {
	id = ekguildrelationships.16
	desc = ekguildrelationships16
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships16Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.17
	desc = ekguildrelationships17
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships17Acknowledge
	}
}

#Making a Landless Rival at the Guilds
character_event = {
	id = ekguildrelationships.50
	desc = ekguildrelationships50
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
		NOT = {
			num_of_rivals = 2
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = { trait = incapable }
					#opinion = { who = ROOT value = 25 }
					#reverse_#opinion = { who = ROOT value = 25 }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_rivals = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_rival
			}
		}
	}

	option = { #I despise you!
		name = ekguildrelationships50Accept
		event_target:potential_guild_rival = {
			character_event = { id = ekguildrelationships.55 }
		}
	}
	option = { #I don't care
		name = ekguildrelationships50Decline
		event_target:potential_guild_rival = {
			character_event = { id = ekguildrelationships.51 }
		}
	}
}

character_event = {
	id = ekguildrelationships.51
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_rival
	}
}

character_event = {
	id = ekguildrelationships.55
	desc = ekguildrelationships55
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships55Accept
		ai_chance = {
			factor = 15
		}
		add_rival = FROM
		clear_event_target = potential_guild_rival
		FROM = {
			character_event = { id = ekguildrelationships.56 }
		}
	}
	option = {
		name = ekguildrelationships55Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.57 }
		}
	}
}

character_event = {
	id = ekguildrelationships.56
	desc = ekguildrelationships56
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships56Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.57
	desc = ekguildrelationships57
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships57Acknowledge
	}
}


#Events for Making Lovers

#Heterosexual Male

#Making a Landless Lover at the Guilds
character_event = {
	id = ekguildrelationships.100
	desc = ekguildrelationships100
	picture = GFX_evt_courtiers_talking
	
	only_men = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		NOT = { trait = homosexual }
		OR = {
			is_married = no
			calc_true_if = {
				amount = 4
				trait = arbitrary
				trait = lustful
				trait = hedonist
				trait = seducer
				trait = seductress
				NOT = { trait = chaste }
			}
		}
		NOT = {
			num_of_lovers = 2
		}
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 1.25
			trait = bisexual
			prefers_women_trigger = yes
		}
		modifier = {
			factor = 4.0
			trait = bisexual
			prefers_women_trigger = no
		}
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
	}

	option = { #I'll ask my potential lover to be my ACTUAL lover!
		name = ekguildrelationships100Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.105 }
		}
	}
	option = { #Meh, no thanks
		name = ekguildrelationships100Decline
		ai_chance = {
			factor = 1
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.101 }
		}
	}
}

character_event = {
	id = ekguildrelationships.101
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_lover
	}
}

character_event = {
	id = ekguildrelationships.105
	desc = ekguildrelationships105
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships105Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		
		FROM = { save_event_target_as = new_lover }
		add_new_lover_target = yes
		
		clear_event_target = potential_guild_lover
		FROM = {
			character_event = { id = ekguildrelationships.106 }
		}
	}
	option = {
		name = ekguildrelationships105Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.107 }
		}
	}
}

character_event = {
	id = ekguildrelationships.106
	desc = ekguildrelationships106
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships106Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.107
	desc = ekguildrelationships107
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships107Acknowledge
	}
}

#Homosexual Male

#Making a Landless Lover at the Guilds
character_event = {
	id = ekguildrelationships.150
	desc = ekguildrelationships150
	picture = GFX_evt_courtiers_talking
	
	only_men = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		OR = {
			trait = homosexual
			trait = bisexual
		}
		OR = {
			is_married = no
			calc_true_if = {
				amount = 4
				trait = arbitrary
				trait = lustful
				trait = hedonist
				trait = seducer
				trait = seductress
				NOT = { trait = chaste }
			}
		}
		NOT = {
			num_of_lovers = 2
		}
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 1.25
			trait = bisexual
			prefers_men_trigger = yes
		}
		modifier = {
			factor = 4.0
			trait = bisexual
			prefers_men_trigger = no
		}
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
	}

	option = { #I'll ask my potential lover to be my ACTUAL lover!
		name = ekguildrelationships150Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.155 }
		}
	}
	option = { #Meh, no thanks
		name = ekguildrelationships150Decline
		ai_chance = {
			factor = 1
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.151 }
		}
	}
}

character_event = {
	id = ekguildrelationships.151
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_lover
	}
}

character_event = {
	id = ekguildrelationships.155
	desc = ekguildrelationships155
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships155Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		FROM = { save_event_target_as = new_lover }
		add_new_lover_target = yes
		clear_event_target = potential_guild_lover
		FROM = {
			character_event = { id = ekguildrelationships.156 }
		}
	}
	option = {
		name = ekguildrelationships155Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.157 }
		}
	}
}

character_event = {
	id = ekguildrelationships.156
	desc = ekguildrelationships156
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships156Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.157
	desc = ekguildrelationships157
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships157Acknowledge
	}
}


#Events for Making Lovers

#Heterosexual Female

#Making a Landless Lover at the Guilds
character_event = {
	id = ekguildrelationships.200
	desc = ekguildrelationships200
	picture = GFX_evt_courtiers_talking
	
	only_women = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		NOT = { trait = homosexual }
		OR = {
			is_married = no
			calc_true_if = {
				amount = 4
				trait = arbitrary
				trait = lustful
				trait = hedonist
				trait = seducer
				trait = seductress
				NOT = { trait = chaste }
			}
		}
		NOT = {
			num_of_lovers = 2
		}
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 1.25
			trait = bisexual
			prefers_men_trigger = yes
		}
		modifier = {
			factor = 4.0
			trait = bisexual
			prefers_men_trigger = no
		}
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = no
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
	}

	option = { #I'll ask my potential lover to be my ACTUAL lover!
		name = ekguildrelationships200Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.205 }
		}
	}
	option = { #Meh, no thanks
		name = ekguildrelationships200Decline
		ai_chance = {
			factor = 1
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.201 }
		}
	}
}

character_event = {
	id = ekguildrelationships.201
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_lover
	}
}

character_event = {
	id = ekguildrelationships.205
	desc = ekguildrelationships205
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships205Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		FROM = { save_event_target_as = new_lover }
		add_new_lover_target = yes
		clear_event_target = potential_guild_lover
		FROM = {
			character_event = { id = ekguildrelationships.206 }
		}
	}
	option = {
		name = ekguildrelationships205Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.207 }
		}
	}
}

character_event = {
	id = ekguildrelationships.206
	desc = ekguildrelationships206
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships206Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.207
	desc = ekguildrelationships207
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships207Acknowledge
	}
}

#Homosexual Female

#Making a Landless Lover at the Guilds
character_event = {
	id = ekguildrelationships.250
	desc = ekguildrelationships250
	picture = GFX_evt_courtiers_talking
	
	only_women = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_in_society = yes
		OR = {
			trait = homosexual
			trait = bisexual
		}
		OR = {
			is_married = no
			calc_true_if = {
				amount = 4
				trait = arbitrary
				trait = lustful
				trait = hedonist
				trait = seducer
				trait = seductress
				NOT = { trait = chaste }
			}
		}
		NOT = {
			num_of_lovers = 2
		}
		OR = {
			AND = {
				society_member_of = fighters_guild_tamriel
				any_society_member = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = fighters_guild_akavir
				any_society_member = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = companions_tamriel
				any_society_member = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = ansei_guild_tamriel
				any_society_member = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_tamriel
				any_society_member = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mages_guild_akavir
				any_society_member = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_tamriel
				any_society_member = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = mercantile_guild_akavir
				any_society_member = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_tamriel
				any_society_member = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
			AND = {
				society_member_of = scenarist_guild_akavir
				any_society_member = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 1.25
			trait = bisexual
			prefers_women_trigger = yes
		}
		modifier = {
			factor = 4.0
			trait = bisexual
			prefers_women_trigger = no
		}
		modifier = {
			factor = 0.9
			trait = gregarious
		}
		modifier = {
			factor = 0.9
			trait = socializer
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}
		modifier = {
			factor = 1.1
			trait = slothful
		}
		modifier = {
			factor = 1.1
			trait = content
		}
		modifier = {
			factor = 1.5
			trait = shy
		}
	}
	
	immediate = {
		if = {
			limit = {
				society_member_of = fighters_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = fighters_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = fighters_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = companions_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = companions_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = ansei_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = ansei_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mages_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mages_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = mercantile_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = mercantile_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_tamriel
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_tamriel
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
		if = {
			limit = {
				society_member_of = scenarist_guild_akavir
			}
			random_society_member = {
				limit = {
					society_member_of = scenarist_guild_akavir
					is_adult = yes
					is_female = yes
					prisoner = no
					is_married = no
					is_inaccessible_trigger = no
					attacted_to_root_trigger = yes
					NOT = { trait = incapable }
					NOT = { trait = celibate }
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_lover = ROOT }
					NOT = {
						num_of_lovers = 2
					}
					NOT = { character = ROOT }
				}
				save_event_target_as = potential_guild_lover
			}
		}
	}

	option = { #I'll ask my potential lover to be my ACTUAL lover!
		name = ekguildrelationships250Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.255 }
		}
	}
	option = { #Meh, no thanks
		name = ekguildrelationships250Decline
		ai_chance = {
			factor = 1
		}
		event_target:potential_guild_lover = {
			character_event = { id = ekguildrelationships.251 }
		}
	}
}

character_event = {
	id = ekguildrelationships.251
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		clear_event_target = potential_guild_lover
	}
}

character_event = {
	id = ekguildrelationships.255
	desc = ekguildrelationships255
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships255Accept
		ai_chance = {
			factor = 5
			
			modifier = {
				factor = 0.1
				is_close_relative = FROM
				is_divine_blood_religion = no
			}
		}
		FROM = { save_event_target_as = new_lover }
		add_new_lover_target = yes
		clear_event_target = potential_guild_lover
		FROM = {
			character_event = { id = ekguildrelationships.256 }
		}
	}
	option = {
		name = ekguildrelationships255Decline
		ai_chance = {
			factor = 1
		}
		FROM = {
			character_event = { id = ekguildrelationships.257 }
		}
	}
}

character_event = {
	id = ekguildrelationships.256
	desc = ekguildrelationships256
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships256Acknowledge
	}
}

character_event = {
	id = ekguildrelationships.257
	desc = ekguildrelationships257
	picture = GFX_evt_courtiers_talking
	
	min_age = 16
	prisoner = no
	capable_only = yes

	is_triggered_only = yes
	
	option = {
		name = ekguildrelationships257Acknowledge
	}
}

