#Province disaster events by Korba, updated by Etienne#

namespace = kprov

province_event = {
	id = kprov.100 # Random roll
	
	hide_window = yes
	
	trigger = {
		owner = {
			higher_tier_than = BARON
			demesne_size = 5
		}
		NOR = { #Don't want characters that can't give away titles normally to get flooded with infestations
			has_province_modifier = undead_horde_province
			has_province_modifier = daedric_horde_province
		}
		NOT = { has_enough_infestations = yes }
		NOT = { has_province_modifier = adventurers }
		NOT = {	any_province_character = {	has_job_action = action_root_cabals } }
		NOT = {	any_province_character = {	has_job_action = action_assist_arrest } }
		NOT = { has_province_modifier = enforced_martiallaw }
	}
	
	immediate = {
		random_list = {
			# Goblins
			10 = {
				trigger = {
					NOT = { has_province_modifier = goblin_infestation }
					NOT = { has_province_modifier = falmer_infestation }
					NOT = { has_province_modifier = lycan_infestation }
					NOT = { has_province_modifier = adventurers }
				}
				province_event = { id = kprov.1 }
			}
			# Falmer
			10 = {
				trigger = {
					OR = { #Should only popup in Skyrim and part of High Rock
						de_jure_liege = d_haafingar
						de_jure_liege = d_volskygge
						de_jure_liege = d_hjaalmarch
						de_jure_liege = d_greymarch
						de_jure_liege = d_whiterun
						de_jure_liege = d_coldrock
						de_jure_liege = d_winterhold
						de_jure_liege = d_ironbind
						de_jure_liege = d_thepale
						de_jure_liege = d_korvanjund
						de_jure_liege = d_eastmarch
						de_jure_liege = d_morvunskar
						de_jure_liege = d_ansilvund
						de_jure_liege = d_falkreath
						de_jure_liege = d_brittleshin
						de_jure_liege = d_sunderstone
						de_jure_liege = d_therift
						de_jure_liege = d_nilheim
						de_jure_liege = d_valtgard
						de_jure_liege = d_reach
						de_jure_liege = d_bleakwind
						de_jure_liege = d_dunkarn
						de_jure_liege = d_scarhammer
						de_jure_liege = d_jehenna
					}
					NOT = { has_province_modifier = goblin_infestation }
					NOT = { has_province_modifier = falmer_infestation }
					NOT = { has_province_modifier = lycan_infestation }
				}
				province_event = { id = kprov.2 }
			}
			# Skeevers
			5 = {
				trigger = {
					NOT = { has_province_modifier = trolls }
					NOT = { has_province_modifier = lycan_infestation }
					NOT = { has_province_modifier = skeever_infestation }
					NOT = { has_province_modifier = kwama_infestation }
					NOT = { has_province_modifier = famine }
				}
				province_event = { id = kprov.3 }
			}
			# Kwama
			10 = {
				trigger = {
					NOT = { has_province_modifier = goblin_infestation }
					NOT = { has_province_modifier = skeever_infestation }
					NOT = { has_province_modifier = kwama_infestation }
					NOT = { has_province_modifier = egg_mines }
					NOT = { has_province_modifier = famine }
					
					OR = { #Only happens in Vvardenfell
						region = nirn_tamriel_morrowind
					}
				}
				province_event = { id = kprov.4 }
			}
			# Trolls
			10 = {
				trigger = {
					NOT = { has_province_modifier = trolls }
					NOT = { has_province_modifier = giants }
					NOT = { has_province_modifier = lycan_infestation }
					NOT = { has_province_modifier = adventurers }
				}
				province_event = { id = kprov.5 }
			}
			# Giants
			10 = {
				trigger = {
					NOT = { has_province_modifier = trolls }
					NOT = { has_province_modifier = giants }
					NOT = { has_province_modifier = adventurers }
					
					OR = { #Should only popup in Skyrim, Solstheim, High Rock and parts of Hammerfell/Cyrodiil
						de_jure_liege = d_haafingar
						de_jure_liege = d_volskygge
						de_jure_liege = d_hjaalmarch
						de_jure_liege = d_greymarch
						de_jure_liege = d_whiterun
						de_jure_liege = d_coldrock
						de_jure_liege = d_winterhold
						de_jure_liege = d_ironbind
						de_jure_liege = d_thepale
						de_jure_liege = d_korvanjund
						de_jure_liege = d_eastmarch
						de_jure_liege = d_morvunskar
						de_jure_liege = d_ansilvund
						de_jure_liege = d_falkreath
						de_jure_liege = d_brittleshin
						de_jure_liege = d_sunderstone
						de_jure_liege = d_therift
						de_jure_liege = d_nilheim
						de_jure_liege = d_valtgard
						de_jure_liege = d_reach
						de_jure_liege = d_bleakwind
						de_jure_liege = d_dunkarn
						de_jure_liege = d_scarhammer
						de_jure_liege = d_jehenna
						de_jure_liege = d_daggerfall
						de_jure_liege = d_glenpoint
						de_jure_liege = d_anticlere
						de_jure_liege = d_daenia
						de_jure_liege = d_camlorn
						de_jure_liege = d_dwynnen
						de_jure_liege = d_wayrest
						de_jure_liege = d_bhoriane
						de_jure_liege = d_orsinium
						de_jure_liege = d_wrothgarian
						de_jure_liege = d_northpoint
						de_jure_liege = d_phrygias
						de_jure_liege = d_sharnhelm
						de_jure_liege = d_evermore
						de_jure_liege = d_dorven
						de_jure_liege = d_gauvadon
						de_jure_liege = d_farrun
						de_jure_liege = d_lainlyn
						de_jure_liege = d_soma
						de_jure_liege = d_skaven
						de_jure_liege = d_farragut
						de_jure_liege = d_kingscrest
						de_jure_liege = d_nimbel
						de_jure_liege = d_dragonstar
						de_jure_liege = d_lankara
						de_jure_liege = d_sancretor
						de_jure_liege = d_frostcrag
						de_jure_liege = d_frostfire
						de_jure_liege = d_bruma
						de_jure_liege = d_solstheim
						de_jure_liege = d_silgrad
						AND = {
							de_jure_liege = d_broadwall
							NOT = { culture = draugr }
						}
						AND = {
							de_jure_liege = d_haugrheim
							NOT = { culture = draugr }
						}
						AND = {
							de_jure_liege = d_moraheim
							NOT = { culture = draugr }
						}
						AND = {
							de_jure_liege = d_isalur
							NOT = { culture = draugr }
						}
						AND = {
							de_jure_liege = d_ysunn
							NOT = { culture = draugr }
						}
						AND = {
							de_jure_liege = d_skalrheim
							NOT = { culture = draugr }
						}
					}
				}
				province_event = { id = kprov.6 }
			}
			# Lycans
			5 = {
				trigger = {
					NOT = { has_province_modifier = adventurers }
					NOT = { has_province_modifier = lycan_infestation }
				}
				province_event = { id = kprov.7 }
			}
			# Undead
			5 = {
				trigger = {
					NOT = { has_province_modifier = adventurers }
					NOT = { culture = skeleton }
					NOT = { culture = draugr }
				}
				province_event = { id = kprov.8 }
			}
			# Bandits
			10 = {
				trigger = {
					NOT = { has_province_modifier = adventurers }
					NOT = { has_province_modifier = highway_robber_band }
					NOT = { has_province_modifier = thieves_guild_popular }
					NOT = { has_province_modifier = thieves_guild_noble }
					NOT = { has_province_modifier = thieves_guild_successful }
				}
				province_event = { id = kprov.9 }
			}
			# Smugglers
			10 = {
				trigger = {
					NOT = { has_enough_infestations = yes }
					NOT = { has_province_modifier = adventurers }
					NOT = { has_province_modifier = thieves_guild_popular }
					NOT = { has_province_modifier = thieves_guild_noble }
					NOT = { has_province_modifier = thieves_guild_successful }
				}
				province_event = { id = kprov.10 }
			}
			# Thieves
			20 = {
				trigger = {
					NOT = { has_province_modifier = thieves_guild }
				}
				province_event = { id = kprov.11 }
			}
			# Homeless
			20 = {
				trigger = {
					NOT = { has_province_modifier = harbour_the_homeless }
					NOT = { has_province_modifier = highway_robber_band }
					NOT = { has_province_modifier = giants }
					NOT = { has_province_modifier = trolls }
					NOT = { has_province_modifier = kwama_infestation }
					NOT = { has_province_modifier = vampire_infestation }
					NOT = { has_province_modifier = lycan_infestation }
					NOT = { has_province_modifier = falmer_infestation }
					NOT = { has_province_modifier = goblin_infestation }
					NOT = { has_province_modifier = famine }
					NOT = { has_province_modifier = undead_infestation }
				}
				province_event = { id = kprov.12 }
			}
			# Adventurers
			10 = {
				trigger = {
					NOT = { has_province_modifier = adventurers }
				}
				province_event = { id = kprov.13 }
			}
			# Vampires
			5 = {
				trigger = {
					NOT = { has_province_modifier = adventurers }
					NOT = { has_province_modifier = vampire_infestation }
				}
				province_event = { id = kprov.18 }
			}
			# Magical anomalies
			20 = {
				trigger = {
					NOT = { has_province_modifier = magical_anomalies }
				}
				province_event = { id = kprov.20 }
			}
			# Propagandist
			20 = {
				trigger = {
					NOT = { has_province_modifier = propagandist }
				}
				province_event = { id = kprov.21 }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 480
		
		#Miscellaneous Modifiers
		modifier = {
			factor = 2.0
			owner = {
				NOR = {
					over_max_demesne_size = 1
					has_regent = yes
					ROOT = { has_secret_community = yes }
				}
			}
		}
		modifier = { factor = 0.95 owner = { war = yes } }
		modifier = { factor = 1.1 owner = { war = no } }
		modifier = { factor = 1.1 owner = { independent = no } }
		modifier = { factor = 1.1 owner = { NOT = { ai = no } } }
		modifier = { factor = 0.95 has_province_modifier = skeever_infestation }
		modifier = { factor = 1.1 has_province_modifier = famine }
		modifier = { factor = 0.95 has_province_modifier = cabals }
		modifier = { factor = 1.50 owner = { religion = daedra_azura } }
		modifier = { factor = 1.50 religion = daedra_azura }
		modifier = { factor = 0.50 owner = { has_character_modifier = malacath_weak_chief } }
		#Positive Trait Mods (Increases MTTH)
		modifier = { factor = 1.1 owner = { trait = genius } }
		modifier = { factor = 1.1 owner = { trait = diligent } }
		modifier = { factor = 1.1 owner = { trait = quick } }
		modifier = { factor = 1.1 owner = { trait = shrewd } }
		modifier = { factor = 1.1 owner = { trait = perceptive } }
		modifier = { factor = 1.1 owner = { trait = zealous } }
		modifier = { factor = 1.1 owner = { trait = just } }
		modifier = { factor = 1.1 owner = { trait = content } }
		modifier = { factor = 1.1 owner = { trait = ambitious } }
		modifier = { factor = 1.1 owner = { trait = temperate } }
		modifier = { factor = 1.1 owner = { trait = chaste } }
		modifier = { factor = 1.1 owner = { trait = paranoid } }
		modifier = { factor = 1.1 owner = { trait = ruthless } }
		modifier = { factor = 1.1 owner = { trait = patient } }
		modifier = { factor = 1.1 owner = { trait = gardener } }
		modifier = { factor = 1.1 owner = { trait = mane } }
		modifier = { factor = 1.1 owner = { trait = warlord } }
		modifier = { factor = 1.1 owner = { trait = pilgrim } }
		modifier = { factor = 1.1 owner = { trait = greybeard } }
		#Negative Trait Mods (Decreases MTTH)
		modifier = { factor = 0.95 owner = { OR = { trait = on_guild trait = on_pilgrimage trait = on_mission trait = on_tour trait = on_diplomatic trait = on_assassination trait = on_adventure } } }
		modifier = { factor = 0.95 owner = { OR = { trait = drunkard trait = skooma_addiction trait = depressed trait = possessed trait = lunatic trait = stressed } } }
		modifier = { factor = 0.95 owner = { OR = { trait = infirm trait = incapable } } }
		modifier = { factor = 0.95 owner = { trait = arbitrary } }
		modifier = { factor = 0.95 owner = { trait = slothful } }
		modifier = { factor = 0.95 owner = { trait = absent_minded } }
		modifier = { factor = 0.95 owner = { trait = reckless } }
		modifier = { factor = 0.95 owner = { trait = imbecile } }
		modifier = { factor = 0.75 owner = { is_inaccessible_trigger = yes } }
		#Negative Demesne Efficiency
		modifier = { factor = 0.75 owner = { over_max_demesne_size = 3 } }
		# modifier = { factor = 0.5 owner = { over_max_demesne_size = 5 } }
		# modifier = { factor = 0.25 owner = { over_max_demesne_size = 7 } }
		# modifier = { factor = 0.15 owner = { over_max_demesne_size = 9 } }
		# modifier = { factor = 0.1 owner = { over_max_demesne_size = 11 } }
		# modifier = { factor = 0.05 owner = { over_max_demesne_size = 13 } } 
		
		#Realm Stewardship
		modifier = { factor = 1.1 owner = { realm_stewardship = 9 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 10 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 11 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 12 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 13 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 14 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 15 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 16 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 17 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 18 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 19 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 20 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 21 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 22 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 23 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 24 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 25 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 26 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 27 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 28 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 29 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 30 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 31 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 32 } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 6 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 5 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 4 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 3 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 2 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 1 } } }
		
		#Misc
		modifier = { factor = 1.1 any_province_character = { has_job_action = action_squeeze_peasants } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_oversee_construction } }
		modifier = { factor = 1.25 any_province_character = { has_job_action = action_survey } }
		modifier = { factor = 1.5 any_province_character = { has_job_action = action_uncover_plots } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_advance_mil_tech } }
		modifier = { factor = 2.0 any_province_character = { has_job_action = action_train_troops } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_inquisition } }
		modifier = { factor = 1.1 any_province_character = { has_job_action = action_charity } }
		modifier = { factor = 2.0 any_province_character = { has_job_action = action_warmagic } }
		#modifier = { factor = 1.5 any_province_character = { has_job_action = action_mage } }
		
		#Infrastructure
		modifier = { factor = 0.75 OR = { has_damaged_infrastructure = yes has_infrastructure = no } }
		modifier = { factor = 1.25 AND = { has_province_modifier = infrastructure_3 has_damaged_infrastructure = no } }
		modifier = { factor = 1.5 AND = { has_province_modifier = infrastructure_4 has_damaged_infrastructure = no } }
		
		### Some societies reduce your infestations, depending on its influence
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 10
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 20
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 30
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 40
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 50
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 60
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 70
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 80
		}
		modifier = {
			factor = 1.1
			owner = { OR = { society_member_of = elder_council is_member_great_house_society = yes } }
			society_influence >= 90
		}
	}
}

#Goblins
province_event = {
	id = kprov.1
	desc = kprov1d
	picture = GFX_evt_goblins
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.10 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.10 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.16 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = goblin_infestation
			duration = 7300
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Falmer
province_event = {
	id = kprov.2
	desc = kprov2d
	picture = GFX_evt_bad_news
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.20 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.20 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.26 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = falmer_infestation
			duration = 7300
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Skeevers
province_event = {
	id = kprov.3
	desc = kprov3d
	picture = GFX_evt_bad_news
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.30 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.30 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.36 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = skeever_infestation
			duration = 1825
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Kwama
province_event = {
	id = kprov.4
	desc = kprov4d
	picture = GFX_evt_kwama
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			mercantile_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			mercantile_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { stewardship = 12 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.40 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.40 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.46 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = kwama_infestation
			duration = 4015
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Trolls
province_event = {
	id = kprov.5
	desc = kprov5d
	picture = GFX_evt_trolls
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.50 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.50 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.56 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = trolls
			duration = 4015
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Giants
province_event = {
	id = kprov.6
	desc = kprov6d
	picture = GFX_evt_giants
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.60 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.60 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.66 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = giants
			duration = 8760
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Lycans
province_event = {
	id = kprov.7
	desc = Lycan1
	picture = GFX_evt_werewolfblood
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 75 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.70 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 75 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.70 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.76 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = lycan_infestation
			duration = 8760
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Undead
province_event = {
	id = kprov.8
	desc = kprov8d
	picture = GFX_evt_undead
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.80 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.80 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.86 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = undead_infestation
			duration = 6570
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Bandits ~ highway_robber_band
province_event = {
	id = kprov.9
	desc = kprov9d
	picture = GFX_evt_adventurers
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.90 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.90 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.96 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = highway_robber_band
			duration = 2190
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Smugglers
province_event = {
	id = kprov.10
	desc = kprov10d
	picture = GFX_evt_thieves
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = { region = nirn_tamriel }
			}
			thieves_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			thieves_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel_morrowind
					owner = { culture = dunmer }
					AND = {
						region = nirn_tamriel
						culture = dunmer
					}
				}
			}
			camonna_tong_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { diplomacy = 12 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireThievesTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.100 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireThievesTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.100 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.106 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = smugglers_ring
			duration = 3285
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Thieves - Unaffiliated Thieves
province_event = {
	id = kprov.11
	desc = kprov11d
	picture = GFX_evt_thieves
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = { region = nirn_tamriel }
			}
			thieves_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			thieves_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel_morrowind
					owner = { culture = dunmer }
					AND = {
						region = nirn_tamriel
						culture = dunmer
					}
				}
			}
			camonna_tong_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 48 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireThievesTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.110 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireThievesTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.110 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.116 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = thieves_guild
			duration = 2555
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Homeless
province_event = {
	id = kprov.12
	desc = kprov12d
	picture = GFX_evt_peasants
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			mercantile_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			mercantile_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { stewardship = 12 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.120 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.120 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.126 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = harbour_the_homeless
			duration = 2190
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Adventurers
province_event = {
	id = kprov.13
	desc = kprov13d
	picture = GFX_evt_adventurer_encounter
	
	is_triggered_only = yes
	
	option = {
		name = ok
		add_province_modifier = {
			name = adventurers
			duration = 2555
		}
	}
}
#Adventurers Remove Negative Province Mods
province_event = {
	id = kprov.14
	desc = kprov14d
	picture = GFX_evt_adventurers_rest
	
	trigger = {
		has_province_modifier = adventurers
		OR = {
			has_province_modifier = highway_robber_band
			has_province_modifier = smugglers_ring
			has_province_modifier = thieves_guild
			has_province_modifier = kwama_infestation
			has_province_modifier = giants
			has_province_modifier = trolls
			has_province_modifier = vampire_infestation
			has_province_modifier = lycan_infestation
			has_province_modifier = undead_infestation
			has_province_modifier = skeever_infestation
			has_province_modifier = falmer_infestation
			has_province_modifier = goblin_infestation
		}
	}
	
	mean_time_to_happen = {
		months = 768
		
		modifier = { factor = 1.1 owner = { war = yes } }
		modifier = { factor = 0.99 owner = { war = no } }
		modifier = { factor = 0.99 owner = { independent = no } }
		modifier = { factor = 0.99 owner = { NOT = { ai = no } } }
		modifier = { factor = 2 has_province_modifier = famine }
		modifier = { factor = 1.5 has_province_modifier = cabals }
	}
	
	option = {
		name = excellent
		owner = { prestige = 5 }
		if = {
			limit = { has_province_modifier = highway_robber_band }
			remove_province_modifier = highway_robber_band
		}
		if = {
			limit = { has_province_modifier = vampire_infestation }
			remove_province_modifier = vampire_infestation
		}
		if = {
			limit = { has_province_modifier = smugglers_ring }
			remove_province_modifier = smugglers_ring
		}
		if = {
			limit = { has_province_modifier = thieves_guild }
			remove_province_modifier = thieves_guild
		}
		if = {
			limit = { has_province_modifier = giants }
			remove_province_modifier = giants
		}
		if = {
			limit = { has_province_modifier = trolls }
			remove_province_modifier = trolls
		}
		if = {
			limit = { has_province_modifier = kwama_infestation }
			remove_province_modifier = kwama_infestation
		}
		if = {
			limit = { has_province_modifier = undead_infestation }
			remove_province_modifier = undead_infestation
		}
		if = {
			limit = { has_province_modifier = lycan_infestation }
			remove_province_modifier = lycan_infestation
		}
		if = {
			limit = { has_province_modifier = skeever_infestation }
			remove_province_modifier = skeever_infestation
		}
		if = {
			limit = { has_province_modifier = falmer_infestation }
			remove_province_modifier = falmer_infestation
		}
	}
}
#Adventurers Ruin local economy
province_event = {
	id = kprov.15
	desc = kprov15d
	picture = GFX_evt_outside_tavern_hf
	
	trigger = {
		has_province_modifier = adventurers
		NOT = { has_province_modifier = ruined_economy }
		NOT = { has_province_modifier = booming_economy }
	}
	
	mean_time_to_happen = {
		months = 384
		
		modifier = { factor = 1.50 owner = { religion = daedra_azura } }
		modifier = { factor = 1.50 religion = daedra_azura }
	}
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			mercantile_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			mercantile_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { stewardship = 12 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.150 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireMerchantsTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.150 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.156 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = ruined_economy
			duration = 4015
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Adventurers Boost local economy
province_event = {
	id = kprov.16
	desc = kprov16d
	picture = GFX_evt_prospering_province
	
	trigger = {
		has_province_modifier = adventurers
		NOT = { has_province_modifier = ruined_economy }
		NOT = { has_province_modifier = booming_economy }
	}
	
	mean_time_to_happen = {
		months = 408
	}
	
	option = {
		name = excellent
		add_province_modifier = {
			name = booming_economy
			duration = 3285
		}
	}
}
#Adventurer turns up at court
province_event = {
	id = kprov.17
	desc = kprov17d
	picture = GFX_evt_throne_room
	
	trigger = {
		has_province_modifier = adventurers
		owner = {
			NOT = { has_character_modifier = adventurer_courtier_modifier }
		}
	}
	
	mean_time_to_happen = {
		years = 100
		
		modifier = { factor = 1.5 owner = { trait = warlord } }
		modifier = { factor = 1.25 owner = { trait = cruel } }
		modifier = { factor = 1.35 owner = { trait = impaler } }
	}
	
	option = {
		name = helloandwelcome
		owner = { scaled_wealth = -0.15 } #Must be character scope not Province scope or it defaults to 1 gold
		random_list = {
			10 = {
				custom_tooltip = {
					text = awildmageappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = no
							trait = mage_4
							trait = adventurer
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildbmageappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = yes
							trait = mage_3
							trait = battlemage_2
							trait = adventurer
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildknightappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = yes
							trait = warrior_3
							trait = knight_2
							trait = adventurer
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildwarriorappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = no
							trait = warrior_4
							trait = adventurer
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildbardappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = no
							trait = diplomat_3
							trait = bard_2
							trait = adventurer
							trait = melodious_voice
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildthiefappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = yes
							trait = agent_3
							trait = thief_2
							trait = adventurer
							trait = agile
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildpriestappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = yes
							trait = mage_3
							trait = priest_2
							trait = adventurer
							trait = perceptive
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildmonkappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = no
							trait = agent_3
							trait = monk_2
							trait = adventurer
							trait = quick
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildpilgrimappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = no
							trait = magistrate_3
							trait = wayfarer_2
							trait = adventurer
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
			10 = {
				custom_tooltip = {
					text = awildnightbladeappears
					hidden_tooltip = {
						create_character = {
							random_traits = yes
							culture = random
							religion = random
							female = yes
							trait = agent_3
							trait = nightblade_2
							trait = adventurer
							trait = quick
						}
						new_character = {
							#assign_birthsign = yes
							#assign_racial_trait = yes
						}
					}
				}
			}
		}
		hidden_tooltip = {
			owner = {
				add_character_modifier = {
					name = adventurer_courtier_modifier
					duration = 5475
					hidden = yes
				}
			}
		}
	}
	option = {
		name = fuckoffyoudamnadventurer
		if = {
			limit = { owner = { NOT = { trait = shy } } }
			random = {
				chance = 10
				owner = { add_trait = shy }
			}
		}
		hidden_tooltip = {
			owner = {
				add_character_modifier = {
					name = adventurer_courtier_modifier
					duration = 5475
					hidden = yes
				}
			}
		}
	}
}
#Vampires
province_event = {
	id = kprov.18
	desc = Vamp1
	picture = GFX_evt_burning_house
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			fighters_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			fighters_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		if = {
			limit = {
				region = nirn_tamriel_skyrim
			}
			companions_tamriel = { save_event_target_as = cultural_guild }
		}
		
		else_if = {
			limit = {
				OR = {
					region = nirn_tamriel_hammerfell
					region = nirn_yokuda
				}
			}
			ansei_guild_tamriel = { save_event_target_as = cultural_guild }
		}
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { combat_rating = 60 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 75 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.180 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireFightersTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 75 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.180 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.186 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = vampire_infestation
			duration = 8760
		}
		
		owner = { clr_character_flag = should_hire_self }
	}
}
#Sload
province_event = {
	id = kprov.19
	desc = kprovSload
	picture = GFX_evt_comet
	
	trigger = { #Irrelevant to other province events and vice versa. This exists to pressure Summerset if it goes expansionist
		owner = {
			higher_tier_than = BARON
			OR = {
				war = yes
				any_liege = {
					war = yes
				}
				over_max_demesne_size = 1
				has_regent = yes
				ROOT = { has_secret_community = yes }
			}
		}
		port = yes
		region = nirn_tamriel_summerset
		NOT = { has_province_modifier = sload_scouts }
		NOT = {	any_province_character = {	has_job_action = action_root_cabals } }
		NOT = {	any_province_character = {	has_job_action = action_assist_arrest } }
	}
	
	mean_time_to_happen = {
		months = 6400
		
		#Miscellaneous Modifiers
		modifier = { #Owner being on offensive wars makes this far more likely
			factor = 0.5
			OR = {
				owner = {
					any_war = {
						any_attacker = {
							character = PREVPREV
						}
					}
				}
				owner = {
					any_liege = {
						any_war = {
							any_attacker = {
								character = PREVPREV
							}
						}
					}
				}
			}
		}
		modifier = { factor = 1.5 owner = { war = no } }
		modifier = { factor = 1.1 owner = { independent = no } }
		modifier = { factor = 1.1 owner = { NOT = { ai = no } } }
		modifier = { factor = 1.1 has_province_modifier = famine }
		modifier = { factor = 0.95 has_province_modifier = cabals }
		modifier = { factor = 1.50 owner = { religion = daedra_azura } }
		modifier = { factor = 1.50 religion = daedra_azura }
		modifier = { factor = 0.50 owner = { has_character_modifier = malacath_weak_chief } }
		#Positive Trait Mods (Increases MTTH)
		modifier = { factor = 1.1 owner = { trait = genius } }
		modifier = { factor = 1.1 owner = { trait = diligent } }
		modifier = { factor = 1.1 owner = { trait = quick } }
		modifier = { factor = 1.1 owner = { trait = shrewd } }
		modifier = { factor = 1.1 owner = { trait = perceptive } }
		modifier = { factor = 1.1 owner = { trait = zealous } }
		modifier = { factor = 1.1 owner = { trait = just } }
		modifier = { factor = 1.1 owner = { trait = content } }
		modifier = { factor = 1.1 owner = { trait = ambitious } }
		modifier = { factor = 1.1 owner = { trait = temperate } }
		modifier = { factor = 1.1 owner = { trait = chaste } }
		modifier = { factor = 1.1 owner = { trait = paranoid } }
		modifier = { factor = 1.1 owner = { trait = ruthless } }
		modifier = { factor = 1.1 owner = { trait = patient } }
		modifier = { factor = 1.1 owner = { trait = gardener } }
		modifier = { factor = 1.1 owner = { trait = mane } }
		modifier = { factor = 1.1 owner = { trait = warlord } }
		modifier = { factor = 1.1 owner = { trait = pilgrim } }
		modifier = { factor = 1.1 owner = { trait = greybeard } }
		#Negative Trait Mods (Decreases MTTH)
		modifier = { factor = 0.95 owner = { OR = { trait = on_guild trait = on_pilgrimage trait = on_mission trait = on_tour trait = on_diplomatic trait = on_assassination trait = on_adventure } } }
		modifier = { factor = 0.95 owner = { OR = { trait = drunkard trait = skooma_addiction trait = depressed trait = possessed trait = lunatic trait = stressed } } }
		modifier = { factor = 0.95 owner = { OR = { trait = infirm trait = incapable } } }
		modifier = { factor = 0.95 owner = { trait = arbitrary } }
		modifier = { factor = 0.95 owner = { trait = slothful } }
		modifier = { factor = 0.95 owner = { trait = absent_minded } }
		modifier = { factor = 0.95 owner = { trait = reckless } }
		modifier = { factor = 0.95 owner = { trait = imbecile } }
		modifier = { factor = 0.75 owner = { is_inaccessible_trigger = yes } }
		#Negative Demesne Efficiency
		modifier = { factor = 0.75 owner = { over_max_demesne_size = 3 } }
		modifier = { factor = 0.5 owner = { over_max_demesne_size = 5 } }
		modifier = { factor = 0.25 owner = { over_max_demesne_size = 7 } }
		modifier = { factor = 0.15 owner = { over_max_demesne_size = 9 } }
		# modifier = { factor = 0.1 owner = { over_max_demesne_size = 11 } }
		# modifier = { factor = 0.05 owner = { over_max_demesne_size = 13 } } 
		
		#Realm Stewardship
		modifier = { factor = 1.1 owner = { realm_stewardship = 9 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 10 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 11 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 12 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 13 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 14 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 15 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 16 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 17 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 18 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 19 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 20 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 21 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 22 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 23 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 24 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 25 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 26 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 27 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 28 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 29 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 30 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 31 } }
		modifier = { factor = 1.1 owner = { realm_stewardship = 32 } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 6 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 5 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 4 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 3 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 2 } } }
		modifier = { factor = 0.95 owner = { NOT = { realm_stewardship = 1 } } }
		
		#Misc
		modifier = { factor = 1.1 any_province_character = { has_job_action = action_squeeze_peasants } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_oversee_construction } }
		modifier = { factor = 1.25 any_province_character = { has_job_action = action_survey } }
		modifier = { factor = 1.5 any_province_character = { has_job_action = action_uncover_plots } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_advance_mil_tech } }
		modifier = { factor = 2.0 any_province_character = { has_job_action = action_train_troops } }
		modifier = { factor = 1.15 any_province_character = { has_job_action = action_inquisition } }
		modifier = { factor = 1.1 any_province_character = { has_job_action = action_charity } }
		modifier = { factor = 2.0 any_province_character = { has_job_action = action_warmagic } }
		#modifier = { factor = 1.5 any_province_character = { has_job_action = action_mage } }
	}
	
	option = {
		name = damn
		add_province_modifier = {
			name = sload_scouts
			duration = 3650
		}
	}
}
#Magical anomalies
province_event = {
	id = kprov.20
	desc = kprov20d
	picture = GFX_evt_goblins
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			mages_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			mages_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { learning = 15 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireMagesTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.190 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireMagesTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.190 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.196 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = magical_anomalies
			duration = 7300
		}	
		
		owner = { clr_character_flag = should_hire_self }
	}
}
# Propagandist
province_event = {
	id = kprov.21
	desc = kprov21d
	picture = GFX_evt_goblins
	
	is_triggered_only = yes
	
	immediate = {
		# Check which generic guild can be called
		if = {
			limit = {
				OR = {
					region = nirn_tamriel
					region = nirn_yokuda
				}
			}
			scenarist_guild_tamriel = { save_event_target_as = generic_guild }
		}
		
		else_if = {
			limit = {
				region = nirn_akavir
			}
			scenarist_guild_akavir = { save_event_target_as = generic_guild }
		}
		
		# Check which cultural guild can be called
		
		# Assuming the character can deal with the infestation themselves, should the AI do it?
		if = {
			limit = { owner = { diplomacy = 15 } }
			owner = { set_character_flag = should_hire_self }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = damn
		ai_chance = {
			factor = 2
		}
	}
	
	## Hire Generic Guild
	option = {
		name = HireGenericGuild
		custom_tooltip = { text = HireScenaristsTooltip }
		trigger = {
			event_target:generic_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:generic_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 10
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:generic_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.200 }
			}
		}
	}
	
	## Hire Cultural Guild
	option = {
		name = HireCulturalGuild
		custom_tooltip = { text = HireScenaristsTooltip }
		trigger = {
			event_target:cultural_guild = { society_is_active = yes }
			owner = { wealth = 50 }
			any_society_member = {
				society_member_of = event_target:cultural_guild
				has_any_quest = no
				is_society_grandmaster = no
				NOT = { has_character_modifier = quest_cooldown_timer }
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
				NOT = {
					owns = ROOT
				}
			}
		}
		ai_chance = {
			factor = 15 #The AI prefers to use its cultural guild
		}
		hidden_tooltip = {
			random_society_member = {
				limit = {
					society_member_of = event_target:cultural_guild
					has_any_quest = no
					is_society_grandmaster = no
					NOT = { has_character_modifier = quest_cooldown_timer }
					is_adult = yes
					prisoner = no
					is_inaccessible_trigger = no
					NOT = {
						owns = ROOT
					}
				}
				society_quest_event = { id = ekguildquests.200 }
			}
		}
	}
	
	## Take care of it personally
	option = {
		name = HireSelf
		trigger = {
			owner = {
				OR = {
					society_member_of = event_target:generic_guild
					society_member_of = event_target:cultural_guild
				}
				has_any_quest = no
				is_adult = yes
				prisoner = no
				is_inaccessible_trigger = no
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.05
				owner = {
					is_society_grandmaster = yes
					NOT = { has_character_flag = should_hire_self }
				}
			}
		}
		hidden_tooltip = {
			owner = {
				society_quest_event = { id = ekguildquests.206 }
			}
		}
	}
	
	after = {
		add_province_modifier = {
			name = propagandist
			duration = 7300
		}	
		
		owner = { clr_character_flag = should_hire_self }
	}
}