horse_group = {
	graphical_cultures = { mongolgfx }

	horse = {
		graphical_cultures = { horsegfx steppegfx }
	}
}

cat_group = {
	graphical_cultures = { berbergfx arabicgfx muslimgfx }
}

bear_group = {
	graphical_cultures = { ugricgfx norsegfx }

	polar_bear = {
		graphical_cultures = { polarbeargfx beargfx }
		alternate_start = { always = no }
		color = { 0.1 0.1 0.3 }

		#  222  254  208  240 

		male_names = {
			Bjrn Bjrn Torbjrn Nanuk Ursus Isbjrn Grrrowr Grrgrrr Rawr Bamse Smokey Barnie "Sir Bearington" Bearnabus Bernard Asabjrn Styrbjrn Esbjrn Brje Bjrne Baloo
			Boo-Boo Fluffy Grizzly Otso Misha Trinket Notabear Blizzard Secret Sugar Kumamon Bobo Disco Cuddles Rupert Wojtek Uszatek Bearnard
			Bjarne John Bearclaw Koda Gurr Nalle
		}
		female_names = {
			Grrrowr Grrgrrr Rawr Bamse Ursine Snowball Urszula "Lady Bearington" Bernardine Bernadette Fluffy Otso Brummelisa Nalle-Maja Brumma Trinket Notabear Blizzard
			Secret Yogi Sugar Kumamon Bobo Disco Grizzly Cuddles Bearnardine Bearnadette Misha Cindy Goldi Nalle Maja Nadja
		}

		prefix = no # The patronym is added as a suffix

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		modifier = default_culture_modifier
		character_modifier = {
			land_morale = 0.15 # When you're a bear, you have nothing to fear
			combat_rating = 10 # Obvious
		}
	}

	black_bear = {
		graphical_cultures = { blackbeargfx beargfx }
		alternate_start = { always = no }
		color = { 0.1 0.1 0.3 }

		#  222  254  208  240 

		male_names = {
			Bjrn Bjrn Torbjrn Nanuk Ursus Isbjrn Grrrowr Grrgrrr Rawr Bamse Smokey Barnie "Sir Bearington" Bearnabus Bernard Asabjrn Styrbjrn Esbjrn Brje Bjrne Baloo
			Boo-Boo Fluffy Grizzly Otso Misha Trinket Notabear Blizzard Secret Sugar Kumamon Bobo Disco Cuddles Rupert Wojtek Uszatek Bearnard
			Bjarne John Bearclaw Koda Gurr Nalle
		}
		female_names = {
			Grrrowr Grrgrrr Rawr Bamse Ursine Snowball Urszula "Lady Bearington" Bernardine Bernadette Fluffy Otso Brummelisa Nalle-Maja Brumma Trinket Notabear Blizzard
			Secret Yogi Sugar Kumamon Bobo Disco Grizzly Cuddles Bearnardine Bearnadette Misha Cindy Goldi Nalle Maja Nadja
		}

		prefix = no # The patronym is added as a suffix

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		modifier = default_culture_modifier
		character_modifier = {
			land_morale = 0.15 # When you're a bear, you have nothing to fear
			combat_rating = 10 # Obvious
		}
	}
}

hedgehog_group = {
	graphical_cultures = { oldfrankishgfx frankishgfx }
}

duck_group = {
	graphical_cultures = { englishgfx }
}

dog_group = {
	graphical_cultures = { germangfx }
}

elephant_group = {
	graphical_cultures = { indiangfx muslimgfx }
}

dragon_group = {
	graphical_cultures = { southerngfx }
}

panda_group = {
	graphical_cultures = { bodpagfx mongolgfx muslimgfx }
}
