on_host_change = {
	events = {
		blg.1 # New spawn ethnic diversity.
	}
}

on_new_holder = {
	events = {
		blg.1 # New spawn ethnic diversity.
	}
}

on_new_holder_inheritance = {
	events = {
		blg.1 # New spawn ethnic diversity.
	}
}

on_birth = {
	events = {
		blg.2 # Set graphical culture from parents.
	}
}

on_society_bi_yearly_pulse = {
	events = {
		blg.3 # Toggle society clothing when quests start.
	}
}

on_quest_success = {
	effect = {
		remove_trait = blgquesting
	}
}

on_quest_failure = {
	effect = {
		remove_trait = blgquesting
	}
}

on_chronicle_start = {
	effect = {
		add_trait = i_used_to_be_a_player
		remove_trait = blgspawn
		character_event = { id = blg.5 }
		character_event = { id = blg.5 days = 1 }
	}
}

on_chronicle_owner_change = {
	effect = {
		add_trait = i_used_to_be_a_player
	}
}

on_combat_starting = {
	effect = {
		set_dueling_weapon_effect = yes
	}
}
