# Geographical regions and terrain type triggers.
# Triggers run from a province scope.

### Regions for portraits:

# African terrain regions.
blg_region_africa = {
	region = world_africa
}

# Black bear regions.
blg_region_asia = {
	OR = {
		region = world_persia
		region = world_india
		region = world_himalayas
		region = world_steppe_tarim
	}
}

# European inspired regions.
blg_region_europe = {
	OR = {
		region = world_europe
		region = world_asia_minor
		AND = {
			region = world_steppe_west
			blg_religion_christian = yes
		}
	}
}

# Regions around gold mines.
blg_region_goldmines = {
	capital_scope = {
		OR = {
			region = world_africa_west
			region = world_africa_north
			region = world_africa_central
		}
	}
}

# Mediterranean inspired regions.
blg_region_mediterranean = {
	OR = {
		region = world_europe_south
		region = world_asia_minor
		region = world_europe_west_iberia
		region = world_middle_east
		region = world_persia
		region = world_africa_north
	}
}

# Middle-Eastern inspired regions.
blg_region_muslim = {
	OR = {
		region = world_middle_east
		region = world_africa
		region = world_persia
	}
}

# Polar bear regions.
blg_region_polar = {
	climate = severe_winter
	OR = {
		blg_region_scandinavia = yes
		terrain = arctic
	}
}

### Regions for ethnicities:

# African northern region.
blg_region_africa_north = {
	region = world_africa_north
}

# African western region.
blg_region_africa_west = {
	region = world_africa_west
}

# African central region.
blg_region_africa_central = {
	region = world_africa_central
}

# African eastern region.
blg_region_africa_east = {
	region = world_africa_east
}

# Arabia region.
blg_region_arabia = {
	region = world_middle_east_arabia
}

# Asia Minor region.
blg_region_asia_minor = {
	region = world_asia_minor
}

# Balkan region.
blg_region_balkan = {
	region = world_europe_south_east
}

# Baltic region.
blg_region_baltic = {
	region = custom_eastern_baltic
}

# Brittish Isles region.
blg_region_brittania = {
	region = world_europe_west_brittania
}

# Deccan region.
blg_region_deccan = {
	region = world_india_deccan
}

# England region.
blg_region_england = {
	region = custom_england
}

# Francia region.
blg_region_francia = {
	region = world_europe_west_francia
}

# Frisian region.
blg_region_frisia = {
	region = custom_frisia
}

# German region.
blg_region_germania = {
	region = world_europe_west_germania
}

# Himalayas region.
blg_region_himalayas = {
	region = world_himalayas
}

# Iberian region.
blg_region_iberia = {
	region = world_europe_west_iberia
}

# Indian region.
blg_region_india = {
	region = world_india
}

# Italian region.
blg_region_italy = {
	region = world_europe_south_italy
}

# Levant region.
blg_region_levant = {
	region = world_middle_east_jerusalem
}

# Persian region.
blg_region_persia = {
	region = world_persia
}

# Russian region.
blg_region_russia = {
	region = custom_russia
}

# Scandinavia region.
blg_region_scandinavia = {
	region = world_europe_north
}

# Sicily region.
blg_region_sicily = {
	duchy = {
		OR = {
			title = d_sicily
			title = d_benevento
			title = d_capua
			title = d_apulia
			title = d_salerno
			title = d_calabria
		}
	}
}

# Western steppes.
blg_region_steppe_west = {
	region = world_steppe_west
}

# Eastern steppes.
blg_region_steppe_east = {
	region = world_steppe_east
}

# Tarim Basin region.
blg_region_tarim = {
	region = world_steppe_tarim
}

### Terrain:

# Desert terrain.
blg_desert = {
	OR = {
		terrain = desert
		region = world_africa
		region = world_middle_east
	}
}

# Green Farmland terrain.
blg_farmlands = {
	OR = {
		terrain = farmlands
		AND = {
			terrain = plains
			OR = {
				region = world_europe_north
				region = world_europe_east
				region = world_europe_west_brittania
				region = world_europe_west_germania
				region = world_europe_west_francia
				region = world_india
			}
		}
	}
}

# Forested terrain.
blg_forest = {
	OR = {
		terrain = forest
		terrain = hills
		terrain = jungle
		terrain = arctic
		terrain = marsh
	}
}

# Mountain terrain.
blg_mountain = {
	terrain = mountain
}

# Steppe terrain.
blg_steppe = {
	terrain = steppe
}

# Underground terrain
blg_subterranean = {
	always = no
}

# Snowy terrain.
blg_winter = {
	is_winter = yes
}

# More common snowy terrain.
blg_severe_winter = {
	climate = severe_winter
}
