#p31 Frankish Culture Overlayer - Male
31 = {
	0 = { # 0 - blank
		factor = 1

		trigger = {
			OR = {
				is_variable_equal = { which = ca_overlayer value = 0 }
				is_variable_equal = { which = ca_overlayer value = 1 }
				has_portrait_property = { layer = 5 index = 10 }
				has_portrait_property = { layer = 5 index = 12 }
				has_portrait_property = { layer = 5 index = 13 }
			}
		}

		modifier = {
			factor = 100
			OR = {
				NOT = { has_dlc = "Holy Fury" }
				is_female = yes
				blg_priest = yes
				blg_prisoner = yes
				blg_saint = yes
			}
		}

		modifier = {
			factor = 100
			OR = {
				blg_headgear_overlayer = no
				blg_merchant_headgear = yes
				has_portrait_property = { layer = 5 index = 9 }
			}
			NOT = { check_variable = { which = ca_overlayer value = 2 } }
		}
	}

	1 = { # a - Military Helm 01
		factor = 100
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						is_variable_equal = { which = ca_overlayer value = 0 }
						check_variable = { which = ca_overlayer value = 6 }
					}
				}
				blg_style_late = yes
				has_portrait_property = { layer = 5 index = 10 }
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 2 }
			}
		}
	}

	2 = { # b - Military Helm 02
		factor = 99
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						is_variable_equal = { which = ca_overlayer value = 0 }
						check_variable = { which = ca_overlayer value = 6 }
					}
				}
				blg_style_mid = yes
				OR = {
					has_portrait_property = { layer = 5 index = 12 }
					has_portrait_property = { layer = 5 index = 13 }
				}
				NOR = {
					has_portrait_property = { layer = 31 index = 3 }
					has_portrait_property = { layer = 31 index = 4 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 3 }
			}
		}
	}

	3 = { # c - Military Helm 03
		factor = 99
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						is_variable_equal = { which = ca_overlayer value = 0 }
						check_variable = { which = ca_overlayer value = 6 }
					}
				}
				blg_style_mid = yes
				OR = {
					has_portrait_property = { layer = 5 index = 12 }
					has_portrait_property = { layer = 5 index = 13 }
				}
				NOR = {
					has_portrait_property = { layer = 31 index = 2 }
					has_portrait_property = { layer = 31 index = 4 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 4 }
			}
		}
	}

	4 = { # d - Military Helm 04
		factor = 99
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						is_variable_equal = { which = ca_overlayer value = 0 }
						check_variable = { which = ca_overlayer value = 6 }
					}
				}
				blg_style_late = yes
				OR = {
					has_portrait_property = { layer = 5 index = 12 }
					has_portrait_property = { layer = 5 index = 13 }
				}
				NOR = {
					has_portrait_property = { layer = 31 index = 2 }
					has_portrait_property = { layer = 31 index = 3 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 5 }
			}
		}
	}

	5 = { # e - Count Accessories
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					is_landed = yes
					spouse_even_if_dead = { is_landed = yes }
					blg_prince_title = yes
				}
				lower_real_tier_than = duke
				spouse_even_if_dead = { lower_real_tier_than = duke }
				blg_peasant = no

				NOR = {
					has_portrait_property = { layer = 5 index = 10 }
					has_portrait_property = { layer = 31 index = 6 }
					has_portrait_property = { layer = 31 index = 7 }
					has_portrait_property = { layer = 31 index = 8 }
					has_portrait_property = { layer = 31 index = 9 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 6 }
			}
		}
	}

	6 = { # f - Count Accessories
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					is_landed = yes
					spouse_even_if_dead = { is_landed = yes }
					blg_prince_title = yes
				}
				lower_real_tier_than = duke
				spouse_even_if_dead = { lower_real_tier_than = duke }
				blg_peasant = no

				NOR = {
					has_portrait_property = { layer = 5 index = 10 }
					has_portrait_property = { layer = 31 index = 5 }
					has_portrait_property = { layer = 31 index = 7 }
					has_portrait_property = { layer = 31 index = 8 }
					has_portrait_property = { layer = 31 index = 9 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 7 }
			}
		}
	}

	7 = { # g - Count Accessories
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					is_landed = yes
					spouse_even_if_dead = { is_landed = yes }
					blg_prince_title = yes
				}
				lower_real_tier_than = duke
				spouse_even_if_dead = { lower_real_tier_than = duke }
				blg_peasant = no

				NOR = {
					has_portrait_property = { layer = 5 index = 10 }
					has_portrait_property = { layer = 31 index = 5 }
					has_portrait_property = { layer = 31 index = 6 }
					has_portrait_property = { layer = 31 index = 8 }
					has_portrait_property = { layer = 31 index = 9 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 8 }
			}
		}
	}

	8 = { # h - Count Accessories
		factor = 1
		hide_layers = { 1 = {} }

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					is_landed = yes
					spouse_even_if_dead = { is_landed = yes }
					blg_prince_title = yes
				}
				lower_real_tier_than = duke
				spouse_even_if_dead = { lower_real_tier_than = duke }
				blg_peasant = no

				NOR = {
					has_portrait_property = { layer = 5 index = 10 }
					has_portrait_property = { layer = 31 index = 5 }
					has_portrait_property = { layer = 31 index = 6 }
					has_portrait_property = { layer = 31 index = 7 }
					has_portrait_property = { layer = 31 index = 9 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 9 }
			}
		}
	}

	9 = { # i - Count Accessories
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					is_landed = yes
					spouse_even_if_dead = { is_landed = yes }
					blg_prince_title = yes
				}
				lower_real_tier_than = duke
				spouse_even_if_dead = { lower_real_tier_than = duke }
				blg_peasant = no

				NOR = {
					has_portrait_property = { layer = 5 index = 10 }
					has_portrait_property = { layer = 31 index = 5 }
					has_portrait_property = { layer = 31 index = 6 }
					has_portrait_property = { layer = 31 index = 7 }
					has_portrait_property = { layer = 31 index = 8 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 10 }
			}
		}
	}

	10 = { # j - Duke Accessories
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				has_portrait_property = { layer = 5 index = 4 }
				OR = {
					real_tier = duke
					spouse_even_if_dead = { real_tier = duke }
				}

				NOR = {
					has_portrait_property = { layer = 31 index = 11 }
					has_portrait_property = { layer = 31 index = 12 }
					has_portrait_property = { layer = 31 index = 13 }
					has_portrait_property = { layer = 31 index = 14 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 11 }
			}
		}
	}

	11 = { # k - Duke Accessories
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				OR = {
					AND = {
						has_portrait_property = { layer = 5 index = 4 }
						OR = {
							real_tier = duke
							spouse_even_if_dead = { real_tier = duke }
						}

						NOR = {
							has_portrait_property = { layer = 31 index = 10 }
							has_portrait_property = { layer = 31 index = 12 }
							has_portrait_property = { layer = 31 index = 13 }
							has_portrait_property = { layer = 31 index = 14 }
						}
					}
					has_portrait_property = { layer = 5 index = 12 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 12 }
			}
		}

		modifier = {
			factor = 100
			has_portrait_property = { layer = 5 index = 12 }
		}
	}

	12 = { # l - Duke Accessories
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				has_portrait_property = { layer = 5 index = 4 }
				OR = {
					real_tier = duke
					spouse_even_if_dead = { real_tier = duke }
				}

				NOR = {
					has_portrait_property = { layer = 31 index = 10 }
					has_portrait_property = { layer = 31 index = 11 }
					has_portrait_property = { layer = 31 index = 13 }
					has_portrait_property = { layer = 31 index = 14 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 13 }
			}
		}
	}

	13 = { # m - Duke Accessories
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				has_portrait_property = { layer = 5 index = 4 }
				OR = {
					real_tier = duke
					spouse_even_if_dead = { real_tier = duke }
				}

				NOR = {
					has_portrait_property = { layer = 31 index = 10 }
					has_portrait_property = { layer = 31 index = 11 }
					has_portrait_property = { layer = 31 index = 12 }
					has_portrait_property = { layer = 31 index = 14 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 14 }
			}
		}
	}

	14 = { # n - Duke Accessories
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_overlayer value = 0 } }
				has_portrait_property = { layer = 5 index = 4 }
				OR = {
					real_tier = duke
					spouse_even_if_dead = { real_tier = duke }
				}

				NOR = {
					has_portrait_property = { layer = 31 index = 10 }
					has_portrait_property = { layer = 31 index = 11 }
					has_portrait_property = { layer = 31 index = 12 }
					has_portrait_property = { layer = 31 index = 13 }
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_overlayer value = 15 }
			}
		}
	}
}
