#p30 Eye effects.
30 = {
	0 = { # 0 - blank
		factor = 1
		modifier = {
			factor = 100
			OR = {
				has_game_rule = { name = blg_traits value = notraits }
				has_game_rule = { name = blg_traits value = off }
			}
		}
	}

	1 = { # a - Demon Child
		factor = 100
		trigger = {
			blg_demon = yes

			NOT = { has_game_rule = { name = supernatural_events value = off } }
			blg_traits_lunatic_rule = yes
		}
	}

	2 = { # b - Godly glow
		factor = 100
		trigger = {
			blg_god = yes
		}
	}

	3 = { # c - Divine possessed
		factor = 100
		trigger = {
			blg_glowing = yes

			NOT = { has_game_rule = { name = supernatural_events value = off } }
			blg_traits_lunatic_rule = yes
		}
	}

	4 = { # d - Blind
		factor = 100
		trigger = {
			blg_blind = yes
		}
	}

	5 = { # e - Wolfblooded
		factor = 100
		trigger = {
			blg_werewolf = yes

			NOT = { has_game_rule = { name = supernatural_events value = off } }
			blg_traits_lunatic_rule = yes
		}
	}

	6 = { # f - Possessed
		factor = 100
		trigger = {
			trait = possessed

			blg_disease_alive = yes
			blg_traits_lunatic_rule = yes
		}
	}

	7 = { # g - Incapable
		factor = 100
		trigger = {
			OR = {
				trait = incapable
				trait = sick_incapable
			}

			blg_disease_alive = yes
		}
	}

	8 = { # h - Lunatic
		factor = 100
		trigger = {
			trait = lunatic

			blg_disease_alive = yes
			blg_traits_lunatic_rule = yes
		}
	}

	9 = { # i - Depressed
		factor = 100
		trigger = {
			trait = depressed

			blg_disease_alive = yes
		}
	}

	10 = { # j - Stressed
		factor = 100
		trigger = {
			blg_stressed = yes

			blg_disease_alive = yes
		}
	}

	11 = { # k - Blinded eye
		factor = 100
		trigger = {
			trait = one_eyed
			NOR = {
				has_portrait_property = { layer = 13 index = 11 }
				has_portrait_property = { layer = 13 index = 12 }
				has_portrait_property = { layer = 13 index = 13 }
			}
		}
	}
}
