# p41 Mounts
41 = {
	0 = { # 0 - blank
		factor = 1
		modifier = {
			factor = 100
			NOR = {
				blg_in_combat = yes
				blg_travelling = yes
				death_reason = death_execution_horses
				death_reason = death_accident_bear
				death_reason = death_execution_bear
				death_reason = death_accident_tiger
				death_reason = death_execution_tiger
				death_reason = death_execution_lion
			}
		}

		modifier = {
			factor = 100
			OR = {
				is_at_sea = yes
				siege = { is_attacker = no }
				blg_travelling_arrived = yes
			}
		}
	}

	1 = { # a - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_black = yes
		}
	}

	2 = { # b - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_red = yes
		}
	}

	3 = { # c - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_white = yes
		}
	}

	4 = { # d - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_green = yes
		}
	}

	5 = { # e - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_blue = yes
		}
	}

	6 = { # f - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_silver = yes
		}
	}

	7 = { # g - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_bronze = yes
		}
	}

	8 = { # h - Dragon
		factor = 100
		trigger = {
			blg_mount_dragon_gold = yes
		}
	}

	9 = { # i - Unique Horse
		factor = 100
		trigger = {
			blg_mount_horse_black = yes
		}
	}

	10 = { # j - Unique Horse
		factor = 100
		trigger = {
			blg_mount_horse_white = yes
		}
	}

	11 = { # k - Horse Armor
		factor = 100
		trigger = {
			blg_mount_horse_armor_3 = yes
		}
	}

	12 = { # l - Horse Armor
		factor = 100
		trigger = {
			blg_mount_horse_armor_2 = yes
		}
	}

	13 = { # m - Wolf
		factor = 100
		trigger = {
			blg_mount_wolf = yes
		}
	}

	14 = { # n - Bear
		factor = 100
		trigger = {
			OR = {
				death_reason = death_accident_bear
				death_reason = death_execution_bear
				blg_mount_bear = yes
			}
		}
	}

	15 = { # o - Polar Bear
		factor = 100
		trigger = {
			blg_mount_polarbear = yes
		}
	}

	16 = { # p - Reindeer
		factor = 100
		trigger = {
			blg_mount_reindeer = yes
		}
	}

	17 = { # q - Tiger
		factor = 100
		trigger = {
			OR = {
				death_reason = death_accident_tiger
				death_reason = death_execution_tiger
				blg_mount_tiger = yes
			}
		}
	}

	18 = { # r - Lion
		factor = 100
		trigger = {
			OR = {
				death_reason = death_execution_lion
				blg_mount_lion = yes
			}
		}
	}

	19 = { # s - Yak
		factor = 100
		trigger = {
			blg_mount_yak = yes
		}
	}

	20 = { # t - Lizard
		factor = 100
		trigger = {
			blg_mount_lizard = yes
		}
	}

	21 = { # u - Elephant
		factor = 100
		trigger = {
			OR = {
				any_unit = {
					blg_unit_elephants = yes
					OR = {
						left_flank_leader = { character = ROOT }
						center_flank_leader = { character = ROOT }
						right_flank_leader = { character = ROOT }
					}
				}

				liege = {
					any_unit = {
						blg_unit_elephants = yes
						OR = {
							left_flank_leader = { character = ROOT }
							center_flank_leader = { character = ROOT }
							right_flank_leader = { character = ROOT }
						}
					}
				}

				blg_mount_elephant = yes
			}
		}
	}

	22 = { # v - Camel
		factor = 100
		trigger = {
			OR = {
				any_unit = {
					blg_unit_camel = yes
					OR = {
						left_flank_leader = { character = ROOT }
						center_flank_leader = { character = ROOT }
						right_flank_leader = { character = ROOT }
					}
				}

				liege = {
					any_unit = {
						blg_unit_camel = yes
						OR = {
							left_flank_leader = { character = ROOT }
							center_flank_leader = { character = ROOT }
							right_flank_leader = { character = ROOT }
						}
					}
				}

				blg_mount_camel = yes
			}
		}
	}

	23 = { # w - Horse Armor
		factor = 100
		trigger = {
			OR = {
				any_unit = {
					blg_unit_knights = yes
					OR = {
						left_flank_leader = { character = ROOT }
						center_flank_leader = { character = ROOT }
						right_flank_leader = { character = ROOT }
					}
				}

				liege = {
					any_unit = {
						blg_unit_knights = yes
						OR = {
							left_flank_leader = { character = ROOT }
							center_flank_leader = { character = ROOT }
							right_flank_leader = { character = ROOT }
						}
					}
				}

				blg_mount_horse_armor_1 = yes
			}
		}
	}

	24 = { # x - Horse
		factor = 100
		trigger = {
			blg_mount_horse_charger = yes
		}
	}

	25 = { # y - Horse
		factor = 100
		trigger = {
			OR = {
				has_character_modifier = nomad_warhorse
				death_reason = death_execution_horses
				blg_mount_horse_destrier = yes
			}
		}
	}

	26 = { # z - Horse
		factor = 100
		trigger = {
			OR = {
				any_unit = {
					blg_unit_horse = yes
					OR = {
						left_flank_leader = { character = ROOT }
						center_flank_leader = { character = ROOT }
						right_flank_leader = { character = ROOT }
					}
				}

				liege = {
					any_unit = {
						blg_unit_horse = yes
						OR = {
							left_flank_leader = { character = ROOT }
							center_flank_leader = { character = ROOT }
							right_flank_leader = { character = ROOT }
						}
					}
				}

				blg_mount_horse = yes
			}
		}
	}
}
