# p5 Headgear
5 = {
	0 = { # 0 - Big, elaborate crown
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 1 }
			}
		}

		modifier = {
			factor = 5
			trait = proud
		}

		modifier = {
			factor = 0.05
			trait = humble
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	1 = { # a - Warrior-king's crown
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 2 }
			}
		}

		modifier = {
			factor = 5
			OR = {
				martial = 12
				trait = master_warrior
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 0 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	2 = { # b - Diplomat-King's Crown
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 3 }
			}
		}

		modifier = {
			factor = 5
			diplomacy = 12
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 0 }
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	3 = { # c - Non-Specific Crown
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 4 }
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 0 }
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	4 = { # d - Simple golden band/turban
		factor = 2

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 5 }
			}
		}

		modifier = {
			factor = 0.05
			trait = proud
		}

		modifier = {
			factor = 5
			trait = humble
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 0 }
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 3 }
			}
		}
	}

	5 = { # e - Common headgear 1 - Hat (Common)
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 6 }
			}
		}

		modifier = {
			factor = 2
			dynasty = none
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
			}
		}
	}

	6 = { # f - Common headgear 2 - Hat (Fancy)
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 7 }
			}
		}

		modifier = {
			factor = 2
			NOT = { dynasty = none }
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
			}
		}
	}

	7 = { # g - Common headgear 3 - Coif
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 8 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
			}
		}
	}

	8 = { # h - Common headgear 4 - Hood
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
				trigger_if = {
					limit = {
						is_female = no
						OR = {
							culture = crownlander
							culture = dornish_andal
							culture_group = valyrian
						}
					}
					blg_clothes_noble = no
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 9 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
			}
		}
	}

	9 = { # i - Shady headgear
		factor = 3

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_intrigue = yes
					trait = in_hiding
					trait = leper
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 10 }
			}
		}

		modifier = {
			factor = 33
			OR = {
				has_job_title = job_spymaster
				trait = leper
			}
		}
	}

	10 = { # j - Martial headgear
		factor = 90
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = { NOT = { is_variable_equal = { which = ca_headgear value = 11 } } }
				trigger_if = {
					limit = {
						blg_merchant_headgear = yes
					}
					is_variable_equal = { which = ca_headgear value = 0 }
				}
				trigger_else = {
					blg_headgear_military = yes
				}
			}
		}

		modifier = {
			factor = 0.01
			trait = knight
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}
	}

	11 = { # k - Blank
		factor = 3

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_common = yes
					trait = in_hiding
					blg_prisoner = yes
					blg_pilgrimage = yes
					blg_peasant = yes
					blg_holy_order = yes
				}
				trigger_if = {
					limit = {
						is_female = yes
						blg_modest = yes
					}
					OR = {
						blg_prisoner = yes
						blg_slave = yes
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 12 }
			}
		}

		modifier = {
			factor = 10
			OR = {
				trait = slave
				trait = maester
				trait = nightswatch
				blg_clothes_military = yes
			}
		}

		modifier = {
			factor = 1000	#Certain
			OR = {
				prisoner = yes
				trait = archmaester
				trait = not_a_bear
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
			}
		}

		modifier = {
			factor = 0.25
			employer = { is_patrician = yes }
		}
	}

	# Kingsguard
	12 = {
		factor = 100
		hide_layers = { 43 = { } }

		trigger = {
			trait = kingsguard
			blg_headgear_military = yes
		}
	}

	# City Watch/Unsullied
	13 = {
		factor = 100
		hide_layers = { 43 = { } }

		trigger = {
			employer = { has_minor_title = title_commander_gold_cloaks }
			OR = {
				culture_group = dornish
				culture_group = andal
				culture_group = first_men
				culture_group = free_folk
			}
			blg_headgear_military = yes
		}
	}

	# Knight
	14 = {
		factor = 90
		hide_layers = { 43 = { } }

		trigger = {
			trait = knight
			blg_headgear_military = yes
		}
	}

	# Great House Helm 1
	15 = {
		factor = 100
		hide_layers = { 43 = { } }

		trigger = {
			blg_headgear_military = yes
			OR = {	#Only for these graphical cultures
				culture = stormlander
				culture = reachman
				culture = westerman
				culture = riverlander
				culture = valeman
				culture_group = first_men
				culture_group = iron_isles_culture
				culture = high_valyrian
				culture = eastern_valyrian
				culture_group = dornish
			}

			OR = {
				higher_tier_than = DUKE
				AND = {
					liege = { higher_tier_than = DUKE }
					NOT = { higher_tier_than = COUNT } #Only low-tier bannerman wear their liege's armor
				}
				dynasty = 317	#Baratheon
				dynasty = 1544	#Durrandon
				dynasty = 450224	#Stagborn
				dynasty = 450225	#Stormhart
				dynasty = 450226	#Durrande
				dynasty = 450227	#Deer
				dynasty = 253 #Tyrell
				dynasty = 1254 #Gardener
				dynasty = 450228	#Bloodrose
				dynasty = 450229	#Blackrose
				dynasty = 450230	#Smallrose
				dynasty = 450231	#Greenrose
				dynasty = 190 #Lannister
				dynasty = 450208	#Silvermane
				dynasty = 450209	#Redclaw
				dynasty = 450210	#Roaring
				dynasty = 450211	#Lionford
				dynasty = 159 #Tully
				dynasty = 450216	#Redriver
				dynasty = 450217	#Darkfish
				dynasty = 450218	#Goldfish
				dynasty = 450219	#Steeltrout
				dynasty = 178 #Arryn
				dynasty = 450220	#Redwing
				dynasty = 450221	#Kestrel
				dynasty = 450222	#Bluebird
				dynasty = 450223	#Skywarden
				dynasty = 59		#Stark
				dynasty = 450200	#Whitewolf
				dynasty = 450201	#Goldfang
				dynasty = 450202	#Dreadwolf
				dynasty = 450203	#Winterhold
				dynasty = 107 #Greyjoy
				dynasty = 450232	#Silverink
				dynasty = 450233	#Redjoy
				dynasty = 450234	#Ironkraken
				dynasty = 450235	#Hardman
				dynasty = 496 #Targaryen
				dynasty = 57 #Blackfyre
				dynasty = 450204	#Redwyrm
				dynasty = 450205	#Truedrake
				dynasty = 450206	#Fyreblood
				dynasty = 450207	#Goldfyre
				dynasty = 1 #Martell
				dynasty = 450212	#Darksun
				dynasty = 450213	#Sunviper
				dynasty = 450214	#Blackadder
				dynasty = 450215	#Snakespear
			}

			#Should use Great House Helm 2 instead
			NOR = {		#Only gets House Armor if...
				AND = {  		#Stormlander Culture and a Rhllor/Cadet Baratheon
					OR = {
						AND = {
							dynasty = 317	#Baratheon
							religion = rhllor	#Stannis
						}
						dynasty = 450224	#Stagborn
						dynasty = 450225	#Stormhart
						dynasty = 450226	#Durrande
						dynasty = 450227	#Deer
					}
					culture = stormlander
				}
				AND = {			#Stormlander bannerman employed by Rhllor/Cadet Baratheons
					culture = stormlander
					OR = {
						AND = {
							liege = {  dynasty = 317  }
							liege = {  religion = rhllor  }
						}
						liege = {  dynasty = 450224}	#Stagborn
						liege = {  dynasty = 450225}	#Stormhart
						liege = {  dynasty = 450226}	#Durrande
						liege = {  dynasty = 450227}	#Deer
					}
					NOT = {	higher_tier_than = COUNT }	#Only low-tier bannerman wear their liege's armor
				}
			}
		}
	}

	# Great House Helm 2
	16 = {
		factor = 100
		hide_layers = { 43 = { } }

		trigger = {
			blg_headgear_military = yes
			OR = {	#Only for these graphical cultures
				culture = stormlander
				culture = riverlander
				culture_group = first_men
				culture_group = dornish
			}

			OR = {
				higher_tier_than = DUKE
				AND = {
					liege = { higher_tier_than = DUKE }
					NOT = { higher_tier_than = COUNT } #Only low-tier bannerman wear their liege's armor
				}
				dynasty = 317	#Baratheon
				dynasty = 1544	#Durrandon
				dynasty = 450224	#Stagborn
				dynasty = 450225	#Stormhart
				dynasty = 450226	#Durrande
				dynasty = 450227	#Deer
				dynasty = 127		#Frey
				dynasty = 450236	#Twinchild
				dynasty = 450237	#Goldcross
				dynasty = 450238	#Tollbridge
				dynasty = 450239	#Northgate
				dynasty = 87		#Bolton
				dynasty = 450355	#Skinner
				dynasty = 450356	#Culling
				dynasty = 450357	#Wailbeck
				dynasty = 12		#Yronwood
				dynasty = 450313	#Glendour
				dynasty = 450314	#Arqert
				dynasty = 450315	#Blackgate
			}

			OR = {		#Only gets House Armor if...
				AND = {		#Stormlander Culture and a Rhllor/Cadet Baratheon
					culture = stormlander
					OR = {
						AND = {
							dynasty = 317	#Baratheon
							religion = rhllor	#Stannis
						}
						dynasty = 450224	#Stagborn
						dynasty = 450225	#Stormhart
						dynasty = 450226	#Durrande
						dynasty = 450227	#Deer
					}
				}
				AND = {			#Stormlander bannerman employed by Rhllor/Cadet Baratheons
					culture = stormlander
					OR = {
						AND = {
							liege = {  dynasty = 317  }
							liege = {  religion = rhllor  }
						}
						liege = {  dynasty = 450224}	#Stagborn
						liege = {  dynasty = 450225}	#Stormhart
						liege = {  dynasty = 450226}	#Durrande
						liege = {  dynasty = 450227}	#Deer
					}
					NOT = {	higher_tier_than = COUNT }	#Only low-tier bannerman wear their liege's armor
				}
				AND = {		#Riverlander and a Frey
					culture = riverlander
					OR = {
						dynasty = 127		#Frey
						dynasty = 450236	#Twinchild
						dynasty = 450237	#Goldcross
						dynasty = 450238	#Tollbridge
						dynasty = 450239	#Northgate
					}
				}
				AND = {			#Riverlander bannerman employed by the Freys
					culture = riverlander
					OR = {
						liege = {  dynasty = 127  }	#Frey
						liege = {  dynasty = 450236}	#Twinchild
						liege = {  dynasty = 450237}	#Goldcross
						liege = {  dynasty = 450238}	#Tollbridge
						liege = {  dynasty = 450239}	#Northgate
					}
					NOT = {	higher_tier_than = COUNT }	#Only low-tier bannerman wear their liege's armor
				}
				AND = {		#Northman and a Bolton
					culture = northman
					OR = {
						dynasty = 87		#Bolton
						dynasty = 450355	#Skinner
						dynasty = 450356	#Culling
						dynasty = 450357	#Wailbeck
					}
				}
				AND = {			#Northman bannerman employed by the Boltons
					culture = northman
					OR = {
						liege = {  dynasty = 87  }	#Bolton
						liege = {  dynasty = 450355}	#Skinner
						liege = {  dynasty = 450356}	#Culling
						liege = {  dynasty = 450357}	#Wailbeck
					}
					NOT = {	higher_tier_than = COUNT }	#Only low-tier bannerman wear their liege's armor
				}
				AND = {		#Dornish and an Yronwood
					culture_group = dornish
					OR = {
						dynasty = 12		#Yronwood
						dynasty = 450313	#Glendour
						dynasty = 450314	#Arqert
						dynasty = 450315	#Blackgate
					}
				}
				AND = {			#Dornish bannerman employed by the Yronwoods
					culture_group = dornish
					OR = {
						liege = {  dynasty = 12	}	#Yronwood
						liege = {  dynasty = 450313 }	#Glendour
						liege = {  dynasty = 450314 }	#Arqert
						liege = {  dynasty = 450315 }	#Blackgate
					}
					NOT = {	higher_tier_than = COUNT }	#Only low-tier bannerman wear their liege's armor
				}
			}
		}
	}
}
