# p19 Special crowns
19 = {
	0 = { # blank
		factor = 100
		modifier = {
			factor = 0
			any_artifact = {
				has_artifact_flag = portrait_headgear
				is_artifact_equipped = yes
			}

			blg_headgear_military = no
			blg_prisoner = no
			check_variable = { which = ca_headgear value = 0 }
		}

		modifier = {
			factor = 0
			OR = {
				has_game_started = no
				is_alive = no
			}
			OR = {
				trait = dead_aegon_IV_crown
				trait = dead_aegons_crown
				trait = dead_jaehaerys_crown
				trait = dead_maekars_crown
				trait = dead_aegon_III_crown
				trait = dead_aenys_crown
				trait = dead_baelors_crown
				trait = dead_joffreys_crown
				trait = dead_daenerys_crown
				trait = dead_crown_of_winter
				trait = dead_river_kings_crown
				trait = dead_crown_of_shadows
				trait = dead_ghiscar_crown
				trait = dead_durrandon_crown
				trait = dead_renlys_crown
				trait = dead_stannis_crown
				trait = dead_lannister_crown
				trait = dead_gardener_crown
				trait = dead_falcon_crown
				trait = dead_martell_crown
				trait = dead_driftwood_crown
			}
		}
	}

	1 = { #Aegon IV crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = aegon_IV_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_aegon_IV_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}

	}

	2 = { #Aegon I crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = aegons_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_aegons_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	3 = { #Jaehaerys I crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = jaehaerys_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_jaehaerys_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	4 = { #Maekar crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = maekars_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_maekars_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	5 = { #Aegon III crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = aegon_III_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_aegon_III_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	6 = { #Aenys crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = aenys_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_aenys_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	7 = { #Baelors crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = baelors_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_baelors_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	8 = { #Joffreys crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = joffreys_crown
				is_artifact_equipped = yes
			}
		}
		modifier = { # Specific kings who wore this crown
			factor = 100
			trait = dead_joffreys_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	9 = { #Daenerys' crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = daenerys_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_daenerys_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	10 = { #Crown of Winter
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				OR = {
					artifact_type = crown_of_winter
					artifact_type = crown_of_winter_mid
				}
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_crown_of_winter
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	11 = { #River kings Crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = river_kings_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_river_kings_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	12 = { #Crown of shadows
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = crown_of_shadows
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_crown_of_shadows
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	13 = { #Crown of Ghis
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = ghiscar_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_ghiscar_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	14 = { #Durrandon crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = durrandon_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_durrandon_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	15 = { #Renly's crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = renlys_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_renlys_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	16 = { #Stannis' crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = stannis_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_stannis_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	17 = { #Lannister crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = lannister_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_lannister_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	18 = { #Gardener crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = gardener_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_gardener_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	19 = { #Falcon crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = falcon_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_falcon_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	20 = { #Martell crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = martell_crown
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_martell_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	21 = { #Driftwood crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				OR = {
					artifact_type = driftwood_crown
					artifact_type = driftwood_crown_mid
				}
				is_artifact_equipped = yes
			}
		}
		modifier = {
			factor = 100
			trait = dead_driftwood_crown
			OR = {
				has_game_started = no
				is_alive = no
			}
		}
	}

	#Temporary disabled
	22 = { #Stag crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = stag_crown
				is_artifact_equipped = yes
			}
		}
	}

	23 = { #Baratheon crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = baratheon_crown
				is_artifact_equipped = yes
			}
		}
	}

	24 = { #Reyne crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = reyne_crown
				is_artifact_equipped = yes
			}
		}
	}

	25 = { #Tully crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = tully_crown
				is_artifact_equipped = yes
			}
		}
	}

	26 = { #Lion crown
		factor = 1
		hide_layers = { # Remove headgear
			5 = { always = yes }
		}
		modifier = {
			factor = 100
			any_artifact = {
				artifact_type = lion_crown
				is_artifact_equipped = yes
			}
		}
	}
}
